#DAWNAREADATA Version 11 FromMUD Dawn 1.69r Development Site~ *parent_codebase 1.69r-ReleaseCandiate1 Name Haunted Lighthouse~ ShortName Haunted Lighthouse~ Builders None~ Credits Reave~ VNUMs 43200 43249 LRange 30 60 Security 9 Colour R~ colourcode ` MapScale 6 MapLevel 20 Vnum_offset 0 Continent valarin~ *LastSaved Sat Jan 31 23:48:10 2004~ End #MOBILES #43200 Name zombie rotting~ ShortD a rotting zombie~ LongD A rotting zombie is here.~ Desc This creature was once a human man, but is now an animated rotting corpse. Chunks of skin are missing in many places, exposing the organs and bones below. ~ Race human~ Align -1 -2 Level 30 Hitroll 0 HitDice 5d5+150 ManaDice 5d5+245 DamDice 4d6+8 DamType pound AC -110 -110 -110 -70 Wealth 300 Act npc no_tame stay_area undead~ Off parry~ Imm summon charm poison negative mental disease drowning~ Vuln fire holy~ Form edible poison sentient undead biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex male~ Material unknown END #43201 Name animated skeleton~ ShortD an animated skeleton~ LongD An animated skeleton is here.~ Desc This undead creature is nothing but a skeleton that has somehow been magically animated. It is about human sized. ~ Race human~ Align -1 -1 Level 33 Hitroll 0 HitDice 5d6+205 ManaDice 2d5+18 DamDice 6d4+10 DamType beating AC -110 -110 -110 -88 Wealth 300 Act npc no_tame stay_area undead warrior~ Off parry~ Imm summon charm poison negative mental disease drowning~ Vuln fire holy~ Form edible sentient undead biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex neutral~ Material unknown END #43202 Name grey ooze~ ShortD a grey ooze~ LongD A grey ooze clings to the wall here.~ Desc This strange creature is not much more than a pile of smelly grey slime. It seems to be able to cling to the wall quite well, and from the damage done to the area around it looks quite toxic. ~ Race centipede~ Align 0 0 Level 40 Hitroll 0 HitDice 5d6+235 ManaDice 5d6+235 DamDice 4d8+13 DamType digestion AC -130 -130 -130 -115 Wealth 350 Act npc dont_wander no_tame stay_area~ AffBy dark_vision regeneration slow~ Off area_attack~ Imm charm poison disease~ Res bash pierce cold~ Vuln fire~ Form edible poison animal insect blob~ Part head brains eye~ StartP resting~ DefPos resting~ Size large~ Sex neutral~ Material unknown END #43203 Name ghost~ ShortD a ghost~ LongD The ghost of some poor human is floating here.~ Desc This is the ghost of some poor human, probably killed in such a way as to trap the soul behind. It is a whispy white color, and is transparent. ~ Race human~ Align -1 0 Level 38 Hitroll 0 HitDice 5d7+242 ManaDice 5d7+245 DamDice 3d12+14 DamType chill AC -140 -140 -140 -116 Wealth 360 Act npc no_tame stay_area undead~ Off fade~ Imm charm poison negative mental disease drowning~ Res magic~ Vuln weapon fire holy~ Form edible instant_decay sentient undead mist biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex random~ Material unknown END #43204 Name revenant lighthouse keeper~ ShortD a revenant~ LongD The revenant of the lighthouse keeper is here.~ Desc This is the undead body of the former lighthouse keeper. Apparently some soul is still trapped inside, if the burning hate visible in its eyes is any indication. ~ Race human~ Align -2 -3 Level 57 Hitroll 2 HitDice 6d9+305 ManaDice 6d9+310 DamDice 6d8+24 DamType punch AC -270 -270 -270 -243 Wealth 430 Act npc dont_wander no_tame aggressive stay_area undead~ Off dodge parry~ Imm charm poison negative mental disease drowning~ Form edible poison sentient undead biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size large~ Sex male~ Material unknown END #43205 Name spectre~ ShortD a spectre~ LongD A spectre is floating here.