# Spell File # # This defines all of the spells that are available. # # Format: # # SPELL 'name' # # Target nnnn // Spells casting target # // # // 0 - Target ignored # // 1 - Caster Only # // 2 - Caster/Victim Defensive # // 3 - Victim Offensive # // 4 - Object in Inventory # # Mana nnn // Mana cost to cast at effective skill 100 # # Diff nnn // Casting difficulty applied to spell skill # # Dis discipline // Spell Discipline (no quotes) # # Info "info string" // Info string given to the spell effect process # // "parse" makes the spell accept some kind of additional info # # Skill "skill" // Name of 'spell skill' used to cast the spell # // # // You may specify a second skill, in which case # // the average of the two is used. # # Effect "effect" // Name of hard-coded effect routine to make # // the spell happen # # Comp "name" // Required spell component # # Cond condition // Defines a condition which has to be satisfied # // before the spell can be cast. # # Range "range" // Spell effect range (room, subarea,...) # # Step // Define a step in the casting process # # StepCond cndtn // Specifies a condition which has to be # // satisfied for a step to be executed. # # # Spell Steps # # The spell casting process is a sequence of casting steps which happen # a few seconds appart. Each step can do something different. Some, # like Chant and Echo are for show, while others control the mechanics # of the spell casting process. # # Regardless of the threatrics, each spell must start with a Prepare # step, and then have a Cast step. If the spell uses one of the old ROM # effects, it the effect step should come after the Cast step. The mud # will automatically add a recovery step to the end of the sequence. # # Available spell stps are: # # n Prepare # # This checks that you have the necessary components and mana and # starts the actual casting of the spell. It's delay is ignored # and forced to 1 second. # # n Chant 'words' # # The caster chants these words in Cthonic. He also pays some of # the mana for casting the spell. # # n Yell 'words' # # The caster yells these words in Cthonic. He also pays some of # the mana for casting the spell. # # n Echo 'scope' 'focus' 'text_actor' 'text_victim' 'text_others' # # The text is put out as an echo (unattributed message) to mobs in # the specified scope. The scope should be one of: # # room # room_plus # subarea # subarea_plus # area # area_plus # zone # universe # group # # The focus should be either 'actor' or 'victim'. # # You may use @xn codes in the text. # # For defensive spells that may be used on the caster or on another, # specify just the message for the victim and nothing for the actors # message. # # n Cast # # This causes the rolls to be made for the spell casting. The mana # and material components are consumed. # # n Effect 'effect_name' # # This specifies the name of one of the standard ROM effect (defined, # in CthulhuMud, in spell.c) that should be aplied. # # You should probably be able to chain multiple effects from a single # cast, although the results might be a bit strange. # # n Message 'focus' 'text' # # Sends the text message to the person nominated as the focus. # # The focus should be either 'actor' or 'victim'. # # n Abort # # Terminates the spell casting sequence. # # n Skip offset # # Skips over the next 'offset' steps. # # Useful for spells with variable effects and casting conditions. # # n Damage 'focus' 'desc' 'type' 'block flags' 'damage flags' # # This causes damage to the named target. # # The focus should be 'actor' or 'victim'. # # The attack description appears in the damage message. # # The damage type is from the damage type table: # # bash, pierce, slash, fire, cold, lightning, acid, # poison, negative power, holy power, energy, mental power, # disease, drowning, light, chaos, harm, shot # # The block flags contain blocking values: # # block_shield Attack can be blocked with a shield # block_parry Attack can be parried # block_dodge Attack can be dodged # block_armor Damage reduction due to armor applies # block_absorb Absorb magic can stop the spell # block_all Stopped by everything # block_noparry Stopped by everything but parry # block_combat Stopped be everything except absorb magic # block_noshield Parry, Dodge, Armor # block_ball Shield, Armor, Absorb # block_bolt Shield, Dodge, Armor, Absorb # block_lightning Armor, Absorb # block_light Shield, Absorb # # The damage flags contain damage values: # # dmg_minimum Minimum damage ( 4% - 4% ) # dmg_low Low damage ( 9% - 7% ) # dmg_medium_low Medium low damage ( 19% - 15% ) # dmg_medium Medium damage ( 23% - 18% ) # dmg_medium_high Medium high damage ( 29% - 22% ) # dmg_high High Damage ( 47% - 37% ) # dmg_fatal Fatal damage ( 108% - 88% ) # dmg_overkill Excessive damage ( 252% - 212% ) # # hit Hit roll required, can be blocked # # save_half Defender saves for half damage # save_none Defender saves for no damage # # A typical spell will have 'hit block_bolt dmg_med_low save_half' and # should cost around 15 mana to cast. 6-7 applications are required # to kill a victim of he casters level if they all hit and are not saved # against. # # Spells which don't require a hit, bypass armor, don't give a save # or do more than medium high damage should be expensive and hard to # cast. The more dangerous spells should cause feedback damage to # thier caster. # # For multi-projectile spells, use multiple low or minimum damage # steps. # # block_absorb should be on all spells where magic/energy directly # attacks the victim. Usage on feedback is optional. # # n Area_Damage 'scope' 'focus' 'target' 'desc' 'type' 'block flags' # 'damage flags' # # This causes damage to one or more targets. # # The scope gives the range of the effect: # # room # room_plus Room plus adjacent rooms # subarea # subarea_plus Subarea plus adjacent rooms # area # area_plus Area plus adjacent rooms # zone # universe # group All rooms containing someone grouped with the caster # # The 'focus' determines the center point of the effect: # # actor Centered upon the caster # victim Centered upon the victim # # The 'target' determines who is affected: # # all Everyone in the target area # friend Only those friendly to the focus character # foe Only those hostile to the focus character # not_friend Only those not friends with the focus character # not_foe Only those not foes with the focus character # # The attack description appears in the damage message. # # The damage type is from the damage type table: # # bash, pierce, slash, fire, cold, lightning, acid, # poison, negative power, holy power, energy, mental power, # disease, drowning, light, chaos, harm, shot # # The block flags contain blocking values: # # block_shield Attack can be blocked with a shield # block_parry Attack can be parried # block_dodge Attack can be dodged # block_armor Damage reduction due to armor applies # block_absorb Absorb magic can stop the spell # block_all Stopped by everything # block_noparry Stopped by everything but parry # block_combat Stopped be everything except absorb magic # block_noshield Parry, Dodge, Armor # block_ball Shield, Armor, Absorb # block_bolt Shield, Dodge, Armor, Absorb # block_lightning Armor, Absorb # block_light Shield, Absorb # # The damage flags contain damage values: # # dmg_minimum Minimum damage ( 4% - 4% ) # dmg_low Low damage ( 9% - 7% ) # dmg_medium_low Medium low damage ( 19% - 15% ) # dmg_medium Medium damage ( 23% - 18% ) # dmg_medium_high Medium high damage ( 29% - 22% ) # dmg_high High Damage ( 47% - 37% ) # dmg_fatal Fatal damage ( 108% - 88% ) # dmg_overkill Excessive damage ( 252% - 212% ) # # hit Hit roll required, can be blocked # # save_half Defender saves for half damage # save_none Defender saves for no damage # # A typical spell will have 'hit block_bolt dmg_med_low save_half' and # should cost around 15 mana to cast. 6-7 applications are required # to kill a victim of he casters level if they all hit and are not saved # against. # # Spells which don't require a hit, bypass armor, don't give a save # or do more than medium high damage should be expensive and hard to # cast. The more dangerous spells should cause feedback damage to # thier caster. # # For multi-projectile spells, use multiple low or minimum damage # steps. # # block_absorb should be on all spells where magic/energy directly # attacks the victim. Usage on feedback is optional. # # n Heal 'focus' 'desc' 'heal flags' 'damage flags' # # This heals the victim. # # The focus should be 'actor' or 'victim'. # # The heal description appears in the healing message. # # The heal flags contain flag values for the nature of the healing: # # heal_hits Healing applied to hit points # heal_mana Heling applied to mana # heal_move Healing applied to move # # The damage flags contain flag values for the ammount healed: # # heal_minimum Lowest damage ( 4% - 4% ) # heal_low Low damage ( 9% - 7% ) # heal_medium_low Medium low damage ( 19% - 15% ) # heal_medium Medium damage ( 23% - 18% ) # heal_medium_high Medium high damage ( 29% - 22% ) # heal_high High Damage ( 47% - 37% ) # heal_fatal Fatal damage ( 108% - 88% ) # heal_overkill Excessive damage ( 252% - 212% ) # # The amount healed is based upon the recipients level, not the # casters. It is adjusted for magic strength. This means that # a cure light (heal_low) will always cure around 7% of the victims # total hit points, while a heal (heal_fatal) will always restore # 90%+ of thier hit points. # # n Area_Heal 'scope' 'focus' 'target' 'desc' 'heal flags' 'damage flags' # # This heals one or more victims. # # The scope gives the range of the effect: # # room # room_plus Room plus adjacent rooms # subarea # subarea_plus Subarea plus adjacent rooms # area # area_plus Area plus adjacent rooms # zone # universe # group All rooms containing someone grouped with the caster # # The 'focus' determines the center point of the effect: # # actor Centered upon the caster # victim Centered upon the victim # # The 'target' determines who is affected: # # all Everyone in the target area # friend Only