#HELPFILEDATA colourcode ` security 7 END #HELPENTRIES keyword WHAT-IS-THE-MEANING-OF-LIFE~ title What is the meaning of life?~ level 1 helpflags hide_keywords~ category undefined~ text To mud, to mud, that is the meaning of life. As defined by the Hitch Hikers Guide To The Galaxy 42 ~ END keyword WAR-CRY~ level 92 category undefined~ spell_name war cry~ text When in battle, a war cry will raise the spirits of your allies, and might turn the tides of battle if things are not going so well. When a war cry is shouted in battle, the deafening chant causes damage to the victim.`+ ~ END keyword DEAFENING-WAIL DEATH-WAIL~ level 92 category undefined~ text `=lSyntax: `=?cast 'deafening wail' <target>`+ `=? cast 'death wail' <target>`+ `+ These spells invokes a shreaking scream mimicing that of the spectre, aimed directly at an unlucky victim. This unnerving wail can cause tremendous damage, not to mention loss of hearing over a lengthy period of exposure. Although the name suggest death, and would imply more shreaking power, the death wail requires less concentration to cast, which means it's not as powerful in force, but can be invoked much quicker.`+ `+ `GREALMS: `=?`=_evocation `=_essence ~ END keyword NOTE-COPYTO~ level 92 category undefined~ text `=lSyntax: `=?<board> copyto <#> <newboard>`+ `+ Copyto allows you to transfer a message from one board to another board, i.e. note->inote, change->news, etc. `+ `+ Board is idea, note, etc, # if the number of the note, and newboard is where you want it copied to. ~ END keyword ALIGNMENT-CHANGE ALIGN-CHANGE~ level 1 helpflags mud_specific mud_should_customize~ category undefined~ see_also ALIGNMENT-CHANGE-POLICY~ text At some point in time, a character may want or need and alignment change. There can be several reasons for this. Something might happen in the characters life that changes his view of the world, the player might decide that he is having a hard time with his chosen alignment, or the imms and nobles might determine that a character is not playing by the rules of their chosen alignment. `+ `+ Although players may change alignment, it is not something that should be approached lightly, since there are serious consequences. When a character changes alignment, he does more than just change his attitudes. He is altering his perception of the world and his relationship to it. Much of what he learned previously was flavored by his alignment. When the philosophical foundations of his life change, the character discovers that he must relearn things he thought he knew. Because of these reasons, any alignment changes that occur will result in a small experience reduction. This experience loss is not to penalize the character or saying that the player has done something bad or not role-playing properly, but is the result of the characters changed perception of the world. The amount of experience lost will be determined by the immortals and is dependent on how drastic the alignment change is. There will be no exceptions to this rule. `+ `+ If you think that you want an alignment change, you will be informed of the amount of experience that will be lost before the change and will have the option of proceeding or not. If you decide not to change your alignment, you must continue to role-play your original alignment according to the guidelines found in the corresponding help files. `+ `+ If you want to request an alignment change for your character, you must: - Write the story behind it. That means the IC reasons behind the change. These reasons must be sent to the histories mailing list (help `=_email), and must have at least around `#`B200 words`^. If your character is changing, then he probably has a nice story behind that change. - Write a note the roleplay council `#`M(NOTE TO RP)`^, telling us you already sent the story to the histories e-mail. In your note, include your current alignment and the new alignment that you would like to have. An immortal will get back to you letting you know what the cost of the change will be. ~ END keyword ALIGNMENT-CHANGE-POLICY~ level 92 category undefined~ text These are the guidelines for alignment changes. If a character requests an alignment change and has a valid IC reason for doing so, there will be an xp deduction of 50xp per point of change. If the character does not have a valid reason or if the alignment change is deemed necessary by the imms/nobles because of the alignment being played