~ Desc This ghostlike undead creature is staring at you with glowing red eyes filled with hate. Its body is mostly transparent, and is hard to make out. ~ Race human~ Align -1 -2 Level 46 Hitroll 2 HitDice 5d8+255 ManaDice 5d8+265 DamDice 6d6+16 DamType chill AC -160 -160 -160 -132 Wealth 390 Act npc no_tame stay_area undead~ Off fade~ Imm charm poison negative mental disease~ Res light~ Vuln holy~ Form edible instant_decay sentient undead intangible biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex male~ Material unknown END #43206 Name thin wraith~ ShortD a wraith~ LongD A thin wraith is here.~ Desc This tall gaunt undead creature looks quite powerful. It has an expression of pure malice on its face, and is eyeing you hungrily. ~ Race human~ Align -3 -3 Level 53 Hitroll 0 HitDice 5d9+290 ManaDice 5d9+290 DamDice 6d7+21 DamType punch AC -230 -230 -230 -186 Wealth 420 Act npc dont_wander no_tame stay_area undead~ Off fade~ Imm charm poison negative mental disease drowning~ Vuln fire holy~ Form edible poison sentient undead biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size large~ Sex random~ Material unknown END #43207 Name ghoul~ ShortD a ghoul~ LongD A ghoul is here, leering evilly at you.~ Desc This creature was perhaps once a normal human, but it's body has been horribly twisted by some foul means into a warped imitation. It is leering evilly at you. ~ Race human~ Align -1 -3 Level 36 Hitroll 2 HitDice 5d6+215 ManaDice 5d6+200 DamDice 3d10+11 DamType claw AC -120 -120 -120 -96 Wealth 330 Act npc no_tame stay_area undead~ Off dodge parry~ Imm charm poison negative mental disease drowning~ Vuln fire holy~ Form edible poison sentient undead biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex male~ Material unknown END #43208 Name huge blue dragon~ ShortD a blue dragon~ LongD A huge blue dragon is resting here.~ Desc This huge dragon is incredibly long and is covered with ocean blue scales. It is resting here in a deep pool of water. ~ Race dragon~ Align 0 -2 XPMod 120 Level 60 Hitroll 2 HitDice 6d10+525 ManaDice 6d10+525 DamDice 10d6+45 DamType claw AC -440 -440 -460 -350 Wealth 600 Act npc dont_wander no_tame stay_area~ AffBy detect_magic detect_hidden detect_good infrared flying~ Off area_attack crush~ Imm charm lightning light~ Res summon charm bash slash fire~ Vuln pierce cold~ Form edible sentient mountable reptile dragon~ Part head legs heart brains guts hands feet fingers ear eye wings tail claws fangs scales~ StartP resting~ DefPos resting~ Size huge~ Sex random~ Material unknown END #43209 Name huge black rock worm~ ShortD a rock worm~ LongD A huge black worm is eating the stone here.~ Desc This huge worm is black in color and very grotesque. It has a mouth of sorts at one end, and is using it to devour some rocks here. ~ Race centipede~ Align 0 0 Level 50 Hitroll 0 HitDice 5d9+275 ManaDice 5d9+275 DamDice 5d8+19 DamType chomp AC -200 -200 -200 -164 Wealth 0 Act npc dont_wander aggressive stay_area~ AffBy dark_vision~ Off bash~ Res bash pierce~ Vuln cold~ Form edible poison animal insect mountable snake~ Part head legs brains eye~ StartP standing~ DefPos standing~ Size giant~ Sex neutral~ Material unknown END #0 #OBJECTS #43200 Name rusty cutlass~ Short a `#`yrusty`^ cutlass~ Desc A `#`yrusty`^ cutlass has been left here.~ Level 30 ItemType weapon~ Cost 606 Condition 75 Asize 40 Rsize 50 Values sword 9 3 slash 0 Weight 30 Material steel~ Extra nodegrade burnproof~ Wear take wield~ ClassAllowances warrior paladin ranger barbarian~ ExtraDesc rusty cutlass~ This old short curved sword is of fine make, but has not been taken care of and is very rusty. ~ End #43201 Name dragon's eye~ Short a dragon's eye~ Desc A dragon's eye has been left here.~ Level 60 ItemType light~ Cost 1313 Asize 2 Rsize 50 Values 0 0 300 0 0 Weight 5 Material gemstone~ Extra glow nonmetal nodegrade burnproof~ Wear take hold~ ClassAllowances mage cleric thief warrior druid paladin ranger spellfilcher~ Affect modifier -1 60 -1 hp 4 0 Affect modifier -1 60 -1 hitroll 2 0 Affect modifier -1 60 -1 damroll 2 0 Affect modifier -1 60 -1 mana 40 0 ExtraDesc dragon's eye~ This large gem is clear with a blue pulsing light in the center. It is also vibrating slightly. ~ End #43202 Name rusty old key~ Short a `#`yrusty`^ old key~ Desc A `#`yrusty`^ old key has been left here.