cthulu3/
cthulu3/backup/
cthulu3/distribution/
cthulu3/gods/
cthulu3/html/help/basic/
cthulu3/html/help/skills/
cthulu3/log/
cthulu3/player/
#AREADATA
Name        [ {rSystem{g] Modified Limbo~
Copyright   (null)~
Zone        0
Builders    Cthulhumud~
Map         None~
VNUMs       1 65
Security    9
Recall      0
Respawn     0
Morgue      0
Dream       0
Mare       0
Prison     0
Climate     0
Version     1
MAX_CURRENCY    5
Currency -1 -1 -1 -1 -1
End



#MOBILES
#1
cthulhu~
Little Cthulhu~
Little Cthulhu is here trying to prove it's a higher being.
~
~
old one~
Ab DFHZc 0 0
25 0 5d10+550 26d5+100 4d6+3 'epower' 'old'
-15 -15 -15 -10
FHKR 0 CD N
'standing' 'standing' 'neutral' 500
ACHMS EFLMNP 'medium' 'protoplasma'
X
Nature 0
End
#2
zombie~
a zombie~
A zombie is here, slaving away for its master.
~
This zombie has a blank look on its face.  Rest assured, it wouldn't stir if
you held a knife to its throat.
~
undead~
ABOT N 0 0
1 0 1d2+6 1d10+100 1d2+0 'pound' 'bash'
9 9 9 9
CEFGIKNU BLPQR 0 HN
'standing' 'standing' 'neutral' 0
ADHIMV ABCDEFGHIJK 'medium' 'unknown'
X
Nature 0
Script 1 'drool'
ScriptLine 10 0 0 drool~
Script 2 'fart'
ScriptLine 10 0 0 fart~
Script 3 'lose'
ScriptLine 10 0 0 emote nonchalantly loses a limb.~
Chat 0 10  1 0  1 0  2 0  2 0  1 0  2 0  1 0  3 0
Fright 50
End
#3
mummy~
a mummy~
A mummy is here, raised from the dead.
~
~
undead~
ABORT FNOZce 0 0
1 0 0d0+0 0d0+0 0d0+0 'grep' 'chaos'
0 0 0 0
CFGIK BLPQR 0 HN
'standing' 'standing' 'neutral' 0
DI ABCGHJK 'medium' 'unknown'
X
Nature 4097
Fright 55
End
#4
mirror mob~
mirror mob~
Mirror mob
~
~
human~
AF DFZ 0 0
0 0 0d0+0 0d0+0 0d0+0 'none' 'none'
0 0 0 0
FK 0 0 0
'standing' 'standing' 'neutral' 0
AHMV ABCDEFGHIJK 'medium' 'unknown'
X
Nature 0
End
#5
astral body~
Astral Body~
A shimmering astral body is gently floating here.
