#DAWNAREADATA Version 11 FromMUD Dawn 1.69r Development Site~ *parent_codebase 1.69r-ReleaseCandiate1 Name Army of Hafran~ ShortName Hafran Army~ Builders None~ Credits Braem~ VNUMs 1900 1950 LRange 45 75 Security 9 Colour R~ colourcode ` MapScale 6 MapLevel 35 Vnum_offset 0 Continent valarin~ *LastSaved Sat Jan 31 23:48:10 2004~ End #MOBILES #1900 Name guard red cloaked~ ShortD a red cloaked guard~ LongD A guard swathed in a red cloak and uniform stands at attention here.~ Desc This tall human male is dressed completely in red armor and a red cape, and he stands stiffly at attention. His eyes continually scan the approach to the canyon, searching for any intruders. He looks fairly young, his skin unmarred by scars or wrinkles. ~ Race human~ Align 0 -2 Level 48 Hitroll 2 HitDice 5d9+290 ManaDice 3d5+170 DamDice 6d7+20 DamType punch AC -220 -220 -220 -170 Wealth 480 Act npc dont_wander no_tame aggressive stay_area warrior~ AffBy detect_evil detect_hidden detect_good dark_vision~ Off bash dodge kick parry trip assist_vnum~ Res drowning~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex male~ Material unknown END #1901 Name horse~ ShortD a horse~ LongD A horse has been cobbled and tied in a stall here.~ Desc This horse appears well-care for, if a little overly restrained. It has a freshly brushed, glossy brown coat, and is currently munching on a bucket of oats. It is cobbled and also tied by a rope around the neck to a wooden post planted in the ground at the back of its roped-off stall. ~ Race horse~ Align 0 0 Level 5 Hitroll 0 HitDice 2d5+1 ManaDice 2d5+120 DamDice 1d6+1 DamType chomp AC 50 50 50 50 Wealth 0 Act npc dont_wander docile stay_area noalign~ Off bash fast kick~ Form edible animal mountable mammal~ Part head arms legs heart brains guts hands feet fingers ear eye tail claws fangs~ StartP standing~ DefPos standing~ Size large~ Sex male~ Material unknown END #1902 Name soldier half-dresses~ ShortD a soldier~ LongD A half-dressed soldier looks at you in surprise.~ Desc This tall young man is currently in the process of adorning his uniform and various pieces of armor. He is unarmed, and stares at you warily while making motions to retrieve his weapons before you can approach. He is quite muscular, with sandy brown hair and brown eyes. ~ Race human~ Align 2 0 Level 49 Hitroll 1 HitDice 5d9+285 ManaDice 2d5+165 DamDice 5d8+20 DamType punch AC -210 -210 -210 -160 Wealth 490 Act npc dont_wander no_tame stay_area warrior~ Off dodge kick trip~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex male~ Material unknown MProg GREET 1902 70~ END #1903 Name prison guard~ ShortD a prison guard~ LongD A guard stands at attention before one of the tents here.~ Desc This guard stands before the doorway to one of the tents that lie just off the path here. He has a stern expression on his face, and he glares at you as he sees you scrutinizing him. It is hard to tell what he looks like under the armor he wears, but he looks like a big fellow. ~ Race human~ Align 2 -1 Level 56 Hitroll 2 HitDice 5d10+345 ManaDice 5d10+300 DamDice 10d4+24 DamType beating AC -260 -260 -260 -190 Wealth 560 Act npc dont_wander no_tame stay_area warrior~ AffBy detect_evil detect_invis detect_good~ Off bash dodge trip~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex male~ Material unknown MProg GREET 1902 100~ END #1904 Name helpless avian prisoner~ ShortD an avian prisoner~ LongD A helpless avian lies on the floor with its wings clipped and hands bound.~ Desc This avian is a sad representative of its noble race. It is missing an eye, and its feathers are bedraggled and dirty. To make matters worse, it's wings have been painfully clipped, and it's hands and feet are bound by rusty chains. It's thin ribs are sticking out prominently from hunger, and several of the slender bones appear to be broken. ~ Race avian~ Align 0 2 XPMod 90 Level 45 Hitroll 0 HitDice 5d7+250 ManaDice 2d5+165 DamDice 8d4+16 DamType chomp AC -150 -150 -150 -100 Wealth 0 Act npc dont_wander no_tame stay_area~ AffBy detect_invis protect_evil flying weaken slow~ Res pierce~ Vuln bash mental~ Form edible sentient biped bird~ Part head arms legs heart brains guts hands feet fingers ear eye wings~ StartP resting~ DefPos resting~ Size medium~ Sex random~ Material unknown MProg COMMAND 1900 free avian~ END #1905 Name thin halfling prisoner~ ShortD a halfling prisoner~ LongD A thin halfling is chained to a stake in the ground.~ Desc This halfing looks as if he once were quite stout and well-off, judging by the loose folds of skin hanging from him and the tattered but once-fine clothing he wears, but he is now very thin and in terrible condition. His curly hair is falling out of his head, and he is missing several teeth. He lies here in abject misery. ~ Race halfling~ Align -1 1 XPMod 90 Level 47 Hitroll 0 HitDice 5d8+260 ManaDice 2d5+160 DamDice 6d6+17 DamType scratch AC -170 -170 -170 -130 Wealth 0 Act npc dont_wander no_tame stay_area~ AffBy infrared weaken slow~ Res magic~ Vuln charm poison disease~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP resting~ DefPos resting~ Size small~ Sex male~ Material unknown MProg COMMAND 1901 free halfling~ END #1906 Name draconian prisoner~ ShortD a draconian prisoner~ LongD A draconian lies unconscious on the ground here.~ Desc This draconian looks like he may have once belonged in the service of the army. He is naked except for a tattered breech cloth, and lies on the floor in a daze. His body is covered with oozing wounds, and his scales are dirty and chipped. The spines on his back are bent or broken, and his wings are tattered and torn. ~ Race draconian~ Align 0 -2 XPMod 90 Level 49 Hitroll 1 HitDice 5d9+275 ManaDice 3d5+175 DamDice 4d10+18 DamType claw AC -190 -190 -190 -130 Wealth 0 Act npc dont_wander no_tame stay_area warrior~ AffBy flying weaken slow~ Off tail~ Res fire cold lightning acid~ Vuln pierce lightning poison disease~ Form edible sentient biped reptile cold_blood~ Part head arms legs heart brains guts hands feet fingers ear eye long_tongue wings tail claws fangs scales~ StartP sleeping~ DefPos sleeping~ Size large~ Sex male~ Material unknown END #1907 Name acolyte hafran young~ ShortD a young acolyte~ LongD A young acolyte of Hafran is here, praying.~ Desc This young man is dressed in golden robes trimmed with red. He kneels before the altar and prays loudly, seemingly unconcerned with your presence. He wears his blond hair very short, almost shaven, and has a dark tan. ~ Race human~ Align 1 -1 Level 53 Hitroll 2 HitDice 5d9+290 ManaDice 5d10+300 DamDice 5d8+20 DamType pound AC -230 -230 -230 -190 Wealth 530 Act npc dont_wander no_tame stay_area cleric~ AffBy detect_evil detect_good~ Off dodge parry~ Imm light~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP resting~ DefPos resting~ Size medium~ Sex male~ Material unknown END #1908 Name priest hafran~ ShortD a priest of Hafran~ LongD A priest shouts angrily at your intrusion.~ Desc This man looks to be slightly older than most of the others in this camp, perhaps middle-aged. He is dressed in flowing, voluminous robes and carries himself with an air of authority and power. His dark hair is starting to grey on the edges, but his body is in good shape and he looks an experienced combatant. ~ Race human~ Align 2 -1 Level 61 Hitroll 2 HitDice 5d11+385 ManaDice 5d11+400 DamDice 8d6+28 DamType none AC -310 -310 -310 -250 Wealth 610 Act npc dont_wander no_tame aggressive stay_area cleric~ AffBy detect_evil detect_magic detect_hidden detect_good protect_evil protect_good~ Off dodge kick parry trip~ Imm light~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex male~ Material unknown END #1909 Name officer senior~ ShortD a senior officer~ LongD A senior officer seems startled at your intrusion.