#HELPS -1 WIZLIST~ [{rImp{w] Tsathoggua Yog Sothoth Shub Niggurath [{bGreater Gods{w] Bast [{gLesser Gods{w] Marduk Dagon [{yBuilders{w] Shalquin Hatama Nyarlathotep ~ -1 'NEWBIE INFO'~ Greetings mortal! Here ye shall find adventure and danger, and maybe even a little bit 'o fame. But aye, before ye begin, there are a few things ye should know. Be sure to "practice" your weapons in one of the training rooms. Then try the "equipment", "spells" and "skills" commands to see what you own, spells you know (if any) and what you know how to do. For a complete list of commands, type "commands". For a list of available help topics, type "hlist". If you want COLOR type COLOR from the prompt once in the game. ~ -1 MOTD~ Hello @a2, welcome to @g0. This is a RP Mud - try to stay in character as much as possible. This is also a PK Mud - don't try to kill at sight, you won't be killed at sight either. It is allowed but strictly and only in character and with good RP reasons. Even if we play rough sometimes - don't be scared. This is a helpful place - ask and you'll get assistance. ~ -1 IMPGREETING~ <IMG SRC="http://195.34.155.132/mud/cthulhu.jpg"> *** Welcome to CthulhuMud *** Your gods are: Tsathoggua, Marduk, Yog, Shub, Bast, Dagon, Nyarlathotep, Hatama and Cthugha. <BACK COLOR=black> ~ 51 IMOTD~ Fill in IMOTD Message here. ~ 51 JOBS~ This is a partial list of what a god of any given level should be doing. It is just a rough guideline and not exact. Heroes / Superheroes: You should be helping mortals in minor ways (i.e. not handing out free spells right and left). An ideal example is leading quest parties or missions to get corpses...don't just get the corpse for a person, make them come along and help you do it. Getting newbies startet won't harm too Lesser Gods: Lesser Gods may not assist mortals directly in any way. A Lesser's main job is to help with quests (via switch), or possibly run small quest of their own -- but the rewards should be minimal. Gods: Deities have two main roles: reimbursement and quest running. Be skeptical on reimburses, don't just hand out every piece of gear. I suggest limiting reimbursements to 10 items at a time, and make sure that you do not load things at too high a level (new format items have hard-coded levels, so are not a problem). vnum and stat are useful for this. You can draft Angels to help you run a quest, and please note that quests should NOT have huge rewards -- the main point should be to have fun. Deities have no business trying to enforce rules -- the most you should do to a player is a NOCHANNEL or similar light punishment. This level is also used for most of the mud's builders who do not have other duties. Greater Gods: Gods can run quests just like Deities, and it's nice to do reimbursements too. However, the main role of a God is keeping the peace. Gods can enforce (but not create rules), using the various NOTELL-class commands, as well as deny, purge, freeze, and ban (but be careful with these commands!) Gods are expected to help make the mud run more smoothly, power trips are strictly verbotten. Not fufilling the roles of your office can result in demotion or deletion. ~ 51 COMMANDMENTS LAWS 'GOD RULES' GODS~ ****************************** ** {r The Rules {x ** ****************************** 1) Do not kill mortals, do not kill mortals, do not kill mortals. This includes transferring/summoning them to aggressive mobs. 2) Do not cheat for ANY mortal in ANY way, especially your own. Unless of course you LIKE deletion. Yes this includes tanking, healing/restoring, casting protection spells <armor, sanct>, and softening up or altering mobs. 3) Do not transfer or summon mobs to mortals or mortals to mobs. They have legs, if they want to kill a mob, they can easilly go there themselves. 4) DO NOT kill the shopkeepers for any reason at ALL. 5) DO NOT use reboot. <--- Note, simple English. 6) Do not give out free equipment. You don't need to win brownie points with the mortals. Quest are fine but handing out items isn't. 7) A note on quests: Quests are a good thing, more or less, BUT do not give out overly extravagant prizes. Exercise some common sense here folks. Do not load items more than 4 levels below their normal level (i.e. no level 5 ogre gauntlets). 8) Do not undermine the authority of a higher level god. If you see that someone has been frozen or nochannelled do not restore their priveleges. They are being punished for a reason. Also, NEVER argue with an administrator or implementor. If you *are* an administrator, NEVER argue with the final decision of the implementor. 