~
~
ghost~
AO BDENTUZh 0 0
0 0 0d0+0 0d0+0 0d0+0 'wrath' 'negative power'
0 0 0 0
GK LPQR 0 HN
'standing' 'standing' 'neutral' 0
DIK 0 'medium' 'air'
X
Nature 67584
End
#10
MAGIC WATCHER~
The Watcher of Magic~
MAGIC WATCHER
~
~
human~
A DFZ 0 0
100 0 0d0+0 0d0+0 0d0+0 'none' 'none'
0 0 0 0
FK 0 0 0
'standing' 'standing' 'neutral' 0
AHMV ABCDEFGHIJK 'medium' 'unknown'
X
Nature 0
Script 5 'deactivate'
ScriptLine 5 0 0 mpat @at mpechoat @at You walk through the illusionary wall...~
ScriptLine 10 1 0 mpat @at mpdeed @a1 remove 571~
ScriptLine 15 2 0 mpat @at mpdeed @a1 remove 570~
Script 4 'arcanuum'
ScriptLine 5 0 0 mpat @at mpecho Something in your vision changes.~
ScriptLine 10 0 0 mpat @at mpdeed @at add 571 1 Activate UA Door~
Script 3 'clankey'
ScriptLine 5 0 0 mpat @at mpecho From thin air, a silver key appears.~
ScriptLine 10 0 0 mpat @at mpoload 571 1~
ScriptLine 15 0 0 mpat @at drop key~
Script 1 'praiseyog'
ScriptLine 10 0 0 mpat @at mpecho All praise Great Yog-Sothoth!~
ScriptLine 20 0 0 mpat @at mpforce @at bow~
Script 2 'call_byakhee'
ScriptLine 10 0 0 mpat @at mpmload 31003 25~
ScriptLine 20 0 0 MPAT @ar MPECHO A winged monstrosity descends from the sky with a horrible scream.~
Script 6 'marduk_blessing'
ScriptLine 10 0 0 mpat @at mpecho As you chant Marduk's blessing evil seems to wither away.~
ScriptLine 20 0 0 mpat @at mpecho The ground begins to tremble and the altar starts rocking and shaking.~
ScriptLine 30 3 0 mpat @at mpecho Then it explodes!~
ScriptLine 40 3 0 mpat @at mpreward @at 2000~
ScriptLine 50 3 0 mpat @at mphurt @at 50 50 0 0 0 0~
ScriptLine 60 3 0 mpat @at mppurge altar~
ScriptLine 70 3 0 mpat @at mpquest @at update 3038 7 Report back to Mr Martin.~
TriggerReact 24 10 2 1
TriggerText ia yog sothoth~
TriggerReact 31 10 9 2
TriggerText ia ia hastur ai ai hastur~
TriggerReact 31 20 9 6
TriggerText tlanar ru teneb t latru n valis~
TriggerCond 1 15 'wearing' 3078 3078
TriggerCond 1 18 'in_room' 3131 3131
TriggerCond 1 36 '3038' 6 6
TriggerReact 31 50 9 4
TriggerText onthedayofthedead~
TriggerReact 14 10 0 5
TriggerCond 1 19 'deed' 570 1
TriggerCond 1 18 'in_room' 570 570
TriggerReact 14 20 0 5
TriggerCond 1 18 'in_room' 570 570
TriggerCond 1 19 'deed' 571 1
Monitor 0 10 1300
End
#11
COMMAND WATCHER~
COMMAND WATCHER~
COMMAND WATCHER
~
~
human~
AB DFZ 0 0
100 0 0d0+0 0d0+0 0d0+0 'none' 'none'
0 0 0 0
FK 0 0 0
'standing' 'standing' 'neutral' 0
AHMV ABCDEFGHIJK 'medium' 'unknown'
X
Nature 0
Script 7 'disconnect'
ScriptLine 10 0 0 mpat @at mpforce @at quit~
Script 5 'mainframe'
ScriptLine 10 0 0 mpat @at mpecho You sabotage the mainframe and it shuts down.~
ScriptLine 20 0 0 mpat @at mpecho Now better hurry before they can repair it...~
ScriptLine 30 1 0 mpoload 5 1~
ScriptLine 40 1 0 mpat 2257 unlock west~
ScriptLine 50 1 0 mpat 2257 open west~
ScriptLine 60 2 0 mpjunk key~
Script 4 'searchlight'
ScriptLine 10 0 0 mpat @at mpecho {cYou turn on the searchlight.{x~
ScriptLine 20 1 0 mpat @at mpecho You begin scanning the surrounding ocean floor.~
ScriptLine 30 1 0 mpat @at mpecho You notice a school of dolphins swimming around the ship~
ScriptLine 40 1 0 mpat @at mpecho Further off you notice an ancient city~
ScriptLine 50 2 0 mpat @at mpecho {cYou turn off the search light to conserve its batteries.{x~
