#HELPFILEDATA colourcode ` security 7 END #HELPENTRIES keyword FREEZING-STAR~ category undefined~ text `=lSyntax: `=?commune 'freezing star' <weapon>`+ `+ This commune allows certain types of weapons to become imbued with a chilling enchantment that freezes bare skin upon contact. This freeze can sink into muscles and slow movements, sapping the victim of their natural strength. Flasks of magical potions and other liquids can also become frozen and explode on contact.`+ `+ `GSPHERES: `=?`=_combat `=_elemental ~ END keyword BENEDICT~ category undefined~ see_also MALEDICT~ text `=lSyntax: `=?commune benedict <person>`+ `+ A faithful cleric may call down the favor of their diety on another, producing nothing but good affects. The recipient of this will feel like the gods are smiling upon them.`+ `+ `GSPHERES: `=?convocation protection`+ `+ ~ END keyword FIND-OBJECT~ category undefined~ text `=lSyntax: `=?commune 'find object' <keyword(s)>`+ `+ This commune will seek the aid of the dieties to locate an object in the realm. The spell shows an image of the one who carries the object, or the vicinity of where it lies. If you are vague in your search details, you may find many more items that fit the description than you were looking for.`+ `+ `GSPHERES: `=?`=_divination ~ END keyword FORCE-SLEEP~ category undefined~ text `=lSyntax: `=?commune 'force sleep' <victim>`+ `+ This commune forces the victim into a deep sleep that's beyond their will or control, if successful. If this commune fails, the victim may feel the intrusion on their body and mind, and know the intent of this offensive spell, and take actions.`+ `+ `GSPHERES: `=?`=_body `=_mind ~ END keyword HEAT-METAL~ category undefined~ text `=lSyntax: `=?commune 'heat metal' <target>`+ `+ Heat metal is a powerful divine attack commune, with effects that vary according to the armor of the victim. It heats up the metal equipment (assumed to be all weapons and armor at this point in time) on the target, causing him or her to drop them if possible, taking serious burns in the process (possibly fatal if the equipment is too heavy to remove easily). This spell does no damage to creatures who are immune to fire. `+ `+ `GSPHERES: `=?`=_combat `=_elemental ~ END keyword HOLY-AURA UNHOLY-AURA~ category undefined~ text `=lSyntax: `=?commune 'unholy aura' <character>`+ `=? commune 'holy aura' <character>`+ `+ These spells conjure an aura of protection around the target of the commune. Holy aura works only on the pure and good, grants them protection from damage, as well as protection from negative energies, and any evil that touches the target will be hurt by their aura.`+ `+ Unholy Aura is simply the version for those who lead 'less virtuous' lives. It also offers protection from damage, protection from the more holy energies, and creates an aura which hurts good creatures.`+ `+ `GSPHERES: `=?`=_convocation `=_protection ~ END keyword HOLY-WORD~ category undefined~ text `=lSyntax: `=?commune 'holy word' `+ `+ Holy word involves the invocation of the full power of a cleric's god, with disastrous effects upon the enemies of the cleric coupled with powerful blessings on the cleric's allies. All creatures of like alignment in the room are blessed and filled with righteous divine wrath, while those of opposite morals (or both good and evil in the case of neutral clerics) are struck down by holy (or unholy might) and cursed. The cleric suffers greatly from the strain of this spell, being left unable to move and drained of vitality. `+ `+ `GSPHERES: `=?`=_combat `=_convocation ~ END keyword KNOW-ALIGNMENT~ category undefined~ text `=lSyntax: `=?commune 'know alignment' <person>`+ `+ Everyone is enveloped by an aura that reveals their true alignment, depending on their deeds and how this wish to act in any given situation. This commune reveals the nature of the person in question, allowing the caster to see the revealing auras.`+ `+ `GSPHERES: `=?`=_divination ~ END keyword PLAGUE~ category undefined~ spell_name plague~ text The plague spell infests the target with a disease of great virulence, sapping the strength and causing horrific suffering to the victim, possibly leading to death. It is a risky spell to use, as the contagion can spread like wildfire if the victim makes it to a populated area.`+ ~ END keyword POISON~ category undefined~ see_also ENVENOM~ spell_name poison~ text Poison can have devestating effects when injected into the body. It reduces the strength of the victim, causing them to feel week and nausious, as well as reduces the victim's regeneration rate. It may also be used to poison food, drink, or a weapon in a fashion similar to envenom, but with drastically reduced effectiveness.