9) Do not try to overrule each other. If a disagreement between to immortals occurs, it should be turned over to a higher level god. 10) Trusted mortals: Do not use your god powers to help your mortal character. If you do, your trust will be taken away. 11) If you are a BUILDER, do not give out or use equipment from your area until it has been approved. Also, editing things not your own can result in severe punishment. ~ -1 RULES~ This are the rules of CthulhuMUD. For other matters, use commom sense. * Player killing {Ris{x allowed. Type "help pkill" for details. Do not kill without good reason and never attack newbies. * foul and/or abusive language will not be tolerated on Cthulhu, from anyone (including gods). Punishments range from deletion to NOCHANNELing. * sexual harassment of any form will not be tolerated, punishable by deletion * no multiple logins, multiple playing, or helping your own characters with other characters you own -- by any arrangment. * no kill stealing. This means you cannot attack a mob someone else is fighting, unless they ask you to. If a mob is injured, and you are not the one who injured it, you may not under any circumsances attack it. This means NO. Whether it is an easy mob or a hard mob or there is not even anybody else logged in! A flag will soon be added to make spotting of injured mobs easier. * cheating will not be tolerated. This includes accepting favors from gods and exploiting bugs. If you find a bug, report it, then do not use it. {RIf you are unsure of what constitutes a bug, read HELP BUG.{w ~ -1 BUG BUGS~ A bug is anything in the game that the immortals have deemed a mistake in the code, areas, rules, or layouts. Immortal comment is FINAL on saying whether or not something is a bug. If an immortal tells you something you are doing is a bug, you may not argue that it is not. Continuing to exploit a bug after being warned WILL result in deletion. Just because you are able to do it does not make it legal. - The Staff. ~ 55 CLONE~ Syntax: clone obj <object> clone mob <mobile> clone <name> The clone command duplicates an object or mobile. The level of item or mobile that may be cloned depends on your level. The target object or mob must be in the same room as you, or in your posession. Strung and set information is preserved by clone, as well as any spell effects and container contents or mobile inventory, except for items which are too high for you to clone. Strung extended descriptions on objects are not kept, however. ~ 52 XINFO~ The xinfo command toggles an immortal's extra information display. Only has limited use currently, affects extra autoexit information display. ~ -1 PROMPT~ syntax: prompt prompt <string> prompt default The prompt command with no argument toggles your prompt on and off. The default argument returns your prompt to the default. Any other argument is taken as the new setting for your prompt. It may contain a mixture of normal characters, color codes and special strings. See {wHELP COLOR{x for help with the color codes. The special strings you can use are: %h current hp %H maximum hp %m current mana %M maximum mana %v current movement %V maximum movement %g total gold %w current wait states %l current level %n characters name %t time in hours %T Time in hh:mm format The default prompt is: {{G({{W%h/%Hhp %m/%Mmn %v/%Vmv{{G){{x which gives something like: {G({W25/37hp 32/63mn 97/126mv{G){x Immortals may find other information shown as a part of their prompt. ~ 52 OLC EDIT~ Syntax: EDIT AREA [create/reset] [vnum] - Area Creation and Repoping. Note: EDIT AREA is available to IMPS only. Ask one to create your area. Syntax: EDIT ROOM ( [create] [vnum] ) - Room Creation and Editing. Syntax: EDIT OBJ [create] <vnum> - Object Creation and Editing. Syntax: EDIT MOB [create] <vnum> - Mobile Creation and Editing. Syntax: ASAVE <world/area/changed/list> - Save Editing to Disk. Syntax: ALIST - Listing of Areas. Syntax: RESET See Help Resets. - Set Game Resets. Definition: [optional] <required> (combined arguments) Inside an editor, typing COMMANDS lists working commands and ? gives help. AEDIT and REDIT default to the current area or room. EDIT ROOM RESET resets the current room. Most commands with no arguments display syntax. To exit an editor, type END. Be sure to save or your changes will be LOST at the next reboot. Save *OFTEN* because a crash can wipe your changes too! Note: AEDIT,REDIT,MEDIT and OEDIT are not commands, they are modes. See also help: AEDIT REDIT MEDIT OEDIT. Also see help: DEFAULT To edit HELPS, see "help hedit" ~ 52 ALIST~ Syntax: ALIST This command gives you a listing of all the areas along with their vnum assignments and the builder(s) assigned to editing them. ~ 52 AEDIT~ Syntax: edit area -Enters the editor for the current area. Syntax: edit area <vnum> -Enters the editor for the selected area. The follow commands are available from within the AEDITOR: age <number> - set the age of the area builder <player> - toggle that builder's access commands - prints a list of possible commands create - create a brand new area and switch to it done - exits the area editor and returns to normal play filename <filename> - change the file name for the area (be careful) name <name> - change the 'AREAS' name of this area reset - resets the current area security <rating> - set the security rating for this area show - hitting return, or 'show' shows the area stats vnum <lower> <upper>- set the lower and upper vnum's lvnum <lower> - set the lower vnum uvnum <upper> - set the upper vnum flags <flag> - set area flag <flag> - type ? AREA for a list ~ 52 REDIT~ Syntax: edit room -Enters the editor for the current room. The following commands are available from within the REDITOR: commands - prints a list of possible commands used - shows all used room vnums in the current area unused - shows all unused room vnums in the current area create <vnum> - creates a room with a certain vnum desc - edit description of room done - exists the room editor and returns to normal play ed - type this command for additonal extra-description help format - format(wordwrap) the room description name <room title> - changes the room title show - hitting return, or 'show' shows the room stats oshow <vnum> - shows an object with given vnum olist - lists objects in this area. mshow <vnum> - shows a mobile with given vnum mlist - lists mobiles in this area. flags <flag> - set room attribute to <flag> - ? ROOM for list sector <sector> - set room terrain, type ? SECTOR for a list <direction> - see help EXIT, or type <dir> ? oreset - Sets object resets in room. mreset - Sets mob resets in room. {RNOTE: {Y--- {R Use the two reset commands above, and RESET only if the two above will not do what you need. RESET is buggy, the ORESET and MRESET commands work better.{w ~ 52 EXIT~ For exits, type the direction (north/s/e/w) followed by: dig <vnum> - creates the room and makes a two way link link <room vnum> - make a two way link room <room vnum> - make a one way link (use with caution) key <object vnum> - makes specified object the vnum of the key required name <door name> - makes the door's name/keywords = to the given name desc - edit the description of the exit delete - delete this exit <exit-flags> - type ? EXIT for a list(make exit door, locked etc.) The exit flags are presented in the following manner. The capitalized flags are ones not included in the reset info. i.e. closed is due to a player closing the door and not due to the door being set to be closed. -South to [ 3744] Key: [ -1] Exit flags: [door CLOSED bashed pickproof] ~ 52 OEDIT~ Syntax: edit object <vnum> -Enters the editor for the selected object. The following commands are available from within the OEDITOR: addaffect - attaches an affect to an object, no args for help addapply - attaches an apply to an object, no args for help delaffect - removes an affect or apply from an object, no args for help commands - prints a list of possible commands cost <gold> - sets the gold value of the object create <vnum> - creates object with specified vnum done - exits the object editor and returns to normal play ed - type this for info on adding/editing extended descripts long - edit long description (the one in the room) name <keywords> - sets the keywords on an object short <desc> - sets the 'name' of an object (a sword, a fish etc) show - hitting return, or 'show' shows the object stats v0 <num> - sets the value '0' on the object v1 <num> - sets the value '1' on the object v2 <num> - sets the value '2' on the object v3 <num> - sets the value '3' on the object v4 <num> - sets the vlaue '4' on the objcet weight <num> - sets the weight of the object type - type of object, type ? TYPE for a list extra - attributes of object, type ? EXTRA for a list wear - where object is worn, type ? WEAR for a list material - material the object is made from ~ 52 MEDIT~ Syntax: medit <vnum> -Enters the editor for the selected mobile. The following commands are available from within the MEDITOR: alignment <value> - set the mobile's alignment commands - prints a list of possible commands create <vnum> - creates mobile with specified vnum desc - edit the mobile's description (when looked at) done - exits the mobile editor and returns to normal play level <level> - set the mobile's level long - edit long description (the one in the room) name <keywords> - sets the keywords on an mobile shop - type this command for further information short <desc> - sets the 'name' of an mobile (a sword, a fish etc) show - hitting return, or 'show' shows the mobile stats spec - sets a mobiles spec proc, type ? SPEC for a list sex - set the mobile's sex, type ? SEX for a list act - mobiles actions, type ? ACT for a list affect - mobile affects, type ? AFFECT for a list ac - set the mobile's ac, type ? AC for a list form - mobiles body-form, type ? FORM for a list part - mobiles bodyparts, type ? PART for a list imm - mobile is immune to, type ? IMM for a list res - mobile is resistant to, type ? RES for a list vuln - mobile