Script 3 'ready'
ScriptLine 10 0 0 mpat @at mpforce @at say ready~
Script 1 'yes'
ScriptLine 10 0 0 mpat @at mpforce @at say yes~
Script 2 'no'
ScriptLine 10 0 0 mpat @at mpforce @at say nope~
Script 6 'CREDITS'
ScriptLine 5 0 0 mpat @at mppurge joachim~
ScriptLine 10 0 0 mpat @at mpmload 13 1~
ScriptLine 15 0 0 mpat @at mpecho One of the Admins hurries in...~
ScriptLine 20 0 0 mpat @at mpforce joachim say Welcome to Cthulhumud!~
ScriptLine 25 0 0 mpat @at mpforce joachim say {rCthulhuMud{g is an independent work originally based on~
ScriptLine 26 0 0 mpat @at mpforce joachim say some concepts from the SunderMud1.0 variant which never went~
ScriptLine 30 0 0 mpat @at mpforce joachim say fully in production due to some rather fatal bugs. {rSunderMud{g itself is a~
ScriptLine 35 0 0 mpat @at mpforce joachim say branch of the steadily growing {rDIKU{g / {rMERC{g / {rROM{g tree, so thanks~
ScriptLine 40 0 0 mpat @at mpforce joachim say to all the {rpeople {gwho worked hard to improve your mudding experience~
ScriptLine 41 0 0 mpat @at mpforce joachim say or whose ideas have inspired us to create this code.~
ScriptLine 45 0 0 mpat @at mpforce joachim say {rFor further information about one of the mentioned codebases, just ask me.{g~
ScriptLine 50 0 0 mpat @at mpforce joachim say ({rASK ADMIN <topic>{g)~
Script 10 'control_maid'
ScriptLine 10 0 0 mpat 1090 mpforce maiden mpgoto 867~
ScriptLine 20 0 0 mpat 867 mpforce maiden say Thank you for rescueing me. But now let's get out of here.~
ScriptLine 30 0 0 mpat 867 mpforce maiden mppet @at~
TriggerChallange 35 10 1 1
TriggerText yes~
TriggerChallange 35 20 1 2
TriggerText nope~
TriggerChallange 35 30 1 3
TriggerText ready~
TriggerChallange 35 40 1 4
TriggerText turnon searchlight|turnon light~
TriggerCond 1 18 'in_room' 20134 20134
TriggerChallange 35 50 1 5
TriggerText sabotage mainframe|destroy mainframe~
TriggerCond 1 18 'in_room' 2254 2254
TriggerChallange 35 60 1 6
TriggerText credit|credits~
TriggerChallange 35 70 1 10
TriggerText release maiden|untie maiden|release maid|untie maid|release sacrifice|untie sacrifice~
TriggerCond 1 18 'in_room' 867 867
TriggerCond 1 70 'is_alone' 0 -1
TriggerReact 36 10 1 4
TriggerCond 9 17 'vnum' 20103 20103
TriggerReact 17 10 3 7
End
#12
OPROG WATCHER~
OPROG WATCHER~
OPROG WATCHER
~
~
human~
A 0 0 0
100 0 0d0+0 0d0+0 0d0+0 'none' 'none'
0 0 0 0
FK 0 0 0
'standing' 'standing' 'neutral' 0
AHMV ABCDEFGHIJK 'medium' 'unknown'
X
Nature 0
Script 4 'transport'
ScriptLine 5 0 0 mpat @at mpecho A transporter beam appears...~
ScriptLine 10 0 0 mpat @at mptransfer @at 20350~
Script 2 'slotmachine'
ScriptLine 10 0 0 mpat @at mpforce @at gamble slotmachine~
Script 1 'first_aid'
ScriptLine 10 0 0 mpat @at mpeffect @at 'heal'~
Script 3 'leeches'
ScriptLine 5 0 0 mpat @at mpecho You apply the leeches...~
ScriptLine 10 0 0 mpat @at mpeffect @at 'cure poison'~
TriggerReact 36 10 1 1
TriggerCond 9 17 'vnum' 3134 3134
TriggerReact 36 20 1 2
TriggerCond 9 17 'vnum' 7606 7606
TriggerReact 36 30 1 3
TriggerCond 9 17 'vnum' 20035 20035
TriggerReact 36 40 1 4
TriggerCond 9 17 'vnum' 20222 20222
End
#13
joachim haeusler makers admins~
Joachim Haeusler~
One of the makers of Cthulhumud is here, telling you unimportant details.
