CthulhuMud Driver 1
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Clans (act_clan.c, special.c)
Help reordered
Clan who documented
Clan donated fixed to write out clans.txt
Clan report extended to include rank.
Clan gold added to show how much gold all of the clans have
Clan deposit added to give gold to an aribtary clan
Clan withdraw added to take gold from an arbitary clan
New commands can be used by:
Gods (level 56+)
- unrestricted access to any clan
Clan Rulers and Overseers:
- Only for their clan
- Gold gives ballpark figures for other clans
Clanguard special added:
Mob will attack people not in the clan and assist those who are.
Takes a little while to notice, may warn before attacking.
Shops (act_obj.c)
Shop keepers will only buy items of their level and lower. This lets
you build newbie shops.
Mob_Progs (mo_prog.c mob_commands.c, comm.c)
Fixed numerous problems:
speech_prog should run ok (but trigger syntax might get refined)
random_prog seems ok (although it doesn't shutdown when noones around).
act_prog needs more testing.
Locks (act_move.c)
The check sequence for lock, unlock and pick have been changed to match
the sequence for open and close. This means that doors and exits are
checked before objects (and thus unlock w now works).
Search (act_obj.c)
Changed search to give better chances (especially for those of normal
intelligence - 10 int used to be 0%, now 20%.
Made the messages more informative
You find: xxx, one for each thing found.
Added a message to others in the room when you find something.
Removed the silly wait, as it impacted the next command after you had
seen the messages saying what, if anything, you had found.
OLC (olc_act.c, bit.c)
Fixed display of the size and default position fields.
problems due to some AH using a static buffer in flag_string. Left
it in place, as there are LOTs of calls to flag-string.