#DAWNAREADATA Version 11 FromMUD Dawn 1.69r Development Site~ *parent_codebase 1.69r-ReleaseCandiate1 Name Goblin Warrens~ ShortName Goblin Warrens~ Builders None~ Credits Reave~ VNUMs 41700 41749 LRange 1 15 Security 9 Colour G~ colourcode ` MapScale 5 MapLevel 1 Vnum_offset 0 Continent valarin~ *LastSaved Sat Jan 31 23:48:10 2004~ End #MOBILES #41700 Name goblin guard~ ShortD a goblin guard~ LongD A goblin guard is standing here with a blank look on his face.~ Desc This short green fellow has been posted here to guard the place. He doesn't look like he really knows what he is doing, however. ~ Race goblin~ Align -1 -1 Level 6 Hitroll 0 HitDice 2d5+4 ManaDice 2d5+125 DamDice 1d7+1 DamType punch AC 40 30 40 70 Wealth 60 Act npc dont_wander no_tame stay_area~ AffBy infrared dark_vision~ Off dirt_kick~ Res poison negative disease~ Vuln magic fire negative mental drowning light~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye claws~ StartP standing~ DefPos standing~ Size medium~ Sex male~ Material unknown END #41701 Name carrion crawler~ ShortD a carrion crawler~ LongD A disgusting carrion crawler is rooting through the garbage here.~ Desc This wormlike creature resembles a huge centipede, but is much nastier. It has long slimy tentacles. ~ Race centipede~ Align 0 0 Level 4 Hitroll 0 HitDice 2d4+1 ManaDice 2d4+115 DamDice 1d5+1 DamType acbite AC 60 60 60 80 Wealth 0 Act npc dont_wander scavenger stay_area~ AffBy blind dark_vision~ Off disarm~ Res pierce cold~ Vuln bash~ Form edible poison animal insect mountable~ Part head legs heart brains eye tentacles~ StartP standing~ DefPos standing~ Size medium~ Sex neutral~ Material unknown END #41702 Name goblin sergeant~ ShortD a goblin sergeant~ LongD A goblin sergeant is here, bossing around the guards.~ Desc This goblin is somewhat larger than average. He is fairly well armed and looks pretty strong. ~ Race goblin~ Align 1 -2 Level 9 Hitroll 0 HitDice 2d5+12 ManaDice 2d5+12 DamDice 1d8+2 DamType punch AC 20 20 20 0 Wealth 90 Act npc dont_wander no_tame stay_area warrior~ AffBy infrared dark_vision~ Off dodge parry~ Res poison negative disease~ Vuln magic fire negative mental drowning light~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye claws~ StartP standing~ DefPos standing~ Size medium~ Sex male~ Material unknown END #41703 Name female goblin~ ShortD a female goblin~ LongD A female goblin is here, staring stupidly at you.~ Desc This female goblin is every bit as ugly as the males. She is wearing some old rags, and is staring at you presently, with a stupid glazed look in her eyes. ~ Race goblin~ Align -1 -1 Level 3 Hitroll 0 HitDice 1d5+3 ManaDice 1d5+110 DamDice 1d6+0 DamType scratch AC 70 70 70 90 Wealth 30 Act npc dont_wander no_tame stay_area~ AffBy infrared dark_vision~ Res poison negative disease~ Vuln magic fire negative mental drowning light~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye claws~ StartP sitting~ DefPos standing~ Size medium~ Sex female~ Material unknown END #41704 Name goblin child~ ShortD a goblin child~ LongD A goblin child is here, drooling all over itself.~ Desc This goblin is very young and weak. It is small and naked, and at the moment drooling al over the place. ~ Race goblin~ Align 0 0 Level 2 Hitroll 0 HitDice 1d4+2 ManaDice 1d4+105 DamDice 1d5+0 DamType scratch AC 80 80 80 90 Wealth 1 Act npc dont_wander no_tame stay_area~ AffBy infrared dark_vision~ Res poison negative disease~ Vuln magic fire negative mental drowning light~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye claws~ StartP standing~ DefPos standing~ Size small~ Sex random~ Material unknown END #41705 Name goblin torturer~ ShortD a goblin torturer~ LongD A goblin torturer is here, examining a torture device.