#AREADATA Name [{r System{g] Building Patterns ~ Copyright None~ Zone 0 Builders Cthulhumud~ Map None~ VNUMs 100 299 Security 9 Recall 0 Respawn 0 Morgue 0 Dream 0 Mare 0 Prison 0 Climate 0 Version 1 MAX_CURRENCY 5 Currency -1 -1 -1 -1 -1 End #MOBILES #105 shopkeeper~ Shopkeeper~ A shopkeeper is looking greedily at your goods. ~ ~ human~ ABc 0 0 0 51 0 0d0+0 0d0+0 0d0+0 'none' 'none' 0 0 0 0 FK 0 0 0 'standing' 'standing' 'random' 1000 AHMV ABCDEFGHIJK 'medium' 'unknown' X Nature 0 End #107 miner mine worker~ Miner~ A mine worker is searching for valuable ores. ~ ~ human~ ABCc Z 0 0 51 0 0d0+0 0d0+0 0d0+0 'none' 'none' 0 0 0 0 FK 0 0 0 'standing' 'standing' 'random' 0 AHMV ABCDEFGHIJK 'medium' 'unknown' X Nature 1 End #111 owner man~ Owner~ The owner of the boarding house is here, ready to recieve payment. ~ ~ human~ AB Z 0 0 15 0 0d0+0 0d0+0 0d0+0 'none' 'none' 0 0 0 0 FK 0 0 0 'standing' 'standing' 'random' 0 ADHMV ABCDEFGHIJK 'medium' 'skin' X Nature 0 End #0 #NEWOBJECTS #101 cottage home house~ a cottage~ An inviting small cottage is here.~ stone~ 'portal' OR 0 BCFG 0 BCFG 0 A 0 0 0 P R 100 #102 key~ the key to your cottage~ A key for a cottage lies here.~ iron~ 'key' T A 0 0 0 0 0 0 1 0 P R 100 #105 shop~ a shop~ A small shop is here, it might offer useful stuff.~ stone~ 'portal' OR 0 ADFG 0 0 0 A 0 0 0 P R 100 #107 mine entrance hole shaft~ a mine entrance~ There is a dark gaping hole leading deep into the mountain.~ stone~ 'portal' OR 0 ABDFG 0 0 0 A 0 0 0 P R 100 #111 rooming house roominghouse~ a rooming house~ A pretty little rooming house is here, offering bed & breakfast.~ stone~ 'portal' R 0 ABCDFG 0 0 0 A 0 0 0 P R 100 #112 bed~ a comfortable bed~ A comfortable bed is the only furniture here.~ wood~ 'furniture' R 0 ABC BCEH 0 0 0 0 50 0 P R 100 #299 roadster automobile~ a roadster~ An expensive white roadster is driving here.~ steel~ 'portal' OR A ABDFI 0 0 0 AB 55 100 450000 P R 100 #0 #ROOMS #100 home~ ~ 0 2097156 1 E cost~ 1000000 ~ X End S #101 Bedroom~ Smaller, and set off from the study, the bedroom is furnished with a single, well cushioned bed, with a table and lamp beside it, and a large oak dresser set with a tall mirror on the wall behind it. All of the basic comforts are amply provided for. Through an archway in the cherry paneled southern wall, a small adjoining hallway leads to the study. ~ 0 8 0 E well cushioned bed~ A single bed with a tarnished brass frame is set against one of the wall, draped in a thick white throw blanket and sporting a well fluffed goose feather pillow. ~ E table~ A small oak end table is placed next to the bed to give a convenient surface to lay any number of items while asleep or resting. ~ E lamp~ A medium sized lamp sporting an off white or cream colored shade lies atop of the table, its single incandescent bulb illuminating the room with a bright white light. ~ E large oak dresser~ Set with a number of drawers and side shelves, it gives more than ample room for clothing and any number of personal affects to be stored. It is carved in a style reminiscent of that common just before the turn of the century. ~ E tall mirror~ The mirror is actually built into the wall rather than being part of the dresser that has been placed before it, and is built from a single piece of highly polished, cold, silvered glass that reflects the image of the room behind you in the bright light of the room's single lamp. ~ D2 ~ ~ 0 0 102 X End S #102 Study~ Trodding upon the thick persian carpet that dullens your footfalls on the wooden floorboards, you scan the comfortable sitting room that surrounds you with a light hint of leather from book bindings, and perhaps a trace of tobacco still lingering on the air. The walls are a deep stained cherry, but little of it shows for the bookshelves, several hanging paintings and framed photographs that have been hung. While hardly a large room, the padded furniture and cozy atmosphere make it attractive to say the very least. In one of the corners of the room, a small door is ajar which has been set in flush with the wooden panels of the walls so as to normally blend in, while through a small corridor north stands another room. ~ 0 8 0 E thick persian carpet~ The carpet is woven of a thick, but soft fabric that brightens and centers the room on its dazzling array of brilliantly colored geometric designs and patterns that march across its surface. ~ E bookshelves~ Several reinforced bookshelves stand along the walls, supporting a mass of books, ledgers, loose papers, and bundled maps. ~ E hanging paintings~ Among those paintings that hang on, and contrast the darker wood panels of the walls are several landscapes, a still-life of some yellow and blue flowers, and a running red fox skillfully evading a pack of hounds with horsemen close behind. ~ E small door~ While it currently stands slightly ajar, it can be closed to be flush with the walls, and can be easily overlooked by someone who might not already be aware of its existance. ~ D0 ~ ~ 0 0 101 D5 ~ ~ 1 -1 103 X End S #103 Basement~ A small flight of spiral stairs descends down into the darkness below the study, a myriad of musty, earthy smells rising up to greet you with each step. At the bottom of the stairs, you turn on the lights by flipping a switch on the wall, and can see the storage racks, cabinets, and boxes that contain a whole host of items still packed up and not on display, for reasons best known to yourself, in the upper rooms. While still a bit musty from