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# Spell File
#
# This defines all of the spells that are available.
#
# Format:
#
# SPELL 'name'
#
#	Target	nnnn	// Spells casting target
#			// 
#			//   0	- Target	ignored
#			//   1	- Caster Only
#			//   2  - Caster/Victim Defensive
#			//   3  - Victim Offensive
#			//   4  - Object in Inventory
#
#	Mana nnn	// Mana cost to cast at effective skill 100
#
#	Diff nnn		// Casting difficulty applied to spell skill
#
#  	Dis discipline	// Spell Discipline (no quotes)
#
#	Info "info string"	// Info string given to the spell effect process
#			// "parse" makes the spell accept some kind of additional info
#
#	Skill "skill"	// Name of 'spell skill' used to cast the spell
#			//
#			// You may specify a second skill, in which case 
#			// the average of the two is used.
#
#	Effect "effect"	// Name of hard-coded effect routine to make
#			// the spell happen
#
#	Comp "name"	// Required spell component
#
#	Cond condition	// Defines a condition which has to be satisfied
#			// before the spell can be cast.
#
#	Range "range"	// Spell effect range (room, subarea,...)
#
#	Step		// Define a step in the casting process
#
#	StepCond cndtn	// Specifies a condition which has to be 
#			// satisfied for a step to be executed.
#

#
# Spell Steps
#
# The spell casting process is a sequence of casting steps which happen
# a few seconds appart.  Each step can do something different.  Some,
# like Chant and Echo are for show, while others control the mechanics
# of the spell casting process.
#
# Regardless of the threatrics, each spell must start with a Prepare
# step, and then have a Cast step.  If the spell uses one of the old ROM
# effects, it the effect step should come after the Cast step.  The mud
# will automatically add a recovery step to the end of the sequence.
#
# Available spell stps are:
#
#  n Prepare
#
#	This checks that you have the necessary components and mana and
#	starts the actual casting of the spell.  It's delay is ignored
#	and forced to 1 second.
#  
#  n Chant 'words'
#
#	The caster chants these words in Cthonic.  He also pays some of
#	the mana for casting the spell.
#
#  n Yell 'words'
#
#	The caster yells these words in Cthonic.  He also pays some of
#	the mana for casting the spell.
#
#  n Echo 'scope' 'focus' 'text_actor' 'text_victim' 'text_others'
#
#	The text is put out as an echo (unattributed message) to mobs in
#	the specified scope.  The scope should be one of:
#
#		room
#		room_plus
#		subarea
#		subarea_plus
#		area
#		area_plus
#		zone
#		universe
#		group
#
#	The focus should be either 'actor' or 'victim'.
#
#	You may use @xn codes in the text.
#
#	For defensive spells that may be used on the caster or on another,
#	specify just the message for the victim and nothing for the actors
#	message.
#
#  n Cast
#
#	This causes the rolls to be made for the spell casting.  The mana
#	and material components are consumed.
#
#  n Effect 'effect_name'
#
#	This specifies the name of one of the standard ROM effect (defined,
#	in CthulhuMud, in spell.c) that should be aplied.
#
#	You should probably be able to chain multiple effects from a single
#	cast, although the results might be a bit strange.
#
#  n Message 'focus' 'text'
#
#	Sends the text message to the person nominated as the focus.
#
#       The focus should be either 'actor' or 'victim'.
#
#  n Abort
#
#	Terminates the spell casting sequence.
#
#  n Skip offset
#
#	Skips over the next 'offset' steps.
#
#	Useful for spells with variable effects and casting conditions.
#
#  n Damage 'focus' 'desc' 'type' 'block flags' 'damage flags'
#
#	This causes damage to the named target.
#
#	The focus should be 'actor' or 'victim'.
#
#	The attack description appears in the damage message.
#
#	The damage type is from the damage type table:
#
#	  bash, pierce, slash, fire, cold, lightning, acid,
#	  poison, negative power, holy power, energy, mental power,
#	  disease, drowning, light, chaos, harm, shot
#
#       The block flags contain blocking values:
#
#	  block_shield		Attack can be blocked with a shield
#	  block_parry		Attack can be parried
#	  block_dodge		Attack can be dodged
#	  block_armor		Damage reduction due to armor applies
#	  block_absorb		Absorb magic can stop the spell
#	  block_all		Stopped by everything
#	  block_noparry		Stopped by everything but parry
#	  block_combat		Stopped be everything except absorb magic
#	  block_noshield	Parry, Dodge, Armor
#	  block_ball		Shield, Armor, Absorb
#	  block_bolt		Shield, Dodge, Armor, Absorb
#	  block_lightning	Armor, Absorb
#	  block_light		Shield, Absorb
#
#       The damage flags contain damage values:
#
#	  dmg_minimum		Minimum damage     (   4% -   4% )
#	  dmg_low		Low damage         (   9% -   7% )
#	  dmg_medium_low	Medium low damage  (  19% -  15% )
#	  dmg_medium		Medium damage	   (  23% -  18% )
#	  dmg_medium_high	Medium high damage (  29% -  22% )
#	  dmg_high		High Damage	   (  47% -  37% )
#	  dmg_fatal		Fatal damage       ( 108% -  88% )
#	  dmg_overkill          Excessive damage   ( 252% - 212% )
#
#	  hit			Hit roll required, can be blocked
#
#	  save_half		Defender saves for half damage
#	  save_none		Defender saves for no damage
#
#	A typical spell will have 'hit block_bolt dmg_med_low save_half' and
#	should cost around 15 mana to cast.  6-7 applications are required
#	to kill a victim of he casters level if they all hit and are not saved
#	against.
#	
#	Spells which don't require a hit, bypass armor, don't give a save
#	or do more than medium high damage should be expensive and hard to
#	cast.  The more dangerous spells should cause feedback damage to
#	thier caster.
#
#	For multi-projectile spells, use multiple low or minimum damage
#	steps.
#
#	block_absorb should be on all spells where magic/energy directly
#	attacks the victim.  Usage on feedback is optional. 
#
#  n Area_Damage 'scope' 'focus' 'target' 'desc' 'type' 'block flags'
#		 'damage flags'
#
#	This causes damage to one or more targets.
#
#       The scope gives the range of the effect:
#
#	  room
#	  room_plus      Room plus adjacent rooms
#	  subarea
#	  subarea_plus   Subarea plus adjacent rooms
#	  area
#	  area_plus      Area plus adjacent rooms
#	  zone 
#	  universe
#	  group		 All rooms containing someone grouped with the caster
#
#	The 'focus' determines the center point of the effect:  
#
#	  actor   Centered upon the caster
#	  victim  Centered upon the victim
#
#       The 'target' determines who is affected:
#
#	  all         Everyone in the target area
#	  friend      Only those friendly to the focus character
#	  foe         Only those hostile to the focus character
#	  not_friend  Only those not friends with the focus character
#	  not_foe     Only those not foes with the focus character
#
#	The attack description appears in the damage message.
#
#	The damage type is from the damage type table:
#
#	  bash, pierce, slash, fire, cold, lightning, acid,
#	  poison, negative power, holy power, energy, mental power,
#	  disease, drowning, light, chaos, harm, shot
#
#       The block flags contain blocking values:
#
#	  block_shield		Attack can be blocked with a shield
#	  block_parry		Attack can be parried
#	  block_dodge		Attack can be dodged
#	  block_armor		Damage reduction due to armor applies
#	  block_absorb		Absorb magic can stop the spell
#	  block_all		Stopped by everything
#	  block_noparry		Stopped by everything but parry
#	  block_combat		Stopped be everything except absorb magic
#	  block_noshield	Parry, Dodge, Armor
#	  block_ball		Shield, Armor, Absorb
#	  block_bolt		Shield, Dodge, Armor, Absorb
#	  block_lightning	Armor, Absorb
#	  block_light		Shield, Absorb
#
#       The damage flags contain damage values:
#
#	  dmg_minimum		Minimum damage     (   4% -   4% )
#	  dmg_low		Low damage         (   9% -   7% )
#	  dmg_medium_low	Medium low damage  (  19% -  15% )
#	  dmg_medium		Medium damage	   (  23% -  18% )
#	  dmg_medium_high	Medium high damage (  29% -  22% )
#	  dmg_high		High Damage	   (  47% -  37% )
#	  dmg_fatal		Fatal damage       ( 108% -  88% )
#	  dmg_overkill          Excessive damage   ( 252% - 212% )
#
#	  hit			Hit roll required, can be blocked
#
#	  save_half		Defender saves for half damage
#	  save_none		Defender saves for no damage
#
#	A typical spell will have 'hit block_bolt dmg_med_low save_half' and
#	should cost around 15 mana to cast.  6-7 applications are required
#	to kill a victim of he casters level if they all hit and are not saved
#	against.
#	
#	Spells which don't require a hit, bypass armor, don't give a save
#	or do more than medium high damage should be expensive and hard to
#	cast.  The more dangerous spells should cause feedback damage to
#	thier caster.
#
#	For multi-projectile spells, use multiple low or minimum damage
#	steps.
#
#	block_absorb should be on all spells where magic/energy directly
#	attacks the victim.  Usage on feedback is optional. 
#
#  n Heal 'focus' 'desc' 'heal flags' 'damage flags'
#
#	This heals the victim.
#
#	The focus should be 'actor' or 'victim'.
#
#	The heal description appears in the healing message.
#
#       The heal flags contain flag values for the nature of the healing:
#
#	  heal_hits		Healing applied to hit points
#	  heal_mana		Heling applied to mana
#	  heal_move		Healing applied to move
#
#       The damage flags contain flag values for the ammount healed:
#
#	  heal_minimum		Lowest damage      (   4% -   4% )
#	  heal_low		Low damage         (   9% -   7% )
#	  heal_medium_low	Medium low damage  (  19% -  15% )
#	  heal_medium		Medium damage	   (  23% -  18% )
#	  heal_medium_high	Medium high damage (  29% -  22% )
#	  heal_high		High Damage	   (  47% -  37% )
#	  heal_fatal		Fatal damage       ( 108% -  88% )
#	  heal_overkill		Excessive damage   ( 252% - 212% )
#
#	The amount healed is based upon the recipients level, not the
#	casters.  It is adjusted for magic strength.  This means that
#	a cure light (heal_low) will always cure around 7% of the victims
#	total hit points, while a heal (heal_fatal) will always restore
#       90%+ of thier hit points.
#
#  n Area_Heal 'scope' 'focus' 'target' 'desc' 'heal flags' 'damage flags'
#
#	This heals one or more victims.
#
#       The scope gives the range of the effect:
#
#	  room
#	  room_plus      Room plus adjacent rooms
#	  subarea
#	  subarea_plus   Subarea plus adjacent rooms
#	  area
#	  area_plus      Area plus adjacent rooms
#	  zone 
#	  universe
#	  group		 All rooms containing someone grouped with the caster
#
#	The 'focus' determines the center point of the effect:  
#
#	  actor   Centered upon the caster
#	  victim  Centered upon the victim
#
#       The 'target' determines who is affected:
#
#	  all         Everyone in the target area
#	  friend      Only those friendly to the focus character
#	  foe         Only those hostile to the focus character
#	  not_friend  Only those not friends with the focus character
#	  not_foe     Only those not foes with the focus character
#
#	The heal description appears in the healing message.
#
#       The heal flags contain flag values for the nature of the healing:
#
#	  heal_hits		Healing applied to hit points
#	  heal_mana		Heling applied to mana
#	  heal_move		Healing applied to move
#
#       The damage flags contain flag values for the ammount healed:
#
#	  heal_minimum		Lowest damage      (   4% -   4% )
#	  heal_low		Low damage         (   9% -   7% )
#	  heal_medium_low	Medium low damage  (  19% -  15% )
#	  heal_medium		Medium damage	   (  23% -  18% )
#	  heal_medium_high	Medium high damage (  29% -  22% )
#	  heal_high		High Damage	   (  47% -  37% )
#	  heal_fatal		Fatal damage       ( 108% -  88% )
#	  heal_overkill		Excessive damage   ( 252% - 212% )
#
#	The amount healed is based upon the recipients level, not the
#	casters.  It is adjusted for magic strength.  This means that
#	a cure light (heal_low) will always cure around 7% of the victims
#	total hit points, while a heal (heal_fatal) will always restore
#       90%+ of thier hit points.
#
# n PowerWord 'word'
#
#	This says the specified word with Mana.  Specifically it will
#	generate a powerword WEV, which can be used to trigger location
#	specific effects.  If the word is null ('') the whatever the
#	user types in as the casting target will be said.
#
# n Sanity caster victim observer
#
#	This lists 3 sanity thresholds.  Each should be either 0, meaning
#	no check is required or a number greather than 50.  Typically spell
#	sanity thresholds should be around 75, rising to 100 or 125 for
#	the more mind bending spells.
#	