~ Desc This man looks rather older than the majority of the men here. He has thick dark hair and wears a mustache on his upper lip. He glares at you in surprise and anger when you enter, and prepares to do away with this threat his men could not. ~ Race human~ Align 2 -2 Level 57 Hitroll 2 HitDice 6d10+335 ManaDice 4d5+215 DamDice 8d6+29 DamType punch AC -310 -310 -310 -250 Wealth 570 Act npc dont_wander no_tame aggressive stay_area warrior~ AffBy detect_evil detect_invis detect_good regeneration~ Off bash disarm dodge kick parry~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex male~ Material unknown END #1910 Name elite guard~ ShortD an elite guard~ LongD An elite guard mills about here, protecting the tent.~ Desc This guardsman looks like death on two feet. He continually scans the area about, looking for any potential threat. His hands never stray far from the hilts of his weapons, and his thickly corded muscles are tense, ready to explode into action at any moment. He has a grim expression on his smoothly shaven face, as if he expects trouble at any moment. ~ Race human~ Align 3 -1 Level 62 Hitroll 1 HitDice 6d10+325 ManaDice 6d5+220 DamDice 8d7+27 DamType punch AC -310 -310 -310 -250 Wealth 620 Act npc dont_wander no_tame aggressive stay_area warrior~ AffBy detect_evil detect_invis detect_magic detect_good infrared berserk~ Off bash berserk dodge fast kick dirt_kick parry trip assist_vnum~ Res lightning light~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex male~ Material unknown END #1911 Name general Verbesch man stern older~ ShortD the general~ LongD A stern older man glares at you as you enter his tent.~ Desc This man looks fairly old, with stark white hair and a wrinkly face. He is very large, though, and his frame looks powerful despite his age. His eyes, too, shine clearly from within his withered form, attesting to the knowledge and burning personality of this stern figure. ~ Race human~ Align 3 -2 Level 67 Hitroll 2 HitDice 7d10+365 ManaDice 5d5+245 DamDice 7d8+34 DamType punch AC -380 -370 -380 -330 Wealth 670 Act npc dont_wander no_tame stay_area warrior~ AffBy detect_evil detect_invis detect_magic detect_hidden detect_good~ Off bash disarm dodge fast kick parry trip~ Imm poison~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex male~ Material unknown END #1912 Name soldier drunken~ ShortD a drunken soldier~ LongD A drunken soldier stumbles about here, singing at the top of his lungs.~ Desc This man has a slack expression on his face, and looks a little ill, but he seems determined to make it back to his tent. His ebon skin is flushed as he shouts at the top of his lungs in an incoherent manner. Most of the other soldiers around seem to be ignoring him. ~ Race human~ Align -1 -1 Level 45 Hitroll 0 HitDice 5d10+300 ManaDice 3d5+185 DamDice 10d4+23 DamType beating AC -250 -250 -250 -200 Wealth 450 Act npc no_tame stay_area warrior~ AffBy berserk~ Off bash berserk kick assist_vnum~ Imm charm~ Res poison~ Vuln disease~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex male~ Material unknown END #1913 Name soldier guard sleeping~ ShortD a soldier~ LongD A soldier lies wrapped in his bedroll here, fast asleep.~ Desc This man is wrapped up tightly in his bedroll, snoring loudly. His stringy black hair lies plastered to his face as he tosses about, apparently in the throes of some nightmare. His sallow skin is flushed with the heat of the tent, but he nonetheless clutches the bedroll tightly to himself. ~ Race human~ Align 1 -1 Level 55 Hitroll 1 HitDice 5d10+355 ManaDice 3d5+195 DamDice 6d8+24 DamType punch AC -270 -270 -270 -220 Wealth 550 Act npc dont_wander no_tame stay_area warrior~ Off bash dodge kick trip~ Res lightning poison~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP sleeping~ DefPos sleeping~ Size medium~ Sex male~ Material unknown END #1914 Name soldier cook~ ShortD the cook~ LongD The head cook is here stirring a pot of soup.~ Desc This soldier has been given the permanent duty of overseeing the cooking operations, since the soldiers like his cooking so well. He has grown a little large with the easy duty, but he still retains much of his former fighting edge. His reddish hair is worn very short, and he has a short beard on his fair face. ~ Race human~ Align 2 -1 Level 55 Hitroll 1 HitDice 5d10+355 ManaDice 3d10+195 DamDice 6d8+24 DamType punch AC -270 -270 -270 -220 Wealth 550 Act npc dont_wander no_tame stay_area warrior~ AffBy weaken~ Off bash dodge parry~ Imm poison disease~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex male~ Material unknown END #1915 Name soldier bathing swimming~ ShortD a soldier~ LongD A soldier swims around here, bathing himself.~ Desc This man is completely naked, and is currently swimming around, splashing his fellows and diving beneath the surface now and then. His long brown hair is plastered to his back, and waves out like a fan when he dives beneath the surface. ~ Race human~ Align -2 -1 Level 57 Hitroll 1 HitDice 5d10+365 ManaDice 3d5+195 DamDice 6d8+24 DamType grep AC -270 -270 -270 -220 Wealth 0 Act npc dont_wander no_tame stay_area warrior~ AffBy swim~ Off bash dodge parry~ Res drowning~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex male~ Material unknown END #1916 Name grithnek form shadowy~ ShortD a grithnek~ LongD A shadowy form lurks in the dark depths of the pool.~ Desc This strange looking beast hides down deep in the murky waters at the bottom of the lake. It has a large, tooth-filled maw and two small, beady eyes. Four long, sinuous tentacles sprout from it's back, waving around lazily. It's forelimbs are long and contain three clawed, webbed fingers, while it's legs are joined together to form a fin-tipped tale. It is covered with thick, hard scales. ~ Race modron~ Align -3 -3 Level 68 Hitroll 2 HitDice 7d11+380 ManaDice 5d6+400 DamDice 8d8+34 DamType none AC -400 -400 -400 -360 Wealth 680 Act npc dont_wander scavenger no_tame stay_area~ AffBy invisible detect_evil detect_invis detect_magic detect_hidden detect_good infrared sneak hide haste dark_vision berserk~ Off bash berserk dodge tail crush assist_align assist_race~ Imm charm fire poison negative holy mental disease drowning~ Res fire cold lightning acid~ Vuln mental~ Form edible poison sentient biped mountable reptile fish cold_blood~ Part head arms legs heart brains hands feet fingers ear eye long_tongue tentacles tail claws fangs scales~ StartP standing~ DefPos standing~ Size large~ Sex male~ Material unknown END #1917 Name quarter master~ ShortD the quartermaster~ LongD The quartermaster is here, reparing a coat of mail at the forge.~ Desc This tall, burly man serves as the quartermaster for this troop. He issues goods to those who need them, and is in charge of finding new supplies in the lands the group passes through. He also appears to have skill at blacksmithing, evident by his thick muscles and the task he is currently engaged in. His thick, curly black hair is plastered to his face from the heat of the forge. ~ Race human~ Align 2 -1 Level 57 Hitroll 1 HitDice 5d10+375 ManaDice 4d5+205 DamDice 8d6+28 DamType pound AC -290 -290 -290 -240 Wealth 570 Act npc dont_wander no_tame stay_area warrior~ AffBy berserk~ Off bash berserk dodge kick crush~ Res drowning~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex male~ Material unknown END #1918 Name scout spy small figure~ ShortD a scout~ LongD A small figure dressed in brown and black leathers crouches in the shadows.