those friendly to the focus character # foe Only those hostile to the focus character # not_friend Only those not friends with the focus character # not_foe Only those not foes with the focus character # # The heal description appears in the healing message. # # The heal flags contain flag values for the nature of the healing: # # heal_hits Healing applied to hit points # heal_mana Heling applied to mana # heal_move Healing applied to move # # The damage flags contain flag values for the ammount healed: # # heal_minimum Lowest damage ( 4% - 4% ) # heal_low Low damage ( 9% - 7% ) # heal_medium_low Medium low damage ( 19% - 15% ) # heal_medium Medium damage ( 23% - 18% ) # heal_medium_high Medium high damage ( 29% - 22% ) # heal_high High Damage ( 47% - 37% ) # heal_fatal Fatal damage ( 108% - 88% ) # heal_overkill Excessive damage ( 252% - 212% ) # # The amount healed is based upon the recipients level, not the # casters. It is adjusted for magic strength. This means that # a cure light (heal_low) will always cure around 7% of the victims # total hit points, while a heal (heal_fatal) will always restore # 90%+ of thier hit points. # # n PowerWord 'word' # # This says the specified word with Mana. Specifically it will # generate a powerword WEV, which can be used to trigger location # specific effects. If the word is null ('') the whatever the # user types in as the casting target will be said. # # n Sanity caster victim observer # # This lists 3 sanity thresholds. Each should be either 0, meaning # no check is required or a number greather than 50. Typically spell # sanity thresholds should be around 75, rising to 100 or 125 for # the more mind bending spells. # # # Conditional Spell Casting # # The Cond statement can be used to attach a condition to a spell, # however the only feedback the user gets is a simple message that # the spell cannot be cast. # # The StepCond statement can be used to conditionally prohibit the # execution of a step. # # The Skip step can be used to bypass a number of steps. # # The Message step can be used to send a message to the caster. # # The Abort step can be used to terminate spell casting # # So.... # # SPELL "shield of soloman" # Target 1 # Mana 20 # Skill "shield" # Step 1 'Prepare Spell' # Step 0 'Skip' 2 # StepCond 1 2 'level' 10 -1 # Step 0 'Message' 'actor' 'You know not enough of the world.' # Step 0 'Abort' # Step 1 'Chant' 'Power of Solaman protect me!' # Step 1 'Cast Spell' # Step 1 'Echo' 'room' 'actor' # 'You are enveloped in the light of soloman!' # '' # '@a2 is covered by sheets of white light!' # Step 1 'Effect' 'shield' # Step 1 'Effect' 'sanctuary' # StepCond 1 2 'level' 40 -1 # # ...is a spell that can only be cast by those of 10th level or # higher which gives the caster a shield effect and, if they are # 40th level or higher, also a sanctuary effect. # # When checking levels, it is better to use casting level (8) rather # than level (2) as this varies with the magical strength. # # # Duellant Spell List # SPELL "magical duel" Desc The clasic way, a mage gets rid of his enemies. It's highly level dependent.~ Target 2 Mana 30 Diff 5 Skill "way of the duellant" Effect "magical duel" Step 1 'Prepare Spell' Step 1 'Chant' 'I challenge thee! In the name of Sorcery!' Step 1 'Chant' 'Pure in my Thoughts. My Spirit will be my Blade.' Step 1 'Chant' 'To cut my enemys Flesh - to taste my enemys Blood.' Step 0 'Echo' 'room' 'actor' 'You begin to concentrate and focus your thoughts on your enemy.' '' '' Step 5 'Cast Spell' Step 1 'Chant' 'Death upon my Enemy!' Step 1 'Chant' 'By the Name of Chaugnar Faugn!' Step 1 'Yell' 'Death! Death! Death!' Step 0 'Echo' 'room' 'actor' 'You attack @v2 with the power of your thoughts.' '' '@a2 attacks you with the power of his thoughts.' Step 0 'Effect' 'magical duel' SPELL "mental shield" Desc A discipline of defense against mental and other magical attacks.~ Target 1 Mana 60 Diff 15 Skill "way of the duellant" Effect "absorb magic" Step 1 'Prepare Spell' Step 1 'Chant' 'My Body and my Soul be One.' Step 1 'Chant' 'With Purity in my mind and Strength in my Thoughts!' Step 1 'Chant' 'Power of Imagination manifested in form of a Shield.' Step 0 'Echo' 'room' 'actor' 'The air around you begins to hum.' '' 'You notice a strange humming sound in the air.' Step 3 'Cast Spell' Step 2 'Chant' 'Globe of Protection, Take Power in the Name of the Forgotten One.' Step 2 'Chant' 'Ia! Zothique! Ia!' Step 0 'Effect' 'absorb magic' Step 0 'Effect' 'hard skin' StepCond 1 8 'casting_level' 50 -1 SPELL "mental shockwave" Desc An area wide mental attack. Everyone is affected.~ Mana 100 Diff 25 Skill "way of the duellant" Effect "earthquake" Step 1 'Prepare Spell' Step 1 'Chant' 'Zothique! Cleanse my Thoughts.' Step 1 'Chant' 'Give me Power to get in touch with the Universe.' Step 1 'Chant' 'All Thoughts in my Spirit!' Step 1 'Chant' 'My Thoughts in All!' Step 0 'Echo' 'area' 'actor' 'You begin to meditate.' '' 'You feel something reaching for your thoughts.' Step 3 'Cast Spell' Step 1 'Chant' 'Now, linked with every being,' Step 1 'Chant' 'I send out the destructive Power of my Mind!' Step 1 'Chant' 'Zothique! Mental Shockwave!' Step 0 'Echo' 'subarea' 'actor' '' '' 'Horrible pain floods through your head!' Step 0 'Area_Damage' 'area' 'actor' 'not_friend' 'Mental Powers' 'mental power' 'block_absorb' 'dmg_minimum' SPELL "wrath of cthugha" Desc Creates a delayed blast of fire.~ Mana 75 Diff 15 Skill "way of the duellant" Effect "wrath of cthuga" Step 1 'Prepare Spell' Step 1 'Chant' 'Cthugha! Lord of Fire!' Step 1 'Chant' 'Hear my incantation - Listen to my words.' Step 1 'Chant' 'Send me a flame to burn my Foes.' Step 0 'Echo' 'room' 'actor' 'You open your hands to revieve Cthughas gift..' '' '@a2 open his hands.' Step 2 'Cast Spell' Step 1 'Chant' 'Burn!' Step 1 'Chant' 'Burn!' Step 1 'Chant' 'Burn!' Step 0 'Effect' 'wrath of cthuga' SPELL "terror of the old" Desc The mentalist's way to strike his enemies with fear. Purely Illusion.~ Target 2 Mana 200 Diff 20 Skill "way of the duellant" Effect "fear" Step 1 'Prepare Spell' Step 0 'Echo' 'room' 'actor' 'You begin to concentrate and focus on the Great Old Ones.' '' '@a2 begins to meditate.' Step 3 'Chant' 'Ia! Unspeakable One! Ia!' Step 2 'Chant' 'Unspeakable One I know thy hidden Name!' Step 2 'Chant' 'Unspeakable One I call your Powers to slay my Enemies.' Step 0 'Echo' 'room' 'actor' 'You raise your arms in a meaningless conjuring gesture.' '' '@a2 raises his arms to call the Old Ones.' Step 3 'Chant' 'I call up to red Aldebaran.' Step 2 'Chant' 'So ride the winds and appear among us.' Step 2 'Chant' 'By the Hidden Name and the Power of the Yellow Sign.' Step 2 'Chant' 'Xastur, Unspeakable One, Appear!' Step 2 'Yell' 'Now!' Step 5 'Cast Spell' Step 0 'Echo' 'room' 'actor' 'You produce a terrible illusion to frighten your enemies.' '' 'Xastur the Unspeakable One has appeared on Earth.' Step 0 'Echo' 'room' 'actor' 'You feel terribly exhausted.' '' 'We are all doomed!' Step 0 'Sanity' 50 90 90 Step 0 'Effect' 'fear' # # Defensive Spells # SPELL "armor" Desc Protects against all harm!~ Target 2 Mana 20 Skill "armor" Effect "armor" Step 1 'Prepare Spell' Step 1 'Chant' 'Powers that be! Protect me!' Step 1 'Cast Spell' Step 0 'Echo' 'room' 'victim' '' 'You are surrounded by a white glow!' '@v2 is surrounded with a white glow!' Step 1 'Effect' 'armor' Step 0 'Echo' 'room' 'victim' '' 'The glow sinks into your skin!' 'The glow sinks in @v2s skin!' SPELL "bless" Desc Gives bonuses for combat!~ Target 2 Mana 20 Skill "bless" Effect "bless" SPELL "dark blessing" Desc Blessing for the undead!~ Target 2 Diff 5 Mana 45 Dis necromancy Info "evil" Skill "bless" Effect "bless" SPELL "relax" Desc Makes you resistant against horror!~ Target 2 Mana 35 Skill "body control" Effect "relax" SPELL "protection evil" Desc Reduces damage from evil beings!~ Target 1 Mana 20 Skill "protection evil" Effect "protection evil" SPELL "globe of protection" Desc Creates a globe of protection!~ Target 1 Mana 130 Diff 10 Skill "protective magic" Effect "globe of protection" SPELL "metamorphosis" Desc Changes you into any object.~ Target 1 Mana 250 Diff 30 Skill "mask self" Effect "metamorphosis" SPELL "aura" Desc Shows an avatars aura!~ Target 1 Mana 80 Diff 5 Skill "aura" Effect "aura" SPELL "blessing of cthugha" Desc Protects you against fire!~ Target 1 Mana 65 Diff 15 Skill "elemental shield" Effect "protect fire" SPELL "blessing of ithaqua" Desc Protects you agains frost~ Target 1 Mana 65 Diff 15 Skill "elemental shield" Effect "protect frost" SPELL "blessing of yog" Desc Protects you agains frost~ Target 1 Mana 65 Diff 15 Skill "elemental shield" Effect "protect lightning" SPELL "sanctuary" Desc Greatly reduces damage from all attack forms!~ Target 2 Mana 75 Diff 25 Skill "protective magic" Effect "sanctuary" Comp "alabaster" SPELL "dispel magic" Desc Removes many magical affects from the victim!~ Target 2 Mana 25 Skill "dispel magic" Effect "dispel magic" SPELL "shield" Desc Creates a glittering shield to protect against damage!~ Target 2 Mana 60 Diff 20 Info "auto" Skill "shield" Effect "shield" Step 1 'Prepare Spell' Step 0 'Chant' 'Shield from within!' Step 0 'Cast Spell' Step 0 'Echo' 'room' 'victim' '' 'You are surrounded by a glittering force shield!' '@v2 is surrounded by a glittering force shield!' Step 0 'Effect' 'shield' SPELL "mana shield" Desc Creates a mana consuming shield to protect against damage!~ Target 2 Mana 20 Info "mana" Skill "shield" Effect "shield" Step 1 'Prepare Spell' Step 0 'Chant' 'Shield of power!' Step 0 'Cast Spell' Step 0 'Echo' 'room' 'victim' '' 'You are surrounded by a glittering force shield!' '@v2 is surrounded by a glittering force shield!' Step 0 'Effect' 'shield' SPELL "armor of ygolonac" Desc Creates a most powerful protective spell!