~ Desc This goblin is dressed in black leather and has a sadistic leer on his face. He oblviously enjoys his work. ~ Race goblin~ Align -2 -3 Level 10 Hitroll 0 HitDice 2d5+18 ManaDice 2d5+145 DamDice 2d4+2 DamType punch AC 20 10 0 30 Wealth 100 Act npc dont_wander no_tame stay_area warrior~ AffBy infrared dark_vision~ Off dodge kick parry~ Res poison negative disease~ Vuln magic fire negative mental drowning light~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye claws~ StartP standing~ DefPos standing~ Size medium~ Sex male~ Material unknown MProg GREET 41717 70~ END #41706 Name mrem prisoner~ ShortD a mrem prisoner~ LongD A mrem prisoner is chained up here.~ Desc This mrem is haggard and covered by many scars. It looks like he has been here for a long time, and tortured constantly. ~ Race mrem~ Align 1 2 Level 4 Hitroll 0 HitDice 2d4+1 ManaDice 2d4+115 DamDice 1d5+1 DamType punch AC 60 60 60 70 Wealth 0 Act npc dont_wander no_tame stay_area~ AffBy weaken dark_vision~ Vuln sound~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye tail claws fangs~ StartP sitting~ DefPos standing~ Size medium~ Sex male~ Material unknown MProg COMMAND 41716 free mrem~ MProg COMMAND 41716 free prisoner~ END #41707 Name elf prisoner~ ShortD an elf prisoner~ LongD An elf prisoner is here, chained to the wall.~ Desc This elf is convered by many scars, and his face is a bloody mess. He doesn't look too healthy at all. ~ Race elf~ Align 0 3 Level 4 Hitroll 0 HitDice 2d4+1 ManaDice 2d4+115 DamDice 1d5+1 DamType punch AC 60 60 60 80 Wealth 0 Act npc dont_wander no_tame stay_area~ AffBy infrared weaken~ Res charm~ Vuln iron~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP sitting~ DefPos standing~ Size medium~ Sex male~ Material unknown MProg COMMAND 41715 free prisoner~ MProg COMMAND 41715 free elf~ END #41708 Name slime mold~ ShortD a slime mold~ LongD A slime mold is clinging to the wall here.~ Desc This pile of grey ooze is alive, and is making its way toward you slowly. ~ Race snake~ Align 0 0 Level 6 Hitroll 0 HitDice 2d5+4 ManaDice 2d5+125 DamDice 1d7+1 DamType digestion AC 30 50 20 60 Wealth 60 Act npc dont_wander scavenger no_tame stay_area~ AffBy detect_invis~ Res poison~ Vuln cold~ Form edible poison animal reptile snake cold_blood~ Part head heart brains guts eye long_tongue tail fangs scales~ StartP resting~ DefPos resting~ Size medium~ Sex neutral~ Material unknown END #41709 Name trainee goblin~ ShortD a goblin trainee~ LongD A goblin is training to be a guard here.~ Desc This young goblin is quite well built (for a goblin) and is currently practicing his weapon skills. ~ Race goblin~ Align -1 -1 Level 5 Hitroll 0 HitDice 2d5+1 ManaDice 2d5+120 DamDice 1d6+1 DamType punch AC 50 50 50 70 Wealth 50 Act npc dont_wander no_tame stay_area warrior~ AffBy infrared dark_vision~ Off dodge parry~ Res poison negative disease~ Vuln magic fire negative mental drowning light~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye claws~ StartP standing~ DefPos standing~ Size medium~ Sex male~ Material unknown END #41710 Name goblin weaponmaster~ ShortD a goblin weaponmaster~ LongD A goblin weaponmaster is here, instructing trainees.~ Desc This goblin is well armed, and looks like he knows what he is doign with his weapons. He is currently instructing the trainees. ~ Race goblin~ Align 0 -2 Level 11 Hitroll 0 HitDice 2d5+22 ManaDice 2d5+150 DamDice 1d10+2 DamType punch AC 0 -10 10 20 Wealth 110 Act npc dont_wander no_tame stay_area warrior~ AffBy infrared dark_vision~ Off disarm dodge parry~ Res poison negative disease~ Vuln magic fire negative mental drowning light~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye claws~ StartP standing~ DefPos standing~ Size medium~ Sex male~ Material unknown END #41711 Name bodyguard goblin~ ShortD a goblin bodyguard~ LongD A goblin bodyguard is sharpening his weapon here.