is vulnerable to, type ? VULN for a list material - material mobile is made from, type ? MATERIAL for a list off - offensive behaviour, type ? OFF for a list size - size, type ? SIZE for a list hitdice - dice to toss to get mobile's hitpoints manadice - dice to toss to get mobile's mana damdice - dice to toss to get mobile's hand to hand damage damtype - weaponless damage type, ie "hit", "wrath", "bite" type 'help HITDICE', 'help MANADICE', 'help DAMDICE' for lists of reasonable dice combinations on different levels. ~ 52 RESET RESETS ~ Syntax: ORESET <vnum> <number> ORESET <vnum> <number> <in obj name> ORESET <vnum> <number> <in mob name> <wear location> MRESET <vnum> <number> RESET RESET <number> DELETE EDIT ROOM RESET Typing ? WEAR-LOC will list possible locations that an object can be loaded to. ~ 52 ITEM_LIGHT~ value 0 unused value 1 unused value 2 hours of light available, 0 is dead, -1 or 599 is infinite value 3 unused value 4 unused ~ 52 ITEM_STAFF_WAND~ value 0 level value 1 max charges value 2 current charges value 3 spell name value 4 unused An up-to-date list of spells can be obtained by typing: ? SPELLS [ignore/attack/defend/self/object/all] ~ 52 ITEM_SCROLL_POTION_PILL~ value 0 level value 1 spell name 1 value 2 spell name 2 value 3 spell name 3 value 4 unused An up-to-date list of spells can be obtained by typing: ? SPELLS [ignore/attack/defend/self/object/all] ~ 52 ITEM_ARMOR~ value 0 ac pierce value 1 ac bash value 2 ac slash value 3 ac exotic (magic) value 4 unused ~ 52 ITEM_WEAPON~ value 0 weapon class. value 1 number of dice to roll. value 2 type of dice to roll. value 3 weapon type. value 4 special weapon type. An up-to-date list of values can be obtained by typing ? WCLASS help WEAPON_DICE ? WEAPON ? WTYPE ~ 52 ITEM_CONTAINER~ value 0 weight capacity value 1 flags: closeable, pickproof, closed, locked value 2 key vnum value 3 unused value 4 unused An up-to-date list of flags can be obtained by typing ? CONTAINTER ~ 52 ITEM_DRINK~ value0 capacity value 1 current quantity value 2 liquid type value 3 poisoned? value 4 unused An up-to-date list of liquid types can be obtained by typing ? LIQUID ~ 52 ITEM_FOOD~ value 0 hours of food value value 1 unused value 2 unused value 3 poisoned? value 4 unused ~ 52 ITEM_MONEY~ value 0 value in gold pieces value 1 unused value 2 unused value 3 unused value 4 unused ~ 52 DEFAULT~ Sets the MOB or Object you are creating to default values. These values are the de-facto standard for CthulhuMUD, and you may vary them, but these are the standards and if you ignore them totally your area will be adjusted to meet them, or be deleted. ~ -1 SUMMARY~ {RYour first Steps here:{x 1) Have a look at {bHELP RULES{x 2) Set your AUTO-Settings ({bHELP AUTO{x) 3) Learn how to move around ({bn, e, s, w, u, d, in , out, RECALL{x) 4) Have a look at your character ({bSCORE, INV, EQ, HELP PROFESSIONS{x) 5) Train your Stats ({bTRAIN{x) 6) Find a teacher and practice your skills ({bHELP PRACTICE, PRAC{x) 7) Ready your weapons ({bINV, HELP WEAR{x) 8) Hunt some mobs in your {rNewbie Area{x ({bHELP CONSIDER, HELP KILL, HELP FLEE{x) 9) Use the new stuff you find during your expeditions ({bHELP COMPARE, HELP SACRIFICE{x) 10) If you're stuck somewhere, ask for help. The best way to do so is GOSSIP channel ({bCHANNELS{x) For a complete HELP database go to: => @g1/help/ ~ 0 HELP~ Syntax: help Syntax: help <keyword> HELP without any arguments shows a one-page command summary. HELP <keyword> shows a page of help on that keyword. The keywords include all the commands, spells, and skills listed in the game. HLIST shows a list of all locally available help topics. For a complete HELP database go to: http://195.34.155.132/help/ ~ 60 ADVANCE~ Syntax: advance <character> <level> ADVANCE sets a character's level to the specified value. It is the only way to create new immortal characters within the game. ADVANCE may also be used to demote characters. ~ 60 TRUST~ Syntax: trust <character> <level> TRUST sets a character's trust to the specified level. This is similar to advancing the character for accessing immortal commands, but has no effect on combat strength, et cetera. You can give more trust to mortal (or immortal) characters to give them access to more power without messing up the character. You can also restrict a player's trust to less than their natural level. A trust of 0 means to use the character's natural level again. ~ 58 ALLOW BAN~ Syntax: allow <site> ban <site> ban BAN <site> prohibits players from that site from logging in. BAN with no arguments lists the banned sites. ALLOW <site> removes a site from the ban list. The site ban test works by suffix comparison, so if you ban 'foo.edu', all sites within 'foo.edu' are banned as well. Site bans are not saved; every time the server is rebooted, the site ban list is cleared. ~ 59 REBOOT SHUTDOWN~ Syntax: reboot <timer> shutdown <timer> Reboot shuts down the server. When the normal 'startup' script is used to control the server, a delay of fifteen seconds will ensue (to allow old connections to die), followed by a reboot. Shutdown shuts down the server and prevents the normal 'startup' script from restarting it. Never, ever, shutdown the mud without permission from Lotherius. ~ 56 WIZLOCK NEWLOCK~ Syntax: wizlock newlock Wizlock and newlock both block login attempts to the mud. Wizlock locks out all non-gods (i.e. level less than 51), except for link-dead players who are returning. Newlock only locks out new character generation, typically used for preventing a spammer from returning. Wizlocking should be avoided, and newlocking should be accompanied by mail or a note to Zeran. ~ 59 DENY~ Syntax: deny <name> Deny locks a character out of a game permanently, rendering their character name unusable. It may only be removed by editing the file, for this reason freeze is usually preferred. ~ 57 DISCONNECT~ Syntax: disconnect <name> Disconnect breaks a player's link to the game, dumping them back to the telnet prompt. This is a non-lethal way of getting rid of spammers and annoying players. ~ 57 FREEZE~ Syntax: freeze <name> FREEZE <character> is a toggle which prevents a character from issuing any commands at all. It can be removed from within the game, so freezing a troublemaker is usually a better option than they deny command. ~ 53 FORCE~ Syntax: force <character> <command> Syntax: force all <command> FORCE forces one character to execute a command, except of course delete. Below level 57 (Deity) force can only be used on mobiles, and force all is unavailable. You also cannot 'force orc murder hugo', for example. FORCE 'all' forces all player characters to execute a command. This is typically used for 'force all save'. ~ 56 SOCKETS~ Syntax: sockets sockets <name> SOCKETS reports all of the visible users connected to the server, including users in the process of logging in. The two numbers inside brackets are the channel number and the 'connected' state. The 'connected' states are listed in merc.h: 0 is CON_PLAYING; non-zero values are various states of logging in. The optional name argument shows the site of a player, or optional can be used to identify switched gods (i.e. socket orc shows the name of anyone switched into an orc). ~ 54 LOAD~ Syntax: load mob <vnum> load obj <vnum> <level> The load command is used to load new objects or mobiles (use clone to duplicate strung items and mobs). The vnums can be found with the vnum command, or by stat'ing an existing mob or object. Load puts objects in inventory if they can be carried, otherwise they are put in the room. Mobiles are always put into the same room as the god. Old format objects must be given a level argument to determine their power, new format objects have a preset level that cannot be changed without set. (see also clone, vnum, stat) ~ 58 SET~ Syntax: set mob <mobile> <field> <value> set obj <object> <field> <value> set room <number> <field> <value> set skill <char> <name> <rating> set skill <char> all <rating> The qet command is used to change the numerical values of the various data structures. Type set <class> without an argument to see a listing of options. Set skill all (pc's only) will set all the character's skills to the value given. Use string to change the strings on an object or mobile. (see also string, stat) ~ 55 STRING~ Syntax: string obj <field> <string> string mob <field> <string> The string command changes the various strings associated with an object or mobile. A full list of fields can be viewed by typing string obj or string mob. Sorry, multi-line strings are not yet supported. ~ 55 NOCHANNEL NOEMOTE NOSHOUT NOTELL~ Syntax: nochannel <character> noemote <character> noshout <character> notell <character> Noemote, noshout, and notell are used to muffle other characters, by preventing them from emoting, shouting, and telling, respectively. Characters who are noshout'ed or no'telled will also not receive those forms of communication. The nochannel command is similar, but more drastic. It prevents the victim from using any of the channels (gossip, auction, Q/A, music) on the game. Nochannels usually result from swearing or spamming on public channels. ~ 57 PARDON~ Syntax: pardon <character> killer pardon <character> thief Pardon pardons a player for their crimes. Don't pardon a player unless you are sure they deserve it. Being killed by Hassan acts as an automatic pardon. ~ 53 PURGE~ Syntax: purge purge <character> Purge is used to clean up the world. Purge with no arguments removes all the NPC's and objects in the current room. Purge with an argument purges one character from anywhere in the world. Purge will not get rid of PC's, or objects or mobiles with a NOPURGE flag set (i.e. the pit, the fountain, shopkeepers, Hassan). Mobiles