`+ ~ END keyword POISON-IMMUNITY~ category undefined~ spell_name poison immunity~ text This spell enhances the body's abilities to fend off unknown toxins and various poisons. When affected by this spell, the caster is virtually immune to all poisons. `+ ~ END keyword PROTECTION-LIGHTNING PROTECTION-ACID~ category undefined~ spell_name protection acid~ text `=? commune 'protection lightning'`+ `+ These communes for protection will offer protection against against two of the the many natural elements that can cause much damage: acid and lightning. When protected from these elements, the caster takes upto 50% less damage when coming into contact with them, whether they be magical attacks or something in the wilds. Unlike many other protective commune, both can be in use at the same time.`+ `+ ~ END keyword REFRESH~ category undefined~ spell_name refresh~ text This commune grants the person a refreshing boost of energy when they are feeling tired and beat. It is rumored that the first who asked this of their diety has stayed awake for days straight off a constant supply of refresh, but with adverse affects to his thought patterns. It is also possible to walk further distances without the constant need to rest. `+ ~ END keyword REMOVE-CURSE~ category undefined~ spell_name remove curse~ text This is a cleansing commune, in the eyes of the holy ones. When someone is cursed, they have the ill favors of the gods. This commune will attempt to lighten the curse on the person, granting them favors lost, such as recall. If an object is cursed, cast this commune directly on it to remove the curse.`+ ~ END keyword REGENERATION~ category undefined~ spell_name regeneration~ text This commune increases the heartbeat and metabolism of person that will, in turn, cause old wounds to heal much faster. The recipient might also notice an increase in appetite as well.`+ ~ END keyword SANCTUARY~ category undefined~ spell_name sanctuary~ text This spell calls down the protection and defense from powers above. A distinctively white aura protects the target character from damage received in battle. The target of this spell will only feel half of all damage received while under protection. `+ ~ END keyword WRATH~ category undefined~ spell_name wrath~ text This spell focuses the wrath of your diety upon your enemy. The wrath invades your enemy's soul and and renders them much weaker, and much more susceptible to death. This spell has a limited use and can only be activated for dark knights and those that wish to cause havoc in the enemy's being.`+ ~ END keyword SOBER~ category undefined~ spell_name sober~ text This will remove any trace of alcohol, and completely sober up the one that's apparently had too much to drink. Those that are known violent drunks may not appreciate the act of kindness at first..`+ ~ END keyword MALEDICT~ category undefined~ see_also BENEDICT~ text `=lSyntax: `=?commune maledict <target>`+ `+ A faithful cleric may call down the anger of their diety on another, producing nothing but ill effects. The recipient of this will fell like the gods are looking upon then with distaste, and may take action against the offensiveness of this commune.`+ `+ `GSPHERES: `=?`=_combat `=_convocation`+ `+ ~ END keyword SMITE~ category undefined~ spell_name smite~ text By invoking this prayer, powerful and faithful clerics may bring down the wrath of their god on an enemy. It is quite a powerful strike, and not to be used lightly. Some have found that the damage will be greater when used on those of opposite beliefs, and very little damage will be inflicted on those with similar views.`+ ~ END keyword HOLY-BEAM~ category undefined~ text `=lSyntax: `=?commune 'holy beam' <target>`+ `+ With this spell a cleric can summon forth a divine beam of light from their god. This light is shot down from the sky onto the hands of the cleric. This spectacular light glows with blue, pink, yellow, white and green colors and in a matter of seconds this light forms into a glistening ball. If blessed by their god this ball of magnificent light will grow more powerful in the hands of the cleric. When targeted correctly this beam will BLAST a striking force of light leaving an opponent blind. Since this light is divine it will be more permanent than any other blinding spell. In its full effect this spell will sear the retina and will cause severe pain in the opponent as it rips through their flesh.`+ `+ `GSPHERES: `=?