~ Desc This person is obviously taking great pains to conceal themselves. They are dressed in brown, black and green dyed leathers, which help conceal them rather nicely from prying eyes. They crouch motionless here, and it is hard to tell what they are planning to do. ~ Race human~ Align -2 -3 Level 57 Hitroll 2 HitDice 6d10+325 ManaDice 4d5+400 DamDice 8d6+28 DamType punch AC -310 -310 -310 -260 Wealth 570 Act npc dont_wander no_tame stay_area thief~ AffBy detect_evil detect_invis detect_magic detect_hidden detect_good sneak hide~ Off backstab dodge fast kick dirt_kick parry trip~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex random~ Material unknown END #1919 Name figure red firewalker~ ShortD a firewalker~ LongD A figure wrapped in a heavy red cloak stands here.~ Desc This person must be protected by magic or else insane. They are wrapped in a heavy red wool cloak, and yet they are still standing very close to the fire. Since they are covered from head to toe with cloth, you can tell nothing about them, other than there is definitely something about this person that isn't right. ~ Race human~ Align 0 0 Level 62 Hitroll 2 HitDice 6d10+335 ManaDice 4d5+220 DamDice 8d6+27 DamType punch AC -300 -300 -300 -260 Wealth 620 Act npc dont_wander no_tame stay_area warrior~ AffBy detect_invis detect_magic otterlungs berserk~ Off bash berserk disarm dodge fast kick parry trip~ Imm fire~ Res cold lightning acid drowning~ Vuln light~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex male~ Material unknown END #1920 Name assassin dark figure~ ShortD an assassin~ LongD A dark figure stands here, his weapons readied.~ Desc This figure stands perfectly motionless, and is almost impossible to see in the murk that permeates this tent. The person is small and lithe, though they appear strong as well. It is hard to tell much about them, due to their extensive covering, but they appear dangerous. ~ Race human~ Align -3 -3 Level 64 Hitroll 2 HitDice 6d10+340 ManaDice 4d5+230 DamDice 8d7+31 DamType punch AC -340 -340 -340 -280 Wealth 640 Act npc dont_wander no_tame stay_area thief~ AffBy detect_invis detect_magic detect_hidden sneak hide pass_door~ Off backstab disarm dodge fast kick dirt_kick parry trip~ Imm charm poison~ Res light~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex male~ Material unknown END #1921 Name icewalker man blue tattooed~ ShortD an icewalker~ LongD A blue-tattooed man glares at you icily as you enter the tent.~ Desc This man is covered from head to toe with many intricate blue tattoos. He is bare to the waist, and does not seem to be bothered by the cold in here at all. His head and face are smoothly shaven, and it appears the rest of his body is as well. He glares at you as you enter his tent, not pleased with your intrusion. ~ Race human~ Align 3 -2 Level 62 Hitroll 1 HitDice 6d10+335 ManaDice 4d5+440 DamDice 8d7+28 DamType punch AC -320 -320 -320 -260 Wealth 620 Act npc dont_wander no_tame stay_area warrior~ AffBy detect_invis detect_magic~ Off bash disarm dodge fast kick dirt_kick parry trip~ Imm cold~ Res fire lightning acid~ Vuln poison disease drowning~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex male~ Material unknown END #1922 Name thunderwalker man wild~ ShortD a thunderwalker~ LongD A wild-eyed man stands here, grinning wickedly.~ Desc This strange fellow appears to be quite young, but his hair is solid white. His eyes, too, are quite strange, seeming to be almost all white, with only a small pupil. His short hair stands up on it's ends, though whether it is from style or the electricity it is hard to say. He is quite muscular, and wears a short beard and mustache. ~ Race human~ Align -3 -2 Level 62 Hitroll 1 HitDice 6d10+335 ManaDice 4d5+440 DamDice 8d7+28 DamType pound AC -320 -320 -320 -260 Wealth 620 Act npc dont_wander no_tame stay_area warrior~ AffBy detect_invis detect_magic detect_hidden berserk~ Off bash berserk dodge fast kick parry trip~ Imm lightning~ Res fire cold acid drowning~ Vuln negative holy light~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex male~ Material unknown END #1923 Name one-eyed avian 1923 ex-prisoner~ ShortD an one-eyed avian~ LongD An one-eyed avian is here.~ Desc This avian is a sad representative of its noble race. It is missing an eye, and its feathers are bedraggled and dirty. It's thin ribs are sticking out prominently from hunger, and several of the slender bones appear to be broken. ~ Race avian~ Align 0 2 XPMod 90 Level 45 Hitroll 0 HitDice 5d7+250 ManaDice 2d5+165 DamDice 8d4+16 DamType chomp AC -150 -150 -150 -100 Wealth 0 Act npc no_tame stay_area~ AffBy detect_invis protect_evil flying weaken slow~ Res pierce~ Vuln bash mental~ Form edible sentient biped bird~ Part head arms legs heart brains guts hands feet fingers ear eye wings~ StartP standing~ DefPos standing~ Size medium~ Sex random~ Material unknown END #1924 Name thin halfling 1924 ex-prisoner~ ShortD a thin halfling~ LongD A thin halfling is here.~ Desc This halfing looks as if he once were quite stout and well-off, judging by the loose folds of skin hanging from him and the tattered but once-fine clothing he wears, but he is now very thin and in terrible condition. His curly hair is falling out of his head, and he is missing several teeth. He lies here in abject misery. ~ Race halfling~ Align -1 1 XPMod 90 Level 47 Hitroll 0 HitDice 5d8+260 ManaDice 2d5+160 DamDice 6d6+17 DamType scratch AC -170 -170 -170 -130 Wealth 0 Act npc dont_wander no_tame stay_area~ AffBy infrared weaken slow~ Res magic~ Vuln charm poison disease~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size small~ Sex male~ Material unknown END #1925 Name DELETE ME!~ ShortD dELETE ME!~ LongD A draconian lies unconscious on the ground here.~ Desc This draconian looks like he may have once belonged in the service of the army. He is naked except for a tattered breech cloth, and lies on the floor in a daze. His body is covered with oozing wounds, and his scales are dirty and chipped. The spines on his back are bent or broken, and his wings are tattered and torn. ~ Race draconian~ Align 0 -2 XPMod 90 Level 49 Hitroll 1 HitDice 5d9+275 ManaDice 3d5+175 DamDice 4d10+18 DamType claw AC -190 -190 -190 -130 Wealth 0 Act npc dont_wander no_tame stay_area warrior~ AffBy flying weaken slow~ Off tail~ Res fire cold lightning acid~ Vuln pierce lightning poison disease~ Form edible sentient biped reptile cold_blood~ Part head arms legs heart brains guts hands feet fingers ear eye long_tongue wings tail claws fangs scales~ StartP sleeping~ DefPos sleeping~ Size large~ Sex male~ Material unknown END #0 #OBJECTS #1900 Name small severed hand~ Short a small severed hand~ Desc A small, severed hand lies rotting here.~ Level 0 ItemType trash~ Cost 0 Asize 0 Rsize 50 Values 0 0 0 0 0 Weight 10 Material flesh~ Extra nonmetal~ Wear take hold~ End #1901 Name pool blood~ Short a `#`rpool of blood`^~ Desc A `#`rpool of blood `^congeals here in a small puddle.~ Level 0 ItemType trash~ Cost 0 Asize 0 Rsize 50 Values 0 0 0 0 0 Weight 0 Material flesh~ Extra nonmetal~ End #1902 Name corpse headless~ Short a headless corpse~ Desc A headless corpse has been hastily hidden beneath some dead grass.~ Level 0 ItemType trash~ Cost 0 Asize 0 Rsize 50 Values 0 0 0 0 0 Weight 100 Material flesh~ Extra nonmetal~ Wear take~ ExtraDesc corpse headless~ This corpse has furry feet and is rather overweight. It appears to be the remains of an older halfling male. ~ End #1903 Name cape red~ Short a `#`Rred `^cape~ Desc A fine red cape trimmed in gold lies in a pile here.~ Level 52 ItemType armor~ Cost 1040 Asize 30 Rsize 50 Values 13 13 13 10 0 Weight 40 Material wool~ Extra nonmetal nodegrade~ Wear take about~ ClassAllowances cleric paladin~ Affect modifier -1 52 -1 mana 100 0 End #1904 Name copper leggings~ Short a pair of `#`ycopper`^ leggings~ Desc A pair of `#`ycopper`^ leggings have been left here.~ Level 52 ItemType armor~ Cost 1050 Asize 30 Rsize 50 Values 13 13 13 10 0 Weight 70 Material copper~ Extra nodegrade~ Wear take legs~ ClassAllowances cleric warrior paladin barbarian~ Affect modifier -1 52 -1 hp 4 0 Affect modifier -1 52 -1 hitroll 3 0 Affect modifier -1 52 -1 damroll 3 0 End #1905 Name chain mail vest red~ Short a `#`Rred `^chain vest~ Desc A vest of chainmail made of a strange red metal lies here.