#AREADATA Name [ {rSystem{g] Modified Limbo~ Copyright (null)~ Zone 0 Builders Cthulhumud~ Map None~ VNUMs 1 65 Security 9 Recall 0 Respawn 0 Morgue 0 Dream 0 Mare 0 Prison 0 Climate 0 Version 1 MAX_CURRENCY 5 Currency -1 -1 -1 -1 -1 End #MOBILES #1 cthulhu~ Little Cthulhu~ Little Cthulhu is here trying to prove it's a higher being. ~ ~ old one~ Ab DFHZc 0 0 25 0 5d10+550 26d5+100 4d6+3 'epower' 'old' -15 -15 -15 -10 FHKR 0 CD N 'standing' 'standing' 'neutral' 500 ACHMS EFLMNP 'medium' 'protoplasma' X Nature 0 End #2 zombie~ a zombie~ A zombie is here, slaving away for its master. ~ This zombie has a blank look on its face. Rest assured, it wouldn't stir if you held a knife to its throat. ~ undead~ ABOT N 0 0 1 0 1d2+6 1d10+100 1d2+0 'pound' 'bash' 9 9 9 9 CEFGIKNU BLPQR 0 HN 'standing' 'standing' 'neutral' 0 ADHIMV ABCDEFGHIJK 'medium' 'unknown' X Nature 0 Script 1 'drool' ScriptLine 10 0 0 drool~ Script 2 'fart' ScriptLine 10 0 0 fart~ Script 3 'lose' ScriptLine 10 0 0 emote nonchalantly loses a limb.~ Chat 0 10 1 0 1 0 2 0 2 0 1 0 2 0 1 0 3 0 Fright 50 End #3 mummy~ a mummy~ A mummy is here, raised from the dead. ~ ~ undead~ ABORT FNOZce 0 0 1 0 0d0+0 0d0+0 0d0+0 'grep' 'chaos' 0 0 0 0 CFGIK BLPQR 0 HN 'standing' 'standing' 'neutral' 0 DI ABCGHJK 'medium' 'unknown' X Nature 4097 Fright 55 End #4 mirror mob~ mirror mob~ Mirror mob ~ ~ human~ AF DFZ 0 0 0 0 0d0+0 0d0+0 0d0+0 'none' 'none' 0 0 0 0 FK 0 0 0 'standing' 'standing' 'neutral' 0 AHMV ABCDEFGHIJK 'medium' 'unknown' X Nature 0 End #5 astral body~ Astral Body~ A shimmering astral body is gently floating here. ~ ~ ghost~ AO BDENTUZh 0 0 0 0 0d0+0 0d0+0 0d0+0 'wrath' 'negative power' 0 0 0 0 GK LPQR 0 HN 'standing' 'standing' 'neutral' 0 DIK 0 'medium' 'air' X Nature 67584 End #10 MAGIC WATCHER~ The Watcher of Magic~ MAGIC WATCHER ~ ~ human~ A DFZ 0 0 100 0 0d0+0 0d0+0 0d0+0 'none' 'none' 0 0 0 0 FK 0 0 0 'standing' 'standing' 'neutral' 0 AHMV ABCDEFGHIJK 'medium' 'unknown' X Nature 0 Script 5 'deactivate' ScriptLine 5 0 0 mpat @at mpechoat @at You walk through the illusionary wall...~ ScriptLine 10 1 0 mpat @at mpdeed @a1 remove 571~ ScriptLine 15 2 0 mpat @at mpdeed @a1 remove 570~ Script 4 'arcanuum' ScriptLine 5 0 0 mpat @at mpecho Something in your vision changes.~ ScriptLine 10 0 0 mpat @at mpdeed @at add 571 1 Activate UA Door~ Script 3 'clankey' ScriptLine 5 0 0 mpat @at mpecho From thin air, a silver key appears.~ ScriptLine 10 0 0 mpat @at mpoload 571 1~ ScriptLine 15 0 0 mpat @at drop key~ Script 1 'praiseyog' ScriptLine 10 0 0 mpat @at mpecho All praise Great Yog-Sothoth!~ ScriptLine 20 0 0 mpat @at mpforce @at bow~ Script 2 'call_byakhee' ScriptLine 10 0 0 mpat @at mpmload 31003 25~ ScriptLine 20 0 0 MPAT @ar MPECHO A winged monstrosity descends from the sky with a horrible scream.~ Script 6 'marduk_blessing' ScriptLine 10 0 0 mpat @at mpecho As you chant Marduk's blessing evil seems to wither away.