~ Desc This huge goblin is well armed and looks like one tough customer. It is obviously his job to guard someone or something. ~ Race goblin~ Align 0 0 Level 13 Hitroll 0 HitDice 2d5+50 ManaDice 2d5+160 DamDice 2d5+3 DamType punch AC -10 -20 -10 10 Wealth 130 Act npc dont_wander no_tame stay_area warrior~ AffBy infrared dark_vision~ Off disarm dodge kick parry assist_race~ Res poison negative disease~ Vuln magic fire negative mental drowning light~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye claws~ StartP standing~ DefPos standing~ Size large~ Sex male~ Material unknown END #41712 Name huge goblin~ ShortD a huge goblin leader~ LongD A huge goblin is here, barking orders at the guards.~ Desc This goblin is huge and powerful looking. He has dark green skin, and small fangs protrude from his mouth. He is finely dressed (for a goblin) and well armed. He has an unusual gleam of intelligence in his eyes. ~ Race goblin~ Align -1 -3 XPMod 110 Level 14 Hitroll 1 HitDice 3d5+69 ManaDice 3d5+175 DamDice 2d6+4 DamType punch AC -30 -20 -30 0 Wealth 140 Act npc dont_wander no_tame stay_area warrior~ AffBy detect_invis detect_hidden infrared dark_vision~ Off bash disarm dodge dirt_kick parry~ Res poison negative disease~ Vuln magic fire negative mental drowning light~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye long_tongue eyestalks claws~ StartP standing~ DefPos standing~ Size large~ Sex male~ Material unknown END #41713 Name goblin shaman~ ShortD a goblin shaman~ LongD A goblin shaman is working his voodoo here.~ Desc This goblin seems fanatical about his religious beliefs. He has bone ornaments all over him, and is shaking around a bone scepter. Madness shows in his eyes. ~ Race goblin~ Align -1 -3 Level 12 Hitroll 0 HitDice 2d5+55 ManaDice 2d5+55 DamDice 1d10+3 DamType none AC 0 0 0 0 Wealth 70 Act npc dont_wander no_tame stay_area cleric~ AffBy dark_vision~ Res poison negative disease~ Vuln magic fire mental drowning light~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye claws~ StartP standing~ DefPos standing~ Size medium~ Sex male~ Material flesh END #41714 Name elf scar 41714 ex-prisoner~ ShortD an elf covered with scars~ LongD An elf covered with scars is here.~ Desc This elf is convered by many scars, and his face is a bloody mess. He doesn't look too healthy at all. ~ Race elf~ Align 0 3 Level 4 Hitroll 0 HitDice 2d4+1 ManaDice 2d4+115 DamDice 1d5+1 DamType punch AC 60 60 60 80 Wealth 0 Act npc no_tame stay_area~ AffBy infrared weaken~ Res charm~ Vuln iron~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex male~ Material unknown END #41715 Name scarred mrem 41715 ex-prisoner~ ShortD a scarred mrem~ LongD A scarred mrem is here.~ Desc This mrem is haggard and covered by many scars. It looks like he has been tortured for a long time. ~ Race human~ Align 1 2 Level 4 Hitroll 0 HitDice 2d4+1 ManaDice 2d4+115 DamDice 1d5+1 DamType punch AC 60 60 60 70 Wealth 0 Act npc no_tame stay_area~ AffBy weaken~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex male~ Material unknown END #0 #OBJECTS #41700 Name studded leather armor~ Short some studded leather armor~ Desc Some studded leather armor has been left here.~ Level 6 ItemType armor~ Cost 120 Asize 10 Rsize 50 Values 2 3 2 1 0 Weight 15 Material leather~ Extra nonmetal nodegrade~ Wear take torso~ ExtraDesc studded leather armor~ A set of nice leather armor with metal studs. ~ End #41701 Name rusty old short sword~ Short a rusty old shortsword~ Desc A rusty old shortsword has been left here.