/* * CthulhuMud */ #ifdef IN_DB_C #define GSN(x) int gsn_ ##x; #else #define GSN(x) extern int gsn_ ## x; #endif GSN(survival) GSN(backstab) GSN(blackjack) GSN(assassinate) GSN(circle) GSN(envenom) GSN(hide) GSN(peek) GSN(pick_lock) GSN(recruit) GSN(leadership) GSN(sneak) GSN(steal) GSN(teach) GSN(disarm) GSN(strong_grip) GSN(kick) GSN(strangle) GSN(rescue) GSN(rotate) GSN(sharpen) GSN(blindness) GSN(charm_person) GSN(curse) GSN(invis) GSN(mass_invis) GSN(plague) GSN(poison) GSN(sleep) GSN(search) GSN(detection) GSN(theology) GSN(yuggoth) GSN(tame) GSN(axe) GSN(dagger) GSN(flail) GSN(mace) GSN(polearm) GSN(spear) GSN(sword) GSN(whip) GSN(staff) GSN(axe_master) GSN(dagger_master) GSN(flail_master) GSN(mace_master) GSN(polearm_master) GSN(spear_master) GSN(sword_master) GSN(whip_master) GSN(staff_master) GSN(gun) GSN(handgun) GSN(smg) GSN(marksman) GSN(bow) GSN(master_archer) GSN(hand_to_hand) GSN(martial_arts) GSN(black_belt) GSN(enhanced_damage) GSN(ultra_damage) GSN(lethal_damage) GSN(shield_block) GSN(dodge) GSN(parry) GSN(second_attack) GSN(third_attack) GSN(fourth_attack) GSN(bash) GSN(berserk) GSN(dual) GSN(dirt) GSN(trip) GSN(tail) GSN(crush) GSN(fast_healing) GSN(haggle) GSN(lore) GSN(meditation) GSN(spell_casting) GSN(ritual_mastery) GSN(elder_magic) GSN(scrying) GSN(forging) GSN(tailor) GSN(bandage) GSN(psychology) GSN(intimidate) GSN(riding) GSN(traps) GSN(explosives) GSN(chemistry) GSN(voodoo) GSN(scrolls) GSN(staves) GSN(wands) GSN(recall) GSN(swim) GSN(climb) GSN(dreaming) GSN(master_dreamer) GSN(tracking) GSN(debating) GSN(interrogate) GSN(english) GSN(spanish) GSN(french) GSN(german) GSN(gaelic) GSN(polish) GSN(italien) GSN(chinese) GSN(japanese) GSN(hebrew) GSN(arabic) GSN(greek) GSN(latin) GSN(heiroglyphics) GSN(old_english) GSN(romany) GSN(stygian) GSN(atlantean) GSN(cthonic) GSN(mayan) GSN(natural_magic) GSN(occult) GSN(necromancy) GSN(tactics) GSN(music) GSN(singing) GSN(percussion) GSN(strings) GSN(flute) GSN(brass) GSN(piano) GSN(organ) GSN(crystal)