#
# Conditional Spell Casting
#
#	The Cond statement can be used to attach a condition to a spell,
#	however the only feedback the user gets is a simple message that
#	the spell cannot be cast.
#
#	The StepCond statement can be used to conditionally prohibit the
#	execution of a step.
#
#	The Skip step can be used to bypass a number of steps.
#
#	The Message step can be used to send a message to the caster.
#
#	The Abort step can be used to terminate spell casting
#
#	So....
#
#	 SPELL "shield of soloman" 
#		Target	1
#		Mana	20
#		Skill	"shield"
#		Step	1 'Prepare Spell'
#		Step	0 'Skip' 2
#			   StepCond 1 2 'level' 10 -1
#		Step	0 'Message' 'actor' 'You know not enough of the world.'
#		Step	0 'Abort'
#		Step	1 'Chant' 'Power of Solaman protect me!'
#		Step	1 'Cast Spell'
#		Step	1 'Echo' 'room' 'actor'
#				'You are enveloped in the light of soloman!'
#				''
#				'@a2 is covered by sheets of white light!'
#		Step	1 'Effect' 'shield'
#		Step	1 'Effect' 'sanctuary'
#			   StepCond 1 2 'level' 40 -1
#
#	...is a spell that can only be cast by those of 10th level or
#	higher which gives the caster a shield effect and, if they are 
#	40th level or higher, also a sanctuary effect.
#
# 	When checking levels, it is better to use casting level (8) rather
#	than level (2) as this varies with the magical strength.
#

#
# Duellant Spell List
#

SPELL "magical duel"
               Desc        The clasic way, a mage gets rid of his enemies. It's highly level dependent.~
               Target      2
               Mana       30
               Diff           5
               Skill          "way of the duellant"
               Effect       "magical duel"
               Step          1 'Prepare Spell'
               Step          1 'Chant'     'I challenge thee! In the name of Sorcery!'
               Step          1 'Chant'     'Pure in my Thoughts. My Spirit will be my Blade.'
               Step          1 'Chant'     'To cut my enemys Flesh - to taste my enemys Blood.'
               Step          0 'Echo' 'room' 'actor'
                                    'You begin to concentrate and focus your thoughts on your enemy.'
                                    ''
                                    ''
               Step          5 'Cast Spell'
               Step          1 'Chant'     'Death upon my Enemy!'
               Step          1 'Chant'     'By the Name of Chaugnar Faugn!'
               Step     	 1 'Yell'	     'Death! Death! Death!'
               Step          0 'Echo' 'room' 'actor'
                                    'You attack @v2 with the power of your thoughts.'
                                    ''
                                    '@a2 attacks you with the power of his thoughts.'
               Step        0 'Effect'  'magical duel'


 SPELL "mental shield"
	Desc	A discipline of defense against mental and other magical attacks.~
	Target	1
	Mana	60
	Diff	15
	Skill	"way of the duellant"
	Effect	"absorb magic"
                Step          1 'Prepare Spell'
                Step          1 'Chant'     'My Body and my Soul be One.'
                Step          1 'Chant'     'With Purity in my mind and Strength in my Thoughts!'
                Step          1 'Chant'     'Power of Imagination manifested in form of a Shield.'
                Step          0 'Echo' 'room' 'actor'
                                    'The air around you begins to hum.'
                                    ''
                                    'You notice a strange humming sound in the air.'
                Step          3 'Cast Spell'
                Step          2 'Chant'     'Globe of Protection, Take Power in the Name of the Forgotten One.'
                Step          2 'Chant'     'Ia! Zothique! Ia!'
                Step          0 'Effect' 'absorb magic'
                Step          0 'Effect' 'hard skin'
                                    StepCond 1 8 'casting_level' 50 -1

SPELL "mental shockwave"
               Desc       An area wide mental attack. Everyone is affected.~
               Mana      100
               Diff          25
               Skill        "way of the duellant"
               Effect     "earthquake"
               Step        1 'Prepare Spell'
               Step        1 'Chant'            'Zothique! Cleanse my Thoughts.'
               Step        1 'Chant'            'Give me Power to get in touch with the Universe.'
               Step        1 'Chant'            'All Thoughts in my Spirit!'
               Step        1 'Chant'            'My Thoughts in All!'
               Step        0 'Echo' 'area' 'actor'
                                              'You begin to meditate.'
                                              ''
                                              'You feel something reaching for your thoughts.'
               Step        3 'Cast Spell'
               Step        1 'Chant'             'Now, linked with every being,'
               Step        1 'Chant'             'I send out the destructive Power of my Mind!'
               Step        1 'Chant'             'Zothique! Mental Shockwave!'
               Step        0 'Echo' 'subarea' 'actor' 
                                              ''
                                              ''
                                              'Horrible pain floods through your head!'
               Step        0 'Area_Damage' 'area' 'actor' 'not_friend' 'Mental Powers' 'mental power'
		  'block_absorb' 'dmg_minimum'

SPELL "wrath of cthugha"
               Desc       Creates a delayed blast of fire.~
               Mana      75
               Diff          15
               Skill        "way of the duellant"
               Effect     "wrath of cthuga"
               Step        1 'Prepare Spell'
               Step        1 'Chant'            'Cthugha! Lord of Fire!'
               Step        1 'Chant'            'Hear my incantation - Listen to my words.'
               Step        1 'Chant'            'Send me a flame to burn my Foes.'
               Step        0 'Echo' 'room' 'actor'
                                              'You open your hands to revieve Cthughas gift..'
                                              ''
                                              '@a2 open his hands.'
               Step        2 'Cast Spell'
               Step        1 'Chant'             'Burn!'
               Step        1 'Chant'             'Burn!'
               Step        1 'Chant'             'Burn!'
               Step        0 'Effect'  'wrath of cthuga'