improperly, there will be an xp deduction of 100xp per point. In the case that the character is not playing their alignment properly, they have the choice of attempting to correct the problem or taking the alignment change. If a reasonable amount of time passes and they still are not playing the alignment properly, a change will be necessary. For example, if a character has an alignment of +3/+3 and request it to be changed to +1/+2 due to a valid IC reason (something happened to their char, etc.) , they would receive a 150xp deduction for the alignment change. The xp reduction is the same regardless of level. A high level person has held their beliefs longer therefore the effect on them is far more severe. It is the `#`MROLEPLAYING`^ counsils responsibility to approve and initiate any alignment change and experience deduction. ~ END keyword THROW~ category undefined~ text `#`=lSyntax:`^ throw <object> <direction> THROW throws an object that is in your inventory in the specified direction. It will land in the next room. ~ END keyword GRAB~ category undefined~ see_also SUBDUE~ text `#`=lSyntax:`^ grab <object> <character> `#`=lSyntax:`^ grab <amount> gold|silver <character> GRAB takes an item from the target character. The character can be either a mob or player. The item may be in their inventory or equipped. You may grab from a character if they are subdued or sleeping. There is a greater chance of success if the character is subdued or sleeping because of a sleep spell. You are likely to wake up the character if they are in natural sleep. This command does not currently work if the target character is blind. If you are grabbing gold or silver, you must specify the amount that you wish to grab. ~ END keyword NAME-POLICY POLICY-NAME~ helpflags hide_keywords~ category undefined~ text Here are the things to keep in mind when naming your character: - Avoid playing as a character you already have on another game (including Dawn1.1). This is a new world and your character should have a new beginning. - Swear words in any language are not allowed. - Religious names of any Earthly religion are not allowed. - Be creative. Do not give your character the name of another character you like in a fantasy book. - Do not give your char a descriptive name such as CoolGuy, SexyJane, WeaponMaster or GreatFighter. - Do not put nouns, adjectives or adverbs. If a word has a meaning, keep it off your name. Examples: Slasher, TheShadow, RedDrac, Bloody. - Do not put titles in your name such as SirCrosash or LadyElbriana - If you want to play as a character whose name is unknown and who is known only through a nickname, name your character after the nickname. This will prevent people from ever knowing your true name the first time they see you. - Do not try to get around these rules by naming yourself incorrectly and just changing some letters, like Dchadow or Kreizie. - The immortal staff reserves the right to change your name if it is disrespectful, in bad role-playing form, or in violation of any of the above rules. ~ END keyword LONG-EXAMPLE~ category undefined~ see_also RP SHORT NAME DESCRIPTION-EDITOR~ text The following is an example of a good long description: You see a large male draconian, with pale colored scales cresting along his body. Each scale shimmers in dull reflection of the light, and collectively form a tough layer of protection. An intricate pattern formed by the scales appears to swirl as he moves, giving the impression of slithering rather than walking. The hard bone points on the wings of this draconian rise arrogantly above his broad shoulders. This, combined with sharp claws at the end of each sinewed arm, makes for a ghastly first appearance. A hard bone, about the length of a finger, extends from the center of his forehead. Slightly below it is another shorter bone, and below that a small lump. This triage of horns does little to detract from the look of pure hatred radiating from solid gray eyes that you can see when he is awake. A set of thin lips retract to show a row of razor sharp, beige colored teeth. ~ END keyword SHARP VORPAL~ level 1 category undefined~ see_also 'RUNIC BLADE'~ text The SHARP and VORPAL flags will increase the amount of damage that a weapon does. While attacking the SHARP and VORPAL flags will multiply the amount of damage that occurs at random intervals . SHARP will happen more frequently than VORPAL, but vorpal does more damage than sharp. ~ END