#DAWNAREADATA Version 11 FromMUD Dawn 1.69r Development Site~ *parent_codebase 1.69r-ReleaseCandiate1 Name Mekali City~ ShortName Mekali City~ Builders None~ Credits Reave Siobhan Zophiel~ build_restricts 'all' Siobhan Reave Minyae Zophiel ~ build_restricts 'rooms' Farheen ~ VNUMs 3000 3299 LComment [ ALL ] AFlags use_buildrestricts~ Security 9 Colour G~ colourcode ` MapScale 5 MapLevel 1 Vnum_offset 0 Continent valarin~ *LastSaved Sat Jan 31 23:48:10 2004~ End #MOBILES #3000 Name laborer~ ShortD a laborer~ LongD A laborer is here, trying to get his work done.~ Desc This human is very large and muscular. He is dressed in workman's clothes and has some tools hanging on his belt. He is busy at the moment trying to get his work done as quickly as possible. ~ Race human~ Align 1 2 Level 5 Hitroll 0 HitDice 2d5+1 ManaDice 2d5+120 DamDice 1d6+1 DamType pound AC 50 50 50 50 Wealth 50 Act npc no_tame stay_area~ Off assist_vnum~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex male~ Material unknown END #3001 Name mekali guard militia mekaliguard~ ShortD a guard~ LongD A guard is here, keeping an eye out for trouble.~ Desc This tall human guard is patrolling the city, looking for trouble. He seems to be well equipped and handles his weapons with confidence. ~ Race human~ Align 3 2 Level 60 Hitroll 1 HitDice 6d9+320 ManaDice 5d6+215 DamDice 8d6+27 DamType slash AC -300 -300 -300 -300 Wealth 300 Act npc no_tame stay_area warrior~ AffBy detect_invis detect_hidden~ Off bash dodge parry assist_vnum~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size large~ Sex male~ Material unknown MProg DEATH 3001 50~ END #3002 Name healer old man~ ShortD an old white-robed man~ LongD An old white-robed man sits here, peering intently at you.~ Desc This old human has a long white beard and hair, and is clothed in a white robe. He is sitting here on a stone block. Perhaps he might give you a hand if you asked? <type heal>. ~ Race human~ Align 2 3 XPMod 120 Level 60 Hitroll 2 HitDice 5d20+500 ManaDice 5d10+999 DamDice 8d20+50 DamType punch AC -750 -750 -750 -750 Wealth 400 Act npc dont_wander no_tame stay_area cleric nopurge healer~ AffBy detect_evil detect_invis detect_magic detect_hidden detect_good~ Off disarm dodge parry~ Imm summon charm~ Res magic weapon~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP sitting~ DefPos sitting~ Size medium~ Sex male~ Material unknown MProg GRALL 3069 100~ END #3003 Name guild amster ranger~ ShortD a cloaked ranger~ LongD A cloaked ranger stands here, instructing pupils on the finer points of woodlore.~ Desc This tall thin human has black hair and a deep penetrating stare. He is here to instruct young rangers on woodlore and other ranger skills. ~ Race human~ Align 1 2 XPMod 120 Level 100 Hitroll 1 HitDice 5d10+999 ManaDice 5d10+999 DamDice 8d6+100 DamType slash AC -500 -500 -500 -500 Wealth 1000 Act npc dont_wander no_tame stay_area train practice nopurge gain~ AffBy detect_hidden~ Off disarm dodge parry~ Res magic weapon~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size large~ Sex male~ Material unknown END #3004 Name white robed priest master guild~ ShortD a priest~ LongD A white robed priest is here, studying a religious tome.~ Desc This male human looks very old and wise. He is dressed in long white robes, and is looking over a religious tome while periodically saying something to the other passing priests. ~ Race human~ Align 3 3 XPMod 120 Level 100 Hitroll 1 HitDice 5d10+999 ManaDice 5d10+999 DamDice 8d6+100 DamType pound AC -300 -300 -300 -300 Wealth 1000 Act npc dont_wander no_tame stay_area train practice cleric gain~ AffBy detect_evil detect_invis detect_magic detect_hidden detect_good~ Off dodge parry assist_align~ Imm holy~ Res magic weapon~ Vuln charm mental~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP sitting~ DefPos standing~ Size medium~ Sex male~ Material unknown END #3005 Name dwarf warrior fighter guild master~ ShortD a lightly armored dwarf~ LongD A lightly armored dwarf is here, sparring with the other fighters.~ Desc Here is one of the few non-humans you have seen in the town. This dwarf is middle-aged, as dwarves go, and is wearing light armor only. He seems to be the instructor here, as the other fighters are listening closely and following his example. ~ Race dwarf~ Align 2 0 Level 100 Hitroll 1 HitDice 5d10+999 ManaDice 5d10+999 DamDice 8d6+100 DamType slash AC -300 -300 -300 -300 Wealth 1000 Act npc dont_wander no_tame stay_area train practice warrior gain~ AffBy infrared~ Off bash disarm dodge parry~ Res magic weapon poison disease~ Vuln drowning~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex male~ Material unknown END #3006 Name mage wizard guild master red~ ShortD a red robed mage~ LongD A red-robed mage is here, waving around a magical tome as he yells at the students.~ Desc This old human is clad in red robes, and looks very wise. He is busy instructing the young magic students on the proper way to cast a number of spells. And not only does he teach, but it also looks like he has a few things for sale. ~ Race human~ Align 1 0 XPMod 111 Level 100 Hitroll 1 HitDice 9d10+999 ManaDice 5d10+999 DamDice 8d6+100 DamType pierce AC -500 -500 -500 -500 Wealth 1000 Act npc dont_wander no_tame stay_area train practice mage gain changer~ AffBy detect_evil detect_invis detect_magic detect_hidden detect_good~ Off dodge parry~ Res magic weapon~ Vuln charm magic mental~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex male~ Material unknown END #3007 Name thief assasin cloaked figure~ ShortD a cloaked figure~ LongD A cloaked figure slips from the shadows as you enter.~ Desc You can't make out much about this person except that they are tall, thin, and wearing a black cloak. A flash of metal from within that cloak should make you think twice about messing with him, though. ~ Race human~ Align 0 -3 XPMod 110 Level 100 Hitroll 1 HitDice 5d10+999 ManaDice 5d10+999 DamDice 8d6+100 DamType pierce AC -500 -500 -500 -500 Wealth 1000 Act npc dont_wander no_tame stay_area train practice thief nopurge gain~ AffBy detect_invis detect_hidden~ Off disarm dodge dirt_kick parry~ Res magic weapon~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex male~ Material unknown END #3008 Name large well-armed guard mekali captain mekalicaptain~ ShortD the guard captain~ LongD An especially large and well-armed guard is here.~ Desc This human guard is larger and better equipped than the others. From the insignias on his armor, it looks like he is the captain. ~ Race human~ Align 2 2 XPMod 110 Level 78 Hitroll 3 HitDice 8d12+405 ManaDice 5d9+350 DamDice 9d10+42 DamType slash AC -510 -510 -510 -460 Wealth 460 Act npc no_tame stay_area warrior~ Off bash disarm dodge parry~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size large~ Sex male~ Material unknown END #3009 Name suspicious looking cloaked figure thief~ ShortD a suspicious looking cloaked figure~ LongD A suspicious looking cloaked figure is here.~ Desc ~ Race human~ Align -1 -3 Level 15 Hitroll 0 HitDice 4d5+90 ManaDice 4d5+200 DamDice 4d4+5 DamType pierce AC -50 -50 -50 -50 Wealth 150 Act npc no_tame stay_area wimpy thief~ AffBy sneak hide~ Off dodge parry~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex male~ Material unknown END #3010 Name citizen~ ShortD a citizen~ LongD A citizen is here, looking about stressfully.~ Desc This citizen has a big smile on their face, and seems very happy to be part of this nice new settlement. They are, however, having a difficult time avoiding all the workers who are still about. ~ Race human~ Align 1 2 Level 4 Hitroll 0 HitDice 2d4+1 ManaDice 2d4+115 DamDice 1d5+1 DamType punch AC 60 60 60 60 Wealth 40 Act npc no_tame stay_area wimpy~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex random~ Material unknown MProg DEATH 3036 100~ MProg GREET 3035 90~ END #3011 Name chestnut-brown furred alaghi shopkeeper~ ShortD a chestnut-brown furred alaghi~ LongD A chestnut-brown furred alaghi polishes a piece of armor behind the counter.~ Desc The shopkeeper is a big middle-aged human. He is standing behind the counter, polishing a piece of armour. Perhaps if you typed <list> he might tell you what was for sale. Other things he understands include <buy>, <value>, and <sell>. ~ Race alaghi~ Align 0 0 Level 100 Hitroll 0 HitDice 5d10+999 ManaDice 5d10+999 DamDice 8d6+100 DamType punch AC -500 -500 -500 -500 Wealth 1000 Act npc dont_wander no_tame stay_area warrior nopurge changer~ Off dodge parry~ Res magic weapon cold~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size large~ Sex male~ Material unknown END #3012 Name distinguished man golden-blond hair shopkeeper~ ShortD a distinguished man~ LongD A distinguished man with golden-blond hair, runs a whetstone along a blade.~ Desc This distinguished looking man, in his mid-thirties, has an ernest look upon his face. His golden-blond hair hangs over his forehead as he runs a whetstone along a blade. ~ Race human~ Align 1 2 Level 100 Hitroll 1 HitDice 5d10+999 ManaDice 5d10+400 DamDice 8d6+100 DamType slash AC -500 -500 -500 -500 Wealth 1000 Act npc dont_wander no_tame stay_area warrior nopurge changer~ Res magic weapon~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size large~ Sex male~ Material unknown END #3013 Name bartender shopkeeper~ ShortD the bartender~ LongD A bartender is behind the bar, serving drinks.~ Desc This young human is behind the bar, serving drinks. He is very dextrous and handles the bottles quite well. He is also quite large, and looks like he could handle himself in a brawl. ~ Race human~ Align 0 1 Level 100 Hitroll 1 HitDice 5d10+999 ManaDice 5d10+999 DamDice 8d6+100 DamType punch AC -500 -500 -500 -500 Wealth 1000 Act npc dont_wander no_tame stay_area nopurge changer~ Off dodge parry~ Res magic weapon~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size large~ Sex male~ Material unknown MProg GREET 3016 100~ END #3014 Name slender mrem smokey-grey fur~ ShortD a slender mrem with smokey-grey fur~ LongD A slender mrem with smokey-grey fur brews a potion behind the counter.~ Desc This thin human has a mustache and black hair. He has apparently an expert The slender mremish man with smokey-grey fur carefully concocts a brew at the back of the shop. Judging from the number of potions and elixirs on the shelves, he seems to be an expert at his work. ~ Race mrem~ Align 1 1 Level 100 Hitroll 1 HitDice 5d10+999 ManaDice 5d10+999 DamDice 8d6+100 DamType punch AC -500 -500 -500 -500 Wealth 1000 Act npc dont_wander no_tame stay_area nopurge changer~ AffBy detect_invis flying dark_vision~ Res magic weapon pierce~ Vuln bash sound~ Form edible sentient biped mammal bird~ Part head arms legs heart brains guts hands feet fingers ear eye wings tail claws fangs~ StartP standing~ DefPos standing~ Size medium~ Sex male~ Material unknown END #3015 Name half-elven jeweler shopkeeper~ ShortD a half-elven jeweler~ LongD A half-elven jeweler is behind the counter, closely examining a gemstone.~ Desc The jeweler is dressed in fine crimson robes, and is wearing plenty of jewelry himself. There is a jeweler's glass hanging on a chain from his neck, which he is currently holding up to his eye to examing a gemstone. ~ Race half-elf~ Align 3 0 Level 100 Hitroll 1 HitDice 5d10+999 ManaDice 5d10+999 DamDice 8d6+100 DamType punch AC -500 -500 -500 -500 Wealth 1000 Act npc dont_wander no_tame stay_area nopurge changer~ AffBy infrared~ Res charm magic weapon poison~ Vuln iron~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex male~ Material unknown END #3016 Name sailor seller~ ShortD the sailor~ LongD A sailor stands along the water here, trying to sell the boats.~ Desc What this sailor is doing so far inland you don't know. He is dressed in the typical sailor's outfit, and is currently trying to sell the boats that are bobbing just offshore here. You can see what is available by typing <list>. ~ Race human~ Align -1 1 Level 111 Hitroll 6 HitDice 5d10+999 ManaDice 5d10+999 DamDice 10d20+150 DamType slash AC -750 -750 -750 -750 Wealth 1000 Act npc dont_wander no_tame stay_area nopurge changer~ Res magic weapon~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size large~ Sex male~ Material unknown END #3017 Name storyteller old man~ ShortD the storyteller~ LongD An old man sits here, telling stories to children.~ Desc This old man is wearing tattered old clothes, but doesn't seem to mind. He is sitting on the low wall here, telling stories to any children and even adults who will stop to listen. He also has a loaf of bread, which he is slowly feeding to the birds. Maybe if you asked him for a story he would have some interesting things to say. ~ Race human~ Align 2 3 Level 4 Hitroll 0 HitDice 2d4+1 ManaDice 2d4+115 DamDice 1d5+1 DamType scratch AC 60 60 60 60 Wealth 40 Act npc dont_wander no_tame stay_area~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP sitting~ DefPos sitting~ Size medium~ Sex male~ Material unknown MProg SPEECH 3004 ronar~ MProg DEATH 3037 100~ MProg SPEECH 3009 password~ MProg SPEECH 3008 thank~ MProg SPEECH 3007 copy~ MProg SPEECH 3006 treasure~ MProg SPEECH 3005 grave~ MProg SPEECH 3004 secret~ MProg SPEECH 3003 yes~ MProg SPEECH 3012 talismans~ MProg SPEECH 3002 story~ MProg SPEECH 3012 talisman~ MProg SPEECH 3012 talismans~ MProg SPEECH 3027 shadow~ MProg SPEECH 3027 cloak~ END #3018 Name child~ ShortD a child~ LongD A young child is here, looking bored.~ Desc A young human child is here, trying to play with the birds. Not having any luck catching one, though. ~ Race human~ Align 0 0 XPMod 10 Level 2 Hitroll 0 HitDice 1d4+2 ManaDice 1d4+105 DamDice 1d5+0 DamType punch AC 80 80 80 80 Wealth 20 Act npc dont_wander no_tame stay_area~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size small~ Sex random~ Material unknown MProg DEATH 3037 100~ END #3019 Name dog mangy~ ShortD a mangy dog~ LongD A mangy dog is here, sniffing around for something to eat.~ Desc This mangy dog is full of fleas, and doesn't look particularly well-fed. It is sniffing everything it comes across, hoping to find some food. ~ Race dog~ Align 0 0 Level 2 Hitroll 0 HitDice 1d4+2 ManaDice 1d4+105 DamDice 1d5+0 DamType bite AC 80 80 80 80 Wealth 0 Act npc stay_area outdoors~ Off fast~ Form edible animal mountable mammal~ Part head legs heart brains guts feet ear eye claws fangs~ StartP standing~ DefPos standing~ Size small~ Sex random~ Material unknown END #3020 Name alley cat~ ShortD an alley cat~ LongD An alley cat is here.~ Desc This cat is grey and black striped, and fairly small. It is just lying around mostly, hoping someone will stop to pet it maybe. ~ Race cat~ Align 0 0 Level 1 Hitroll 0 HitDice 1d4+1 ManaDice 1d4+100 DamDice 1d4+0 DamType scratch AC 90 90 90 90 Wealth 0 Act npc stay_area outdoors~ AffBy dark_vision~ Off dodge fast~ Form edible animal mountable mammal~ Part head legs heart brains guts feet ear eye tail claws fangs~ StartP sleeping~ DefPos sitting~ Size small~ Sex random~ Material unknown END #3021 Name tiny halfling fellow shopkeeper~ ShortD a tiny halfling fellow~ LongD A tiny halfling fellow packs flour into a sack as he sits at the counter.~ Desc The shopkeeper is an extremely fat human man. He sits on a stool behind the counter trying to squeeze every silver piece he can get out of his customers. ~ Race halfling~ Align 1 1 Level 100 Hitroll 1 HitDice 5d10+999 ManaDice 5d10+999 DamDice 8d6+100 DamType punch AC -500 -500 -500 -500 Wealth 1000 Act npc dont_wander no_tame stay_area nopurge changer~ AffBy infrared~ Res magic weapon poison disease~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex male~ Material unknown END #3022 Name clothier shopkeeper~ ShortD the shopkeeper~ LongD The shopkeeper is behind the counter, attaching tags to merchendise.~ Desc The shopkeeper is a thin, finely dressed human. He is currently busy tagging various pieces of his merchandise. ~ Race human~ Align 0 0 Level 100 Hitroll 0 HitDice 5d10+999 ManaDice 5d10+999 DamDice 8d6+100 DamType punch AC -500 -500 -500 -500 Wealth 1000 Act npc dont_wander stay_area warrior nopurge changer~ Off dodge parry~ Res magic weapon~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size large~ Sex male~ Material unknown END #3023 Name geriatric voadkyn man shopkeeper cartographer~ ShortD a geriatric voadkyn cartographer~ LongD A geriatric voadkyn man fumbles for his glasses, knocking several maps onto the floor.~ Desc The voadkyn man behind the counter here, really should have retired years ago, but he faithfully, and perhaps with determination, continues drawing maps of the local areas. ~ Race voadkyn~ Align 1 1 Level 100 Hitroll 1 HitDice 5d10+999 ManaDice 5d10+999 DamDice 8d6+100 DamType punch AC -500 -500 -500 -500 Wealth 1000 Act npc dont_wander no_tame stay_area nopurge changer~ AffBy infrared~ Res magic weapon~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye long_tongue tail scales~ StartP standing~ DefPos standing~ Size medium~ Sex male~ Material unknown END #3024 Name spellfilcher thief assasin cloaked figure~ ShortD a cloaked figure~ LongD A cloaked figure sits at a small table here.~ Desc You can't make out much about this person except that they are tall, thin, and wearing a black cloak. A flash of metal from within that cloak should make you think twice about messing with him, though. ~ Race human~ Align 0 -3 XPMod 110 Level 100 Hitroll 1 HitDice 5d10+999 ManaDice 5d10+999 DamDice 8d6+100 DamType pierce AC -500 -500 -500 -500 Wealth 1000 Act npc dont_wander no_tame stay_area train practice thief gain~ AffBy detect_invis detect_hidden~ Off disarm dodge dirt_kick parry~ Res magic weapon~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex male~ Material unknown END #3025 Name stablemaster~ ShortD the stablemaster~ LongD The stablemaster is here, tending to the horses.~ Desc The stablemaster is a male human, dressed in dirty but comfortable clothing. He is moving about tending to the horses. Perhaps you should speak to him if you are in need of a mount. ~ Race human~ Align 2 2 Level 100 Hitroll 4 HitDice 20d90+999 ManaDice 20d10+200 DamDice 20d20+200 DamType punch AC -150 -150 -150 -120 Wealth 100 Act npc dont_wander no_tame stay_area nopurge changer~ Off dodge fast kick parry~ Imm charm~ Res magic weapon~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex male~ Material flesh END #3026 Name small bay mare~ ShortD a small bay mare~ LongD A small bay mare stands here.~ Desc This relatively small horse looks well fed and healthy. It should make a good mount. ~ Race dog~ Align 0 0 Level 5 Hitroll 0 HitDice 2d5+1 ManaDice 1d4+2 DamDice 1d6+1 DamType none AC 0 0 0 0 Wealth 0 Act npc docile stay_area~ Off fast~ Form edible animal mountable mammal~ Part head legs heart brains guts feet ear eye claws fangs~ StartP standing~ DefPos standing~ Size large~ Sex female~ Material flesh END #3027 Name light brown quarterhorse~ ShortD a light brown quarterhorse~ LongD A light brown quarterhorse stands here.~ Desc This medium sized quarterhorse looks well fed and healthy. It should make a good mount. ~ Race dog~ Align 0 0 Level 10 Hitroll 0 HitDice 2d5+18 ManaDice 2d2+2 DamDice 2d4+2 DamType charge AC 0 0 0 0 Wealth 0 Act npc docile stay_area~ Off fast~ Form edible animal mountable mammal~ Part head legs heart brains guts feet ear eye claws fangs~ StartP standing~ DefPos standing~ Size large~ Sex random~ Material flesh END #3028 Name large white stallion~ ShortD a large white stallion~ LongD A large white stallion stands here.~ Desc This large white horse looks well fed and healthy. It should make a good mount. ~ Race dog~ Align 0 0 Level 15 Hitroll 0 HitDice 3d5+60 ManaDice 3d5+1 DamDice 2d6+3 DamType charge AC 0 0 0 0 Wealth 0 Act npc docile stay_area~ Off fast~ Form edible animal mountable mammal~ Part head legs heart brains guts feet ear eye claws fangs~ StartP standing~ DefPos standing~ Size huge~ Sex male~ Material unknown END #3029 Name cute little kitten~ ShortD a cute little kitten~ LongD A cute little kitten is here.~ Desc This cute little kitten looks quite delicate. It has grey fluffy fur. ~ Race cat~ Align 0 0 Level 1 Hitroll 0 HitDice 1d4+1 ManaDice 1d4+0 DamDice 1d4+0 DamType scratch AC 0 0 0 10 Wealth 0 Act npc stay_area~ AffBy dark_vision~ Off dodge fast~ Form edible animal mountable mammal~ Part head legs heart brains guts feet ear eye tail claws fangs~ StartP standing~ DefPos standing~ Size small~ Sex random~ Material flesh END #3030 Name pet store owner bobu~ ShortD the pet store owner~ LongD The pet store owner is here, taking care of his animals.~ Desc The pet store owner is a small wiry man, with black hair and a thin black goatee. He is hurrying about the store taking care of his many animals. Type <list> to see whats for sale today. ~ Race human~ Align 2 2 Level 100 Hitroll 5 HitDice 10d13+600 ManaDice 10d13+600 DamDice 10d15+200 DamType punch AC -150 -150 -150 -130 Wealth 200 Act npc dont_wander stay_area nopurge~ AffBy detect_invis detect_hidden~ Res magic weapon~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex male~ Material flesh END #3031 Name grey black cat~ ShortD a grey and black cat~ LongD A grey and black cat is here.~ Desc This short-haired feline has grey and black hair, and pale golden eyes. ~ Race cat~ Align 0 0 Level 2 Hitroll 0 HitDice 1d4+2 ManaDice 1d4+2 DamDice 1d5+0 DamType claw AC 0 0 0 0 Wealth 0 Act npc stay_area~ AffBy dark_vision~ Off dodge fast~ Form edible animal mountable mammal~ Part head legs heart brains guts feet ear eye tail claws fangs~ StartP standing~ DefPos standing~ Size small~ Sex random~ Material flesh END #3032 Name beagle~ ShortD a beagle~ LongD A beagle is here.~ Desc This small dog has short hair, and is mostly brown and white. Despite his size he looks like he could be quite ferocious in a fight. ~ Race dog~ Align 0 0 Level 3 Hitroll 0 HitDice 1d5+3 ManaDice 1d5+3 DamDice 1d6+0 DamType bite AC 0 0 0 0 Wealth 0 Act npc stay_area~ Off fast~ Form edible animal mountable mammal~ Part head legs heart brains guts feet ear eye claws fangs~ StartP standing~ DefPos standing~ Size small~ Sex male~ Material flesh END #3033 Name large grey wolf~ ShortD a large grey wolf~ LongD A large grey wolf is here.~ Desc This wolf looks pretty tame. It has thick grey fur and golden eyes. ~ Race dog~ Align 0 0 Level 6 Hitroll 0 HitDice 2d5+4 ManaDice 2d5+4 DamDice 1d7+1 DamType bite AC 0 0 0 0 Wealth 0 Act npc stay_area~ Off fast~ Form edible animal mountable mammal~ Part head legs heart brains guts feet ear eye claws fangs~ StartP standing~ DefPos standing~ Size medium~ Sex random~ Material flesh END #3034 Name jet-black raven~ ShortD a jet-black raven~ LongD A jet-black raven is here.~ Desc This bird has glossy jet-black feathers and a short black beak. ~ Race song bird~ Align 0 0 Level 2 Hitroll 0 HitDice 1d4+2 ManaDice 1d4+2 DamDice 1d5+0 DamType peck AC 0 0 0 0 Wealth 0 Act npc stay_area~ AffBy flying~ Off dodge fast~ Form edible animal mountable bird~ Part head legs heart brains guts feet eye wings~ StartP standing~ DefPos standing~ Size small~ Sex random~ Material flesh END #3035 Name brown white flecked falcon~ ShortD a brown and white flecked falcon~ LongD A brown and white flecked falcon is here.~ Desc This powerful looking bird has sharp claws and bright eyes. Its feathers are flecked with brown and white. ~ Race song bird~ Align 0 0 Level 3 Hitroll 0 HitDice 1d5+3 ManaDice 1d5+3 DamDice 1d6+0 DamType claw AC 0 0 0 0 Wealth 0 Act npc stay_area~ AffBy flying~ Off dodge fast~ Form edible animal mountable bird~ Part head legs heart brains guts feet eye wings~ StartP standing~ DefPos standing~ Size small~ Sex random~ Material flesh END #3036 Name fierce hawk~ ShortD a fierce hawk~ LongD A fierce hawk is here.~ Desc This hawk has feathers of various shades of brown. It has a sharp beak and claws. ~ Race song bird~ Align 0 0 Level 4 Hitroll 0 HitDice 2d4+1 ManaDice 2d4+1 DamDice 1d5+1 DamType claw AC 0 0 0 0 Wealth 0 Act npc stay_area~ AffBy flying~ Off dodge fast~ Form edible animal mountable bird~ Part head legs heart brains guts feet eye wings~ StartP standing~ DefPos standing~ Size medium~ Sex random~ Material flesh END #3037 Name majestic eagle~ ShortD a majestic eagle~ LongD A majestic eagle is here.~ Desc This majestic bird looks very powerful, as birds go. It has a sharp beak and talons. ~ Race song bird~ Align 0 0 Level 5 Hitroll 0 HitDice 2d5+1 ManaDice 1d5+1 DamDice 1d6+1 DamType claw AC 0 0 0 0 Wealth 0 Act npc stay_area~ AffBy flying~ Off dodge fast~ Form edible animal mountable bird~ Part head legs heart brains guts feet eye wings~ StartP standing~ DefPos standing~ Size medium~ Sex male~ Material flesh END #3038 Name baby roc~ ShortD a baby roc~ LongD A baby roc is here.~ Desc This bird is already huge, and is just a baby! It is mostly brown and black in color. ~ Race song bird~ Align 0 0 Level 7 Hitroll 0 HitDice 2d5+5 ManaDice 2d5+5 DamDice 1d8+1 DamType claw AC 0 0 0 0 Wealth 0 Act npc stay_area~ AffBy flying~ Off dodge fast~ Form edible animal mountable bird~ Part head legs heart brains guts feet eye wings~ StartP standing~ DefPos standing~ Size medium~ Sex random~ Material flesh END #3039 Name linx~ ShortD a linx~ LongD A linx is here.~ Desc This version of mountain lion is small but feisty. It has mottled grey fur and sharp claws. ~ Race cat~ Align 0 0 Level 7 Hitroll 0 HitDice 2d5+5 ManaDice 2d5+5 DamDice 1d8+1 DamType claw AC 0 0 0 0 Wealth 0 Act npc stay_area~ AffBy dark_vision~ Off dodge fast~ Form edible animal mountable mammal~ Part head legs heart brains guts feet ear eye tail claws fangs~ StartP standing~ DefPos standing~ Size medium~ Sex random~ Material flesh END #3040 Name mountain lion~ ShortD a mountain lion~ LongD A mountain lion is here.~ Desc This large mountain cat looks pretty tough, for a feline at least. It has a silky grey coat, and sharp claws. ~ Race cat~ Align 0 0 Level 8 Hitroll 0 HitDice 2d5+8 ManaDice 2d5+8 DamDice 1d7+2 DamType claw AC 0 0 0 0 Wealth 0 Act npc stay_area~ AffBy dark_vision~ Off dodge fast~ Form edible animal mountable mammal~ Part head legs heart brains guts feet ear eye tail claws fangs~ StartP standing~ DefPos standing~ Size medium~ Sex random~ Material flesh END #3041 Name striped tiger~ ShortD a striped tiger~ LongD A striped tiger is prowling here.~ Desc This tiger is very large and powerful. Its fur is orange and black striped. ~ Race cat~ Align 0 0 Level 10 Hitroll 0 HitDice 2d5+18 ManaDice 2d5+18 DamDice 2d4+2 DamType bite AC 0 0 0 0 Wealth 0 Act npc stay_area~ AffBy dark_vision~ Off dodge fast~ Form edible animal mountable mammal~ Part head legs heart brains guts feet ear eye tail claws fangs~ StartP standing~ DefPos standing~ Size large~ Sex random~ Material flesh END #3042 Name grey fox~ ShortD a grey fox~ LongD A grey fox is here.~ Desc A little grey-furred fox. A bit larger than a red fox. ~ Race dog~ Align 0 0 Level 3 Hitroll 0 HitDice 1d5+3 ManaDice 1d5+3 DamDice 1d6+0 DamType bite AC 0 0 0 0 Wealth 0 Act npc stay_area~ Off fast~ Form edible animal mountable mammal~ Part head legs heart brains guts feet ear eye claws fangs~ StartP standing~ DefPos standing~ Size small~ Sex random~ Material flesh END #3043 Name red fox~ ShortD a red fox~ LongD A red fox is here.~ Desc A little red-furred fox. A bit smaller than a grey fox. ~ Race dog~ Align 0 0 Level 2 Hitroll 0 HitDice 1d4+2 ManaDice 1d4+2 DamDice 1d5+0 DamType bite AC 0 0 0 0 Wealth 0 Act npc stay_area~ Off fast~ Form edible animal mountable mammal~ Part head legs heart brains guts feet ear eye claws fangs~ StartP standing~ DefPos standing~ Size small~ Sex random~ Material flesh END #3044 Name spirited badger~ ShortD a badger~ LongD A spirited little badger is here.~ Desc This badger is small but ferocious. It has short grey fur with some black here and there. ~ Race dog~ Align 0 0 Level 3 Hitroll 1 HitDice 1d5+3 ManaDice 1d5+3 DamDice 1d6+0 DamType chomp AC 0 0 0 0 Wealth 0 Act npc stay_area~ Off fast~ Form edible animal mountable mammal~ Part head legs heart brains guts feet ear eye claws fangs~ StartP standing~ DefPos standing~ Size small~ Sex random~ Material flesh END #3045 Name small black bear~ ShortD a small black bear~ LongD A small black bear is here.~ Desc This small bear is covered with scruffy black hair. It doesn't look very tough, and in fact has a playful look on its face. ~ Race bear~ Align 0 0 Level 8 Hitroll 0 HitDice 2d5+8 ManaDice 2d5+8 DamDice 1d7+2 DamType claw AC 0 0 0 0 Wealth 0 Act npc stay_area~ Off berserk disarm crush~ Res bash cold~ Form edible animal mountable mammal~ Part head arms legs heart brains guts feet ear eye claws fangs~ StartP standing~ DefPos standing~ Size large~ Sex random~ Material flesh END #3046 Name chimpanzee~ ShortD a chimpanzee~ LongD A chimpanzee is here.