/* * CthulhuMud */ /* files used in db.c */ /* vals from db.c */ extern bool fBootDb; extern int newmobs; extern int newobjs; extern MOB_INDEX_DATA * mob_index_hash [MAX_KEY_HASH]; extern OBJ_INDEX_DATA * obj_index_hash [MAX_KEY_HASH]; extern int top_mob_index; extern int top_obj_index; extern int top_affect; extern int top_ed; /* func from db.c */ extern void assign_area_vnum( int vnum ); /* from db2.c */ extern int social_count; /* from db2.c */ void convert_mobile( MOB_INDEX_DATA *pMobIndex ); void convert_objects( void ); void convert_object( OBJ_INDEX_DATA *pObjIndex ); /* magic.h */ DECLARE_SPELL_FUN ( spell_null );