keyword SAYTO~ level 1 category undefined~ see_also SAY~ text `#`=lSyntax: `^sayto <character> <message> `#`=lSyntax: `^say ><character> <message> This allows you to speak to an individual character (player or mob). The message will be seen by everyone in the current room, but it will appear as though you are addressing that person. ~ END keyword MUDSTATS~ level 1 category undefined~ text `#`=lSyntax: mudstats`^ This will display general information about Dawn of Time including the number of rooms/mobs/objects, server, and reboot information. ~ END keyword COUNCIL SUPPORT CODE LAW~ level 1 category olc:aedit~ text The immortal Councils exist to make the many tasks of immortals much easier by giving specific immortals control over different areas of responsibility. There are 6 immortal Councils. They are listed below along with their corresponding duties. `#`YBalance`^ The Balance Council is in charge of maintaining game balance and ensuring fairness for all players. Please contact Balance for issues such as an item being too powerful or not powerful enough. `BCode`^ The Code Council is in charge of adding new and exciting changes to the code as well as fixing any bugs that might exist. Please contact Code for issues such as suspecting a bug with a new command. `RLaw`^ The Law Council is in charge of enforcing the rules and laws. This includes keeping an eye out for player cheating and making sure pkills are valid. Please contact Law for issues such as reporting a player who is possibly cheating. `WMythos`^ The Mythos Council is in charge of Story & Background infomation, This includes adding new tales, fixing typos and problems found, `CRealm`^ The Realm Council is in charge of area development and management. This includes setting up and supervising builders using OLC. Please contact Realm for issues such as getting set up for building via OLC. `MRoleplaying`^ The Roleplaying Council is in charge of questing and roleplaying affairs. This includes developing plots and mob interaction with players. Please contact Roleplaying for issues such as requesting a notice to be posted on the town message board. `GSupport`^ The Support Council is in charge of assisting players. This includes overseeing letgains, descriptions, help files, newbie support, and clans. Please contact Support for issues such as reporting a help file that is missing or inaccurate. If you have an issue that needs to be brought to the immortal staff, please address it to the appropriate Council if one is fitting. If one doesn't stand out as being appropriate, either ask which should be used or address any/all immortals. If you wish to write a note to a particular Council, just include the Council name in the to line. As an example, '`bNote to Roleplaying`^' will send the note to any immortal that is on the Roleplaying Council. Type '`bWIZLIST`^' if you wish to see which immortals are on each Council. ~ END keyword ROLEPLAYING RP RPG RPS ROLEPLAYING-SCORE~ level 1 category undefined~ text `#`CRedirection help file.`^ `=lType:`^ help COUNCIL For help about the immortal Council of Roleplaying. `=lType:`^ help ROLE-PLAYING For information about roleplaying in Dawn of Time. `=lType:`^ help AUTO-XP For information about the roleplaying score and auto experience. ~ END keyword BALANCE~ level 1 category undefined~ text `#`CRedirection help file. `=lType:`^ help COUNCIL For help about the immortal Council of Balance. `=lType:`^ help BANK For information about banks and the balance parameter. ~ END keyword NETSEX NET-SEX SEX NETSEX-POLICY POLICY-NETSEX RAPE SEXUAL HARASSMENT~ level 1 category undefined~ see_also RULES~ text This Mud is a roleplaying MUD, but this does not include the roleplaying of NETSEX or of RAPING another with or without their concent. If you are interested in NETSEX or roleplaying out raping someone there are plenty of other resources on the internet at your disposal. This includes roleplaying having sex or raping a NPC. NETSEX means using graphic descriptions of parts and feelings to portray a sexual encounter. RAPE defined, well got get a dictionary... it is disappointing that a help file like this needs to exist. Roleplaying out a courtship is fine, but the roleplaying of a sexual encounter is not appropriate and is classified as NETSEX due to the gray line of what some people find offensive or graphic. Breaking this rule can result in deletion or worse. It has been asked what nature of sexual