~ Desc This small monkey is covered with long brown hair. It has a strangely thoughful look on its face. ~ Race dog~ Align 0 0 Level 2 Hitroll 0 HitDice 1d4+2 ManaDice 1d4+2 DamDice 1d5+0 DamType chomp AC 0 0 0 0 Wealth 0 Act npc stay_area~ Off fast~ Form edible animal mammal~ Part head legs heart brains guts feet ear eye claws fangs~ StartP standing~ DefPos standing~ Size medium~ Sex random~ Material unknown END #3047 Name small ape~ ShortD a small ape~ LongD A small ape is here.~ Desc This creature is small as far as apes go, but large in relation to other primates. It is covered with thick black hair. ~ Race dog~ Align 0 0 Level 6 Hitroll 0 HitDice 2d5+4 ManaDice 2d5+4 DamDice 1d7+1 DamType beating AC 0 0 0 0 Wealth 0 Act npc stay_area~ Off fast~ Form edible animal mountable mammal~ Part head legs heart brains guts feet ear eye claws fangs~ StartP standing~ DefPos standing~ Size medium~ Sex male~ Material flesh END #3048 Name colorful faerie dragon~ ShortD a colorful faerie dragon~ LongD A colorful faerie dragon is here.~ Desc This tiny relative of the dragon family is basically a minature version. This one is multicolored, and is very pretty. ~ Race dragon~ Align 0 0 Level 9 Hitroll 0 HitDice 2d5+12 ManaDice 2d5+12 DamDice 1d8+2 DamType claw AC 0 0 0 0 Wealth 0 Act npc stay_area mage~ AffBy infrared flying~ Imm charm~ Res charm bash slash fire~ Vuln pierce cold~ Form edible sentient mountable reptile dragon~ Part head legs heart brains guts hands feet fingers ear eye wings tail claws fangs scales~ StartP standing~ DefPos standing~ Size small~ Sex random~ Material unknown END #3049 Name mekalielite elite guard~ ShortD an elite guard~ LongD An elite guard stands at rigid attention here.~ Desc This guard looks very powerful and well-trained. He is wearing the standard armours of the town, but does have a special insignia on his chest identifying him. ~ Race human~ Align 3 3 Level 70 Hitroll 2 HitDice 7d11+365 ManaDice 5d10+200 DamDice 8d8+35 DamType punch AC -410 -410 -410 -360 Wealth 200 Act npc dont_wander stay_area warrior~ AffBy detect_hidden~ Off bash berserk disarm dodge kick~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex male~ Material flesh END #3050 Name minor bureaucrat~ ShortD a minor bureaucrat~ LongD A minor bureaucrat is here, shuffling papers.~ Desc This middle aged man is dressed in fancy robes and seems to be a minor politician of some type. He is here shuffling papers and trying to look busy. ~ Race human~ Align 2 2 Level 4 Hitroll 0 HitDice 2d4+1 ManaDice 2d4+1 DamDice 1d5+1 DamType punch AC 0 0 0 0 Wealth 40 Act npc dont_wander stay_area~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex male~ Material flesh END #3051 Name cloaked figure~ ShortD a cloaked figure~ LongD A cloaked figure is lurking here.~ Desc This thin figure is cloaked in black. You can barely see the face underneath, but do manage to make out slanted eyes and pointy ears. ~ Race elf~ Align -1 -2 Level 26 Hitroll 0 HitDice 5d5+140 ManaDice 5d5+140 DamDice 4d6+8 DamType punch AC -90 -90 -90 -70 Wealth 0 Act npc dont_wander no_tame aggressive stay_area~ AffBy detect_invis detect_hidden infrared~ Off fast parry~ Res charm~ Vuln iron~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex male~ Material flesh END #3052 Name prison guard~ ShortD a prison guard~ LongD A prison guard sits here filling out paperwork.~ Desc This guard looks very powerful and well-trained. He is wearing the standard armours of the town, but does have a special insignia on his chest identifying him. ~ Race human~ Align 3 3 Level 66 Hitroll 2 HitDice 7d11+365 ManaDice 5d10+200 DamDice 8d8+35 DamType punch AC -410 -410 -410 -360 Wealth 200 Act npc dont_wander stay_area warrior~ AffBy detect_hidden~ Off bash berserk disarm dodge kick~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP sitting~ DefPos sitting~ Size medium~ Sex male~ Material flesh END #3053 Name old avian deep blue plummage shopkeeper~ ShortD an old avian with deep blue plummage~ LongD An old avian with deep blue plummage stands behind one of his display counters.~ Desc This elderly avian has a plummage of deep blue feathers, which have lost their sheen. He is wearing a fine robe, tied with an ornate antique buckle. ~ Race avian~ Align 3 0 Level 100 Hitroll 1 HitDice 5d10+999 ManaDice 5d10+999 DamDice 8d6+100 DamType punch AC -500 -500 -500 -500 Wealth 1000 Act npc dont_wander no_tame stay_area nopurge changer~ AffBy detect_invis flying~ Res magic weapon pierce~ Vuln bash~ Form edible sentient biped mammal bird~ Part head arms legs heart brains guts hands feet fingers ear eye wings~ StartP standing~ DefPos standing~ Size medium~ Sex male~ Material unknown END #3054 Name willowy half-elven man shopkeeper~ ShortD a willowy half-elven man~ LongD A willowy half-elven man patches a hole in a leather garment.~ Desc The half-elven man, patching a hole in a leather garment, is tall with a willowy build. His raven-black hair is cropped short, and his crystal-green eyes glimmer with tranquility, as he contentedly goes about his work. ~ Race half-elf~ Align 1 2 Level 100 Hitroll 1 HitDice 5d10+999 ManaDice 5d10+400 DamDice 8d6+100 DamType slash AC -500 -500 -500 -500 Wealth 1000 Act npc dont_wander no_tame stay_area warrior nopurge changer~ AffBy infrared~ Res charm magic weapon poison~ Vuln iron~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size large~ Sex male~ Material unknown END #3055 Name red robed old man~ ShortD a red robed old man~ LongD A red robed old man is here, muttering to himself as he sorts spell components.~ Desc This old human is clad in red robes, and looks very wise. He is busy instructing the young magic students on the proper way to cast a number of spells. And not only does he teach, but it also looks like he has a few things for sale. ~ Race human~ Align 1 0 XPMod 111 Level 100 Hitroll 1 HitDice 9d10+999 ManaDice 5d10+999 DamDice 8d6+100 DamType pierce AC -500 -500 -500 -500 Wealth 1000 Act npc dont_wander no_tame stay_area train practice mage nopurge gain~ AffBy detect_evil detect_invis detect_magic detect_hidden detect_good~ Off dodge parry~ Imm charm~ Res magic weapon~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex male~ Material unknown END #3056 Name auctioneer~ ShortD the auctioneer~ LongD The auctioneer stands here, looking over some goods.~ Desc The auctioneer is a middle aged human male, pretty well built and with black hair and eyes. (**NOTE** He doesn't work yet, please auction things yourself until we get him coded properly.) ~ Race human~ Align 1 2 Level 100 Hitroll 1 HitDice 5d10+999 ManaDice 5d10+400 DamDice 8d6+100 DamType slash AC -500 -500 -500 -500 Wealth 1000 Act npc dont_wander no_tame stay_area warrior nopurge changer~ Res magic weapon~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size large~ Sex male~ Material unknown END #3057 Name towel boy~ ShortD a towel boy~ LongD A towel boy is here, charging admission to the bath and handing out towels.~ Desc This young man is carryig a pile of white towels. He has been working around the bath and water glistens on his skin. To get in, you need to pay him. ~ Race human~ Align 1 2 Level 100 Hitroll 1 HitDice 5d10+999 ManaDice 5d10+400 DamDice 8d6+100 DamType slash AC -500 -500 -500 -500 Wealth 1000 Act npc dont_wander no_tame stay_area warrior nopurge~ AffBy detect_invis detect_hidden~ Res magic weapon~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size large~ Sex male~ Material unknown MProg GRALL 3057 100~ MProg BRIBE 3059 300~ MProg EXALL 3058 1~ MProg EXALL 3060 4~ END #3058 Name baker~ ShortD a halfling baker~ LongD A halfling baker spreads icing on some fresh pastries.~ Desc This halfling woman is middle-aged and rather plump. She is wearing a comfortable pink dress and hums to herself as she works. ~ Race halfling~ Align 1 2 Level 100 Hitroll 1 HitDice 5d10+999 ManaDice 5d10+400 DamDice 8d6+100 DamType slash AC -500 -500 -500 -500 Wealth 1000 Act npc dont_wander no_tame stay_area warrior nopurge noautosocial changer~ AffBy infrared~ Res magic weapon poison disease~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size large~ Sex female~ Material unknown END #3059 Name pretty flower girl~ ShortD a flower girl~ LongD A pretty girl is selling flowers here.~ Desc This pretty young human girl has blue eyes and long blond hair tied back with a short piece of leather. She is carrying a basket full of flowers. ~ Race human~ Align 2 2 Level 3 Hitroll 0 HitDice 1d5+3 ManaDice 1d6+0 DamDice 1d6+0 DamType punch AC 80 80 80 90 Wealth 20 Act npc dont_wander no_tame stay_area changer~ Off dodge~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex female~ Material unknown MProg DEATH 3037 100~ END #3060 Name innkeeper~ ShortD an innkeeper~ LongD The innkeeper is here, looking at some papers on the desk.~ Desc This female human looks to be about 50 years old. She has black hair which appears to be partially greying, and soft brown eyes. She seems preoccupied with the work in front of her on the desk. ~ Race human~ Align 2 2 Level 26 Hitroll 0 HitDice 4d5+115 ManaDice 4d5+115 DamDice 3d7+7 DamType punch AC -70 -70 -70 -40 Wealth 260 Act npc dont_wander no_tame stay_area~ Off assist_align~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex male~ Material unknown END #3061 Name bartender~ ShortD a bartender~ LongD The bartender is here, wiping out a glass with a towel.~ Desc This tall burly human stands behind the bar and serves drinks for the inn's guests. He is dressed finely, but looks like he could take care of any troublemakers. ~ Race human~ Align 2 2 Level 28 Hitroll 0 HitDice 5d5+130 ManaDice 5d5+130 DamDice 2d12+8 DamType punch AC -80 -90 -70 -60 Wealth 280 Act npc dont_wander no_tame stay_area warrior~ AffBy detect_hidden~ Off disarm parry~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex male~ Material unknown END #3062 Name waitress young girl~ ShortD a waitress~ LongD A young girl is going from table to table, taking orders.~ Desc This young human girl is moving table to table, pouring drinks and taking orders. She has long blond hair tied back, and is wearing an old patched dress. (Type 'list' to see today's menu) ~ Race human~ Align 1 2 Level 3 Hitroll 0 HitDice 1d5+3 ManaDice 1d5+3 DamDice 1d6+0 DamType scratch AC 70 70 70 90 Wealth 30 Act npc dont_wander scavenger no_tame stay_area wimpy~ Off dodge~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex female~ Material unknown END #3063 Name bartender~ ShortD a bartender~ LongD A dirty old bartender is here, watching you greedily.~ Desc This tall burly human stands behind the bar and serves drinks for the inn's patrons. He has on old clothes and is dirty, but looks pretty tough. ~ Race human~ Align 2 2 Level 28 Hitroll 0 HitDice 5d5+130 ManaDice 5d5+130 DamDice 2d12+8 DamType punch AC -80 -90 -70 -60 Wealth 280 Act npc dont_wander no_tame stay_area warrior~ AffBy detect_hidden~ Off disarm parry~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex male~ Material unknown END #3064 Name a drunken sailor~ ShortD a drunken sailor~ LongD A drunken sailor is here, being obnoxious.~ Desc This middle-aged male human looks and smells like he has been drinking for days. His clothing is old and worn, and has a few stains. His eyes are glassy, and it looks like he can barely stay on his stool. He is raving about a sea dragon he claims to have seen. ~ Race human~ Align -3 0 Level 14 Hitroll 0 HitDice 2d5+55 ManaDice 2d5+20 DamDice 1d12+3 DamType beating AC 0 0 -10 20 Wealth 140 Act npc dont_wander no_tame stay_area~ AffBy slow~ Off berserk~ Vuln mental sound~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP sitting~ DefPos standing~ Size medium~ Sex male~ Material unknown END #3065 Name huge bouncer~ ShortD a huge bouncer~ LongD A huge bouncer is standing by the door, cracking his knuckles.~ Desc This human is huge and muscular. He has quite a few scars, and a patch over one eye. Doesn't look like someone to screw with really, eh? ~ Race human~ Align 1 0 XPMod 115 Level 35 Hitroll 1 HitDice 5d6+215 ManaDice 4d5+90 DamDice 4d7+11 DamType slice AC -110 -110 -110 -90 Wealth 350 Act npc dont_wander no_tame stay_area warrior~ AffBy infrared berserk~ Off bash parry~ Res charm poison mental disease~ Vuln drowning~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size small~ Sex male~ Material unknown END #3066 Name winsome elven lady~ ShortD a winsome elven lady~ LongD A winsome elven lady polishes an apple till it gleams.~ Desc An attractive elven lass, perhaps in her late twenties, is selling fruit and vegetables hair. Her shiny golden hair is tied loosely with a rose-red ribbon, and her cheeks are flushed a bright pink. ~ Race human~ Align 1 2 Level 10 Hitroll 0 HitDice 2d5+18 ManaDice 1d5+5 DamDice 2d4+2 DamType slap AC 40 40 40 30 Wealth 100 Act npc dont_wander stay_area wimpy nopurge changer~ Imm summon charm~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex female~ Material unknown END #3067 Name sailor mate seasoned well dressed~ ShortD a well dressed sailor~ LongD A rather seasoned looking and well dressed sailor is here.~ Desc The sailor is the 1st mate of some ship which apparently carries passengers to other destinations. Perhaps if you told him your destination, he could provide you with a speedy journey, or at least direct you to a different ship. ~ Race human~ Align 0 0 Level 100 Hitroll 0 HitDice 5d10+999 ManaDice 5d10+999 DamDice 8d6+100 DamType punch AC -500 -500 -500 -500 Wealth 100 Act npc dont_wander no_tame stay_area warrior~ AffBy detect_invis detect_hidden~ Off dodge parry~ Res magic weapon~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size large~ Sex male~ Material unknown MProg BRIBE 3021 300~ MProg SPEECH 3022 ship~ MProg SPEECH 3022 passage~ MProg RANDOM 3020 6~ END #3068 Name plump black bearded human~ ShortD a plump black bearded male human~ LongD A plump black bearded human male is here.~ Desc This fairly large human male sits behind his desk, scribbling away with his quill and pen on some parchment. He smells with week old body odour and his beard looks like it actually has his left over dinner stuck in it. ~ Race human~ Align 0 0 XPMod 120 Level 100 Hitroll 1 HitDice 5d10+999 ManaDice 5d10+999 DamDice 8d6+100 DamType slash AC -500 -500 -500 -500 Wealth 1000 Act npc dont_wander no_tame stay_area~ AffBy detect_hidden~ Off disarm dodge parry~ Imm acid iron~ Res magic weapon~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size large~ Sex male~ Material unknown MProg DELAY 3014 100~ MProg SPEECH 3024 component~ MProg SPEECH 3023 mage list~ MProg SPEECH 3019 plant~ MProg SPEECH 3018 druid list~ MProg SPEECH 3026 shadow~ MProg SPEECH 3026 cloak~ MProg GIVE 3025 3148~ MProg GIVE 3013 3143~ END #3069 Name cheerful gnomish lady shopkeeper~ ShortD a cheerful gnomish lady~ LongD A cheerful gnomish lady sits behind the counter, sewing clothes for a doll.~ Desc The shopkeeper is a big middle-aged human male. He is standing behind the counter, playing with a small yo-yo. Perhaps if you typed <list> he might <value>, and <sell>. ~ Race gnome~ Align 0 0 Level 100 Hitroll 0 HitDice 5d10+999 ManaDice 5d10+999 DamDice 8d6+100 DamType punch AC -500 -500 -500 -500 Wealth 1000 Act npc dont_wander no_tame stay_area warrior nopurge changer~ AffBy infrared~ Off dodge parry~ Res magic weapon poison disease~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size large~ Sex female~ Material unknown END #3070 Name huge white stallion~ ShortD a huge pearl white stallion~ LongD A huge pearl white stallion stands here.~ Desc This large white horse looks well fed and healthy. It should make a good mount. ~ Race horse~ Align 0 0 Level 15 Hitroll 0 HitDice 3d5+60 ManaDice 3d5+1 DamDice 2d6+3 DamType charge AC 0 0 0 0 Wealth 0 Act npc docile stay_area~ Off fast kick~ Form edible animal mountable mammal~ Part head legs heart brains guts feet ear eye tail claws fangs~ StartP standing~ DefPos standing~ Size huge~ Sex male~ Material unknown END #3071 Name middle-aged man jalken~ ShortD a middle-aged man~ LongD A middle-aged man sits here, looking down at his hands.~ Desc This man is in his mid-forties. He has a long black beard and hair, and is clothed in a white robe. His big nose is placed over a large mouth. He seems to be always looking down, never raising his eyes. He has a kind face, though. Perhaps he might give you a hand if you asked? <type heal>. ~ Race human~ Align 2 3 XPMod 120 Level 60 Hitroll 2 HitDice 5d20+500 ManaDice 5d10+999 DamDice 8d20+50 DamType punch AC -750 -750 -750 -750 Wealth 400 Act npc dont_wander no_tame stay_area cleric nopurge healer~ AffBy detect_evil detect_invis detect_magic detect_hidden detect_good infrared dark_vision~ Off disarm dodge parry~ Imm summon charm~ Res magic weapon~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP sitting~ DefPos standing~ Size medium~ Sex male~ Material unknown END #3072 Name unseen_meals_on_wheels~ ShortD meals on Wheels~ LongD (no default description)~ Desc ~ Race human~ Align 0 0 Level 0 Hitroll 0 HitDice 0d0+1 ManaDice 0d0+1 DamDice 0d0+1 DamType none AC 0 0 0 0 Wealth 0 Act npc dont_wander stay_area unseen~ StartP standing~ DefPos standing~ Size medium~ Sex neutral~ Material unknown MProg RANDOM 3071 2~ MProg TICK 3072 25~ END #3073 Name mekali mage guildguard~ ShortD a podgy, grey robed man~ LongD A podgy, grey robed man stands here with weary glance.~ Desc This robed man redifines the word podgy. His robes, that may sway from another body, seem on the verge of ripping from their seems. He casts a weary eyed gaze around him. ~ Race human~ Align 3 1 XPMod 0 Level 100 Hitroll 0 HitDice 10d13+475 ManaDice 10d13+475 DamDice 10d11+46 DamType punch AC -710 -710 -710 -600 Wealth 0 Act npc dont_wander stay_area noautosocial~ AffBy detect_invis detect_hidden sanctuary~ Off area_attack dodge~ Imm summon charm sleep~ Res magic~ Vuln bash~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size large~ Sex male~ Material unknown MProg DEATH 3074 100~ MProg EXALL 3075 south~ END #3074 Name mekali mage guildguard~ ShortD a podgy, grey robed man~ LongD A podgy, grey robed man stands here with weary glance.~ Desc This robed man redefines the word podgy. His robes, that may sway from another body, seem on the verge of ripping from their seems. He casts a weary eyed gaze around him. ~ Race human~ Align 3 1 XPMod 0 Level 110 Hitroll 0 HitDice 10d15+600 ManaDice 10d13+475 DamDice 10d16+70 DamType punch AC -810 -810 -810 -700 Wealth 0 Act npc dont_wander stay_area noautosocial~ AffBy detect_invis detect_hidden sanctuary~ Off area_attack dodge~ Imm summon charm sleep~ Res magic~ Vuln bash~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size large~ Sex male~ Material unknown MProg DEATH 3074 100~ MProg EXALL 3075 south~ END #3075 Name mekali mage guildguard~ ShortD a podgy, grey robed man~ LongD A podgy, grey robed man stands here with weary glance.~ Desc This robed man redifines the word podgy. His robes, that may sway from another body, seem on the verge of ripping from their seems. He casts a weary eyed gaze around him. ~ Race human~ Align 3 1 XPMod 0 Level 120 Hitroll 0 HitDice 10d17+700 ManaDice 10d13+475 DamDice 10d17+75 DamType punch AC -900 -900 -900 -800 Wealth 0 Act npc dont_wander stay_area noautosocial~ AffBy detect_invis detect_hidden sanctuary~ Off area_attack dodge~ Imm summon charm sleep~ Res magic~ Vuln bash~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size large~ Sex male~ Material unknown MProg DEATH 3074 100~ MProg EXALL 3075 south~ END #3076 Name unseen_mage_guildguard_loader~ ShortD unseen_mage_guildguard_loader~ LongD Unseen_mage_guildguard_loader~ Desc ~ Race human~ Align 0 0 Level 100 Hitroll 0 HitDice 0d0+1 ManaDice 0d0+1 DamDice 0d0+1 DamType none AC 0 0 0 0 Wealth 0 Act npc dont_wander stay_area unseen~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex neutral~ Material unknown MProg REPOP 3073 100~ END #3077 Name mekali cleric guildguard emaciated white furred mrem~ ShortD an emaciated, white furred mrem~ LongD An emaciated, white furred mrem stands here in quiet contemplation.~ Desc The hood of this slight woman's robe is drawn over her head, casting most of her features into shadow. The folds of her robe do little to disguise her frailty. She stand with her hands folded before her. ~ Race mrem~ Align 3 1 XPMod 0 Level 100 Hitroll 0 HitDice 10d13+475 ManaDice 10d13+475 DamDice 10d11+46 DamType punch AC -710 -710 -710 -600 Wealth 0 Act npc dont_wander stay_area noautosocial~ AffBy detect_invis detect_hidden sanctuary dark_vision~ Off area_attack dodge~ Imm summon charm sleep~ Res magic~ Vuln bash sound~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye tail claws fangs~ StartP standing~ DefPos standing~ Size large~ Sex female~ Material unknown MProg EXALL 3078 west~ MProg DEATH 3077 100~ END #3078 Name mekali cleric guildguard emaciated white furred mrem~ ShortD an emaciated, white furred mrem~ LongD An emaciated, white furred mrem stands here in quiet contemplation.~ Desc The hood of this slight woman's robe is drawn over her head, casting most of her features into shadow. The folds of her robe do little to disguise her frailty. She stand with her hands folded before her. ~ Race mrem~ Align 3 1 XPMod 0 Level 110 Hitroll 0 HitDice 10d15+600 ManaDice 10d13+475 DamDice 10d16+70 DamType punch AC -810 -810 -810 -700 Wealth 0 Act npc dont_wander stay_area noautosocial~ AffBy detect_invis detect_hidden sanctuary dark_vision~ Off area_attack dodge~ Imm summon charm sleep~ Res magic~ Vuln bash sound~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye tail claws fangs~ StartP standing~ DefPos standing~ Size large~ Sex female~ Material unknown MProg DEATH 3077 100~ MProg EXALL 3078 west~ END #3079 Name mekali cleric guildguard emaciated white furred mrem~ ShortD an emaciated, white furred mrem~ LongD An emaciated, white furred mrem stands here in quiet contemplation.~ Desc The hood of this slight woman's robe is drawn over her head, casting most of her features into shadow. The folds of her robe do little to disguise her frailty. She stand with her hands folded before her. ~ Race human~ Align 3 1 XPMod 0 Level 120 Hitroll 0 HitDice 10d17+700 ManaDice 10d13+475 DamDice 10d17+75 DamType punch AC -900 -900 -900 -800 Wealth 0 Act npc dont_wander stay_area noautosocial~ AffBy detect_invis detect_hidden sanctuary~ Off area_attack dodge~ Imm summon charm sleep~ Res magic~ Vuln bash~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size large~ Sex male~ Material unknown MProg DEATH 3077 100~ MProg EXALL 3078 west~ END #3080 Name unseen_cleric_guildguard_loader~ ShortD unseen_cleric_guildguard_loader~ LongD Unseen_cleric_guildguard_loader~ Desc ~ Race human~ Align 0 0 Level 100 Hitroll 0 HitDice 0d0+1 ManaDice 0d0+1 DamDice 0d0+1 DamType none AC 0 0 0 0 Wealth 0 Act npc dont_wander stay_area unseen~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex neutral~ Material unknown MProg REPOP 3076 100~ END #3081 Name thief assasin cloaked figure~ ShortD a cloaked figure~ LongD A cloaked figure slips from the shadows as you enter.~ Desc You can't make out much about this person except that they are tall, thin, and wearing a black cloak. A flash of metal from within that cloak should make you think twice about messing with him, though. ~ Race human~ Align 0 -3 XPMod 110 Level 100 Hitroll 1 HitDice 5d10+999 ManaDice 5d10+999 DamDice 8d6+100 DamType pierce AC -500 -500 -500 -500 Wealth 1000 Act npc dont_wander no_tame stay_area train practice thief gain~ AffBy detect_invis detect_hidden~ Off disarm dodge dirt_kick parry~ Res magic weapon~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex male~ Material unknown END #3082 Name mekali thief guildguard lanky elf~ ShortD a tall, lanky elf~ LongD A tall, lanky elf leans against a wall.~ Desc Dressed in a long, loose cloak that reaches down to the ground, this tall elf leans against the wall, looking around inconspicuously from behind his pulled-down hood. ~ Race elf~ Align 3 1 XPMod 0 Level 100 Hitroll 0 HitDice 10d13+475 ManaDice 10d13+475 DamDice 10d11+46 DamType punch AC -710 -710 -710 -600 Wealth 0 Act npc dont_wander stay_area noautosocial~ AffBy detect_invis detect_hidden sanctuary infrared haste dark_vision~ Off area_attack disarm dodge fast kick dirt_kick parry~ Imm summon charm sleep~ Vuln mental iron~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye tail claws fangs~ StartP standing~ DefPos standing~ Size large~ Sex female~ Material unknown MProg DEATH 3080 100~ MProg EXALL 3081 east~ END #3083 Name mekali thief guildguard lanky elf~ ShortD a tall, lanky elf~ LongD A tall, lanky elf leans against a wall.~ Desc Dressed in a long, loose cloak that reaches down to the ground, this tall elf leans against the wall, looking around inconspicuously from behind his pulled-down hood. ~ Race elf~ Align 3 1 XPMod 0 Level 110 Hitroll 0 HitDice 10d15+600 ManaDice 10d13+475 DamDice 10d16+70 DamType punch AC -810 -810 -810 -700 Wealth 0 Act npc dont_wander stay_area noautosocial~ AffBy detect_invis detect_hidden sanctuary infrared haste dark_vision~ Off area_attack disarm dodge fast kick dirt_kick parry~ Imm summon charm sleep~ Vuln mental iron~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye tail claws fangs~ StartP standing~ DefPos standing~ Size large~ Sex female~ Material unknown MProg EXALL 3081 east~ MProg DEATH 3080 100~ END #3084 Name mekali thief guildguard lanky elf~ ShortD a tall, lanky elf~ LongD A tall, lanky elf leans against a wall.~ Desc Dressed in a long, loose cloak that reaches down to the ground, this tall elf leans against the wall, looking around inconspicuously from behind his pulled-down hood. ~ Race elf~ Align 3 1 XPMod 0 Level 120 Hitroll 0 HitDice 10d17+700 ManaDice 10d13+475 DamDice 10d17+75 DamType punch AC -900 -900 -900 -800 Wealth 0 Act npc dont_wander stay_area noautosocial~ AffBy detect_invis detect_hidden sanctuary infrared haste~ Off area_attack disarm dodge fast dirt_kick parry~ Imm summon charm sleep~ Vuln iron~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size large~ Sex male~ Material unknown MProg DEATH 3080 100~ MProg EXALL 3081 south~ END #3085 Name unseen_thief_guildguard_loader~ ShortD unseen_thief_guildguard_loader~ LongD Unseen_thief_guildguard_loader~ Desc ~ Race human~ Align 0 0 Level 100 Hitroll 0 HitDice 0d0+1 ManaDice 0d0+1 DamDice 0d0+1 DamType none AC 0 0 0 0 Wealth 0 Act npc dont_wander stay_area unseen~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex neutral~ Material unknown MProg REPOP 3079 100~ END #3086 Name mekali warrior guildguard fierce male human~ ShortD a fierce-looking male human~ LongD A fierce-looking male human stands here.~ Desc This thickly armoured individual stands before you with a grin almost as broad as his shoulders. He has assumed a rigid stance, with his chest out, shoulders back and his chin up. He is well built, even for a warrior, although the lack of scars might hint that he has seen very little battle. ~ Race human~ Align 3 1 XPMod 0 Level 100 Hitroll 0 HitDice 10d13+475 ManaDice 10d13+475 DamDice 10d11+46 DamType punch AC -710 -710 -710 -600 Wealth 0 Act npc dont_wander stay_area warrior noautosocial~ AffBy detect_invis detect_hidden sanctuary infrared haste dark_vision~ Off area_attack disarm dodge fast kick dirt_kick parry~ Imm summon charm sleep~ Res weapon bash~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye claws fangs~ StartP standing~ DefPos standing~ Size large~ Sex male~ Material unknown MProg DEATH 3083 100~ MProg EXALL 3084 south~ END #3087 Name mekali warrior guildguard fierce male human~ ShortD a fierce-looking male human~ LongD A fierce-looking male human stands here.~ Desc This thickly armoured individual stands before you with a grin almost as broad as his shoulders. He has assumed a rigid stance, with his chest out, shoulders back and his chin up. He is well built, even for a warrior, although the lack of scars might hint that he has seen very little battle. ~ Race elf~ Align 3 1 XPMod 0 Level 110 Hitroll 0 HitDice 10d15+600 ManaDice 10d13+475 DamDice 10d16+70 DamType punch AC -810 -810 -810 -700 Wealth 0 Act npc dont_wander stay_area warrior noautosocial~ AffBy detect_invis detect_hidden sanctuary infrared haste dark_vision~ Off area_attack disarm dodge fast kick dirt_kick parry~ Imm summon charm sleep~ Res weapon bash~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye tail claws fangs~ StartP standing~ DefPos standing~ Size large~ Sex male~ Material unknown MProg DEATH 3083 100~ MProg EXALL 3084 south~ END #3088 Name mekali warrior guildguard fierce male human~ ShortD a fierce-looking male human~ LongD A fierce-looking male human stands here.