~ Level 52 ItemType armor~ Cost 1065 Asize 40 Rsize 50 Values 17 17 17 13 0 Weight 80 Material copper~ Extra nodegrade~ Wear take torso~ ClassAllowances cleric warrior paladin barbarian~ Affect modifier -1 52 -1 constitution 4 0 Affect modifier -1 52 -1 hp 4 0 Affect modifier -1 52 -1 quickness -1 0 End #1906 Name red leather boots~ Short a pair of `#`Rred `^leather boots~ Desc A pair of boots made from fine red leather lie here.~ Level 52 ItemType armor~ Cost 1045 Asize 20 Rsize 50 Values 10 10 10 9 0 Weight 30 Material leather~ Extra nonmetal nodegrade~ Wear take feet~ ClassAllowances cleric druid paladin ranger~ Affect modifier -1 52 -1 move 10 0 Affect modifier -1 52 -1 mana 60 0 Affect modifier -1 52 -1 hp 2 0 End #1907 Name halberd bronze red polearm~ Short a `#`ybronze`^ bladed halberd~ Desc A `#`ybronze`^ bladed halberd lies here.~ Level 52 ItemType weapon~ Cost 1055 Asize 50 Rsize 50 Values polearm 7 8 cleave F Weight 50 Material bronze~ Extra nodegrade~ Wear take wield~ ClassAllowances warrior paladin barbarian~ Affect modifier -1 52 -1 hitroll 3 0 Affect modifier -1 52 -1 damroll 3 0 End #1908 Name red iron bracer~ Short a `#`Rred `^iron bracer~ Desc A stout bracer made of red painted iron lies here.~ Level 37 ItemType armor~ Cost 1035 Asize 20 Rsize 50 Values 6 6 6 5 0 Weight 20 Material iron~ Extra nodegrade~ Wear take wrist~ ClassAllowances cleric warrior paladin barbarian~ Affect modifier -1 37 -1 ac -15 0 End #1909 Name sunburst ring~ Short a `#`Ysunburst`^ ring~ Desc A small ring topped with an engraved golden sunburst lies here.~ Level 55 ItemType jewelry~ Cost 1133 Asize 5 Rsize 50 Values 0 0 0 0 0 Weight 5 Material gold~ Extra magic nodegrade~ Wear take finger~ ClassAllowances mage cleric thief druid paladin ranger spellfilcher~ Affect modifier -1 55 -1 saves -6 0 Affect modifier -1 55 -1 mana 40 0 Affect modifier -1 55 -1 selfdiscipline 2 0 Affect modifier -1 55 -1 hitroll -2 0 End #1910 Name necklace sunburst~ Short a `#`Ygolden `^sunburst necklace~ Desc A golden sunburst emblem hanging from a thin golden chain lies here~ Level 55 ItemType jewelry~ Cost 1122 Asize 8 Rsize 50 Values 0 0 0 0 0 Weight 5 Material gold~ Extra magic nodegrade~ Wear take neck~ ClassAllowances mage cleric thief warrior druid paladin ranger spellfilcher~ Affect modifier -1 55 -1 memory 4 0 Affect modifier -1 55 -1 ac -10 0 End #1911 Name red copper sleeves~ Short a pair of `#`ycopper`^ sleeves~ Desc A pair of `#`ycopper`^ sleeves lie here.~ Level 52 ItemType armor~ Cost 1044 Asize 40 Rsize 50 Values 13 13 13 10 0 Weight 60 Material copper~ Extra nodegrade~ Wear take arms~ ClassAllowances cleric warrior paladin barbarian~ Affect modifier -1 52 -1 hp 2 0 Affect modifier -1 52 -1 hitroll 4 0 Affect modifier -1 52 -1 damroll 4 0 End #1912 Name cruel leather whip~ Short a cruel leather whip~ Desc A long leather whip with bits of glass embedded in it lies coiled on the ground here.~ Level 56 ItemType weapon~ Cost 1120 Asize 35 Rsize 50 Values whip 2 28 whip 0 Weight 50 Material leather~ Extra hum evil magic antigood nonmetal nodegrade~ Wear take wield~ End #1913 Name robe scarlet~ Short a gold trimmed `#`Rscarlet `^robe~ Desc A fine scarlet robe trimmed with golden cloth lies crumpled here.~ Level 55 ItemType armor~ Cost 1111 Asize 30 Rsize 50 Values 12 12 12 18 0 Weight 20 Material cotton~ Extra magic nonmetal nodegrade~ Wear take about~ ClassAllowances mage cleric thief druid spellfilcher~ Affect modifier -1 55 -1 mana 40 0 Affect modifier -1 55 -1 hp 4 0 Affect modifier -1 55 -1 empathy 1 0 End #1914 Name small flail three headed~ Short a small three headed flail~ Desc A small flail with three spiked iron heads lies here.~ Level 54 ItemType weapon~ Cost 1085 Asize 30 Rsize 50 Values flail 11 4 pound 0 Weight 40 Material iron~ Extra nodegrade~ Wear take wield~ ClassAllowances cleric warrior druid paladin ranger barbarian~ Affect modifier -1 54 -1 hitroll 3 0 Affect modifier -1 54 -1 damroll 3 0 End #1915 Name mace steel shining~ Short a shining `#`Ssteel`^ mace~ Desc A brightly shining `#`Ssteel`^ mace lies here.~ Level 61 ItemType weapon~ Cost 1220 Asize 30 Rsize 50 Values mace 8 7 blast I Weight 40 Material steel~ Extra glow magic~ Wear take wield~ ClassAllowances cleric warrior druid paladin ranger barbarian~ End #1916 Name black steel leggings~ Short a pair of `#`Sblack`^ steel leggings~ Desc A pair of `#`Sblack`^ steel leggings lie here.~ Level 61 ItemType armor~ Cost 1225 Asize 50 Rsize 50 Values 15 15 15 12 0 Weight 70 Material steel~ Extra nodegrade~ Wear take legs~ ClassAllowances cleric warrior paladin barbarian~ Affect modifier -1 61 -1 ac -15 0 Affect modifier -1 61 -1 hp 6 0 End #1917 Name black steel breastplate~ Short a black steel breastplate~ Desc A breastplate made of beaten black steel lies here.~ Level 61 ItemType armor~ Cost 1230 Asize 50 Rsize 50 Values 20 20 20 15 0 Weight 80 Material steel~ Extra nodegrade~ Wear take torso~ ClassAllowances cleric paladin~ Affect modifier -1 61 -1 ac -10 0 Affect modifier -1 61 -1 selfdiscipline 2 0 Affect modifier -1 61 -1 mana 60 0 Affect modifier -1 61 -1 damroll -2 0 End #1918 Name long sword gleaming~ Short a gleaming long sword~ Desc A well-oiled and carefully cared for long sword lies on the ground here.~ Level 61 ItemType weapon~ Cost 1235 Asize 40 Rsize 50 Values sword 7 8 slice D Weight 40 Material steel~ Extra evil magic antigood nodegrade~ Wear take wield~ ClassAllowances warrior paladin ranger barbarian~ End #1919 Name red copper helmet~ Short a `#`Rred `^copper helmet~ Desc A studry helmet made of gleaming reddish copper lies here.~ Level 52 ItemType armor~ Cost 1040 Asize 30 Rsize 50 Values 13 13 13 10 0 Weight 30 Material copper~ Extra nodegrade~ Wear take head~ ClassAllowances cleric warrior paladin barbarian~ Affect modifier -1 52 -1 saves -4 0 Affect modifier -1 52 -1 ac -10 0 Affect modifier -1 52 -1 hp 4 0 Affect modifier -1 52 -1 intuition -1 0 End #1920 Name black steel helmet~ Short a `#`Sblack`^ steel helmet~ Desc A `#`Sblack`^ steel helmet lies here.~ Level 61 ItemType armor~ Cost 1222 Asize 30 Rsize 50 Values 15 15 15 12 0 Weight 30 Material steel~ Extra evil magic antigood nodegrade~ Wear take head~ ClassAllowances cleric paladin~ Affect modifier -1 61 -1 selfdiscipline 2 0 Affect modifier -1 61 -1 presence 2 0 Affect modifier -1 61 -1 mana 40 0 End #1921 Name black steel shield~ Short a `#`Sblack`^ steel shield~ Desc A `#`Sblack`^ steel shield lies here.~ Level 61 ItemType armor~ Cost 1234 Asize 50 Rsize 50 Values 20 20 20 15 0 Weight 60 Material steel~ Extra nodegrade~ Wear take shield~ ClassAllowances cleric warrior paladin ranger barbarian~ Affect modifier -1 61 -1 saves -5 0 End #1922 Name black scimitar wicked~ Short a wicked `#`Sblack`^ scimitar~ Desc A `#`Sblack`^ scimitar with a curving, serrated blade lies here.~ Level 67 ItemType weapon~ Cost 1366 Asize 40 Rsize 50 Values sword 3 22 slice E Weight 30 Material steel~ Extra glow hum evil magic antigood antineutral nodegrade~ Wear take wield~ ClassAllowances warrior paladin ranger~ End #1923 Name small wooden mug foul alcohol cup grog~ Short a cup of grog~ Desc A small wooden mug filled with a foul smelling alcohol lies here.~ Level 1 ItemType drinkcontainer~ Cost 15 Asize 2 Rsize 50 Values 10 10 firebreather 0 0 Weight 5 Material wood~ Extra nonmetal nodegrade~ Wear take hold~ End #1924 Name apron leather~ Short a leather apron~ Desc A leather apron covered with scorch marks lies on the ground here.~ Level 57 ItemType armor~ Cost 1145 Asize 40 Rsize 50 Values 10 10 10 6 0 Weight 40 Material leather~ Extra magic nonmetal nodegrade burnproof~ Wear take about~ Affect modifier -1 57 -1 selfdiscipline 4 0 End #1925 Name heavy iron hammer~ Short a heavy iron hammer~ Desc A large, heavy iron hammer lies here.