~ Level 6 ItemType weapon~ Cost 120 Asize 35 Rsize 50 Values sword 1 10 slash 0 Weight 20 Material steel~ Extra nodegrade~ Wear take wield~ ClassAllowances thief warrior paladin ranger barbarian spellfilcher~ ExtraDesc old rusty short sword~ This old sword has seen better days. ~ End #41702 Name rusty old longsword sword~ Short a `#`yrusty`^ old longsword~ Desc A `#`yrusty`^ old longsword has been left here.~ Level 9 ItemType weapon~ Cost 180 Condition 75 Asize 45 Rsize 50 Values sword 1 14 slash 0 Weight 24 Material steel~ Extra nodegrade burnproof~ Wear take wield~ ClassAllowances warrior paladin ranger barbarian~ ExtraDesc rusty old longsword~ This longsword has seen better days. ~ End #41703 Name old rags~ Short some old rags~ Desc Some old rags have been left here.~ Level 1 ItemType clothing~ Cost 7 Condition 10 Asize 5 Rsize 50 Values 0 0 0 0 0 Weight 5 Material cotton~ Extra nonmetal~ Wear take about~ ExtraDesc old rags~ Some old rags, formerly nice clothing, but now worthless. ~ End #41704 Name long leather whip~ Short a long leather whip~ Desc A long leather whip has been left here.~ Level 10 ItemType weapon~ Cost 200 Asize 5 Rsize 50 Values whip 1 12 sting 0 Weight 5 Material leather~ Extra nonmetal nodegrade~ Wear take wield~ ExtraDesc long leather whip~ This whip is made from leather and is very long. ~ End #41705 Name black leather vest~ Short a `#`Sblack`^ leather vest~ Desc A `#`Sblack`^ leather vest has been left here.~ Level 10 ItemType armor~ Cost 205 Asize 5 Rsize 50 Values 4 3 3 2 0 Weight 5 Material leather~ Extra nonmetal nodegrade~ Wear take torso~ Affect modifier -1 10 -1 ac -5 0 ExtraDesc black leather vest~ A nice sturdy black leather vest. ~ End #41706 Name wooden sword~ Short a wooden sword~ Desc A wooden sword has been left here.~ Level 3 ItemType weapon~ Cost 60 Asize 35 Rsize 50 Values sword 1 8 beating 0 Weight 15 Material wood~ Extra nonmetal nodegrade~ Wear take wield~ ExtraDesc wooden sword~ A sturdy wooden sword, probably used for training. ~ End #41707 Name curved longsword sword~ Short a curved longsword~ Desc A curved longsword has been left here.~ Level 11 ItemType weapon~ Cost 222 Asize 45 Rsize 50 Values sword 1 15 slash 0 Weight 35 Material steel~ Extra nodegrade burnproof~ Wear take wield~ ClassAllowances warrior paladin ranger barbarian~ ExtraDesc curved longsword~ a curved longsword of fairly decent make. ~ End #41708 Name sharp broadsword sword~ Short a sharp broadsword~ Desc A sharp broadsword has been left here.~ Level 13 ItemType weapon~ Cost 262 Asize 50 Rsize 50 Values sword 1 14 slash D Weight 40 Material steel~ Extra nodegrade burnproof~ Wear take wield~ ClassAllowances warrior paladin ranger barbarian~ ExtraDesc sharp broadsword~ An extremely sharp broadsword. ~ End #41709 Name steel ringmail~ Short a `#`Ssteel`^ ringmail~ Desc A `#`Ssteel`^ ringmail has been left here.~ Level 16 ItemType armor~ Cost 325 Asize 20 Rsize 50 Values 5 5 6 4 0 Weight 60 Material steel~ Extra nodegrade burnproof~ Wear take torso~ ClassAllowances cleric warrior paladin ranger barbarian~ Affect modifier -1 16 -1 hp 2 0 ExtraDesc steel ringmail~ A nicely made steel ringmail armor. ~ End #41710 Name jagged-edged sword~ Short a jagged-edged sword~ Desc A jagged-edged sword has been left here.~ Level 16 ItemType weapon~ Cost 355 Asize 48 Rsize 50 Values sword 2 8 slash D Weight 50 Material steel~ Extra nodegrade burnproof~ Wear take wield~ ClassAllowances warrior paladin ranger barbarian~ ExtraDesc jagged-edged sword~ This sword looks very deadly. ~ End #41711 Name pile coins~ Short a pile of coins~ Desc A pile of coins lies here.~ Level 1 ItemType money~ Cost 550 Asize 10 Rsize 50 Values 450 1 0 0 0 Weight 10 Material steel~ Wear take~ End #41712 Name old steel bracer~ Short an old `#`ssteel`^ bracer~ Desc An old `#`Ssteel`^ bracer lies here.