~ Target 2 Mana 180 Skill "elder magic" Effect "elder shield" Step 1 'Prepare Spell' Step 2 'Chant' 'Power of the Old!' Step 2 'Chant' 'Power of Y Golonac!' Step 2 'Chant' 'Give me Protection!' Step 2 'Chant' 'Give me your blessing!' Step 2 'Cast Spell' Step 1 'Yell' 'Bless me!' Step 1 'Echo' 'room' 'victim' '' 'You are surrounded by an elder force shield!' '@v2 is surrounded by an elder force shield!' Step 0 'Effect' 'elder shield' SPELL "bark skin" Desc Turns you skin to bark to protect against physical damage!~ Target 1 Mana 40 Info "bark" Skill "harden skin" Effect "hard skin" Step 1 'Prepare Spell' Step 1 'Chant' 'Skin to bark!' Step 0 'Cast Spell' Step 1 'Echo' 'room' 'victim' '' 'Your skin turns to bark!' '@v2s skin takes a brown wooden appearance!' Step 0 'Effect' 'hard skin' SPELL "stone skin" Desc Turns you skin to stone to protect against physical damage!~ Target 1 Mana 60 Diff 20 Info "stone" Skill "harden skin" Effect "hard skin" Step 1 'Prepare Spell' Step 1 'Chant' 'Rock of ages, shield me!' Step 0 'Cast Spell' Step 1 'Echo' 'room' 'victim' '' 'Your skin turns to stone!' '@v2s skin takes a dry, dusty appearance!' Step 0 'Effect' 'hard skin' Step 0 'Sanity' 0 75 60 Step 1 'Chant' 'Ghatanothoa!' SPELL "iron skin" Desc Turns you skin to iron to protect against physical damage!~ Target 1 Mana 100 Diff 40 Info "iron" Skill "harden skin" Effect "hard skin" Step 1 'Prepare Spell' Step 1 'Chant' 'Iron law! Iron claw!' Step 0 'Cast Spell' Step 1 'Echo' 'room' 'victim' '' 'Your skin turns to iron!' '@v2s skin takes a red, rusty appearance!' Step 0 'Effect' 'hard skin' Step 0 'Sanity' 0 75 60 Step 1 'Chant' 'Iron man!' SPELL "steel skin" Desc Turns you skin to steel to protect against physical damage!~ Target 1 Mana 130 Diff 60 Skill "harden skin" Effect "hard skin" Info "steel" Step 1 'Prepare Spell' Step 1 'Chant' 'Steel law! steel claw!' Step 0 'Cast Spell' Step 1 'Echo' 'room' 'victim' '' 'Your skin turns to steel!' '@v2s skin takes shimmering metallic appearance!' Step 0 'Effect' 'hard skin' Step 0 'Sanity' 0 75 60 Step 1 'Chant' 'Protection!' SPELL "exorcism" Desc Tries to get rid of evil things!~ Target 3 Mana 30 Skill "exorcism" Effect "exorcism" SPELL "protection good" Desc Reduces damage caused by good things!~ Target 1 Mana 20 Skill "protection good" Effect "protection good" SPELL "dispel good" Desc Tries to get rid of good things!~ Target 3 Mana 25 Skill "dispel good" Effect "dispel good" SPELL "fire shield" Desc Protects with a layer of fire!~ Target 1 Mana 35 Dis fire Skill "elemental shield" Effect "fire shield" Step 1 'Prepare Spell' Step 1 'Chant' 'Flames burn about me!' Step 0 'Cast Spell' Step 1 'Chant' 'Flames burn my foe!' Step 1 'Echo' 'room' 'victim' '' 'You burst into flames!' '@v2 bursts into flames!' Step 0 'Effect' 'fire shield' Step 0 'Sanity' 0 90 75 Step 1 'Chant' 'Flames burn me not!' SPELL "frost shield" Desc Protects with a layer of frost!~ Target 1 Mana 35 Dis water Skill "elemental shield" Effect "frost shield" Step 1 'Prepare Spell' Step 1 'Chant' 'Frost about me!' Step 0 'Cast Spell' Step 1 'Chant' 'Frost hurt my foe!' Step 1 'Echo' 'room' 'victim' '' 'Your skin is covered by frost!' '@v2s skin is coverd by frost!' Step 0 'Effect' 'frost shield' Step 0 'Sanity' 0 90 75 Step 1 'Chant' 'Frost hurt me not!' SPELL "lightning shield" Desc Protects with a layer of fire!~ Target 1 Mana 35 Dis air Skill "elemental shield" Effect "lightning shield" Step 1 'Prepare Spell' Step 1 'Chant' 'Electricity about me!' Step 0 'Cast Spell' Step 1 'Chant' 'Electricity shock my foe!' Step 1 'Echo' 'room' 'victim' '' 'You are covered with sparks!' '@v2 is covered with sparks!' Step 0 'Effect' 'lightning shield' Step 0 'Sanity' 0 90 75 Step 1 'Chant' 'Electricity shock me not!' SPELL "cancellation" Desc Remove many spell effects from the recipient.~ Target 2 Mana 30 Skill "cancellation" Effect "cancellation" SPELL "absorb magic" Desc A magic shield that simply absorbs magical attacks!~ Target 1 Mana 50 Diff 15 Skill "absorb magic" Effect "absorb magic" SPELL "true sight" Desc Shows you the real nature of a person.~ Target 2 Diff 10 Mana 50 Skill "detect magic" Effect "true sight" Step 1 'Prepare Spell' Step 1 'Chant' 'Reveal your true nature!' Step 0 'Cast Spell' Step 1 'Effect' 'true sight' # # Offensive spells # SPELL "blindness" Desc Causes the victim to become blind!~ Target 3 Mana 20 Skill "blindness" Effect "blindness" Step 1 'Prepare Spell' Step 1 'Chant' 'Bind your eyes, that you cannot see!' Step 0 'Cast Spell' Step 1 'Effect' 'blindness' SPELL "burning hands" Desc Sends forth a sea of flames from your fingers!~ Target 3 Mana 20 Skill "burning hands" Effect "burning hands" Step 1 'Prepare Spell' Step 1 'Chant' 'Fingers of Flames!' Step 0 'Cast Spell' Step 0 'Effect' 'burning hands' SPELL "charm person" Desc Enslaves a person to your will!~ Target 3 Mana 20 Diff 10 Skill "charm person" Effect "charm person" Comp "roses" Step 1 'Prepare Spell' Step 0 'Chant' 'Hello big boy!' Step 1 'Chant' 'I think I like you!' Step 0 'Cast Spell' Step 1 'Chant' 'Come with me!' Step 0 'Effect' 'charm person' Step 1 'Chant' 'And be my mindless slave!' SPELL "lesser possession" Desc Switches into a charmed mob.~ Target 2 Mana 80 Diff 10 Skill "lesser possession" Effect "lesser possession" Step 1 'Prepare Spell' Step 1 'Chant' 'Listen up, fellow Companion!' Step 1 'Chant' 'Aid me in my Quest.' Step 1 'Chant' 'Lend me your Body, lend me your Senses.' Step 0 'Echo' 'room' 'actor' 'You touch your follower and begin to meditate.' '' '@a2 touches @a3 follower and begins to meditate.' Step 0 'Cast Spell' Step 1 'Chant' 'My Mind in your Body...' Step 1 'Chant' 'Your Mind...' Step 5 'Chant' '... who cares!' Step 0 'Effect' 'lesser possession' SPELL "greater possession" Desc Switches into almost any kind of mob.~ Target 2 Mana 140 Diff 10 Skill "greater possession" Effect "greater possession" Step 1 'Prepare Spell' Step 1 'Chant' 'Listen up, Stranger!' Step 1 'Chant' 'Aid me in my Quest.' Step 1 'Chant' 'Lend me your Body, lend me your Senses.' Step 0 'Echo' 'room' 'actor' 'You touch @v2 and begin to meditate.' '' '@a2 touches @v2 and begins to meditate.' Step 0 'Cast Spell' Step 1 'Chant' 'My Mind in your Body...' Step 1 'Chant' 'Your Mind...' Step 5 'Chant' '... who cares!' Step 0 'Effect' 'greater possession' SPELL "colour spray" Desc Dazzles the victim with very bright lights!~ Target 3 Mana 20 Diff 5 Skill "colour spray" Effect "colour spray" Step 1 'Prepare Spell' Step 1 'Chant' 'A thousand shades of blood and gore!' Step 0 'Cast Spell' Step 0 'Effect' 'colour spray' SPELL "curse" Desc Puts a curse upon the victim!~ Target 3 Mana 20 Skill "curse" Effect "curse" Step 1 'Prepare Spell' Step 0 'Chant' 'A plague upon you!' Step 1 'Chant' 'A thousand troubles!' Step 0 'Cast Spell' Step 1 'Chant' 'A curse upon your poxy life!' Step 1 'Yell' 'A Curse upon You!' Step 0 'Effect' 'curse' Step 1 'Chant' 'Suffer for all eternity!' SPELL "energy drain" Desc Steals the victims vitatility and mana!~ Target 3 Mana 35 Diff 10 Skill "energy drain" Effect "energy drain" Step 1 'Prepare Spell' Step 1 'Chant' 'I take your life!' Step 0 'Cast Spell' Step 0 'Effect' 'energy drain' Step 0 'Sanity' 75 75 0 SPELL "fireball" Desc Hurls a burning grenade at the victim!~ Target 3 Mana 35 Skill "fireball" Effect "fireball" Step 1 'Prepare Spell' Step 1 'Chant' '{RFire, Fire, Fireball!{g' Step 0 'Cast Spell' Step 0 'Effect' 'fireball' SPELL "heatstrike" Desc Heats up your enemies weapons!~ Target 3 Mana 125 Diff 25 Skill "fireball" Effect "heatstrike" Step 1 'Prepare Spell' Step 1 'Chant' '{RCthughas Heat upon you{g' Step 0 'Cast Spell' Step 2 'Chant' '{RBurn!{g' Step 0 'Effect' 'heatstrike' SPELL "harm" Desc Causes great harm to the victim!~ Target 3 Mana 75 Diff 15 Skill "harm" Effect "harm" Step 1 'Prepare Spell' Step 0 'Chant' 'Spirits of great power!' Step 1 'Chant' 'Cthulhu! Shub-Niggurath! Glaki!' Step 0 'Cast Spell' Step 1 'Chant' 'Bring great harm unto this fool!' Step 0 'Effect' 'harm' Step 0 'Sanity' 75 75 0 SPELL "fatigue" Desc Causes great fatigue to the victim!~ Target 3 Mana 80 Diff 20 Comp "pillow" Skill "harm" Effect "fatigue" SPELL "lightning bolt" Desc Fires a lightning bolt at the victim!~ Target 3 Mana 35 Skill "lightning bolt" Effect "lightning bolt" Step 1 'Prepare Spell' Step 1 'Chant' 'Power of Lightning Bolt!' Step 0 'Cast Spell' Step 0 'Effect' 'lightning bolt' # # Magic missile, 1 missile per 10 levels to 60th level, minimum damage # # No hit roll, no save, blocked only by absorb magic # # Average damage ranges from 4% at low levels to 28% at 60th+ level # SPELL "magic missile" Desc Hurls one or more energy bolts at the victim!~ Target 3 Mana 20 Skill "magic missile" Diff 10 Effect "magic missile" Step 1 'Prepare Spell' Step 0 'Chant' 'Magic, magic missle!' Step 0 'Cast Spell' Step 0 'Echo' 'room' 'actor' 'You shoot @v2 with purple magic missles!' '@a2 hits you with bolts of purple energy!' '@a2 fires bolts of purple energy at @v2!' Step 0 'Damage' 'victim' 'magic missile' 'energy' 'block_absorb' 'dmg_minimum' Step 0 'Damage' 'victim' 'magic missile' 'energy' 'block_absorb' 'dmg_minimum' StepCond 1 8 'casting_level' 10 -1 Step 0 'Damage' 'victim' 'magic missile' 'energy' 'block_absorb' 'dmg_minimum' StepCond 1 8 'casting_level' 20 -1 Step 0 'Damage' 'victim' 'magic missile' 'energy' 'block_absorb' 'dmg_minimum' StepCond 1 8 'casting_level' 30 -1 Step 0 'Damage' 'victim' 'magic missile' 'energy' 'block_absorb' 'dmg_minimum' StepCond 1 8 'casting_level' 40 -1 Step 0 'Damage' 'victim' 'magic missile' 'energy' 'block_absorb' 'dmg_minimum' StepCond 1 8 'casting_level' 50 -1 Step 0 'Damage' 'victim' 'magic missile' 'energy' 'block_absorb' 'dmg_minimum' StepCond 1 8 'casting_level' 60 -1 # # Zap - fire a single magic missile # # No hit roll, no save, blocked only by absorb magic # # Average damage is 4% # SPELL "zap" Desc Light weight, single missile version of magic missile!~ Target 3 Mana 15 Skill "magic missile" Effect "magic missile" Step 1 'Prepare Spell' Step 0 'Chant' 'Zip! Zap! Zing!' Step 0 'Cast Spell' Step 0 'Echo' 'room' 'actor' 'You zap @v2 with a purple magic missle!' '@a2 zaps you with a bolt of purple energy!' '@a2 zaps a bolt of purple energy at @v2!' Step 0 'Damage' 'victim' 'magic missile' 'energy' 'block_absorb' 'dmg_minimum' # # Super Magic Zapper, 1 missile per 15 levels to 90th level, low damage # # No hit roll, no save, blocked only by absorb magic # # Average damage ranges from 9% at low levels to 35% at 60th+ level # SPELL "magic zapper" Desc Super heavy version of Magic Missile!