SPELL "terror of the old"
               Desc        The mentalist's way to strike his enemies with fear. Purely Illusion.~
               Target      2
               Mana       200
               Diff           20
               Skill          "way of the duellant"
               Effect       "fear"
               Step          1 'Prepare Spell'
               Step          0 'Echo' 'room' 'actor'
                                    'You begin to concentrate and focus on the Great Old Ones.'
                                    ''
                                    '@a2 begins to meditate.'
               Step          3 'Chant'     'Ia! Unspeakable One! Ia!'
               Step          2 'Chant'     'Unspeakable One I know thy hidden Name!'
               Step          2 'Chant'     'Unspeakable One I call your Powers to slay my Enemies.'
               Step          0 'Echo' 'room' 'actor'
                                    'You raise your arms in a meaningless conjuring gesture.'
                                    ''
                                    '@a2 raises his arms to call the Old Ones.'
               Step          3 'Chant'     'I call up to red Aldebaran.'
               Step          2 'Chant'     'So ride the winds and appear among us.'
               Step          2 'Chant'     'By the Hidden Name and the Power of the Yellow Sign.'
               Step          2 'Chant'     'Xastur, Unspeakable One, Appear!'
               Step          2 'Yell'         'Now!'
               Step          5 'Cast Spell'
               Step          0 'Echo' 'room' 'actor'
                                    'You produce a terrible illusion to frighten your enemies.'
                                    ''
                                    'Xastur the Unspeakable One has appeared on Earth.'
               Step          0 'Echo' 'room' 'actor'
                                    'You feel terribly exhausted.'
                                    ''
                                    'We are all doomed!'
               Step	0 'Sanity' 50 90 90
               Step	0 'Effect'	'fear'
                          
#
# Defensive Spells
#
	
 SPELL "armor" 
	Desc	Protects against all harm!~
	Target	2
	Mana	20
	Skill	"armor"
	Effect	"armor"
	Step	1 'Prepare Spell'
	Step	1 'Chant' 	'Powers that be! Protect me!'
	Step	1 'Cast Spell'
	Step	0 'Echo' 	'room' 'victim'
 			'' 
			'You are surrounded by a white glow!'
			'@v2 is surrounded with a white glow!'  
	Step	1 'Effect'	'armor'
	Step	0 'Echo' 	'room' 'victim'
 			'' 
			'The glow sinks into your skin!'
			'The glow sinks in @v2s skin!'  

 SPELL "bless" 
	Desc	Gives bonuses for combat!~
	Target	2
	Mana	20
	Skill	"bless"
	Effect	"bless"


 SPELL "dark blessing" 
	Desc	Blessing for the undead!~
	Target	2
  	Diff	5
	Mana	45
	Dis	necromancy
	Info	"evil"
	Skill	"bless"
	Effect	"bless"


 SPELL "relax" 
	Desc	Makes you resistant against horror!~
	Target	2
	Mana	35
	Skill	"body control"
	Effect	"relax"

 SPELL "protection evil"
	Desc	Reduces damage from evil beings!~
	Target	1
	Mana	20
	Skill	"protection evil"
	Effect	"protection evil"

 SPELL "globe of protection"
	Desc	Creates a globe of protection!~
	Target	1
	Mana	130
                Diff         10
	Skill	"protective magic"
	Effect	"globe of protection"

 SPELL "metamorphosis"
	Desc	Changes you into any object.~
	Target	1
	Mana	250
                Diff         30
	Skill	"mask self"
	Effect	"metamorphosis"
 
 SPELL "aura"
	Desc	Shows an avatars aura!~
	Target	1
	Mana	80
                Diff         5
	Skill	"aura"
	Effect	"aura"

 SPELL "blessing of cthugha"
	Desc	Protects you against fire!~
	Target	1
	Mana	65
                Diff         15
	Skill	"elemental shield"
	Effect	"protect fire"

 SPELL "blessing of ithaqua"
	Desc	Protects you agains frost~
	Target	1
	Mana	65
                Diff         15
	Skill	"elemental shield"
	Effect	"protect frost"

 SPELL "blessing of yog"
	Desc	Protects you agains frost~
	Target	1
	Mana	65
                Diff         15
	Skill	"elemental shield"
	Effect	"protect lightning"

 SPELL "sanctuary"
	Desc	Greatly reduces damage from all attack forms!~
 	Target	2
	Mana	75
	Diff	25
	Skill	"protective magic"
	Effect	"sanctuary"
	Comp	"alabaster"

 SPELL "dispel magic"
	Desc	Removes many magical affects from the victim!~
	Target	2
	Mana	25
	Skill	"dispel magic"
	Effect	"dispel magic"

 
 SPELL "shield"
	Desc	Creates a glittering shield to protect against damage!~
 	Target	2
	Mana	60
	Diff	20
	Info	"auto"
	Skill	"shield"
	Effect	"shield"
	Step	1 'Prepare Spell'
	Step	0 'Chant' 	'Shield from within!'
	Step	0 'Cast Spell'
	Step	0 'Echo' 	'room' 'victim'
 			'' 
			'You are surrounded by a glittering force shield!'
			'@v2 is surrounded by a glittering force shield!'  
	Step	0 'Effect'	'shield'


 SPELL "mana shield"
	Desc	Creates a mana consuming shield to protect against damage!~
 	Target	2
	Mana	20
	Info	"mana"
	Skill	"shield"
	Effect	"shield"
	Step	1 'Prepare Spell'
	Step	0 'Chant' 	'Shield of power!'
	Step	0 'Cast Spell'
	Step	0 'Echo' 	'room' 'victim'
 			'' 
			'You are surrounded by a glittering force shield!'
			'@v2 is surrounded by a glittering force shield!'  
	Step	0 'Effect'	'shield'


 SPELL "armor of ygolonac"
	Desc	Creates a most powerful protective spell!~
 	Target	2
	Mana	180
	Skill	"elder magic"
	Effect	"elder shield"
	Step	1 'Prepare Spell'
	Step	2 'Chant' 	'Power of the Old!'
	Step	2 'Chant' 	'Power of Y Golonac!'
	Step	2 'Chant' 	'Give me Protection!'
	Step	2 'Chant' 	'Give me your blessing!'
	Step	2 'Cast Spell'
                Step        1 'Yell'                     'Bless me!'
	Step	1 'Echo' 	'room' 'victim'
 			'' 
			'You are surrounded by an elder force shield!'
			'@v2 is surrounded by an elder force shield!'  
	Step	0 'Effect'	'elder shield'


 SPELL "bark skin"
	Desc	Turns you skin to bark to protect against physical damage!~
	Target	1
	Mana	40
	Info	"bark"
	Skill	"harden skin"
	Effect	"hard skin"
	Step	1 'Prepare Spell'
	Step	1 'Chant' 	'Skin to bark!'
	Step	0 'Cast Spell'
	Step	1 'Echo' 	'room' 'victim'
 			'' 
			'Your skin turns to bark!'
			'@v2s skin takes a brown wooden appearance!'  
	Step	0 'Effect'	'hard skin'

 SPELL "stone skin"
	Desc	Turns you skin to stone to protect against physical damage!~
	Target	1
	Mana	60
	Diff	20
	Info	"stone"
	Skill	"harden skin"
	Effect	"hard skin"
	Step	1 'Prepare Spell'
	Step	1 'Chant' 	'Rock of ages, shield me!'
	Step	0 'Cast Spell'
	Step	1 'Echo' 	'room' 'victim'
 			'' 
			'Your skin turns to stone!'
			'@v2s skin takes a dry, dusty appearance!'  
	Step	0 'Effect'	'hard skin'
	Step	0 'Sanity'	0	75	60
	Step	1 'Chant' 	'Ghatanothoa!'

 SPELL "iron skin"
	Desc	Turns you skin to iron to protect against physical damage!~
	Target	1
	Mana	100
	Diff	40
	Info	"iron"
	Skill	"harden skin"
	Effect	"hard skin"
	Step	1 'Prepare Spell'
	Step	1 'Chant' 	'Iron law! Iron claw!'
	Step	0 'Cast Spell'
	Step	1 'Echo' 	'room' 'victim'
 			'' 
			'Your skin turns to iron!'
			'@v2s skin takes a red, rusty appearance!'  
	Step	0 'Effect'	'hard skin'
	Step	0 'Sanity'	0	75	60
	Step	1 'Chant' 	'Iron man!'

 SPELL "steel skin"
	Desc	Turns you skin to steel to protect against physical damage!~
	Target	1
	Mana	130
	Diff	60
	Skill	"harden skin"
	Effect	"hard skin"
        	Info 	"steel"
	Step	1 'Prepare Spell'
	Step	1 'Chant' 	'Steel law! steel claw!'
	Step	0 'Cast Spell'
	Step	1 'Echo' 	'room' 'victim'
 			'' 
			'Your skin turns to steel!'
			'@v2s skin takes shimmering metallic appearance!'  
	Step	0 'Effect'	'hard skin'
	Step	0 'Sanity'	0	75	60
	Step	1 'Chant' 	'Protection!'