~ Level 2 ItemType armor~ Cost 40 Asize 0 Rsize 50 Values 1 1 1 1 0 Weight 5 Material steel~ Extra nodegrade burnproof~ Wear take wrist~ Affect modifier -1 2 -1 constitution 1 0 ExtraDesc old steel bracer~ This old steel bracer is corroded but still looks usable. It looks like it might have once been a fine peice of armor. ~ End #41713 Name old steel neckguard~ Short an old `#`Ssteel`^ neckguard~ Desc An old `#`Ssteel`^ neckguard has been left here.~ Level 12 ItemType armor~ Cost 220 Asize 0 Rsize 50 Values 2 2 2 1 0 Weight 10 Material steel~ Extra nodegrade burnproof~ Wear take neck~ Affect modifier -1 12 -1 hp 2 0 End #41714 Name bone sceptre~ Short a `#`Wbone`^ sceptre~ Desc A `#`Wbone`^ sceptre has been left here.~ Level 14 ItemType weapon~ Cost 280 Asize 0 Rsize 50 Values exotic 3 6 smash 0 Weight 15 Material bone~ Extra nonmetal nodegrade~ Wear take wield~ ExtraDesc bone sceptre~ A long heavy bone sceptre, the artifact of some barbaric religion. ~ End #41715 Name small sacrificial dagger~ Short a small sacrificial dagger~ Desc A small sacrificial dagger has been left here.~ Level 11 ItemType weapon~ Cost 222 Asize 0 Rsize 50 Values dagger 2 3 pierce 0 Weight 10 Material steel~ Extra nodegrade burnproof~ Wear take wield~ Affect modifier -1 11 -1 damroll 1 0 Affect modifier -1 11 -1 hitroll 1 0 ExtraDesc small sacrificial dagger~ This small dagger is covered with dried blood, and has small barbaric religios symbols. ~ End #41716 Name rusty old axe~ Short a `#`yrusty`^ old axe~ Desc A `#`yrusty`^ old axe has been left here.~ Level 6 ItemType weapon~ Cost 120 Asize 35 Rsize 50 Values axe 1 10 cleave 0 Weight 20 Material steel~ Extra nodegrade~ Wear take wield~ ClassAllowances warrior paladin ranger barbarian~ ExtraDesc rusty old axe~ A rusty old axe. Nothign special about it. ~ End #41717 Name matrix ring~ Short a matrix ring~ Desc A ring with interwoven gold threads lies here.~ Level 11 ItemType treasure~ Cost 145 Asize 20 Rsize 50 Values 0 0 0 0 0 Weight 15 Material lead~ Extra hum magic nodegrade~ Wear take finger~ Affect modifier -1 0 -1 memory 1 0 End #41718 Name polished silver earring~ Short a `#`Spolished silver`^ earring~ Desc A `#`Spolished silver`^ earring is here.~ Level 14 ItemType jewelry~ Cost 88 Asize 0 Rsize 50 Values 0 0 0 0 0 Weight 2 Material silver~ Extra nodegrade~ Wear take ear~ Affect modifier -1 14 -1 constitution 1 0 End #41719 Name black mask~ Short a `#`Sblack`^ mask~ Desc A `#`Sblack`^ mask has been left here.~ Level 10 ItemType trash~ Cost 35 Asize 0 Rsize 50 Values 0 0 0 0 0 Weight 5 Material leather~ Extra nonmetal nodegrade~ Wear take face~ End #0 #ROOMS #41700 Name Cave~ Desc You are just inside the entrance of a rough cave. There is not much light here from the outside, but a torch firmly attached to the wall provides enough to see by. You can go east, out of the cave, or west, deeper into the earth. You hear noises from that direction. ~ RoomFlags no_mob indoors~ Sector cave~ ExtraDesc torch~ A mostly burnt torch is attached to the wall. ~ ExtraDesc noises~ Low voices in a strange language. ~ Exit east 30433 Exit west 41701 EDesc Cave. ~ End #41701 Name Cave~ Desc The cave continues east here, or to the west opens up into a larger cavern. You can hear noise and voices from that direction, while to the east it is silent. A torch is firmly attached to the wall, providing a little light. ~ RoomFlags indoors~ Sector cave~ ExtraDesc torch~ An old torch is attached to the wall here. ~ ExtraDesc noise~ Guttural voices and strange sounds. ~ Exit east 41700 EDesc Cave. ~ Exit west 41702 EDesc A wide cavern. ~ End #41702 Name Cavern~ Desc You are in a huge