~ ScriptLine 20 0 0 mpat @at mpecho The ground begins to tremble and the altar starts rocking and shaking.~ ScriptLine 30 3 0 mpat @at mpecho Then it explodes!~ ScriptLine 40 3 0 mpat @at mpreward @at 2000~ ScriptLine 50 3 0 mpat @at mphurt @at 50 50 0 0 0 0~ ScriptLine 60 3 0 mpat @at mppurge altar~ ScriptLine 70 3 0 mpat @at mpquest @at update 3038 7 Report back to Mr Martin.~ TriggerReact 24 10 2 1 TriggerText ia yog sothoth~ TriggerReact 31 10 9 2 TriggerText ia ia hastur ai ai hastur~ TriggerReact 31 20 9 6 TriggerText tlanar ru teneb t latru n valis~ TriggerCond 1 15 'wearing' 3078 3078 TriggerCond 1 18 'in_room' 3131 3131 TriggerCond 1 36 '3038' 6 6 TriggerReact 31 50 9 4 TriggerText onthedayofthedead~ TriggerReact 14 10 0 5 TriggerCond 1 19 'deed' 570 1 TriggerCond 1 18 'in_room' 570 570 TriggerReact 14 20 0 5 TriggerCond 1 18 'in_room' 570 570 TriggerCond 1 19 'deed' 571 1 Monitor 0 10 1300 End #11 COMMAND WATCHER~ COMMAND WATCHER~ COMMAND WATCHER ~ ~ human~ AB DFZ 0 0 100 0 0d0+0 0d0+0 0d0+0 'none' 'none' 0 0 0 0 FK 0 0 0 'standing' 'standing' 'neutral' 0 AHMV ABCDEFGHIJK 'medium' 'unknown' X Nature 0 Script 7 'disconnect' ScriptLine 10 0 0 mpat @at mpforce @at quit~ Script 5 'mainframe' ScriptLine 10 0 0 mpat @at mpecho You sabotage the mainframe and it shuts down.~ ScriptLine 20 0 0 mpat @at mpecho Now better hurry before they can repair it...~ ScriptLine 30 1 0 mpoload 5 1~ ScriptLine 40 1 0 mpat 2257 unlock west~ ScriptLine 50 1 0 mpat 2257 open west~ ScriptLine 60 2 0 mpjunk key~ Script 4 'searchlight' ScriptLine 10 0 0 mpat @at mpecho {cYou turn on the searchlight.{x~ ScriptLine 20 1 0 mpat @at mpecho You begin scanning the surrounding ocean floor.~ ScriptLine 30 1 0 mpat @at mpecho You notice a school of dolphins swimming around the ship~ ScriptLine 40 1 0 mpat @at mpecho Further off you notice an ancient city~ ScriptLine 50 2 0 mpat @at mpecho {cYou turn off the search light to conserve its batteries.{x~ Script 3 'ready' ScriptLine 10 0 0 mpat @at mpforce @at say ready~ Script 1 'yes' ScriptLine 10 0 0 mpat @at mpforce @at say yes~ Script 2 'no' ScriptLine 10 0 0 mpat @at mpforce @at say nope~ Script 6 'CREDITS' ScriptLine 5 0 0 mpat @at mppurge joachim~ ScriptLine 10 0 0 mpat @at mpmload 13 1~ ScriptLine 15 0 0 mpat @at mpecho One of the Admins hurries in...~ ScriptLine 20 0 0 mpat @at mpforce joachim say Welcome to Cthulhumud!~ ScriptLine 25 0 0 mpat @at mpforce joachim say {rCthulhuMud{g is an independent work originally based on~ ScriptLine 26 0 0 mpat @at mpforce joachim say some concepts from the SunderMud1.0 variant which never went~ ScriptLine 30 0 0 mpat @at mpforce joachim say fully in production due to some rather fatal bugs. {rSunderMud{g itself is a~ ScriptLine 35 0 0 mpat @at mpforce joachim say branch of the steadily growing {rDIKU{g / {rMERC{g / {rROM{g tree, so thanks~ ScriptLine 40 0 0 mpat @at mpforce joachim say to all the {rpeople {gwho worked hard to improve your mudding experience~ ScriptLine 41 0 0 mpat @at mpforce joachim say or whose ideas have inspired us to create this code.