~ Target 3 Mana 30 Skill "magic missile" Diff 20 Effect "magic missile" Step 1 'Prepare Spell' Step 0 'Chant' 'Super magic zapper!' Step 0 'Cast Spell' Step 0 'Echo' 'room' 'actor' 'You blast @v2 with throbbing purple magic missles!' '@a2 blasts you with throbbing bolts of purple energy!' '@a2 blasts bolts of throbbing purple energy at @v2!' Step 0 'Damage' 'victim' 'magic missile' 'energy' 'block_absorb' 'dmg_low' Step 0 'Damage' 'victim' 'magic missile' 'energy' 'block_absorb' 'dmg_low' StepCond 1 8 'casting_level' 15 -1 Step 0 'Damage' 'victim' 'magic missile' 'energy' 'block_absorb' 'dmg_low' StepCond 1 8 'casting_level' 30 -1 Step 0 'Damage' 'victim' 'magic missile' 'energy' 'block_absorb' 'dmg_low' StepCond 1 8 'casting_level' 45 -1 Step 0 'Damage' 'victim' 'magic missile' 'energy' 'block_absorb' 'dmg_low' StepCond 1 8 'casting_level' 60 -1 Step 0 'Damage' 'victim' 'magic missile' 'energy' 'block_absorb' 'dmg_low' StepCond 1 8 'casting_level' 75 -1 Step 0 'Damage' 'victim' 'magic missile' 'energy' 'block_absorb' 'dmg_low' StepCond 1 8 'casting_level' 90 -1 SPELL "sleep" Desc Puts the victim to sleep!~ Target 3 Mana 20 Skill "sleep" Effect "sleep" Step 1 'Prepare Spell' Step 0 'Chant' 'Rockabye baby infront of my eyes' Step 1 'Chant' 'In a cradle shall you shall rock' Step 0 'Cast Spell' Step 1 'Chant' 'And when the wind blows' Step 0 'Effect' 'sleep' Step 1 'Chant' 'Ithoqua will feast!' SPELL "shocking grasp" Desc Zap the victim with a massive electical shock!~ Target 3 Mana 20 Skill "shocking grasp" Effect "shocking grasp" Step 1 'Prepare Spell' Step 1 'Chant' 'Power, power come unto me!' Step 0 'Cast Spell' Step 1 'Chant' 'Now fry the fool!' Step 0 'Effect' 'shocking grasp' SPELL "cause light" Desc Causes a nasty wound to appear upon the victim!~ Target 3 Mana 20 Skill "cause light" Effect "cause light" Step 1 'Prepare Spell' Step 1 'Chant' 'Power of Glaki smite thee!' Step 0 'Cast Spell' Step 1 'Effect' 'cause light' Step 0 'Sanity' 65 65 0 SPELL "cause serious" Desc Causes several nasty wounds to appear upon the victim!~ Target 3 Mana 30 Skill "cause serious" Effect "cause serious" Step 1 'Prepare Spell' Step 1 'Chant' 'Power of Yog-Sothoth smite thee!' Step 0 'Cast Spell' Step 1 'Effect' 'cause serious' Step 0 'Sanity' 65 65 0 SPELL "cause critical" Desc Causes several very nasty wounds to appear upon the victim!~ Target 3 Mana 40 Skill "cause critical" Effect "cause critical" Step 1 'Prepare Spell' Step 1 'Chant' 'Power of Cthulhu smite thee!' Step 0 'Cast Spell' Step 1 'Effect' 'cause critical' Step 0 'Sanity' 65 65 0 SPELL "fist of azathoth" Desc Causes the victim to die!~ Target 3 Mana 130 Diff 30 Dis necromancy Skill "necromancy" Effect "cause death" Step 1 'Prepare Spell' Step 1 'Chant' 'Azathoth, show thy Power!' Step 0 'Cast Spell' Step 1 'Effect' 'cause death' Step 0 'Sanity' 75 75 0 SPELL "flamestrike" Desc Calls down a column of burning flames upon the victim!~ Target 3 Mana 20 Skill "flamestrike" Effect "flamestrike" Step 1 'Prepare Spell' Step 1 'Chant' 'Power of Azathoth smite thee!' Step 0 'Cast Spell' Step 1 'Echo' 'room' 'actor' 'A column of raging flames descends upon @v2!' 'A column of raging flames descends upon you!' 'A column of raging flames descends upon @v2!' Step 0 'Sanity' 75 100 75 Step 0 'Effect' 'flamestrike' SPELL "weaken" Desc Saps the victims strength!~ Target 3 Mana 20 Skill "weaken" Effect "weaken" Step 1 'Prepare Spell' Step 0 'Chant' 'The dark one awaits thee!' Step 1 'Chant' 'Your strength to take!' Step 0 'Cast Spell' Step 1 'Chant' 'Come feed him now!' Step 0 'Sanity' 0 65 0 Step 0 'Effect' 'weaken' SPELL "acid blast" Desc Hurls a large sphere of acid at the victim!~ Target 3 Mana 40 Diff 15 Skill "acid blast" Effect "acid blast" Comp "fresh lemmon" Step 1 'Prepare Spell' Step 1 'Chant' 'Acid dissolve skin and bones!' Step 0 'Cast Spell' Step 0 'Effect' 'acid blast' # # faerie fire # # Victim outline with a pink glow, making them easier to hit # SPELL "faerie fire" Desc Outlines the victim, making them easier to hit!~ Target 3 Mana 15 Skill "faerie fire" Effect "faerie fire" Step 1 'Prepare Spell' Step 1 'Chant' 'St. Elmo, be upon this fool!' Step 0 'Cast Spell' Step 1 'Chant' 'And light the way for our blades...' Step 0 'Effect' 'faerie fire' SPELL "acid breath" Desc You spit acid all over the victim!~ Target 3 Mana 25 Skill "acid breath" Effect "acid breath" Step 1 'Prepare Spell' Step 1 'Chant' 'My breath be acid to dissolve my foes!' Step 0 'Cast Spell' Step 0 'Effect' 'acid breath' SPELL "fire breath" Desc You breath a cone of flames at the victim!~ Target 3 Mana 25 Skill "fire breath" Effect "fire breath" Step 1 'Prepare Spell' Step 1 'Chant' 'My breath be fire to burn my foes!' Step 0 'Cast Spell' Step 0 'Effect' 'fire breath' SPELL "frost breath" Desc You breath a cone of frost at the victim!~ Target 3 Mana 25 Skill "frost breath" Effect "frost breath" Step 1 'Prepare Spell' Step 1 'Chant' 'My breath be ice to freeze my foes!' Step 0 'Cast Spell' Step 0 'Effect' 'frost breath' SPELL "gas breath" Desc Give you really, really bad hallitosis!~ Mana 25 Diff 99 Skill "gas breath" Effect "gas breath" Step 1 'Prepare Spell' Step 1 'Chant' 'My breath be foul to poison my foes!' Step 0 'Cast Spell' Step 0 'Effect' 'gas breath' SPELL "lightning breath" Desc You breath a bolt of lightning at the victim!~ Target 3 Mana 25 Skill "lightning breath" Effect "lightning breath" Step 1 'Prepare Spell' Step 1 'Chant' 'My breath be power to slay my foes!' Step 0 'Cast Spell' Step 0 'Effect' 'lightning breath' SPELL "fear" Desc Makes the victim to afraid to fight!~ Target 2 Mana 35 Skill "manipulation" Effect "fear" Step 1 'Prepare Spell' Step 0 'Chant' 'They lurk in the darkness!' Step 1 'Chant' 'Monsters all around!' Step 0 'Cast Spell' Step 1 'Chant' 'Slavering fangs and dripping poison!' Step 0 'Effect' 'fear' Step 1 'Chant' 'And you have lost your tiger!' Step 1 'Yell' 'Fear upon You!' SPELL "plague" Desc Infects the victim with a highly contageous plague!~ Target 3 Mana 20 Skill "plague" Effect "plague" Step 1 'Prepare Spell' Step 1 'Chant' 'Let your death be within you!' Step 0 'Cast Spell' Step 1 'Effect' 'plague' SPELL "pestillence" Desc Infects an area with a highly contageous plague!~ Mana 150 Diff 25 Skill "plague" Effect "pestillence" Step 1 'Prepare Spell' Step 1 'Chant' 'Let my words bring death upon you!' Step 1 'Chant' 'Let my voice be foul and stained!' Step 1 'Chant' 'Let your death be within you!' Step 0 'Cast Spell' Step 1 'Yell' 'Pestillence!' Step 1 'Effect' 'pestillence' SPELL "demonfire" Desc Summons an demon to dispatch good beings!~ Target 3 Mana 200 Diff 10 Skill "demonfire" Effect "demonfire" Step 1 'Prepare Spell' Step 1 'Chant' 'Demon Fire! Azathoth!' Step 0 'Cast Spell' Step 0 'Sanity' 75 75 75 Step 0 'Effect' 'demonfire' SPELL "holy word" Desc Summons an angel to dispatch evil beings!~ Mana 200 Diff 10 Skill "holy word" Effect "holy word" Step 1 'Prepare Spell' Step 1 'Chant' 'Holy word! Azathoth!' Step 0 'Cast Spell' Step 0 'Sanity' 75 75 75 Step 0 'Effect' 'holy word' SPELL "mute" Desc Prevents the victim from being able to speak!~ Target 3 Mana 50 Skill "mute" Effect "mute" Step 1 'Prepare Spell' Step 1 'Chant' 'Be silent fool!' Step 0 'Cast Spell' Step 0 'Sanity' 0 75 0 Step 0 'Effect' 'mute' SPELL "gnawing hunger" Desc Makes the victim very hungry!~ Target 3 Mana 20 Diff 10 Skill "body control" Effect "gnawing hunger" Comp "weasel skull" Step 1 'Prepare Spell' Step 0 'Chant' 'As my fried gnaws at your guts!' Step 1 'Chant' 'As aeons empty within you!' Step 0 'Cast Spell' Step 1 'Chant' 'A great and endless hunger be upon you!' Step 0 'Sanity' 0 75 0 Step 0 'Effect' 'gnawing hunger' SPELL "burning thirst" Desc Makes the victim very thirsty!~ Target 3 Mana 20 Diff 10 Skill "body control" Effect "burning thirst" Comp "rock salt" Step 1 'Prepare Spell' Step 0 'Chant' 'A little salt for your throat?' Step 1 'Chant' 'A memory of the burning deasert!' Step 0 'Cast Spell' Step 1 'Chant' 'A thousand years without water!' Step 0 'Sanity' 0 75 0 Step 0 'Effect' 'burning thirst' SPELL "free grog" Desc Makes the victim drunk.~ Target 3 Mana 20 Skill "body control" Effect "free grog" Comp "shot of rum" Step 1 'Prepare Spell' Step 0 'Chant' 'Spirits arise, spirits of please!' Step 1 'Chant' 'A drink for my foe, deep and long!' Step 0 'Cast Spell' Step 1 'Chant' 'Feel the spirits fill your flesh!' Step 0 'Sanity' 0 75 0 Step 0 'Effect' 'free grog' Step 1 'Chant' 'And forever dull your mind!' SPELL "change size" Desc Changes your size to smaller or larger.~ Target 1 Mana 60 Diff 25 Skill "body control" Effect "change size" Comp "magic mushroom" Info "parse" Step 1 'Prepare Spell' Step 1 'Chant' 'One pill makes you taller' Step 1 'Chant' 'One pill makes you smaller' Step 1 'Cast Spell' Step 1 'Chant' 'And the pill your mother gives you' Step 1 'Chant' 'Doesnt do anything at all!' Step 1 'Effect' 'change size' SPELL "asceticism" Desc Frees you from the need for food and water.~ Target 1 Mana 85 Diff 50 Skill "body control" Effect "asceticism" Step 1 'Prepare Spell' Step 1 'Chant' 'Free from Hunger.' Step 1 'Chant' 'Free from Thirst.' Step 1 'Cast Spell' Step 1 'Effect' 'asceticism' SPELL "burden of blubber" Desc Causes the victim to gain a LOT of weight.~ Target 3 Mana 20 Diff 10 Skill "body control" Effect "burden of blubber" Comp "whale fat" Step 1 'Prepare Spell' Step 1 'Chant' 'A little more?' Step 1 'Chant' 'Just a little more?' Step 0 'Cast Spell' Step 1 'Chant' 'A wafer thin chocolate mint?' Step 0 'Sanity' 0 75 0 Step 0 'Effect' 'burden of blubber' Step 1 'Chant' 'Oh dear!' SPELL "hallucinate" Desc Confuses the mind of a victim.