may be purged if they are called directly by name. ~ 56 RESTORE~ Syntax: restore <character> restore room restore all Restore restores full hit points, mana points, and movement points to the target character. It also heals poison, plague, and blindness. Restore room (or restore with no argument) performs a restore on every player in the room, restore all does the same for all connected players. Restore all is only usable by creators and implementors. Restore should be used sparingly or not at all. ~ 57 SLAY~ Syntax: slay <character> Slay kills a character in cold blood, no saving throw. Best not to use this command on players if you enjoy being a god. ~ 55 TRANSFER TELEPORT~ Syntax: transfer <character> transfer all transfer <character> <location> transfer all <location> Transfer transfers the target character, or ALL player characters, to your current location (default) or to a specified location. Trans all should almost never be used, as 100 players popping into one room can have horrible effects on slow links. Teleport is a synonym for transfer. ~ 54 AT~ Syntax: at <location> <command> At executes the given command (which may have arguments) at the given location. The location may be specified as a vnum, as the name of a mobile, or as the name of an object. At works by temporarily moving you to that location, executing the command, and then moving you back (if the command didn't change your location). ~ 54 ECHO GECHO PECHO~ Syntax: echo <message> gecho <message> pecho <character> <message> These commands all perform similar functions. Echo sends the message to all characters in the same room as the user, with no indication of who sent it. Gecho does the same for all players connected to the game, and pecho sends the message to the player specified as the target. Any higher-level god will see a prompt in front of your message, informing him or her that it is an echo. ~ 52 GOTO~ Syntax: goto <location> Goto takes you to a location. The location may be specified as a vnum, as the name of a mobile, or as the name of an object. You may not Goto a room if it is PRIVATE and has two (or more) characters already present, or if it is SOLITARY and has one (or more) characters already present. Some other rooms are barred to players below a certain god level. ~ 52 HOLYLIGHT WIZINVIS CLOAK~ Syntax: holylight winvis <level> invis <level> cloak <level> Holylight is a toggle that allows you to see (almost) every character and mobile in the game. With holy light, you can see what's in the game more easily. Without holy light, you can see what mortal players see. Wizinvis takes a level argument, and will make you invisible to all players of a lower level than your invisibility level. It defaults to the maximum (your level) if no argument is given. Wizi 60 characters are totally invisible. Typing invis is the same thing. Cloak is similar to wizinvis, except that people in the room with you can still see you. Great for when you want to talk to someone without being wizinvis but still want to be hidden from the rest of the world. ~ 52 MEMORY~ Syntax: memory Memory reports the size of your mud. The 'Mobs' and 'Objs' lines report the number of types of mobiles and objects, not the number of instances currently in the game. The 'Strings' line shows memory used by area-file strings. These strings have a maximum limit, which is also shown. The 'Perms' line shows permanently allocated memory blocks. There is no limit on the number and size of these blocks. ~ 56 VNUM~ Syntax: vnum <name> vnum <obj or mob> <name> vnum skill <name> Vnum finds all objects and mobiles with a particular name, and prints out the results. Use vnum obj or vnum mob to limit the search. This vnum is very useful for loading. Vnum skill returns the skill number (for set) and the slot number (for making new areas) of a skill name. (see also load) ~ 52 STAT~ Syntax: stat <name> stat mob <name> stat obj <name> stat room <number> The stat command gives you detailed information on an object, mobile, or room within the game. Without a class argument, the command will return a object (if found), a mobile (if no object exists, but a mobile does), or a room (if a number is given). Stat room with no argument stats the room you are standing in. Stat can be used to find room vnums for goto. (see also goto, transfer) ~ 52 MWHERE~ Syntax: mwhere <name> Mwhere shows you the locations of all mobiles with a particular name. ~ 52 PEACE~ Syntax: peace Peace causes all characters in a room to stop fighting. It also strips the AGGRESSIVE bit from mobiles. ~ 52 POOFIN POOFOUT~ Syntax: poofin <message> Syntax: pooffout <message> The standard messages for goto are 'arrives in a swirling mist' and 'leaves in a swirling mist'. You can replace these messages with messages of your own choosing using the poofin and poofout commands. These messages must include