~
~
human~
ABZ DFZ 0 0
10 0 0d0+0 0d0+0 0d0+0 'none' 'none'
0 0 0 0
FK 0 0 0
'standing' 'standing' 'male' 0
AHMV ABCDEFGHIJK 'medium' 'skin'
X
Nature 0
Conv 13 'admin'
ConvSub 6 'others' 'other people others'
ConvSubTrans 10 0 0 runscript 7~
ConvSub 1 'cthulhumud' 'cthulhu cthulhumud'
ConvSubTrans 10 0 0 runscript 2~
ConvSub 2 'sundermud' 'sunder sundermud'
ConvSubTrans 10 0 0 runscript 3~
ConvSub 3 'rom' 'rom'
ConvSubTrans 10 0 0 runscript 4~
ConvSub 4 'merc' 'merc'
ConvSubTrans 10 0 0 runscript 5~
ConvSub 5 'diku' 'diku'
ConvSubTrans 10 0 0 runscript 6~
Script 7 'others'
ScriptLine 10 0 0 say There are hundreds of people who contributed great stuff to mudding but special thanks to:~
ScriptLine 20 0 0 say Erwin S. Andreasen (Boards; Copyover and a lot more)~
ScriptLine 30 0 0 say erwin@@aandreasen.org, http://pip.dknet.dk/-erwin~
ScriptLine 40 0 0 say Chris Busch (ELIZA chat)~
ScriptLine 50 0 0 say cbusch@@dd.umn.edu~
Script 1 'return-home'
ScriptLine 10 0 0 mppurge self~
Script 2 'CthulhuMud'
ScriptLine 10 0 0 say {rCthulhuMud:{g~
ScriptLine 20 0 0 say Mik Clarke (mykael@@vvianet.net.au)~
ScriptLine 30 0 0 say Joachim Haeusler (mystery@@cchello.at)~
ScriptLine 40 0 0 say CthulhuMud is open source, but if you want to use this codebase, please inform~
ScriptLine 50 0 0 say one of the admins and make sure, CthulhuMud address & the the maker's emails are~
ScriptLine 60 0 0 say included in your greeting message.~
Script 3 'SunderMud'
ScriptLine 10 0 0 say {rSunderMud:{g~
ScriptLine 20 0 0 say SunderMud 1 is the result of the efforts of:~
ScriptLine 30 0 0 say Lotherius (elfren@@aaros.net)~
Script 4 'ROM'
ScriptLine 10 0 0 say {rRivers of MUD:{g~
ScriptLine 20 0 0 say ROM 2.4 copyright (c) 1993-1996 Russ Taylor~
Script 5 'MERC'
ScriptLine 10 0 0 say {rMERC:{g~
ScriptLine 20 0 0 say Merc 2.2, created by Kahn, Hatchet, and Furey~
Script 6 'DIKU'
ScriptLine 10 0 0 say {rDIKU:{g~
ScriptLine 20 0 0 say DIKU Mud, created by~
ScriptLine 30 0 0 say Katja Nyboe~
ScriptLine 40 0 0 say Tom Madsen~
ScriptLine 50 0 0 say Hans Henrik Staerfeldt~
ScriptLine 60 0 0 say Michael Seifert~
ScriptLine 70 0 0 say Sebastian Hammer~
TriggerReact 16 10 1 1
TriggerCond 0 100 'calander' 12 12
TriggerReact 15 10 6 1
TriggerCond 1 70 'is_alone' 0 -1
TimeSub 160
End
#18
ADMIN~
ADMIN~
ADMIN
~
~
human~
ABg DFZ 0 0
150 220 0d0+0 0d0+0 0d0+0 'none' 'bash'
0 0 0 0
FK AU 0 0
'standing' 'standing' 'neutral' 0
AHMV ABCDEFGHIJK 'medium' 'skin'
X
Nature 0
End
#19
jukebox~
Jukebox~
Jukebox
~
~
machine~
AB Z 0 0
100 0 0d0+0 0d0+0 0d0+0 'none' 'none'
0 0 0 0
FGK BMNPQ HI 0
'standing' 'standing' 'neutral' 0
EJd ABCGHJK 'medium' 'steel'
X
Nature 0
End
#20
unspeakable possessor hulk humanoid unspeakable one~
Unspeakable Possessor~
A large scarcely humanoid hulk is here, ready to serve the Unspeakable One.