~ Level 1 ItemType key~ Cost 1 Condition 75 Asize 2 Rsize 50 Values 0 0 0 0 0 Weight 1 Material steel~ Extra nodegrade burnproof~ Wear take hold~ ExtraDesc rusty old key~ This large key is made of steel and is old and rusty. ~ End #43203 Name portable hole~ Short a portable hole~ Desc A portable hole has been folded up and left here..~ Level 10 ItemType container~ Cost 640 Condition 50 Asize 0 Rsize 50 Values 9999 A 0 400 50 Weight 1 Material nothing~ Extra nonmetal burnproof chaos~ Wear take hold~ ExtraDesc portable hole~ This flat piece of extradimensional material can be folded up, and seems to magically store a lot. ~ End #43204 Name dusty silver helm~ Short a dusty `#`Ssilver`^ helm~ Desc A dusty `#`Ssilver`^ helm lies here.~ Level 50 ItemType armor~ Cost 1000 Asize 0 Rsize 50 Values 12 12 12 10 0 Weight 70 Material elvish silver~ Extra magic inventory nodegrade burnproof~ Wear take head~ ClassAllowances cleric warrior paladin ranger~ End #43205 Name blue dragon fang~ Short a `#`Bblue dragon's`^ fang~ Desc The fang from a `#`Bblue dragon`^ lies here.~ Level 60 ItemType weapon~ Cost 850 Asize 0 Rsize 50 Values dagger 4 12 pierce H Weight 50 Material unknown~ Extra nolocate nodegrade~ Wear take wield~ Affect modifier -1 60 -1 quickness 2 0 End #0 #ROOMS #43200 Name Entrance Room~ Desc This small room is a mess. Broken and rotting chairs are lying here, along with an overturned table. There is an exit to the outside to the west, and small rooms to the north and south. Just to the east are stairs leading up and down. ~ RoomFlags indoors~ Sector inside~ ExtraDesc chair table~ rotten old furniture, mostly broken. ~ Exit north 43201 EDesc Storage Room. ~ Exit east 43203 EDesc Stairs. ~ Exit south 43202 EDesc Storage Room. ~ Exit west 30437 EDesc You can exit this way. ~ End #43201 Name Storage Room~ Desc This small room appears to have once been used for storage. There are hooks on the wall, from which hang the remains of old ropes, and several rotting wooden bins on the floor. The exit is south. ~ RoomFlags indoors~ Sector inside~ ExtraDesc bin~ Old rotten wooden bins. Empty and worthless. ~ ExtraDesc rope hook~ Rotting old ropes hang on hooks. ~ Exit south 43200 EDesc Entrance Room. ~ End #43202 Name Storage Room~ Desc This small room is completely bare except for a few stone blocks on the floor. Upon close inspection the walls and ceiling appear to be covered with a thin layer of grey slime. The exit is north. ~ RoomFlags indoors~ Sector inside~ ExtraDesc stone blocks~ Plain old stone blocks. Heavy and boring. ~ ExtraDesc slime~ Grey slime. ~ Exit north 43200 EDesc Entrance Room. ~ End #43203 Name Stairs~ Desc The stone stairs lead up and down here. Shuffling and grinding noises come from both directions. You can also go west into a room. ~ RoomFlags indoors~ Sector inside~ Exit west 43200 EDesc Entrance Room. ~ Exit up 43208 EDesc Stairs. ~ Exit down 43213 EDesc Stairs. ~ End #43204 Name Living Quarters~ Desc This appears to once have been the living quarters of whoever lived in this place. It is obviously unused for a long time, though. The few furnishings that remain are broken and overturned, and a thick layer of dust covers everything. There are small rooms to the north, south, and west, and stairs to the east. ~ RoomFlags indoors~ Sector inside~ ExtraDesc furnishings~ Broken old furniture. ~ Exit north 43205 EDesc Living Quarters. ~ Exit east 43208 EDesc The stairs. ~ Exit south 43206 EDesc Living Quarters. ~ Exit west 43207 EDesc Storage Area. ~ End #43205 Name Living Quarters~ Desc This small bedroom once belonged to a resident of this