your name somewhere in the string. Poofin and poofout only show to characters who can see you. (see also goto) ~ 55 LOG SNOOP~ Syntax: log <character> log all snoop <character> Log <character> causes all of a character's commands to be logged into the server's log file. Like Freeze, it is a permanent character toggle. Logs may only be used by creators and implementors, and should be accompanied by mail to the Admin. Certain commands (Password) are protected against log. Conversely, certain commands (especially immortal commands) are always logged. Log all logs all character commands. It is a server-wide toggle; it does not persist across reboots. Please do not use this unless you tell Zeran. Snoop shows you a copy of all the input and output going to a character. The character must have an open channel. You may snoop more than one character at a time. Try to respect privacy. Abuse of snoop will incur severe punishment. Snoop yourself to cancel all outstanding snoops. ~ 54 SWITCH RETURN~ Syntax: switch <character> return Switch switches you into the body of another character (who must not already have a descriptor, e.g. you can't switch into a PC). You also cannot switch into link-dead PCs. Return returns you to your original body. ~ 51 IMMTALK :~ Syntax: immtalk <message> immtalk Immtalk sends a message to all immortals. : is a synonym for immtalk. Using this command with no argument turns off the immortal channel (or turns it back on). ~ 51 WIZHELP~ Syntax: wizhelp Wizhelp provides a list of all the immortal commands. ~ 0 COLOUR COLOR ANSI~ Syntax: colour Toggles colour mode on/off You may also talk in colour; the format is like this: the 'escape character' to specify a colour is the left handed brace '{{', following that you should use one of the following letters, {r{{r red {c{{c cyan {g{{g green {y{{y yellow {b{{b blue {w{{w white {m{{m magenta {x{{x clear(reset colour) {{{{ {{ char {{* beep {{/ newline {{3 Underline{x {4{{4 reverse{x Note that not all codes work on all terminals. This is not the fault of the mud, but a fault of some terminals. When using colour, it looks better if you finish the line with whatever colour it would normally be in, such as a gossip, the colour is magenta, so: {mLope gossips '{ghello,{r world{m'{x looks better than: {mLope gossips '{ghello,{r world'{x To make {YBRIGHT{x colors, use capital letters. ColoUr is written by Lope (ant@solace.mh.se) ~ 53 hedit~ syntax: edit help <keyword> Allows online editing of helpfiles. To see commands available, type "commands" from within the help editor. To quit, type "done". To save, type "save" from within the editor. ~ -1 hlist~ syntax: hlist <min> <max> Lists all the helpfile keywords between the levels of the <min> and <max> you set. ~ 0 ALIAS ALIASES UNALIAS~ Syntax: alias 'name' 'command string' Syntax: unalias 'name' Do not enter the alias using the ' ' marks. The Alias command lets you specify macros that execute more complex commands with a short sequence of keystrokes. Unalias will clear an existing alias. See Also: Multi ~ 0 'MULTIPLE COMMANDS' 'MULTIPLE' 'MULTI'~ This mud has the capability for entering multiple commands. To do so, insert a | character between the commands you would like to execute. You can use this character in aliases as well. On your keyboard, the | character (called a pipe) will look similar to the colon, but have a tiny break in the middle. See Also: Alias ~ 0 NOTE 'NOTE WRITE' 'NOTE READ' BOARD 'NOTE SYSTEM' BOARDS~ Syntax: board [number|name] Shows or changes board. note Reads next note. note read [number] Reads a certain note. note forward [number] note reply [number] note remove <number> Removes a note written by you. note list [number] Shows up to number notes. note write Posts a note. note catchup Marks all notes in this board read. These commands are used for the new note system. Instead of just one board, there are several, each with its special purpose. Changing between the boards is accomplished using the BOARD command. BOARD without any arguments gives you a list of all boards together with number of unread message. To change, type BOARD <number> or BOARD <name of the board>. To read next unread note, type NOTE. To read a note with a specified number, type NOTE READ <number>. Typing NOTE while in a board with no unread notes shifts you to the next board. Note that unlike the standard note system, a note has the same number in NOTE LIST and NOTE READ. Posting a message is as simple as writing NOTE WRITE. You will be moved into interactive mode, where all you see are prompts for the fields like To:, From: etc. You will be automatically put AFK while writing a note. To see the list of the notes in the current board, type NOTE LIST. Typing NOTE LIST <number> will list only <number> of the last notes in the area. You can remove your own note by using NOTE REMOVE <number>. Implementors