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   <title>CthulhuMud Help - Weapon Skills</title>
<CthulhuMud-Title    Weapon Skills>
<CthulhuMud-Index    Skills>
<CthulhuMud-Keywords weapon skills axe dagger flail mace polearm spear sword whip handgun gun submachinegun bow exotic>
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<h3>
<b>Weapon Skills [Skill]</b></h3>

<p><br>Each weapon skill applies to a specific group of armaments, and
determines how well a character fights with a particular weapon.&nbsp;
If the character has the parry skill as well, he can parry incoming attacks.&nbsp;
The chance of parrying is best if the character in question is skilled
at both his weapon and his opponent's.
<br>The weapon skills consist of the following:
<br>&nbsp;
<br>&nbsp;
<table BORDER WIDTH="100%" >
<tr>
<td>axe</td>

<td>the use of axes, ranging from hand to great (but not halberds)</td>
</tr>

<tr>
<td>dagger</td>

<td>the use of knives and daggers, and other stabbing weapons</td>
</tr>

<tr>
<td>flail</td>

<td>skill in ball-and-chain type weapons</td>
</tr>

<tr>
<td>mace</td>

<td>this skill includes clubs and hammers as well as maces</td>
</tr>

<tr>
<td>polearm</td>

<td>the use of pole weapons (except spears), including halberds</td>
</tr>

<tr>
<td>spear</td>

<td>this skill covers both spears and staves, but not polearms</td>
</tr>

<tr>
<td>sword</td>

<td>the warrior's standby, from rapier to claymore</td>
</tr>

<tr>
<td>whip</td>

<td>the use of whips, chains, and bullwhips</td>
</tr>

<tr>
<td>handgun</td>

<td>pistols &amp; revolvers</td>
</tr>

<tr>
<td>gun</td>

<td>rifles, shotguns and everything else bulky and slow firing</td>
</tr>

<tr>
<td>submachinegun</td>

<td>automatic weapons of every size</td>
</tr>

<tr>
<td>bow</td>

<td>bows and crossbows</td>
</tr>

<tr>
<td>exotic</td>

<td>the use of strange magical weapons</td>
</tr>
</table>

<p>The exotic skill cannot be purchased, and is dependent solely upon level.
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<br>&nbsp;
<br>&nbsp;
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