~ ScriptLine 45 0 0 mpat @at mpforce joachim say {rFor further information about one of the mentioned codebases, just ask me.{g~ ScriptLine 50 0 0 mpat @at mpforce joachim say ({rASK ADMIN <topic>{g)~ Script 10 'control_maid' ScriptLine 10 0 0 mpat 1090 mpforce maiden mpgoto 867~ ScriptLine 20 0 0 mpat 867 mpforce maiden say Thank you for rescueing me. But now let's get out of here.~ ScriptLine 30 0 0 mpat 867 mpforce maiden mppet @at~ TriggerChallange 35 10 1 1 TriggerText yes~ TriggerChallange 35 20 1 2 TriggerText nope~ TriggerChallange 35 30 1 3 TriggerText ready~ TriggerChallange 35 40 1 4 TriggerText turnon searchlight|turnon light~ TriggerCond 1 18 'in_room' 20134 20134 TriggerChallange 35 50 1 5 TriggerText sabotage mainframe|destroy mainframe~ TriggerCond 1 18 'in_room' 2254 2254 TriggerChallange 35 60 1 6 TriggerText credit|credits~ TriggerChallange 35 70 1 10 TriggerText release maiden|untie maiden|release maid|untie maid|release sacrifice|untie sacrifice~ TriggerCond 1 18 'in_room' 867 867 TriggerCond 1 70 'is_alone' 0 -1 TriggerReact 36 10 1 4 TriggerCond 9 17 'vnum' 20103 20103 TriggerReact 17 10 3 7 End #12 OPROG WATCHER~ OPROG WATCHER~ OPROG WATCHER ~ ~ human~ A 0 0 0 100 0 0d0+0 0d0+0 0d0+0 'none' 'none' 0 0 0 0 FK 0 0 0 'standing' 'standing' 'neutral' 0 AHMV ABCDEFGHIJK 'medium' 'unknown' X Nature 0 Script 4 'transport' ScriptLine 5 0 0 mpat @at mpecho A transporter beam appears...~ ScriptLine 10 0 0 mpat @at mptransfer @at 20350~ Script 2 'slotmachine' ScriptLine 10 0 0 mpat @at mpforce @at gamble slotmachine~ Script 1 'first_aid' ScriptLine 10 0 0 mpat @at mpeffect @at 'heal'~ Script 3 'leeches' ScriptLine 5 0 0 mpat @at mpecho You apply the leeches...~ ScriptLine 10 0 0 mpat @at mpeffect @at 'cure poison'~ TriggerReact 36 10 1 1 TriggerCond 9 17 'vnum' 3134 3134 TriggerReact 36 20 1 2 TriggerCond 9 17 'vnum' 7606 7606 TriggerReact 36 30 1 3 TriggerCond 9 17 'vnum' 20035 20035 TriggerReact 36 40 1 4 TriggerCond 9 17 'vnum' 20222 20222 End #13 joachim haeusler makers admins~ Joachim Haeusler~ One of the makers of Cthulhumud is here, telling you unimportant details. ~ ~ human~ ABZ DFZ 0 0 10 0 0d0+0 0d0+0 0d0+0 'none' 'none' 0 0 0 0 FK 0 0 0 'standing' 'standing' 'male' 0 AHMV ABCDEFGHIJK 'medium' 'skin' X Nature 0 Conv 13 'admin' ConvSub 6 'others' 'other people others' ConvSubTrans 10 0 0 runscript 7~ ConvSub 1 'cthulhumud' 'cthulhu cthulhumud' ConvSubTrans 10 0 0 runscript 2~ ConvSub 2 'sundermud' 'sunder sundermud' ConvSubTrans 10 0 0 runscript 3~ ConvSub 3 'rom' 'rom' ConvSubTrans 10 0 0 runscript 4~ ConvSub 4 'merc' 'merc' ConvSubTrans 10 0 0 runscript 5~ ConvSub 5 'diku' 'diku' ConvSubTrans 10 0 0 runscript 6~ Script 7 'others' ScriptLine 10 0 0 say There are hundreds of people who contributed great stuff to mudding but special thanks