~ Desc This thickly armoured individual stands before you with a grin almost as broad as his shoulders. He has assumed a rigid stance, with his chest out, shoulders back and his chin up. He is well built, even for a warrior, although the lack of scars might hint that he has seen very little battle. ~ Race elf~ Align 3 1 XPMod 0 Level 120 Hitroll 0 HitDice 10d17+700 ManaDice 10d13+475 DamDice 10d17+75 DamType punch AC -900 -900 -900 -800 Wealth 0 Act npc dont_wander stay_area warrior noautosocial~ AffBy detect_invis detect_hidden sanctuary infrared haste~ Off area_attack disarm dodge fast dirt_kick parry~ Imm summon charm sleep~ Res weapon bash~ Vuln mental~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size large~ Sex male~ Material unknown MProg DEATH 3083 100~ MProg EXALL 3084 south~ END #3089 Name Unseen_warrior_guildguard_loader~ ShortD unseen_warrior_guildguard_loader~ LongD Unseen_warrior_guildguard_loader~ Desc ~ Race human~ Align 0 0 Level 100 Hitroll 0 HitDice 0d0+1 ManaDice 0d0+1 DamDice 0d0+1 DamType none AC 0 0 0 0 Wealth 0 Act npc dont_wander stay_area unseen~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex neutral~ Material unknown MProg REPOP 3082 100~ END #3090 Name man in full plate armour Jaklin~ ShortD a man in full plate armour~ LongD A man in full plate armour is here, practicing with a large broadsword.~ Desc This towering man gleams proudly in his brightly polished full plate armour. Neatly kept grey hair tells of years of experience and knowledge. His strong jawline makes him look dashingly boyish. He expertly swings his large broadsword, stopping only to explain the finer ways of executing a move. ~ Race human~ Align 3 3 XPMod 110 Level 100 Hitroll 1 HitDice 5d10+999 ManaDice 5d10+999 DamDice 8d6+100 DamType pierce AC -500 -500 -500 -500 Wealth 1000 Act npc dont_wander no_tame stay_area train practice warrior gain~ AffBy detect_evil detect_invis detect_hidden detect_good sanctuary haste~ Off disarm dodge dirt_kick parry~ Res magic weapon~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex male~ Material flesh END #3091 Name a young man in full plate armour jenson~ ShortD a young man in full plate armour~ LongD A young man in full plate armour is standing guard here.~ Desc You see a strapping young man here, resplendent in shiny full plate armour. He is dark haired and sports a very neat vandyke. He stands up straight, his hands resting of the pommel of his great sword, his steely grey eyes scanning the room carefully. ~ Race human~ Align 3 3 XPMod 0 Level 100 Hitroll 0 HitDice 10d13+475 ManaDice 10d13+475 DamDice 10d11+46 DamType punch AC -710 -710 -710 -600 Wealth 0 Act npc dont_wander stay_area noautosocial~ AffBy detect_invis detect_hidden sanctuary infrared haste dark_vision~ Off area_attack disarm dodge fast kick parry~ Imm summon charm sleep~ Res magic~ Vuln bash sound~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size large~ Sex male~ Material flesh MProg EXALL 3087 west~ MProg DEATH 3086 100~ END #3092 Name unseen_paladin_guildhouse_loader~ ShortD unseen_paladin_guildhouse_loader~ LongD Unseen_paladin_guildhouse_loader~ Desc ~ Race human~ Align 0 0 Level 100 Hitroll 0 HitDice 0d0+1 ManaDice 0d0+1 DamDice 0d0+1 DamType none AC 0 0 0 0 Wealth 0 Act npc dont_wander stay_area unseen~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex neutral~ Material unknown MProg REPOP 3085 100~ END #3093 Name a young man in full plate armour jenson~ ShortD a young man in full plate armour~ LongD A young man in full plate armour is standing guard here.~ Desc You see a strapping young man here, resplendent in shiny full plate armour. He is dark haired and sports a very neat vandyke. He stands up straight, his hands resting of the pommel of his great sword, his steely grey eyes scanning the room carefully. ~ Race mrem~ Align 3 1 XPMod 0 Level 110 Hitroll 0 HitDice 10d15+600 ManaDice 10d13+475 DamDice 10d16+70 DamType punch AC -810 -810 -810 -700 Wealth 0 Act npc dont_wander stay_area noautosocial~ AffBy detect_invis detect_hidden sanctuary dark_vision~ Off area_attack disarm dodge fast kick parry~ Imm summon charm sleep~ Res magic~ Vuln bash sound~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size large~ Sex female~ Material flesh MProg DEATH 3086 100~ MProg EXALL 3087 west~ END #3094 Name a young man in full plate armour jenson~ ShortD a young man in full plate armour~ LongD A young man in full plate armour is standing guard here.~ Desc You see a strapping young man here, resplendent in shiny full plate armour. He is dark haired and sports a very neat vandyke. He stands up straight, his hands resting of the pommel of his great sword, his steely grey eyes scanning the room carefully. ~ Race human~ Align 3 1 XPMod 0 Level 120 Hitroll 0 HitDice 10d17+700 ManaDice 10d13+475 DamDice 10d17+75 DamType punch AC -900 -900 -900 -800 Wealth 0 Act npc dont_wander stay_area noautosocial~ AffBy detect_invis detect_hidden sanctuary~ Off area_attack disarm dodge fast kick parry~ Imm summon charm sleep~ Res magic~ Vuln bash~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size large~ Sex male~ Material flesh MProg DEATH 3086 100~ MProg EXALL 3087 west~ END #3095 Name mekali warrior guildguard obsequious looking halfling dirrin~ ShortD an obsequious looking halfling~ LongD An obsequious-looking halfling stands here, tinkering with a lock.~ Desc If smirking were a fine art, then this halfling would certainly be an artist. Whether talking, walking or even frowning, that is what this halfling is good at. Examining the rest of him shows you he likes his food and is quite chubby all over. Except his hands. They are small and his fingers move around very deftly. ~ Race halfling~ Align 3 1 XPMod 0 Level 100 Hitroll 0 HitDice 10d13+475 ManaDice 10d13+475 DamDice 10d11+46 DamType punch AC -710 -710 -710 -600 Wealth 0 Act npc dont_wander stay_area thief noautosocial~ AffBy detect_invis detect_hidden sanctuary infrared haste dark_vision~ Off area_attack disarm dodge fast kick dirt_kick parry~ Imm summon charm sleep~ Res magic poison disease~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye claws fangs~ StartP standing~ DefPos standing~ Size small~ Sex male~ Material unknown MProg BRIBE 3094 1~ MProg SPEECH 3093 human~ MProg GIVE 3092 all~ MProg BRIBE 3091 1000~ MProg EXALL 3090 north~ MProg DEATH 3089 100~ END #3096 Name mekali warrior guildguard obsequious looking halfling dirrin~ ShortD an obsequious looking halfling~ LongD An obsequious-looking halfling stands here, tinkering with a lock.~ Desc If smirking were a fine art, then this halfling would certainly be an artist. Whether talking, walking or even frowning, that is what this halfling is good at. Examining the rest of him shows you he likes his food and is quite chubby all over. Except his hands. They are small and his fingers move around very deftly. ~ Race halfling~ Align 3 1 XPMod 0 Level 110 Hitroll 0 HitDice 10d15+600 ManaDice 10d13+475 DamDice 10d16+70 DamType punch AC -810 -810 -810 -700 Wealth 0 Act npc dont_wander stay_area thief noautosocial~ AffBy detect_invis detect_hidden sanctuary infrared haste dark_vision~ Off area_attack disarm dodge fast kick dirt_kick parry~ Imm summon charm sleep~ Res magic poison disease~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye tail claws fangs~ StartP standing~ DefPos standing~ Size small~ Sex male~ Material unknown MProg BRIBE 3094 1~ MProg SPEECH 3093 human~ MProg GIVE 3092 all~ MProg BRIBE 3091 1000~ MProg DEATH 3089 100~ MProg EXALL 3090 east~ END #3097 Name mekali warrior guildguard obsequious looking halfling dirrin~ ShortD an obsequious looking halfling~ LongD An obsequious-looking halfling stands here, tinkering with a lock.~ Desc If smirking were a fine art, then this halfling would certainly be an artist. Whether talking, walking or even frowning, that is what this halfling is good at. Examining the rest of him shows you he likes his food and is quite chubby all over. Except his hands. They are small and his fingers move around very deftly. ~ Race halfling~ Align 3 1 XPMod 0 Level 120 Hitroll 0 HitDice 10d17+700 ManaDice 10d13+475 DamDice 10d17+75 DamType punch AC -900 -900 -900 -800 Wealth 0 Act npc dont_wander stay_area thief noautosocial~ AffBy detect_invis detect_hidden sanctuary infrared haste~ Off area_attack disarm dodge fast dirt_kick parry~ Imm summon charm sleep~ Res magic poison disease~ Vuln mental~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size small~ Sex male~ Material unknown MProg BRIBE 3094 1~ MProg SPEECH 3093 human~ MProg GIVE 3092 all~ MProg BRIBE 3091 1000~ MProg DEATH 3089 100~ MProg EXALL 3090 north~ END #3098 Name unseen_spellfilcher_guildguard_loader~ ShortD unseen_spellfilcher_guildguard_loader~ LongD Unseen_spellfilcher_guildguard_loader~ Desc ~ Race human~ Align 0 0 Level 100 Hitroll 0 HitDice 0d0+1 ManaDice 0d0+1 DamDice 0d0+1 DamType none AC 0 0 0 0 Wealth 0 Act npc dont_wander stay_area unseen~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex neutral~ Material unknown MProg REPOP 3088 100~ END #3099 Name elderly mrem lady shopkeeper potter~ ShortD an elderly mrem potter~ LongD An elderly mrem lady moulds and shapes a clay pot here.~ Desc A grey-furred mrem lady carefully moulds a piece of clay into an artistically shaped pot. Her paws are covered with drying clay, and there is a smear on her left cheek. ~ Race human~ Align 0 0 Level 100 Hitroll 0 HitDice 5d10+999 ManaDice 5d10+999 DamDice 8d6+100 DamType punch AC -500 -500 -500 -500 Wealth 1000 Act npc dont_wander stay_area warrior nopurge changer~ Off dodge parry~ Res magic weapon~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size large~ Sex female~ Material unknown END #3100 Name youthful avian lad shopkeeper~ ShortD a youthful avian lad~ LongD A youthful avian lad is polishing a piece of oakwood furniture.~ Desc This brilliant white feathered avian is still in his youth, barely 20 perhaps. He makes soft chirping sounds as he polishes an oakwood chair. ~ Race avian~ Align 1 2 Level 100 Hitroll 1 HitDice 5d10+999 ManaDice 5d10+400 DamDice 8d6+100 DamType slash AC -500 -500 -500 -500 Wealth 1000 Act npc dont_wander no_tame stay_area warrior nopurge changer~ AffBy detect_invis flying~ Res magic weapon pierce~ Vuln bash~ Form edible sentient biped mammal bird~ Part head arms legs heart brains guts hands feet fingers ear eye wings~ StartP standing~ DefPos standing~ Size medium~ Sex male~ Material unknown END #3101 Name distinguished elven man shopkeeper~ ShortD a distinguished elven man~ LongD A distinguished elven man, who is finely dressed, arranges a picnic hamper.~ Desc This fine looking elven man is in his early thirties, and has an alluring air, which is a combination of his deep brown eyes, and chiselled features. He is preparing a hamper of food paying great attention to the finer details. ~ Race elf~ Align 1 2 Level 100 Hitroll 1 HitDice 5d10+999 ManaDice 5d10+400 DamDice 8d6+100 DamType slash AC -500 -500 -500 -500 Wealth 1000 Act npc dont_wander no_tame stay_area warrior nopurge changer~ AffBy infrared~ Res charm magic weapon poison disease~ Vuln iron~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size large~ Sex male~ Material unknown END #3102 Name glamourous elven lady shopkeeper~ ShortD a glamourous elven lady~ LongD A glamourous elven lady gracefully moves through the shop, adjusting displays.~ Desc This slim elven lady carries herself with an air of gracefulness, and her elegant dress compliments her figure. Her jewellery sparkles as she moves, and a warm smile adorns her face as she adjusts a display. ~ Race elf~ Align 1 2 Level 3 Hitroll 0 HitDice 1d5+3 ManaDice 1d5+3 DamDice 1d6+0 DamType scratch AC 70 70 70 90 Wealth 30 Act npc dont_wander scavenger no_tame stay_area wimpy nopurge~ AffBy infrared~ Off dodge~ Res charm~ Vuln iron~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex female~ Material unknown END #3103 Name well-dressed man elven elf shopkeeper~ ShortD a well-dressed man of elven descent~ LongD A well-dressed man, of elven descent, waits on the customers.~ Desc This finely dressed elven man has chiseled cheekbones, and a solid frame. His tone is always polite, as he waits on the customers trying garments on. ~ Race elf~ Align 1 2 Level 100 Hitroll 1 HitDice 5d10+999 ManaDice 5d10+400 DamDice 8d6+100 DamType slash AC -500 -500 -500 -500 Wealth 1000 Act npc dont_wander no_tame stay_area warrior nopurge changer~ AffBy infrared~ Res charm magic weapon poison disease~ Vuln iron~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size large~ Sex male~ Material unknown END #0 #OBJECTS #3000 Name sturdy hammer~ Short a sturdy hammer~ Desc A sturdy hammer has been left here.~ Level 5 ItemType weapon~ Cost 100 Condition 90 Asize 20 Rsize 50 Values mace 1 10 pound 0 Weight 40 Material steel~ Extra nodegrade~ Wear take wield~ End #3001 Name old shirt~ Short an old shirt~ Desc An old shirt is lying here.~ Level 1 ItemType clothing~ Cost 16 Condition 75 Asize 5 Rsize 50 Values 0 0 0 0 0 Weight 5 Material cotton~ Extra nonmetal nodegrade~ Wear take torso~ End #3002 Name pair old pants~ Short a pair of old pants~ Desc A pair of old pants is lying here.~ Level 0 ItemType clothing~ Cost 18 Asize 0 Rsize 50 Values 0 0 0 0 0 Weight 0 Material cotton~ Extra nonmetal nodegrade~ Wear take legs~ End #3003 Name steel sword~ Short a steel sword~ Desc An ordinary steel sword is lying here.~ Level 20 ItemType weapon~ Cost 400 Condition 90 Asize 45 Rsize 50 Values sword 2 12 slash 0 Weight 50 Material steel~ Extra nodegrade burnproof~ Wear take wield~ End #3004 Name heavy steel chainmail~ Short a heavy steel chainmail~ Desc A suit of heavy steel chainmail is lying here.~ Level 20 ItemType armor~ Cost 400 Condition 90 Asize 25 Rsize 55 Values 7 7 7 5 0 Weight 150 Material steel~ Extra nodegrade burnproof~ Wear take torso~ ClassAllowances cleric warrior paladin ranger barbarian~ End #3005 Name steel helm~ Short a steel helm~ Desc A steel helm is lying here.~ Level 15 ItemType armor~ Cost 300 Condition 90 Asize 20 Rsize 50 Values 4 4 4 3 0 Weight 20 Material steel~ Extra nodegrade burnproof~ Wear take head~ ClassAllowances cleric warrior paladin ranger barbarian~ End #3006 Name old white robes~ Short an old `#`Wwhite`^ robe~ Desc Old `#`Wwhite`^ robes are lying here.~ Level 1 ItemType clothing~ Cost 16 Condition 75 Asize 10 Rsize 50 Values 0 0 0 0 0 Weight 5 Material cotton~ Extra nonmetal nodegrade~ Wear take about~ End #3007 Name dark cloak~ Short a dark cloak~ Desc A dark cloak is lying here.~ Level 1 ItemType armor~ Cost 30 Condition 75 Asize 10 Rsize 50 Values 1 1 1 1 0 Weight 10 Material cotton~ Extra nonmetal nodegrade~ Wear take about~ End #3008 Name fine white robe~ Short a fine `#`Wwhite`^ robe~ Desc A fine `#`Wwhite`^ robe is lying here.~ Level 1 ItemType clothing~ Cost 90 Asize 10 Rsize 50 Values 0 0 0 0 0 Weight 10 Material cotton~ Extra nonmetal nodegrade~ Wear take about~ End #3009 Name studded leather armor~ Short some studded leather armor~ Desc Studded leather armor is lying here.~ Level 5 ItemType armor~ Cost 100 Condition 90 Asize 22 Rsize 50 Values 1 2 1 1 0 Weight 20 Material leather~ Extra nonmetal nodegrade~ Wear take torso~ End #3010 Name red robes~ Short a `#`Rred`^ robe~ Desc Some `#`Rred robes`^ are lying here.~ Level 1 ItemType clothing~ Cost 60 Asize 10 Rsize 50 Values 0 0 0 0 0 Weight 12 Material cotton~ Extra nonmetal nodegrade~ Wear take about~ End #3011 Name full suit leather armor~ Short a full suit of leather armor~ Desc A full suit of leather armor is lying here.~ Level 10 ItemType armor~ Cost 200 Condition 90 Asize 20 Rsize 50 Values 3 4 4 3 0 Weight 20 Material leather~ Extra nonmetal nodegrade~ Wear take torso~ End #3012 Name amethyst ring~ Short an `#`mamethyst`^ ring~ Desc An `#`mamethyst`^ ring is lying here.~ Level 50 ItemType jewelry~ Cost 1075 Asize 3 Rsize 50 Values 0 0 0 0 0 Weight 5 Material gemstone~ Extra magic nonmetal burnproof~ Wear take finger~ Affect modifier -1 50 -1 hp 4 0 Affect modifier -1 50 -1 damroll 2 0 Affect modifier -1 50 -1 strength 2 0 End #3013 Name deadly longsword sword~ Short a deadly longsword~ Desc A deadly longsword is lying here.~ Level 50 ItemType weapon~ Cost 1050 Asize 50 Rsize 50 Values sword 4 12 slash D Weight 100 Material steel~ Extra nodegrade burnproof~ Wear take wield~ ClassAllowances warrior paladin ranger barbarian~ End #3014 Name short dagger~ Short a short dagger~ Desc A short dagger is lying here.~ Level 19 ItemType weapon~ Cost 380 Condition 90 Asize 20 Rsize 50 Values dagger 2 7 pierce 0 Weight 15 Material steel~ Extra nodegrade burnproof~ Wear take wield~ End #3015 Name light brown cloak~ Short a light brown cloak~ Desc A light brown cloak is lying here.~ Level 15 ItemType armor~ Cost 333 Condition 90 Asize 10 Rsize 50 Values 4 4 4 3 0 Weight 11 Material cotton~ Extra nonmetal nodegrade~ Wear take about~ Affect modifier -1 15 -1 quickness 1 0 End #3016 Name cloth tunic~ Short a cloth tunic~ Desc A cloth tunic is lying here.~ Level 1 ItemType clothing~ Cost 10 Asize 10 Rsize 50 Values 0 0 0 0 0 Weight 10 Material cotton~ Extra nonmetal nodegrade~ Wear take torso~ End #3017 Name a nice white shirt~ Short a nice `#`Wwhite`^ shirt~ Desc A nice `#`Wwhite`^ shirt is lying here.~ Level 1 ItemType clothing~ Cost 20 Asize 5 Rsize 50 Values 0 0 0 0 0 Weight 10 Material cotton~ Extra nonmetal nodegrade~ Wear take torso~ End #3018 Name pair black pants~ Short a pair of `#`Sblack`^ pants~ Desc A pair of `#`Sblack`^ pants are here.~ Level 1 ItemType clothing~ Cost 25 Asize 10 Rsize 50 Values 0 0 0 0 0 Weight 10 Material cotton~ Extra nonmetal nodegrade~ Wear take legs~ End #3019 Name dark red robe~ Short a dark red robe~ Desc A dark red robe is lying here.~ Level 1 ItemType clothing~ Cost 950 Asize 10 Rsize 50 Values 0 0 0 0 0 Weight 12 Material cotton~ Extra nonmetal nodegrade~ Wear take about~ End #3020 Name plain grey robes~ Short some plain `#`Sgrey`^ robes~ Desc Some plain `#`Sgrey`^ robes are lying here.~ Level 1 ItemType clothing~ Cost 14 Asize 10 Rsize 50 Values 0 0 0 0 0 Weight 10 Material cotton~ Extra nonmetal nodegrade~ Wear take about~ End #3021 Name small dirty shirt~ Short a small dirty shirt~ Desc A small dirty shirt is lying here.~ Level 1 ItemType clothing~ Cost 5 Condition 90 Asize 10 Rsize 40 Values 0 0 0 0 0 Weight 10 Material cotton~ Extra nonmetal nodegrade~ Wear take torso~ End #3022 Name dog collar~ Short a dog collar~ Desc A dog collar is lying here.~ Level 1 ItemType armor~ Cost 10 Condition 75 Asize 10 Rsize 50 Values 1 1 1 1 0 Weight 8 Material leather~ Extra nonmetal nodegrade~ Wear take neck~ End #3023 Name roast chicken~ Short a`#`y roast`^ chicken~ Desc A`#`y roast`^ chicken is lying here.~ Level 1 ItemType food~ Cost 23 Asize 5 Rsize 50 Values 20 30 0 0 0 Weight 5 Material flesh~ Extra inventory nonmetal~ Wear take hold~ End #3024 Name loaf bread~ Short a`#`W loaf of bread`^~ Desc A`#`W loaf of bread`^ is lying here.~ Level 1 ItemType food~ Cost 13 Asize 5 Rsize 50 Values 15 20 0 0 0 Weight 5 Material flesh~ Extra inventory nonmetal~ Wear take hold~ End #3025 Name bowl stew~ Short a bowl of`#`y st`ge`yw`^~ Desc A bowl of`#`y st`ge`yw`^ is here.~ Level 1 ItemType food~ Cost 17 Asize 5 Rsize 50 Values 20 15 0 0 0 Weight 5 Material flesh~ Extra inventory nonmetal~ Wear take hold~ End #3026 Name waterskin water skin~ Short a waterskin~ Desc A waterskin is lying here.~ Level 1 ItemType drinkcontainer~ Cost 32 Asize 5 Rsize 50 Values 70 70 water 0 0 Weight 10 Material leather~ Extra inventory nonmetal nodegrade~ Wear take hold~ End #3027 Name oil lamp~ Short an oil lamp~ Desc An oil lamp is lying here.~ Level 1 ItemType light~ Cost 26 Asize 12 Rsize 50 Values 0 0 160 0 0 Weight 10 Material copper~ Extra inventory~ Wear take hold~ End #3028 Name small scroll identify~ Short a small scroll~ Desc A small scroll is lying here.~ Level 5 ItemType scroll~ Cost 222 Asize 3 Rsize 50 Values 5 identify '' '' '' Weight 10 Material paper~ Extra inventory nonmetal~ Wear take hold~ End #3029 Name small raft~ Short a small raft~ Desc A small raft is here.~ Level 1 ItemType boat~ Cost 235 Asize 100 Rsize 50 Values 0 0 0 0 0 Weight 200 Material wood~ Extra inventory nonmetal nodegrade~ Wear take~ End #3030 Name canoe~ Short a canoe~ Desc A canoe is here.~ Level 1 ItemType boat~ Cost 340 Condition 90 Asize 120 Rsize 50 Values 0 0 0 0 0 Weight 290 Material wood~ Extra inventory nonmetal nodegrade~ Wear take~ End #3031 Name small rowboat~ Short a small rowboat~ Desc A small rowboat is here.~ Level 1 ItemType boat~ Cost 425 Asize 150 Rsize 50 Values 0 0 0 0 0 Weight 350 Material wood~ Extra inventory nonmetal nodegrade~ Wear take~ End #3032 Name potion vial brown liquid resist poison~ Short a vial of immunity to poison~ Desc A vial of brown liquid is here.~ Level 25 ItemType potion~ Cost 1125 Asize 5 Rsize 50 Values 25 'resist poison' '' '' '' Weight 5 Material steel~ Extra glow magic inventory~ Wear take hold~ End #3033 Name potion remedy drunkeness~ Short a remedy for drunkeness~ Desc A potion bottle lies here.~ Level 20 ItemType potion~ Cost 777 Asize 5 Rsize 50 Values 15 'alcohol purge' '' '' '' Weight 5 Material steel~ Extra glow magic inventory~ Wear take hold~ End #3034 Name potion fly~ Short a potion of flying~ Desc A potion of flying is lying here.~ Level 20 ItemType potion~ Cost 335 Asize 5 Rsize 50 Values 15 fly '' '' '' Weight 5 Material steel~ Extra glow magic inventory~ Wear take hold~ End #3035 Name potion armor~ Short a potion of armor~ Desc A potion of armor is lying here.~ Level 20 ItemType potion~ Cost 425 Asize 5 Rsize 50 Values 35 armour '' '' '' Weight 5 Material steel~ Extra glow magic inventory~ Wear take hold~ End #3036 Name elixir healing~ Short an elixir of healing~ Desc An elixir of healing is here.~ Level 20 ItemType potion~ Cost 2340 Asize 5 Rsize 50 Values 65 'cure critical' '' '' '' Weight 5 Material steel~ Extra inventory~ Wear take hold~ End #3037 Name elixir disease~ Short an elixir of cure disease~ Desc An elixir of cure disease is lying here.~ Level 10 ItemType potion~ Cost 490 Asize 5 Rsize 50 Values 60 'cure disease' '' '' '' Weight 5 Material steel~ Extra inventory~ Wear take hold~ End #3038 Name elixir blindness~ Short an elixir of cure blindness~ Desc An elixir of cure blindness is here.~ Level 10 ItemType potion~ Cost 490 Asize 5 Rsize 50 Values 60 'cure blindness' '' '' '' Weight 5 Material steel~ Extra inventory~ Wear take hold~ End #3039 Name bottle poison~ Short a bottle of poison~ Desc A bottle of poison is lying here.~ Level 1 ItemType drinkcontainer~ Cost 185 Asize 5 Rsize 50 Values 20 15 absinthe 0 0 Weight 5 Material steel~ Extra inventory nonmetal~ Wear take hold~ End #3040 Name small diamond~ Short a small`#`W diamond`^~ Desc A small`#`W diamond`^ is lying here.~ Level 1 ItemType gem~ Cost 5000 Asize 3 Rsize 50 Values 0 0 0 0 0 Weight 3 Material diamond~ Extra inventory nonmetal nodegrade burnproof~ Wear take~ End #3041 Name mug ale~ Short a mug of ale~ Desc A frosty mug of ale is here.~ Level 0 ItemType drinkcontainer~ Cost 15 Condition 90 Asize 5 Rsize 50 Values 2 2 ale 0 0 Weight 10 Material liquid~ Extra inventory nonmetal nodegrade~ Wear take hold~ End #3042 Name cup honey mead~ Short a cup of honey mead~ Desc A cup of honey mead is here.~ Level 0 ItemType drinkcontainer~ Cost 20 Condition 90 Asize 5 Rsize 50 Values 3 3 mead 0 0 Weight 10 Material liquid~ Extra inventory nonmetal nodegrade~ Wear take hold~ End #3043 Name glass red wine~ Short a glass of `#`rred`^ wine~ Desc A glass of `#`rred`^ wine is here.~ Level 0 ItemType drinkcontainer~ Cost 30 Condition 90 Asize 5 Rsize 50 Values 3 3 'red wine' 0 0 Weight 10 Material liquid~ Extra inventory nonmetal nodegrade~ Wear take hold~ End #3044 Name shot whisky~ Short a shot of whisky~ Desc A shot of whisky is here.~ Level 0 ItemType drinkcontainer~ Cost 50 Condition 90 Asize 5 Rsize 50 Values 1 1 whisky 0 0 Weight 10 Material liquid~ Extra inventory nonmetal nodegrade~ Wear take hold~ End #3045 Name bottle rum~ Short a bottle of rum~ Desc A bottle of dark rum. There is a picture of a pirate captain on its side.~ Level 0 ItemType drinkcontainer~ Cost 200 Condition 90 Asize 10 Rsize 50 Values 10 10 rum 0 0 Weight 20 Material glass~ Extra inventory nonmetal nodegrade~ Wear take hold~ End #3046 Name leather sleeves~ Short some leather sleeves~ Desc Leather sleeves are lying here.~ Level 1 ItemType armor~ Cost 62 Asize 5 Rsize 50 Values 2 2 2 2 0 Weight 10 Material leather~ Extra inventory nonmetal nodegrade~ Wear take arms~ ExtraDesc leather sleeves~ Standard leather sleeves. Nothing special about them. ~ End #3047 Name leather cap~ Short a leather cap~ Desc A leather cap is lying here.~ Level 1 ItemType armor~ Cost 36 Asize 5 Rsize 50 Values 2 2 2 1 0 Weight 5 Material leather~ Extra inventory nonmetal nodegrade~ Wear take head~ ExtraDesc leather cap~ A standard leather cap. Nothing special about it. ~ End #3048 Name leather gloves~ Short some leather gloves~ Desc Leather gloves are lying here.~ Level 1 ItemType armor~ Cost 35 Asize 5 Rsize 50 Values 2 2 2 1 0 Weight 5 Material leather~ Extra inventory nonmetal nodegrade~ Wear take hands~ ExtraDesc leather gloves~ Standard leather gloves. Nothing special about them. ~ End #3049 Name leather vest~ Short a leather vest~ Desc A leather vest is lying here.~ Level 1 ItemType armor~ Cost 56 Asize 5 Rsize 50 Values 3 3 3 1 0 Weight 10 Material leather~ Extra inventory nonmetal nodegrade~ Wear take about~ ExtraDesc leather vest~ A standard leather vest. Nothing special about it. ~ End #3050 Name leather leggings~ Short some leather leggings~ Desc Leather leggings are lying here.~ Level 1 ItemType armor~ Cost 48 Asize 5 Rsize 50 Values 2 2 2 2 0 Weight 5 Material leather~ Extra inventory nonmetal nodegrade~ Wear take legs~ ExtraDesc leather leggings~ Standard leather leggings. Nothing special about them. ~ End #3051 Name leather boots~ Short some leather boots~ Desc Leather boots are lying here.~ Level 1 ItemType armor~ Cost 28 Asize 0 Rsize 50 Values 2 1 2 1 0 Weight 5 Material leather~ Extra inventory nonmetal nodegrade~ Wear take feet~ ExtraDesc leather boots~ Standard leather boots. Nothing special about them. ~ End #3052 Name leather belt~ Short a leather belt~ Desc A leather belt is lying here.~ Level 1 ItemType armor~ Cost 28 Asize 5 Rsize 50 Values 1 2 1 0 0 Weight 5 Material leather~ Extra inventory nonmetal nodegrade~ Wear take waist~ ExtraDesc leather belt~ A standard leather belt. Nothing special about it. ~ End #3053 Name small wooden shield~ Short a small wooden shield~ Desc A small wooden shield is lying here.~ Level 1 ItemType armor~ Cost 50 Asize 20 Rsize 50 Values 3 3 3 2 0 Weight 10 Material wood~ Extra inventory nonmetal nodegrade~ Wear take shield~ ExtraDesc A small wooden shield.~ A standard wooden shield. Nothing special about it. ~ End #3054 Name shortsword sword~ Short a shortsword~ Desc A shortsword is lying here.~ Level 1 ItemType weapon~ Cost 65 Asize 20 Rsize 50 Values sword 1 6 slash 0 Weight 20 Material steel~ Extra inventory nodegrade burnproof~ Wear take wield~ ClassAllowances thief warrior paladin ranger barbarian~ ExtraDesc shortsword sword~ A standard shortsword. Nothing special about it. ~ End #3055 Name longsword sword~ Short a longsword~ Desc A longsword is lying here.~ Level 1 ItemType weapon~ Cost 57 Asize 40 Rsize 50 Values sword 1 7 slash 0 Weight 40 Material steel~ Extra inventory nodegrade~ Wear take wield~ ClassAllowances warrior paladin ranger barbarian~ ExtraDesc longsword~ A standard longsword. Nothing special about it. ~ End #3056 Name dagger~ Short a dagger~ Desc A dagger is lying here.~ Level 1 ItemType weapon~ Cost 45 Asize 20 Rsize 50 Values dagger 1 4 pierce 0 Weight 25 Material steel~ Extra inventory nodegrade~ Wear take wield~ ClassAllowances mage thief warrior paladin ranger barbarian spellfilcher~ ExtraDesc dagger~ A standard dagger. Nothing special about it. ~ End #3057 Name mace~ Short a mace~ Desc A mace is lying here.~ Level 1 ItemType weapon~ Cost 62 Asize 30 Rsize 50 Values mace 1 6 smash 0 Weight 40 Material steel~ Extra inventory nodegrade~ Wear take wield~ ExtraDesc mace~ A standard mace. Nothing special about it. ~ End #3058 Name spear~ Short a spear~ Desc A spear is lying here.~ Level 1 ItemType weapon~ Cost 68 Asize 60 Rsize 50 Values polearm 1 9 pierce F Weight 25 Material steel~ Extra inventory nodegrade~ Wear take wield~ ClassAllowances warrior paladin ranger barbarian~ ExtraDesc spear~ A standard spear. Nothing special about it. ~ End #3059 Name whip~ Short a whip~ Desc A whip is lying here.~ Level 1 ItemType weapon~ Cost 51 Asize 5 Rsize 50 Values whip 1 5 sting 0 Weight 10 Material steel~ Extra inventory nodegrade~ Wear take wield~ ExtraDesc whip~ A standard whip. Nothing special about it. ~ End #3060 Name battlaxe axe~ Short a battleaxe~ Desc A battleaxe is lying here~ Level 1 ItemType weapon~ Cost 71 Asize 40 Rsize 50 Values axe 1 9 slice F Weight 45 Material steel~ Extra inventory nodegrade~ Wear take wield~ ClassAllowances warrior paladin ranger barbarian~ ExtraDesc battleaxe~ A standard battleaxe. Nothing special about it. Looks like you'd need two hands to wield this properly. ~ End #3061 Name halberd polearm~ Short a halberd~ Desc A halberd is lying here.