`=_combat `=_convocation ~ END keyword PROTECTION-GOOD PROTECTION-EVIL~ category undefined~ spell_name protection evil~ text `=? commune 'protection good'`+ `+ These communes for protection will offer only protection against an entity of good/evil, depending on which protection is conjured. The protections may not be granted to others and only one or the other may protect the caster at a given time. A person may not have both prayers active at the same time. ~ END keyword CREATE-WATER~ category undefined~ text `=lSyntax: `=?commune 'create water' <container>`+ `+ This commune creates water from thin air, which in turn replenishes the empty drink container that this spell is focused at, with a refreshing, crystal clear water free of minerals and impurities.`+ `+ `GSPHERES: `=?`=_creation `=_elemental ~ END keyword CURE-BLINDNESS~ category undefined~ text `=lSyntax: `=?commune 'cure blindness' <person>`+ `+ This commune, which some praise as nothing short of a miracle, attempts to alleviate the person of temporary blindness, that which is caused by the malicious spell of blindness. This does not work on blindness from smoke, dirt, or those that are naturally born blind. Best leave those miracles to the deities themselves.`+ `+ `GSPHERES: `=?`=_death `=_healing ~ END keyword CURE-DISEASE~ category undefined~ text `=lSyntax: `=?commune 'cure disease' <person>`+ `+ This commune works to halt the spread of plague before it breaks out into epidemic proportions. Any who are suffering the ill effects of the dreaded plague may be alleviated with the assistance of such a cure, or take the traumatic chance of beating the plague before it claims your life.`+ `+ `GSPHERES: `=?death healing ~ END keyword CURE-POISON~ category undefined~ text `=lSyntax: `=?commune 'cure poison' <person>`+ `+ This commune cleanses the blood of those affected with any of the several known poisons in the realm.`+ `+ Signs that you might be affected by poison include, but are not limited to: weakness, nausea, uncontrolled perspiration and/or shivering, or a slithering snake with huge fangs latched on to your heel.`+ `+ `GSPHERES: `=?`=_death `=_healing ~ END keyword PROTECTION-MAGIC~ category undefined~ spell_name protection magic~ text This commune brings forth the protection of the gods to help fend of magical attacks and any other malignant spells. The beneficiary of this protection has a larger chance of saving vs. spells, and only taking half damage.`+ ~ END keyword ACCURATE-VISION~ category undefined~ text .. `=lSyntax: `=?commune 'accurate vision' <direction>`+ `+ Accurate vision grants a vision from above to the dedicated cleric. This vision will give images of who is nearby. While this commune take more effort than a simple scan, it's possible to see through doors and see farther away with this god-granted vision.`+ `+ `GSPHERES: `=?divination ~ END keyword ANALYSE~ category undefined~ text `=lSyntax: `=?commune analyse <object>`+ `+ No one knows more about the lands than those that created it. Whether you want to know what something is made of or what enchantments affect it, a simple commune will reveal much information. Speak with the omniscient, and much will be revealed in a simple analysis.`+ `+ `GSPHERES: `=?divination ~ END keyword ASSISTANCE~ category undefined~ text `=lSyntax: `=?commune assistance <object>`+ `+ Ask for a favor, and thou shalt receive. A commune for assistance will randomly increase your performance in some way, whether it be reasoning, stength, or perhaps quickness, to name a few. Now that you have the favor of the gods, what you do with it is your decision.`+ `+ `GSPHERES: `=?combat convocation ~ END keyword BLOOD-STAR BLOODSTAR~ category undefined~ text `=lSyntax: `=?commune 'blood star' <weapon>`+ `+ Truly an art for the wicked at heart, blood star invokes an life draining aura on the weapon that has a chance of transferring the life force to the attacker, from the victim with every slash. The power doesn't cohere well with the weapons, and thus aren't very powerful, but it is quite a mischievious enchantment. `+ `+ `GSPHERES: `=?`=_combat `=_death ~ END keyword CANCEL-MAGIC~ category undefined~ text `=lSyntax: `=?commune 'cancel magic' <person>`+ `+ This spell actually strips dwoemers from an ally. It is much less effective than other spells that might remove magic, but it isn't considered a form of attack.`+ `+ `GSPHERES: `=?`=_convocation `=_protection ~ END keyword -COMMAND~ category undefined~ text `=lSyntax: `=?commune command <target> `+ `+ Command is a mind penetrating spell that renders the victim hopeless against your willpower, and causes then to become your devoted follower. When you control someone, you can ORDER then to do certain things, given they aren't too dangerous.