to:~ ScriptLine 20 0 0 say Erwin S. Andreasen (Boards; Copyover and a lot more)~ ScriptLine 30 0 0 say erwin@@aandreasen.org, http://pip.dknet.dk/-erwin~ ScriptLine 40 0 0 say Chris Busch (ELIZA chat)~ ScriptLine 50 0 0 say cbusch@@dd.umn.edu~ Script 1 'return-home' ScriptLine 10 0 0 mppurge self~ Script 2 'CthulhuMud' ScriptLine 10 0 0 say {rCthulhuMud:{g~ ScriptLine 20 0 0 say Mik Clarke (mykael@@vvianet.net.au)~ ScriptLine 30 0 0 say Joachim Haeusler (mystery@@cchello.at)~ ScriptLine 40 0 0 say CthulhuMud is open source, but if you want to use this codebase, please inform~ ScriptLine 50 0 0 say one of the admins and make sure, CthulhuMud address & the the maker's emails are~ ScriptLine 60 0 0 say included in your greeting message.~ Script 3 'SunderMud' ScriptLine 10 0 0 say {rSunderMud:{g~ ScriptLine 20 0 0 say SunderMud 1 is the result of the efforts of:~ ScriptLine 30 0 0 say Lotherius (elfren@@aaros.net)~ Script 4 'ROM' ScriptLine 10 0 0 say {rRivers of MUD:{g~ ScriptLine 20 0 0 say ROM 2.4 copyright (c) 1993-1996 Russ Taylor~ Script 5 'MERC' ScriptLine 10 0 0 say {rMERC:{g~ ScriptLine 20 0 0 say Merc 2.2, created by Kahn, Hatchet, and Furey~ Script 6 'DIKU' ScriptLine 10 0 0 say {rDIKU:{g~ ScriptLine 20 0 0 say DIKU Mud, created by~ ScriptLine 30 0 0 say Katja Nyboe~ ScriptLine 40 0 0 say Tom Madsen~ ScriptLine 50 0 0 say Hans Henrik Staerfeldt~ ScriptLine 60 0 0 say Michael Seifert~ ScriptLine 70 0 0 say Sebastian Hammer~ TriggerReact 16 10 1 1 TriggerCond 0 100 'calander' 12 12 TriggerReact 15 10 6 1 TriggerCond 1 70 'is_alone' 0 -1 TimeSub 160 End #18 ADMIN~ ADMIN~ ADMIN ~ ~ human~ ABg DFZ 0 0 150 220 0d0+0 0d0+0 0d0+0 'none' 'bash' 0 0 0 0 FK AU 0 0 'standing' 'standing' 'neutral' 0 AHMV ABCDEFGHIJK 'medium' 'skin' X Nature 0 End #19 jukebox~ Jukebox~ Jukebox ~ ~ machine~ AB Z 0 0 100 0 0d0+0 0d0+0 0d0+0 'none' 'none' 0 0 0 0 FGK BMNPQ HI 0 'standing' 'standing' 'neutral' 0 EJd ABCGHJK 'medium' 'steel' X Nature 0 End #20 unspeakable possessor hulk humanoid unspeakable one~ Unspeakable Possessor~ A large scarcely humanoid hulk is here, ready to serve the Unspeakable One. ~ ~ shambler~ AHU DFXZce 0 0 110 130 16d816+3522 110d10+100 5d23+132 'punch' 'bash' -58 -58 -58 -24 FGHK LQ BCDPT J 'standing' 'standing' 'neutral' 0 BDHMS ADEMN 'large' 'unknown' X Nature 65 Script 1 'foe' ScriptLine 5 0 0 speak english~ ScriptLine 7 0 0 mpgoto @at~ ScriptLine 10 0 0 say You called the name of the Unspeakable One!~ ScriptLine 20 0 0 say And now you'll die!~ ScriptLine 30 0 0 mpkill @at~ TriggerReact 24 10 2 1 TriggerText hastur hastur hastur~ TriggerCond 1 -19 'deed' 20 1 Fright 70 End + 104 hand to hand~ + 89 martial arts~ + 78 black belt~ + 89 bash~ + 94 berserk~ + 88 dirt kicking~ + 95 disarm~ + 108 kick~ + 102 rescue~ + 99 rotate~ + 101 trip~ + 108 dodge~ + 102 parry~ + 91 second attack~ + 100 third attack~ + 90 fourth attack~ + 84 enhanced damage~ + 72 ultra damage~ + 88 lethal damage~ + 94 fast healing~ + 90 english~ #0 #NEWOBJECTS #1 dummy object~ a dummy object~ Dummy object is used for loading non-existent objects~ unknown~ 'trash' 0 0 0 0 0 0 0 0 0 0 P R 100 #2 money %s~ a %s~ One miserable %s.