 SPELL "exorcism"
	Desc	Tries to get rid of evil things!~
	Target	3
	Mana	30
	Skill	"exorcism"
	Effect	"exorcism"

 SPELL "protection good"
	Desc	Reduces damage caused by good things!~
	Target	1
	Mana	20
	Skill	"protection good"
	Effect	"protection good"

 SPELL "dispel good"
	Desc	Tries to get rid of good things!~
	Target	3
	Mana	25
	Skill	"dispel good"
	Effect	"dispel good"

 SPELL "fire shield"
	Desc	Protects with a layer of fire!~
	Target	1
	Mana	35
	Dis	fire
	Skill	"elemental shield"
	Effect	"fire shield"
	Step	1 'Prepare Spell'
	Step	1 'Chant' 	'Flames burn about me!'
	Step	0 'Cast Spell'
	Step	1 'Chant' 	'Flames burn my foe!'
	Step	1 'Echo' 	'room' 'victim'
 			'' 
			'You burst into flames!'
			'@v2 bursts into flames!'  
	Step	0 'Effect'	'fire shield'
	Step	0 'Sanity'	0	90	75
	Step	1 'Chant' 	'Flames burn me not!'


 SPELL "frost shield"
	Desc	Protects with a layer of frost!~
	Target	1
	Mana	35
	Dis	water
	Skill	"elemental shield"
	Effect	"frost shield"
	Step	1 'Prepare Spell'
	Step	1 'Chant' 	'Frost about me!'
	Step	0 'Cast Spell'
	Step	1 'Chant' 	'Frost hurt my foe!'
	Step	1 'Echo' 	'room' 'victim'
 			'' 
			'Your skin is covered by frost!'
			'@v2s skin is coverd by frost!'  
	Step	0 'Effect'	'frost shield'
	Step	0 'Sanity'	0	90	75
	Step	1 'Chant' 	'Frost hurt me not!'


 SPELL "lightning shield"
	Desc	Protects with a layer of fire!~
	Target	1
	Mana	35
 	Dis	air
	Skill	"elemental shield"
	Effect	"lightning shield"
	Step	1 'Prepare Spell'
	Step	1 'Chant' 	'Electricity about me!'
	Step	0 'Cast Spell'
	Step	1 'Chant' 	'Electricity shock my foe!'
	Step	1 'Echo' 	'room' 'victim'
 			'' 
			'You are covered with sparks!'
			'@v2 is covered with sparks!'  
	Step	0 'Effect'	'lightning shield'
	Step	0 'Sanity'	0	90	75
	Step	1 'Chant' 	'Electricity shock me not!'


 SPELL "cancellation"
	Desc	Remove many spell effects from the recipient.~
	Target	2
	Mana	30
	Skill	"cancellation"
	Effect	"cancellation"


 SPELL "absorb magic"
	Desc	A magic shield that simply absorbs magical attacks!~
	Target	1
	Mana	50
	Diff	15
	Skill	"absorb magic"
	Effect	"absorb magic"


 SPELL "true sight"
	Desc	Shows you the real nature of a person.~
	Target	2
                Diff 	10
	Mana	50
	Skill	"detect magic"
	Effect	"true sight"
	Step	1 'Prepare Spell'
	Step	1 'Chant' 	'Reveal your true nature!'
	Step	0 'Cast Spell'
	Step	1 'Effect'	'true sight'

#
# Offensive spells
#

 SPELL "blindness" 
	Desc	Causes the victim to become blind!~
	Target	3
	Mana	20
	Skill	"blindness"
	Effect	"blindness"
	Step	1 'Prepare Spell'
	Step	1 'Chant' 	'Bind your eyes, that you cannot see!'
	Step	0 'Cast Spell'
	Step	1 'Effect'	'blindness'

 SPELL "burning hands"
	Desc	Sends forth a sea of flames from your fingers!~
	Target	3
	Mana	20
	Skill	"burning hands"
	Effect	"burning hands"
	Step	1 'Prepare Spell'
	Step	1 'Chant' 	'Fingers of Flames!'
	Step	0 'Cast Spell'
	Step	0 'Effect'	'burning hands'

 SPELL "charm person"
	Desc	Enslaves a person to your will!~
	Target	3
	Mana	20
	Diff	10
	Skill	"charm person"
	Effect	"charm person"
	Comp	"roses"
                Step	1 'Prepare Spell'
	Step	0 'Chant' 	'Hello big boy!'
	Step	1 'Chant' 	'I think I like you!'
	Step	0 'Cast Spell'
	Step	1 'Chant' 	'Come with me!'
	Step	0 'Effect'	'charm person'
	Step	1 'Chant' 	'And be my mindless slave!'

 SPELL "lesser possession"
	Desc	Switches into a charmed mob.~
	Target	2
	Mana	80
	Diff	10
	Skill	"lesser possession"
	Effect	"lesser possession"
                Step	1 'Prepare Spell'
	Step	1 'Chant' 'Listen up, fellow Companion!'
	Step	1 'Chant' 'Aid me in my Quest.'
	Step	1 'Chant' 'Lend me your Body, lend me your Senses.'
	Step	0 'Echo' 	'room' 'actor' 
			'You touch your follower and begin to meditate.'
			''
			'@a2 touches @a3 follower and begins to meditate.'  
	Step	0 'Cast Spell'
	Step	1 'Chant' 'My Mind in your Body...'
	Step	1 'Chant' 'Your Mind...'
	Step	5 'Chant' '... who cares!'
	Step	0 'Effect'	'lesser possession'


 SPELL "greater possession"
	Desc	Switches into almost any kind of mob.~
	Target	2
	Mana	140
	Diff	10
	Skill	"greater possession"
	Effect	"greater possession"
                Step	1 'Prepare Spell'
	Step	1 'Chant' 'Listen up, Stranger!'
	Step	1 'Chant' 'Aid me in my Quest.'
	Step	1 'Chant' 'Lend me your Body, lend me your Senses.'
	Step	0 'Echo' 	'room' 'actor' 
			'You touch @v2 and begin to meditate.'
			''
			'@a2 touches @v2 and begins to meditate.'  
	Step	0 'Cast Spell'
	Step	1 'Chant' 'My Mind in your Body...'
	Step	1 'Chant' 'Your Mind...'
	Step	5 'Chant' '... who cares!'
	Step	0 'Effect'	'greater possession'


 SPELL "colour spray"
	Desc	Dazzles the victim with very bright lights!~
	Target	3
	Mana	20
	Diff	5
	Skill	"colour spray"
	Effect	"colour spray"
	Step	1 'Prepare Spell'
	Step	1 'Chant' 	'A thousand shades of blood and gore!'
	Step	0 'Cast Spell'
	Step	0 'Effect'	'colour spray'


 SPELL "curse"
	Desc	Puts a curse upon the victim!~
	Target	3
	Mana	20
	Skill	"curse"
	Effect	"curse"
	Step	1 'Prepare Spell'
	Step	0 'Chant' 	'A plague upon you!'
	Step	1 'Chant' 	'A thousand troubles!'
	Step	0 'Cast Spell'
	Step	1 'Chant' 	'A curse upon your poxy life!'
	Step	1 'Yell' 		'A Curse upon You!'
	Step	0 'Effect'	'curse'
	Step	1 'Chant' 	'Suffer for all eternity!'

 SPELL "energy drain"
	Desc	Steals the victims vitatility and mana!~
	Target	3
	Mana	35
	Diff	10
	Skill	"energy drain"
	Effect	"energy drain"
	Step	1 'Prepare Spell'
	Step	1 'Chant' 	'I take your life!'
	Step	0 'Cast Spell'
	Step	0 'Effect'	'energy drain'
	Step	0 'Sanity'	75	75	0

 SPELL "fireball"
	Desc	Hurls a burning grenade at the victim!~
	Target	3
	Mana	35
	Skill	"fireball"
	Effect	"fireball"
	Step	1 'Prepare Spell'
	Step	1 'Chant' 	'{RFire, Fire, Fireball!{g'
	Step	0 'Cast Spell'
	Step	0 'Effect'	'fireball'

 SPELL "heatstrike"
	Desc	Heats up your enemies weapons!~
	Target	3
	Mana	125
                Diff 	25
	Skill	"fireball"
	Effect	"heatstrike"
	Step	1 'Prepare Spell'
	Step	1 'Chant' 	'{RCthughas Heat upon you{g'
	Step	0 'Cast Spell'
	Step	2 'Chant' 	'{RBurn!{g'
	Step	0 'Effect'	'heatstrike'


 SPELL "harm"
	Desc	Causes great harm to the victim!~
	Target	3
	Mana	75
	Diff	15
	Skill	"harm"
	Effect	"harm"
	Step	1 'Prepare Spell'
	Step	0 'Chant' 	'Spirits of great power!'
	Step	1 'Chant' 	'Cthulhu! Shub-Niggurath! Glaki!'
	Step	0 'Cast Spell'
	Step	1 'Chant' 	'Bring great harm unto this fool!'
	Step	0 'Effect'	'harm'
	Step	0 'Sanity'	75	75	0
 