~ Level 1 ItemType weapon~ Cost 76 Asize 75 Rsize 50 Values polearm 1 14 thrust F Weight 50 Material steel~ Extra inventory nodegrade~ Wear take wield~ ClassAllowances warrior paladin ranger barbarian~ ExtraDesc halberd~ A standard halberd. Nothing special about it. ~ End #3062 Name potion sight~ Short a potion of sight~ Desc A potion of sight is lying here.~ Level 20 ItemType potion~ Cost 2233 Asize 3 Rsize 50 Values 25 'detect hidden' 'detect invis' '' '' Weight 10 Material steel~ Extra inventory burnproof~ Wear take~ End #3063 Name chicken leg~ Short a `#`ychicken leg`^~ Desc A cooked `#`ychicken leg`^ is lying here.~ Level 1 ItemType food~ Cost 24 Asize 3 Rsize 50 Values 10 10 0 0 0 Weight 1 Material flesh~ Extra inventory nonmetal~ Wear take~ ExtraDesc chicken leg~ A cooked chicken leg. ~ End #3064 Name spiced potatoes~ Short an order of spiced potatoes~ Desc An order of spiced potatoes is here.~ Level 1 ItemType food~ Cost 32 Asize 3 Rsize 50 Values 12 13 0 0 0 Weight 2 Material flesh~ Extra inventory nonmetal~ Wear take~ ExtraDesc spiced potatoes order~ An order of yummy spiced potatoes. ~ End #3065 Name bowl tomato soup~ Short a bowl of `#`Rtomato`^ soup~ Desc A bowl of `#`Rtomato`^ soup is lying here.~ Level 1 ItemType food~ Cost 26 Asize 3 Rsize 50 Values 11 11 0 0 0 Weight 3 Material flesh~ Extra inventory nonmetal~ Wear take~ ExtraDesc bowl tomato soup~ A bowl of yummy tomato soup. ~ End #3066 Name ruby~ Short a dazzling `#`rruby`^~ Desc A `#`rruby`^ has been left here.~ Level 1 ItemType gem~ Cost 3000 Asize 1 Rsize 50 Values 0 0 0 0 0 Weight 1 Material gemstone~ Extra inventory nonmetal~ Wear take~ ExtraDesc small ruby~ A small red gemstone. ~ End #3067 Name sapphire~ Short a gleaming `#`Bsapphire`^~ Desc A `#`Bsapphire`^ has been left here.~ Level 1 ItemType gem~ Cost 4000 Asize 1 Rsize 50 Values 0 0 0 0 0 Weight 1 Material gemstone~ Extra inventory nonmetal nodegrade~ Wear take~ ExtraDesc sapphire~ A small blue gemstone. ~ End #3068 Name emerald~ Short a sparkling `#`Gemerald`^~ Desc An `#`Gemerald`^ has been left here.~ Level 1 ItemType gem~ Cost 2000 Asize 1 Rsize 50 Values 0 0 0 0 0 Weight 1 Material gemstone~ Extra inventory nonmetal nodegrade~ Wear take~ ExtraDesc emerald~ A small green emerald. ~ End #3069 Name fragile painted vase~ Short a fragile `#`Wpa`ri`Rn`rt`Wed`^ vase~ Desc A fragile `#`Wpa`ri`Rn`rt`Wed`^ vase is here.~ Level 1 ItemType container~ Cost 98 Asize 5 Rsize 50 Values 10 0 0 10 0 Weight 2 Material clay~ Extra nonmetal nodegrade burnproof~ Wear take hold~ End #3070 Name fancy cotton tunic~ Short a fancy cotton tunic~ Desc A fancy cotton tunic has been left here.~ Level 1 ItemType clothing~ Cost 62 Asize 3 Rsize 50 Values 0 0 0 0 0 Weight 1 Material cotton~ Extra inventory nonmetal nodegrade~ Wear take torso~ ExtraDesc fancy cotton tunic~ The tunic is made from cotten and dyed a bright red. There are fancy symbols stitched into it. ~ End #3071 Name brown cotton pants~ Short some `#`ybrown`^ cotton pants~ Desc Some `#`ybrown`^ cotton pants have been left here.~ Level 1 ItemType clothing~ Cost 30 Asize 4 Rsize 50 Values 0 0 0 0 0 Weight 4 Material cotton~ Extra inventory nonmetal nodegrade~ Wear take legs~ ExtraDesc brown cotton pants~ Very plain, these pants are made of cotton and dyed brown. ~ End #3072 Name light grey shirt~ Short a light grey shirt~ Desc A light grey shirt has been left here.~ Level 1 ItemType clothing~ Cost 36 Asize 2 Rsize 50 Values 0 0 0 0 0 Weight 2 Material cotton~ Extra inventory nonmetal nodegrade~ Wear take torso~ ExtraDesc light grey shirt~ This shirt is fairly well made from light grey cotton. ~ End #3073 Name thin leather gloves~ Short some thin leather gloves~ Desc Thin leather gloves have been left here.~ Level 1 ItemType clothing~ Cost 45 Asize 2 Rsize 50 Values 0 0 0 0 0 Weight 1 Material leather~ Extra inventory nonmetal nodegrade~ Wear take hands~ ExtraDesc thin leather gloves~ These gloves would not offer much protection, but do look good. ~ End #3074 Name thin leather boots~ Short some thin leather boots~ Desc Thin leather boots have been left here.~ Level 1 ItemType clothing~ Cost 41 Asize 4 Rsize 50 Values 0 0 0 0 0 Weight 5 Material leather~ Extra inventory nonmetal nodegrade~ Wear take feet~ ExtraDesc thin leather boots~ Not very protective, but at least they look good. ~ End #3075 Name light blue robes~ Short some `#`Blight blue`^ robes~ Desc Some light `#`Bblue`^ robes are lying here.~ Level 1 ItemType clothing~ Cost 51 Asize 3 Rsize 50 Values 0 0 0 0 0 Weight 3 Material cotton~ Extra inventory nonmetal nodegrade~ Wear take about~ ExtraDesc light blue robes.~ These light blue robes are thin, but well made. ~ End #3076 Name deep well~ Short a deep well~ Desc A deep well is here, with a bucket for drawing water.~ Level 1 ItemType fountain~ Cost 1 Asize 30000 Rsize 50 Values 30000 30000 water 0 0 Weight 30000 Material earthen~ Extra noremove nopurge nodegrade burnproof~ ExtraDesc deep well bucket~ A deep well has been dug here. It has a bucket on a rope for getting water. ~ End #3077 Name zaradine~ Short a `#`wz`Wa`wr`Wa`wd`Wi`wn`We`^~ Desc A `#`wz`Wa`wr`Wa`wd`Wi`wn`We`^ sparkles here.~ Level 1 ItemType gem~ Cost 10000 Asize 1 Rsize 50 Values 0 0 0 0 0 Weight 1 Material gemstone~ Extra inventory nonmetal nodegrade~ Wear take~ ExtraDesc zaradine~ A light purple gemstone that glows with an inner light of its own. ~ End #3078 Name tall bar stool~ Short a tall bar stool~ Desc A tall bar stool.~ Level 1 ItemType furniture~ Cost 10 Asize 75 Rsize 50 Values 1 2000 BEH 110 110 Weight 40 Material wood~ Extra noremove nonmetal nodegrade~ ExtraDesc tall bar stool~ This bar stool is finely crafted from oak wood, and is just tall emough to sit comfortably by the bar. ~ End #3079 Name tall bar stool~ Short a tall bar stool~ Desc A tall bar stool.~ Level 1 ItemType furniture~ Cost 10 Asize 75 Rsize 50 Values 1 2000 BEH 110 110 Weight 40 Material wood~ Extra noremove nonmetal nodegrade~ ExtraDesc tall bar stool~ This bar stool is finely crafted from oak wood, and is just tall emough to sit comfortably by the bar. ~ End #3080 Name long wooden bench~ Short a long wooden bench~ Desc A long wooden bench.~ Level 1 ItemType furniture~ Cost 1 Asize 2000 Rsize 50 Values 4 10000 EHKN 110 110 Weight 2000 Material wood~ Extra noremove nonmetal nodegrade~ ExtraDesc long wooden bench~ This bench is crafted from oak wood and is finely made. It is long enough to support four people confortably, and looks quite strong. ~ End #3081 Name trash can~ Short a trash can~ Desc A trash can.~ Level 1 ItemType container~ Cost 10 Asize 25 Rsize 50 Values 99999 0 0 100 100 Weight 150 Material wood~ Extra noremove nonmetal nodegrade~ ExtraDesc trash can~ A wooden trash can, full of empty bottles. ~ End #3082 Name small backpack pack~ Short a small `#`ybackpack`^~ Desc A small `#`ybackpack`^ has been left here.~ Level 1 ItemType container~ Cost 63 Asize 5 Rsize 50 Values 175 A 0 35 95 Weight 10 Material leather~ Extra nonmetal~ Wear take back~ ExtraDesc small backpack pack~ A small leather backpack. ~ End #3083 Name bedroll~ Short a `#`ybedroll`^~ Desc A `#`ybedroll`^ has been left here.~ Level 1 ItemType furniture~ Cost 106 Asize 30 Rsize 50 Values 1 9999 BEHKN 115 115 Weight 20 Material leather~ Extra nonmetal nodegrade~ Wear take~ ExtraDesc bedroll~ This comfortable bedroll is made from thick cloth and is filled with feathers or some soft material. It would be great for those times when it's necessary to sleep in the wilderness. ~ End #3084 Name scorched scroll fubar~ Short a scorched scroll~ Desc A scorched scroll is here.~ Level 50 ItemType scroll~ Cost 795 Condition 90 Asize 1 Rsize 50 Values 20 fireball 'lightning bolt' fireball 'acid blast' Weight 1 Material paper~ Extra nonmetal~ Wear take hold~ ClassAllowances mage cleric thief warrior druid paladin ranger spellfilcher~ ExtraDesc scorched scroll fubar~ This scroll is made of parchment, and has strange writing on it. The writing seems to spell out the word 'FUBAR.' The edges are a little burnt. ~ End #3085 Name small wooden keg~ Short a small wooden keg~ Desc A small wooden keg.~ Level 1 ItemType drinkcontainer~ Cost 300 Asize 0 Rsize 50 Values 150 150 beer 0 0 Weight 50 Material wood~ Extra nonmetal nodegrade burnproof~ Wear take hold~ End #3086 Name ornament tiger clay~ Short a `#`ytiger`^ ornament~ Desc A `#`ytiger`^ ornament is here.~ Level 1 ItemType trash~ Cost 65 Asize 0 Rsize 50 Values 0 0 0 0 0 Weight 4 Material clay~ Extra nonmetal nodegrade~ Wear take hold~ End #3087 Name empty potion~ Short an empty potion~ Desc A potion bottle is here.~ Level 1 ItemType potion~ Cost 70 Asize 0 Rsize 50 Values 1 '' '' '' '' Weight 0 Material clay~ Extra inventory nonmetal~ Wear take hold~ End #3088 Name blank scroll~ Short a blank scroll~ Desc A blank scroll is here.~ Level 1 ItemType scroll~ Cost 70 Asize 0 Rsize 50 Values 1 '' '' '' '' Weight 0 Material paper~ Extra inventory nonmetal~ Wear take hold~ End #3089 Name small elven-made dresser~ Short a small, elven-made dresser~ Desc A small, elven-made dresser stands here.~ Level 1 ItemType furniture~ Cost 650 Asize 0 Rsize 50 Values 0 0 OP 0 0 Weight 50 Material 31526~ Extra nonmetal nodegrade~ Wear take~ End #3090 Name wobbly gnomish chair one leg~ Short a wobbly gnomish chair with one leg~ Desc A gnomish chair with only one leg wobbles here.~ Level 1 ItemType furniture~ Cost 720 Asize 60 Rsize 50 Values 1 9999 EH 105 105 Weight 20 Material wood~ Extra nonmetal nodegrade~ Wear take~ End #3091 Name wooden chair~ Short an old wooden chair~ Desc An old wooden chair.~ Level 0 ItemType furniture~ Cost 1 Asize 60 Rsize 50 Values 1 9999 BEHK 105 105 Weight 20 Material wood~ Extra nonmetal nodegrade~ ExtraDesc old wooden chair~ An old, well-used, wooden chair. ~ End #3092 Name iron key~ Short an iron key~ Desc An iron key has been left here.~ Level 0 ItemType key~ Cost 1 Asize 0 Rsize 50 Values 0 0 0 0 0 Weight 1 Material iron~ Extra nodegrade burnproof~ Wear take~ ExtraDesc iron key~ An old iron key. ~ End #3093 Name silver wedding band~ Short a `#`Ssilver`^ wedding band~ Desc A `#`Ssilver`^ wedding band lies here.~ Level 1 ItemType jewelry~ Cost 1000 Asize 0 Rsize 50 Values 0 0 0 0 0 Weight 0 Material gold~ Extra nodegrade burnproof~ Wear take finger~ ExtraDesc silver wedding band~ A finely made silver wedding band. Maybe if you ask nicely an immortal will restring this description to reflect your wedding date etc. ~ End #3094 Name gold wedding band~ Short a `#`Ygold`^ wedding band~ Desc A `#`Ygold`^ wedding band has been left here.~ Level 1 ItemType jewelry~ Cost 2000 Asize 0 Rsize 50 Values 0 0 0 0 0 Weight 0 Material gold~ Extra nodegrade burnproof~ Wear take finger~ ExtraDesc gold wedding band~ A finely made gold wedding band. Maybe if you ask nicely an immortal will restring this description to reflect your wedding date etc. ~ End #3095 Name diamond necklace~ Short a diamond necklace~ Desc A diamond necklace has been left here.~ Level 1 ItemType jewelry~ Cost 3100 Asize 0 Rsize 50 Values 0 0 0 0 0 Weight 1 Material gold~ Extra nodegrade burnproof~ Wear take neck~ ExtraDesc diamond necklace~ A small but very finely cut diamond hangs from this thin golden chain. ~ End #3096 Name bloodstone pendant~ Short a `#`Rbloodstone`^ pendant~ Desc A `#`Rbloodstone`^ pendant has been left here.~ Level 1 ItemType jewelry~ Cost 1900 Asize 0 Rsize 50 Values 0 0 0 0 0 Weight 2 Material bloodstone~ Extra nodegrade burnproof~ Wear take neck~ Affect modifier -1 1 -1 reasoning 1 0 Affect modifier -1 1 -1 memory 1 0 ExtraDesc bloodstone pendant~ A large blood red stone hanging from a golden chain. ~ End #3097 Name small scroll~ Short a small scroll~ Desc A small scroll has been left here.~ Level 1 ItemType trash~ Cost 76 Asize 0 Rsize 50 Values 0 0 0 0 0 Weight 1 Material paper~ Wear take~ ExtraDesc small scroll~ A small scroll, upon which are scribed magic runes. ~ End #3098 Name sturdy oak staff~ Short a sturdy oak staff~ Desc A sturdy oak staff has been left here.~ Level 1 ItemType staff~ Cost 190 Asize 0 Rsize 50 Values 1 1 1 'lightning bolt' 0 Weight 10 Material wood~ Extra nodegrade~ Wear take wield~ ExtraDesc sturdy oak staff~ A plain but sturdy oak staff. ~ End #3099 Name huge steaming pool~ Short a huge steaming pool~ Desc A huge steaming pool.~ Level 1 ItemType furniture~ Cost 0 Asize 0 Rsize 50 Values 99 99999 CFILO 120 120 Weight 9999 Material water~ Extra nodegrade burnproof~ ExtraDesc huge steaming pool~ A wide pool of hot water for bathing. It is not clear how it is heated. ~ End #3100 Name white towel~ Short a `#`Wwhite`^ towel~ Desc A `#`Wwhite`^ towel is here.~ Level 1 ItemType clothing~ Cost 10 Asize 0 Rsize 50 Values 0 0 0 0 0 Weight 0 Material cotton~ Wear take hold~ ExtraDesc white towel~ A plain old white towel. ~ End #3101 Name comfortable pink dress~ Short a comfortable `#`Mpink`^ dress~ Desc A comfortable `#`Mpink`^ dress is lying here.~ Level 1 ItemType clothing~ Cost 34 Asize 0 Rsize 50 Values 0 0 0 0 0 Weight 5 Material cotton~ Wear take about~ ExtraDesc comfortable pink dress~ This old dress has been patched a few times, but is in decent shape. It looks comfortable. ~ End #3102 Name birthday cake~ Short a `#`Mb`Yi`Wr`Yt`Mh`Yd`Wa`Yy`^ cake~ Desc A `#`Mb`Yi`Wr`Yt`Mh`Yd`Wa`Yy`^ cake is here.~ Level 0 ItemType food~ Cost 22 Asize 0 Rsize 50 Values 18 18 0 0 0 Weight 2 Material food~ Wear take~ ExtraDesc birthday cake~ A nice frosted cake, made specially for someone's birthday. (Maybe if you ask an immortal nicely they'll add a nice birthday wish to this description.) ~ End #3103 Name jelly donut~ Short a `#`rjelly`^ donut~ Desc A `#`rjelly`^ donut is here.~ Level 0 ItemType food~ Cost 11 Asize 0 Rsize 50 Values 8 8 0 0 0 Weight 2 Material food~ Wear take~ ExtraDesc jelly donut~ This donut is filled with strawberry flavored jelly. Yumm! ~ End #3104 Name sweetcake~ Short a sweetcake~ Desc A sweetcake has been left here.~ Level 0 ItemType food~ Cost 14 Asize 0 Rsize 50 Values 10 10 0 0 0 Weight 2 Material food~ Wear take~ ExtraDesc sweetcake ~ This small cake is very sweet, must have lots of sugar in there. ~ End #3105 Name blueberry muffin~ Short a `#`Bblueberry`^ muffin~ Desc A `#`Bblueberry`^ muffin is here.~ Level 0 ItemType food~ Cost 16 Asize 0 Rsize 50 Values 11 11 0 0 0 Weight 2 Material food~ Wear take~ ExtraDesc blueberry muffin~ A tasty muffin with blueberries baked in. ~ End #3106 Name egg bagel~ Short an egg bagel~ Desc An egg bagel has been left here.~ Level 0 ItemType food~ Cost 13 Asize 0 Rsize 50 Values 9 9 0 0 0 Weight 2 Material food~ Wear take~ ExtraDesc egg bagel~ A fresh bagel, made with eggs. ~ End #3107 Name loaf white bread~ Short a loaf of `#`Wwhite`^ bread~ Desc A loaf of white bread has been left here.~ Level 0 ItemType food~ Cost 17 Asize 0 Rsize 50 Values 14 14 0 0 0 Weight 2 Material food~ Wear take~ ExtraDesc loaf bread~ A fresh load of bread. ~ End #3108 Name loaf wheat bread~ Short a loaf of wheat bread~ Desc A loaf of wheat bread has been left here.~ Level 0 ItemType food~ Cost 17 Asize 0 Rsize 50 Values 14 14 0 0 0 Weight 2 Material food~ Wear take~ ExtraDesc loaf bread~ A fresh load of bread. ~ End #3109 Name long hard load bread~ Short a long hard loaf of bread~ Desc A loaf of wheat bread has been left here.~ Level 0 ItemType food~ Cost 21 Asize 0 Rsize 50 Values 17 17 0 0 0 Weight 2 Material food~ Wear take~ ExtraDesc long hard loaf bread~ A long hard bread. Looks like it would stay fresh for a while. ~ End #3110 Name white rose~ Short a `#`Wwhite`^ rose~ Desc A `#`Wwhite`^ rose is lying here.~ Level 0 ItemType trash~ Cost 13 Asize 0 Rsize 50 Values 0 0 0 0 0 Weight 1 Material plant~ Wear take~ ExtraDesc white rose~ A nice white rose. ~ End #3111 Name pink rose~ Short a `#`Mpink`^ rose~ Desc A `#`Mpink`^ rose is lying here.~ Level 0 ItemType trash~ Cost 12 Asize 0 Rsize 50 Values 0 0 0 0 0 Weight 1 Material plant~ Wear take~ ExtraDesc pink rose~ A nice pink rose. ~ End #3112 Name red rose~ Short a `#`Rred`^ rose~ Desc A `#`Rred`^ rose is here.~ Level 0 ItemType trash~ Cost 14 Asize 0 Rsize 50 Values 0 0 0 0 0 Weight 1 Material plant~ Wear take~ ExtraDesc red rose~ A nice red rose. ~ End #3113 Name white carnation~ Short a `#`Wwhite`^ carnation~ Desc A `#`Wwhite`^ carnation is here.~ Level 0 ItemType trash~ Cost 10 Asize 0 Rsize 50 Values 0 0 0 0 0 Weight 1 Material plant~ Wear take~ ExtraDesc white carnation~ A nice white flower. ~ End #3114 Name pink carnation~ Short a `#`Mpink`^ carnation~ Desc A `#`Mpink`^ carnation is here.~ Level 0 ItemType trash~ Cost 9 Asize 0 Rsize 50 Values 0 0 0 0 0 Weight 1 Material plant~ Wear take~ ExtraDesc pink carnation~ A pretty pink flower. ~ End #3115 Name red carnation~ Short a `#`Rred`^ carnation~ Desc A `#`Rred`^ carnation is here.~ Level 0 ItemType trash~ Cost 11 Asize 0 Rsize 50 Values 0 0 0 0 0 Weight 1 Material plant~ Wear take~ ExtraDesc red carnation~ A pretty red flower. ~ End #3116 Name morning lily flower~ Short a morning `#`Wlily`^ flower~ Desc A morning `#`Wlily`^ flower is here.~ Level 0 ItemType trash~ Cost 17 Asize 0 Rsize 50 Values 0 0 0 0 0 Weight 1 Material plant~ Wear take~ ExtraDesc morning lily flower~ A pretty white flower with a long stem. ~ End #3117 Name blue yellow iris flower~ Short a `#`Bb`Yl`Bu`Ye`^ and `#`Yy`Be`Yl`Bl`Yo`Bw`^ iris flower~ Desc A `#`Bb`Yl`Bu`Ye`^ and `#`Yy`Be`Yl`Bl`Yo`Bw`^ iris flower is here.~ Level 0 ItemType trash~ Cost 15 Asize 0 Rsize 50 Values 0 0 0 0 0 Weight 0 Material unknown~ Wear take~ ExtraDesc blue yellow iris flower~ A pretty flower with blue leaves with streaks of yellow. ~ End #3118 Name pair swimming trunks~ Short a pair of swimming trunks~ Desc A pair of swimming trunks lie here.~ Level 1 ItemType clothing~ Cost 25 Asize 0 Rsize 50 Values 0 0 0 0 0 Weight 1 Material cotton~ Extra nodegrade~ Wear take legs~ End #3119 Name swimsuit~ Short a swimsuit~ Desc A swimsuit lies here.~ Level 1 ItemType clothing~ Cost 25 Asize 0 Rsize 50 Values 0 0 0 0 0 Weight 1 Material cotton~ Extra nodegrade~ Wear take torso~ End #3120 Name dragonburger cheese~ Short a `#`rdragonburger`^ with `#`Ycheese`^~ Desc A `#`rdragonburger`^ with `#`Ycheese`^ is lying here.~ Level 0 ItemType food~ Cost 25 Asize 0 Rsize 50 Values 17 17 0 0 0 Weight 1 Material food~ Wear take~ ExtraDesc dragonburger burger cheese~ This hamburger gets it's name from the cooking style - it is very well done and looks like it got in the way of a red dragon. It has cheese and a soft roll and does look quite good. ~ End #3121 Name order spicy chicken~ Short an order of spicy chicken~ Desc An order of spicy chicken~ Level 0 ItemType food~ Cost 31 Asize 0 Rsize 50 Values 11 11 0 0 0 Weight 4 Material food~ Wear take~ ExtraDesc imi's famous chaos chicken~ This chicken has been cooked extremely well in some sort of heavy sauce which leaves a crispy burnt shell around the chicken. When cracked open the chicken has black streaks throughout. Kinda looks like someone cast 'chain lightning' on it. ~ End #3122 Name tossed salad~ Short a `#`Gtoss`ged `Gs`gal`Gad`^~ Desc A `#`Gtoss`ged `Gs`gal`Gad`^ has been left here.~ Level 0 ItemType food~ Cost 17 Asize 0 Rsize 50 Values 11 11 0 0 0 Weight 4 Material food~ Wear take~ ExtraDesc tossed salad~ A salad with lettuce, tomatoes, carrots, cheese, and your choice of dressing. ~ End #3123 Name bowl rabbit stew~ Short a bowl of rabbit stew~ Desc A bowl of rabbit stew has been left here.~ Level 0 ItemType food~ Cost 22 Asize 0 Rsize 50 Values 14 14 0 0 0 Weight 4 Material food~ Wear take~ ExtraDesc bowl rabbit stew~ A bowl of spiced rabbit stew. Besides rabbit meat, it has carrots and some other vegetables. ~ End #3124 Name devilfish fish sandwich~ Short a devilfish sandwich~ Desc A devilfish sandwich is lying here.~ Level 0 ItemType food~ Cost 26 Asize 0 Rsize 50 Values 18 18 0 0 0 Weight 4 Material food~ Wear take~ ExtraDesc devilfish fish sandwich~ A grilled fish sandwich with tartar sauce. It must have been a pretty big fish. ~ End #3125 Name glass white wine~ Short a glass of `#`Wwhite`^ wine~ Desc A glass of `#`Wwhite`^ wine has been left here.~ Level 0 ItemType drinkcontainer~ Cost 25 Condition 90 Asize 5 Rsize 50 Values 3 3 'white wine' 0 0 Weight 10 Material liquid~ Extra inventory nonmetal nodegrade~ Wear take hold~ End #3126 Name banana~ Short a ripe `#`Ybanana`^~ Desc A `#`Ybanana`^ smells good here.~ Level 0 ItemType food~ Cost 5 Asize 0 Rsize 50 Values 2 2 0 0 0 Weight 1 Material fruit~ Wear take hold~ ExtraDesc banana ~ You see a small banana, smelling sweetly. It is all covered with black dots, showing that it is perfect to be eaten. ~ End #3127 Name strawberry~ Short a juicy `#`Rstrawberry`^~ Desc A strawberry looks delicious here.~ Level 0 ItemType food~ Cost 3 Asize 0 Rsize 50 Values 1 1 0 0 0 Weight 1 Material fruit~ Wear take hold~ ExtraDesc strawberry ~ You see a delicious looking strawberry, its vivid red color and delicate texture sum with a wonderful smell, making the fruit look a true delicacy. ~ End #3128 Name orange~ Short a `#`rred orange`^~ Desc A `#`rred orange`^ is here.~ Level 0 ItemType food~ Cost 5 Asize 0 Rsize 50 Values 2 2 0 0 0 Weight 1 Material fruit~ Wear take hold~ ExtraDesc orange ~ You see a delicious looking orange, perfectly round and with a unique reddish color. ~ End #3129 Name pineapple~ Short a `#`ypineapple`^~ Desc A `#`ypineapple`^ smells wonderfully here.~ Level 0 ItemType food~ Cost 15 Asize 0 Rsize 50 Values 8 5 0 0 0 Weight 5 Material fruit~ Wear take hold~ ExtraDesc pineapples ~ You see a great pineapple, its green leaves have sharp ends, but the smell coming from it shows that it is sweeter than it looks. ~ End #3130 Name earthenware pot~ Short an `#`yearthenware`^ pot~ Desc An `#`yearthenware`^ pot lies here.~ Level 0 ItemType container~ Cost 40 Asize 0 Rsize 50 Values 20 0 0 10 0 Weight 8 Material clay~ Extra nodegrade~ Wear take hold~ End #3131 Name order pancakes~ Short an order of pancakes~ Desc An order of pancakes has been left here.~ Level 0 ItemType food~ Cost 21 Asize 0 Rsize 50 Values 14 14 0 0 0 Weight 4 Material food~ Wear take~ ExtraDesc order pancakes~ A pile of pancakes with butter and syrup ~ End #3132 Name plate french toast~ Short a plate of french toast~ Desc A plate of french toast.~ Level 0 ItemType food~ Cost 20 Asize 0 Rsize 50 Values 13 13 0 0 0 Weight 4 Material food~ Wear take~ ExtraDesc french toast plate~ A plate full of slices of french toast. ~ End #3133 Name sausage link~ Short a sausage link~ Desc A sausage link has been left here.~ Level 0 ItemType food~ Cost 20 Asize 0 Rsize 50 Values 12 12 0 0 0 Weight 4 Material food~ Wear take~ ExtraDesc sausage link~ A fried sausage link. ~ End #3134 Name frying pan~ Short a `#`Sfrying pan`^~ Desc A `#`Sfrying pan`^ has been left here.~ Level 1 ItemType trash~ Cost 33 Asize 0 Rsize 50 Values 0 0 0 0 0 Weight 35 Material cookware~ Extra nodegrade burnproof~ Wear take hold~ ExtraDesc frying pan~ A steel frying pan. Nothing special about it. ~ End #3135 Name small hand axe~ Short a small hand axe~ Desc A small hand axe is lying here.~ Level 1 ItemType weapon~ Cost 62 Asize 30 Rsize 50 Values axe 1 6 slice 0 Weight 40 Material steel~ Extra inventory nodegrade~ Wear take wield~ ClassAllowances warrior druid paladin ranger barbarian~ ExtraDesc small hand axe~ A small light axe. Pretty standard as far as materials and crafstmanship. ~ End #3136 Name glittering crystal~ Short a glittering crystal~ Desc A glittering crystal floats here.~ Level 1 ItemType gem~ Cost 99 Asize 0 Rsize 50 Values 0 0 0 0 0 Weight 5 Material crystal~ Extra magic nodegrade burnproof~ Wear take float~ Affect modifier -1 1 -1 mana 20 0 ExtraDesc glittering crystal~ A small round crystal, well polished and glittering with an inner light. ~ End #3137 Name sturdy shovel~ Short a sturdy `#`Sshovel`^~ Desc A sturdy `#`Sshovel`^ lies here.~ Level 1 ItemType trash~ Cost 39 Asize 0 Rsize 50 Values 0 0 0 0 0 Weight 45 Material shovel~ Extra nodegrade~ Wear take hold~ ExtraDesc sturdy shovel~ This sturdy shovel has a steel blade and a thick wooden handle. ~ End #3138 Name ships boats~ Short ships boats~ Desc Several boats and a few small ships are moored here.~ Level 92 ItemType trash~ Cost 1 Asize 0 Rsize 50 Values 0 0 0 0 0 Weight 5000 Material wood~ Extra nonmetal nodegrade burnproof~ ExtraDesc ships boats~ Most of the ship do not have a crew on board, probably off in some tavern somewhere. If you need a ride, perhaps you would be better off finding one of the ship captains. ~ End #3139 Name red leather tunic~ Short a red leather tunic~ Desc A red leather tunic lies here.~ Level 1 ItemType clothing~ Cost 16 Condition 75 Asize 5 Rsize 50 Values 0 0 0 0 0 Weight 5 Material cotton~ Extra nonmetal nodegrade~ Wear take torso~ End #3140 Name trendy sailor pants~ Short trendy sailor pants~ Desc A trendy pair of sailor pants lies neatly folded here.~ Level 1 ItemType clothing~ Cost 18 Asize 0 Rsize 50 Values 0 0 0 0 0 Weight 0 Material cotton~ Extra nonmetal nodegrade~ Wear take legs~ End #3141 Name small whetstone~ Short a small `#`Swhetstone`^~ Desc A small `#`Swhetstone`^ lies here.~ Level 1 ItemType trash~ Cost 65 Asize 0 Rsize 50 Values 0 0 0 0 0 Weight 5 Material whetstone~ Extra burnproof~ Wear take hold~ ExtraDesc small whetstone~ This is a small stone used for sharpening blades. ~ End #3142 Name fine black suit~ Short a fine black suit~ Desc A fine black suit has been left here.~ Level 1 ItemType clothing~ Cost 250 Asize 0 Rsize 50 Values 0 0 0 0 0 Weight 10 Material cotton~ Extra nonmetal nodegrade~ Wear take torso~ End #3143 Name a small pouch~ Short a small pouch~ Desc A small pouch lies here.~ Level 1 ItemType container~ Cost 0 Asize 0 Rsize 50 Values 10000 A 0 50 100 Weight 5 Material cloth~ Extra nonmetal nodegrade~ Wear take hold~ End #3144 Name small parchment~ Short a small parchment~ Desc A small parchment lies here.~ Level 1 ItemType trash~ Cost 0 Asize 0 Rsize 50 Values 0 0 0 0 0 Weight 5 Material paper~ Extra nonmetal nodegrade~ Wear take~ ExtraDesc small parchment~ The Druid's list of needed roots and herbs are as follows: alpine berry brownroot some blue herbs buckroot breath root bitter red root lyfern common thistle black snakeroot ~ End #3145 Name druid parchment token3145~ Short druid_parchment token~ Desc Druid_parchment token~ Level 1 ItemType token~ Cost 0 Asize 0 Rsize 50 Values 0 0 0 0 0 Weight 0 Material unknown~ Extra nodegrade~ Wear take~ End #3146 Name druid pay token3146~ Short druid pay_token~ Desc Druid pay_token~ Level 1 ItemType token~ Cost 0 Asize 0 Rsize 50 Values 0 0 0 0 0 Weight 0 Material unknown~ Extra nodegrade~ Wear take~ End #3147 Name druid remember token3147~ Short druid remember_token~ Desc Druid remember_token~ Level 1 ItemType token~ Cost 0 Asize 0 Rsize 50 Values 0 0 0 0 0 Weight 0 Material unknown~ Extra nodegrade~ Wear take~ End #3148 Name small leather backpack~ Short a small leather backpack~ Desc A small leather backpack lies here.~ Level 1 ItemType container~ Cost 0 Asize 0 Rsize 50 Values 3000 0 0 30 100 Weight 5 Material leather~ Extra nonmetal nodegrade~ Wear take~ End #3149 Name small black parchment~ Short a small black parchment~ Desc A small black parchment lies here.~ Level 1 ItemType trash~ Cost 0 Asize 0 Rsize 50 Values 0 0 0 0 0 Weight 5 Material paper~ Extra nonmetal nodegrade~ Wear take~ ExtraDesc small black parchment~ The components needed for the Mages are as follows: a severed elven hand a turtle skull a fang from a blue dragon a honeycomb a skull a gryphon's egg a spider egg a piece of wood a rabbit's foot ~ End #3150 Name Mage_parchment token3150~ Short mage_parchment token3150~ Desc Mage_parchment token3150~ Level 1 ItemType token~ Cost 0 Asize 0 Rsize 50 Values 0 0 0 0 0 Weight 0 Material unknown~ Extra nodegrade~ Wear take~ End #3151 Name Mage pay token3151~ Short mage pay token3151~ Desc Mage pay token3151~ Level 1 ItemType token~ Cost 0 Asize 0 Rsize 50 Values 0 0 0 0 0 Weight 0 Material unknown~ Extra nodegrade~ Wear take~ End #3152 Name Mage remember token3152~ Short mage remember token3152~ Desc Mage remember token3152~ Level 1 ItemType token~ Cost 0 Asize 0 Rsize 50 Values 0 0 0 0 0 Weight 0 Material unknown~ Extra nodegrade~ Wear take~ End #3153 Name small red yo-yo~ Short `#a small `Rred`^ yo-yo~ Desc `#a small `Rred`^ yo-yo lies here.~ Level 1 ItemType trash~ Cost 100 Asize 0 Rsize 50 Values 0 0 0 0 0 Weight 1 Material wood~ Extra inventory nonmetal nodegrade~ Wear take hold~ ExtraDesc small red yo-yo~ This small device is two pieces of wood that has been carved in circles and a small wooden peg has been hammered through them to keep it together. Thin white yarn has been wrapped around around the peg, and a loop hole from the yarn dangles at the end of it. ~ End #3154 Name large blue kite~ Short `#a large `Bblue`^ kite`^~ Desc `#a large `Bblue`^ kite lies here.