~ unknown~ 'money' 0 A A 0 0 0 0 0 1 0 P R 100 #3 pile money %s~ %d %s~ A pile of %s.~ unknown~ 'money' 0 A 0 0 0 0 0 0 1 0 P R 100 #4 vellum~ a blank piece of vellum~ A blank piece of vellum is here.~ unknown~ 'treasure' 0 A 0 0 0 0 0 1 1 300 P R 100 #5 master key default~ a master key~ The fabled master key lies here.~ unknown~ 'key' G A 0 0 0 0 0 0 1 0 P R 100 #6 hair~ hair~ A streak of hair lies here.~ hair~ 'trash' 0 AO 0 0 0 0 0 0 0 0 P R 100 #7 voodoo doll~ a voodoo doll~ A rag doll lies here.~ cloth~ 'voodoo_doll' 0 AO 0 0 0 0 0 0 1 0 P R 100 #8 wrath cthuga~ the {Rw{Yr{Ra{Yt{Rh {Yo{Rf {YC{Rt{Yh{Ru{Yg{Ra{x~ A {Yb{Rr{Yi{Rg{Yh{Rt {Yb{Ra{Yl{Rl {Yo{Rf {Yf{Ri{Yr{Re {xlies here.~ fire~ 'explosive' A AO 0 0 0 0 0 0 0 0 P R 100 #10 corpse~ corpse of %s~ The corpse of %s is lying here.~ unknown~ 'npc_corpse' 0 A 0 0 0 A 0 0 100 0 D R 100 #11 pcorpse corpse~ corpse of %s~ The corpse of %s is lying here.~ unknown~ 'pc_corpse' O A 0 0 0 A 0 0 100 0 D R 100 #12 head~ the head of %s~ The severed head of %s is lying here.~ unknown~ 'trash' 0 A 0 0 0 0 0 0 5 0 D R 100 #13 heart~ the heart of %s~ The torn-out heart of %s is lying here.~ unknown~ 'food' 0 A 16 0 'none' 0 0 0 2 0 D R 100 #14 arm~ the arm of %s~ The sliced-off arm of %s is lying here.~ unknown~ 'food' 0 A 20 0 'none' 0 0 0 5 0 D R 100 #15 leg~ the leg of %s~ The sliced-off leg of %s is lying here.~ unknown~ 'food' 0 A 20 0 'none' 0 0 0 5 0 D R 100 #16 guts entrails~ the guts of %s~ A steaming pile of %s's entrails is lying here.~ unknown~ 'food' 0 A 5 0 'none' 1 0 0 2 0 D R 100 #17 brains brain~ the brains of %s~ The splattered brains of %s are lying here.~ unknown~ 'food' 0 A 10 0 'none' 0 0 0 2 0 D R 100 #18 soul blade~ {WS{Boul Blad{We{x~ A blade forged from a soul is here.~ unknown~ 'weapon' BG AN 'exotic' 0 0 'wrath' 0 0 1 0 P R 100 #19 DEFAULT TRAP~ DEFAULT TRAP~ DEFAULT TRAP~ unknown~ 'trap' R 0 0 0 0 0 0 0 0 0 P R 100 #20 Bundle of Fruits and Vegetables~ Bundle of Fruits and Vegetables~ A bundle of fruits and vegetables lies here.~ unknown~ 'food' 0 A 8 0 'none' 0 0 0 1 10 P R 100 #21 ball light~ a bright ball of light~ A bright ball of light shimmers in the air.~ unknown~ 'light' A A 0 0 -1 0 0 0 0 0 P R 100 #22 spring~ a magical spring~ A magical spring flows from the ground here.~ water~ 'fountain' GR 0 'water' 0 0 'none' 0 0 0 0 P R 100 #23 vial empty~ an empty vial~ An empty vial lies here.~ unknown~ 'potion' G AO 0 'none' 'none' 'none' 'none' 10 1 65 P R 1 #24 scroll empty vellum~ an empty scroll~ An empty scroll lies here.~ unknown~ 'scroll' G AO 0 'none' 'none' 'none' 'none' 10 1 0 P R 1 #25 pride symbol~ a generic pride symbol~ A generic pride symbol is here.