cavern, which appears to be natural rather than created. The walls are very rough, with many protrusions that cast strange shadows from the torches placed here. There is a small hole in the ceiling through which smoke can escape, which is a good thing as there is a fire burning brightly in the center of the room. Scattered around on the floor is a lot of garbage, including scraps of old meat, clothing, and armor. There are exits to the west, northwest, north, northeast, east, and south. ~ RoomFlags indoors~ Sector cave~ ExtraDesc torch~ A fire burns brightly in the center of the room. You see some bones within it. There is a hole in the ceiling above to let out smoke. ~ ExtraDesc noise~ Voices and metal clanging. ~ ExtraDesc fire hole~ A small hole is in the ceiling above the fire. ~ Exit north 41704 EDesc Cave. ~ Exit east 41701 EKeywords A small cave.~ EDesc Cave. ~ Exit south 41706 EDesc Cave. ~ Exit west 41714 EDesc Cave. ~ Exit northeast 41703 EDesc Garbage Room. ~ Exit northwest 41716 EDesc Cave. ~ End #41703 Name Garbage Room~ Desc This room appears to be where the inhabitants throw all their garbage. It is more a pit than a room, and is full of all sorts of rotting and disgusting things. The only exit is southwest. ~ RoomFlags indoors~ Sector inside~ ExtraDesc garbage~ Rotting meat, bones, scraps of cloth and metal. ~ Exit southwest 41702 EKeywords A large cavern.~ EDesc Cavern. ~ End #41704 Name Cave~ Desc This short cave merely connects a small room to the north with a huge cavern to the south. The walls are rough, and it is illuminated by a torch firmly attached to the wall. ~ RoomFlags indoors~ Sector cave~ ExtraDesc torch~ An old torch is firmly attached to the wall. ~ Exit north 41705 EDesc Barracks. ~ Exit south 41702 EDesc Cavern. ~ End #41705 Name Barracks~ Desc This relatively small room appears to be the quarters of whatever creatures guard this place. The walls are carved from the rough stone, and the room is illuminated by a few torches. You see about a dozen rough pallets made from dirty straw and old rags, and there are a few odd weapon racks along the walls. The only exit is south. ~ RoomFlags indoors~ Sector inside~ ExtraDesc pallets rags straw~ Very dirty beds, made of old straw and rags. ~ ExtraDesc weapon racks~ Old wooden racks for hanging weapons. They are empty. ~ Exit south 41704 EKeywords A small cave.~ EDesc Cave. ~ End #41706 Name Cave~ Desc This short cave serves no purpose but to link the huge cavern to the north with a smaller room to the south. There is a torch on the wall. ~ RoomFlags indoors~ Sector cave~ ExtraDesc torch~ A torch is firmly attached to the wall. ~ Exit north 41702 EKeywords A large cavern is this way.~ EDesc Cavern. ~ Exit south 41707 EDesc Torture Room. ~ End #41707 Name Torture Room~ Desc This appears the be the room in which the denizens of this foul place torture the poor creatures that are unfortunate enough to fall into their clutches. You see various painful-looking torture devices around the room. There are several torches on the walls, and exits lead north and west. ~ RoomFlags indoors~ Sector inside~ ExtraDesc torture device~ A rack, and iron maiden, and various other devices. ~ ExtraDesc torch~ A torch attached to the wall. ~ Exit north 41706 EKeywords A cave leads north.~ EDesc Cave. ~ Exit west 41708 EDesc Cave. ~ End #41708 Name Cave~ Desc This small cave leads west into the darkness, or east into a larger room. There are doors to the north and south. ~ RoomFlags indoors~ Sector cave~ ExtraDesc door~ Rotting old doors. ~ Exit north 41710 EFlags door closed nolock~ EKeywords cell door~ EDesc Cell. ~ Exit east 41707 EDesc Torture Room. ~ Exit south 41713 EFlags door closed nolock~ EKeywords cell door~ EDesc Cell. ~ Exit west 41709 EKeywords A cave goes west into darkness.