<!doctype html public "-//w3c//dtd html 4.0 transitional//en"> <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> <meta name="GENERATOR" content="Mozilla/4.73 [en] (Win98; I) [Netscape]"> <title>The Mobiles Content</title> </head> <body text="#C0C0C0" bgcolor="#FFFFFF" link="#0000FF" vlink="#000080" alink="#996633" background="paper.jpg"> <center> <p><b><font face="Arial"><font color="#006600"><font size=+2>Introduction</font></font></font></b></center> <p><br> <br> <br> <br> <br> <br> <p><font face="Arial"><font color="#000000"><font size=+0>No area is complete without everybody's favorite mud persona, the Mob! Mobiles are an essential ingredient to any area, otherwise what is the point of visiting the area besides reading all those quality room descriptions? This section will address everything you need to know about creating and editing mobiles with the vaunted OLC. You can read my 2 cents on building in a different section, as this will generally only cover the commands and values required.</font></font></font> <br><font face="Arial"><font color="#000000"><font size=+0>Like creating/editing room, you start off with:</font></font></font> <p><b><font face="Arial"><font color="#3366FF"><font size=+0>EDIT MOB {CREATE} [VNUM]</font></font></font></b> <br> <br> <br> <center> <p><a NAME="mobilename"></a><b><font face="Arial"><font color="#006600"><font size=+1>Names</font></font></font></b></center> <p><b><font face="Arial"><font color="#3366FF"><font size=+0>NAME [STRING]</font></font></font></b> <p><font face="Arial"><font color="#000000"><font size=+0>Every mobile needs keyword names. Otherwise players couldn't interact with them. These will not be visible to a player but should be logically apparent based upon their long and short descriptions. A mobile with a short description of <tt>the prince of Valhalla</tt> should have keywords of at least <i>prince</i> and <i>valhalla</i>. If the long description is <tt>The royal prince of Valhalla stands here, admiring himself.</tt> then the additional name keyword of <tt>royal</tt> might be appropriate.</font></font></font> <br> <br> <br> <br> <center> <p><a NAME="mobiledesc"></a><b><font face="Arial"><font color="#006600"><font size=+1>Description</font></font></font></b></center> <p><b><font face="Arial"><font color="#3366FF"><font size=+0>SHORT [STRING]</font></font></font></b> <br><b><font face="Arial"><font color="#3366FF"><font size=+0>LONG [STRING]</font></font></font></b> <br><b><font face="Arial"><font color="#3366FF"><font size=+0>DESC</font></font></font></b> <p><font face="Arial"><font color="#000000"><font size=+0>The short description is seen whenever a mob peforms an action or is the object of one (i.e. socials and fighting). The short description is also that seen when performing a scan. It should NOT be capitalized or have a period at the end.</font></font></font> <p><font face="Arial"><font color="#000000"><font size=+0>The long description is seen when players enter a room or look in the room where the mobile is located. The first word should be capitalized and a period placed at the end.</font></font></font> <p><font face="Arial"><font color="#000000"><font size=+0>The description is what players see when they look at the mobile. This should be just a physical description and not a lengthy epic poem about what the players think of the mob. Describing apparent emotions of the mobile is okay as long as it's not overdone.</font></font></font> <br> <br> <br> <br> <center> <p><a NAME="mobilerace"></a><b><font face="Arial"><font color="#006600"><font size=+1>Race</font></font></font></b></center> <b><font face="Arial"><font color="#3366FF"><font size=+0>RACE [RACE]</font></font></font></b> <p><font face="Arial"><font color="#000000"><font size=+0>What's the race of your mobile going to be? Keep in mind that selecting a specific race will, depening on the race, automatically include certain immunities, vulnerabilities, resistances, forms and parts. These can be altered though with the appropriate commands. If one doesn't suit you, select unique and go to town generating your own one-eye, two headed purple people eater.