~ unknown~ 'pride' A A 0 0 0 0 0 10 1 1 P R 1 #26 shovel~ a shovel~ A sturdy shovel lies here.~ iron~ 'dig' 0 AO 0 0 0 0 0 15 5 750 P R 100 #27 protection force field~ a magical force field~ A magical force field~ air~ 'armor' G AK 0 0 0 0 0 0 0 0 P R 100 #28 anvil~ an anvil~ A heavy anvil sits here.~ iron~ 'forge' 0 A 0 0 0 0 0 0 200 0 P R 100 #29 chains~ a magic chain~ Magic chains lie here to bind the foes of the Gods.~ steel~ 'bondage_obj' 0 AO 0 0 0 0 0 20 0 0 P R 100 #30 light~ light source~ Light~ unknown~ 'light' 0 A 0 0 48 0 0 0 1 0 P R 1 #31 seed~ a seed~ A small seed lies here.~ food~ 'tree' T A 0 0 0 0 0 1 1 0 P R 1 #32 ring~ ring~ A random ring makes the 'VNUM' for a random ring.~ unknown~ 'jewelry' 0 AB 0 0 0 0 0 0 1 0 P R 1 #33 necklace~ necklace~ A random necklace makes the 'VNUM' for a random necklace.~ unknown~ 'jewelry' 0 AC 0 0 0 0 0 0 1 0 P R 1 #34 cape~ cape~ A random cape makes the 'VNUM' for a random cape.~ unknown~ 'armor' 0 AC AB AB AB 0 0 0 5 0 P R 1 #35 body armor~ body armor~ Random body armor makes the 'VNUM' for random body armor.~ unknown~ 'armor' 0 AD AB AB AB 0 0 0 10 0 P R 1 #36 helmet~ helmet~ A random helmet makes the 'VNUM' for a random helmet.~ unknown~ 'armor' 0 AE AB AB AB 0 0 0 5 0 P R 1 #37 leggings~ leggings~ Random leggings make the 'VNUM' for random leggings.~ unknown~ 'armor' 0 AF AB AB AB 0 0 0 5 0 P R 1 #38 boots~ boots~ Random boots make the 'VNUM' for random boots.~ unknown~ 'armor' 0 AG AB AB AB 0 0 0 5 0 P R 1 #39 gauntlets~ gauntlets~ Random gauntlets make the 'VNUM' for random gauntlets.~ unknown~ 'armor' 0 AH AB AB AB 0 0 0 5 0 P R 1 #40 sleeves~ sleeves~ Random sleeves make the 'VNUM' for random sleeves.~ unknown~ 'armor' 0 AI AB AB AB 0 0 0 4 0 P R 1 #41 shield~ shield~ A random shield makes the 'VNUM' for a random shield.~ unknown~ 'armor' 0 AJ AB AB AB 0 0 0 12 0 P R 1 #42 robe~ robe~ A random robe makes the 'VNUM' for a random robe.~ unknown~ 'armor' 0 AK AB AB AB 0 0 0 2 0 P R 1 #43 belt~ belt~ A random belt makes the 'VNUM' for a random belt.~ unknown~ 'armor' 0 AL AB AB AB 0 0 0 3 0 P R 1 #44 bracelet~ bracelet~ A random bracelet makes the 'VNUM' for a random bracelet.~ unknown~ 'treasure' 0 AM 0 0 0 0 0 0 1 0 P R 1 #45 bracer~ bracer~ A random bracer makes the 'VNUM' for a random bracer.~ unknown~ 'armor' 0 AM AB AB AB 0 0 0 5 0 P R 1 #46 weapon template~ weapon template~ Weapon template~ unknown~ 'weapon' 0 AN 'exotic' 1 7 'none' 0 0 5 10 P R 1 #47 passport~ a passport~ A US passport lies here.~ paper~ 'passport' T AO 0 0 0 0 0 0 1 0 P R 1 #48 default share~ default share~ Default share~ paper~ 'share' ORT A 0 0 0 0 0 0 0 0 P R 1 #49 focus~ a magical focus~ A magical focus lies here.~ crystal~ 'trash' G AO 0 0 0 0 0 0 1 0 P R 1 #50 campfire fire~ a campfire~ A {Rc{Ya{Rm{Yp{Rf{Yi{Rr{Ye{x is burning merrily here.~ fire~ 'decoration' R 0 0 0 0 0 0 0 0 0 P R 1 #51 grimoire~ an ancient grimoire~ An ancient grimoire lies here.