~ EDesc Cave. ~ End #41709 Name Cave~ Desc The small cave leads east into the darkness, but to the west runs into a dead end. There are doors on the north and south sides. ~ RoomFlags indoors~ Sector cave~ Exit north 41711 EFlags door closed nolock~ EKeywords cell door~ EDesc Cell. ~ Exit east 41708 EDesc Cave. ~ Exit south 41712 EFlags door closed nolock~ EKeywords cell door~ EDesc Cell. ~ End #41710 Name Cell~ Desc You are in a small cell carved from the stone. There is nothing here but some old bones. The exit is south. ~ RoomFlags indoors~ Sector inside~ ExtraDesc bones~ Old bones, of a human or something similar in build. ~ Exit south 41708 EFlags door closed nolock~ EKeywords cell door~ EDesc Cave. ~ End #41711 Name Cell~ Desc You are in a small cell carved from the stone. There is nothing here but some old bones. The exit is south. ~ RoomFlags indoors~ Sector inside~ ExtraDesc bones~ Old bones, of some poor human. ~ Exit south 41709 EFlags door closed nolock~ EKeywords cell door~ EDesc Cave. ~ End #41712 Name Cell~ Desc You are in a small cell carved from the stone. There is nothing here but some old bones. The exit is north. ~ RoomFlags indoors~ Sector inside~ ExtraDesc bones~ Old bones, from some poor creature. ~ Exit north 41709 EFlags door closed nolock~ EKeywords cell door~ EDesc Cave. ~ End #41713 Name Cell~ Desc You are in a small cell carved from the stone. There is nothing here but some old bones. The exit is north. ~ RoomFlags indoors~ Sector inside~ ExtraDesc bones~ Old bones, from some poor creature. ~ Exit north 41708 EFlags door closed nolock~ EKeywords cell door~ EDesc Cave. ~ End #41714 Name Cave~ Desc This short cave connects a huge cavern to the east with a smaller room to the west. There is a torch firmly attached to the wall. ~ RoomFlags indoors~ Sector cave~ ExtraDesc bones~ An old torch is attached firmly to the wall. ~ ExtraDesc torch~ .. ~ Exit east 41702 EDesc Cavern. ~ Exit west 41715 EDesc Training Room. ~ End #41715 Name Training Room~ Desc This appears to be a training room of some type. There are some practice dummies vaguely shaped like humans, with all the critical areas marked. Broken wooden swords and other worthless garbage litter the floor. ~ RoomFlags indoors~ Sector inside~ Exit east 41714 EDesc Cave. ~ End #41716 Name Cave~ Desc This narrow cave connects a large cavern to the southeast to a smaller room to the northwest. A torch is firmly attached to the wall. There is a door in the north wall. ~ RoomFlags indoors~ Sector cave~ Exit north 41720 EFlags door closed~ EKeywords door~ Exit southeast 41702 EDesc Cavern. ~ Exit northwest 41717 EDesc Antechamber. ~ End #41717 Name Antechamber~ Desc This small room is more nicely appointed, and has less garbage lying around than the caverns to the southeast. A few old tapestries cover the walls, and the fur of some creature covers the ground. Several torches provide illumination. You can exit to the southeast or northwest. ~ RoomFlags indoors~ Sector inside~ ExtraDesc tapestr~ Old cloth tapestries. They are a little rotten. ~ ExtraDesc torch~ Old torches line the walls. ~ ExtraDesc fur~ A carpet made form the hide of some huge hairy beast. ~ Exit southeast 41716 EDesc Cave. ~ Exit northwest 41718 EDesc Fine Quarters. ~ End #41718 Name Fine Quarters~ Desc This room is richly furnished in all ways. There are nice fur rugs covering the stone floor, and large tapestries cover the walls. A few chairs are placed around a wooden table, and a soft bed sits against the wall. There are curtains all along the northwest wall, and the only exit that you can see is southeast. ~ RoomFlags indoors~ Sector inside~ ExtraDesc