</font></font></font> <br> <br> <br> <center> <p><a NAME="mobilesex"></a><b><font face="Arial"><font color="#006600"><font size=+1>Sex</font></font></font></b></center> <p><b><font face="Arial"><font color="#3366FF"><font size=+0>SEX [SEX]</font></font></font></b> <p><font face="Arial"><font color="#000000"><font size=+0>The sex your mobile will be. The flags are:</font></font></font> <br> <table COLS=4 WIDTH="100%" > <tr> <td><font color="#000000">male</font></td> <td><font color="#000000">female</font></td> <td><font color="#000000">neutral</font></td> <td><font color="#000000">random</font></td> </tr> <tr> <td><font color="#000000">none</font></td> <td></td> <td></td> <td></td> </tr> </table> <br> <br> <br> <center> <p><a NAME="mobileform"></a><b><font face="Arial"><font color="#006600"><font size=+1>Form</font></font></font></b></center> <p><b><font face="Arial"><font color="#3366FF"><font size=+0>FORM [FLAGS]</font></font></font></b> <p><font face="Arial"><font color="#000000"><font size=+0>What is the mobile's form? Is it a regular mammal or a fantastic construct? Certain form flags will be automatically assigned according to the race selected, but they too can be altered. Perhaps your dragon is rare breed such as the mist dragon. Imagination is the limit but going too far out on a limb is discouraged. There just aren't that many undead crustacean centaurs running around. Some of the form flags should logically be combined. The available form flags:</font></font></font> <p><font face="Arial"><font color="#000000"><font size=+0>As you can see, a form snake should be both reptile and cold_blood. More exotic combinations such as blob and mist would be a cloud.</font></font></font> <br> <br> <br> <br> <br> <center> <p><a NAME="mobileparts"></a><b><font face="Arial"><font color="#006600"><font size=+1>Parts</font></font></font></b></center> <p><b><font face="Arial"><font color="#3366FF"><font size=+0>PART [FLAGS]</font></font></font></b> <p><font face="Arial"><font color="#000000"><font size=+0>The body parts of your mobile. A beholder wouldn't be a beholder without his eyestalks and scales. Most creatures tend to have heads and brains. Again, some of these logically require another part. Hands and feet are generally attached to arms and legs respectively. The available part flags:</font></font></font> <br> <br> <br> <br> <center> <p><a NAME="mobileact"></a><b><font face="Arial"><font color="#006600"><font size=+1>Act</font></font></font></b></center> <p><b><font face="Arial"><font color="#3366FF"><font size=+0>ACT [FLAG]</font></font></font></b> <p><font color="#000000"><font face="Arial"><font size=+0>These </font></font><font face="Arial,Helvetica"><a href="flags.html#Act">flags</a></font><font face="Arial"><font size=+0> dictate the mobiles general function or behavior.</font></font></font> <br> <br> <br> <br> <center> <p><a NAME="mobilenature"></a><b><font face="Arial"><font color="#006600"><font size=+1>Nature</font></font></font></b></center> <p><b><font face="Arial"><font color="#3366FF"><font size=+0>NATURE [FLAG]</font></font></font></b> <p><font color="#000000"><font face="Arial"><font size=+0>These </font></font><font face="Arial,Helvetica"><a href="flags.html#Nature">flags</a></font><font face="Arial"><font size=+0> dictate the mobiles general stats.</font></font></font> <br> <br> <br> <br> <center> <p><a NAME="mobilealign"></a><b><font face="Arial"><font color="#006600"><font size=+1>Alignment</font></font></font></b></center> <p><b><font face="Arial"><font color="#3366FF"><font size=+0>ALIGNMENT [NUMBER]</font></font></font></b> <p><font face="Arial"><font size=+0><font color="#000000">Most brainless animals and monsters will be neutral (</font><font color="#3366FF">0</font><font color="#000000">) unless they are somehow inherently evil (</font><font color="#3366FF">-1000</font><font color="#000000">) or good (</font><font color="#3366FF">1000</font><font color="#000000">). Sentient creatures can by anything that fits. How many good Orcs do you know?