~ Level 57 ItemType weapon~ Cost 1140 Asize 55 Rsize 60 Values mace 7 8 blast 0 Weight 80 Material iron~ Extra nodegrade~ Wear take wield~ ClassAllowances cleric warrior paladin barbarian~ End #1926 Name brown black green leather vest chameleon~ Short a chameleon vest~ Desc A leather vest dyed random shades of brown, black and green lies here.~ Level 62 ItemType armor~ Cost 1250 Asize 30 Rsize 45 Values 19 19 19 17 0 Weight 30 Material leather~ Extra magic nonmetal nodegrade~ Wear take torso~ ClassAllowances thief druid ranger spellfilcher~ Affect modifier -1 62 -1 saves -4 0 Affect modifier -1 62 -1 mana 20 0 Affect modifier -1 62 -1 quickness 3 0 End #1927 Name brown black green leather leggings chameleon~ Short a pair of chameleon leggings~ Desc A pair of leggings dyed a random pattern of brown, black, and green lie here.~ Level 62 ItemType armor~ Cost 1245 Asize 30 Rsize 45 Values 15 15 15 12 0 Weight 30 Material leather~ Extra magic nonmetal nodegrade~ Wear take legs~ ClassAllowances thief druid ranger spellfilcher~ Affect modifier -1 62 -1 agility 4 0 Affect modifier -1 62 -1 move 40 0 Affect modifier -1 62 -1 mana 40 0 End #1928 Name small black dagger~ Short a small `#`Sblack`^ dagger~ Desc A small `#`Sblack`^ dagger lies here.~ Level 61 ItemType weapon~ Cost 1245 Asize 10 Rsize 45 Values dagger 4 12 stab H Weight 20 Material steel~ Extra evil magic antigood nodegrade~ Wear take wield~ ClassAllowances mage thief ranger spellfilcher~ Affect modifier -1 61 -1 hitroll 2 0 Affect modifier -1 61 -1 damroll 2 0 Affect modifier -1 61 -1 quickness 1 0 End #1929 Name concealing black cloak~ Short a concealing `#`Sblack`^ cloak~ Desc A concealing `#`Sblack`^ cloak lies here.~ Level 62 ItemType armor~ Cost 1244 Asize 30 Rsize 50 Values 15 15 15 12 0 Weight 30 Material wool~ Extra dark evil magic antigood nonmetal nodegrade~ Wear take about~ ClassAllowances cleric thief warrior paladin ranger barbarian spellfilcher~ Affect modifier -1 62 -1 agility 4 0 Affect modifier -1 62 -1 quickness 4 0 Affect modifier -1 62 -1 memory -1 0 End #1930 Name wicked black shortsword~ Short a wicked `#`Sblack`^ shortsword~ Desc A wicked `#`Sblack`^ shortsword lies here.~ Level 63 ItemType weapon~ Cost 1275 Asize 25 Rsize 45 Values sword 2 28 slash 0 Weight 30 Material steel~ Extra evil magic antigood nodegrade~ Wear take wield~ ClassAllowances thief warrior paladin ranger barbarian~ Affect modifier -1 63 -1 damroll 3 0 Affect modifier -1 63 -1 hitroll 2 0 End #1931 Name thick red cloak~ Short a thick `#`Rred `^cloak~ Desc A thick red woolen cloak lies here.~ Level 62 ItemType armor~ Cost 1275 Asize 40 Rsize 50 Values 15 15 15 12 0 Weight 35 Material wool~ Extra nonmetal nodegrade burnproof~ Wear take about~ Affect resist -1 62 -1 none 0 fire Affect vuln -1 62 -1 none 0 cold Affect vuln -1 62 -1 none 0 lightning Affect vuln -1 62 -1 none 0 acid End #1932 Name red hot axe~ Short a `#`Rred`^ hot axe~ Desc An axe that has been heated cherry red by some unkown magic lies here.~ Level 62 ItemType weapon~ Cost 1255 Asize 40 Rsize 50 Values axe 5 14 cleave AF Weight 50 Material steel~ Extra glow hum magic nodegrade burnproof~ Wear take wield~ ClassAllowances warrior paladin barbarian~ End #1933 Name leather pants frost covered~ Short a pair of `#`wfrost`^ covered leather pants~ Desc A pair of leather pants covered with a layer of frost lies here.~ Level 62 ItemType armor~ Cost 1275 Asize 30 Rsize 50 Values 15 15 15 12 0 Weight 30 Material leather~ Extra magic nonmetal nodegrade burnproof~ Wear take legs~ ClassAllowances mage cleric thief warrior druid paladin ranger spellfilcher~ Affect resist -1 62 -1 none 0 cold Affect vuln -1 62 -1 none 0 lightning Affect vuln -1 62 -1 none 0 acid Affect vuln -1 62 -1 none 0 fire End #1934 Name frost covered steel axe~ Short a `#`wfrost `^covered steel axe~ Desc A large axe lies here, gleaming under a layer of frost.~ Level 62 ItemType weapon~ Cost 1255 Asize 40 Rsize 50 Values axe 5 14 cleave BF Weight 50 Material steel~ Extra hum magic nodrop noremove nodegrade burnproof~ Wear take wield~ ClassAllowances warrior paladin barbarian~ End #1935 Name steel pole spear~ Short a sharp steel pole~ Desc A sharp steel pole lies here. Flashes of electricity occasionally run over it.~ Level 62 ItemType weapon~ Cost 1255 Asize 60 Rsize 50 Values polearm 4 16 thrust FG Weight 70 Material steel~ Extra glow hum magic nodegrade nouncurse~ Wear take wield~ ClassAllowances warrior paladin barbarian~ Affect resist -1 62 -1 none 0 lightning Affect vuln -1 62 -1 none 0 fire Affect vuln -1 62 -1 none 0 cold Affect vuln -1 62 -1 none 0 acid End #1936 Name small steel key~ Short a small steel key~ Desc A small steel key lies forgotten in the dirt here.~ Level 0 ItemType key~ Cost 0 Asize 0 Rsize 50 Values 0 0 0 0 0 Weight 0 Material steel~ Wear take hold~ End #0 #ROOMS #1900 Name A Trampled Path in the Plains~ Desc The little grass that exists here has been trampled down by the feet of many men and horses. It appears as if a large group of people moved through here recently. The path is a muddy brown scar on the otherwise plain landscape of the windswept plain. To the east the path continues, growing wider where apparently more people began to tread on it, while to the west it abruptly vanishes completely. ~ Sector field~ Exit east 1901 EDesc A Trampled Path in the Plains. ~ Exit west 30495 EDesc Plains stretch out as far as the eye can see. ~ End #1901 Name A Trampled Path in the Plains~ Desc The rolling, windswept plains are marred here by a freshly made path. It apparently was trampled down by a force of many men and horses, who appeared to be heading east. The path is very wide, and quite muddy from the churning hooves of many horses. A smaller path leads north from this one, while to the east the path begins to enter the rising foothills. The path also leads back west, where it begins to grow smaller. ~ Sector field~ Exit north 1902 EDesc A Blood-Filled Hollow. ~ Exit east 1903 EDesc Entering a Large Canyon. ~ Exit west 1900 EDesc A Trampled Path in the Plains. ~ End #1902 Name A Blood-Filled Hollow~ Desc You enter this small dip in the smooth landscape and are immediately greeted by the overwhelming stench of blood and rotting flesh. The leaves of small, twisted trees and the hearty shoots of prairie grass are covered with bits of flesh and drying blood. It looks as if not only was a battle fought here, but the losers torn limb from limb by the victors. A small path leads southward, away from this horrible scene. ~ Sector field~ Exit south 1901 EDesc A Trampled Path in the Plains. ~ End #1903 Name Entering a Large Canyon~ Desc The northeastern foothills begin to rise steeply here, putting an abrupt end to the plains. A large canyon also begins to open up between two craggy hills here, and a wide, trampled path leads east in to it. Next to the path a stake has been placed in the ground, topped by the rotting head of a dead elf. Something has been hastily scrawled on the smooth face of a craggy rock that thrusts from the ground next to the stake. You can see many plumes of smoke rising from within the canyon, and the hoarse cries of men and the neighs of horses. To the west the path descends back to the plains. ~ Sector hills~ ExtraDesc stake rock writing scrawl smooth face~ In human, elven, and dwarven runes: "Beware, lest ye too fall victim to the evil that has been visited upon us. Venture within at your own risk." ~ Exit east 1904 EDesc Within the Narrow Entrance to the Canyon. ~ Exit west 1901 EDesc A Trampled Path in the Plains. ~ End #1904 Name Within the Narrow Entrance to the Canyon~ Desc You find yourself within the narrow walls of a large canyon. Just beyond where you are presently located it seems the walls open up a great