~ Target 2 Mana 70 Diff 15 Skill "body control" Effect "hallucinate" # # Mass Offensive spells # # Earthquake causes lots of damage to the caster, quite a bit to those # in the same room and some to everyone in the same sub_area. # # This spell takes 24 seconds to cast, and the damage happens after 21 seconds # SPELL "earthquake" Desc Causes a devastating area wide earthquake!~ Mana 200 Diff 30 Dis earth Music percussion 50 Skill "earthquake" Effect "earthquake" Step 2 'Prepare Spell' Step 1 'Chant' 'Cthulhu! Cthulhu!' Step 1 'Chant' 'Ia-Ia-Cthulhu!' Step 1 'Echo' 'area' 'actor' 'You hear a deep rumbling!' '' 'You hear distant drums!' Step 1 'Chant' 'Send your minions to my aid!' Step 1 'Chant' 'Cthulhu! Cthulhu!' Step 1 'Chant' 'Ia-Ia-Cthulhu!' Step 1 'Echo' 'area' 'actor' 'The ground shimmers and trembles!' '' 'The ground shimmers and trembles!' Step 1 'Chant' 'Destroy the World! Destroy the World!' Step 1 'Chant' 'Cthulhu! Cthulhu!' Step 1 'Chant' 'Ia-Ia-Cthulhu!' Step 1 'Echo' 'area' 'actor' 'The ground shudders and groans!' '' 'The ground shudders and groans!' Step 1 'Chant' 'Ia-Ia-Cthulhu!' Step 0 'Cast Spell' Step 1 'Chant' 'Send your minions to my aid!' Step 1 'Chant' 'Ia-Ia-Cthulhu!' Step 1 'Chant' 'Cthulhu! Cthulhu!' Step 1 'Chant' 'Ia-Ia-Cthulhu!' Step 1 'Echo' 'area' 'actor' 'You hear a might subterranian roar!' '' 'You hear a might subterranian roar!!' Step 1 'Chant' 'Destroy the World! Destroy the World!' Step 1 'Echo' 'area' 'actor' 'The ground bucks and twists!' '' 'The ground bucks and twists!' Step 0 'Sanity' 125 0 75 Step 0 'Effect' 'earthquake' Step 1 'Chant' 'Cthulhu! Cthulhu!' Step 1 'Chant' 'Ia-Ia-Cthulhu!' Step 1 'Echo' 'area' 'actor' 'The dust settles on the wreckage!' '' 'The dust settles on the wreckage!' # # Big bolt hits the caster and everyone in the same room, smaller bolts # hit everyone in the same sub-area. # SPELL "call lightning" Desc Calls down lighting bolts on everyone in the area!~ Mana 200 Diff 20 Dis air Skill "call lightning" Effect "call lightning" Comp "quartz crystal" Step 2 'Prepare Spell' Step 1 'Chant' 'Azathoth! Azathoth!' Step 1 'Chant' 'Hi-Hi-Azathoth!' Step 1 'Chant' 'Send your power to my aid!' Step 0 'Echo' 'area' 'actor' 'The storm clouds roil overhead!' '' 'The storm clouds roil overhead!' Step 1 'Chant' 'Azathoth! Azathoth!' Step 1 'Chant' 'Hi-Hi-Azathoth!' Step 1 'Chant' 'Destroy the Liviing! Destroy the Living!' Step 0 'Echo' 'area' 'actor' 'Lightning flashes in the sky!' '' 'Lightning flashes in the sky!' Step 1 'Chant' 'Azathoth! Azathoth!' Step 1 'Chant' 'Hi-Hi-Azathoth!' Step 1 'Chant' 'Hi-Hi-Azathoth!' Step 0 'Cast Spell' Step 1 'Chant' 'Send your power to my aid!' Step 0 'Echo' 'area' 'actor' 'The storm gathers its power!' '' 'Everything goes very quiet...' Step 1 'Chant' 'Azathoth! Azathoth!' Step 1 'Chant' 'Hi-Hi-Azathoth!' Step 1 'Chant' 'Hi-Hi-Azathoth!' Step 1 'Chant' 'Destroy the Living! Destroy the Living!' Step 0 'Effect' 'call lightning' Step 0 'Echo' 'area' 'actor' 'Thunder shakes the world!' '' 'Thunder shakes the world!' Step 1 'Chant' 'Azathoth! Azathoth!' Step 1 'Chant' 'Hi-Hi-Azathoth!' # # Zaps a lightning bolt that bounces around a bit... # SPELL "chain lightning" Desc Bounces a lightning bolt around.~ Target 3 Mana 25 Diff 10 Skill "chain lightning" Effect "chain lightning" Step 1 'Prepare Spell' Step 1 'Chant' 'Lightning Strike! Lightning Dance!' Step 0 'Cast Spell' Step 1 'Effect' 'chain lightning' # # Creating Spells # # # create food # # Creates a single 'food' object, in our case a bunldle of fruit and veg. # SPELL "create food" Desc Creates a bundle of fruit and vegetables.~ Mana 25 Diff 10 Skill "create food" Effect "create food" Step 1 'Prepare Spell' Step 1 'Chant' 'Safeway and Aldi!' Step 0 'Echo' 'room' 'actor' 'You throw your arms out wide!' '' '@a2 throws @a3 arms out wide!' Step 1 'Cast Spell' Step 1 'Chant' 'Grant me sustenance!' Step 0 'Effect' 'create food' Step 0 'Echo' 'room' 'actor' 'A bundle of fruit and vegetables appears before you!' '' 'A bundle of fruit and vegetables appears before @a4!' # # create buffet # # Creates many 'food' objects. # SPELL "create buffet" Desc Creates many bundles of fruit and vegetables.~ Mana 50 Diff 20 Skill "create buffet" Effect "create buffet" Step 1 'Prepare Spell' Step 1 'Chant' 'Safeway and Aldi!' Step 0 'Echo' 'room' 'actor' 'You throw your arms out wide!' '' '@a2 throws @a3 arms out wide!' Step 1 'Cast Spell' Step 1 'Chant' 'Grant me and me followers sustenance!' Step 0 'Effect' 'create buffet' Step 1 'Chant' 'But let there be no turnips!' Step 0 'Echo' 'room' 'actor' 'Many bundles of fruit and vegetables appear all around you!' '' 'Bundles of fruit and vegetables appear all around @a2!' SPELL "create water" Desc Fills a jug or skin with fresh water.~ Target 4 Mana 25 Diff 10 Skill "create water" Effect "create water" Step 1 'Prepare Spell' Step 1 'Chant' 'Neptune and Titania!' Step 0 'Echo' 'room' 'actor' 'You hold your @p2 up in the air!' '' '@a2 holds @a3 @p2 up in the air!' Step 1 'Cast Spell' Step 1 'Chant' 'Grant me your waters!' Step 0 'Effect' 'create water' SPELL "create spring" Desc Creates a spring giving fresh water for all.~ Mana 50 Diff 20 Skill "create spring" Effect "create spring" Step 1 'Prepare Spell' Step 1 'Chant' 'Zebadee! Cthulhu!' Step 0 'Echo' 'room' 'actor' 'You starts walking in a circle!' '' '@a2 starts walking in a cirlce!' Step 1 'Chant' 'Come to me! Come to me!' Step 1 'Cast Spell' Step 0 'Chant' 'Neptune send your thoughts this way!' Step 1 'Echo' 'subarea' 'actor' 'The ground starts to tremble!' '' 'The ground starts to tremble!' Step 1 'Chant' 'Cthulhu! Zebadee!' Step 1 'Effect' 'create spring' Step 0 'Echo' 'subarea' 'actor' 'You hear a roar from under the ground!' '' 'You hear a roar from under the ground!' Step 1 'Chant' 'Go! Go! Begone! Begone!' Step 0 'Echo' 'room' 'actor' 'A spring bubbles up besides you!' '' 'A spring bubbles up beside @a2!' Step 1 'Echo' 'subarea' 'actor' '{CYou hear a ghostly BOOIIIINNNNGGGG!!!!!!' '' '{CYou hear a ghostly BOOIIIINNNNGGGG!!!!!!' SPELL "spring of blood" Desc Creates a spring giving blood for all.~ Mana 130 Diff 25 Info "blood" Skill "necromancy" Effect "create spring" Step 1 'Prepare Spell' Step 1 'Chant' 'Zebadee! Cthulhu!' Step 0 'Echo' 'room' 'actor' 'You starts walking in a circle!' '' '@a2 starts walking in a cirlce!' Step 1 'Chant' 'Come to me! Come to me!' Step 1 'Cast Spell' Step 0 'Chant' 'Nosferatu send your thoughts this way!' Step 1 'Echo' 'subarea' 'actor' 'The ground starts to tremble!' '' 'The ground starts to tremble!' Step 1 'Chant' 'Cthulhu! Zebadee!' Step 1 'Effect' 'create spring' Step 0 'Echo' 'subarea' 'actor' 'You hear a roar from under the ground!' '' 'You hear a roar from under the ground!' Step 1 'Chant' 'Go! Go! Begone! Begone!' Step 0 'Echo' 'room' 'actor' 'A spring of blood bubbles up besides you!' '' 'A spring bubbles up beside @a2!' Step 1 'Echo' 'subarea' 'actor' '{CYou hear a ghostly BOOIIIINNNNGGGG!!!!!!' '' '{CYou hear a ghostly BOOIIIINNNNGGGG!!!!!!' SPELL "lesser creation" Desc Creates either a {rboat{g, a {rbag{g or a digging {rtool{g.{x~ Mana 25 Info "parse" Skill "way of the conjurer" Effect "minor creation" SPELL "magical campfire" Desc Creates a magical campfire for you.~ Mana 60 Diff 35 Info "camp" Skill "spell casting" Effect "minor creation" Step 1 'Prepare Spell' Step 1 'Chant' 'Sphere of light!' Step 1 'Cast Spell' Step 1 'Chant' 'Grant me some rest!' Step 1 'Effect' 'minor creation' SPELL "mana storage" Desc Stores mana in a little blue pill~ Mana 150 Dis power Info "parse" Skill "brew" Effect "store mana" Step 1 'Prepare Spell' Step 1 'Chant' 'Magic Pill!' Step 1 'Cast Spell' Step 1 'Chant' 'Appear!' Step 1 'Effect' 'store mana' SPELL "greater creation" Desc Creates instable scrying {ramber{g, a magic {rchain{g, an {ranvil {gor a field of {rprotection{g.{x~ Mana 100 Diff 30 Info "parse" Skill "way of the conjurer" Effect "greater creation" SPELL "create grimoire" Desc Creates a grimoire for you.~ Mana 100 Diff 60 Info "grimoire" Skill "spell casting" Effect "greater creation" SPELL "summon familier" Desc Summons an appropriate familier to serve you.~ Mana 100 Diff 20 Skill "summon familier" Effect "summon familier" Comp "silver dollar" Step 1 'Prepare Spell' Step 1 'Chant' 'Helpful Creature I summon Thee!' Step 1 'Chant' 'Come to Thy Master to be His Eyes and His Ears.' Step 1 'Cast Spell' Step 1 'Echo' 'room' 'actor' 'You throw a silver dollar up in the air.' '' '@a2 throws a silver dollar up in the air.' Step 1 'Chant' 'Creature appear to be Thy Masters Tool.' Step 1 'Effect' 'summon familier' SPELL "summon spirit" Desc Summons a spell casting spirit to serve you.~ Mana 150 Diff 20 Skill "way of the conjurer" Effect "summon spirit" Comp "magic lamp" Step 1 'Prepare Spell' Step 1 'Echo' 'room' 'actor' 'You rub your oil lamp.' '' '@a2 rubs an oil lamp.' Step 1 'Cast Spell' Step 1 'Chant' 'Spirit appear in this Place.' Step 1 'Chant' 'Appear to aid me and do no Harm.' Step 1 'Chant' 'Appar to serve me with Thy Magic.' Step 1 'Chant' 'Manifest in pleasant form and speak with soft voice.' Step 1 'Effect' 'summon spirit' SPELL "call pet" Desc Calls your pet to follow you.~ Mana 45 Skill "way of the conjurer" Effect "call pet" Step 1 'Prepare Spell' Step 1 'Echo' 'room' 'actor' 'You produce a sharp whisteling noise.' '' '@a2 produces a sharp whisteling noise.' Step 1 'Cast Spell' Step 1 'Chant' 'Follower, I need you by my side!' Step 1 'Chant' 'Appear immediately.' Step 1 'Effect' 'call pet' SPELL "create figurine" Desc Transforms your pet into a figurine.~ Target 2 Mana 200 Diff 30 Comp "clay figurine" Skill "way of the conjurer" Effect "create figurine" Step 1 'Prepare Spell' Step 1 'Chant' 'Steadfast being, hear my call.' Step 1 'Echo' 'room' 'actor' 'You point at @v2.' '' '@a2 points at @v2.' Step 1 'Chant' 'Leave this world...' Step 1 'Echo' 'room' 'actor' 'You wave your hands in front of the clay figurine.' '' '@a2 waves @a4 hands in front of a clay figurine.' Step 1 'Cast Spell' Step 1 'Chant' 'But appear when I call thee.' Step 1 'Effect' 'create figurine' SPELL "elder watcher" Desc Summons an elder watcher who will hurt the first one to enter.