</font></font></font> <br> <br> <br> <br> <center> <p><a NAME="mobilelevel"></a><b><font face="Arial"><font color="#006600"><font size=+1>Level</font></font></font></b></center> <p><b><font face="Arial"><font color="#3366FF"><font size=+0>LEVEL [NUMBER]</font></font></font></b> <p><font face="Arial"><font size=+0><font color="#000000">Level is a measure of the mobile's overall strength. This also generally determines the <a NAME="mobilehdice"></a></font><font color="#3366FF">Hit Dice</font><font color="#000000">, <a NAME="mobileddice"></a></font><font color="#3366FF">Damage Dice</font><font color="#000000">, and <a NAME="mobileac"></a></font><font color="#3366FF">Armor (AC)</font><font color="#000000"> values for a mobile. The <a NAME="mobilehitroll"></a></font><font color="#3366FF">Hitroll</font><font color="#000000"> is a bonus or penalty for exceptionally powerful or clumsy, inept mobiles. Use it sparingly.</font></font></font> <p><b><font face="Arial"><font color="#3366FF"><font size=+0>HITROLL [NUMBER]</font></font></font></b> <br> <br> <br> <br> <br> <center> <p><a NAME="mobilenoun"></a><b><font face="Arial"><font color="#006600"><font size=+1>Damage Nouns</font></font></font></b></center> <p><b><font face="Arial"><font color="#3366FF"><font size=+0>ATTACK [TYPE]</font></font></font></b> <p><font face="Arial"><font color="#000000"><font size=+0>Sets the mobiles damage noun for combat. Exercise caution when assigning this value. Every Attack type has a default damage type, which you can vary, if you wish.</font></font></font> <p><b><font face="Arial"><font color="#3366FF"><font size=+0>DAMAGE [TYPE]</font></font></font></b> <p><font face="Arial"><font color="#000000"><font size=+0>The damage type sets what kind of damage the attack does and if there are ways to evade it (parry,...).</font></font></font> <br> <br> <br> <br> <center> <p><a NAME="mobileaff"></a><b><font face="Arial"><font color="#006600"><font size=+1>Affected</font></font></font></b></center> <p><b><font face="Arial"><font color="#3366FF"><font size=+0>AFFECT [FLAG]</font></font></font></b> <p><font color="#000000"><font face="Arial,Helvetica"><a href="flags.html#Aff">Affect flags</a></font><font face="Arial"><font size=+0> are used to assign spell or spell-like effects to mobiles.</font></font></font> <br> <br> <br> <br> <center> <p><a NAME="mobileimm"></a><b><font face="Arial"><font color="#006600"><font size=+1>Immunities, Resistances and Vulnerabilities</font></font></font></b></center> <p><br> <br> <br> <p><b><font face="Arial"><font color="#3366FF"><font size=+0>IMM [FLAGS]</font></font></font></b> <br><b><font face="Arial"><font color="#3366FF"><font size=+0>RES [FLAGS]</font></font></font></b> <br><b><font face="Arial"><font color="#3366FF"><font size=+0>VULN [FLAGS]</font></font></font></b> <p><font face="Arial"><font color="#000000"><font size=+0>Immunities, resistances, and vulnerabilities exist to both define the nature of mobiles and make fighting them something more than just the usual hack-and-slash with any old weapon. Avoid producing mobiles that are vulnerable to only one type of attack and immune to everything else. The 'Achilles Heel' mob is both boring and pretty easy to defeat. Certain races and forms will automatically select certain immunities, resistances and vulnerabilities. You can change these however you want though.</font></font></font> <br> <br> <br> <br> <br> <center> <p><a NAME="mobileoff"></a><b><font face="Arial"><font color="#006600"><font size=+1>Offensives</font></font></font></b></center> <p><b><font face="Arial"><font color="#3366FF"><font size=+0>OFF [FLAGS]</font></font></font></b> <p><font color="#000000"><font face="Arial,Helvetica"><a href="flags.html#Off">Offensive flags</a></font><font face="Arial"><font size=+0> control mobile behavior in combat. Be sparing with offensive abilities and generally set only one defensive ability.