`^~ Level 1 ItemType trash~ Cost 200 Asize 0 Rsize 50 Values 0 0 0 0 0 Weight 5 Material wood~ Extra inventory nonmetal nodegrade~ Wear take hold~ ExtraDesc large blue kite~ This large kite is made from some sort of thin silk like material that has been dyed to a bright blue. Pieces of wood have been assembled and strung to it to support the silk and shape it out in a triangle like pattern. Yarn has been tied to the end of the silk and it lowers itself down into a spool of yarn. ~ End #3155 Name small green ball~ Short `#a small `Ggreen`^ ball`^~ Desc `#a small `Ggreen`^ ball`^ lies here.~ Level 1 ItemType trash~ Cost 100 Asize 0 Rsize 50 Values 0 0 0 0 0 Weight 5 Material leather~ Extra inventory nonmetal nodegrade~ Wear take hold~ ExtraDesc small green ball~ This small ball has been made from some sort of animal hide and has been dyed to a bright green. It seems to be filled with something likes beans or maybe rice, its unknown. ~ End #3156 Name small wooden doll yellow dress~ Short `#a small wooden doll`^~ Desc `#a small wooden doll in a `Yyellow`^ dress lies here.~ Level 1 ItemType trash~ Cost 500 Asize 0 Rsize 50 Values 0 0 0 0 0 Weight 5 Material wood~ Extra inventory nonmetal nodegrade~ Wear take hold~ ExtraDesc small wooden doll yellow dress~ This small wooden doll is carved out of some sort of soft white wood. Carved with pretty decent description and wearing a yellow dress made from cotton, it looks rather expensive. ~ End #3157 Name ball purple yarn~ Short `#a ball of `mpurple`^ yarn~ Desc `#a ball of `mpurple`^ yarn lies here.~ Level 1 ItemType trash~ Cost 75 Asize 0 Rsize 50 Values 0 0 0 0 0 Weight 5 Material cotton~ Extra inventory nonmetal nodegrade~ Wear take hold~ ExtraDesc ball purple yarn~ This purple yarn has been bundled up into a large ball. Maybe a small kit would have lots of fun playing with this yarn. ~ End #3158 Name hand puppet~ Short a hand puppet~ Desc A hand puppet lies here.~ Level 1 ItemType trash~ Cost 135 Asize 0 Rsize 50 Values 0 0 0 0 0 Weight 5 Material cotton~ Extra inventory nonmetal nodegrade~ Wear take hold~ ExtraDesc hand puppet~ This small hand puppet seems to fit over your hands, and you put your fingers where its arms and head is. Not exactly made into the shape of any certain race its circular head has a smile sewed into it and its nose and eyes are buttons. ~ End #3159 Name Reputation3159-Token-Newbies-ONE~ Short reputation3159-Token-Newbies-ONE~ Desc Reputation3159-Token-Newbies-ONE~ Level 0 ItemType token~ Cost 0 Asize 0 Rsize 50 Values 0 0 0 0 0 Weight 0 Material unknown~ Extra nodegrade burnproof~ Wear take~ End #3160 Name reputation3160-Token-High-Levels-ONE~ Short reputation3160-Token-High-Levels-ONE~ Desc Reputation3160-Token-High-Levels-ONE~ Level 0 ItemType token~ Cost 0 Asize 0 Rsize 50 Values 0 0 0 0 0 Weight 0 Material unknown~ Extra nodegrade burnproof~ Wear take~ End #3161 Name table mahogany rows chairs~ Short a chair resting by a small mahogany table~ Desc Rows of small mahogany tables with chairs line the walls here.~ Level 1 ItemType furniture~ Cost 1000 Asize 0 Rsize 50 Values 30 20000 DG 100 100 Weight 500 Material wood~ Extra nonmetal nodegrade burnproof~ End #3162 Name puddle water~ Short a dirty puddle~ Desc A mirky puddle of water fills a small hollow in the ground here.~ Level 1 ItemType fountain~ Cost 0 Asize 0 Rsize 50 Values -1 1000 water 0 0 Weight 0 Material water~ End #3163 Name token3163 token_mage_guild_warned_before~ Short token3163 token_mage_guild_warned_before~ Desc Token3163 token_mage_guild_warned_before~ Level 1 ItemType token~ Cost 0 Asize 0 Rsize 50 Values A 0 0 0 0 Weight 0 Material unknown~ End #3164 Name stale dry bread~ Short a small piece of stale bread~ Desc A small piece of dry, stale bread lies here.~ Level 1 ItemType food~ Cost 4 Condition 90 Asize 0 Rsize 50 Values 12 18 0 0 0 Weight 5 Material bread~ Extra nonmetal~ Wear take hold~ End #3165 Name token3165 token_cleric_guild_warned_before~ Short token3165 token_cleric_guild_warned_before~ Desc Token3165 token_cleric_guild_warned_before~ Level 0 ItemType token~ Cost 0 Asize 0 Rsize 50 Values A 0 0 0 0 Weight 0 Material unknown~ End #3166 Name token3166 token_thief_guild_warned_before~ Short token3166 token_thief_guild_warned_before~ Desc Token3166 token_thief_guild_warned_before~ Level 0 ItemType token~ Cost 0 Asize 0 Rsize 50 Values A 0 0 0 0 Weight 0 Material unknown~ End #3167 Name token3167 token_warrior_guild_warned_before~ Short token3167 token_warrior_guild_warned_before~ Desc Token3167 token_warrior_guild_warned_before~ Level 0 ItemType token~ Cost 0 Asize 0 Rsize 50 Values A 0 0 0 0 Weight 0 Material unknown~ End #3168 Name token3168 token_paladin_guild_warned_before~ Short token3168 token_paladin_guild_warned_before~ Desc Token3168 token_paladin_guild_warned_before~ Level 0 ItemType token~ Cost 0 Asize 0 Rsize 50 Values A 0 0 0 0 Weight 0 Material unknown~ End #3169 Name token3169 token_spf_guild_warned_before~ Short token3169 token_spf_guild_warned_before~ Desc Token3169 token_spf_guild_warned_before~ Level 0 ItemType token~ Cost 0 Asize 0 Rsize 50 Values A 0 0 0 0 Weight 0 Material unknown~ End #3170 Name token_key_cutter~ Short token_key_cutter~ Desc Token_key_cutter~ Level 0 ItemType token~ Cost 0 Asize 0 Rsize 50 Values 0 0 0 0 0 Weight 0 Material unknown~ End #3171 Name token3071 token_attempted_to_kill_healer~ Short token_attempted_to_kill_healer~ Desc Token_attempted_to_kill_healer~ Level 0 ItemType token~ Cost 0 Asize 0 Rsize 50 Values 0 0 0 0 0 Weight 0 Material unknown~ End #3172 Name token3172 token_warning_about_killing_the_healer~ Short token_warning_about_killing_the_healer~ Desc Token_warning_about_killing_the_healer~ Level 0 ItemType token~ Cost 0 Asize 0 Rsize 50 Values 0 0 0 0 0 Weight 0 Material unknown~ End #3173 Name bound scroll analyse~ Short a bound scroll~ Desc A bound scroll is lying here.~ Level 5 ItemType scroll~ Cost 222 Asize 3 Rsize 50 Values 5 analyse '' '' '' Weight 10 Material paper~ Extra inventory nonmetal~ Wear take hold~ End #3174 Name sparkling crystal~ Short a sparkling crystal~ Desc A sparkling crystal floats here.~ Level 1 ItemType gem~ Cost 99 Asize 0 Rsize 50 Values 0 0 0 0 0 Weight 5 Material crystal~ Extra magic nodegrade burnproof~ Wear take float~ Affect modifier -1 1 -1 memory 1 0 End #3175 Name simple white robes~ Short a simple white robe~ Desc A simple white robe has been left here.~ Level 1 ItemType clothing~ Cost 95 Asize 5 Rsize 50 Values 0 0 0 0 0 Weight 5 Material cotton~ Extra nonmetal nodegrade~ Wear take about~ End #3176 Name opaque crystal~ Short an opaque crystal~ Desc An opaque crystal floats here.~ Level 1 ItemType gem~ Cost 99 Asize 0 Rsize 50 Values 0 0 0 0 0 Weight 5 Material crystal~ Extra magic nodegrade burnproof~ Wear take float~ Affect modifier -1 1 -1 quickness 1 0 End #3177 Name hooded cloak~ Short a hooded cloak~ Desc A hooded cloak has been left here.~ Level 1 ItemType clothing~ Cost 95 Asize 5 Rsize 50 Values 0 0 0 0 0 Weight 5 Material cotton~ Extra nonmetal nodegrade~ Wear take about~ End #3178 Name polished stone~ Short a polished stone~ Desc A polished stone floats here.~ Level 1 ItemType gem~ Cost 99 Asize 0 Rsize 50 Values 0 0 0 0 0 Weight 5 Material stone~ Extra nodegrade burnproof~ Wear take float~ Affect modifier -1 1 -1 hitroll 2 0 End #3179 Name thick leather wristbands~ Short some thick leather wristbands~ Desc Some thick leather wristbands have been left here.~ Level 1 ItemType armor~ Cost 95 Asize 5 Rsize 50 Values 0 0 0 0 0 Weight 5 Material leather~ Extra nonmetal nodegrade~ Wear take wrist~ End #3180 Name crystal shard~ Short a crystal shard~ Desc A crystal shard floats here.~ Level 1 ItemType gem~ Cost 99 Asize 0 Rsize 50 Values 0 0 0 0 0 Weight 5 Material crystal~ Extra magic nodegrade burnproof~ Wear take float~ Affect modifier -1 1 -1 agility 1 0 End #3181 Name luminous crystal~ Short a luminous crystal~ Desc A luminous crystal floats here.~ Level 1 ItemType gem~ Cost 99 Asize 0 Rsize 50 Values 0 0 0 0 0 Weight 5 Material crystal~ Extra magic nodegrade burnproof~ Wear take float~ Affect modifier -1 1 -1 saves -2 0 End #3182 Name royal blue tunic~ Short a `#`broyal blue`^ tunic~ Desc A `#`broyal blue`^ tunic has been left here.~ Level 1 ItemType clothing~ Cost 95 Asize 5 Rsize 50 Values 0 0 0 0 0 Weight 5 Material cotton~ Extra nonmetal nodegrade~ Wear take torso~ End #3183 Name holy pendant~ Short a holy pendant~ Desc A pendant lies discarded here.~ Level 1 ItemType jewelry~ Cost 128 Asize 0 Rsize 50 Values 0 0 0 0 0 Weight 5 Material copper~ Extra glow magic nodegrade burnproof~ Wear take neck~ ExtraDesc holy pendant~ Turning the polished pendant over in your hands, you read the inscription`1`1`#`SMy Honour and Life are One,`1Take Honour from Me,`1And I am Done. `^ ~ End #3184 Name troll-sized bed~ Short a troll-sized bed~ Desc A troll-sized bed is here.~ Level 1 ItemType furniture~ Cost 1350 Asize 0 Rsize 70 Values 1 5000 BEHKQ 100 100 Weight 1500 Material wood~ Extra nodegrade~ Wear take~ ExtraDesc king-size bed~ This huge bed, could fit at least two people with ease. It has a rich mahogany coloured frame, and the headboard has elegantly designed patterns of birds on it. The bed is covered in luxurious sheets and an expensive looking quilt. ~ End #3185 Name green striped shirt~ Short a `#`Gg`gr`Ge`ge`Gn `gs`Gt`gr`Gi`gp`Ge`gd`^ shirt~ Desc A `#`Gg`gr`Ge`ge`Gn `gs`Gt`gr`Gi`gp`Ge`gd`^ shirt is lying here.~ Level 1 ItemType clothing~ Cost 20 Asize 5 Rsize 50 Values 0 0 0 0 0 Weight 10 Material cotton~ Extra nonmetal nodegrade~ Wear take torso~ End #3186 Name pair brown plaid trousers~ Short a pair of `#`yb`wr`Yo`Sw`yn `wp`Yl`Sa`yi`wd`^ trousers~ Desc A pair of `#`yb`wr`Yo`Sw`yn `wp`Yl`Sa`yi`wd`^ trousers lie here.~ Level 1 ItemType clothing~ Cost 25 Asize 10 Rsize 50 Values 0 0 0 0 0 Weight 10 Material cotton~ Extra nonmetal nodegrade~ Wear take legs~ End #3187 Name shoes holes~ Short some shoes with holes in them~ Desc Some shoes with holes in them lie here.~ Level 1 ItemType clothing~ Cost 11 Condition 50 Asize 10 Rsize 50 Values 0 0 0 0 0 Weight 10 Material leather~ Extra nonmetal~ Wear take feet~ End #3188 Name floppy hat gaudy pink green feathers~ Short a floppy hat with `#`Mg`ma`Gu`Md`ry `Gp`gi`Mn`gk `ma`Gn`cd `rg`gr`Me`Ge`mn`^ feathers~ Desc A `#`Mg`ma`Gu`Md`ry`^ hat with feathers is here.~ Level 1 ItemType clothing~ Cost 17 Condition 50 Asize 30 Rsize 50 Values 0 0 0 0 0 Weight 10 Material cotton~ Extra nonmetal~ Wear take head~ End #3189 Name blunt spade~ Short a blunt spade~ Desc A blunt spade has been left here.~ Level 1 ItemType trash~ Cost 12 Condition 50 Asize 60 Rsize 50 Values 0 0 0 0 0 Weight 15 Material shovel~ Extra burnproof~ Wear take wield~ ExtraDesc garden spade~ A small metal spade, for digging in the garden. ~ End #3190 Name green red polker dot bow-tie~ Short a `#`Rgr`gee`Rn a`gnd `Rre`gd`^ polker dot bow-tie~ Desc A `#`Rgr`gee`Rn a`gnd `Rre`gd`^ polker dot bow-tie lies here.~ Level 1 ItemType clothing~ Cost 7 Condition 50 Asize 0 Rsize 50 Values 0 0 0 0 0 Weight 2 Material cotton~ Extra nonmetal~ Wear take neck~ End #3191 Name ornate copper lamp~ Short an ornate copper lamp~ Desc An ornate copper lamp is here.~ Level 1 ItemType light~ Cost 640 Asize 0 Rsize 50 Values 0 0 10 0 0 Weight 10 Material oil~ Extra nonmetal meltdrop nodegrade burnproof~ Wear take~ End #3192 Name porcelain washbasin~ Short a `#`Wporcelain`^ washbasin~ Desc A `#`Wporcelain`^ washbasin sits here.~ Level 1 ItemType trash~ Cost 850 Asize 0 Rsize 50 Values 0 0 0 0 0 Weight 10 Material porcelain~ Extra nodegrade~ Wear take~ End #3193 Name antique locket~ Short an `#`yantique`^ locket~ Desc An `#`yantique`^ locket lies here.~ Level 1 ItemType jewelry~ Cost 1015 Asize 0 Rsize 50 Values 0 0 0 0 0 Weight 1 Material gold~ Extra nodegrade burnproof~ Wear take neck~ End #3194 Name blue watermelon~ Short a `#`Bblue`^ watermelon~ Desc A `#`Bblue`^ watermelon lies here.~ Level 0 ItemType food~ Cost 12 Asize 0 Rsize 50 Values 5 1 0 0 0 Weight 100 Material fruit~ Wear take hold~ ExtraDesc blue watermelon~ You see a `#`Bblue`^ watermelon. It looks juicy and smells good. ~ End #3199 Name parchment letter note~ Short a piece of parchment~ Desc A piece of parchment has been left here.~ Level 1 ItemType parchment~ Cost 10 Asize 0 Rsize 50 Values 0 0 0 native 0 Weight 10 Material parchment~ Wear take hold~ End #0 #ROOMS #3000 Name Large Plaza~ Desc You are in the middle of a wide square plaza, with streets running in all directions. Crushed grey stone has been spread around on the ground to cover the dirt. In the middle of the square is a huge stone disk, upon which stands the statue of a regal looking dwarf. There are some trees and bushes along the edges of the plaza. Small shops line the streets in all directions, and you see and hear many people in those directions. ~ RoomFlags law~ Sector city~ Exit north 3078 Exit east 3008 EDesc A busy street lies east of here, running past some small shops. ~ Exit south 3079 Exit west 3011 EDesc A busy street lies west of here, running past some small shops. ~ End #3001 Name Old Main Street~ Desc The street runs north-south here and is covered with crushed grey stone. There are small stone buildings to the east and west, each with signs hanging from them. You can enter either, or travel north or south on the street. A wide square is to the distant south. ~ RoomFlags law~ Sector city~ ExtraDesc sign~ To the East: ================================== | | | | /--------------------\ / \ | The Dancing Dragon | \ / \--------------------/ To the West: ================================== | | /--------------------\ / \ | The Healing Touch | \ / \--------------------/ ~ ExtraDesc building wooden frame~ Both buildings are relatively small, and made of grey stone. ~ ExtraDesc street crushed grey stone~ The street runs north and soutn, and is covered with crushed grey stone. ~ Exit north 3002 EDesc The road continues north. ~ Exit east 3016 EDesc There is a small building to the east, upon which is hanging a small sign. ~ Exit south 3078 Exit west 3015 EDesc There is a nice stone building to the west. ~ End #3002 Name Old Main Street~ Desc The street runs north and south here. There is a small building to the west, and a smaller, rather quaint building to the east. To the south, you see the town well, and to the north, more buildings and shops. There are signs posted at either side of the road. ~ RoomFlags law~ Sector city~ ExtraDesc tower~ A tall tower, from which you hear people yelling and metal clanging. ~ ExtraDesc building~ A small building is west. There is a sign on the front. ~ ExtraDesc sign~ To the east: ================================ | | --------------------------- | Antiques and Collectables | --------------------------- To the west: =========================== | | ------------------ | | | Cleric's Home | | | ------------------ ~ Exit north 3055 EDesc There is some heavy construction to the north. ~ Exit east 3063 Exit south 3001 EDesc The street runs south. ~ Exit west 3087 End #3004 Name Old Main Street~ Desc You are on a street made of crushed grey stone. You can travel north into to the main square, or south along the roadway. A small wooden structure is to your west, and a larger one with sweet smells drifting out is to the east. There is a sign hanging outside each structure. ~ RoomFlags law~ Sector city~ RoomEcho 4 23 5 The aroma of sweet pastry floats out of the bakery door.~ RoomEcho 4 23 5 The homely smell of freshly baked bread drifts out of the shop to the east.~ ExtraDesc structure building~ A small wooden building is to the west. There is a tiny sign on it. ~ ExtraDesc crushed grey stone street~ The street is covered with grey stone that has been crushed into tiny bits. ~ ExtraDesc sign ~ To the east: ===================================== | | ---------------------- | Bakery of Delights | ---------------------- To the west: ===================================== | | ---------------------- | Mekali Bank | ---------------------- ~ Exit north 3079 Exit east 3061 Exit south 3005 EDesc The street continues south. ~ Exit west 3029 End #3005 Name Old Main Street~ Desc A street made of crushed grey stone runs north and south here. There is a nice looking stone building to the west and a wooden framed one to the east. A short wall is along the eastern edge of the street, which looks from the mess to be a favorite perch for the local birds. Off to the south you see lights reflecting off of a wide river. There is a sign to either side of the road. ~ RoomFlags law~ Sector city~ ExtraDesc lights wide river~ A wide river flows by a little to the south. ~ ExtraDesc birds~ Some small birds scatter as you get near. ~ ExtraDesc crushed grey stone streets~ The streets are made up of tiny particles of some grey stone. ~ ExtraDesc sign ~ To the East: ================================== | | ------------------------ | Dirrin's House of Keys | ------------------------ To the West: ================================== | | ------------------------ | Honourable Knights | ------------------------ ~ Exit north 3004 EDesc The street runs north from here. ~ Exit east 3092 Exit south 3080 Exit west 3090 End #3006 Name Before the Southern Gate~ Desc You are along the north side of a mighty river that is flowing slowly from west to east. It is mostly calm at this point, with only a small ripple here and there. Off to the west you can see some small rafts, canoes, and boats bobbing up and down in the water. You can go in that direction or follow the river east. There is a bridge spanning the water, but it is rather flimsy looking. You might be taking a chance crossing over to the south side. ~ RoomFlags law~ Sector city~ ExtraDesc bridge flimsy~ A flimsy wooden bridge spans the river to the south side. It looks like it was built with speed rather than quality in mind. ~ ExtraDesc rafts, canoes, boats~ Watercraft of all types are bobbing offshore to the east. ~ ExtraDesc river water calm ripple~ A wide and deep river, flowing slowly from west to east. ~ Exit north 3080 Exit east 3101 Exit south 30235 EFlags door closed obvious~ EKeywords gate~ Exit west 3026 EDesc You can follow the river edge west. ~ End #3007 Name Inside the North Gates~ Desc You are on the street just inside the north gates of a city. The gates and surrounding walls seem very sturdy, as do most of the surrounding buildings. A street runs east and west, just inside the city walls. ~ RoomFlags law~ Sector city~ ExtraDesc white marble blocks~ Huge finely cut marble blocks. Must've been hard to get them cut so precisely. ~ ExtraDesc piles wood beams stone slabs~ Large piles of strong beams and heavy slabs block the way east and west. ~ ExtraDesc gates walls buildings~ They all look very sturdy. ~ Exit north 30146 EFlags door closed obvious~ EKeywords gate~ Exit east 3030 EDesc A street. ~ Exit south 3055 Exit west 3041 End #3008 Name Main Street~ Desc The street runs east and west here, and is one of the busier parts of the city. Shops line the north and south edges, both here and to the east. A wide plaza is just west. The two buildings to the north and south look especially interesting, and there are signs on both. Trees and bushes are growing at even intervals, and add a nice touch to the street. ~ RoomFlags law~ Sector city~ ExtraDesc tree bush~ Short leafy trees, and trimmed bushes. ~ ExtraDesc plaza~ Go west and see. ~ ExtraDesc sign~ To the north: =========================================== | | ----------------------------- | Zallo's Potions Ltd. | ----------------------------- To the south: =========================================== | | ---------------------------- | Jasper's Fine Jewelry | ---------------------------- ~ Exit north 3027 EDesc A shop is to the north. ~ Exit east 3009 EDesc The street goes east. ~ Exit south 3022 EDesc A shop is to the south. ~ Exit west 3000 EDesc A wide plaza is to the west. ~ End #3009 Name Main Street~ Desc You are on the eastern section of the shops on this street. There is a stone solid-looking building to the north, and a larger wooden structure to the south. There are signs hanging on both. You can go west towards the center of town, or east to the gates. There are some leafy trees and bushes lining the street here. ~ RoomFlags law~ Sector city~ ExtraDesc tree bush~ Leafy green trees and trimmed bushed meant to beautify the street. ~ ExtraDesc gates~ Off to the east you see the partially constructed town gates. ~ ExtraDesc building structure~ The buildings are both well-made and look very sturdy. You hear sounds of combat from the south building. ~ ExtraDesc sign~ To the north: ======================================= | | ------------------------------------- | Gorth's Implements of Destruction | ------------------------------------- To the south: ======================================= | | ---------------------- | Warrior's Home | ---------------------- ~ Exit north 3024 EDesc A stone building is to the north. There is a sign hanging on it. ~ Exit east 3095 Exit south 3091 Exit west 3008 EDesc The road goes west into the center of town. ~ End #3010 Name Inside the East Gate~ Desc You are on a street just inside the east gate of a city. Shops and trees line the street in both directions. The gate itself and the surrounding walls seem very sturdy and appear to offer decent protection for the city. The road continues to the north and south, and heads east into the main square. ~ RoomFlags law~ Sector city~ ExtraDesc shops trees~ They are to the west. Go have a look already, eh? ~ ExtraDesc gate wall building~ The gates, walls, and indeed this entire section of the city are still under construction. ~ Exit north 3034 EDesc A street. ~ Exit east 30216 EFlags door closed obvious~ EKeywords gate~ Exit south 3108 Exit west 3095 End #3011 Name Main Street~ Desc The street runs east and west here, and is one of the busier parts of the city. Shops line the north and south edges, both here and to the west. A wide plaza is just east. The two buildings to the north and south look especially interesting, and there are signs on both. Trees and bushes are growing at even intervals, and add a nice touch to the street. ~ RoomFlags law~ Sector city~ ExtraDesc tree bush~ Short leafy trees, and trimmed bushes. ~ ExtraDesc plaza~ Go east and see. ~ ExtraDesc sign~ To the north: =========================================== | | ----------------------------- | Otto's General Store | ----------------------------- To the south: =========================================== | | ------------------------ | Stubby's Armoury | ------------------------ ~ Exit north 3017 EDesc A shop is to the north. ~ Exit east 3000 EDesc There is a wide plaza to the east. ~ Exit south 3018 Exit west 3012 EDesc The street runs west through some more shops and buildings. ~ End #3012 Name Main Street~ Desc You are in the western section of the commercial district of the town. The street runs east towards the center of town, and west to the gates. There is a short tower just to the south, from which you see occasional flashes of light. To the north is a large building which houses a store of some type. There are also some nice trees and bushes lining the street. ~ RoomFlags law~ Sector city~ ExtraDesc tree bush~ Leafy green trees and trimmed bushed meant to beautify the street. ~ ExtraDesc gates~ Off to the west you see the partially constructed town gates. ~ ExtraDesc tower~ The tower sits to the south. Occasionally strange noises and bright flashes of light come from that direction. ~ ExtraDesc sign~ To the south: ================= | | ------------- | Arcanum | ------------- To the north: =========================================== | | ------------------------ | Wenge's Fine Clothing | ------------------------ ~ Exit north 3028 EDesc The clothing store. ~ Exit east 3011 EDesc The road goes east towards the center of town. ~ Exit south 3086 Exit west 3082 End #3013 Name Inside the West Gate~ Desc You are just inside the west gate of a city. The street you are on is made of crushed stone and runs off to the east, towards the center of town. You see shops in that direction, and some nice trees line the street. The gate itself looks very strong, as do the walls surrounding it. Streets lead north and south also. ~ RoomFlags law~ Sector city~ ExtraDesc shops trees~ They are to the east. Go have a look already, eh? ~ ExtraDesc gate wall building~ The gates, walls, and indeed this entire section of the city are still under construction. ~ Exit north 3098 Exit east 3082 Exit south 3114 Exit west 30217 EFlags door closed obvious~ EKeywords gate~ End #3014 Name Cleric's Guild~ Desc You are inside the home of the city's religious order. Actually, now that you have a chance to look around, it looks more like a gathering place for priests of all types rather than any one religion. There are various artifacts hanging on the walls, and some comfortable furniture is scattered around the room. A simple marble altar is in the north end of the room, along with some pads for kneeling on. ~ RoomFlags indoors law~ Sector inside~ ExtraDesc artifacts ~ Holy symbols and objects from various faiths. ~ ExtraDesc furniture ~ Padded chairs and a few tables. ~ ExtraDesc altar pads~ A simple stone altar, upon which you see a few items of worship. There are some thin black pads in front of it for kneeling. ~ Exit east 3087 EFlags door nopass~ End #3015 Name A Cosy Little Building~ Desc You are in cosy little building. The walls are dark grey stone, and a few windows are placed in them. There is some basic furniture spread about, including a bed, table, and chairs. There is some scent in the air, probably from the candle burning on the table. The only exit is east. ~ RoomFlags indoors law~ Sector inside~ ExtraDesc candle~ A small beeswax candle sits on the table, giving off a nice scent. ~ ExtraDesc walls dark grey stone windows~ The walls are very sturdy, and have some glass windows in them. ~ ExtraDesc bed table chairs~ The furniture is very ordinary, nothing special about it. ~ Exit east 3001 EDesc You can go back out to the street to the east. ~ End #3016 Name Dancing Dragon Bar~ Desc You are in a small uncrowded tavern. The bar itself is along the east wall, and the rest of the room is stuffed full of tables and chairs. There is even a nice stone fireplace on the north end, although there is nothing burning at the moment. Windows face the south and west, giving a nice view of the surrounding streets. The most interesting feature of the room, however, has got to be the many shelves behind the bar. They are jammed full of dozens of bottles of all shapes, sizes and color. There are also a few casks stacked in the southeast corner. ~ RoomFlags indoors law~ Sector inside~ Mana 110 Heal 110 ExtraDesc fireplace~ A stone fireplace is in the north end of the room. There is nothing burning in it at this time. ~ ExtraDesc tables chairs~ Wooden tables and chairs fil the room. There are perhaps too many, and they make it difficult to move in some places. ~ ExtraDesc window~ Wide glass windows face the streets. ~ ExtraDesc bar casks bottles shelves~ The bar runs along almost the entire east wall, and is made of highly polished wood. Behind it are bottles of almost all shapes, sizes, and colors. There are some wooden casks full of ale and mead stacked in the corner next to it. ~ Exit west 3001 EDesc You can go out to the street to the west. ~ End #3017 Name Otto's General Store~ Desc This small store is packed full of items and food. Most of the stock looks like it was produced locally, and is not of great quality. The counter is in the south part of the store, near the exit to the street. ~ RoomFlags indoors law~ Sector inside~ ExtraDesc counter~ A wooden counter behind which the shopkeeper usually stands. ~ ExtraDesc items food~ All kinds of things. Type 'list' to see what is available. ~ Exit south 3011 EDesc The street is just to the south. ~ End #3018 Name Stubby's Armoury~ Desc This large room is packed with armour and protective items of many varieties, from full suits of platemail down to small wrist jewelries. Not all of it is labeled for sale, though. Better talk to the shopkeeper if you are looking for something, because you'll probably never find it yourself in all the piles! ~ RoomFlags indoors law~ Sector inside~ ExtraDesc shopkeeper~ Ask him what is for sale by typing 'list'. ~ ExtraDesc armour armor items~ All sorts of armour, clothing, and things like that are piled around. Some of it is labeled for sale. ~ Exit north 3011 End #3019 Name The Arcanum~ Desc This looks like the place where the local magi practice their art. There are many bookcases against the walls, and comfortable tables and chairs. Stubs of candles are everywhere, along with scraps of various spell components. You even notice a few charred spots on the walls and floor where experiments apparently didn't go quite as planned. There even seems to be a few things for sale here. ~ RoomFlags indoors law~ Sector inside~ ExtraDesc bookcases table chair~ Lots of furniture fills this room, including spacious bookcases and padded tables and chairs. ~ ExtraDesc charred spot~ There are some black burned spots in a few places. Looks like something went up in flames here. ~ Exit north 3086 EFlags door nopass~ End #3020 Name Collier Street~ Desc The street runs north and south along the city walls here. There is a small shop to the west filled with customers laughing and talking. There is a sign posted in front of it. ~ RoomFlags law~ Sector city~ ExtraDesc sign ~ =========================================== | | ---------------------- | The Silver Platter | ---------------------- ~ Exit north 3021 Exit south 3034 Exit west 3060 End #3021 Name Collier Street~ Desc The street runs north and south along the city walls here. Tall trees drape their leaves over the wall to the east, casting shadows across the road. ~ RoomFlags law~ Sector city~ Exit north 3033 Exit south 3020 End #3022 Name Jasper's Fine Jewelry~ Desc This small shop is extravagantly furnished with tapestries and fine furniture. There are wide windows looking out to the north, and thick curtains elsewhere around the walls. The jeweler's counter is against the south wall. Surprisingly, you don't see any guards, but who can tell what might be behind those curtains. ~ RoomFlags indoors law~ Sector inside~ ExtraDesc counter~ The counter is along the south wall. ~ ExtraDesc windows~ The windows face north, and give a view of the street. ~ ExtraDesc tapestries furniture curtains~ All of the finest materials and craftsmanship. ~ Exit north 3008 EDesc You can exit to the street to the north. ~ End #3023 Name Hall of Warriors~ Desc This place is a mess! The wide room looks like the training grounds for local warriors, and those fighters are apparently not a neat bunch. The floor is littered with broken weapons and torn clothing. There are also some gnawed bones and half-eaten food on the tables. Racks of wooden practice weapons line the walls. ~ RoomFlags indoors law~ Sector inside~ ExtraDesc racks wooden practice weapons~ Wooden swords, mostly. Pretty worthless from real combat. ~ ExtraDesc gnawed bones food~ Leftover and discarded food. These fighters sure are pigs. ~ Exit north 3091 EFlags door nopass~ End #3024 Name Gorth's Implements of Destruction~ Desc The walls of this small shop are covered by hanging weapons of many varieties. There are full racks around the floor also. You see just about every type of weapon you've ever heard of here, although not all are labeled for sale. ~ RoomFlags indoors law~ Sector inside~ ExtraDesc weapon~ Swords, axes, whips, maces, daggers, and just about every other kind of weapon there is. ~ Exit south 3009 EDesc You can exit to the south. ~ End #3025 Name Boats and Canoes~ Desc A wide river is just to the south, flowing eastward. You are just a short distance above the water, on the stone edge. Floating in the river are a few small boats, canoes, and rafts. The city wall comes right up to the water's edge. To the north is River Road. ~ RoomFlags indoors law~ Sector inside~ ExtraDesc boat raft canoe~ There are some small boats, rafts, and canoes floating here. None are too fancy, but all seem to be in good condition. ~ ExtraDesc river water wide~ A deep wide river. It is flowing west to east, and is calm at this point. ~ ExtraDesc board shack door~ Upon close inspection you notice that the boards conceal a hidden entrance! ~ Exit north 3081 End #3026 Name River Road~ Desc You are standing on the north edge of a wide river. It flows from west to east, and is fairly calm at this point. You can see the land on the other side, but not well enough to make out any details. Down the river a good distance you can see the tips of what must be masts on small boats. ~ RoomFlags law~ Sector city~ Exit east 3006 EDesc You can follow the river's edge east. ~ Exit west 3081 End #3027 Name Zallo's Potions Ltd.