/* * CthulhuMud */ typedef struct cult_type CULT_TYPE; struct cult_type { char *name; char *desc; int number; int alignment; long power; bool loaded; ECOND_DATA *ec; }; extern CULT_TYPE cult_array[MAX_CULT]; #define CULT_UNDEFINED -1 void load_cults(void); void save_cults(void); void list_cult(CHAR_DATA *ch); int get_cult_rn(char *name); void info_cult(CHAR_DATA *ch, char* argument); void sac_align(CHAR_DATA *ch, int points); char *get_align(int align);