deal, but at this location they are very narrow. This point would be very easily defendable by any force that decided to camp within. You can hear the sounds, and smell the smells, of many men located within; perhaps you are not the first to realize the defensive value of this place. ~ Sector hills~ Exit east 1905 EDesc A Large Camp. ~ Exit west 1903 EDesc Entering a Large Canyon. ~ End #1905 Name A Large Camp~ Desc You find yourself within a large campsite set within an easily defensible canyon. Many tents are set up all around you, and it appears that thousands of men could easily stay here- and probably do. Most of the tents are white in color with banners of red and gold waving from their tops. A path trampled through the grass in the base of the canyon leads east further in to the camp and westward out of the camp. The tent to the north serves as the stables, by the smell of things, while the large tent to the south appears to be a barracks of sorts. ~ Sector field~ Exit north 1906 EDesc A Large, Smelly Stable. ~ Exit east 1908 EDesc The Center of the Camp. ~ Exit south 1907 EDesc A Crowded Tent. ~ Exit west 1904 EDesc Within the Narrow Entrance to the Canyon. ~ End #1906 Name A Large, Smelly Stable~ Desc This large tent appears to serve as the stable for the men camping here. Many stalls have been roped off to serve to house the horses in here. It does not appear as if there are enough mounts to serve the entire group, so only a small number of them must be mounted. The only exit in here appears to be to the south. ~ RoomFlags indoors~ Sector inside~ Exit south 1905 EDesc A Large Camp. ~ End #1907 Name A Crowded Tent~ Desc This large, spacious tent appears to serve as a common sleeping area or barracks for the force encamped here. Many bedrolls are laid out on the ground, and a few enterprising souls have constructed rickety cots to elevate themselves from the hard earth. The bedrolls are all neatly made and laid out, and small packs of personal effects lie on each. To the north and south the tent flaps have been propped up, letting the breeze in and allowing you a way out. ~ RoomFlags indoors~ Sector inside~ Exit north 1905 EDesc A Large Camp. ~ Exit south 1922 EDesc A Large Barracks Tent. ~ End #1908 Name The Center of the Camp~ Desc You stand in a large clearing in the forest of tents, which appears to be the center of the camp. A large bonfire burns in the middle, which appears to provide no practical purpose. To the east a large boulder rises from the ground, and a small path snakes past the boulder towards several large tents that are rather removed from the rest. To the north the path heads to another group of tent that stand off from the main body of the camp, as well as one building that appears to be a more permanent construction. To the south a path winds through the main body of the camp. ~ Sector field~ ExtraDesc fire bonfire~ This fire is fairly low now, so you can see that it indeed may have once served a practical purpose. You see several faintly humanoid forms lying still within the flames, and bleached bones poke out here and there. Perhaps this is how the soldiers dispose of their dead, or their enemies... ~ Exit north 1909 EDesc On the Northern Path. ~ Exit east 1915 EDesc A Narrow Path in the Camp. ~ Exit south 1920 EDesc A Wide Path in the Camp. ~ Exit west 1905 EDesc A Large Camp. ~ End #1909 Name On the Northern Path~ Desc This small path leaves the hubub of the main encampment and heads northward towards a collection of smaller tents and one large building that is being constructed using stone and wood from the canyon itself. To the west you see a large tent with a foul odor coming from it, and to the east, in the distance, you spy some other tents. South a large bonfire burns low in the center of the camp. ~ Sector field~ Exit north 1910 EDesc On the Northern Path. ~ Exit south 1908 EDesc The Center of the Camp. ~ End #1910 Name On the Northern Path~ Desc You are walking on a path that leads northward from the main collection of tents to the south. To the west and east you see small, heavily guarded tents surrounded by stout wooden fences. To the north the partially completed structure of what appears to be a temple rises, and behind that the tall, steep wall of the canyon looms above you. ~ Sector field~ Exit north 1913 EDesc Shrine of Eros. ~ Exit east 1912 EFlags door closed locked easy~ EKeyvnum 1936 EKeywords fence~ EDesc A Dank, Crowded Tent. ~ Exit south 1909 EDesc On the Northern Path. ~ Exit west 1911 EFlags door closed locked easy~ EKeyvnum 1936 EKeywords fence~ EDesc A Dank, Crowded Tent. ~ End #1911 Name A Dank, Crowded Tent~ Desc This tent is small and dark, and the floor is nothing but churned mud and the waste of its inhabitants. Many people are chained here, lying on the floor in misery. The walls are merely canvas, but the stout fence that circles the tent and the iron chains that bind the prisoners make this an effective prison indeed. ~ Sector inside~ Exit east 1910 EFlags door closed locked easy~ EKeyvnum 1936 EKeywords fence~ EDesc On the Northern Path. ~ End #1912 Name A Dank, Crowded Tent~ Desc This small tent is apparently used by the soldiers here for holding prisoners. The walls are merely canvas, but the stout fence encircling the structure and the iron bands that bind the residents make this place as secure as any stone cell. The floor is muddy from spilled water and the excrement of the prisoners, and is covered by a few strands of moldy straw. ~ RoomFlags indoors~ Sector inside~ Exit west 1910 EFlags door closed locked easy~ EKeyvnum 1936 EKeywords fence~ EDesc On the Northern Path. ~ End #1913 Name Shrine of Hafran~ Desc You are in a partially completed stone structure that looks as if it is going to serve as some sort of temple. Half assembled pews rest on the floor in front of a large altar that is the color of burnished gold. A large golden disk hangs on the wall behind the altar. It has been placed so as to catch the rays of the sun and reflect them into the eyes of those who enter, and as such it is hard to study closely. To the south you can exit this temple, while to the west a small passageway leads further into the shrine. ~ RoomFlags indoors~ Sector inside~ ExtraDesc altar~ This altar is covered with a thin sheet of beaten and polished copper. The copper has been engraved in several places, showing scenes of elves, gnomes, and other non-humans burning under the light of the sun. ~ Exit south 1910 EDesc On the Northern Path. ~ Exit west 1914 EDesc Cleric's Sanctum. ~ End #1914 Name Cleric's Sanctum~ Desc This small chamber contains several neatly made cots, as well as a few personal effects. On several places on the walls you see sunbursts carved of wood or made of beaten metal. The floor is made of freshly cut stone and is covered with a thick layer of sweet-smelling rushes. ~ RoomFlags indoors~ Sector inside~ Exit east 1913 EDesc Shrine of Eros. ~ End #1915 Name A Narrow Path in the Camp~ Desc This small path leads eastward from the large bonfire, past a large boulder and towards a collection of tents that has been set off to the east. The path does not look traveled as frequently as the others in the camp, and is really more of an indentation in the tall grass than a path. To the north you spy a small tent with a red and black standard haning in front of it, and to the south lies a tent with a gold and black standard in front. To the east is a heavily guarded large tent. ~ Sector field~ Exit north 1916 EFlags door closed nolock~ EKeywords flap~ EDesc An Officer's Tent. ~ Exit east 1918 EDesc Outside a Large Tent. ~ Exit south 1917 EFlags door closed nolock~ EKeywords flap~ EDesc An Officer's Tent. ~ Exit west 1908 EDesc The Center of the Camp. ~ End #1916 Name An Officer's Tent~ Desc This tent, though small, is