~ Desc Many small glass vials and bottles occupy the many shelves of this cozy little shop. They are all labeled with roughly scribed words, and are a myriad of colors and consistency. Some are tagged for sale. You can enquire at the counter if you are interested. ~ RoomFlags indoors law~ Sector inside~ RoomEcho 9 21 5 The mrem finely dices several unidentifiable herbs, and sprinkles them into a concoction he is making.~ RoomEcho 9 21 5 A concotion of violet liquid bubbles and gurgles as the mrem stirs it.~ Exit south 3008 EDesc You can exit to the south. ~ End #3028 Name Town Market~ Desc This building is full of windows and has lots of long tables and shelves. Upon them sits all types of fruits and vegetables that can be grown in the surrounding lands. The smell of ripe fruit wafts through the air. The exit is to the south. ~ RoomFlags indoors law~ Sector inside~ ExtraDesc racks clothing~ Clothes of all types and colors. Type 'list' to see what is available. ~ Exit south 3012 EDesc The street is to the south. ~ End #3029 Name Mekali Bank and Postoffice~ Desc This building is richly appointed with a lot of tapestries. Set in the south wall are windows covered with bars, behind which bank clerks are busy. To the north are a number of small lockers with mail slots. ~ RoomFlags indoors law~ Sector inside~ LockerQuant 40 LockerInitRent 20 LockerOngoRent 100 LockerWeight 1 LockerCapacity 1 LockerPickProof 2 Exit east 3004 End #3030 Name Hammond Street~ Desc The street runs east and west here. It is bordered by the tall city walls to the north. The city gates are just a short way to the west. ~ RoomFlags law~ Sector city~ ExtraDesc city walls~ The city walls are north. They look very sturdy. ~ ExtraDesc structures~ Sturdy stone buildings. ~ Exit east 3100 Exit west 3007 EDesc The gates of the city seem to be this way. ~ End #3031 Name Hammond Street~ Desc The street runs east and west along the city walls here. To the east the road turns a corner, and to the west you see a small shop off the road to the north. ~ RoomFlags law~ Sector city~ ExtraDesc city wall~ The city walls block the way north. ~ ExtraDesc flag ~ The flag displays a crest of arms on a red field. The crest of arms includes a sword lying across a river. ~ Exit east 3032 EDesc The street runs east. ~ Exit west 3100 End #3032 Name Corner of Hammond and Collier Streets~ Desc The street runs west and south along the city walls here. A tall watch tower has been built, but you dont see any entrances from this point. Collier and Hammond Street meet at this corner. ~ RoomFlags law~ Sector city~ ExtraDesc watch tower~ It is partly built, but not strong enough to climb. ~ ExtraDesc city walls~ The walls block the way north and east. ~ Exit south 3033 EDesc The street runs south. ~ Exit west 3031 EDesc The street runs west. ~ End #3033 Name Collier Street~ Desc The street runs north and south along the city walls here. There is a small structure to the west, and a sign posted in front of it. ~ RoomFlags law~ Sector city~ ExtraDesc sign ~ ================================== | | ---------------------------- | Mekali Guard Headquarters | ---------------------------- ~ Exit north 3032 EDesc The street runs north. ~ Exit south 3021 Exit west 3047 End #3034 Name Collier Street~ Desc The street runs north and south along the city walls here. You can see the city gates a short way to the south. ~ RoomFlags law~ Sector city~ ExtraDesc city walls~ The walls block the way east. ~ Exit north 3020 Exit south 3010 EDesc The street runs south towards the gate. ~ End #3035 Name Maps and Parchments~ Desc This small cozy shop is full of wooden racks, each holding many tightly rolled parchment scrolls. The counter is on the east wall, and the exit is to the south. ~ RoomFlags indoors law~ Sector inside~ ExtraDesc rolled parchment scrolls~ The scrolls are maps of various places. ~ ExtraDesc wooden rack~ Old wooden racks, stacked around the room, to hold the maps. ~ Exit south 3095 End #3037 Name Winchester Street~ Desc The street runs north and south here. It is bordered by the city walls to the west, and stone structures to the east. The smells of fresh fruit waft over from the east, and there is a sign posted outside the shop. ~ RoomFlags law~ Sector city~ ExtraDesc sign ~ ============================================ | | -------------------- | Town Market | -------------------- ~ Exit north 3038 Exit east 3062 Exit south 3097 End #3038 Name Winchester Street~ Desc The street runs north and south here. It is bordered by the city walls to the west, and stone structures to the east. A wave of hot air drifts out from the shop to the east and you notice a sign overhanging the door. ~ RoomFlags law~ Sector city~ ExtraDesc sign ~ ============================ | | --------------------------- | Pottery and Earthenware | --------------------------- ~ Exit north 3039 Exit east 3054 Exit south 3037 End #3039 Name Corner of Winchester and Hammond Streets~ Desc The street runs east and south along the city walls here. A tall watch tower stands here, but there don't seem to be any entrances from this direction. On this corner, Hammond and Winchester Streets meet. ~ RoomFlags law~ Sector city~ Exit east 3040 Exit south 3038 End #3040 Name Hammond Street~ Desc The street runs east and west here. It is bordered by the city walls not to far off to the north. ~ RoomFlags law~ Sector city~ Exit east 3099 Exit west 3039 End #3041 Name Hammond Street~ Desc The street runs east and west here. It is bordered by the city walls to the north, and stone structures to the south. The city gates are just a short way to the east. ~ RoomFlags law~ Sector city~ Exit east 3007 Exit west 3099 End #3042 Name Spellfilcher's Guild~ Desc This small backroom seems to be the home for some illegal activites. There is no proof of that, but the ledgers and suspicious looking items must be in such a concealed backroom for some reason. The exit is to the south. ~ RoomFlags indoors law~ Sector inside~ ExtraDesc ledger items~ It looks like a small criminal empire is controlled from here! ~ Exit west 3092 EFlags door closed nopass~ End #3043 Name City Stables~ Desc You have entered the city's main stables it appears. The roof of this large structure is partially open to the sky, and there are a lot of stalls filled with horses of several varieties. You can talk to the stablemaster if you are in need of a mount, but better watch where you step! ~ RoomFlags pet_shop law~ Sector inside~ Exit west 3080 End #3044 Name Mekali Stable Pet Storage Room~ Desc ~ RoomFlags no_mob imm_only law~ Sector inside~ End #3045 Name Bobu's Exotic Pets~ Desc You are in a large shop absolutely FULL of exotic pets from all over the realms. They range from the usual dogs and cats to fantastic creatures you've never seen before. As for the prices, well yes they are a bit steep, but hey, its not easy or cheap to gather a selection this large! ~ RoomFlags pet_shop law~ Sector inside~ Exit east 3055 End #3046 Name Mekali Pet Storage Room~ Desc ~ RoomFlags no_mob imm_only law noscry~ Sector inside~ End #3047 Name Mekali Guard Headquarters~ Desc You are apparently in the main headquarters for the organization that guards the town. Everything is very official and military here, from the neatness of the papers on the desks to the rigid stance of the guards. There is an exit east, and smaller offices to the west and south. The Mekali crest is emblazoned on just about everything in here. ~ RoomFlags indoors law~ Sector inside~ ExtraDesc papers desk~ A few desks and chairs are here, covered with papers and books. The papers and books all bear the standard of Mekali, a sword crossing a river on a red field. ~ ExtraDesc crest mekali~ The crest of Mekali is a sword crossing a river on a red field. ~ Exit east 3033 Exit south 3049 Exit west 3050 End #3049 Name Small Office~ Desc This small office isn't much to look at. There is a desk, a few chairs, and not much else. ~ RoomFlags indoors law~ Sector inside~ ExtraDesc chair desk~ All boring, standard furniture. ~ Exit north 3047 End #3050 Name Large Office~ Desc This office is large and nicely furnished. There is an oak desk and some padded chairs, as well as a long table against the wall. Upon the walls hang different weapons, and some trophies of war. ~ RoomFlags indoors law~ Sector inside~ ExtraDesc oak desk padded chairs table~ The furniture is all made fo oak and is very nice. ~ ExtraDesc weapons trophies war~ The walls are covered with fine weapons and trophies of many battles. ~ Exit east 3047 End #3051 Name Prison~ Desc You are in the town's small prison. The building itself is quite sturdy, with thick stone walls and iron bars on the windows. A few desks covered with paperwork are here, and some cramped cells are around the main room. An exit to the street is east. ~ RoomFlags indoors law~ Sector inside~ ExtraDesc desks paperwork~ The desks are covered with papers concerning recent prisoners. ~ ExtraDesc iron bars~ Quite strong looking bars. ~ ExtraDesc cells cramped~ Small cells, though they are clean. ~ Exit north 3052 EFlags door closed locked nopass infuriating~ EKeyvnum 3092 EKeywords cell~ Exit east 3106 Exit south 3053 EFlags door closed locked nopass infuriating~ EKeyvnum 3092 EKeywords cell~ End #3052 Name Prison Cell~ Desc This prison cell is small, but clean. The exit is through a thick wooden door to the south, in which is set a small barred window. A pile of straw and coarse blanket serves as bedding, and there is a tin chamber pot. ~ RoomFlags indoors no_recall law~ Sector inside~ ExtraDesc exit thick wooden door~ The door looks quite strong. ~ ExtraDesc coarse blanket bedding~ Clean, if not exactly comfortable. ~ ExtraDesc tin chamber pot~ A pot in which to relieve yourself. ~ Exit south 3051 EFlags door closed locked nopass infuriating~ EKeyvnum 3092 EKeywords cell~ End #3053 Name Prison Cell~ Desc This prison cell is small, but clean. The exit is through a thick wooden door to the north, in which is set a small barred window. A pile of straw and coarse blanket serves as bedding, and there is a tin chamber pot. ~ RoomFlags indoors no_recall law~ Sector inside~ ExtraDesc exit thick wooden door~ The door looks quite strong. ~ ExtraDesc coarse blanket bedding~ Clean, if not exactly comfortable. ~ ExtraDesc tin chamber pot~ A pot in qhich to relieve yourself. ~ Exit north 3051 EFlags door closed locked nopass infuriating~ EKeywords cell~ End #3054 Name Wenge's Fine Clothing For Men~ Desc Racks of finely sewn garments line the walls of this shop. Their are silk vests with matching jackets, and full suits made of the finest materials. Shirts of many bright colours hang displayed about the walls, with complimenting trousers. A well-dressed man tends to the customers. ~ RoomFlags indoors no_recall~ Sector inside~ ExtraDesc exit thick wooden door~ The door looks quite strong. ~ ExtraDesc coarse blanket bedding~ Clean, if not exactly comfortable. ~ ExtraDesc tin chamber pot~ A pot in qhich to relieve yourself. ~ Exit west 3038 End #3055 Name Old Main Street~ Desc The street runs north-south here and is covered with crushed grey stone. There is a small stone building to the west with a sign hanging by the door. To the east, you see a lovely park filled with trees and flowers. You can enter either, or travel north or south on the street. The main square is to the south of here. ~ RoomFlags law~ Sector city~ ExtraDesc city gates~ Sturdy gates, off to the north. ~ ExtraDesc building wooden frame~ Both buildings are relatively small, and made of grey stone. ~ ExtraDesc street crushed grey stone~ The street runs north and soutn, and is covered with crushed grey stone. ~ ExtraDesc sign ~ To the East: ========================== | | -------------------- | Mekali Park | -------------------- To the West: ========================== | | -------------------- | Bobu's Exotic Pets | -------------------- ~ Exit north 3007 Exit east 4400 Exit south 3002 Exit west 3045 End #3060 Name The Silver Platter~ Desc You have entered a fine restaurant from the looks of things. Tables are scattered around the room, surrounded by comfortable chairs, and many are covered with prepared food. You see people enjoying all sorts of delicicies from around the realm, all cooked to perfection. The only exit is east. ~ RoomFlags indoors law~ Sector inside~ RoomEcho 10 22 5 The young girl brushes a wisp of hair from her face, as she wipes down another table.~ RoomEcho 10 22 5 Checking her notepad, the waitress scans the room briefly before heading to the kitchen.~ ExtraDesc comfortable chairs tables~ The furniture is well made. ~ ExtraDesc prepared food delicicies~ The food smells so good! Ask the waitress for a list of what is on the menu today. ~ Exit east 3020 End #3061 Name Bakery~ Desc This cozy little shop seems to sell all sorts of pastries and baked goods. There are shelves and counters covered with everything from fresh bread to frosted cakes. Several tables and comfortable chairs are arranged here. The only exit is to the west. ~ RoomFlags indoors law~ Sector inside~ ExtraDesc fresh bread frosted cakes pastries baked goods~ They look and smell delicious! ~ ExtraDesc chairs tables comfortable~ Comfortable wooden furniture. ~ Exit west 3004 End #3062 Name Elladriel's Designer Garments for Women~ Desc Displayed in the shop window of this quaint boutique are elegant gowns and beautifully designed dresses. Along the walls are various other garments, from simple cotton pinafores, to long flowing evening wear. A glamourous elven lady attends to the customers here. ~ RoomFlags indoors law~ Sector inside~ Exit west 3037 End #3063 Name Antiques and Collectables~ Desc This large store is furnished quite richly. Thick red carpets cover the floors, and expensive tapetries hang about the walls. Long glass display case fill the room, all containing various precious antiques. The shop entrance is to the west, and against the eastern wall is a dark, heavy drape cover, which might be secret entrance over the eastern wall. ~ RoomFlags indoors law~ Sector inside~ Exit east 3088 EFlags door closed~ EKeywords curtain~ Exit west 3002 End #3064 Name Hoss's Leather Goods~ Desc The walls of this small shop are covered with leather goods of all types. Everything from light armor to boots to saddles are piled about. It smells of the oil used on the products. The exit north leads onto the main street. ~ RoomFlags indoors law~ Sector inside~ Exit north 3095 End #3065 Name Merk's Magic Kingdom~ Desc All types of strange items are displayed in this small shop. The walls are mostly lined with shelves, upon which are jars filled with various liquids, herbs, and more unpleasant items. A globe of light floats near the ceiling, shifting colors every few seconds. The slight smell of decay is in the air, mixed with an herbal aroma. To the southeast a finely woven curtain falls neatly from a railing. ~ RoomFlags indoors law~ Sector inside~ ExtraDesc jar liquids herbs items~ Magical Components it seems. ~ Exit south 3082 End #3066 Name Entrance to the Public Baths~ Desc This small entry room is quite warm, probably heated by the steam drifting through the eastern door. A small desk sits alongside that door, and a few chairs are along the wall. There is an exit to the street to the west. ~ RoomFlags indoors law~ Sector inside~ ExtraDesc steam ~ Steam and talking comes through the south door. ~ ExtraDesc desk chairs~ Simple wooden furniture. ~ Exit east 3074 Exit west 3097 End #3067 Name Bouuga's Bed and Breakfast, Reception~ Desc You are in the reception area of a small inn. A wooden desk faces the west entry, upon it a book and an inkwell. The common room is off to the south, and you see a staircase heading up, probably to the guest rooms. From the furnishings, the inn seems a bit on the expensive side. ~ RoomFlags indoors law~ Sector inside~ RoomEcho 16 23 3 A gnomish man with a large suitcase bumbles in, whistling a tune.~ RoomEcho 16 23 3 A gentleman in a suit walks in, books a room and heads south to the stairs.~ RoomEcho 16 23 3 A young elven lass, weary from travel, wanders over to the innkeeper to book a room.~ RoomEcho 5 12 3 A pair of youths carrying overstuffed backpacks hand their keys to the innkeeper before heading out the door.~ RoomEcho 5 12 3 A little halfling woman, carrying a small child on her hip, checks out of the inn.~ ExtraDesc book inkwell~ The book and inkwell are for keeping a record of the inn's guests. ~ ExtraDesc furnishings ~ All the firniture and decoration is quite expensive looking. ~ ExtraDesc desk ~ A wooden desk. ~ ExtraDesc common room~ A large room with a fireplace and bar. ~ Exit south 3073 Exit west 3113 End #3068 Name Auction Hall~ Desc You are in a long hall, with a high roof. A wooden stage is built at the north end, upon which stands a podium. Benches are scattered about the floor, and a few long windows let light in. The only exit is through a door to the east. ~ RoomFlags indoors law~ Sector inside~ ExtraDesc wooden stage podium~ A wooden stage dominates the room. Upon it is a simple wooden podium. ~ ExtraDesc benches ~ Simple wooden benches. ~ ExtraDesc window ~ Long windows of blurred glass. ~ Exit east 3080 End #3069 Name Hallway~ Desc You are in a short hallway. There are doors to the north, east, and south, each leading to a guest room. Stairs lead downwards to the common room. ~ RoomFlags indoors law~ Sector inside~ Exit north 3070 EFlags door closed~ Exit east 3071 EFlags door closed~ Exit south 3072 EFlags door closed~ Exit down 3073 End #3070 Name Guest Room~ Desc This guest room is small but very nicely furnished. There is a bed with a soft goosedown mattress, and a wardrobe for your belongings. A small fireplace is set in the one outside wall, as is a window. There is also a small desk and chair. The floor is covered by a nice red rug. The only exit is through a door to the south. ~ RoomFlags indoors law~ Sector inside~ ExtraDesc bed mattress wardrobe fireplace desk chair red rug~ All of the furnishings are quite comfortable and nice. ~ Exit south 3069 EFlags door closed~ End #3071 Name Guest Room~ Desc This guest room is small but very nicely furnished. There is a bed with a soft goosedown mattress, and a wardrobe for your belongings. A small fireplace is set in the one outside wall, as is a window. There is also a small desk and chair. The floor is covered by a nice red rug. The only exit is through a door to the west. ~ RoomFlags indoors law~ Sector inside~ ExtraDesc bed mattress wardrobe fireplace desk chair red rug~ All of the furnishings are quite comfortable and nice. ~ Exit west 3069 EFlags door closed~ End #3072 Name Guest Room~ Desc This guest room is small but very nicely furnished. There is a bed with a soft goosedown mattress, and a wardrobe for your belongings. A small fireplace is set in the one outside wall, as is a window. There is also a small desk and chair. The floor is covered by a nice red rug. The only exit is through a door to the north. ~ RoomFlags indoors law~ Sector inside~ ExtraDesc bed mattress wardrobe fireplace desk chair red rug~ All of the furnishings are quite comfortable and nice. ~ Exit north 3069 EFlags door closed~ End #3073 Name Common Room~ Desc This common room is not as large as most, but then again the entire inn seems to be on the small side. What it lacks in size, however, seems to be made up for in comfort. There are padded chairs all around the tables, and all of the furnishings and decorations look quite expensive. A finely polished wooden bar dominates the west wall, and a large brick fireplace is set in the east. There is an exit back to the reception area to the north, and stairs leading up to the guest rooms. ~ RoomFlags indoors law~ Sector inside~ ExtraDesc padded chairs tables furnishings decorations~ All of the furniture and decorations look quite nice and expensive. ~ ExtraDesc wooden bar~ A wooden bar, behind which are some barrels and bottles. ~ ExtraDesc brick fireplace~ A large fireplace, in which a fire is burning. ~ Exit north 3067 Exit up 3069 End #3074 Name Public Baths~ Desc This large round room is very warm, no doubt heated by the huge steaming pool that takes up most of it. There are hooks on the wall, some taken by towels and clothing. It is not clear how the water is kept hot from where you are. The only exit is west. ~ RoomFlags indoors law~ Sector inside~ ExtraDesc hooks clothiong towel~ Wooden hooks are places about, for hanging clothes and towels. ~ Exit west 3066 End #3075 Name Captured Devotion~ Desc This building is spilling at the sides with used items and cheap and nasty bits and pieces. Most of the items look as if they would barely survive being used once, before breaking. This shop is obviously where people come to sell their unwanted belongings, but if you look close enough, you might find something useful. There is a boldly painted sign hanging over the counter. ~ RoomFlags indoors law~ Sector inside~ ExtraDesc sign ~ /\ `Y+=================================+ | `WOne person's junk `Y| | `WIs another person's treasure `Y| +=================================+ ~ Exit south 3100 End #3076 Name The Sunken Ship Tavern~ Desc Rundown is definitely the word to use for this old place. There are lots of tables and chairs around, but most are broken in some way, and quite dirty. A filthy wooden bar stands alongside the west wall, but there doesn't appear to be much to drink behind it. Just a few old barrels. There are windows, but they are greasy and broken. The exit to the street is south. ~ RoomFlags indoors law~ Sector inside~ RoomEcho 4 23 4 A local citizen with bloodshot eyes mumbles to himself as he takes another swig of beer.~ RoomEcho 1 23 4 A brawling drunk shouts obscenities at the barman.~ RoomEcho 8 23 4 A drunken sailor falls asleep at the bar.~ ExtraDesc filthy dirty wooden bar chair table window~ Everything is broken and dirty. ~ Exit south 3081 End #3077 Name A Small River Port~ Desc A moderately busy but small river port is bustling with activity here. Small to medium sized boats are busily navigating the river. Some laborers can be seen hauling cargo off the boats into small warehouses along the city wall which lines the north and west right up to the water's edge. Several boats can be seen anchored along the wharfs here. ~ RoomFlags law~ Sector inside~ RoomEcho 9 23 5 Seagulls begin to circle as a small boat carrying fish pulls into port.~ RoomEcho 9 23 5 Waves lap against the dock, as a boat begins to sail out of the port.