~
~
shambler~
AHU DFXZce 0 0
110 130 16d816+3522 110d10+100 5d23+132 'punch' 'bash'
-58 -58 -58 -24
FGHK LQ BCDPT J
'standing' 'standing' 'neutral' 0
BDHMS ADEMN 'large' 'unknown'
X
Nature 65
Script 1 'foe'
ScriptLine 5 0 0 speak english~
ScriptLine 7 0 0 mpgoto @at~
ScriptLine 10 0 0 say You called the name of the Unspeakable One!~
ScriptLine 20 0 0 say And now you'll die!~
ScriptLine 30 0 0 mpkill @at~
TriggerReact 24 10 2 1
TriggerText hastur hastur hastur~
TriggerCond 1 -19 'deed' 20 1
Fright 70
End
+ 104 hand to hand~
+ 89 martial arts~
+ 78 black belt~
+ 89 bash~
+ 94 berserk~
+ 88 dirt kicking~
+ 95 disarm~
+ 108 kick~
+ 102 rescue~
+ 99 rotate~
+ 101 trip~
+ 108 dodge~
+ 102 parry~
+ 91 second attack~
+ 100 third attack~
+ 90 fourth attack~
+ 84 enhanced damage~
+ 72 ultra damage~
+ 88 lethal damage~
+ 94 fast healing~
+ 90 english~
#0



#NEWOBJECTS
#1
dummy object~
a dummy object~
Dummy object is used for loading non-existent objects~
unknown~
'trash' 0 0
0 0 0 0 0
0 0 0 P
R 100
#2
money %s~
a %s~
One miserable %s.~
unknown~
'money' 0 A
A 0 0 0 0
0 1 0 P
R 100
#3
pile money %s~
%d %s~
A pile of %s.~
unknown~
'money' 0 A
0 0 0 0 0
0 1 0 P
R 100
#4
vellum~
a blank piece of vellum~
A blank piece of vellum is here.~
unknown~
'treasure' 0 A
0 0 0 0 0
1 1 300 P
R 100
#5
master key default~
a master key~
The fabled master key lies here.~
unknown~
'key' G A
0 0 0 0 0
0 1 0 P
R 100
#6
hair~
hair~
A streak of hair lies here.~
hair~
'trash' 0 AO
0 0 0 0 0
0 0 0 P
R 100
#7
voodoo doll~
a voodoo doll~
A rag doll lies here.~
cloth~
'voodoo_doll' 0 AO
0 0 0 0 0
0 1 0 P
R 100
#8
wrath cthuga~
the {Rw{Yr{Ra{Yt{Rh {Yo{Rf {YC{Rt{Yh{Ru{Yg{Ra{x~
A {Yb{Rr{Yi{Rg{Yh{Rt {Yb{Ra{Yl{Rl {Yo{Rf {Yf{Ri{Yr{Re {xlies here.~
fire~
'explosive' A AO
0 0 0 0 0
0 0 0 P
R 100
#10
corpse~
corpse of %s~
The corpse of %s is lying here.~
unknown~
'npc_corpse' 0 A
0 0 0 A 0
0 100 0 D
R 100
#11
pcorpse corpse~
corpse of %s~
The corpse of %s is lying here.~
unknown~
'pc_corpse' O A
0 0 0 A 0
0 100 0 D
R 100
#12
head~
the head of %s~
The severed head of %s is lying here.~
unknown~
'trash' 0 A
0 0 0 0 0
0 5 0 D
R 100
#13
heart~
the heart of %s~
The torn-out heart of %s is lying here.~
unknown~
'food' 0 A
16 0 'none' 0 0
0 2 0 D
R 100
#14
arm~
the arm of %s~
The sliced-off arm of %s is lying here.~
unknown~
'food' 0 A
20 0 'none' 0 0
0 5 0 D
R 100
#15
leg~
the leg of %s~
The sliced-off leg of %s is lying here.~
unknown~
'food' 0 A