~ Mana 150 Diff 25 Skill "way of the conjurer" Effect "elder watcher" Comp "elder sign" Step 1 'Prepare Spell' Step 1 'Chant' 'In the name of the Elder Gods from the Stars.' Step 1 'Chant' 'I beg for Protection for this very Place.' Step 1 'Chant' 'Protect it from everyone and everything.' Step 1 'Cast Spell' Step 1 'Chant' 'Watcher, who can see everything.' Step 1 'Chant' 'and stays unseen himself:' Step 1 'Yell' 'Wathcher Appear!' Step 0 'Effect' 'elder watcher' Step 0 'Echo' 'area' 'actor' '' '' 'A Watcher has been sent by the Elder Gods.' SPELL "create potion" Desc Creates a random magical potion.~ Target 1 Mana 100 Skill "create potion" Effect "create potion" SPELL "wolfbite" Desc Creates a werewolf.~ Target 2 Mana 500 Diff 50 Info "wolf" Skill "way of nature" Effect "transformation" SPELL "drain vitality" Desc Drains mana from a tree!~ Mana 35 Diff 25 Target 6 Info "parse" Skill "way of nature" Effect "drain vitality" Step 1 'Prepare Spell' Step 1 'Chant' 'In the name of nature!' Step 1 'Echo' 'room' 'actor' 'You touch the tree!' '' '@a2 touches the tree!' Step 1 'Chant' 'In the name of of my druidic powers!' Step 0 'Cast Spell' Step 1 'Chant' 'I need your vitality!' Step 1 'Chant' 'Lend me your strength!' Step 0 'Effect' 'drain vitality' SPELL "create seed" Desc Creates a seed you can plant into the ground.~ Mana 85 Diff 10 Skill "way of nature" Effect "create seed" Step 1 'Prepare Spell' Step 1 'Chant' 'I-sh Niggarab!' Step 1 'Chant' 'I-sh Niggarab!' Step 1 'Chant' 'Send me a seed.' Step 1 'Cast Spell' Step 1 'Chant' 'May it grow!' Step 0 'Effect' 'create seed' # # Curative spells # SPELL "cure light" Desc Heals a little damage on the recipient.~ Target 2 Mana 10 Skill "cure light" Effect "cure light" Step 1 'Prepare Spell' Step 1 'Chant' 'Bloodwort and mangle wurzle' Step 1 'Chant' 'Stitch it and pack' Step 0 'Cast Spell' Step 1 'Echo' 'room' 'victim' '' 'Your wounds are magically healed!' '@v2 is surrounded with a golden glow!' Step 0 'Heal' 'victim' 'spell' 'heal_hits' 'heal_low' Step 1 'Chant' 'Should be right now' SPELL "cure serious" Desc Heals some damage on the recipient.~ Target 2 Mana 20 Diff 10 Skill "cure serious" Effect "cure serious" Step 1 'Prepare Spell' Step 1 'Chant' 'Bloodwort and mangle wurzle' Step 1 'Chant' 'Aquavita to clean' Step 1 'Chant' 'Stitch it and pack' Step 0 'Cast Spell' Step 1 'Echo' 'room' 'victim' '' 'Your wounds are magically healed!' '@v2 is surrounded with a golden glow!' Step 0 'Heal' 'victim' 'spell' 'heal_hits' 'heal_medium' Step 1 'Chant' 'Should be right now' SPELL "cure critical" Desc Heals a lot of damage on the recipient.~ Target 2 Mana 40 Diff 20 Skill "cure critical" Effect "cure critical" Step 1 'Prepare Spell' Step 1 'Chant' 'Bloodwort and mangle wurzle' Step 1 'Chant' 'Aquavita to clean' Step 1 'Chant' 'Set the bone with hazel' Step 1 'Chant' 'Stitch it and pack' Step 0 'Cast Spell' Step 1 'Echo' 'room' 'victim' '' 'Your wounds are magically healed!' '@v2 is surrounded with a golden glow!' Step 0 'Heal' 'victim' 'spell' 'heal_hits' 'heal_high' Step 1 'Chant' 'Should be right now' SPELL "heal" Desc Heal near fatal damage to the recipient.~ Target 2 Mana 50 Diff 20 Skill "heal" Effect "heal" Step 1 'Prepare Spell' Step 1 'Chant' 'Bloodwort and mangle wurzle' Step 1 'Chant' 'Aquavita to clean' Step 1 'Chant' 'Set the bone with hazel' Step 1 'Chant' 'Stitch it and pack' Step 1 'Chant' 'Azathoth! Clense this mortal!' Step 0 'Cast Spell' Step 1 'Echo' 'room' 'victim' '' 'Your wounds are magically healed!' '@v2 is surrounded with a bright golden glow!' Step 0 'Heal' 'victim' 'spell' 'heal_hits' 'heal_fatal' Step 1 'Chant' 'Should be right now' SPELL "restore limb" Desc Heal damaged limbs.~ Target 2 Mana 150 Diff 35 Skill "heal" Effect "restore limb" Step 1 'Prepare Spell' Step 1 'Chant' 'Bloodwort and mangle wurzle' Step 1 'Chant' 'Aquavita to clean' Step 1 'Chant' 'Set the bone with hazel' Step 1 'Chant' 'Stitch it and pack' Step 1 'Chant' 'Azathoth! Clense this mortal!' Step 1 'Chant' 'Join, what been chopped off before!' Step 0 'Cast Spell' Step 1 'Echo' 'room' 'victim' '' 'Your wounds are magically healed!' '@v2 is surrounded with a bright golden glow!' Step 0 'Effect' 'restore limb' Step 1 'Chant' 'Should be right now' SPELL "remove curse" Desc Attempts to remove all curse affects on the recipient.~ Target 2 Mana 25 Diff 10 Skill "remove curse" Effect "remove curse" SPELL "cure blindness" Desc Attempts to restore the victims vision.~ Target 2 Mana 20 Skill "cure blindness" Effect "cure blindness" Step 1 'Prepare Spell' Step 1 'Chant' 'Open my Eyes.' Step 1 'Cast Spell' Step 1 'Chant' 'Make me see again!' Step 1 'Effect' 'cure blindness' SPELL "cure poison" Desc Attempts to remove all poisons from the recipients body.~ Target 2 Mana 25 Diff 10 Skill "cure poison" Effect "cure poison" SPELL "step lightly" Desc Increases the recipients move points.~ Target 2 Mana 15 Skill "refresh" Step 1 'Prepare Spell' Step 1 'Chant' 'Legs be nimble! Legs be strong!' Step 0 'Cast Spell' Step 1 'Chant' 'Legs be nimble! Legs be strong!' Step 1 'Heal' 'victim' 'massage' 'heal_move' 'heal_medium' SPELL "refresh" Desc Reinvigourates the recipient, removes spell fatigue.~ Target 2 Mana 20 Skill "refresh" Effect "refresh" SPELL "cure disease" Desc Cures whatever diseases the recipient is afflicted by.~ Target 2 Mana 20 Skill "cure disease" Effect "cure disease" SPELL "word of health" Desc Cures a disease within a subare.~ Target 2 Range "area" Mana 160 Diff 15 Skill "cure disease" Effect "cure disease" Step 1 'Prepare Spell' Step 1 'Chant' 'Morphine and Pennizilline!' Step 0 'Cast Spell' Step 1 'Chant' 'Health for everyone!' Step 0 'Effect' 'cure disease' SPELL "regeneration" Desc Caused the recipient to heal much faster than normal.~ Target 2 Mana 50 Diff 10 Skill "regeneration" Effect "regeneration" SPELL "remove fear" Desc Stops the victim being afraid.~ Target 2 Mana 15 Skill "remove fear" Effect "remove fear" SPELL "ghastly sobriety" Desc Makes the victim as sober as a judge.~ Target 2 Mana 25 Diff 15 Skill "body control" Effect "ghastly sobriety" Comp "hair of dog" SPELL "slender lines" Desc Cures obesity.~ Target 2 Mana 20 Diff 15 Skill "body control" Effect "slender lines" Comp "yellow leech" SPELL "mana transfer" Desc Transfers mana from you to someone else..~ Target 2 Mana 50 Diff 10 Skill "spell casting" Effect "mana transfer" # # Mass curative spells # SPELL "mass healing" Desc Heals all friends within the same area.~ Mana 100 Diff 30 Music gospel 35 Skill "mass healing" Effect "mass healing" Step 1 'Prepare Spell' Step 1 'Chant' 'Blood and guts!' Step 1 'Chant' 'Torn muscle, shattered joint' Step 1 'Chant' 'Foul infections' Step 1 'Chant' 'All be gone!' Step 1 'Chant' 'Azathoth! Cleanse these mortals!' Step 0 'Cast Spell' Step 1 'Echo' 'area' 'actor' 'You feel all the wounded around you!' '' '{YYou see a burning image of @a2!{x' Step 0 'Area_Heal' 'area' 'actor' 'friend' 'energy' 'heal_hits' 'heal_medium' SPELL "calm" Desc Reduces fear and berserk effects, stops combat!~ Mana 30 Skill "calm" Effect "calm" # # Detection spells # SPELL "detect evil" Desc Lets you see when things are evil!~ Target 1 Mana 15 Skill "detect evil" Effect "detect evil" SPELL "detect invis" Desc Lets you see invisible things!~ Target 1 Mana 15 Effect "detect invis" Skill "detect invis" SPELL "detect magic" Desc Lets you see magic!~ Target 1 Mana 15 Effect "detect magic" Skill "detect magic" SPELL "detect poison" Desc Lets you see when things are poisoned!~ Target 4 Mana 15 Skill "detect poison" Effect "detect poison" Comp "amythyst" SPELL "dispel evil" Desc Tries to get rid of evil thing!~ Target 3 Mana 15 Skill "dispel evil" Effect "dispel evil" Comp "silver needle" SPELL "detect hidden" Desc Lets you see hidden things!~ Target 1 Mana 15 Skill "detect hidden" Effect "detect hidden" SPELL "identify" Desc Gives you lots of information about an object!~ Target 4 Mana 120 Diff 20 Skill "identify" Effect "identify" SPELL "know alignment" Desc Tells you a persons alignment!~ Target 2 Mana 15 Skill "know alignment" Effect "know alignment" SPELL "faerie fog" Desc Reveales all hidden or invisible items or mobs in a room!~ Mana 20 Effect "faerie fog" Skill "faerie fog" SPELL "infravision" Desc Lets you see in the dark!~ Target 2 Mana 20 Effect "infravision" Skill "vision" Step 1 'Prepare Spell' Step 1 'Chant' 'Grant me' Step 0 'Cast Spell' Step 1 'Chant' 'Infravision!' Step 0 'Effect' 'infravision' SPELL "farsight" Desc Improves your vision!~ Target 2 Diff 10 Mana 50 Effect "farsight" Skill "vision" Step 1 'Prepare Spell' Step 1 'Chant' 'Grant me' Step 0 'Cast Spell' Step 1 'Chant' 'Farsight!' Step 0 'Effect' 'farsight' SPELL "detect good" Desc Lets you see when things are good!~ Target 1 Mana 15 Skill "detect good" Effect "detect good" # # Environmental Control # SPELL "control weather" Desc Lets you tamper with the weather!~ Mana 25 Diff 10 Info "parse" Skill "control weather" Effect "control weather" # # Alteration Spells # SPELL "recharge" Desc Recharges a pulsed spell effect!~ Target 4 Mana 50 Diff 5 Skill "taumathurgy" Effect "recharge" SPELL "enchant weapon" Desc Magically improves a weapon!~ Target 4 Mana 100 Diff 15 Skill "enchant weapon" Effect "enchant weapon" SPELL "personalize weapon" Desc Magically personalizes a weapon!~ Target 4 Mana 75 Diff 20 Skill "enchant weapon" Effect "personalize weapon" Step 1 'Prepare Spell' Step 1 'Chant' 'Weapon be true!' Step 1 'Chant' 'Weapon be mine!' Step 0 'Cast Spell' Step 1 'Echo' 'room' 'actor' '' 'You feel empatic with your weapon.' '@a2s weapon looks somehow different.' Step 0 'Effect' 'personalize weapon' SPELL "animate weapon" Desc Magically animates a weapon to return to its owner!~ Target 4 Mana 135 Diff 20 Skill "taumathurgy" Effect "animate weapon" Step 1 'Prepare Spell' Step 1 'Chant' 'Weapon behold me!' Step 1 'Chant' 'Weapon return!' Step 0 'Cast Spell' Step 1 'Echo' 'room' 'actor' '' 'You feel an invisible bond between you and your weapon.' '@a2s weapon looks somehow different.' Step 0 'Effect' 'animate weapon' SPELL "blade of fury" Desc Turns your weapon into a flaming blade!