~ vellum~ 'grimoire' GT AO 0 0 0 0 0 0 1 0 P R 1 #52 default figurine~ default figurine~ Default figurine~ unknown~ 'figurine' 0 A 0 0 0 0 0 0 1 0 P R 1 #53 box gunpowder~ a small box of gunpowder~ A small box sits here.~ earth~ 'trash' 0 AO 0 0 0 0 0 10 1 5 P R 100 #54 puddle blood~ a puddle of {rblood{x~ A large {rpuddle of blood{x is here.~ unknown~ 'trash' R 0 0 0 0 0 0 0 0 0 P R 100 #55 portal~ a shimmery portal~ A generic portal.~ unique~ 'portal' AGRT 0 0 0 0 0 0 0 0 0 P R 100 #56 Club~ a club~ A club is here.~ wood~ 'weapon' 0 AN 'mace' 1 8 'pound' 0 0 6 0 P R 100 A 18 2 E club~ A small club which you have taken to taking with you for your own defence. ~ #57 dagger~ a dagger~ A short dagger lies here.~ unknown~ 'weapon' 0 AN 'dagger' 1 6 'pierce' 0 0 3 0 P R 100 A 18 2 E dagger~ This is the fixed blade knife you took to calling a dagger after your father gave it to you many years ago. ~ #58 bowie~ a bowie knife~ A large bowie knife lies here.~ steel~ 'weapon' 0 AN 'sword' 1 8 'slash' 0 0 3 0 P R 100 A 18 2 E bowie~ This is the large hunting knife that your father gave you when you were young. ~ E bowie~ ~ #59 vest~ a stylish vest~ A stylish vest lies here.~ unknown~ 'armor' 0 AD A A A 0 0 0 5 0 P R 100 E vest~ This is a very classy dress vest. Perfect for seeing the Headmaster in. ~ #60 brief case~ a hard brief case~ A hard sided brief case lies here.~ unknown~ 'container' 0 AJ 50 AC 0 100 0 0 3 0 P R 100 A 24 1 A 17 3 E case~ This battered brief case has been used to fend off a few blows. Why do you get in so many fights? ~ #61 lantern~ a lantern~ A small copper lantern is on the floor here.~ unknown~ 'light' AG A 0 0 200 0 0 0 2 0 P R 100 A 24 -1 A 17 -1 E lantern~ This small copper lantern is one item you carry always, just in case the sun should abandon you before you are home. ~ #62 shocking rod~ a shocking rod~ A bizarre stout rod lies here.~ plastic~ 'weapon' BY AN 'dagger' 1 5 'chill' 0 3 3 0 P R 100 Z ABCDEFGHIJM #63 canoe~ a canoe~ A canoe has been left here.~ unknown~ 'boat' 0 AO 0 0 0 0 0 0 32 1000 G R 100 E canoe~ The canoe is fairly light. ~ #64 bag~ a bag~ A small bag.~ unknown~ 'container' 0 AO 50 0 0 100 0 0 2 20 P R 100 #65 pit~ the donation pit~ A pit for sacrifices is in front of the altar.~ unknown~ 'container' O 0 10000 0 0 100 0 0 0 0 P R 100 E pit~ This is where you put money and items to help the City expand this shrine and convert more people to the belief of Zeran, lord of the gods. ~ #0 #ROOMS #1 The Void~ You are floating in nothing. ~ 0 12 1 X End S #2 The Void~ You are floating in nothing. ~ 0 12 1 X End S #20 GLOBAL MONITOR ROOM~ ~ 0 32772 0 X End S #21 MOB RESERVOIR~ ~ 0 4 0 X End S #22 OBJ RESERVOIR~ ~ 0 32772 0 X End S #0 #SPECIALS M 3 spec_cast_undead Load to: a mummy S #RESETS M 0 18 1 1 Load ADMIN M 0 10 1 20 Load The Watcher of Magic M 0 20 1 20 Load Unspeakable Possessor M 0 11 1 20 Load COMMAND WATCHER M 0 12 1 20 Load OPROG WATCHER M 0 19 1 21 Load Jukebox S #SHOPS 0 #$