</font></font></font> <br> <br> <br> <br> <br> <br> <center> <p><a NAME="mobilesize"></a><b><font face="Arial"><font color="#006600"><font size=+1>Size</font></font></font></b></center> <p><b><font face="Arial"><font color="#3366FF"><font size=+0>SIZE [SIZE]</font></font></font></b> <p><font face="Arial"><font color="#000000"><font size=+0>Size is an extremely important factor in game effects and needs to be chosen carefully.</font></font></font> <table COLS=4 WIDTH="100%" > <tr> <td><font color="#000000">tiny</font></td> <td><font color="#000000">small</font></td> <td><font color="#000000">medium</font></td> <td><font color="#000000">large</font></td> </tr> <tr> <td><font color="#000000">huge</font></td> <td><font color="#000000">giant</font></td> <td></td> <td></td> </tr> </table> <br> <br> <br> <center> <p><a NAME="mobilesfunct"></a><b><font face="Arial"><font color="#006600"><font size=+1>Special Functions</font></font></font></b></center> <p><b><font face="Arial"><font color="#006600"><font size=+0>SPEC [SPECIAL FUNCTION]</font></font></font></b> <p><font color="#000000"><font face="Arial,Helvetica"><a href="flags.html#Spec">Special functions</a></font><font face="Arial"><font size=+0> are basically complex hard coded MOBprograms. The only way to generate new ones is to physically write them into the code. The advantage is that they can accomplish tasks beyond the scope of normal MOBprograms.</font></font></font> <br> <br> <br> <br> <br> <br> <center> <p><a NAME="mobilepos"></a><b><font face="Arial"><font color="#006600"><font size=+1>Positions</font></font></font></b></center> <p><br> <br> <br> <p><b><font face="Arial"><font color="#3366FF"><font size=+0>POSITION [START/DEFAULT] [POSITION]</font></font></font></b> <p><font face="Arial"><font color="#006600"><font size=+0>The <b>Start</b> position is the position the mobile loads in.</font></font></font> <br><font face="Arial"><font color="#006600"><font size=+0>The <b>Default</b> position is what the mobile assumes after a fight.</font></font></font> <br> <br> <br> <center> <p><a NAME="mobilemoney"></a><b><font face="Arial"><font color="#006600"><font size=+1>Money</font></font></font></b></center> <p><b><font face="Arial"><font color="#3366FF"><font size=+0>GOLD [NUMBER]</font></font></font></b> <p><font face="Arial"><font color="#000000"><font size=+0>This is the average amount of money mobiles will carry measured in local currency. Non-intelligent mobiles shouldn't carry money unless they hoard cash based on their nature. An undead might have lingering memories of wealth and seeks to collect as much as possible to provide a connection to its former life.</font></font></font> <br> <br> <br> <br> <br> <br> <center> <p><a NAME="mobileshop"></a><b><font face="Arial"><font color="#006600"><font size=+1>Shop Data</font></font></font></b></center> <p><font face="Arial"><font color="#000000"><font size=+0>Shops are defined to allow mobiles to sell and buy items. Note: a mobile does not need to have defined item types, he could only sell items and refuse to buy any. Any items to be sold must be placed in the shopkeeper's inventory with resets. Reset items automatically replenish but items sold to the shopkeeper do not.</font></font></font> <p><b><font face="Arial"><font color="#3366FF"><font size=+0>SHOP HOURS [#OPENING] [#CLOSING]</font></font></font></b> <br><b><font face="Arial"><font color="#3366FF"><font size=+0>SHOP PROFIT [#MARKUP% BUYER] [#MARKDOWN% SELLER]</font></font></font></b> <br><b><font face="Arial"><font color="#3366FF"><font size=+0>SHOP TYPE [#0-4] [ITEM TYPE]</font></font></font></b> <br><b><font face="Arial"><font color="#3366FF"><font size=+0>SHOP CURRENCY [CURRENCY NAME / DEFAULT]</font></font></font></b> <br><b><font face="Arial"><font color="#3366FF"><font size=+0>SHOP DELETE [#0-4]</font></font></font></b> <p><font face="Arial"><font color="#000000"><font size=+0>Shop hours define when the shopkeeper will do business, so a 7-11 open 24 hours would be set from 0 to 23.</font></font></font> <br><font face="Arial"><font color="#000000"><font size=+0>Profit Markup should never be less than 100 and Markdown should never be above 100.</font></font></font> <br> <br> </body> </html>