<!doctype html public "-//w3c//dtd html 4.0 transitional//en"> <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> <meta name="GENERATOR" content="Mozilla/4.7 [en] (Win98; I) [Netscape]"> <meta name="Author" content="jh"> <title>Wimpy</title> <CthulhuMud-Title Wimpy> <CthulhuMud-Index Settings> <CthulhuMud-Keywords wimpy> </head> <body> <h3> <b>Wimpy</b></h3> <p><br>WIMPY sets your wimpy value. When your character takes damage that reduces your hit points below your wimpy value, you will automatically attempt to flee. <br>You will only flee if your character is not in a wait state -- i.e. has not been using combat commands like cast, trip and bash, and has not been tripped or bash by an enemy. <br>If a direction is specified, this is the first direction you will try to run in. <br>If the room has no exit in that direction, another one will be chosen at random. <br>Specifying a direction of 'none' or 'random' causes you to flee in a random direction. <p>WIMPY with no argument sets your wimpy value to 20% of your maximum hit points. Some monsters are wimpy.<b></b> <p><b>Syntax: wimpy</b> <br><b>Syntax: wimpy <number></b> <br><b>Syntax: wimpy <number> <direction></b> <br> </body> </html>