`+ `+ When you command someone, you are responsible for their actions. `+ `+ `GSPHERES: `=?mind ~ END keyword CLEANSING-WINDS~ category undefined~ text `=lSyntax: `=?commune 'cleansing winds' <target> `+ `+ Cleansing winds calls forth a powerful blast of wind which will try to cleanse the soul of the victim, but will most likely only succeed in causing great damage.`+ `+ `GSPHERES: `=?`=_combat `=_convocation ~ END keyword DESTROY-MAGIC~ category undefined~ text `=lSyntax: `=?commune 'destroy magic' <target> `+ `+ With the help of divine powers, this commune attempts to unbind all that binds the magics together. This spell causes a ripping sensation in the victim when unbinding magics, causing a great pain that will most likely provoke combat.`+ `+ `GSPHERES: `=?`=_combat `=_protection ~ END keyword ETERNAL-LIGHT~ category undefined~ text `=lSyntax: `=?commune 'eternal light'`+ `=? commune 'eternal light' <object> `+ `+ And then He said, "Let there be light." This commune will create a ball of light out of nothing, and it will glow for what appears to be an indefinate time. The commune can also be used to give objects a glow of magic enchantment.`+ `+ `GSPHERES: `=?`=_creation ~ END keyword DREAMLAND~ category undefined~ text `=lSyntax: `=?commune dreamland <person>`+ `+ This spell grants the person a moment of peace from the hectic life of the adventure traveler. Whether they are tired, or just need a quick nap, dreamland will send them dozing until they can't sleep any longer. This only works on those willing to fall asleep.`+ `+ `GSPHERES: `=?`=_body `=_mind ~ END keyword SACRED-SANCTUARY~ category undefined~ spell_name sacred sanctuary~ text This commune prays for a quick teleport to a place of known safety, the place where safety comes in numbers. Depending on who you pray to, you will be transported to either the center of Mekali, or Dzagari.`+ ~ END keyword WRATH-OF-THE-LAND~ category undefined~ spell_name wrath of the land~ text The earth churns and trembles as the the final words of this commune are uttered. Wrath of the land brings forth the anger of the Goddess of Mythrin to any who are nearby the caster. Small children may stumble from this, and shelves will be cleared as the earth tosses and turns until for the duration of this spell.`+ ~ END keyword LIFE-DRAIN~ category undefined~ text `=lSyntax: `=?commune 'life drain' <victim>`+ `+ This commune allows the clerical caster to act as a conduit and draw in external energies from the source of this wicked spell, the victim. The caster will attempt to transfer the mind, body, and soul of the target unto themself.`+ `+ `GSPHERES: `=?`=_combat `=_death ~ END keyword HOLY-VISION UNHOLY-VISION~ category undefined~ text `=lSyntax: `=?commune 'holy vision' <person>`+ `+ This commune grants the cleric a short termed vision from the all seeing deities. It grants the vision to see someone else, where ever they are in the realms. Certain areas are protected from such scrying attempts, and the no god would betray the others and scry upon the other gods.`+ `+ `GSPHERES: `=?`=_convocation `=_divination ~ END keyword FLAMING-STAR FREEZING-STAR~ category undefined~ text `=lSyntax: `=?commune 'flaming star' <weapon>`+ `=? commune 'freezing star' <weapon>`+ `+ These commune allows certain types of weapons to become imbued with a fiery or freezing enchantment that burns or freezes bare skin upon contact, respectively. The smokey flame from the flaming weapon can cause a temporary smoke blindness if exposed to the eyes, and can burn combustibles, such as parchments and scrolls, on contact. On the otherhand, the freezing weapon can cause frost burn on bare skin, creating a coldness that sinks deep into the muscles, and can freeze potion flasks and waterskin on contact.`+ `+ `GSPHERES: `=?`=_combat `=_elemental ~ END keyword COMMUNE-WITH-DEAD~ category undefined~ text .. `=lSyntax: `=?commune 'commune with dead' <corpse>`+ `+ This commune grants the holy cleric the last words with the deceased before eternal rest. The cleric summons a ghostly spirit from whatever remains of the corpse there is, which will reveal who had brought on that terrible fate and slayed the victim. `+ `+ `GSPHERES: `=?`=_death `=_divination ~ END keyword PROTECTION-COLD PROTECTION-FIRE~ category undefined~ spell_name protection cold~ text These communes for protection will offer protection against magics of cold or heat, depending on which protection is conjured, and will reduce damage taken from those attacks by upto 50%. The protections may not be granted to others, and only one or the other may protect the caster at a given time.