20 0 'none' 0 0
0 5 0 D
R 100
#16
guts entrails~
the guts of %s~
A steaming pile of %s's entrails is lying here.~
unknown~
'food' 0 A
5 0 'none' 1 0
0 2 0 D
R 100
#17
brains brain~
the brains of %s~
The splattered brains of %s are lying here.~
unknown~
'food' 0 A
10 0 'none' 0 0
0 2 0 D
R 100
#18
soul blade~
{WS{Boul Blad{We{x~
A blade forged from a soul is here.~
unknown~
'weapon' BG AN
'exotic' 0 0 'wrath' 0
0 1 0 P
R 100
#19
DEFAULT TRAP~
DEFAULT TRAP~
DEFAULT TRAP~
unknown~
'trap' R 0
0 0 0 0 0
0 0 0 P
R 100
#20
Bundle of Fruits and Vegetables~
Bundle of Fruits and Vegetables~
A bundle of fruits and vegetables lies here.~
unknown~
'food' 0 A
8 0 'none' 0 0
0 1 10 P
R 100
#21
ball light~
a bright ball of light~
A bright ball of light shimmers in the air.~
unknown~
'light' A A
0 0 -1 0 0
0 0 0 P
R 100
#22
spring~
a magical spring~
A magical spring flows from the ground here.~
water~
'fountain' GR 0
'water' 0 0 'none' 0
0 0 0 P
R 100
#23
vial empty~
an empty vial~
An empty vial lies here.~
unknown~
'potion' G AO
0 'none' 'none' 'none' 'none'
10 1 65 P
R 1
#24
scroll empty vellum~
an empty scroll~
An empty scroll lies here.~
unknown~
'scroll' G AO
0 'none' 'none' 'none' 'none'
10 1 0 P
R 1
#25
pride symbol~
a generic pride symbol~
A generic pride symbol is here.~
unknown~
'pride' A A
0 0 0 0 0
10 1 1 P
R 1
#26
shovel~
a shovel~
A sturdy shovel lies here.~
iron~
'dig' 0 AO
0 0 0 0 0
15 5 750 P
R 100
#27
protection force field~
a magical force field~
A magical force field~
air~
'armor' G AK
0 0 0 0 0
0 0 0 P
R 100
#28
anvil~
an anvil~
A heavy anvil sits here.~
iron~
'forge' 0 A
0 0 0 0 0
0 200 0 P
R 100
#29
chains~
a magic chain~
Magic chains lie here to bind the foes of the Gods.~
steel~
'bondage_obj' 0 AO
0 0 0 0 0
20 0 0 P
R 100
#30
light~
light source~
Light~
unknown~
'light' 0 A
0 0 48 0 0
0 1 0 P
R 1
#31
seed~
a seed~
A small seed lies here.~
food~
'tree' T A
0 0 0 0 0
1 1 0 P
R 1
#32
ring~
ring~
A random ring makes the 'VNUM' for a random ring.~
unknown~
'jewelry' 0 AB
0 0 0 0 0
0 1 0 P
R 1
#33
necklace~
necklace~
A random necklace makes the 'VNUM' for a random necklace.~
unknown~
'jewelry' 0 AC
0 0 0 0 0
0 1 0 P
R 1
#34
cape~
cape~
A random cape makes the 'VNUM' for a random cape.~
unknown~
'armor' 0 AC
AB AB AB 0 0
0 5 0 P
R 1
#35
body armor~
body armor~
Random body armor makes the 'VNUM' for random body armor.~
unknown~
'armor' 0 AD
AB AB AB 0 0
0 10 0 P
R 1
#36
helmet~
helmet~