torch~ Dark brown fur from some huge beast makes up these fine carpets. ~ ExtraDesc tapest~ Fine tapestries cover the walls. ~ ExtraDesc fur~ Dark brown fur from some huge beast makes up these fine carpets. ~ Exit southeast 41717 EDesc Antechamber. ~ Exit northwest 41719 EFlags door closed nolock~ EKeywords curtain~ EDesc Secret Room. ~ End #41719 Name Secret Room~ Desc This secret room apparently holds the wealth of the goblin leader. It is very plain, with no decorations or objects other than a few shelves. A curtain blocks the way southeast. ~ RoomFlags indoors~ Sector inside~ ExtraDesc shelf shelves~ Old wood shelves. ~ Exit southeast 41718 EFlags door closed nolock~ EKeywords curtain~ EDesc Fine Quarters. ~ End #41720 Name Small Quarters~ Desc These quarters are small, but somewhat finely furnished. There is some wooden furniture, including a bed and a few chairs, and a stone table. A few barbaric looking religious items are lying around. ~ RoomFlags indoors~ Sector inside~ ExtraDesc barbaric religious items~ Various items made from bone mostly. ~ ExtraDesc furniture wooden stone table chair bed~ Plain wooden and stone furniture. ~ Exit south 41716 EFlags door closed~ EKeywords door~ End #0 #SPECIALS M 41713 spec_cast_cleric S #RESETS2 M 0 41700 18 41701 2 E 0 41700 100 torso~ E 0 41716 -1 wielded~ M 0 41700 18 41701 2 E 0 41700 100 torso~ E 0 41712 -1 rwrist~ E 0 41716 -1 wielded~ M 0 41703 6 41702 2 E 0 41703 100 torso~ M 0 41703 6 41702 2 E 0 41703 100 torso~ M 0 41704 5 41702 2 E 0 41703 100 torso~ M 0 41704 5 41702 2 E 0 41703 100 torso~ M 0 41700 18 41702 1 E 0 41700 100 torso~ E 0 41701 100 wielded~ M 0 41701 2 41703 1 M 0 41700 18 41705 2 E 0 41700 100 torso~ E 0 41701 100 wielded~ M 0 41700 18 41705 2 E 0 41700 100 torso~ E 0 41701 100 wielded~ M 0 41702 2 41705 1 E 0 41700 100 torso~ E 0 41702 100 wielded~ M 0 41709 4 41705 1 E 0 41700 100 torso~ E 0 41706 100 torso~ M 0 41705 2 41707 1 E 0 41704 100 wielded~ E 0 41705 100 torso~ E 0 41719 -1 face~ M 0 41707 2 41711 1 E 0 41703 100 torso~ M 0 41708 2 41712 1 M 0 41706 2 41713 1 E 0 41703 100 torso~ M 0 41700 18 41715 1 E 0 41700 100 torso~ E 0 41701 100 wielded~ M 0 41709 4 41715 2 E 0 41700 100 torso~ E 0 41706 100 torso~ M 0 41709 4 41715 2 E 0 41700 100 torso~ E 0 41706 100 torso~ M 0 41710 2 41715 1 E 0 41707 100 wielded~ E 0 41700 100 torso~ M 0 41700 18 41717 2 E 0 41700 100 torso~ E 0 41701 100 wielded~ M 0 41700 18 41717 2 E 0 41700 100 torso~ E 0 41701 100 wielded~ E 0 41712 -1 rwrist~ M 0 41711 5 41718 2 E 0 41713 -1 neck1~ E 0 41700 100 torso~ E 0 41708 100 wielded~ M 0 41711 5 41718 2 E 0 41713 -1 neck1~ E 0 41700 100 torso~ E 0 41708 100 wielded~ M 0 41712 2 41718 1 E 0 41718 -1 lear~ E 0 41709 100 torso~ E 0 41710 100 wielded~ M 0 41703 6 41718 1 E 0 41703 100 torso~ O 0 41711 0 41719 M 0 41713 1 41720 1 E 0 41714 -1 wielded~ G 0 41715 -1 S #SHOPS #0 #MOBPROGS #41717 title prisoners are attacked~ code if mobhere 41714 or mobhere 41715 say Grunt kill! kill ex-prisoner endif ~ disabled false END #41716 title free mrem prisoner~ code mob mload 41715 mob echo $I struggles to stand up, smiling with his newly achieved freedom. mob oload 41717 mob oload 41703 mob silently give ring 41715 mob silently give old 41715 mob force 41715 mob silently wear old mob force 41715 say Please, take this as a sign of my gratitude. mob force '41715' give ring $n mob force '41715' follow $n mob purge prisoner ~ disabled false END #41715 title elf prisoner~ code mob mload 41714 mob echo $I struggles to stand up, smiling with his newly achieved freedom. mob oload 41703 mob silently give old 41714 mob force 41714 mob silently wear old mob force '41714' follow $n mob purge prisoner ~ disabled false END #0 #$