richly furnished. The floor is covered with freshly cut rushes, and a few rugs have been laid here and there. A large, comfortable cot sits towards the back of the tent. A small table with several maps laid out on it sits in one corner of the tent. The only exit appears to be to the south. ~ RoomFlags indoors~ Sector inside~ ExtraDesc table maps~ Several maps are laid out on this table. The uppermost one is of the immediate region, centered on Mekali. It shows several marks around the city, apparently marking future troop formations. ~ Exit south 1915 EFlags door closed nolock~ EKeywords flap~ EDesc A Narrow Path in the Camp. ~ End #1917 Name An Officer's Tent~ Desc This tent, though small, is richly furnished. The floor is covered with several thick carpets and the large cot, in the back, has several pillows and cushions piled on top of it. A large table in the center of the room contains a few dishes from a half-eaten meal. The only exit appears to be to the north. ~ RoomFlags indoors~ Sector inside~ Exit north 1915 EFlags door closed nolock~ EKeywords flap~ EDesc A Narrow Path in the Camp. ~ End #1918 Name Outside a Large Tent~ Desc You find yourself in a small clearing in the grass before a large red tent. The tent itself is very fancy, with gold trim on the edges and a small pennant in red and gold flying from the top. A flap in the tent leads to the space within while the path you are standing on leads back west. ~ Sector field~ Exit east 1919 EFlags door closed nolock~ EKeywords flap~ EDesc The General's Quarters. ~ Exit west 1915 EDesc A Narrow Path in the Camp. ~ End #1919 Name The General's Quarters~ Desc This tent, which seemed so large from the outside, seems even larger on the inside due to the spare furnishings that may be found within. The floor is bare dirt, except for a small rug near the utilitarian cot near the north wall. On the south wall several leather cords hang, and from each one the dried and rotting ears of non-human victims hang. There must be thousands in all, some barely recognisable they are so old. The only exit from this room appears to be the way you came in. ~ RoomFlags indoors~ Sector inside~ Exit west 1918 EFlags door closed nolock~ EKeywords flap~ EDesc Outside a Large Tent. ~ End #1920 Name A Wide Path in the Camp~ Desc This path leads southward from a large clearing with a bonfire to the north. It is very wide already, due to the large amount of traffic it apparently receives. The main collection of tents lies to the south, while to the east you see a small field with a little white tent in the background. To the west you see the blank white wall of one of the large barracks tents. ~ Sector field~ Exit north 1908 EDesc The Center of the Camp. ~ Exit south 1921 EDesc The Wide Path in the Camp. ~ End #1921 Name The Wide Path in the Camp~ Desc This path leads north and south through the large encampment you are in. It is very wide and a little muddy, due to the large amount of traffic to be found here. To the south and north the path continues, while to the east lies a huge tent with a delicious aroma wafting from it. To the west you see the open entrance to a large barracks tent. ~ Sector field~ Exit north 1920 EDesc A Wide Path in the Camp. ~ Exit east 1923 EDesc The Mess Tent. ~ Exit south 1925 EDesc The Wide Path in the Camp. ~ Exit west 1922 EDesc A Large Barracks Tent. ~ End #1922 Name A Large Barracks Tent~ Desc This large tent apparently serves to house a great deal of the common soldiers in the camp. Many bedrolls are laid out on the floor, most of them neatly made, though a few are being slept in. The floor is grass, covered here and there with a few rushes. To the north, south, and east the doors of the tent have been let open to let a little breeze in. ~ RoomFlags indoors~ Sector inside~ Exit north 1907 EDesc A Crowded Tent. ~ Exit east 1921 EDesc The Wide Path in the Camp. ~ Exit south 1926 EDesc A Large Barracks Tent. ~ End #1923 Name The Mess Tent~ Desc This huge tent contains several trestle tables, and many open cooking fires, where those soldiers who have the duty for the day cook the meals. Right now it appears there is no meal going on, for no soldiers are present. Over the fires several spits of meat roast, and a few pots of stew have been left to simmer. To the east the tent flap has been left open and you can spy a small, crystal clear lake. To the west the open tent flap leads out to the wide path through the camp. ~ RoomFlags indoors~ Sector inside~ Exit east 1924 EDesc The Small Mountain Lake. ~ Exit west 1921 EDesc The Wide Path in the Camp. ~ End #1924 Name The Small Mountain Lake~ Desc This small, clear little lake is apparently serving as a water supply and bathing area for the soldiers. Several are in here now, splashing and lathering soap over themselves. A small stream leads from the lake towards the south, while it is unclear where the water in this lake comes from. The only real exit from this place is back into the mess tent to the west. While the top of the water is very clear, it gets very dark and murky towards the bottom, and it is hard to tell what is down there. ~ Sector noswim~ ExtraDesc deep water murky ~ It seems the water is so cloudy because it is so deep. You must be looking down hundreds of meters, because the water is so clear only a great depth could cause such a murky area. It almost looks like something is down there, but it could be a trick of the light. ~ Exit west 1923 EDesc The Mess Tent. ~ End #1925 Name The Wide Path in the Camp~ Desc You are on a large north-south path leading through the camp. It is very wide, and a little muddy, from the constant traffic it sees. To the east lies the entrance to a large tent full of boxes and crates. To the west lies another large barracks tent. The path itself continues north and south. ~ Sector field~ Exit north 1921 EDesc The Wide Path in the Camp. ~ Exit east 1927 EDesc The Supply Tent. ~ Exit south 1928 EDesc The Wide Path in the Camp. ~ Exit west 1926 EDesc A Large Barracks Tent. ~ End #1926 Name A Large Barracks Tent~ Desc This roomy tent is apparently given over to housing a portion of the common soldiers of this troop. The floor is covered with many neatly made bedrolls, and a few enterprising soldiers have constructed cots for themselves. The floor is made of matted down grass, though it has been worn to the dirt in a few places. Tent flaps to the north and east have been let open to allow a little breeze in, and appear to be the only exits. ~ RoomFlags indoors~ Sector inside~ Exit north 1922 EDesc A Large Barracks Tent. ~ Exit east 1925 EDesc The Wide Path in the Camp. ~ End #1927 Name The Supply Tent~ Desc This tent contains many of the supplies for the army, things they cannot find easily on their route. Many crates, bags, and boxes are stacked here in neat rows. Towards the back of the tent a small forge has been set up, allowing the soldiers to repair their weapons and armor should they become damaged. The only exit from this tent appears to be back to the west. ~ RoomFlags indoors~ Sector inside~ ExtraDesc crate box bag~ These crates and bags contain a wide vareity of goods. Some contain foodstuffs, such as flour and dried bacon. Others have goods ranging from bars of iron, to candles, to coils of rope. There are also several bolts of cloth lying about, which allow the men to make repairs to their uniforms, tents, and standards. ~ Exit west 1925 EDesc The Wide Path in the Camp. ~ End #1928 Name The Wide Path in the Camp~ Desc You find yourself on a large, wide path travelling north and south through the camp. The path itself is rather muddy already, due to the amount of traffic it sees. To the east you see a large, red tent with an eerie glow coming from inside. To the west you see a small, low white tent. ~ Sector field~ Exit north 1925 EDesc