`+ ~ END keyword STARVATION~ category undefined~ spell_name starvation~ text This will cause the target to be gripped with instant hunger. The unlucky victim will need to consume food immediately, or could die from lack of food.`+ ~ END keyword DEHYDRATION~ category undefined~ text `=lSyntax: `=?commune 'dehydration' <target>`+ `+ This commune will cause the victim to be gripped with instant thirst. The unlucky victim may be required to consume water or other liquid immediately, or could perish from lack of water.`+ `+ `GSPHERES: `=?`=_death `=_time ~ END keyword BLESS~ category undefined~ text `=lSyntax: `=?commune bless <person>`+ `=? commune bless <object>`+ `+ Those who serve the gods can bestow the blessing of their diety to help with such things as combats, saves against spells, and do more damage to the unholy. Blessings can be cast directly on someone, or even cast on objects such as armor and weapons, to grant assistance.`+ `+ `GSPHERES: `=?`=_combat `=_convocation ~ END keyword BLINDNESS~ category undefined~ text `=lSyntax: `=?commune blindness <target>`+ `+ Casting blindness on someone will cause the diety to revoke the sight of the person for what seems like an infinitely long time, if you're the one suffering from lack of vision. `+ `+ `GSPHERES: `=?`=_death `=_healing ~ END keyword CALM~ category undefined~ text `=lSyntax: `=?commune 'calm' <person>`+ `+ One of the most useful and often overlooked abilities of the master cleric is the calm spell, which can put an end to all violence in a room. Calmed creatures will not attack of their own volition, and are at a disadvantage in combat as long as the spell soothes their minds. The more violent activity there is in a room, the harder the spell, and it is all or nothing -- either all combat in the room is ended (with the exception of those who are immune to magic) or none is.`+ `+ `GSPHERES: `=?`=_convocation `=_mind ~ END keyword CALL-LIGHTNING~ category undefined~ text `=lSyntax: `=?commune 'call lightning' <target>`+ `+ When the conditions for thunderstorms are right, a cleric can call down a searing bolt of lightning upon his target. This spell, naturally, only works when outdoor.`+ `+ `GSPHERES: `=?`=_combat `=_weather ~ END keyword CAUSE-LIGHT CAUSE-SERIOUS CAUSE-CRITICAL HARM~ category undefined~ text `=lSyntax: `=?commune 'cause light' <victim>`+ `=? commune 'cause critical' <victim>`+ `=? commune 'cause serious' <victim>`+ `=? commune harm <victim>`+ `+ Those trained in the healing arts are equally proficient in causing damage as well. Instead of channeling life force into the victim, it is sucked out and channeled back to the diety. Upon laying hands on the victim, the sheer life force is drained and old wounds open as pain is inflicted on the victim. It is almost as if watching old wounds open up.`+ `+ `GSPHERES: `=?`=_death `=_healing ~ END keyword CONTROL-WEATHER~ category undefined~ text `=lSyntax: `=?commune 'control weather' <better|worse>`+ `+ This commune asks for divine assistance in changing the affects of the weather. This works best when outdoors, since there isn't much of a noticeable weather change from indoors. Change weather will cause the weather to get better or worse, depending on the will of the of the cleric.`+ `+ `GSPHERE: `=?`=_weather ~ END keyword CREATE-FOOD~ category undefined~ text `=lSyntax: `=?commune 'create food'`+ `+ This commune creates a single enhanced mushrooms for those times when only one will do. Not many other types of foods compare in how full a single mushroom can make you. This is truly a gift of the gods.`+ `+ `GSPHERES: `=?`=_creation `=_nature ~ END keyword CREATE-BUFFET~ category undefined~ text `=lSyntax: `=?commune 'create buffet'`+ `+ This commune creates a whole buffet of enhanced mushrooms. Not many other types of foods compare in how full a single mushroom can make you. This is truly a gift of the gods.`+ `+ `GSPHERES: `=?`=_creation `=_nature ~ END keyword CREATE-SPRING~ category undefined~ text `=lSyntax: `=?commune 'create spring'`+ `+ This commune creates a fountain-type spring to be placed in the middle of the room, where anyone can drink from it. The refreshing water has no impuritues, has a refreshing taste, and might possibly be bottled and sold, if there were such a market for that.`+ `+ `GSPHERES: `=?