SPELL "fatigue"
	Desc	Causes great fatigue to the victim!~
	Target	3
	Mana	80
	Diff	20
                Comp     "pillow"
	Skill	"harm"
	Effect	"fatigue"


 SPELL "lightning bolt"
	Desc	Fires a lightning bolt at the victim!~
 	Target	3
	Mana	35
	Skill	"lightning bolt"
	Effect	"lightning bolt"
	Step	1 'Prepare Spell'
	Step	1 'Chant' 	'Power of Lightning Bolt!'
	Step	0 'Cast Spell'
	Step	0 'Effect'	'lightning bolt'

#
# Magic missile, 1 missile per 10 levels to 60th level, minimum damage
#
# No hit roll, no save, blocked only by absorb magic
#
# Average damage ranges from 4% at low levels to 28% at 60th+ level
#

 SPELL "magic missile"
	Desc	Hurls one or more energy bolts at the victim!~
	Target	3
	Mana	20
	Skill	"magic missile"
	Diff	10
	Effect	"magic missile"
	Step	1 'Prepare Spell'
	Step	0 'Chant' 	'Magic, magic missle!'
	Step	0 'Cast Spell'
	Step	0 'Echo' 	'room' 'actor' 
			'You shoot @v2 with purple magic missles!'
			'@a2 hits you with bolts of purple energy!'
			'@a2 fires bolts of purple energy at @v2!'  
	Step	0 'Damage'	
			'victim'	'magic missile'		'energy'
			'block_absorb'
			'dmg_minimum'
	Step	0 'Damage' 
			'victim'	'magic missile'		'energy'
			'block_absorb'
			'dmg_minimum'
		   StepCond 1 8 'casting_level' 10 -1
	Step	0 'Damage'
			'victim'	'magic missile'		'energy'
			'block_absorb'
			'dmg_minimum'
		   StepCond 1 8 'casting_level' 20 -1
	Step	0 'Damage'
			'victim'	'magic missile'		'energy'
			'block_absorb'
			'dmg_minimum'
		   StepCond 1 8 'casting_level' 30 -1
	Step	0 'Damage' 
			'victim'	'magic missile'		'energy'
			'block_absorb'
			'dmg_minimum'
		   StepCond 1 8 'casting_level' 40 -1
	Step	0 'Damage' 
			'victim'	'magic missile'		'energy'
			'block_absorb'
			'dmg_minimum'
		   StepCond 1 8 'casting_level' 50 -1
	Step	0 'Damage' 
			'victim'	'magic missile'		'energy'
			'block_absorb'
			'dmg_minimum'
		   StepCond 1 8 'casting_level' 60 -1

#
# Zap - fire a single magic missile
#
# No hit roll, no save, blocked only by absorb magic
#
# Average damage is 4%
#

 SPELL "zap"
	Desc	Light weight, single missile version of magic missile!~
	Target	3
	Mana	15
	Skill	"magic missile"
	Effect	"magic missile"
	Step	1 'Prepare Spell'
	Step	0 'Chant' 	'Zip! Zap! Zing!'
	Step	0 'Cast Spell'
	Step	0 'Echo' 	'room' 'actor' 
			'You zap @v2 with a purple magic missle!'
			'@a2 zaps you with a bolt of purple energy!'
			'@a2 zaps a bolt of purple energy at @v2!'  
	Step	0 'Damage' 
			'victim'	'magic missile'		'energy'
			'block_absorb'
			'dmg_minimum'

#
# Super Magic Zapper, 1 missile per 15 levels to 90th level, low damage
#
# No hit roll, no save, blocked only by absorb magic
#
# Average damage ranges from 9% at low levels to 35% at 60th+ level
#

 SPELL "magic zapper"
	Desc	Super heavy version of Magic Missile!~
	Target	3
	Mana	30
	Skill	"magic missile"
	Diff	20
	Effect	"magic missile"
	Step	1 'Prepare Spell'
	Step	0 'Chant' 	'Super magic zapper!'
	Step	0 'Cast Spell'
	Step	0 'Echo' 	'room' 'actor' 
			'You blast @v2 with throbbing purple magic missles!'
			'@a2 blasts you with throbbing bolts of purple energy!'
			'@a2 blasts bolts of throbbing purple energy at @v2!'  
	Step	0 'Damage'	
			'victim'	'magic missile'		'energy'
			'block_absorb'
			'dmg_low'
	Step	0 'Damage' 
			'victim'	'magic missile'		'energy'
			'block_absorb'
			'dmg_low'
		   StepCond 1 8 'casting_level' 15 -1
	Step	0 'Damage'
			'victim'	'magic missile'		'energy'
			'block_absorb'
			'dmg_low'
		   StepCond 1 8 'casting_level' 30 -1
	Step	0 'Damage'
			'victim'	'magic missile'		'energy'
			'block_absorb'
			'dmg_low'
		   StepCond 1 8 'casting_level' 45 -1
	Step	0 'Damage' 
			'victim'	'magic missile'		'energy'
			'block_absorb'
			'dmg_low'
		   StepCond 1 8 'casting_level' 60 -1
	Step	0 'Damage' 
			'victim'	'magic missile'		'energy'
			'block_absorb'
			'dmg_low'
		   StepCond 1 8 'casting_level' 75 -1
	Step	0 'Damage' 
			'victim'	'magic missile'		'energy'
			'block_absorb'
			'dmg_low'
		   StepCond 1 8 'casting_level' 90 -1

 SPELL "sleep"
	Desc	Puts the victim to sleep!~
	Target	3
	Mana	20
	Skill	"sleep"
	Effect	"sleep"
	Step	1 'Prepare Spell'
	Step	0 'Chant' 	'Rockabye baby infront of my eyes'
	Step	1 'Chant' 	'In a cradle shall you shall rock'
	Step	0 'Cast Spell'
	Step	1 'Chant' 	'And when the wind blows'
	Step	0 'Effect'	'sleep'
	Step	1 'Chant' 	'Ithoqua will feast!'


 SPELL "shocking grasp"
	Desc	Zap the victim with a massive electical shock!~
	Target	3
	Mana	20
	Skill	"shocking grasp"
	Effect	"shocking grasp"
	Step	1 'Prepare Spell'
	Step	1 'Chant' 	'Power, power come unto me!'
	Step	0 'Cast Spell'
	Step	1 'Chant' 	'Now fry the fool!'
	Step	0 'Effect'	'shocking grasp'


 SPELL "cause light"
	Desc	Causes a nasty wound to appear upon the victim!~
	Target	3
	Mana	20
	Skill	"cause light"
	Effect	"cause light"
	Step	1 'Prepare Spell'
	Step	1 'Chant' 	'Power of Glaki smite thee!'
	Step	0 'Cast Spell'
	Step	1 'Effect'	'cause light'
	Step	0 'Sanity'	65	65	0


 SPELL "cause serious"
	Desc	Causes several nasty wounds to appear upon the victim!~
	Target	3
	Mana	30
	Skill	"cause serious"
	Effect	"cause serious"
	Step	1 'Prepare Spell'
	Step	1 'Chant' 	'Power of Yog-Sothoth smite thee!'
	Step	0 'Cast Spell'
	Step	1 'Effect'	'cause serious'
	Step	0 'Sanity'	65	65	0


 SPELL "cause critical"
	Desc	Causes several very nasty wounds to appear upon the victim!~
	Target	3
	Mana	40
	Skill	"cause critical"
	Effect	"cause critical"
	Step	1 'Prepare Spell'
	Step	1 'Chant' 	'Power of Cthulhu smite thee!'
	Step	0 'Cast Spell'
	Step	1 'Effect'	'cause critical'
	Step	0 'Sanity'	65	65	0


 SPELL "fist of azathoth"
	Desc	Causes the victim to die!~
	Target	3
	Mana	130
                Diff         30
     	Dis	necromancy
	Skill	"necromancy"
	Effect	"cause death"
	Step	1 'Prepare Spell'
	Step	1 'Chant' 	'Azathoth, show thy Power!'
	Step	0 'Cast Spell'
	Step	1 'Effect'	'cause death'
	Step	0 'Sanity'	75	75	0


 SPELL "flamestrike"
	Desc	Calls down a column of burning flames upon the victim!~
	Target	3
	Mana	20
	Skill	"flamestrike"
	Effect	"flamestrike"
	Step	1 'Prepare Spell'
	Step	1 'Chant' 	'Power of Azathoth smite thee!'
	Step	0 'Cast Spell'
	Step	1 'Echo' 	'room' 'actor' 
			'A column of raging flames descends upon @v2!'
			'A column of raging flames descends upon you!'
			'A column of raging flames descends upon @v2!'  
	Step	0 'Sanity'	75	100	75
	Step	0 'Effect'	'flamestrike'


 SPELL "weaken"
	Desc	Saps the victims strength!~
	Target	3
	Mana	20
	Skill	"weaken"
	Effect	"weaken"
	Step	1 'Prepare Spell'
	Step	0 'Chant' 	'The dark one awaits thee!'
	Step	1 'Chant' 	'Your strength to take!'
	Step	0 'Cast Spell'
	Step	1 'Chant' 	'Come feed him now!'
	Step	0 'Sanity'	0	65	0
	Step	0 'Effect'	'weaken'