The Wide Path in the Camp. ~ Exit east 1930 EDesc A Sweltering Tent. ~ Exit south 1931 EDesc The Wide Path in the Camp. ~ Exit west 1929 EFlags door closed nolock~ EKeywords flap~ EDesc A Small White Tent. ~ End #1929 Name A Small White Tent~ Desc This small tent is almost unnoticeable where it sits, and is also rather unremarkable on the inside. A few empty cots lie here, they look as if they haven't been used in days. The grass on the ground here also looks as if it hasn't seen nearly the amount of wear and tear that the terrain in the rest of the camp has. ~ RoomFlags indoors~ Sector inside~ Exit east 1928 EFlags door closed nolock~ EKeywords flap~ EDesc The Wide Path in the Camp. ~ End #1930 Name A Sweltering Tent~ Desc The inside of this red tent is even stranger than the outside. The temperature in here is almost unbearable. You break out in a sweat almost as soon as you enter. The reason seems to be the numerous braziers of coals placed about the room, as well as a roaring fire that has been built in the center of the tent. Around the fire, very close to it in fact, several red-colored bedrolls have been laid. Whoever sleeps in here must be mad. ~ RoomFlags indoors~ Sector inside~ Exit west 1928 EDesc The Wide Path in the Camp. ~ End #1931 Name The Wide Path in the Camp~ Desc This wide path leads north and south through the large camp. It is muddy from the heavy traffic it seems to get, though someone has spread some gravel hear and there to help alleviate the problem. To the west you see a black tent that has been set off to one side, while to the east a large blue tent sends a shiver down your spine. The path itself continues to the north and the south. ~ Sector field~ Exit north 1928 EDesc The Wide Path in the Camp. ~ Exit east 1933 EDesc The Blue Tent. ~ Exit south 1934 EDesc The End of the Wide Path. ~ Exit west 1932 EFlags door closed nolock~ EKeywords flap~ EDesc The Black Tent. ~ End #1932 Name The Black Tent~ Desc This tent has been set off to one side, perhaps because those in the main body of the camp do not wish to associate themselves with the men who live here. The inside is also dark and gloomy, though it is dimly lit by a small lamp hung from the ceiling. A few unmade cots rest about the room, though they don't look like they have been slept on in a while. A small table in the center of the room contains a few parchment pages tacked down by a small knife. ~ RoomFlags indoors~ Sector inside~ ExtraDesc table parchment knife~ "...the gnome chief must die as well. His people will be easy to conquer, and will show the locals we mean business. The hardest will be the wood elf king, but I am sure the lot of you can take him, if you make it past his guards and are your usual resourceful selves. Remember, Hafran knows of your mission and sends his blessing." ~ Exit east 1931 EFlags door closed nolock~ EKeywords flap~ EDesc The Wide Path in the Camp. ~ End #1933 Name The Blue Tent~ Desc The air in this tent almost knocks you off your feet as you enter, it is so cold. You cannot seem to tell where this chill is coming from, but it makes this tent colder than the highest mountain peaks in the dead of winter. A few sparse bedrolls lie on the floor here, they don't seem like they could even keep you warm on a cool summer night, let alone in here. Whoever sleeps in this tent must be mad. ~ RoomFlags indoors~ Sector inside~ Exit west 1931 EDesc The Wide Path in the Camp. ~ End #1934 Name The End of the Wide Path~ Desc You find yourself on a wide path that leads through the camp here. It is wide and muddy from constant traffic, but it appears someone has taken the time to spread gravel on it, to help with the problem. The path heads northward; to the south it ends abruptly as the large cliff wall rises steeply. To the west the wall of the cliff rises as well. To the east the cliff wall is a little farther back and a yellow tent has been set between it and the path. ~ Sector field~ Exit north 1931 EDesc The Wide Path in the Camp. ~ Exit east 1935 EDesc Inside the Yellow Tent. ~ End #1935 Name Inside the Yellow Tent~ Desc As you enter this tent you begin to feel a tingling sensation and you notice that your hair is standing up on it's ends. The air in here seems to be supercharged with some sort of electricity, much as if a lightning bolt was about to strike. Indeed, there does seem to be some sort of lightning in here, as two iron poles set up in the back of the room occasionally flash a miniaturized bolt of the substance between each other. A few bedrolls lie on the floor here. Whoever would sleep in such an obviously dangerous place must be insane. ~ RoomFlags indoors~ Sector inside~ Exit west 1934 EDesc The End of the Wide Path. ~ End #0 #SPECIALS M 1907 spec_cast_cleric M 1908 spec_cast_cleric M 1918 spec_thief M 1920 spec_thief S #RESETS2 O 0 1900 1 1902 O 0 1901 1 1902 O 0 1902 1 1902 M 0 1900 2 1904 1 E 0 1903 20 about~ E 0 1904 20 legs~ E 0 1905 20 torso~ E 0 1906 20 feet~ E 0 1907 10 wielded~ E 0 1908 20 lwrist~ E 0 1919 20 head~ M 0 1900 2 1905 1 E 0 1903 20 about~ E 0 1904 20 legs~ E 0 1905 20 torso~ E 0 1906 20 feet~ E 0 1907 10 wielded~ E 0 1908 20 lwrist~ E 0 1919 20 head~ M 0 1901 4 1906 4 M 0 1901 4 1906 4 M 0 1902 1 1907 1 E 0 1904 20 legs~ E 0 1906 20 feet~ M 0 1903 2 1910 2 E 0 1903 20 about~ E 0 1904 20 legs~ E 0 1905 20 torso~ E 0 1906 20 feet~ E 0 1912 10 wielded~ E 0 1908 20 lwrist~ E 0 1919 20 head~ E 0 1911 10 arms~ E 0 1936 2 hold~ M 0 1903 2 1910 2 E 0 1903 20 about~ E 0 1904 20 legs~ E 0 1905 20 torso~ E 0 1906 20 feet~ E 0 1912 10 wielded~ E 0 1908 20 lwrist~ E 0 1919 20 head~ E 0 1911 10 arms~ M 0 1904 1 1911 1 M 0 1905 1 1911 1 M 0 1906 1 1912 1 M 0 1907 1 1913 1 E 0 1909 5 lfinger~ E 0 1910 5 neck1~ E 0 1913 5 about~ E 0 1914 2 wielded~ M 0 1908 1 1914 1 E 0 1909 5 lfinger~ E 0 1910 5 neck1~ E 0 1913 5 about~ E 0 1915 2 wielded~ M 0 1909 2 1916 1 E 0 1916 5 legs~ E 0 1917 5 torso~ E 0 1918 5 wielded~ E 0 1920 5 head~ E 0 1903 20 about~ E 0 1906 20 feet~ M 0 1909 2 1917 1 E 0 1916 5 legs~ E 0 1917 5 torso~ E 0 1918 5 wielded~ E 0 1920 5 head~ E 0 1903 20 about~ E 0 1906 20 feet~ M 0 1910 2 1918 2 E 0 1916 5 legs~ E 0 1917 5 torso~ E 0 1918 5 wielded~ E 0 1920 5 head~ E 0 1903 20 about~ E 0 1906 20 feet~ E 0 1921 5 shield~ M 0 1910 2 1918 2 E 0 1916 5 legs~ E 0 1917 5 torso~ E 0 1918 5 wielded~ E 0 1920 5 head~ E 0 1903 20 about~ E 0 1906 20 feet~ E 0 1921 5 shield~ M 0 1911 1 1919 1 E 0 1916 5 legs~ E 0 1917 5 torso~ E 0 1922 1 wielded~ E 0 1920 5 head~ E 0 1903 20 about~ E 0 1906 20 feet~ E 0 1921 5 shield~ M 0 1912 2 1921 2 E 0 1903 20 about~ E 0 1904 20 legs~ E 0 1905 20 torso~ E 0 1906 20 feet~ E 0 1923 5 hold~ M 0 1912 2 1921 2 E 0 1903 20 about~ E 0 1904 20 legs~ E 0 1905 20 torso~ E 0 1906 20 feet~ E 0 1923 5 hold~ M 0 1913 1 1922 1 M 0 1914 1 1923 1 M 0 1915 1 1924 1 M 0 1916 1 1924 1 M 0 1917 1 1927 1 E 0 1924 2 about~ E 0 1925 2 wielded~ E 0 1904 20 legs~ E 0 1906 20 feet~ M 0 1918 1 1929 1 E 0 1926 1 torso~ E 0 1927 1 legs~ E 0 1928 2 wielded~ M 0 1919 1 1930 1 E 0 1931 1 about~ E 0 1932 1 wielded~ M 0 1920 1 1932 1 E 0 1929 1 about~ E 0 1930 1 wielded~ E 0 1928 2 second~ M 0 1921 1 1933 1 E 0 1933 1 legs~ E 0 1934 1 wielded~ M 0 1922 1 1935 1 E 0 1935 1 wielded~ E 0 1904 20 legs~ S #SHOPS #0 #MOBPROGS #1902 title prisoner is killed~ code if mobhere 1923 or mobhere 1924 say The prisoner is escaping! kill ex-prisoner endif ~ disabled false END #1901 title halfling prisoner~ code mob mload 1924 mob echo $I struggles to stand up, smiling with his newly achieved freedom. mob force '1924' follow $n mob purge 'halfling prisoner' ~ disabled false END #1900 title avian prisoner~ code mob mload 1923 mob echo $I struggles to stand up, smiling with his newly achieved freedom. mob force '1923' follow $n mob purge 'avian prisoner' ~ disabled false END #0 #$