~ Exit north 3109 End #3078 Name Just North of the Plaza~ Desc The street runs north-south here and is covered with crushed grey stone. There are small stone buildings up ahead to the east and west. A wide square is just to the south. The city well is here for thirsty travellers and passersby. ~ RoomFlags law~ Sector city~ Exit north 3001 Exit south 3000 End #3079 Name Just South of the Plaza~ Desc This is a street made of crushed grey stone, just to the south of a large square. A spiral staircase leads downwards to a dark cellar emanating a pungent odour. You can travel north to the square, or south along the roadway. ~ RoomFlags law~ Sector city~ Exit north 3000 Exit south 3004 Exit down 3120 End #3080 Name Old Main Street~ Desc A street made of crushed grey stone runs north and south here. There is a small stone building to the west and a partially covered one to the east. Off to the south you see lights reflecting off of a wide river. There is a sign to either side of the road. ~ RoomFlags law~ Sector city~ ExtraDesc sign ~ To the East: ================================== | | --------------------- | City Stables | --------------------- To the West: ================================== | | --------------------- | Auction Hall | --------------------- ~ Exit north 3005 Exit east 3043 Exit south 3006 Exit west 3068 End #3081 Name River Road~ Desc You are standing on the north edge of a wide river. It flows from west to east, and is fairly calm at this point. You can see the land on the other side, but not well enough to make out any details. You hear drunken shouts coming from the tavern to the north, and you see many boats and canoes docked just to the south of here. ~ RoomFlags law~ Sector city~ Exit north 3076 Exit east 3026 Exit south 3025 Exit west 3109 End #3082 Name Main Street~ Desc The street runs east and west here, and is one of the busier parts of the city. Shops line the north and south edges, both here and to the east. There are large gates just to the west of here. The two buildings to the north and south look especially interesting, and there are signs on both. Trees and bushes are growing at even intervals, and add a nice touch to the street. ~ RoomFlags law~ Sector city~ ExtraDesc sign ~ To the north: ======================================= | | ------------------------ | Merk's Magic Kingdom | ------------------------ To the south: ======================================= | | ------------------- | Yagro's Toy Store | ------------------- ~ Exit north 3065 Exit east 3012 Exit south 3085 Exit west 3013 End #3083 Name On deck - approaching Markrist~ Desc Your vessel travels up northwards and you notice a deserted lighthouse at the edge of a cliff, along the coast to your west. The lighthouse looks deserted. After a while, the vessel changes course again and heads east. ~ RoomFlags private safe solitary no_recall law~ Sector inside~ End #3084 Name A Dirty Office~ Desc A small wooden desk sits in the northeastern corner of this office. Papers and books litter the top of the wooden desk in an unkept fashion. On the western wall of the office you see a large book shelf that has rows upon rows of books in all shapes and sizes. The air is filled with the scent of leather and dust that lingers about. A `#`Slarge sign`^ has been nailed to the northern wall of the office. ~ RoomFlags no_mob indoors law~ Sector inside~ ExtraDesc large sign~ =================================`RJOBS`X====================================== `c The Druids of Elderdark are in search of various roots and herbs to further their studies and magicks of the nature. Ask the desk clerk about the `Cdruid list `cto get a list on what herbs and roots the Druids of Elderdark are in need of. The reward for returning all the items on the list is exceptional The Dark Circle is in dire need of spell components to further their growth in the arcane rites of passage. This is not a job for the weak stomach for the magi of this circle, ask for some gruesome components to further their shadow studies in necromancy. The reward on this job is superb indeed. Ask the desk clerk about the `Cmage list`^ `cto get the list on what components they are in search of. ~ Exit south 3102 End #3085 Name Yagro's Toy Store~ Desc This small building is covered with shelves upon shelves of dolls, wooden toys, and other sorts of childish things. At the end of the store you notice a small wooden counter covered with papers. Everything seems to be neatly placed and the smell of fresh wood lingers in the air. ~ RoomFlags no_mob indoors law~ Sector inside~ Exit north 3082 End #3086 Name A Dusty Shop~ Desc The air in this small, cramped room is extremely dusty. A large sweeping broom that rests in the corner is covered in a layer of dust that would make a cleaning servant scream and run for cover. Along the walls empty shelves are stacked to the ceiling. A small counter stands near the far wall, situated infront of a comfortable swivel chair. ~ RoomFlags indoors law~ Sector inside~ Exit north 3012 Exit south 3019 EFlags door nopass~ End #3087 Name A Quiet Room of Reflection~ Desc There is an air of quiet in this small tidy room. A few bookcases, filled with tightly rolled scrolls have been placed against the walls. The walls have no ornamentation, and a single, thick candle stands at the centre of the room, bathing the room in a warm glow. Heavy curtains, drawn and held in place by a simple cord, frame the doorway that leads to the west. ~ RoomFlags indoors law~ Sector inside~ Exit east 3002 Exit west 3014 EFlags door nopass~ End #3088 Name A Dimly Lit Storeroom~ Desc Several bulky crates are piled upon each other and litter this dimly lit room. Layers of dust cover some, others seem to have been placed here more recently. Some cobwebs add to the eery atmosphere in this cellar-like room. A dark curtain, that fades in with the colour of the wall, is draped along the south wall. ~ RoomFlags indoors law~ Sector inside~ Exit south 3089 Exit west 3063 EFlags door closed~ EKeywords curtain~ End #3089 Name The Thieves Union~ Desc As new as the city is, it looks like a guild of thieves has already organized and set up shop here hidden from the streets. The room is far from fancy - all you see is some excercise mats and a few tables and chairs. Maybe there is more than meets the eye. To the west you see what looks like a small storeroom filled with crates and boxes. ~ RoomFlags indoors law~ Sector inside~ Exit north 3088 End #3090 Name A Hall of Meditation and Valor~ Desc This large hall has large open windows letting in a cool breeze into the room. The walls of the hall is tiled with marble and the high domed ceiling is held up with large circular columns. The floor is black marbled and polished to a mirror finish. ~ RoomFlags indoors law~ Sector inside~ Exit east 3005 Exit west 3093 EFlags door nopass~ End #3091 Name A Recruitment Office~ Desc This well-lit office is covered with murals of great battles. Battles between humans and slightly more bestial creatures mainly. A heavy oak desk fills the south western corner and is covered with tactical maps and other rolled up scrolls. Along one of the walls racks of weapons gleam in the bright light, that the many lamps in this office create. To the north you hear the bustle of a shopping street. ~ RoomFlags indoors law~ Sector inside~ Exit north 3009 Exit south 3023 EFlags door nopass~ End #3092 Name Dirrin's House of Keys~ Desc Immaculately clean, a variety of locks and chains are displayed in this locksmith's shop. In gilded letters the words "Dirrin's House of Keys - Serving Mekali's Security Needs Since 1066" are printed on the large window that looks over the busy street. A serving counter extends across the width of the northern end of the shop. A swinging door leads through the counter and deeper into the shop. A small `#`ssign`^ stands near the counter. ~ RoomFlags indoors law~ Sector inside~ ExtraDesc sign ~ A small sign stands near the counter. It reads: `B/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\`^ `B\ /`^ `B/ \`^ `B\ `YThe fee for cutting keys is 10 gold. `B/`^ `B/ \`^ `B\ `YWe are not responsible for keys being harmed in any way `B/`^ `B/ `Yor for any harm done to the buyer. `B\`^ `B\ /`^ `B/ \`^ `B\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/`^ ~ Exit east 3042 EFlags door closed nopass~ EKeywords door~ Exit west 3005 End #3093 Name Paladins' Guild~ Desc This large sparse room is brightly lit. The walls of the room are free from adornments and painted a soothing light blue. There are some chairs neatly arranged at one end of the room. A large bookshelf filled with tomes and books of religious and theoretical manuals line the south wall of the room. A large platinum `#`ssign`^ hangs prominantly on the west wall. There is a small battle arena in the middle of the room, ready for practicing on. ~ RoomFlags indoors law~ Sector inside~ ExtraDesc sign ~ The neatly carved platinum sign gleams brightly, the letterings etched neatly. `#`W+=============================+ | | | `#`sMy Honour and Life are One,`^ `#`W| | `#`sTake Honour from Me,`^ `#`W| | `#`sAnd I am Done.`^ `#`W| | | +=============================+`^ ~ Exit east 3090 EFlags door nopass~ End #3095 Name Main Street~ Desc The street runs east and west here, and is one of the busier parts of the city. Shops line the north and south edges, both here and to the west. The two buildings to the north and south look especially interesting, and there are signs on both. Trees and bushes are growing at even intervals, and add a nice touch to the street. Just to the east of here are the eastern gates. ~ RoomFlags law~ Sector city~ ExtraDesc sign ~ To the north: ======================================= | | ----------------------- | Maps and Parchments | ----------------------- To the south: ======================================= | | ---------------------- | Hoss's Leather Goods | ---------------------- ~ Exit north 3035 Exit east 3010 Exit south 3064 Exit west 3009 End #3097 Name Winchester Street~ Desc The street runs north and south here. It is bordered by the city walls to the west, and stone structures to the east. There is the sound of splashing coming from the east, and a sign stands outside the door. ~ RoomFlags law~ Sector city~ ExtraDesc sign ~ ========================= | | ------------------ | Public Baths | ------------------ ~ Exit north 3037 Exit east 3066 Exit south 3098 End #3098 Name Winchester Street~ Desc The street runs north and south here. It is bordered by the city walls to the west, and just to the south of here are the western gates of the city. ~ RoomFlags law~ Sector city~ Exit north 3097 Exit south 3013 End #3099 Name Hammond Street~ Desc The street runs east and west here. It is bordered by the city walls not to far off to the north. A large fancy shop is to the south with a sign hanging by the door. ~ RoomFlags law~ Sector city~ ExtraDesc sign ~ To the north: ================================ | | -------------------------- | Pottery and Earthenware | -------------------------- To the south: ================================ | | -------------------------- | Foreign-Made Furniture | -------------------------- ~ Exit north 3116 Exit east 3041 Exit south 3117 Exit west 3040 End #3100 Name Hammond Street~ Desc The street runs east and west here. It is bordered by the city walls not to far off to the north. A large shop is to the north with brightly coloured flags hanging from the windows to attract attention. A sign is posted nearby. ~ RoomFlags law~ Sector city~ ExtraDesc sign ~ ===================================== | | ---------------------------- | Backstreet Bargains | ---------------------------- ~ Exit north 3075 Exit east 3031 Exit west 3030 End #3101 Name River Road~ Desc You are standing on the north edge of a wide river. It flows from west to east, and is fairly calm at this point. You can see the land on the other side, but not well enough to make out any details. The road continues to the east and west. ~ RoomFlags law~ Sector city~ Exit east 3102 Exit west 3006 End #3102 Name River Road~ Desc You are standing on the north edge of a wide river. It flows from west to east, and is fairly calm at this point. You can see the land on the other side, but not well enough to make out any details. There is a small building to the north of here. ~ RoomFlags law~ Sector city~ Exit north 3084 Exit east 3103 Exit west 3101 End #3103 Name River Road~ Desc You are standing on the north edge of a wide river. It flows from west to east, and is fairly calm at this point. You can see the land on the other side, but not well enough to make out any details. The road heads east and west. ~ RoomFlags law~ Sector city~ Exit east 3104 Exit west 3102 End #3104 Name Corner of Collier Street and River Road~ Desc On this corner, Collier Street and River Road meet. Heading north, the road heads towards the eastern gate. To the west, the road heads along the river's edge. ~ RoomFlags law~ Sector city~ Exit north 3105 Exit west 3103 End #3105 Name Collier Street~ Desc The street runs north and south along the city walls here. To the south, the path turns a corner, and to the north the road leads back to town. ~ RoomFlags law~ Sector city~ Exit north 3106 Exit south 3104 End #3106 Name Collier Street~ Desc The street runs north and south along the city walls here. There is a solid structure to the west with bars where windows should be. There is a roughly painted sign posted in front of it. ~ RoomFlags law~ Sector city~ ExtraDesc sign ~ ===================================== | | ------------------- | Mekali Prison | ------------------- ~ Exit north 3107 Exit south 3105 Exit west 3051 End #3107 Name Collier Street~ Desc The street runs north and south along the city walls here. Little clumps of flowers have begun to spring up along the inner side of the wall, adding a touch of colour to the greystone. ~ RoomFlags law~ Sector city~ Exit north 3108 Exit south 3106 End #3108 Name Collier Street~ Desc The street runs north and south along the city walls here. Birds from trees east of here, fly overhead, stopping occasionally when they spot a crumb on the road. ~ RoomFlags law~ Sector city~ Exit north 3010 Exit south 3107 End #3109 Name River Road~ Desc You are standing on the north edge of a wide river. It flows from west to east, and is fairly calm at this point. You can see the land on the other side, but not well enough to make out any details. South of here you can see the tips of what must be masts on small boats. ~ RoomFlags law~ Sector city~ Exit east 3081 Exit south 3077 Exit west 3110 End #3110 Name Corner of River Road and Winchester Street~ Desc At this corner, River Road joins up to Winchester Street. Up to the north, are the western gates of the city, and to the east, the path heads along the riverside. ~ RoomFlags law~ Sector city~ Exit north 3111 Exit east 3109 End #3111 Name Winchester Street~ Desc The street runs north and south here. It is bordered by the city walls to the west, and stone structures up ahead to the east. ~ RoomFlags law~ Sector city~ Exit north 3112 Exit south 3110 End #3112 Name Winchester Street~ Desc The street runs north and south here. It is bordered by the city walls to the west, and stone structures up ahead to the east. ~ RoomFlags law~ Sector city~ Exit north 3113 Exit south 3111 End #3113 Name Winchester Street~ Desc The street runs north and south here. It is bordered by the city walls to the west, and a large stone structures to the east. A sign hangs over the doorway and many visitors enter and leave the structure. ~ RoomFlags law~ Sector city~ ExtraDesc sign ~ ==================================== | | ------------------------------ | Bouuga's Bed and Breakfast | ------------------------------ ~ Exit north 3114 Exit east 3067 Exit south 3112 End #3114 Name Winchester Street~ Desc The street runs north and south here. It is bordered by the city walls to the west, and up ahead to the north are the western gates of the city. ~ RoomFlags law~ Sector city~ Exit north 3013 Exit south 3113 End #3116 Name Pottery and Earthernware~ Desc This shop is filled with large ceramic pots, some painted, some glazed. There are decorative vases, cooking pots, and ornaments all made from clay. A counter stands at the west side of the shop. ~ RoomFlags indoors law~ Sector inside~ Exit south 3099 End #3117 Name Foreign-Made Furniture~ Desc Inside this rather cramped and cluttered shop, are displays of furniture, some of which are quite unusual, and others which are more common. The pieces of furniture haven't been made locally, but have been shipped in from distant parts of the land. There are elven-made dressers, gnomish contraptions, and pieces of furniture large enough for a troll. ~ RoomFlags indoors law~ Sector inside~ Exit north 3099 End #3118 Name On the Water~ Desc Water laps gently at the boat as it sails across the vast ocean heading towards the island of Markrist. An occasional dark shape swims past the boat but disappears out of sight before you have time to fear what it might be. ~ RoomFlags noscry antimagic noautomap noautoexits~ Sector inside~ End #3119 Name Nearing the Island~ Desc The water becomes a little more rocky as you come nearer to the island. You can see people bustling to and fro along the docks, and large ships send giant waves in your direction as they pull in to the port. ~ RoomFlags noscry antimagic noautomap noautoexits~ Sector inside~ End #3120 Name The Morgue~ Desc This is a dark cellar where the townsfolk bring the bodies of the dead for identification. A shelf stands against one wall, filled with various medical tools and cloths. Next to it stands a basin of stagnant water, used for cleaning up blood-covered corpses. There are no beds of any sort, and any corpses brought in, are dumped heartlessly on the ground. ~ Sector inside~ Exit up 3079 End #0 #SPECIALS M 3073 spec_cast_mage M 3074 spec_cast_mage M 3075 spec_cast_mage M 3077 spec_cast_cleric M 3078 spec_cast_cleric M 3079 spec_cast_cleric M 3082 spec_thief M 3083 spec_thief M 3084 spec_thief M 3090 spec_cast_cleric M 3091 spec_cast_cleric M 3093 spec_cast_cleric M 3094 spec_cast_cleric M 3002 spec_cast_adept M 3004 spec_cast_cleric M 3006 spec_cast_mage M 3009 spec_thief M 3010 spec_fearful M 3071 spec_cast_adept S #RESETS2 M 0 3061 1 3073 1 E 0 3017 -1 torso~ E 0 3018 -1 legs~ G 0 3131 -1 G 0 3132 -1 G 0 3133 -1 G 0 3085 -1 O 0 3078 -1 3073 O 0 3080 -1 3073 O 0 3081 -1 3073 O 0 3079 -1 3073 O 0 3099 -1 3074 M 0 3101 1 3075 1 G 0 27168 -1 G 0 27169 -1 G 0 27170 -1 G 0 27171 -1 G 0 27172 -1 G 0 27173 -1 G 0 27174 -1 E 0 3142 -1 torso~ M 0 3063 1 3076 1 G 0 3063 -1 G 0 3064 -1 G 0 3065 -1 G 0 3045 -1 G 0 3044 -1 G 0 3041 -1 E 0 3002 -1 legs~ E 0 3001 -1 torso~ M 0 3064 1 3076 1 E 0 3002 -1 legs~ E 0 3001 -1 arms~ M 0 3065 1 3076 1 E 0 3071 -1 legs~ E 0 3072 -1 torso~ O 0 3078 -1 3076 O 0 3079 -1 3076 M 0 3067 1 3077 1 E 0 3051 -1 feet~ E 0 3140 -1 legs~ E 0 3139 -1 torso~ O 0 3138 -1 3077 M 0 3020 2 3078 1 O 0 3076 -1 3078 M 0 3068 1 3084 1 M 0 3069 1 3085 1 G 0 3153 -1 G 0 3154 -1 G 0 3155 -1 G 0 3156 -1 G 0 3157 -1 G 0 3158 -1 M 0 3076 1 3086 1 M 0 3080 1 3087 1 M 0 3085 1 3088 1 M 0 3081 1 3089 1 E 0 3011 -1 torso~ G 0 3176 -1 G 0 3177 -1 G 0 3082 -1 M 0 3091 1 3090 1 M 0 3092 1 3090 1 M 0 3089 1 3091 1 M 0 3098 1 3092 1 M 0 3090 1 3093 1 G 0 3181 -1 G 0 3182 -1 G 0 3183 -1 M 0 3099 1 3116 1 E 0 3101 -1 about~ G 0 3130 -1 G 0 3069 -1 G 0 3086 -1 M 0 3100 1 3117 1 G 0 3089 -1 G 0 3090 -1 G 0 3184 -1 M 0 3000 8 3000 2 E 0 3000 100 wielded~ E 0 3001 100 torso~ E 0 3002 100 legs~ M 0 3010 8 3000 2 E 0 3016 100 torso~ M 0 3010 8 3000 2 E 0 3016 100 torso~ O 0 3080 -1 3000 O 0 3080 -1 3000 O 0 3081 -1 3000 M 0 3008 1 3001 1 E 0 3004 100 torso~ E 0 3005 100 head~ E 0 3012 50 lfinger~ E 0 3013 50 wielded~ G 0 3084 -1 M 0 3010 8 3002 2 E 0 3016 100 torso~ M 0 3000 8 3004 2 E 0 3000 100 wielded~ E 0 3001 100 torso~ E 0 3002 100 legs~ M 0 3017 1 3005 1 E 0 3020 100 about~ M 0 3018 3 3005 2 E 0 3021 100 torso~ M 0 3018 3 3005 2 E 0 3021 100 torso~ M 0 3001 6 3006 2 E 0 3003 100 wielded~ E 0 3004 100 torso~ E 0 3005 100 head~ M 0 3010 8 3006 2 E 0 3016 100 torso~ M 0 3001 6 3007 2 E 0 3003 100 wielded~ E 0 3004 100 torso~ E 0 3005 100 head~ M 0 3001 6 3008 2 E 0 3003 100 wielded~ E 0 3004 100 torso~ E 0 3005 100 head~ M 0 3010 8 3008 2 E 0 3016 100 torso~ M 0 3000 8 3009 2 E 0 3000 100 wielded~ E 0 3001 100 torso~ E 0 3002 100 legs~ M 0 3019 2 3009 1 E 0 3022 100 neck1~ M 0 3001 6 3010 2 E 0 3003 100 wielded~ E 0 3004 100 torso~ E 0 3005 100 head~ M 0 3001 6 3011 2 E 0 3003 100 wielded~ E 0 3004 100 torso~ E 0 3005 100 head~ M 0 3010 8 3011 2 E 0 3016 100 torso~ M 0 3000 8 3012 2 E 0 3000 100 wielded~ E 0 3001 100 torso~ E 0 3002 100 legs~ M 0 3001 6 3013 2 E 0 3003 100 wielded~ E 0 3004 100 torso~ E 0 3005 100 head~ M 0 3004 1 3014 1 E 0 3008 100 about~ G 0 3173 -1 G 0 3174 -1 G 0 3175 -1 M 0 3071 1 3015 1 E 0 3006 -1 about~ O 0 3091 -1 3015 O 0 19 -1 3015 M 0 3013 1 3016 1 E 0 3017 100 torso~ E 0 3018 100 legs~ G 0 3041 -1 G 0 3042 -1 G 0 3043 -1 G 0 3044 -1 G 0 3045 -1 G 0 3063 -1 G 0 3064 -1 G 0 3065 -1 O 0 3078 0 3016 O 0 3079 0 3016 O 0 3080 0 3016 O 0 3081 0 3016 G 0 3085 0 M 0 3021 1 3017 1 E 0 3017 100 torso~ E 0 3018 100 legs~ G 0 3023 -1 G 0 3024 -1 G 0 3025 -1 G 0 3026 -1 G 0 3027 -1 G 0 3082 -1 G 0 3083 -1 G 0 3134 -1 G 0 3137 -1 G 0 3141 -1 M 0 3011 1 3018 1 E 0 3017 100 torso~ E 0 3018 100 legs~ G 0 3046 -1 G 0 3047 -1 G 0 3048 -1 G 0 3049 -1 G 0 3050 -1 G 0 3051 -1 G 0 3052 -1 G 0 3053 -1 M 0 3006 1 3019 1 E 0 3010 100 about~ G 0 3028 -1 G 0 3087 -1 G 0 3088 -1 G 0 3136 -1 M 0 3015 1 3022 1 E 0 3019 100 about~ G 0 3040 -1 G 0 3066 -1 G 0 3067 -1 G 0 3068 -1 G 0 3077 -1 G 0 3093 -1 G 0 3094 -1 M 0 3005 1 3023 1 E 0 3009 100 torso~ G 0 3178 -1 G 0 3141 -1 G 0 3179 -1 M 0 3012 1 3024 1 E 0 3017 100 torso~ E 0 3018 100 legs~ G 0 3054 -1 G 0 3055 -1 G 0 3056 -1 G 0 3057 -1 G 0 3058 -1 G 0 3059 -1 G 0 3060 -1 G 0 3061 -1 G 0 3135 -1 M 0 3016 1 3025 1 E 0 3017 100 torso~ E 0 3018 100 legs~ G 0 3029 -1 G 0 3030 -1 G 0 3031 -1 M 0 3009 1 3026 1 E 0 3014 100 wielded~ E 0 3015 100 about~ M 0 3014 1 3027 1 E 0 3017 100 torso~ E 0 3018 100 legs~ G 0 3032 -1 G 0 3034 -1 G 0 3035 -1 G 0 3062 -1 G 0 3036 -1 G 0 3037 -1 G 0 3038 -1 G 0 3039 -1 M 0 3066 1 3028 1 G 0 3126 -1 G 0 3127 -1 G 0 3128 -1 G 0 3129 -1 G 0 3194 -1 M 0 3023 1 3035 1 E 0 3017 100 torso~ E 0 3018 100 legs~ G 0 3199 -1 G 0 27 -1 G 0 26 -1 M 0 3024 1 3042 1 E 0 3011 100 torso~ G 0 3028 -1 G 0 3180 -1 G 0 3082 -1 M 0 3025 1 3043 1 E 0 3001 0 torso~ E 0 3002 0 legs~ M 0 3026 200 3044 1 M 0 3027 200 3044 1 M 0 3028 200 3044 1 M 0 3070 200 3044 1 M 0 3030 1 3045 1 M 0 3029 200 3046 1 M 0 3031 200 3046 1 M 0 3032 200 3046 1 M 0 3033 200 3046 1 M 0 3034 200 3046 1 M 0 3035 200 3046 1 M 0 3036 200 3046 1 M 0 3037 200 3046 1 M 0 3038 200 3046 1 M 0 3039 200 3046 1 M 0 3040 200 3046 1 M 0 3041 200 3046 1 M 0 3042 200 3046 1 M 0 3043 200 3046 1 M 0 3044 200 3046 1 M 0 3045 200 3046 1 M 0 3046 200 3046 1 M 0 3047 200 3046 1 M 0 3048 200 3046 1 M 0 3049 2 3047 2 E 0 3005 -1 head~ E 0 3004 -1 torso~ E 0 3003 -1 wielded~ M 0 3049 2 3047 2 E 0 3004 -1 torso~ E 0 3003 -1 wielded~ E 0 3005 -1 head~ M 0 3050 2 3049 1 E 0 3010 -1 about~ M 0 3052 1 3051 1 E 0 3003 -1 wielded~ E 0 3004 -1 torso~ E 0 3005 -1 head~ G 0 3092 -1 O 0 3162 -1 3052 M 0 3072 3 3052 1 O 0 3162 -1 3053 M 0 3072 3 3053 1 M 0 3103 1 3054 1 E 0 3070 -1 torso~ G 0 27142 -1 G 0 27141 -1 G 0 27140 -1 G 0 27139 -1 G 0 27138 -1 G 0 3070 -1 G 0 3071 -1 G 0 3075 -1 G 0 3072 -1 M 0 3059 1 3055 1 G 0 3110 -1 G 0 3111 -1 G 0 3112 -1 G 0 3113 -1 G 0 3114 -1 G 0 3115 -1 G 0 3116 -1 G 0 3117 -1 E 0 3101 -1 about~ M 0 3062 1 3060 1 G 0 3125 -1 G 0 3120 -1 G 0 3121 -1 G 0 3122 -1 G 0 3123 -1 G 0 3124 -1 O 0 3161 -1 3060 M 0 3058 1 3061 1 E 0 3101 -1 about~ G 0 3102 -1 G 0 3103 -1 G 0 3104 -1 G 0 3105 -1 G 0 3106 -1 G 0 3107 -1 G 0 3108 -1 G 0 3109 -1 M 0 3102 1 3062 1 G 0 27133 -1 G 0 27143 -1 G 0 27132 -1 G 0 27135 -1 G 0 27134 -1 G 0 27136 -1 G 0 27137 -1 M 0 3053 1 3063 1 G 0 3095 -1 G 0 3096 -1 E 0 3019 -1 about~ G 0 3191 -1 G 0 3192 -1 G 0 3193 -1 M 0 3054 1 3064 1 G 0 3009 -1 G 0 3011 -1 G 0 3073 -1 G 0 3074 -1 E 0 3018 -1 legs~ E 0 3017 -1 torso~ M 0 3055 1 3065 1 G 0 3087 -1 G 0 3088 -1 G 0 3097 -1 G 0 3098 -1 E 0 3020 -1 about~ M 0 3057 1 3066 1 E 0 3002 -1 legs~ E 0 3017 -1 arms~ G 0 3100 -1 G 0 3118 -1 G 0 3119 -1 M 0 3060 1 3067 1 E 0 3101 -1 about~ M 0 3056 1 3068 1 E 0 3017 -1 torso~ E 0 3018 -1 legs~ O 0 420 -1 3068 S #SHOPS #3081 buy_type treasure~ buy_type container~ profit_buy 130 profit_sell 65 close_hour 23 END #3090 buy_type scroll~ profit_buy 130 profit_sell 65 close_hour 23 END #3099 profit_buy 115 profit_sell 85 close_hour 23 END #3100 profit_buy 160 profit_sell 60 close_hour 23 END #3101 profit_buy 150 profit_sell 50 close_hour 23 END #3102 buy_type clothing~ profit_buy 180 profit_sell 100 close_hour 23 END #3103 buy_type clothing~ profit_buy 100 profit_sell 100 close_hour 23 END #3003 profit_buy 110 profit_sell 80 close_hour 23 END #3004 buy_type scroll~ buy_type potion~ profit_buy 130 profit_sell 65 close_hour 23 END #3005 profit_buy 130 profit_sell 65 close_hour 23 END #3006 buy_type scroll~ buy_type wand~ buy_type staff~ buy_type potion~ profit_buy 130 profit_sell 65 close_hour 23 END #3011 buy_type armor~ buy_type armor~ profit_buy 150 profit_sell 40 close_hour 23 END #3012 buy_type weapon~ buy_type component~ buy_type rp~ profit_buy 150 profit_sell 40 close_hour 23 END #3013 profit_buy 105 profit_sell 50 close_hour 23 END #3014 buy_type potion~ profit_buy 125 profit_sell 60 close_hour 23 END #3015 buy_type treasure~ buy_type warpstone~ buy_type gem~ buy_type jewelry~ profit_buy 150 profit_sell 40 close_hour 23 END #3016 buy_type boat~ profit_buy 125 profit_sell 70 close_hour 23 END #3021 buy_type light~ buy_type treasure~ buy_type trash~ buy_type container~ buy_type food~ profit_buy 115 profit_sell 60 close_hour 23 END #3022 buy_type clothing~ profit_buy 115 profit_sell 85 close_hour 23 END #3023 buy_type scroll~ buy_type map~ profit_buy 110 profit_sell 90 close_hour 23 END #3024 buy_type container~ buy_type scroll~ buy_type parchment~ profit_buy 100 profit_sell 100 close_hour 23 END #3025 profit_buy 60 profit_sell 135 close_hour 23 END #3030 profit_buy 75 profit_sell 135 close_hour 23 END #3053 buy_type gem~ buy_type warpstone~ buy_type jewelry~ buy_type treasure~ profit_buy 155 profit_sell 45 close_hour 23 END #3054 profit_buy 130 profit_sell 90 close_hour 23 END #3055 buy_type warpstone~ buy_type wand~ buy_type scroll~ buy_type staff~ buy_type potion~ profit_buy 150 profit_sell 40 close_hour 23 END #3057 profit_buy 100 profit_sell 100 close_hour 23 END #3058 buy_type food~ buy_type food~ buy_type food~ buy_type food~ buy_type food~ profit_buy 110 profit_sell 90 close_hour 23 END #3059 profit_buy 120 profit_sell 80 close_hour 23 END #3061 profit_buy 125 profit_sell 90 close_hour 23 END #3062 profit_buy 120 profit_sell 80 close_hour 23 END #3063 profit_buy 100 profit_sell 90 close_hour 23 END #3066 buy_type food~ profit_buy 100 profit_sell 100 close_hour 23 END #3069 profit_buy 120 profit_sell 60 close_hour 23 END #0 #MOBPROGS #3096 title create a new mists~ code * Just a basic thingie of creating a new mistie if objhere mist else stand mob cast 'divine light' sit endif ~ disabled false END #3095 title healer kicking out people that attack him~ code if hastoken $n 3172 * load the attempted to kill the healer token on to them mob oload 3171 mob tgive 3171 $n mob ttimer 3171 $n 10000 * token lasts for a long time - about 4 months real time if they play 1 hour every day sayto $n You were warned but continue to attempt to violate this place of peace!!! sayto $n I will no longer stand for violence in this place, you are banished! mob echo $I's eyes flash angrily and $j points his finger at $N mob peace mob echoat $n You are bodily thrown out of the room. mob force $n east else * load the warning to kill the healer token on to them mob oload 3172 mob tgive 3172 $n mob ttimer 3172 $n 50 sayto $n `RI will warn you only once, those who attack me are not welcome here. mob preventattack endif ~ disabled false END #3094 title keycutter states his price~ code emote points to a small sign that stands by the counter. say The standard fee for cutting keys is 10 gold. smirk ~ disabled false END #3093 title give back something other than a key~ code lang human say Very well I'll talk human.[with a sidelong smirk] ~ disabled false END #3092 title give him a key, and if you've paid, you'll get a copy.~ code ** first check visibility ** if isvisible $n ** check it's a key ** if objtype $o 'key' ** check payment is in ** if hastoken $n 3170 say This shouldn't take too long. , $n turns his back towards @ and gets to work. , after a short while, * turns around and smirks. mob duplicate $o give $o $n give $o $n mob tremove 3170 $n say Thank you for your business. else say It's a very nice key, but I would like to see your silver first. give $o $n endif else say I only cut keys, I'm no magician.[with a smirk] give $o $n endif else say You can see me, but I can't see you.