A random helmet makes the 'VNUM' for a random helmet.~
unknown~
'armor' 0 AE
AB AB AB 0 0
0 5 0 P
R 1
#37
leggings~
leggings~
Random leggings make the 'VNUM' for random leggings.~
unknown~
'armor' 0 AF
AB AB AB 0 0
0 5 0 P
R 1
#38
boots~
boots~
Random boots make the 'VNUM' for random boots.~
unknown~
'armor' 0 AG
AB AB AB 0 0
0 5 0 P
R 1
#39
gauntlets~
gauntlets~
Random gauntlets make the 'VNUM' for random gauntlets.~
unknown~
'armor' 0 AH
AB AB AB 0 0
0 5 0 P
R 1
#40
sleeves~
sleeves~
Random sleeves make the 'VNUM' for random sleeves.~
unknown~
'armor' 0 AI
AB AB AB 0 0
0 4 0 P
R 1
#41
shield~
shield~
A random shield makes the 'VNUM' for a random shield.~
unknown~
'armor' 0 AJ
AB AB AB 0 0
0 12 0 P
R 1
#42
robe~
robe~
A random robe makes the 'VNUM' for a random robe.~
unknown~
'armor' 0 AK
AB AB AB 0 0
0 2 0 P
R 1
#43
belt~
belt~
A random belt makes the 'VNUM' for a random belt.~
unknown~
'armor' 0 AL
AB AB AB 0 0
0 3 0 P
R 1
#44
bracelet~
bracelet~
A random bracelet makes the 'VNUM' for a random bracelet.~
unknown~
'treasure' 0 AM
0 0 0 0 0
0 1 0 P
R 1
#45
bracer~
bracer~
A random bracer makes the 'VNUM' for a random bracer.~
unknown~
'armor' 0 AM
AB AB AB 0 0
0 5 0 P
R 1
#46
weapon template~
weapon template~
Weapon template~
unknown~
'weapon' 0 AN
'exotic' 1 7 'none' 0
0 5 10 P
R 1
#47
passport~
a passport~
A US passport lies here.~
paper~
'passport' T AO
0 0 0 0 0
0 1 0 P
R 1
#48
default share~
default share~
Default share~
paper~
'share' ORT A
0 0 0 0 0
0 0 0 P
R 1
#49
focus~
a magical focus~
A magical focus lies here.~
crystal~
'trash' G AO
0 0 0 0 0
0 1 0 P
R 1
#50
campfire fire~
a campfire~
A {Rc{Ya{Rm{Yp{Rf{Yi{Rr{Ye{x is burning merrily here.~
fire~
'decoration' R 0
0 0 0 0 0
0 0 0 P
R 1
#51
grimoire~
an ancient grimoire~
An ancient grimoire lies here.~
vellum~
'grimoire' GT AO
0 0 0 0 0
0 1 0 P
R 1
#52
default figurine~
default figurine~
Default figurine~
unknown~
'figurine' 0 A
0 0 0 0 0
0 1 0 P
R 1
#53
box gunpowder~
a small box of gunpowder~
A small box sits here.~
earth~
'trash' 0 AO
0 0 0 0 0
10 1 5 P
R 100
#54
puddle blood~
a puddle of {rblood{x~
A large {rpuddle of blood{x is here.~
unknown~
'trash' R 0
0 0 0 0 0
0 0 0 P
R 100
#55
portal~
a shimmery portal~
A generic portal.~
unique~
'portal' AGRT 0
0 0 0 0 0
0 0 0 P
R 100
#56
Club~
a club~
A club is here.~
wood~
'weapon' 0 AN
'mace' 1 8 'pound' 0
0 6 0 P
R 100
A 18 2
E
club~
A small club which you have taken to taking with you for your own defence.  