`=_creation `=_elemental ~ END keyword CURE-LIGHT CURE-SERIOUS CURE-CRITICAL HEAL REJUVENATE MASS-HEALING~ category undefined~ text `=lSyntax: `=?commune 'cure light' <person>`+ `=? commune 'cure critical' <person>`+ `=? commune 'cure serious' <person>`+ `=? commune heal <person>`+ `=? commune 'mass healing'`+ `=? commune rejuvinate <person>`+ `+ What would a cleric or paladin be without powers to mend wounds. These communes send forth healing energies into the target when the caster lays hands on them. The intensity of healing ranges from closing a few scratches, to healing all in the general vicinity, to completely mending all wounds, but the latter creates great strain on the cleric.`+ `+ `GSPHERES: `=?`=_death `=_healing ~ END keyword CURSE~ category undefined~ text `=lSyntax: `=?commune curse <target> `+ `=? commune curse <object>`+ `+ Those who serve the gods can brings down the fury of their diety to cause greate discomfort to their enemies. This spell causes the target to perform much worse in combats, and reduces the chance to save against spells. It also renders the character unclean in the eyes of their god and unable to RECALL. Curse may be used to fill equipment with evil power as well, allowing (for example) weapons to do more damage to particularly holy opponents. `+ `+ `GSPHERES: `=?`=_combat `=_convocation ~ END keyword DETECT-HIDDEN~ category undefined~ text `=lSyntax: `=?cast 'detect hidden' `+ `+ This spell enhanced the senses of the caster to help detect creatures and characters that are sneaking or otherwise hiding in the shadows. This does not help in any way to sense those that are magically hidden.`+ `+ `GREALMS: `=?`=_divination ~ END keyword DETECT-INVIS~ category undefined~ text `=lSyntax: `=?commune 'detect invis' `+ `+ This spell grants the caster the ability to detect those that are magically invisible to the naked eye. This also works to detect objects that are hidden by the same nature.`+ `+ `GSPHERES: `=?`=_divination ~ END keyword DETECT-MAGIC~ category undefined~ text `=lSyntax: `=?commune 'detect magic' `+ `+ Magic is everywhere, though it can't be detected when not in a more concentrated form. This spell grants the caster to detect the auras around objects with strong magical enchantments on them. `+ `+ `G`GREALMS: `=?`=_divination ~ END keyword DETECT-POISON~ category undefined~ text `=lSyntax: `=?commune 'detect poison' <object> `+ `+ This commune detects the presence of poison in food or drink by altering the poison so that it releases obnoxious fumes that are easy for a trained cleric to smell.`+ `+ `GSPHERES: `=?`=_divination `=_nature ~ END keyword DISPEL-EVIL DISPEL-GOOD~ category undefined~ text `=lSyntax: `=?commune 'dispel good' <target>`+ `=? commune 'dispel evil' <target>`+ `+ The communes of dispel will channel forth energies of spiritual cleansing, inflicting horrific torment when used against those of opposing alliance to the summoned energies. Care must be taken when channeling, for these energies will inflict damage on the caster as well if they require the spiritual cleansing as well.`+ `+ `GSPHERES: `=?`=_combat `=_protection ~ END keyword DETECT-GOOD DETECT-EVIL~ category undefined~ text `=lSyntax: `=?commune 'detect good'`+ `=? commune 'detect evil'`+ `+ This group of communes enables the caster to more easily determine who are the goodly and evil people with merely a passing glance. It will reveal a characteristic golden and reddish aura, respectively, which fully envelops their entity of those that have strong tendencies to act one way or another.`+ `+ `GSPHERES: `=?`=_divination ~ END keyword FLAMESTRIKE~ category undefined~ text `=lSyntax: `=?commune flamestrike <target> `+ `+ Flamestrike calls down a billowing vertical column of blistering hot fire on the target, inflicting severe damage and critical burns. Those standing near the victim have been known to have singed many hairs, and should be advised to not stand so close.`+ `+ `GSPHERES: `=?`=_combat `=_elemental ~ END keyword FRENZY~ category undefined~ see_also CALM~ text `=lSyntax: `=?commune frenzy <person> `+ `+ Frenzy fills the recipient with righteous fury, greatly increasing his or her melee attack skills and damaging capacity. Unfortunately, this divine wrath is coupled with a tendency to ignore threats to personal safety, making the character easier to hit. Frenzy provides immunity to the calm spell and may only be used on those of that share the caster's alliance. `+ `+ `GSPHERES: `=?combat convocation`+ `+ ~ END keyword DRUNKENESS~ category undefined~ text `=lSyntax: `=?commune drunkeness <person>`+ `+ This spell is more for cheap amusement by the caster than anything harmful. It grants the victim the same side-affects of a full night at the local tavern. The target character will instantly feel his head spin, start talking in a slur, and may even feel like throwing up, depending on the intoxicity of the spell. The only side affects may be a mean drunk or a nasty hangover. `+ `+ `GREALMS: `=?