 SPELL "acid blast"
	Desc	Hurls a large sphere of acid at the victim!~
	Target	3
	Mana	40
	Diff	15
	Skill	"acid blast"
	Effect	"acid blast"
	Comp	"fresh lemmon"
	Step	1 'Prepare Spell'
	Step	1 'Chant' 	'Acid dissolve skin and bones!'
	Step	0 'Cast Spell'
	Step	0 'Effect'	'acid blast'

#
# faerie fire
# 
# Victim outline with a pink glow, making them easier to hit
#

 SPELL "faerie fire"
	Desc	Outlines the victim, making them easier to hit!~
	Target	3
	Mana	15
	Skill	"faerie fire"
	Effect	"faerie fire"
	Step	1 'Prepare Spell'
	Step	1 'Chant' 	'St. Elmo, be upon this fool!'
	Step	0 'Cast Spell'
	Step	1 'Chant' 	'And light the way for our blades...'
	Step	0 'Effect'	'faerie fire'


 SPELL "acid breath"
	Desc	You spit acid all over the victim!~
	Target	3
	Mana	25
	Skill	"acid breath"
	Effect	"acid breath"
	Step	1 'Prepare Spell'
	Step	1 'Chant' 	'My breath be acid to dissolve my foes!'
	Step	0 'Cast Spell'
	Step	0 'Effect'	'acid breath'


 SPELL "fire breath"
	Desc	You breath a cone of flames at the victim!~
	Target	3
	Mana	25
	Skill	"fire breath"
	Effect	"fire breath"
	Step	1 'Prepare Spell'
	Step	1 'Chant' 	'My breath be fire to burn my foes!'
	Step	0 'Cast Spell'
	Step	0 'Effect'	'fire breath'


 SPELL "frost breath"
	Desc	You breath a cone of frost at the victim!~
	Target	3
	Mana	25
	Skill	"frost breath"
	Effect	"frost breath"
	Step	1 'Prepare Spell'
	Step	1 'Chant' 	'My breath be ice to freeze my foes!'
	Step	0 'Cast Spell'
	Step	0 'Effect'	'frost breath'


 SPELL "gas breath"
	Desc	Give you really, really bad hallitosis!~
	Mana	25
                Diff         99
	Skill	"gas breath"
	Effect	"gas breath"
	Step	1 'Prepare Spell'
	Step	1 'Chant' 	'My breath be foul to poison my foes!'
	Step	0 'Cast Spell'
	Step	0 'Effect'	'gas breath'


 SPELL "lightning breath"
	Desc	You breath a bolt of lightning at the victim!~
	Target	3
	Mana	25
	Skill	"lightning breath"
	Effect	"lightning breath"
	Step	1 'Prepare Spell'
	Step	1 'Chant' 	'My breath be power to slay my foes!'
	Step	0 'Cast Spell'
	Step	0 'Effect'	'lightning breath'


 SPELL "fear"
	Desc	Makes the victim to afraid to fight!~
	Target	2
	Mana	35
	Skill	"manipulation"
	Effect	"fear"
	Step	1 'Prepare Spell'
	Step	0 'Chant' 	'They lurk in the darkness!'
	Step	1 'Chant' 	'Monsters all around!'
	Step	0 'Cast Spell'
	Step	1 'Chant' 	'Slavering fangs and dripping poison!'
	Step	0 'Effect'	'fear'
	Step	1 'Chant' 	'And you have lost your tiger!'
	Step	1 'Yell' 		'Fear upon You!'


 SPELL "plague"
	Desc	Infects the victim with a highly contageous plague!~
	Target	3
	Mana	20
	Skill	"plague"
	Effect	"plague"
	Step	1 'Prepare Spell'
	Step	1 'Chant' 	'Let your death be within you!'
	Step	0 'Cast Spell'
	Step	1 'Effect'	'plague'

 SPELL "pestillence"
	Desc	Infects an area with a highly contageous plague!~
	Mana	150
                Diff         25
	Skill	"plague"
	Effect	"pestillence"
	Step	1 'Prepare Spell'
	Step	1 'Chant' 	'Let my words bring death upon you!'
	Step	1 'Chant' 	'Let my voice be foul and stained!'
	Step	1 'Chant' 	'Let your death be within you!'
	Step	0 'Cast Spell'
	Step	1 'Yell' 		'Pestillence!'
	Step	1 'Effect'	'pestillence'

 SPELL "demonfire"
	Desc	Summons an demon to dispatch good beings!~
	Target	3
	Mana	200
	Diff	10
	Skill	"demonfire"
	Effect	"demonfire"
	Step	1 'Prepare Spell'
	Step	1 'Chant' 	'Demon Fire! Azathoth!'
	Step	0 'Cast Spell'
	Step	0 'Sanity'	75	75	75
	Step	0 'Effect'	'demonfire'

 SPELL "holy word"
	Desc	Summons an angel to dispatch evil beings!~
	Mana	200
	Diff	10
	Skill	"holy word"
	Effect	"holy word"
	Step	1 'Prepare Spell'
	Step	1 'Chant' 	'Holy word! Azathoth!'
	Step	0 'Cast Spell'
	Step	0 'Sanity'	75	75	75
	Step	0 'Effect'	'holy word'

 SPELL "mute"
	Desc	Prevents the victim from being able to speak!~
	Target	3
 	Mana	50
	Skill	"mute"
	Effect	"mute"
	Step	1 'Prepare Spell'
	Step	1 'Chant' 	'Be silent fool!'
	Step	0 'Cast Spell'
	Step	0 'Sanity'	0	75	0
	Step	0 'Effect'	'mute'

 SPELL "gnawing hunger"
	Desc	Makes the victim very hungry!~
	Target	3
	Mana	20
	Diff	10
	Skill	"body control"	
	Effect	"gnawing hunger"
	Comp	"weasel skull" 
	Step	1 'Prepare Spell'
	Step	0 'Chant' 	'As my fried gnaws at your guts!'
	Step	1 'Chant' 	'As aeons empty within you!'
	Step	0 'Cast Spell'
	Step	1 'Chant' 	'A great and endless hunger be upon you!'
	Step	0 'Sanity'	0	75	0
	Step	0 'Effect'	'gnawing hunger'

 SPELL "burning thirst"
	Desc	Makes the victim very thirsty!~
	Target	3
	Mana	20
	Diff	10
	Skill	"body control"	
	Effect	"burning thirst"
	Comp	"rock salt" 
	Step	1 'Prepare Spell'
	Step	0 'Chant' 	'A little salt for your throat?'
	Step	1 'Chant' 	'A memory of the burning deasert!'
	Step	0 'Cast Spell'
	Step	1 'Chant' 	'A thousand years without water!'
	Step	0 'Sanity'	0	75	0
	Step	0 'Effect'	'burning thirst'

 SPELL "free grog"
	Desc	Makes the victim drunk.~
	Target	3
	Mana	20
	Skill	"body control"	
	Effect	"free grog"
	Comp	"shot of rum" 
	Step	1 'Prepare Spell'
	Step	0 'Chant' 	'Spirits arise, spirits of please!'
	Step	1 'Chant' 	'A drink for my foe, deep and long!'
	Step	0 'Cast Spell'
	Step	1 'Chant' 	'Feel the spirits fill your flesh!'
	Step	0 'Sanity'	0	75	0
	Step	0 'Effect'	'free grog'
	Step	1 'Chant' 	'And forever dull your mind!'

 SPELL "change size"
	Desc	Changes your size to smaller or larger.~
	Target	1
	Mana	60
 	Diff 	25
	Skill	"body control"	
	Effect	"change size"
              	Comp     	"magic mushroom"
        	Info	"parse"
	Step	1 'Prepare Spell'
	Step	1 'Chant' 	'One pill makes you taller'
	Step	1 'Chant' 	'One pill makes you smaller'
	Step	1 'Cast Spell'
	Step	1 'Chant' 	'And the pill your mother gives you'
	Step	1 'Chant' 	'Doesnt do anything at all!'
	Step	1 'Effect'	'change size'


 SPELL "asceticism"
	Desc	Frees you from the need for food and water.~
	Target	1
	Mana	85
 	Diff 	50
	Skill	"body control"	
	Effect	"asceticism"
	Step	1 'Prepare Spell'
	Step	1 'Chant' 	'Free from Hunger.'
	Step	1 'Chant' 	'Free from Thirst.'
	Step	1 'Cast Spell'
	Step	1 'Effect'	'asceticism'


 SPELL "burden of blubber"
	Desc	Causes the victim to gain a LOT of weight.~
	Target	3
	Mana	20
	Diff	10
	Skill	"body control"	
	Effect	"burden of blubber"
	Comp	"whale fat" 
	Step	1 'Prepare Spell'
	Step	1 'Chant' 	'A little more?'
	Step	1 'Chant' 	'Just a little more?'
	Step	0 'Cast Spell'
	Step	1 'Chant' 	'A wafer thin chocolate mint?'
	Step	0 'Sanity'	0	75	0
	Step	0 'Effect'	'burden of blubber'
	Step	1 'Chant' 	'Oh dear!'