~ Target 4 Mana 40 Diff 35 Dis enchantment Skill "frenzy" Effect "blade affect" Step 1 'Prepare Spell' Step 1 'Chant' 'Blade of Fury!' Step 1 'Chant' 'Blade of Rage!' Step 1 'Cast Spell' Step 1 'Chant' 'Eat Flesh!' Step 1 'Chant' 'Drink Blood!' Step 1 'Effect' 'blade affect' SPELL "giant strength" Desc Makes the recipient a lot stronger!~ Target 2 Mana 20 Skill "giant strength" Effect "giant strength" Step 1 'Prepare Spell' Step 1 'Chant' 'Muscles!' Step 1 'Cast Spell' Step 1 'Chant' 'Muscles!' Step 1 'Effect' 'giant strength' Step 1 'Chant' 'Muscles!' SPELL "fly" Desc Enables you to fly through the air!~ Target 2 Mana 30 Diff 15 Skill "fly" Effect "fly" SPELL "invis" Desc Makes you invisible!~ Target 2 Mana 25 Diff 10 Skill "invis" Effect "invis" SPELL "poison" Desc Poisons the victim!~ Target 3 Mana 30 Diff 10 Skill "poison" Effect "poison" Comp "poison" SPELL "ventriloquate" Desc Lets you cast spells while mute!~ Mana 5 Info "parse" Skill "ventriloquate" Effect "ventriloquate" SPELL "pass door" Desc Lets you walk through most locked doors!~ Target 1 Dis air Mana 20 Effect "pass door" Skill "pass door" SPELL "change sex" Desc Changes the recipients sex!~ Target 2 Mana 20 Skill "chaos magic" Effect "change sex" SPELL "youth" Desc Makes the recipient younger!~ Target 2 Mana 200 Diff 40 Skill "youth" Effect "youth" SPELL "age" Desc Makes the victim older!~ Target 3 Mana 200 Diff 35 Dis curses Skill "age" Effect "age" Step 1 'Prepare Spell' Step 1 'Chant' 'My curse upon you!' Step 1 'Chant' 'The curse of old age about you!' Step 1 'Cast Spell' Step 2 'Chant' 'May your Bones break!' Step 1 'Chant' 'May you lose your Hair!' Step 1 'Effect' 'age' SPELL "haste" Desc Makes the recipient move faster!~ Target 2 Mana 30 Skill "haste" Effect "haste" Step 1 'Prepare Spell' Step 1 'Chant' 'Byakhee! Speed my pace!' Step 1 'Chant' 'Xastur, give me haste!' Step 0 'Cast Spell' Step 1 'Echo' 'room' 'actor' '' 'You get a hurried look!' '@v2 gets a hurried look!' Step 0 'Effect' 'haste' SPELL "slow" Desc Makes the recipient move slower!~ Target 3 Diff 20 Mana 90 Skill "haste" Effect "slow" Step 1 'Prepare Spell' Step 1 'Chant' 'Masters of the Cthonier!' Step 1 'Chant' 'Lords of the Lloigor!' Step 0 'Cast Spell' Step 1 'Chant' 'Weigh my foes down with Lethargy!' Step 1 'Echo' 'room' 'actor' '' 'You get a lethargic look!' '@v2 gets a lethargic look!' Step 0 'Effect' 'slow' SPELL "mortalize" Desc Makes an immortal vulnerable!~ Target 2 Diff 40 Mana 250 Skill "divine magic" Effect "mortalize" Step 1 'Prepare Spell' Step 1 'Chant' 'Elder Gods!' Step 1 'Chant' 'Old Ones!' Step 1 'Chant' 'I dont fear your power!' Step 0 'Cast Spell' Step 1 'Chant' 'Like Barzai I challenge You!' Step 1 'Chant' 'Hide! Run!' Step 1 'Yell' 'Fear my Wrath!' Step 1 'Echo' 'universe' 'actor' '' 'You feel your power vanishing!' 'You feel a the world changing a little bit!' Step 0 'Effect' 'mortalize' SPELL "frenzy" Desc Drives the recipient into a killing frenzy!~ Target 2 Mana 30 Skill "frenzy" Effect "frenzy" SPELL "enchant armor" Desc Magically improves armour!~ Target 4 Mana 100 Diff 10 Skill "enchant armor" Effect "enchant armor" SPELL "brand" Desc Creates a magical 'power' upon a weapon!~ Target 4 Mana 100 Skill "brand" Effect "brand" SPELL "negate alignment" Desc Strips alignment specific restrictions from items!~ Target 4 Mana 50 Skill "negate alignment" Effect "negate alignment" SPELL "mask self" Desc Changes your look to that of someone else!~ Target 2 Mana 25 Skill "mask self" Effect "mask self" Step 1 'Prepare Spell' Step 1 'Chant' 'Nyarlathotep!' Step 1 'Chant' 'Master of Chaos!' Step 1 'Chant' 'Help me to decieve...' Step 1 'Echo' 'room' 'actor' 'You reshape your face.' '' '@a2 reshapes @a3 face.' Step 1 'Chant' 'Help me to walk among the mere mortals!' Step 0 'Cast Spell' Step 0 'Effect' 'mask self' SPELL "incognito" Desc Changes your look to that of someone else anywhere!~ Target 5 Mana 100 Diff 15 Skill "mask self" Effect "incognito" Step 1 'Prepare Spell' Step 1 'Chant' 'Nyarlathotep!' Step 1 'Chant' 'Master of Chaos!' Step 1 'Chant' 'Help me to decieve...' Step 1 'Chant' 'Help me find my victim...' Step 1 'Chant' 'Help me to be silent...' Step 1 'Echo' 'room' 'actor' 'You reshape your face.' '' '@a2 reshapes @a3 face.' Step 1 'Chant' 'Help me to walk among the mere mortals!' Step 0 'Cast Spell' Step 1 'Chant' 'Incognito!' Step 0 'Effect' 'incognito' SPELL "water breathing" Desc Lets you breath underwater!~ Target 2 Mana 20 Skill "water breathing" Effect "water breathing" Comp "dried frog" Step 1 'Prepare Spell' Step 1 'Chant' 'Prepare my Lungs!' Step 1 'Chant' 'Dagon!' Step 1 'Chant' 'Hydra!' Step 1 'Cast Spell' Step 1 'Chant' 'Dive among the Deep Ones!' Step 1 'Effect' 'water breathing' # # Mass alteration spells # SPELL "mass invis" Desc Turns many people in the same room invisible.~ Mana 30 Diff 15 Music chant 40 Skill "mass invis" Effect "mass invis" Step 1 'Prepare Spell' Step 1 'Chant' 'Hide our faces!' Step 1 'Chant' 'Hide our ways!' Step 1 'Cast Spell' Step 1 'Chant' 'Vanish from Sight!' Step 1 'Effect' 'mass invis' # # Utility Spells # SPELL "locate object" Desc Finds a specific object!~ Mana 35 Diff 5 Info "parse" Skill "locate object" Effect "locate object" SPELL "mage light" Desc Creates a small ball of light!~ Mana 20 Skill "continual light" Effect "mage light" Step 1 'Prepare Spell' Step 1 'Echo' 'room' 'actor' '{YYou put your hands togheter!' '' '{Y@a2 puts his hands together!' Step 0 'Cast Spell' Step 1 'Echo' 'room' 'actor' '{YYour hands start to glow!' '' '{YSomething is brightly glowing inside @a2s hands!' Step 0 'Effect' 'mage light' Step 1 'Echo' 'room' 'actor' '{YYou open your hands to reveal a ball of light!' '' '{Y@a2 opens @a3 hands to reveal a ball of light!' SPELL "continual light" Desc Creates a small, long lasting ball of light!~ Mana 50 Diff 20 Skill "continual light" Effect "continual light" Step 1 'Prepare Spell' Step 1 'Chant' 'Marduk!' Step 1 'Chant' 'Edison!' Step 0 'Echo' 'room' 'actor' '{YYou are surrounded with a glowing light!' '' '{Y@a2 is surrounded with a glowing light!' Step 1 'Chant' 'Phillips!' Step 0 'Cast Spell' Step 1 'Chant' 'Photo luminescense!' Step 0 'Echo' 'room' 'actor' '{YYour glow is really bright!' '' '{YSomething is brightly glowing inside @a2!' Step 1 'Chant' 'Smile please for St.Elmo!' Step 0 'Effect' 'continual light' Step 0 'Echo' 'room' 'actor' '{YYour glow condenses into a ball of light!' '' '{Y@a2s glow condenses into a ball of light!' SPELL "remove invis" Desc Makes the invisible visible!~ Target 4 Mana 40 Skill "remove invis" Effect "remove invis" SPELL "vocalize" Desc Enables you to cast spells when muted!~ Target 2 Mana 50 Skill "vocalize" Effect "vocalize" SPELL "universality" Desc Stops objects evaporating when removed from their home zone!~ Target 4 Mana 50 Diff 10 Skill "taumathurgy" Effect "universality" Comp "yusefs dust" SPELL "permanence" Desc Makes a {ymagic{x object virtually indestructible.~ Target 4 Mana 150 Diff 15 Skill "taumathurgy" Effect "permanence" Comp "mithril shard" SPELL "consistence" Desc Makes an object not rot after your death..~ Target 4 Mana 100 Diff 15 Skill "taumathurgy" Effect "consistence" Comp "mithril shard" SPELL "power word" Desc Says a word or phrase with magic power behind it!~ Mana 40 Diff 10 Info "parse" Skill "spell casting" Step 1 'Prepare Spell' Step 1 'Chant' 'Hmmmm. Now let me see...' Step 0 'Cast Spell' Step 1 'PowerWord' '' # # Transportation Spells # SPELL "teleport" Desc Teleports the recipient to a random location!~ Target 2 Mana 35 Diff 10 Skill "teleport" Effect "teleport" SPELL "word of recall" Desc Teleoprts you to a recall location!~ Target 1 Mana 25 Skill "word of recall" Effect "word of recall" SPELL "summon" Desc Teleports a specific mob/player to you!~ Target 5 Mana 50 Diff 30 Skill "summon" Effect "summon" Step 1 'Prepare Spell' Step 1 'Chant' 'Time and Space!' Step 1 'Chant' 'Fold as I Command.' Step 1 'Echo' 'room' 'actor' 'You wave your hands in the air!' '' '@a2 waves @a4 hands in the air!' Step 0 'Cast Spell' Step 1 'Chant' 'Open a Passage through Space & Time.' Step 1 'Chant' 'And bring it to me!' Step 0 'Effect' 'summon' SPELL "summon old" Desc Teleports a specific immortal to you!~ Info 'immortal' Target 5 Mana 250 Diff 35 Skill "divine magic" Effect "summon" Step 1 'Prepare Spell' Step 1 'Chant' 'Time and Space!' Step 1 'Chant' 'Fold as I Command.' Step 1 'Chant' 'For I am the Bearer of the Power of Gods.' Step 1 'Echo' 'room' 'actor' 'You wave your hands in the air!' '' '@a2 waves @a4 hands in the air!' Step 0 'Cast Spell' Step 1 'Chant' 'Open a Passage through Space & Time.' Step 1 'Chant' 'And bring it to me!' Step 0 'Effect' 'summon' SPELL "gate" Desc Teleports you to a specific mob!~ Mana 80 Diff 30 Info "parse" Skill "gate" Effect "gate" Comp "obsidian" Step 1 'Prepare Spell' Step 1 'Chant' 'Time and Space!' Step 1 'Chant' 'Take me!' Step 1 'Cast Spell' Step 1 'Chant' 'Where I want to be!' Step 1 'Effect' 'gate' SPELL "portal" Desc Creates a magical portal to the victims location!~ Mana 100 Info "parse" Dis transdimensional Skill "portal" Effect "portal" Comp "obsidian" Step 1 'Prepare Spell' Step 1 'Chant' 'Yog Sothoth - Keeper of the gate...' Step 1 'Echo' 'room' 'actor' 'You wave your hands in the air!' '' '@a2 waves @a4 hands in the air!' Step 0 'Cast Spell' Step 1 'Chant' '... open a Passage through Space & Time!' Step 1 'Echo' 'room' 'actor' 'A shape forms in the air!' '' 'A shape forms in the air!' Step 0 'Effect' 'portal' Step 1 'Echo' 'room' 'actor' 'The portal swings open!' '' 'The portal swings open!' SPELL "personalize portal" Desc Locks a portal for all others!~ Mana 25 Diff 25 Target 6 Skill "portal" Effect "personalize portal" Step 1 'Prepare Spell' Step 1 'Chant' 'Portal, I call you!' Step 1 'Echo' 'room' 'actor' 'You point at the portal!' '' '@a2 points at the portal!' Step 0 'Cast Spell' Step 1 'Chant' 'Come alive and obey your master!!' Step 0 'Effect' 'personalize portal' SPELL "destroy portal" Desc Destroys a portal!