relationships are allowed, the answer to that is that it is not the goal of dawn to be politically correct when it comes to the issue of sexual rights. While we acknowledge that in real life that all people are different, this is a game that is available for the enjoyment of all, and therefore anything of a sexual nature that is controversial or would offend is not appropriate. Punishment for NETSEX and/or RAPE ranges from a warning to deletion and a permanant siteban - no warnings necessary either - so don't be surprised. Sexual Harassment on this Mud is not tolerated in any way either. It is not acceptable nor will it ever be. Sexual Harassment is: 1) Using sexual language to someone that doesn't wish to have you speaking to them, in that way. 2) Using any sexual emotes without permission to do so. (french, fondle, etc, this does not mean things like flirt or stare) 3) Stalking players with sexual undertones to the style as compared to shadowing someone to pkill them. Please people lets not do anything here to someone that we wouldn't do in Real Life. As far as i know Frenching and Fondling someone you don't know is not acceptable behavior in any world. Punishment for Harassment ranges from a warning to deletion & permanant siteban - no warnings necessary either. so don't be surprised. If you have been Sexually Harassed Please do the following: 1) Ask the person to stop. 2) Leave the room the person is in. They can't emote to you if you are not there. 3) Tell someone - or discuss it with an immortal, ask on ooc for one if you cant see any on the who list. Perhaps if your asking them to stop didn't stop it, someone else asking will let them know you are serious. 4) Tell an immortal what is going on, and *always* write a note to immortal so we know who is doing these things. If anyone has the need for clarification of any of these rules, write a note to the admin... A common saying applies to all the rules on dawn, and that is to read "spirit of the law" not the "letter of the law". If it might offend then it is most likely not appropriate. ~ END keyword PUNISHMENT-TABLE~ level 98 category undefined~ text . Pkills ------ `#`c1st.`^ -500 moot `#`c2nd.`^ -5,000 moot `#`c3rd.`^ 1 week in 299 `#`c4th.`^ char deletion `#`c5th.`^ month ban (this would be with another char, of course) `#`c6th.`^ permban Multilogging ------------ `#`c1st.`^ chat in 299 (shared stuff removed, if the case) `#`c2nd.`^ -500 moot `#`c3rd.`^ both chars stay one week in 299 `#`c4th.`^ deletion of lower level char involved `#`c5th.`^ deletion of higher level char involved `#`c6th.`^ month ban `#`c7th.`^ permban Nochannels ---------- `#`c1st.`^ nochan for 1 or 2 days `#`c2nd.`^ nochan for 1 week `#`c3rd.`^ nochan for 2 weeks `#`c4th.`^ nochan for 1 month `#`c5th.`^ permnochan ~ END keyword OOC-POLICY~ level 1 category undefined~ text OOC channel etiquette on dawn`+ `+ Please observe the following DO NOT's for use on the OOC channel:`+ `+ `Y*`=? Broadcast the level/stats etc of your character`+ `+ `Y*`=? Swear in any language`+ `+ `Y*`=? Ask for immortals, write them a note`+ `+ `Y*`=? Argue in a heated fashion or call other players names`+ `+ `Y*`=? Flood/spam or use full CAPS text, it is considered yelling`+ `+ `Y*`=? Give away the anything 'in character' including location of your character, asking where a certain area is or if someone could wake your character up`+ `+ `Y*`=? Complain about the topic, if you do not wish to hear the current topic on the channel turn the channel off by typing `cOOC`=?`+ ~ END keyword QUOTE-OF-THE-YEAR QUOTE~ level 98 category undefined~ text . And you can tell that to the priest! -Herald Does Unix use C? -Alexei If I have to, I'll walk down to hell, and pull your ass out. -Mnnalis Genjuro "you no see me, i in neenja mode" - Best Short of the Year - Szordrin Boy are my lips going to be chapped in the morning. -Pwint GREAT who in the WORLD stole my hole?.... muttermutter -Polgara on OOC I am only rude to those who deserve it -Lysdexia (who else?) My "little" kit is attacking my pringles - Ylerin Grrr, now he is attacking my milkshake - Ylerin I thought I compiled, but I uploaded. - Rhuarc Kerenos[ to quote: Ellyllon - Dainty fairies who wear fine diaphinous garments, the Ellyllon dance in the forest by day among the velvet mosses and toadstools that grow between tree roots. :) Tibault[ Sounds a bit like imi <Lahna OOC>: 'FreeBSD, and even RedHat are better then linux' ~ END EOF~ #$