`=_body ~ END keyword AURA-OF-TEMPERANCE~ category undefined~ text `=lSyntax: `=?commune 'aura of temperance'`+ `+ Discovered long ago by a humble cleric searching for her peace and harmony during the violent times of war, this spell granted her something she always desired, but had been out of reach. She was being charged by a pack of war dogs when approaching the gory battle scenes. Uttering a quick prayer of mercy, her prayers were answered, and the fierce glare of the charging canines turned into a look of indifference as they slowed to a halt and soon turned their back in her. The cleric, when granted protection from the diety, is surrounded by an undetectable aura that has a tendency to sooth even the most aggressive of beasties. `+ `+ `GSPHERES: `=?combat protection ~ END level 200 category undefined~ text ********************************************************************** * Clerics magic help file * ********************************************************************** ~ END keyword LIGHTNING-STAR~ category undefined~ text `=lSyntax: `=?commune 'lightning star' <weapon>`+ `+ This commune imbues a weapon with an electrified shocking enchantment, which lets out a jolt of searing electricity upon contact. The victim suffers double damage: damge from the weapon wounds, and also damage from the nerve-numbing shocks.`+ `+ `GSPHERES: `=?`=_combat `=_elemental ~ END keyword ROTTING-TOUCH~ category undefined~ spell_name rotting touch~ text This commune grants the caster the chilling touch similar to that of the undead, which saps all energies and strength from the muscles of the one touched, causing a weakening sensation until the muscles have time to relax and warm up.`+ ~ END keyword PROTECTION-POISON~ category undefined~ spell_name protection poison~ text This commune grants the caster the protection to naturally fend off toxins and poisons found in the realms. While the protection doesn't grant immunity to such poisons, there is a higher chance that the caster can shrug off the ill effects before becoming seriously ill.`+ ~ END keyword DARKVISION~ category undefined~ text `=lSyntax: `=?commune darkvision`+ `+ This commune grants the caster the abilities to visualize heat patterns and see others in the dark, when the normal eyesight doesn't work. Only warm-blooded creatures are detectable using darkvision, and exits are easier to spot as well.`+ `+ `GSPHERES: `=?`=_body `=_divination ~ END keyword DEAFNESS~ category undefined~ text `=lSyntax: `=?commune prayer <target>`+ `+ The deafness prayer, though not as painful as some, causes the victim to lose any and all hearing. It may not seem like a long time to the cleric who brought about this prayer upon the victim, but to the victim it will seem like an eternity.`+ `+ `GSPHERES: `=?`=_death `=_healing ~ END keyword CURE-DEAFNESS~ category undefined~ text `=lSyntax: `=?commune 'cure deafness' <person>`+ `+ When a healer finds a soul tormented by a loss of all hearing, they may pray to their Gods or Goddesses in hope that they will help the tormented in regaining their hearing. Only those close to their deity seem to get an answer though.`+ `+ `GSPHERES: `=?`=_death `=_healing ~ END keyword DIVINE-LIGHT~ category undefined~ text `=lSyntax:`=? cast 'divine light'`+ `+ The communer of this spell summons a glowing light from the heavens,`+ which floats down upon the floor only to disperse into an ethereal,`+ glowing mist. This mist provides increased regeneration to all who`+ rest or sleep by it.`+ `+ `GSPHERES:`=? `=_creation `=_healing`+ ~ END keyword SPIRIT-HAMMER~ level 1 category undefined~ spell_name spirit hammer~ text This powerful prayer can save the faithful cleric's life, should he find himself disarmed or otherwise without a weapon. To call upon this power, the priest raises his arm toward the heavens and murmurs a devotion of faith. As the syllables are uttered, a sturdy warhammer hewn from ether materializes in his palm, a gift from his patron. The hammer can be used as any ordinary weapon for the duration of this prayer, dealing out holy (or unholy) retribution before disappearing into thin air. ~ END keyword HOLYGRIP~ level 1 category undefined~ text `BSyntax:`w commune holygrip This spell grants the caster the intensely powerful grip which prevents any weapons wielded from being disarmed in combat. `GSpheres:`w `=_body `=_creation`x ~ END EOF~ #$