being underground, the room would provide an excellent place for storage, or a laboratory or practice chamber. ~ 0 9 11 E storage racks cabinets boxes~ Spread out along the walls of the room, you can't quite make out what they contain with the light being a bit dim near the edges of the room, and the shadows cast by the rafters drifting down across them to play amongst the shapes you can make out only adding to your uncertainly. ~ D4 ~ ~ 1 -1 102 X End S #104 shop~ ~ 0 2097156 1 E cost~ 1000000 ~ X End S #105 A small Shop~ This is a really tiny shop and from all you can see, it hasn't got to many different wares to offer. But still it might be worth to check the price list, maybe you find something really rare on the cramped small shelves. ~ 0 12 0 X End S #106 mine~ ~ 0 2097156 5 E cost~ 2000000 ~ X End S #107 Mine Entrance~ Thick wooden support beams brace the entrance of the mine which has been either carved, or more likely, blasted out of the rock. Little light penetrates the gloom which obscures the descending passageway after only a few feet, and a small trickle of water flows from the entrance, a dirty brown of leeched minerals from the ore within. A small wooden sign hangs above the entrance, fixed to the overhead support. ~ 0 9 11 E small wooden sign~ A small sign, made from a broken board has been nailed to the overhead support beam and painted over with crude lettering that reads, "Descend at own risk! Falling rocks!" ~ D5 ~ ~ 0 0 108 X End S #108 Dark Mine Shaft~ The roughly hewn, ragged walls of the mine shaft descend downward into the bowels of the earth. Loose rocks and gravel fall in small streams at random from the ceiling as the supports settle, and the deeper you go the air becomes hotter and stale. No light from the entrance reaches this deeply into the mine, and you fear that if your light failed you might become trapped in the depths. But the richness of the minerals in these rocks makes any risk worth it. ~ 0 9 11 D4 ~ ~ 0 0 107 D5 ~ ~ 0 0 109 X End S #109 Dark Mine Shaft~ The bottom level of the mine is a warren of half excavated passages, blind corners, dead ends, and piles of blasted ore waiting to be brought back up to the surface for processing, whether by smelting or chemical chelation. Despite the risks of tunnel collapse, volatile gas pockets, and the heat and humidity, the rock is visibly rich with veins of valuable metals. ~ 0 9 11 D4 ~ ~ 0 0 108 X End S #110 boardinghouse~ ~ 0 2097156 1 E cost~ 2500000 ~ X End S #111 Boarding House Reception~ The scent of fresh paint still lingering on the air greets your nose and mixes with the smell of potted flowers and antique wood. A large reception counter is set into the north side of the room, fully stocked with a row of keys for the boarding house's rooms, a number of hanging coats and the ever present log book to keep track of boarders, and their rent. A large hearth stands west, the fireplace only filled with ashes, but on cold nights perhaps a roaring fire, while several comfortable chairs are arranged in a semicircle around it. A carpeted stairwell heads up to the second story, and a your room, highlighted by the large plate glass windows at the stairwell's first landing that illuminate the stairs and this room itself. ~ 0 8 0 D4 ~ ~ 0 0 112 X End S #112 Cheap Room~ Though rather spartan for what you paid, it does have a certain quaint charm to it. A single window overlooks the front lawn and the facing street, antique style white curtains and a window box giving it an added beauty. The room contains a single bed and a wall mirror, and you would guess a single bath somewhere down the hall for use by all the rooms on this floor. And so while not extravagent, it certainly isn't uncomfortable by any means whatsoever. ~ 0 72 0 D5 ~ ~ 0 0 111 X End S #299 Interior~ Snug in the bossom of luxury, and resplindant in leather and mahogany, the interior of this brand new top of the line automotive glows with status and the very essence of virility. It's passengers craddled in pig skin buckboard seats that hold them like a mothers palm, arrive in style and are the envy of all who behold them. Seatbelts having been added, along with an odometer this car is befitted with all of the newest safety features. It smells faintly of linseed and bagbalm. ~ 0 4202508 0 E seat belt seatbelt~ A new invention guaranteed to prevent spillage and overthrow the restaining belt would cross a person lap theorhetically,.. Unfortunately there only seems to be half of what should be a matched set in place at this time. ~ E odometer~ Hard cast steel and tanted glass the odometer,.. Bolted firmly to the dash board is an extra feature new to the market, created for the saftey conscious. It will measure speeds as high as the teeth rattling velocity of 28 miles per hour,.. But only a reckless maniac or constable would ever wish to go that fast. Unfortunately it does not appear at the moment to be going,.. So you must judge your speed like normal by the force with which various debris make contact with your face. One of the joys of travel. ~ E armor~ 2 ~ X End S #0 #SPECIALS M 105 spec_playershop Load to: Shopkeeper M 107 spec_miner Load to: Miner M 111 spec_playershop Load to: Owner S #RESETS D 0 102 5 1 D 0 103 4 1 M 0 105 1 105 Load Shopkeeper M 0 107 1 109 Load Miner O 0 112 1 112 A comfortable bed loaded to Cheap Room M 0 111 1 112 Load Owner S #SHOPS 105 0 0 0 0 0 100 100 0 23 -1 0 107 0 0 0 0 0 100 100 0 23 -1 0 111 998 0 0 0 0 100 100 0 23 -1 0 0 #$