~ Mana 60 Diff 10 Target 6 Skill "portal" Effect "destroy portal" Step 1 'Prepare Spell' Step 1 'Chant' 'Portal, I call you!' Step 1 'Echo' 'room' 'actor' 'You point at the portal!' '' '@a2 points at the portal!' Step 0 'Cast Spell' Step 1 'Chant' 'Shut and never show again!' Step 0 'Effect' 'destroy portal' SPELL "dispel portals" Desc Destroys all portals in a room!~ Range "room" Mana 100 Diff 20 Target 6 Skill "portal" Effect "destroy portal" Step 1 'Prepare Spell' Step 1 'Chant' 'Portals, I call you!' Step 1 'Echo' 'room' 'actor' 'You point at all portals!' '' '@a2 points at all portals!' Step 0 'Cast Spell' Step 1 'Chant' 'Shut and never show again!' Step 1 'Chant' 'All of you, hear my command!' Step 0 'Effect' 'destroy portal' SPELL "bestow blessing" Desc Bestows a blessing on a fountain or source!~ Mana 160 Diff 10 Target 6 Skill "bless" Effect "bestow blessing" Step 1 'Prepare Spell' Step 1 'Chant' 'By the Power of Marduk.' Step 1 'Chant' 'Protector of Mankind.' Step 1 'Echo' 'room' 'actor' 'You dip your finger in the cold water.' '' '@a2 dips @a3 finger in the cold water. !' Step 0 'Cast Spell' Step 1 'Chant' 'Water be blessed!' Step 0 'Effect' 'bestow blessing' # # Necromantic Spells # SPELL "animate dead" Desc Animates a corpse as an undead servant!~ Mana 100 Diff 15 Music blues 0 Skill "necromancy" Effect "animate dead" Step 1 'Prepare Spell' Step 1 'Chant' 'Dead flesh!' Step 1 'Chant' 'Listen to me!' Step 0 'Cast Spell' Step 1 'Chant' 'I am your master and you are my servant!' Step 1 'Chant' 'Come back to terrorize the world!' Step 1 'Echo' 'room' 'actor' 'Slowly the corpse begins to raise!' '' 'Slowly the corpse begins to raise!' Step 0 'Effect' 'animate dead' Step 0 'Sanity' 50 0 0 SPELL "mummify" Desc Animates a corpse as an mummy!~ Mana 100 Diff 25 Info "parse" Dis necromancy Skill "necromancy" Effect "mummify" Comp "styrax resin" Step 1 'Prepare Spell' Step 1 'Echo' 'room' 'actor' 'Carefully you mummify the corpse.' '' 'Carefully @a2 mummifies the corpse.' Step 5 'Chant' 'Mysteries from the Realm at the Nile!' Step 1 'Chant' 'Blood of the Pharaos!' Step 0 'Cast Spell' Step 1 'Chant' 'I am your master and you are my servant!' Step 1 'Chant' 'Come back to terrorize the world!' Step 1 'Echo' 'room' 'actor' 'Slowly the mummy begins to raise!' '' 'Slowly the mummy begins to raise!' Step 0 'Effect' 'mummify' Step 0 'Sanity' 50 0 0 SPELL "doppelganger" Desc Creates an undead replica of yourself!~ Mana 140 Diff 25 Dis necromancy Skill "necromancy" Comp "magic mirror" Effect "doppelganger" Step 1 'Prepare Spell' Step 1 'Chant' 'Mirror!' Step 1 'Chant' 'Listen to me!' Step 0 'Cast Spell' Step 1 'Chant' 'Duplicate thy Master!' Step 1 'Chant' 'Double Trouble!' Step 0 'Effect' 'doppelganger' Step 0 'Sanity' 60 0 0 SPELL "lich" Desc Turns yourself into a greater undead!~ Mana 300 Diff 35 Music blues 35 Target 1 Dis necromancy Skill "necromancy" Effect "lich" Comp "demon skull" Step 1 'Prepare Spell' Step 1 'Echo' 'room' 'actor' 'Slowly you prepare for your last moment alive.' '' '@a2 begins to hum softly.' Step 1 'Chant' 'Oh honored Dead!' Step 1 'Chant' 'I am here to join you!' Step 1 'Chant' 'Creatures of the Night!' Step 1 'Chant' 'I am here to join you!' Step 1 'Echo' 'room' 'actor' 'You gesticulate dramatically!' '' '@a2 gesticulates dramatically!' Step 0 'Cast Spell' Step 1 'Yell' 'Ready to die, I spit in Deaths bony face!' Step 1 'Yell' 'Never will come the day I die!' Step 1 'Echo' 'room' 'actor' 'Screaming, you drop to the ground...' '' 'Screaming @a2 drops to the ground...' Step 0 'Effect' 'lich' Step 0 'Sanity' 120 0 0 SPELL "soul blade" Desc Creates an enchanted sword!~ Mana 35 Diff 10 Info "parse" Skill "necromancy" Effect "soul blade" SPELL "chill touch" Desc Chills the victim and drains their strength!~ Target 3 Mana 20 Skill "chill touch" Effect "chill touch" # # Psyonic Spells # SPELL "psi twister" Desc Psyonic attack spell!~ Mana 35 Diff 5 Skill "way of the duellant" Effect "psi twister" SPELL "chaos" Desc Psyonic attack spell!~ Target 3 Mana 30 Diff 10 Skill "chaos magic" Effect "chaos" SPELL "mind meld" Desc Creates a psyonic link that calms the victim!~ Target 3 Mana 35 Diff 15 Skill "mental magic" Effect "mind meld" SPELL "psychic anchor" Desc Lets you set a temporary recall location!~ Mana 30 Skill "psychic anchor" Effect "psychic anchor" SPELL "material anchor" Desc Creates an anchor object for you.~ Mana 120 Diff 25 Info "focus" Skill "psychic anchor" Effect "greater creation" SPELL "entropy" Desc Highly random psyonic attack spell!~ Target 3 Mana 30 Diff 10 Skill "chaos magic" Effect "entropy" Step 1 'Prepare Spell' Step 1 'Chant' 'Nyarlathotep!' Step 1 'Chant' 'Master of Chaos!' Step 1 'Chant' 'Give me the destructive Power...' Step 1 'Echo' 'room' 'actor' 'You giggle in insane glee.' '' '@a2 giggles in insane glee.' Step 1 'Chant' '... of Chaos!' Step 0 'Cast Spell' Step 0 'Effect' 'entropy' # # Dream Spells # SPELL "true dreaming" Desc Pulls a drem walker completely into the dream world!~ Target 2 Mana 30 Diff 10 Skill "dream magic" Effect "true dreaming" Comp "dream catcher" SPELL "trance" Desc Improves dreaming!~ Target 1 Mana 35 Skill "dream magic" Effect "trance" SPELL "rude awakening" Desc Expells a dream walker from the dream world!~ Target 3 Mana 30 Diff 10 Skill "dream magic" Effect "rude awakening" Comp "silver bell" SPELL "recurring dream" Desc Returns an awakened dreamer to the point they awoke from!~ Target 2 Mana 20 Diff 10 Skill "dream magic" Effect "recurring dream" Comp "brass pendent" SPELL "enchanted sleep" Desc Sends some to sleep and then into the dream world!~ Target 3 Mana 20 Diff 10 Skill "dream magic" Effect "enchanted sleep" Comp "silver sand" SPELL "consecrate doll" Desc Consecratesa voodoo doll to a certain person.~ Target 5 Mana 150 Diff 25 Dis curses Skill "voodoo" Effect "consecrate doll" Comp "voodoo doll" Step 1 'Prepare Spell' Step 1 'Echo' 'room' 'actor' 'Carefully you put the hair on your voodoo doll.' '' '@a2 carefully puts the hair on the voodoo doll.' Step 1 'Chant' 'Nyarlathotep!' Step 1 'Chant' 'Master of sinister Arts!' Step 1 'Chant' 'See! This is my Foe!' Step 1 'Echo' 'room' 'actor' 'You wave with the doll.' '' '@a2 waves with the doll.' Step 1 'Chant' 'Give me the Power to scare him!' Step 1 'Chant' 'Give me the Power to harm him!' Step 1 'Chant' 'Give me the Power to kill him!' Step 1 'Echo' 'room' 'actor' 'You throw the doll up in the air.' '' '@a2 throws the doll up in the air.' Step 0 'Cast Spell' Step 1 'Chant' 'Now be ready to feel my wrath!' Step 0 'Effect' 'consecrate doll' SPELL "curse of the mummy" Desc A terrible version of the normal curse.~ Target 5 Mana 80 Diff 20 Dis curses Skill "curse" Effect "curse of the mummy" Comp "scarab" Step 1 'Prepare Spell' Step 1 'Echo' 'area' 'actor' '' 'You feel the anger of the Mummy!' 'Cold shivers run down your spine.' Step 1 'Chant' 'Nyarlathotep!' Step 1 'Chant' 'Dark ruler of Egypt!' Step 0 'Cast Spell' Step 1 'Echo' 'room' 'actor' 'You point in no special direction.' '' '@a2 points somewhere.' Step 1 'Chant' 'A plague upon you!' Step 1 'Chant' 'A thousand troubles!' Step 1 'Chant' 'A curse upon your poxy life!' Step 1 'Chant' 'Suffer for all eternity!' Step 0 'Effect' 'curse of the mummy' SPELL "agony" Desc Harms a victim anywhere in your zone.~ Target 5 Mana 135 Diff 15 Dis curses Skill "manipulation" Effect "agony" Step 1 'Prepare Spell' Step 1 'Chant' 'Feel my Power!' Step 1 'Chant' 'Feel my Wrath!' Step 0 'Cast Spell' Step 1 'Echo' 'room' 'actor' 'You point in no special direction.' '' '@a2 points somewhere.' Step 1 'Chant' 'Terror upon you!' Step 1 'Chant' 'Agony upon you!' Step 0 'Effect' 'agony' SPELL "silence" Desc Mute on a whole room!~ Diff 15 Mana 90 Skill "mute" Effect "silence" SPELL "darkness" Desc Turn a room dark for a while!~ Diff 5 Mana 30 Skill "necromancy" Effect "darkness" SPELL "enclosure" Desc Creates a magic enclosure around the room.~ Diff 5 Mana 70 Skill "summon" Effect "enclosure" Step 1 'Prepare Spell' Step 1 'Chant' 'Lock tight!' Step 1 'Chant' 'Lock shut!' Step 0 'Cast Spell' Step 1 'Chant' 'No way to escape!' Step 0 'Effect' 'enclosure' SPELL "cause riot" Desc Causes mobs to run amok!~ Mana 95 Diff 25 Skill "chaos magic" Effect "cause riot" Step 1 'Prepare Spell' Step 1 'Chant' 'Chaos upon all of you!' Step 0 'Cast Spell' Step 1 'Chant' 'You are all doomed!' Step 0 'Effect' 'cause riot' SPELL "telekinesis" Desc Moves an object from an adjacent room!~ Mana 140 Diff 15 Info "parse" Skill "way of the duellant" Effect "telekinesis" Step 1 'Prepare Spell' Step 1 'Chant' 'Fingers of Force!' Step 1 'Chant' 'Powers unseen' Step 0 'Cast Spell' Step 1 'Chant' 'Obey my Will!' Step 1 'Chant' 'Defeat Gravitation!' Step 0 'Effect' 'telekinesis' SPELL "confuse hunters" Desc Shakes off all mobs hunting you..~ Mana 65 Diff 10 Skill "invis" Effect "confuse hunters" Step 1 'Prepare Spell' Step 1 'Cast Spell' Step 1 'Chant' 'Now I am Here...' Step 1 'Chant' '... now I am Gone!' Step 1 'Effect' 'confuse hunters' SPELL "astral walk" Desc Transfers you into your astral body.~ Mana 180 Skill "mental magic" Effect "astral walk" Step 1 'Prepare Spell' Step 1 'Chant' 'Mind and Body!' Step 1 'Chant' 'Split!' Step 1 'Chant' 'Astral Body, help me travel!' Step 0 'Cast Spell' Step 1 'Chant' 'Free my thoughts!' Step 0 'Effect' 'astral walk' SPELL "astral blast" Desc Destroys astral beings.~ Target 3 Mana 75 Diff 35 Skill "mental magic" Effect "astral blast" Step 1 'Prepare Spell' Step 1 'Chant' 'Astral Sphere!' Step 1 'Chant' 'Unrest!' Step 1 'Chant' 'Move!' Step 0 'Cast Spell' Step 1 'Chant' 'Destoy!' Step 0 'Effect' 'astral blast' SPELL "lesser oracle" Desc Creates a lesser oracle.~ Mana 150 Skill "clairvoyance" Effect "oracle" Step 1 'Prepare Spell' Step 1 'Chant' 'Let me see the future!' Step 1 'Chant' 'Give me a sign!' Step 1 'Chant' 'Astral Body, help me travel!' Step 0 'Cast Spell' Step 1 'Echo' 'room' 'actor' 'You feel an oracle coming.' '' '' Step 1 'Chant' 'Tell the truth!' Step 1 'Echo' 'room' 'actor' 'A message from the gods forms in your mind.' '' '' Step 0 'Effect' 'oracle' # # End of file # End