/* * CthulhuMud */ /* Process balance... */ void do_balance(CHAR_DATA *teller, CHAR_DATA *cust, char *bank_name, char *account_name); /* Process deposit... */ void do_deposit(CHAR_DATA *teller, CHAR_DATA *cust, char *ammount, int currency, char *bank_name, char *account_name); void do_deposit_raw(CHAR_DATA *teller, int ammount, int currency, char *bank_name, char *account_name); /* Process withdraw... */ void do_withdraw(CHAR_DATA *teller, CHAR_DATA *cust, char *ammount, int currency, char *bank_name, char *account_name); /* Locate a bank teller... */ CHAR_DATA *find_teller(CHAR_DATA *ch); /* Save bank and account details... */ void save_banks(); /* Delete a players bank accounts... */ void delete_accounts(CHAR_DATA *ch); /* Typedefs and structures... */ typedef struct bank BANK; typedef struct account ACCOUNT; typedef struct share_data SHARE_DATA; struct bank { BANK *next; ACCOUNT *accounts; char *name; }; struct account { ACCOUNT *next; char *holder; int gold; int last_day; int last_month; int last_year; }; struct share_data { SHARE_DATA *next; char *name; char *desc; char *owner; bool ok; short id; int raw; int emission; int on_npc; short balance[32]; }; /* Find banks and accounts... */ BANK *find_bank(char *name, bool make); ACCOUNT *find_account(BANK *bp, char *name, bool make); void update_stock_market(void); void do_material(CHAR_DATA *ch, char *arg2); void do_change(CHAR_DATA *ch, char *arg2, char *arg3, char *arg4); void clear_stock_balance(void); void do_stock(CHAR_DATA *cust, char *arg2, char *arg3, char *arg); void save_shares(void); void load_shares(void); int calculate_value(SHARE_DATA *share); int get_share_id(char *name); SHARE_DATA *get_share_by_id(int id); SHARE_DATA *get_share(char *share_name); bool identify_teller(char* bank_name, char* account_name); #define SHARE_UNDEFINED -1