 SPELL "hallucinate"
	Desc	Confuses the mind of a victim.~
	Target	2
	Mana	70
	Diff	15
	Skill	"body control"	
	Effect	"hallucinate"

 #
# Mass Offensive spells
#
# Earthquake causes lots of damage to the caster, quite a bit to those
# in the same room and some to everyone in the same sub_area.
#
# This spell takes 24 seconds to cast, and the damage happens after 21 seconds
#

 SPELL "earthquake"
	Desc	Causes a devastating area wide earthquake!~
	Mana	200
	Diff	30
	Dis 	earth
	Music 	percussion 50
	Skill	"earthquake"
	Effect	"earthquake"
	Step	2 'Prepare Spell'
	Step	1 'Chant' 	'Cthulhu! Cthulhu!'
	Step	1 'Chant' 	'Ia-Ia-Cthulhu!'
	Step	1 'Echo' 	'area' 'actor' 
			'You hear a deep rumbling!'
			''
			'You hear distant drums!'  
	Step	1 'Chant' 	'Send your minions to my aid!'
	Step	1 'Chant' 	'Cthulhu! Cthulhu!'
	Step	1 'Chant' 	'Ia-Ia-Cthulhu!'
	Step	1 'Echo' 	'area' 'actor' 
			'The ground shimmers and trembles!'
			''
			'The ground shimmers and trembles!'  
	Step	1 'Chant' 	'Destroy the World!  Destroy the World!'
	Step	1 'Chant' 	'Cthulhu! Cthulhu!'
	Step	1 'Chant' 	'Ia-Ia-Cthulhu!'
	Step	1 'Echo' 	'area' 'actor' 
			'The ground shudders and groans!'
			''
			'The ground shudders and groans!'  
	Step	1 'Chant' 	'Ia-Ia-Cthulhu!'
	Step	0 'Cast Spell'
	Step	1 'Chant' 	'Send your minions to my aid!'
	Step	1 'Chant' 	'Ia-Ia-Cthulhu!'
	Step	1 'Chant' 	'Cthulhu! Cthulhu!'
	Step	1 'Chant' 	'Ia-Ia-Cthulhu!'
	Step	1 'Echo' 	'area' 'actor' 
			'You hear a might subterranian roar!'
			''
			'You hear a might subterranian roar!!'  
	Step	1 'Chant' 	'Destroy the World!  Destroy the World!'
	Step	1 'Echo' 	'area' 'actor' 
			'The ground bucks and twists!'
			''
			'The ground bucks and twists!'  
	Step	0 'Sanity'	125	0	75
	Step	0 'Effect'	'earthquake'
	Step	1 'Chant' 	'Cthulhu! Cthulhu!'
	Step	1 'Chant' 	'Ia-Ia-Cthulhu!'
	Step	1 'Echo' 	'area' 'actor' 
			'The dust settles on the wreckage!'
			''
			'The dust settles on the wreckage!'  

#
# Big bolt hits the caster and everyone in the same room, smaller bolts
# hit everyone in the same sub-area.
#

 SPELL "call lightning"
	Desc	Calls down lighting bolts on everyone in the area!~
	Mana	200
	Diff	20
	Dis 	air
	Skill	"call lightning"
	Effect	"call lightning"
	Comp	"quartz crystal"
	Step	2 'Prepare Spell'
	Step	1 'Chant' 	'Azathoth! Azathoth!'
	Step	1 'Chant' 	'Hi-Hi-Azathoth!'
	Step	1 'Chant' 	'Send your power to my aid!'
	Step	0 'Echo' 	'area' 'actor' 
			'The storm clouds roil overhead!'
			''
			'The storm clouds roil overhead!'  
	Step	1 'Chant' 	'Azathoth! Azathoth!'
	Step	1 'Chant' 	'Hi-Hi-Azathoth!'
	Step	1 'Chant' 	'Destroy the Liviing!  Destroy the Living!'
	Step	0 'Echo' 	'area' 'actor' 
			'Lightning flashes in the sky!'
			''
			'Lightning flashes in the sky!'  
	Step	1 'Chant' 	'Azathoth! Azathoth!'
	Step	1 'Chant' 	'Hi-Hi-Azathoth!'
	Step	1 'Chant' 	'Hi-Hi-Azathoth!'
	Step	0 'Cast Spell'
	Step	1 'Chant' 	'Send your power to my aid!'
	Step	0 'Echo' 	'area' 'actor' 
			'The storm gathers its power!'
			''
			'Everything goes very quiet...'  
	Step	1 'Chant' 	'Azathoth! Azathoth!'
	Step	1 'Chant' 	'Hi-Hi-Azathoth!'
	Step	1 'Chant' 	'Hi-Hi-Azathoth!'
	Step	1 'Chant' 	'Destroy the Living!  Destroy the Living!'
	Step	0 'Effect'	'call lightning'
	Step	0 'Echo' 	'area' 'actor' 
			'Thunder shakes the world!'
			''
			'Thunder shakes the world!'  
	Step	1 'Chant' 	'Azathoth! Azathoth!'
	Step	1 'Chant' 	'Hi-Hi-Azathoth!'

#
# Zaps a lightning bolt that bounces around a bit...
#

 SPELL "chain lightning"
	Desc	Bounces a lightning bolt around.~
	Target	3
	Mana	25
	Diff	10
	Skill	"chain lightning"
	Effect	"chain lightning"
	Step	1 'Prepare Spell'
	Step	1 'Chant' 	'Lightning Strike! Lightning Dance!'
	Step	0 'Cast Spell'
	Step	1 'Effect'	'chain lightning'

#
# Creating Spells
#

#
# create food
#
# Creates a single 'food' object, in our case a bunldle of fruit and veg.
#

 SPELL "create food"
	Desc	Creates a bundle of fruit and vegetables.~
	Mana	25
	Diff	10
	Skill	"create food"
	Effect	"create food"
	Step	1 'Prepare Spell'
	Step	1 'Chant' 	'Safeway and Aldi!'
	Step	0 'Echo' 	'room' 'actor' 
			'You throw your arms out wide!'
			''
			'@a2 throws @a3 arms out wide!'  
	Step	1 'Cast Spell'
	Step	1 'Chant' 	'Grant me sustenance!'
	Step	0 'Effect'	'create food'
	Step	0 'Echo' 	'room' 'actor' 
			'A bundle of fruit and vegetables appears before you!'
			''
			'A bundle of fruit and vegetables appears before @a4!'  

#
# create buffet
#
# Creates many 'food' objects.
#

 SPELL "create buffet"
	Desc	Creates many bundles of fruit and vegetables.~
	Mana	50
	Diff	20
	Skill	"create buffet"
	Effect	"create buffet"
	Step	1 'Prepare Spell'
	Step	1 'Chant' 	'Safeway and Aldi!'
	Step	0 'Echo' 	'room' 'actor' 
			'You throw your arms out wide!'
			''
			'@a2 throws @a3 arms out wide!'  
	Step	1 'Cast Spell'
	Step	1 'Chant' 	'Grant me and me followers sustenance!'
	Step	0 'Effect'	'create buffet'
	Step	1 'Chant' 	'But let there be no turnips!'
	Step	0 'Echo' 	'room' 'actor' 
		  'Many bundles of fruit and vegetables appear all around you!'
		  ''
		  'Bundles of fruit and vegetables appear all around @a2!'  

 SPELL "create water"
	Desc	Fills a jug or skin with fresh water.~
	Target	4
	Mana	25
	Diff	10
	Skill	"create water"
	Effect	"create water"
	Step	1 'Prepare Spell'
	Step	1 'Chant' 	'Neptune and Titania!'
	Step	0 'Echo' 	'room' 'actor' 
			'You hold your @p2 up in the air!'
			''
			'@a2 holds @a3 @p2 up in the air!'  
	Step	1 'Cast Spell'
	Step	1 'Chant' 	'Grant me your waters!'
	Step	0 'Effect'	'create water'

 SPELL "create spring"
	Desc	Creates a spring giving fresh water for all.~
	Mana	50
	Diff	20
	Skill	"create spring"
	Effect	"create spring"
	Step	1 'Prepare Spell'
	Step	1 'Chant' 	'Zebadee! Cthulhu!'
	Step	0 'Echo' 	'room' 'actor' 
			'You starts walking in a circle!'
			''
			'@a2 starts walking in a cirlce!'  
	Step	1 'Chant' 	'Come to me! Come to me!'
	Step	1 'Cast Spell'
	Step	0 'Chant' 	'Neptune send your thoughts this way!'
	Step	1 'Echo' 	'subarea' 'actor' 
			'The ground starts to tremble!'
			''
			'The ground starts to tremble!'  
	Step	1 'Chant' 	'Cthulhu! Zebadee!' 
	Step	1 'Effect'	'create spring'
	Step	0 'Echo' 	'subarea' 'actor' 
			'You hear a roar from under the ground!'
			''
			'You hear a roar from under the ground!'  
	Step	1 'Chant' 	'Go! Go! Begone! Begone!' 
	Step	0 'Echo' 	'room' 'actor' 
			'A spring bubbles up besides you!'
			''
			'A spring bubbles up beside @a2!'  
	Step	1 'Echo' 	'subarea' 'actor' 
			'{CYou hear a ghostly BOOIIIINNNNGGGG!!!!!!'
			''
			'{CYou hear a ghostly BOOIIIINNNNGGGG!!!!!!'  