[with a silly smirk] say So I'll just put this here, shall I? emote places $O on the floor. mob sil drop $o endif ~ disabled false END #3091 title Derrin likes getting paid~ code ** You give the guy money. So he gives you a token ** if isvisible $n pmote $n takes @'s money and smirks. if sex $n < 2 say Why don't you show me the key you want cutting, sir? else say What key would you like to have cut, madame? endif emote holds out his small hand. mob oload 3170 0 none mob tgive 3170 $n else say I cannot see you, but thank you for the donation. smirk endif ~ disabled false END #3090 title Block entrance into the guild `#`s[Spf Guild Mek]`^~ code ** Cleric guild guard 2-01-2000 ** ** The basic check to see if they should be allowed in or not ** mob seeall if class $n spellfilcher mob letpass else if hastoken $n 5.3169 sayto $n Alright, [still smirking]that's it. Out! pmote $n pushes @ out of the room. mob force $n south else sayto $n [smirking]Either you wish to do business or you do not. sayto $n But you're not going in there. mob oload 3165 1 none mob tgive 3165 $n endif endif mob noseeall ~ disabled false END #3089 title purge the unseen guard loader `#`s[Spf Guild Mek]`^~ code ** Purge the unseen_loader mob so that it will load another guard on a repop ** if mobhere 3098 mob vforce 3098 mob purge self endif ~ disabled false END #3088 title load a different leveled guard `#`s[Spf Guild Mek]`^~ code ** Load a different leveld guard mob to keep the morts guessing :) ** if mobhere 3095 or mobhere 3096 or mobhere 3097 ** Somehow the unseen has died without the guard dying. ** Strange but ehm, can't rule it out ** break else if rand 33 ** The scrawny level 100 guard ** mob mload 3095 else if rand 50 ** The medium level 110 guard ** mob mload 3096 else ** The high mean ass level 120 guard ** mob mload 3097 endif endif endif ~ disabled false END #3087 title Block entrance into the guild `#`R[Paladin Mek]`^~ code ** Paladin guild guard ** ** The basic check to see if they should be allowed in or not ** if class $n paladin mob letpass else if hastoken $n 5.3168 sayto $n You have been warned before. Now leave! roll $n pmote $n unceremoniously throws @ out of the room. mob transfer $n 3004 mob at $n mob echoaround $n $N arrives, accompanied by $I. mob at $n sayto $n Please do not come back. Your dishonour taints our Sanctuary. else sayto $n You are not enlightened enough to proceed in that direction. mob oload 3168 1 none mob tgive 3168 $n endif endif ~ disabled false END #3086 title purge the unseen guard loader `#`R[Paladin Mek]`^~ code ** Purge the unseen_loader mob so that it will load another guard on a repop ** if mobhere 3092 mob vforce 3092 mob purge self endif ~ disabled false END #3085 title load a different leveled guard `#`R[paladin mek]`^~ code ** Load a different leveld guard mob to keep the morts guessing :) ** if mobhere 3091 or mobhere 3093 or mobhere 3094 ** Somehow the unseen has died without the guard dying. ** Strange but ehm, can't rule it out ** break else if rand 33 ** The scrawny level 100 guard ** mob mload 3091 else if rand 50 ** The medium level 110 guard ** mob mload 3092 else ** The high mean ass level 120 guard ** mob mload 3093 endif endif endif ~ disabled false END #3084 title block entrance into the guild `#`W[Warrior Mek]`^~ code ** Warrior guild [Mek] guard 28-12-99 ** ** The basic check to see if they should be allowed in or not ** if class $n warrior mob letpass else if hastoken $n 5.3167 sayto $n Get lost, weakling. We don't want your kind here. pmote $n pushes @ head over heels out of the office. mob transfer $n 3009 mob at $n mob echoaround $n Followed by some noises of struggle, $N is pushed into the street. else sayto $n Sign up or leave, but you're not going in there. mob oload 3167 1 none mob tgive 3167 $n endif endif ~ disabled false END #3083 title purge the unseen guard loader `#`W[Warrior Mek]`^~ code ** Purge the unseen_loader mob so that it will load another guard on a repop ** if mobhere 3089 mob vforce 3089 mob purge self endif ~ disabled false END #3082 title load a different leveled guard `#`W[Warrior Mek]`^~ code ** Load a different leveld guard mob to keep the morts guessing :) ** if mobhere 3086 or mobhere 3087 or mobhere 3088 ** Somehow the unseen has died without the guard dying. ** Strange but ehm, can't rule it out ** break else if rand 33 ** The scrawny level 100 guard ** mob mload 3086 else if rand 50 ** The medium level 110 guard ** mob mload 3087 else ** The high mean ass level 120 guard ** mob mload 3088 endif endif endif ~ disabled false END #3081 title Block entrance into the guild `#`B[Thief guild]`^~ code ** Thief guild [Mek] guard 20-12-99 ** ** The basic check to see if they should be allowed in or not ** if class $n thief mob letpass else if hastoken $n 5.3166 sayto $n Keep your nose out of our business! pmote $n trips @ up, followed by a firm push through the curtain. mob transfer $n 3063 mob at $n mob echoaround $n A curtain is pulled back and $N stumbles into the room. else sayto $n You wouldn't like it even if you were allowed in. sayto $n Now scram![with a foul-mouthed sneer] mob oload 3166 1 none mob tgive 3166 $n endif endif ~ disabled false END #3080 title purge the unseen guard loader `#`B[Thief guild]`^~ code ** Purge the unseen_loader mob so that it will load another guard on a repop ** if mobhere 3085 mob vforce 3085 mob purge self endif ~ disabled false END #3079 title load a different leveled guard `#`B[Thief guild]`^~ code ** Load a different leveld guard mob to keep the morts guessing :) ** if mobhere 3082 or mobhere 3083 or mobhere 3084 ** Somehow the unseen has died without the guard dying. ** Strange but ehm, can't rule it out ** break else if rand 33 ** The scrawny level 100 guard ** mob mload 3082 else if rand 50 ** The medium level 110 guard ** mob mload 3083 else ** The high mean ass level 120 guard ** mob mload 3084 endif endif endif ~ disabled false END #3078 title Block entrance into the guild `#`C[Cleric guild]`^~ code ** Cleric guild guard 5-12-99 ** ** The basic check to see if they should be allowed in or not ** if class $n cleric mob letpass else if hastoken $n 5.3165 sayto $n You have been warned before. Now leave! pmote $n ushers @ out of the room. mob transfer $n 3002 mob at $n mob echoaround $n $N arrives, accompanied by $I. mob at $n sayto $n Please do not come back. You disturb our harmony. else sayto $n You are not calm enough to proceed in that direction. mob oload 3165 1 none mob tgive 3165 $n endif endif ~ disabled false END #3077 title purge the unseen guard loader `#`C[Cleric guild]`^~ code ** Purge the unseen_loader mob so that it will load another guard on a repop ** if mobhere 3080 mob vforce 3080 mob purge self endif ~ disabled false END #3076 title load a different leveled guard `#`C[Cleric guild]`^~ code ** Load a different leveld guard mob to keep the morts guessing :) ** if mobhere 3077 or mobhere 3078 or mobhere 3079 ** Somehow the unseen has died without the guard dying. ** Strange but ehm, can't rule it out ** break else if rand 33 ** The scrawny level 100 guard ** mob mload 3077 else if rand 50 ** The medium level 110 guard ** mob mload 3078 else ** The high mean ass level 120 guard ** mob mload 3079 endif endif endif ~ disabled false END #3075 title Block entrance into the guild~ code ** Mage guild guard 1-12-99 ** ** The basic check to see if they should be allowed in or not ** if class $n mage mob letpass else if hastoken $n 5.3163 sayto $n I've warned you before, now get out of here! pmote $n pushes @ forcefully out of the shop. mob transfer $n 3012 mob at $n mob echoaround $N is hurled into the street. else sayto $n Oh dear. I'm afraid the backroom is off limits to you. mob oload 3163 1 none mob tgive 3163 $n endif endif ~ disabled false END #3074 title purge the unseen guard loader~ code ** Purge the unseen_loader mob so that it will load another guard on a repop ** if mobhere 3076 mob vforce 3076 mob purge self endif ~ disabled false END #3073 title load a differnt leveled guard~ code ** Load a different leveld guard mob to keep the morts guessing :) ** if mobhere 3073 or mobhere 3074 or mobhere 3075 ** Somehow the unseen has died without the guard dying. ** Strange but ehm, can't rule it out ** break else if rand 33 ** The scrawny level 100 guard ** mob mload 3073 else if rand 50 ** The medium level 110 guard ** mob mload 3074 else ** The high mean ass level 120 guard ** mob mload 3075 endif endif endif ~ disabled false END #3072 title meals on wheels~ code if players > 0 mob echo A slot in the prison door opens. mob echo A harsh voice yells through the slot "Dinner time, eat it all up now!" mob echo A small piece of bread falls through the slot on the dirt floor. mob echo The slot closes with a echoing clanging sound. mob oload 3164 1 room endif ~ disabled false END #3071 title the drip~ code if players > 0 mob echo A large drip forms on the ceiling of the cel, about ready to fall. mob echo `#`W*ploink*`^ the drip falls down and splashes in the puddle. endif ~ disabled false END #3070 title healer throws you out~ code say That name! Too much has that miscreant troubled me! say I will not have my meditation disturbed even by their name. say `rGo now, before i truly get angry`x mob echoat $n A tremendous force picks you up! mob echoat $n You are bodily thrown out of the room!! mob echoaround $n $N is tumbled out of the room on a gust of wind! mob trans $n 3001 emote mutters and settles down again. say disturbances, distubances ~ disabled false END #3069 title healer's ban list~ code if name $n or hastoken $n 3171 say You!! Your presence is not welcome in my place of rest. mob echo $I's eyes flash angrily and $j points his finger at $N yell Leave Now! mob remember $n mob echoat $n You are bodily thrown out. mob force $n east end *add names of those who try to kill the healer* ~ disabled false END #3060 title towel boy takes towel as player leaves bathhouse and thanks them for coming~ code if carries $n towel mob remove $n 3100 say I'll take that. mob echo A towel boy takes a towel from $N. say Thanks for visiting the bathhouse! mob transfer $n 3097 mob echo $N leaves north. else say Thanks for visiting the bathhouse! mob transfer $n 3097 mob echo $N leaves north. endif ~ disabled false END #3059 title towel boy transfers player into bath when they pay 3 gold admission~ code say Thank you, enjoy yourself! say Here's a towel for you to use. mob oload 3100 give towel $n mob transfer $n 3074 mob echo $N leaves south. ~ disabled false END #3058 title towel boy prevents those who havent paid form entering bath house~ code say Please pay your 3 gold if you want to enter! ~ disabled false END #3057 title towel boy welcomes to bath and states price~ code say Welcome to the Mekali Public Bath House, good citizen. say Only 3 gold pieces to enter! ~ disabled false END #3041 title Reputation Command Bustem1 <Activater#2>~ disabled false END #3040 title Reputation Command Bustem0 <Activater#1>~ code if hastoken $n 3162 and hastoken $n 10.3160 and level $n >= 21 and pkkills $n >= 5 and hastoken $n 3161 emote steps forward with his hand on his sheath. pmote looks @ over carefully. sayto $n You've been warned to leave, until you can repent your sins! sayto $n What do you have to say for yourself? emote emote scratches his chin, and furrows his eyebrows. say On second thought.... yell Attack the Evil One! mob kill $n mob force elite mob kill $n else emote looks around and mutters quietly. say Looks like the villain got away again.... emote curses, spitting on the ground and walks off. mob echo The elite guards follow behind him. mob purge elite mob purge elite mob purge elite mob purge elite mob purge self endif ~ disabled false END #3039 title Reputation ELite's Call Program when entering the Room~ code mob oload 3004 20 none mob oload 3005 5 none mob oload 3003 20 none mob oload 3003 20 none silently wear chainmail silently wear helm silently wear sword silently second sword silently mob force elite follow elite silently mob force 2.elite follow elite silently mob force 3.elite follow elite silently group elite silently group 2.elite silently group 3.elite silently mob force elite mob oload 3004 20 none silently mob force elite mob oload 3005 5 none silently mob force elite mob oload 3003 20 none silently mob force elite mob oload 3003 20 none mob force elite silently wear chainmail mob force elite silently wear helm mob force elite silently wear sword mob force elite silently second sword silently mob force 2.elite mob oload 3004 20 none silently mob force 2.elite mob oload 3005 5 none silently mob force 2.elite mob oload 3003 20 none silently mob force 2.elite mob oload 3003 20 none mob force 2.elite silently wear chainmail mob force 2.elite silently wear helm mob force 2.elite silently wear sword mob force 2.elite silently second sword silently mob force 3.elite mob oload 3004 20 none silently mob force 3.elite mob oload 3005 5 none silently mob force 3.elite mob oload 3003 20 none silently mob force 3.elite mob oload 3003 20 none mob force 3.elite silently wear chainmail mob force 3.elite silently wear helm mob force 3.elite silently wear sword mob force 3.elite silently second sword ~ disabled false END #3038 title Reputation Mprog-Series-Program-Higher-Levels 20+_#1~ code if hastoken $n 3162 and hastoken $n 10.3160 and hastoken $n 3161 and pkkills $n >= 5 and level $n >= 21 yell Guards! Help me! mob mload 3049 mob mload 3049 mob mload 3049 mob mload 3049 mob echo A group of elite soldiers enter the premise. mob force elite mob call 3039 emote panicks and runs away. mob force $n bustem0 mob purge self else if hastoken $n 10.3160 and pkkills $n >= 10 and level $n >= 21 gasp $n yell Guards! Guards! its the notorious $N! mob mload 3049 mob mload 3049 mob mload 3049 mob mload 3049 mob echo A group of elite soldiers enter the premise. mob force elite mob call 3039 emote panicks and runs away. mob force $n bustem mob tremove reputation3162 $n mob oload 3161 0 none mob tgive reputation3161 $n mob purge self else if hastoken $n 10.3160 and pkkills $n >= 5 and level $n >= 21 emote whimpers and takes a step back. yell Guards! Help! Help me! mob mload 3049 mob mload 3049 mob mload 3049 mob mload 3049 mob echo A group of elite soldiers enter the premise. mob force elite mob call 3039 emote panicks and runs away. mob force $n bustem2 mob oload 3162 0 none mob tgive reputation3162 $n mob purge self else ~ disabled false END #3037 title Reputation Newbies Miscallaneus Program ~ code mob oload 3159 0 none mob tgive 3159 $n mob ttimer 3159 $n 25 ~ disabled false END #3036 title Reputation Mprog-Series-Mekali-DeathTokens-Newbies #1~ code if hastoken $n 4.3159 and level $n <= 20 say [in a low voice,] Your murderous ways, will soon end...... mob oload 3159 0 none mob tgive reputation3159 $n mob ttimer reputation3159 $n 25 else if hastoken $n 3.3159 and level $n <= 20 say [in a dying voice,] Blackheart! The Knights of the White Shield will have your head! mob oload 3159 0 none mob tgive reputation3159 $n mob ttimer reputation3159 $n 25 and level $n <= 20 else if hastoken $n 2.3159 and level $n <= 20 say Your reign will not last forever, Evil one! mob oload 3159 0 none mob tgive reputation3159 $n mob ttimer reputation3159 $n 25 else if hastoken $n 3159 and level $n <= 20 say You'll not get away with this! mob oload 3159 0 none mob tgive reputation3159 $n mob ttimer reputation3159 $n 25 else yell Knights avenge my DEATH!!! mob oload 3159 0 none mob tgive reputation3159 $n mob ttimer reputation3159 $n 25 endif endif endif endif ~ disabled false END #3035 title Reputation Mprog-Series-Mekali-Newbies #1~ code if level $n <= 20 and hastoken $n 4.3159 pmote $n looks at @, and walks away quickly. east north west south else if level $n <= 20 and hastoken $n 3.3159 pmote $n trembles slightly at the sight of @. else if level $n <= 20 and hastoken $n 2.3159 pmote $n looks cautiously at @. else if level $n <= 20 and hastoken $n 3159 pmote $n smiles weakly at @. else if level $n <= 20 pmote smiles at @. endif endif endif endif ~ disabled false END #3033 title Prison Guard Delay Release from prison~ code mob tremove token3154 $q mob oload 3155 1 none mob tgive token3155 $q sayto $q Away with you! sayto $q I don't want to see you breaking the law again! mob echo The prison door opens. pmote $q pushes @ out of the prison cell. force $q stand mob transfer $q 3051 mob echo The prison door closes. mob purge self ~ disabled false END #3032 title Prison Guard release looks up at you call prog~ code if has $n 3154 mob remember $n mob delay 1 ~ disabled false END #3031 title Unseen Mob lets Lv 10 under out of Prison~ code if hastarget $n mob echo The prison door opens. mob echo A prison guard walks into the room. mob echo The prison door closes. mob mload 3052 force $q pmote prison looks up at @. mob force prison mob call 3032 mob forget mob purge self else mob forget mob purge self endif ~ disabled false END #3030 title Unseen activation off Forced(wipes the spit off)~ code mob remember $n mob delay 100 ~ disabled false END #3029 title Guards Lv.10 under Delay Trigger for Prison~ code mob oload 3154 1 none mob tgive token3154 $n mob tremove token3154 $n mob mload 3069 say Spend your time wisely! cackle pmote $n spits at @! mob force $n emote wipes the spit off. yell Open the gate! mob echo the prison door opens. emote walks out of the room. mob echo the prison door closes. mob goto 3000 ~ disabled false END #3028 title Guards Lv.10 under Deathroom Trigger for Prison~ code if level $n <= 10 and isgood $n sayto $n Why would someone of the likes of you kill? sayto $n This is a town of peace! sayto $n There is no killing in this town! sayto $n I'll warn you this time.... sayto $n One more time and its jail for you! mob oload 3153 1 none mob tgive token3153 $n else if level $n <= 10 and isneutral $n growl sayto $n I'll let you off with a warning this time! sayto $n Don't expect to be so lucky next time. sayto $n This is a town of peace! sayto $n If you kill again, its the jail for you! mob oload 3153 1 none mob tgive token3153 $n else if level $n <= 10 and isevil $n sayto $n Evil being! Your vile corruption in this town is not wanted! sayto $n Off to the jail house for you, Bub! growl pmote $n hits @ over the top of the head with the hilt of his sword. mob force $n emote falls to the ground, unconscious. mob echoaround $n drags $N out of the room. mob echoat $n You awake with a slight headache, and find yourself in prison. mob transfer $n 3054 mob goto 3054 mob delay 1 else if level $nn <= 10 and has $n 3153 sayto $n I've been told to keep a wary out on you! sayto $n Looks like your going to do as you please anyhow. sayto $n Off to Jail for you then! pmote $n hits @ over the top of the head with the hilt of his sword. mob force $n emote falls to the ground, unconscious. mob echoaround $n drags $N out of the room. mob echoat $n You awake with a slight headache, and find yourself in prison. mob transfer $n 3054 mob goto 3054 mob delay 1 endif endif endif ~ disabled false END #3027 title story-tellers talk of the cloak of shadows~ code say Ah, the cloak of shadows? say Well lets see I remember someone asking the same thing awhile back. emote stares blankly forward as if lost in thought. say I remember you need spidersilk from a giant spider..... say A zaradine for some odd reason..... say Thats all i can really remember. say Go ask the mrem village's ranger teacher. say He lives in the tops of the village, teaching his students. mob oload 27154 mob tgive 27154 $n ~ disabled false END #3026 title bearded mans talk on the cloak of shadows~ code . emote looks up from his desk, with a sly grin on his face. say You're in search for the cloak of shadows, eh? say Its not something that you just go out and get, you see. say You'll have to find someone who knows how to weave one. say Of course you'll need the items required to make it. say Hm, I only recall what it was weaved from. say You'll need to find some spidersilk. say Afterwards, ask the story-teller if he knows anything. mob oload 27154 mob tgive 27154 $n ~ disabled false END #3025 title Mage backpack~ code emote shuffles through the contents in the backpack. mutter mob silently open backpack mob silently get all backpack mob remember $n mob delay 2 ~ disabled false END #3024 title components return~ code if hastoken $n 3150 pmote $n looks up at @, little suscipion in his eyes. emote reaches into his desk and pulls out a small pouch. mob oload 3148 1 none give backpack $n sayto $n Put the items in this backpack, and give it back. mob junk all else pmote $n looks up from his desk at @, with a look of disgust. sayto $n yeah? What about plants? mob junk all endif ~ disabled false END #3023 title Mage List Greet~ code if hastoken $n token3151 and hastoken $n token3152 emote looks up from his desk. sayto $n The Mage's don't have any jobs at this time. sayto $n Please, do come back and try again later. mob junk all else if hastoken $n 3152 mob oload 3150 1 none mob oload 3149 1 none give parchment $n mob tgive $n token3150 sayto $n Same components as usual, bring 'em back and get your pay. else if hastoken $n 3150 sayto $n I've already given you a list of what the mages need! sayto $n I never forget a face, you remember that. smirk emote reaches into his desk and pulls out a small parchment. mob oload 3149 1 none give parchment $n sayto $n Now get out of here! else emote looks up from his desk. sayto $n Is that so? chuck sayto $n You want to find the components eh? sayto $n Well here's the mage's list. mob oload 3149 1 none mob oload 3150 1 none emote reaches into his desk, and pulls out a small parchment. give parchment $n mob tgive token3150 $n sayto $n There you go, the mage's list. sayto $n When you return, tell me you have the `Wcomponents`^. mob junk all endif endif ~ disabled false END #3022 title Sailor responds to inquiry~ code sayto $n Just a small fee of 3 gold and a ship will take you to Markrist. sayto $n Its one of the swiftest ships in the area, you'll be in Markrist in a flash. ~ disabled false END #3021 title Sailor transfers Passengers to markrist~ code mob echoat $n You leave on one of the small rowboats bound for Markrist. mob echoaround $n $N leaves on one of the small rowboats, bound for Markrist. mob transfer $n 3118 mq6 mob at 3118 mob transfer $n 3119 mq12 mob at 3119 mob echoat $n You arrive at Markrist Island and climb off the boat. mq13 mob at 3119 mob transfer $n 10050 mq13 mob at 10050 mob echoaround $n $N arrives from the sea on a small rowboat. ~ disabled false END #3020 title Mprog for sailor advertising journeys to markrist.~ code lang native say Ship leaving port within the hour! say Hurry hurry! Just 3 gold for a speedy journey to Markrist! ~ disabled false END #3019 title Plants Return~ code if carries $n token3145 pmote $n looks up at @, little suscipion in his eyes. emote reaches into his desk and pulls out a small pouch. mob oload 3143 1 none give pouch $n sayto $n Put the items in this pouch, and give it back. sayto $n If all the plants are in the pouch, you'll get your pay. else pmote $n looks up from his desk at @, with a look of disgust. sayto $n yeah? What about plants? endif ~ disabled false END #3018 title Druid List Greets~ code if carries $n token3147 and carries $n token3146 sayto $n The druid's need no assistance at this time. sayto $n Please, do come back later. mob junk all else if carries $n token3147 mob oload 3144 1 none give parchment $n sayto $n Same plants as usual, bring 'em back and get your pay. mob junk all else if carries $n token3145 sayto $n I've already given you a list of what the druids need! sayto $n I never forget a face, you remember that. smirk emote reaches into his desk and pulls out a small parchment. mob oload 3144 1 none give parch $n mob junk all else emote looks up from his desk. sayto $n Is that so? chuck sayto $n You wan't to collect the reward on returning the plants eh? sayto $n Well here's the druid's list. mob oload 3144 1 none mob oload 3145 1 none emote reaches into his desk, and pulls out a small parchment. give parchment $n mob tgive token3145 $n sayto $n There you go, the druid's list. sayto $n When you return, tell me you have the `Wplants`^. mob junk all endif endif ~ disabled false END #3016 title barman's greeting~ code nod $n smile $n sayto $n Welcome to the Dancing Dragon Bar! How may I serve you? ~ disabled false END #3014 title Druid_pouch Delay~ code ** mage's reward for bringing back requirements on the list if hastarget $i and hastoken $q 3150 and carries $i 27175 and carries $i 23533 and carries $i 815 and carries $i 31017 and carries $i 17739 and carries $i 996 and carries $i 19552 and carries $i 22740 mob junk all mob oload 3077 1 none mob oload 3077 1 none mob oload 3077 1 none mob oload 3077 1 none mob oload 3077 1 none mob oload 3143 1 none mob oload 3152 1 none mob silently put zaradine pouch mob silently put zaradine pouch mob silently put zaradine pouch mob silently put zaradine pouch mob silently put zaradine pouch pmote $q looks up at @ and smiles. sayto $q Good, you've brought all the components needed. sayto $q Here's your pay as promised. emote reaches into his desk and pulls out a small pouch. mob oload 3151 1 none mob tgive token3151 $q mob ttimer $q token3151 2000 mob tgive token3152 $q mob tremove token3150 $q give pouch $q sayto $q Come back soon, no telling when the mages will need more. mob forget else ** druid's reward for bringing back items on the list if hastarget $i and hastoken $q 3145 and carries $i 30106 and carries $i 31010 and carries $i 31011 and carries $i 23547 and carries $i 23545 and carries $i 19627 and carries $i 10072 and carries $i 30108 and carries $i 30107 mob junk all mob oload 3077 1 none mob oload 3077 1 none mob oload 3077 1 none mob oload 3077 1 none mob oload 3077 1 none mob oload 3143 1 none mob oload 3146 1 none mob oload 3147 1 none mob silently put zaradine pouch mob silently put zaradine pouch mob silently put zaradine pouch mob silently put zaradine pouch mob silently put zaradine pouch pmote $q looks up at @ and smiles. sayto $q Good, you've brought all the plants needed. sayto $q Here's your pay as promised. emote reaches into his desk and pulls out a small pouch. mob oload 3146 1 none mob tgive token3146 $q mob ttimer $q token3146 1000 mob tgive token3147 $q mob tremove token3145 $q give pouch $q sayto $q Come back soon, no telling when the druids will need more. mob junk all mob forget else pmote $q looks up at @ and frowns. sayto $q This isn't everything! sayto $q Get the items on the list and you'll get your pay! sayto $q I'll just keep this.... sayto $q Now on your way if you want to be paid! mutter mob junk all endif endif ~ disabled false END #3013 title Druid pouch~ code emote shuffles through the contents in the pouch. mutter mob silently open pouch mob silently get all pouch mob remember $n mob delay 2 ~ disabled false END #3012 title talisman quest-storyteller send on right path~ code say Ahh the talisman of learning, yes yes....I know of this object. say It is said many such talismans joined together combined to make a necklace that hung from the unicorn of knowledge... say It was shattered many years ago...now its peices are worn by the young to help in there learning. say go and ask the cleric in the mrem village about the talisman say She may be able to help with where it is. say The mrem village is a little east then a little way north of Mekali, look for a giant oak tree. ~ disabled false END #3009 title storyteller-password~ code say Oh yes, the password. emote bonks himself on the head. say I should have remembered to tell ye that the first time! say Well, the password is "khuzud" emote grins. say Means mushroom in dwarvish. say Tell him that and he'll know to trust you. mob oload 27158 mob tgive 27158 $n ~ disabled false END #3008 title storyteller-welcomes~ code say Yer Welcome! emote bows deeply. say Happy to be of service. ~ disabled false END #3007 title storyteller-says about ronar~ code say Oh yes, a dwarven friend of mine has it. say He was just in town here for a few days, but left a little while ago. say I think he was heading east, towards the coast. say If ye hurry you might be able to catch him, he is likely to stop at any settlements on the way. emote winks. mob oload 27157 mob tgive 27157 $n ~ disabled false END #3006 title storyteller-whispers about ronar~ code whisper $n Ah yes, the treasure. whisper $n I even seen it once with my own eyes, although he rarely brought it out. whisper $n A large platinum disk it was, containing some inner power. whisper $n Now let me see here, i've even got a map to the place where the grave is, if ye want it. emote rummages around in his robe pockets. emote swears blasphemously. say Some damn thief has made off with it!! emote sits down and thinks for a moment. say But lucky for you i had a copy made, and gave it to someone who would guard it well. ~ disabled false END #3005 title storyteller-whispers about ronar~ code emote glances around again, and turns back to you. emote stares at you for a long minute. say Don't even know if I should be telling ye this.... say Ye may have heard o the founder of this town, went by the name of Ronar Silverstone. say An old dwarf he was, exiled from his former home under the mountain. say He came here and set up his smithing shop near a small village. say Twas only later that the town grew up around him. say You see, he was a great metalsmith, and people came from far and wide to see his work. emote stares at you for a minute, as if considering your worth. whisper $n It is said that he brought a great treasure out of the mountains with him. whisper $n And took it to his grave with him. ~ disabled false END #3004 title storyteller-wsays your too young~ code if level $n <= 39 say Hmm... say You don't look experienced enough to handle this, probably get yourself killed. say Maybe you'd be better off coming back later. break else emote glances around suspiciously, and then leans closer to you. say I can tell you of the grave of this town's founder, and the secrets he grasps in his cold dead hands! endif ~ disabled false END #3003 title storyteller-intro to ronar~ code say Alright, well I think i'll tell ya a story about a secret this town holds. say A secret that only myself and a few others know. say A secret that i'm tired of keeping... ~ disabled false END #3002 title storyteller-asks for a story~ code say Ah, you say you want to hear a story? ~ disabled false END #3001 title mekali guards dying thrust~ code say Cursed be you, evil one! mob echoat $n The guard thrusts his blade deep into your midsection with his last bit of strength! mob damage $n 25 50 ~ disabled false END #0 #$