may remove other people's notes. Implementors can also select how many days Their note is kept before being purged. Purging happens automatically at bootup. Purged notes are not deleted, but saved into a file. To let only immortals see your note, address it to "imm". To let players of a specific level and above, address it to that level (no other recipients may appear in that case). This board system was created by Erwin S. Andreasen, erwin@pip.dknet.dk, aka Phunk and is freely available. The general outlook was based on Mystic Adventure's note system (mud.gel.ulaval.ca 4000). ~ 100 immtitle~ Syntax: immtitle <string> Your immtitle can be up to 15 characters long, including color codes. This is what shows in the who list instead of race. ~ -1 NAMES~ We'll accept all sorts of real (or at least realistic) names, that will fit into the world of the 1930s. What we will not accept are: * Fantasy names * Names of Gods (No matter if Mtythos Gods or not) * 'Action Names' (Hellraiser, Flash,...) * Names, that could cause any other problems A name, found unsuitable to the style of this MUD, can cause your {RDeletion{x! ~ 0 cthulhu~ Cthulhu is a god who figures very largely in Lovecraft's Cthulhu mythos. This tentacle-faced denizen of the sea lies sleeping in R'Lyeh where he waits for the time when his followers will release him from his chains so he can rule the world once more. He is an evil god who is bent on the destruction of the human race, despite this fact he does have a large number of followers who do actively try to release him using such books as the Necronomicon. ~ 51 devour~ syntax: devour <mob> devour <player> This command will cause you to devour the specifed creature. Mobs will be slain, characters will be transported somewhere strange (room 20030). Use with caution on injured or lower level characters as the destination environment is somewhat hostile. You get no xps for devouring mobs, regardless of their level. ~ 0 impsummary~ <a href=@g1/help/index.html>CthulhuMud Online Help</a> ~ 0 diku~ Original game idea, concept, and design: Katja Nyboe [Superwoman] (katz@freja.diku.dk) Tom Madsen [Stormbringer] (noop@freja.diku.dk) Hans Henrik Staerfeldt [God] (bombman@freja.diku.dk) Michael Seifert [Papi] (seifert@freja.diku.dk) Sebastian Hammer [Quinn] (quinn@freja.diku.dk) Developed at: DIKU -- The Department of Computer Science at the University of Copenhagen. Based off CthulhuMud (cthulhu.mud.at:9999),by Mik Clarke (mykael@vianet.net.au), Joachim Hustler (mystery@chello.at) ~ 0 greeting~ This is the help entry GREETING: Fill in the greeting message of your choice and don't forget the credits. ROM 2.3, Original DikuMUD by Hans Staerfeldt, Katja Nyboe, Tom Madsen, Michael Seifert, and Sebastian Hammer Based on MERC 2.1 code by Hatchet, Furey, and Kahn ROM 2.3 copyright (c) 1993-1996 Russ Taylor Based off CthulhuMud (cthulhu.mud.at:9999),by Mik Clarke (mykael@vianet.net.au), Joachim Hustler (mystery@chello.at) ~ 0 nohelp~ This help is unavailiable online. Please consult our large {RHELP-DATABASE{x on: http://195.34.155.132/help/ There you should be able to find help on all topics. ~ 0 nmotd~ {rREAD THIS READ THIS READ THIS READ THIS READ THIS READ THIS READ THIS{x Your help database online: {chttp://195.34.155.132/help/{x The Cthulhumud webpage: {chttp://195.34.155.132/{x The players are here to help, as are the imms. But please... don't abuse us for it. We're here to play just like you are. A smidgin of politeness and niceness will work wonders if you hope to make friends and allies here. Explore, use your help files, learn... but remember that whenever you learn something for yourself you get a lot more respect and you get a lot more understanding than if it was spoon fed to you. A more detailed version of this is under newbie help. Go to {chttp://195.34.155.132/help/{x and look under newbie help. {rREAD THIS READ THIS READ THIS READ THIS READ THIS READ THIS READ THIS{x ~ 50 hmotd~ {rREAD THIS READ THIS READ THIS READ THIS READ THIS READ THIS READ THIS{x Welcome to hero status. Congrats, you're now an elder player and a leader on this mud. That means we expect somethings out of you. One, play nice with the newbies. If they are under level {c10{x, you aren't allowed to hurt them. Two, we expect you to give some help every now and then, but that doesn't mean you're there to be abused by the lower level sorts. Tell the player if they're asking for too much. Point them in the direction of other help, be it imm, player or help file. For further details on what we expect out of you, with your newfound position read hero help at ({chttp://195.34.155.132/help/{x). {rREAD THIS READ THIS READ THIS READ THIS READ THIS READ THIS READ THIS{x ~ 0 chat~ Welcome to the @g0 chat channel. This is a free OOC channel but please try to stick to your manners. /? ... Help /w ... Who /q ... Quit ~ 0 $~ #$