~
#57
dagger~
a dagger~
A short dagger lies here.~
unknown~
'weapon' 0 AN
'dagger' 1 6 'pierce' 0
0 3 0 P
R 100
A 18 2
E
dagger~
This is the fixed blade knife you took to calling a dagger after your
father gave it to you many years ago.
~
#58
bowie~
a bowie knife~
A large bowie knife lies here.~
steel~
'weapon' 0 AN
'sword' 1 8 'slash' 0
0 3 0 P
R 100
A 18 2
E
bowie~
This is the large hunting knife that your father gave you when you were
young.  
~
E
bowie~
~
#59
vest~
a stylish vest~
A stylish vest lies here.~
unknown~
'armor' 0 AD
A A A 0 0
0 5 0 P
R 100
E
vest~
This is a very classy dress vest.  Perfect for seeing the Headmaster in.  
~
#60
brief case~
a hard brief case~
A hard sided brief case lies here.~
unknown~
'container' 0 AJ
50 AC 0 100 0
0 3 0 P
R 100
A 24 1
A 17 3
E
case~
This battered brief case has been used to fend off a few blows.  Why do
you get in so many fights?  
~
#61
lantern~
a lantern~
A small copper lantern is on the floor here.~
unknown~
'light' AG A
0 0 200 0 0
0 2 0 P
R 100
A 24 -1
A 17 -1
E
lantern~
This small copper lantern is one item you carry always, just in case the
sun should abandon you before you are home.  
~
#62
shocking rod~
a shocking rod~
A bizarre stout rod lies here.~
plastic~
'weapon' BY AN
'dagger' 1 5 'chill' 0
3 3 0 P
R 100
Z ABCDEFGHIJM
#63
canoe~
a canoe~
A canoe has been left here.~
unknown~
'boat' 0 AO
0 0 0 0 0
0 32 1000 G
R 100
E
canoe~
The canoe is fairly light.
~
#64
bag~
a bag~
A small bag.~
unknown~
'container' 0 AO
50 0 0 100 0
0 2 20 P
R 100
#65
pit~
the donation pit~
A pit for sacrifices is in front of the altar.~
unknown~
'container' O 0
10000 0 0 100 0
0 0 0 P
R 100
E
pit~
This is where you put money and items to help the City expand this shrine
and
convert more people to the belief of Zeran, lord of the gods.
~
#0



#ROOMS
#1
The Void~
You are floating in nothing.
~
0 12 1
X
End
S
#2
The Void~
You are floating in nothing.
~
0 12 1
X
End
S
#20
GLOBAL MONITOR ROOM~
~
0 32772 0
X
End
S
#21
MOB RESERVOIR~
~
0 4 0
X
End
S
#22
OBJ RESERVOIR~
~
0 32772 0
X
End
S
#0



#SPECIALS
M 3 spec_cast_undead Load to: a mummy
S



#RESETS
M 0 18 1 1 Load ADMIN
M 0 10 1 20 Load The Watcher of Magic
M 0 20 1 20 Load Unspeakable Possessor
M 0 11 1 20 Load COMMAND WATCHER
M 0 12 1 20 Load OPROG WATCHER
M 0 19 1 21 Load Jukebox
S



#SHOPS
0



#$