place. There is an old bed here, along with a wooden desk. A broken chair lies in pieces on the floor, as do glass shards from a shattered oil lamp. The only exit is south. ~ RoomFlags indoors~ Sector inside~ ExtraDesc bed~ An old bed. Nothing unusual about it. ~ ExtraDesc desk~ A nice old wooden desk. There is nothing on it or in the drawers. ~ Exit south 43204 EDesc Living Quarters. ~ End #43206 Name Living Quarters~ Desc This small room appears to have once belonged to a resident of this place. There is an old bed here, and a chair, but not much else. The only exit is north. ~ RoomFlags indoors~ Sector inside~ Exit north 43204 EDesc Living Quarters. ~ End #43207 Name Storage Area~ Desc This tiny room was once a storage room for food. Shelves line the walls, upon which are some old bottles and jars. A small barrel sits in the corner. The only exit is east. ~ RoomFlags indoors~ Sector inside~ Exit east 43204 EDesc Living Quarters. ~ End #43208 Name Stairs~ Desc The stone stairs go up and down here, and there is a room to the west. You hear shuffling sounds from all three directions. ~ RoomFlags indoors~ Sector inside~ Exit west 43204 EDesc Living Quarters. ~ Exit up 43209 EDesc Stairs go up. ~ Exit down 43203 EDesc Stairs. ~ End #43209 Name Walkway~ Desc You are on a walkway on the top of a lighthouse. A huge glass sphere is supported by chains to your west, but is not lit up in any way at the moment. It doesn't appear to have anything to burn in it, perhaps it is powered magically. To the east you can see the ocean, and forest lies in all other directions. The walkway leads northwest or southwest, or stairs lead down into the lighthouse. ~ Sector inside~ ExtraDesc sphere globe~ A huge thick glass sphere. ~ Exit down 43208 EDesc Stairs. ~ Exit southwest 43212 EDesc Walkway. ~ Exit northwest 43210 EDesc Walkway. ~ End #43210 Name Walkway~ Desc You are on a walkway on the top of a lighthouse. A huge glass sphere is supported by chains to your south, but is not lit up in any way at the moment. It doesn't appear to have anything to burn in it, perhaps it is powered magically. To the east you can see the ocean, and forest lies in all other directions. The walkway leads southeast or southwest. ~ Sector inside~ Exit southeast 43209 EDesc Walkway. ~ Exit southwest 43211 EDesc Walkway. ~ End #43211 Name Walkway~ Desc You are on a walkway on the top of a lighthouse. A huge glass sphere is supported by chains to your east, but is not lit up in any way at the moment. It doesn't appear to have anything to burn in it, perhaps it is powered magically. To the east you can see the ocean, and forest lies in all other directions. The walkway leads northeast or southeast. ~ Sector inside~ Exit northeast 43210 EDesc Walkway. ~ Exit southeast 43212 EDesc Walkway. ~ End #43212 Name Walkway~ Desc You are on a walkway on the top of a lighthouse. A huge glass sphere is supported by chains to your north, but is not lit up in any way at the moment. It doesn't appear to have anything to burn in it, perhaps it is powered magically. To the east you can see the ocean, and forest lies in all other directions. The walkway leads northwest or northeast. ~ Sector inside~ Exit northeast 43209 EDesc Walkway. ~ Exit northwest 43211 EDesc Walkway. ~ End #43213 Name Stairs~ Desc Here some stone stairs lead upwards. A small dark room is to the west. ~ RoomFlags dark indoors~ Sector inside~ Exit west 43214 EDesc Cellar. ~ Exit up 43203 EDesc Stairs. ~ End #43214 Name Cellar~ Desc This small room is wet and cold. Some old wooden shelves line the walls, but look quite rotten. There are stone stairs to the east, and you also notice a metal trapdoor in the floor. ~ RoomFlags dark indoors~ Sector inside~ ExtraDesc trapdoor~ A metal door with a handle, set in the stone floor. ~ ExtraDesc shelves~ Old wooden shelves, wet and rotting. ~ Exit east 43213 EDesc Stairs. ~ Exit down 43215 EFlags door closed locked hard~ EKeyvnum 812 EKeywords trapdoor~ EDesc Natural Cave. ~ End #43215 Name Natural Cave~ Desc This narrow cave is wet and dark. The stone walls are rough, and appear to be formed naturally as opposed to man-made. You can go west through the cave, and there is a metal trapdoor set in the roof. ~ RoomFlags dark indoors~ Sector cave~ ExtraDesc trapdoor~ A metal trapdoor with a lock. ~ Exit west 43216 EDesc Damp Cave. ~ Exit up 43214 EFlags door closed locked hard~ EKeyvnum 812 EKeywords trapdoor~ EDesc Cellar. ~ End #43216 Name Damp Cave~ Desc The narrow cave runs south and east here. It is rather damp, and there are a few trickles of water running along the walls and floor. The stone is rough, and the cave appears to have been formed naturally. ~ RoomFlags dark indoors~ Sector cave~ ExtraDesc water trickle~ Water coming form some unknown source. ~ Exit east 43215 EDesc Natural Cave. ~ Exit south 43217 EDesc Natural cave. ~ End #43217 Name Damp Cave~ Desc The narrow cave runs north and south here. It is rather damp, and there are a few trickles of water running along the walls and floor. The stone is rough, and the cave appears to have been formed naturally. ~ RoomFlags dark indoors~ Sector cave~ Exit north 43216 EDesc The cave runs north. ~ Exit south 43218 EDesc The cave runs south. ~ End #43218 Name Damp Cave~ Desc The narrow cave runs north and southeast here. It is rather damp, and there are a few trickles of water running along the walls and floor. The stone is rough, and the cave appears to have been formed naturally. To the southeast it is a tight squeeze, but looks to open up into a larger cavern. ~ RoomFlags dark indoors~ Sector cave~ Exit north 43217 EDesc Damp Cave. ~ Exit southeast 43219 EDesc Cavern. ~ End #43219 Name Cavern~ Desc This huge cavern has somehow been hollowed out of the stone, perhaps by the water that currently covers part of its floor. The walls are very smooth, and have water trickling down them in a few spots. There is a salty scent to the air, and a slight breeze from the east. There is a wide opening in that direction, and also a small tunnel leading northwest. ~ RoomFlags indoors~ Sector cave~ Exit east 43220 EDesc Damp Passage. ~ Exit northwest 43218 EDesc Damp Cave. ~ End #43220 Name Damp Passage~ Desc This wide tunnel stretches west into the darkness, and east opens to a rocky beach. There are a few inches of water covering the ground now, but maybe its not such a good idea to be here later during high tide. There is water trickling down the smooth walls in a few places. ~ RoomFlags indoors~ Sector cave~ Exit east 43221 EDesc Rocky Beach. ~ Exit west 43219 EDesc Cavern. ~ End #43221 Name Rocky Beach~ Desc You are on a rocky beach on the edge of a great body of water. The water stretches east as far as you can see. There is a wide tunnel leading into the ground to your west. ~ Sector field~ Exit west 43220 EDesc Damp Passage. ~ End #0 #SPECIALS M 43200 spec_fido M 43204 spec_cast_undead M 43205 spec_cast_undead M 43206 spec_cast_undead M 43208 spec_breath_lightning S #RESETS2 M 0 43200 12 43200 3 E 0 43200 100 wielded~ M 0 43200 12 43200 3 E 0 43200 100 wielded~ M 0 43201 12 43201 3 E 0 43200 100 wielded~ M 0 43201 12 43201 3 M 0 43201 12 43201 3 M 0 43202 5 43202 5 G 0 43202 -1 M 0 43202 5 43202 5 M 0 43202 5 43202 5 M 0 43202 5 43202 5 M 0 43202 5 43202 5 M 0 43201 12 43204 3 E 0 43200 100 wielded~ M 0 43204 1 43205 1 O 0 43204 -1 43205 M 0 43207 12 43206 6 M 0 43207 12 43206 6 M 0 43207 12 43206 6 M 0 43207 12 43206 6 M 0 43207 12 43206 6 M 0 43207 12 43206 6 M 0 43203 10 43207 5 M 0 43203 10 43207 5 M 0 43203 10 43207 5 M 0 43203 10 43207 5 M 0 43203 10 43207 5 M 0 43205 2 43210 1 M 0 43203 10 43212 2 M 0 43206 1 43214 1 M 0 43209 2 43217 2 M 0 43209 2 43217 2 M 0 43208 1 43219 1 G 0 43201 -1 G 0 43205 -1 S #SHOPS #0 #MOBPROGS #0 #$