 SPELL "spring of blood"
	Desc	Creates a spring giving blood for all.~
	Mana	130
	Diff	25
                Info         "blood"
	Skill	"necromancy"
	Effect	"create spring"
	Step	1 'Prepare Spell'
	Step	1 'Chant' 	'Zebadee! Cthulhu!'
	Step	0 'Echo' 	'room' 'actor' 
			'You starts walking in a circle!'
			''
			'@a2 starts walking in a cirlce!'  
	Step	1 'Chant' 	'Come to me! Come to me!'
	Step	1 'Cast Spell'
	Step	0 'Chant' 	'Nosferatu send your thoughts this way!'
	Step	1 'Echo' 	'subarea' 'actor' 
			'The ground starts to tremble!'
			''
			'The ground starts to tremble!'  
	Step	1 'Chant' 	'Cthulhu! Zebadee!' 
	Step	1 'Effect'	'create spring'
	Step	0 'Echo' 	'subarea' 'actor' 
			'You hear a roar from under the ground!'
			''
			'You hear a roar from under the ground!'  
	Step	1 'Chant' 	'Go! Go! Begone! Begone!' 
	Step	0 'Echo' 	'room' 'actor' 
			'A spring of blood bubbles up besides you!'
			''
			'A spring bubbles up beside @a2!'  
	Step	1 'Echo' 	'subarea' 'actor' 
			'{CYou hear a ghostly BOOIIIINNNNGGGG!!!!!!'
			''
			'{CYou hear a ghostly BOOIIIINNNNGGGG!!!!!!'  


 SPELL "lesser creation"
	Desc	Creates either a {rboat{g, a {rbag{g or a digging {rtool{g.{x~
	Mana	25
        	Info	"parse"
	Skill	"way of the conjurer"
	Effect	"minor creation"


 SPELL "magical campfire"
	Desc	Creates a magical campfire for you.~
	Mana	60
                Diff 	35
                Info      	"camp"
	Skill	"spell casting"
	Effect	"minor creation"
	Step	1 'Prepare Spell'
	Step	1 'Chant' 'Sphere of light!'
	Step	1 'Cast Spell'
	Step	1 'Chant'	'Grant me some rest!'
	Step	1 'Effect'	'minor creation'


 SPELL "mana storage"
	Desc	Stores mana in a little blue pill~
	Mana	150
	Dis	power
        	Info	"parse"
	Skill	"brew"
	Effect	"store mana"
	Step	1 'Prepare Spell'
	Step	1 'Chant' 'Magic Pill!'
	Step	1 'Cast Spell'
	Step	1 'Chant'	'Appear!'
	Step	1 'Effect'	'store mana'


 SPELL "greater creation"
	Desc	Creates instable scrying {ramber{g, a magic {rchain{g, an {ranvil {gor a field of {rprotection{g.{x~
	Mana	100
	Diff	30
        	Info	"parse"
	Skill	"way of the conjurer"
	Effect	"greater creation"


 SPELL "create grimoire"
	Desc	Creates a grimoire for you.~
	Mana	100
                Diff 	60
                Info      	"grimoire"
	Skill	"spell casting"
	Effect	"greater creation"


 SPELL "summon familier"
	Desc	Summons an appropriate familier to serve you.~
	Mana	100
	Diff	20
	Skill	"summon familier"
	Effect	"summon familier"
	Comp	"silver dollar"
                Step	1 'Prepare Spell'
                Step        1 'Chant' 'Helpful Creature I summon Thee!'
                Step        1 'Chant' 'Come to Thy Master to be His Eyes and His Ears.'
	Step	1 'Cast Spell'
                Step	1 'Echo' 	'room' 'actor' 
			'You throw a silver dollar up in the air.'
			''
			'@a2 throws a silver dollar up in the air.'  
                Step        1 'Chant' 'Creature appear to be Thy Masters Tool.'
	Step	1 'Effect'	'summon familier'


 SPELL "summon spirit"
	Desc	Summons a spell casting spirit to serve you.~
	Mana	150
	Diff	20
	Skill	"way of the conjurer"
	Effect	"summon spirit"
	Comp	"magic lamp"
                Step	1 'Prepare Spell'
                Step	1 'Echo' 	'room' 'actor' 
			'You rub your oil lamp.'
			''
			'@a2 rubs an oil lamp.'  
	Step	1 'Cast Spell'
	Step	1 'Chant' 'Spirit appear in this Place.'
	Step	1 'Chant' 'Appear to aid me and do no Harm.'
	Step	1 'Chant' 'Appar to serve me with Thy Magic.'
	Step	1 'Chant' 'Manifest in pleasant form and speak with soft voice.'
	Step	1 'Effect'	'summon spirit'


 SPELL "call pet"
	Desc	Calls your pet to follow you.~
	Mana	45
	Skill	"way of the conjurer"
	Effect	"call pet"
                Step	1 'Prepare Spell'
                Step	1 'Echo' 	'room' 'actor' 
			'You produce a sharp whisteling noise.'
			''
			'@a2 produces a sharp whisteling noise.'  
	Step	1 'Cast Spell'
	Step	1 'Chant' 'Follower, I need you by my side!'
	Step	1 'Chant' 'Appear immediately.'
	Step	1 'Effect'	'call pet'


 SPELL "create figurine"
	Desc	Transforms your pet into a figurine.~
	Target	2
	Mana	200
                Diff         30
                Comp     "clay figurine"
	Skill	"way of the conjurer"
	Effect	"create figurine"
                Step	1 'Prepare Spell'
	Step	1 'Chant' 'Steadfast being, hear my call.'
                Step	1 'Echo' 	'room' 'actor' 
			'You point at @v2.'
			''
			'@a2 points at @v2.'  
	Step	1 'Chant' 'Leave this world...'
                Step	1 'Echo' 	'room' 'actor' 
			'You wave your hands in front of the clay figurine.'
			''
			'@a2 waves @a4 hands in front of a clay figurine.'  
	Step	1 'Cast Spell'
	Step	1 'Chant' 'But appear when I call thee.'
	Step	1 'Effect'	'create figurine'



 SPELL "elder watcher"
	Desc	Summons an elder watcher who will hurt the first one to enter.~
	Mana	150
	Diff         25
	Skill	"way of the conjurer"
	Effect	"elder watcher"
           	Comp	"elder sign"
                Step	1 'Prepare Spell'
	Step	1 'Chant' 'In the name of the Elder Gods from the Stars.'
	Step	1 'Chant' 'I beg for Protection for this very Place.'
	Step	1 'Chant' 'Protect it from everyone and everything.'
	Step	1 'Cast Spell'
	Step	1 'Chant' 'Watcher, who can see everything.'
	Step	1 'Chant' 'and stays unseen himself:'
	Step	1 'Yell' 'Wathcher Appear!'
	Step	0 'Effect'	'elder watcher'
	Step	0 'Echo' 	'area' 'actor' 
			''
			''
			'A Watcher has been sent by the Elder Gods.'  


 SPELL "create potion"
	Desc	Creates a random magical potion.~
	Target	1
	Mana	100
	Skill	"create potion"	
	Effect	"create potion"


 SPELL "wolfbite"
	Desc	Creates a werewolf.~
	Target	2
	Mana	500
	Diff          50
                Info         "wolf"
                Skill	"way of nature"	
	Effect	"transformation"


 SPELL "drain vitality"
	Desc	Drains mana from a tree!~
	Mana	35
                Diff         25
	Target	6
        	Info	"parse"
	Skill	"way of nature"
	Effect	"drain vitality"
	Step	1 'Prepare Spell'
	Step	1 'Chant' 'In the name of nature!'
	Step	1 'Echo' 	'room' 'actor' 
			'You touch the tree!'
			''
			'@a2 touches the tree!'  
	Step	1 'Chant' 'In the name of of my druidic powers!'
	Step	0 'Cast Spell'
	Step	1 'Chant' 'I need your vitality!'
	Step	1 'Chant' 'Lend me your strength!'
	Step	0 'Effect'	'drain vitality'


 SPELL "create seed"
	Desc	Creates a seed you can plant into the ground.~
	Mana	85
	Diff          10
	Skill	"way of nature"
	Effect	"create seed"
                Step	1 'Prepare Spell'
	Step	1 'Chant' 'I-sh Niggarab!'
	Step	1 'Chant' 'I-sh Niggarab!'
	Step	1 'Chant' 'Send me a seed.'
	Step	1 'Cast Spell'
	Step	1 'Chant' 'May it grow!'
	Step	0 'Effect'	'create seed'



#
# Curative spells
#

 SPELL "cure light"
	Desc	Heals a little damage on the recipient.~
	Target	2
	Mana	10
	Skill	"cure light"
	Effect	"cure light"
	Step	1 'Prepare Spell'
	Step	1 'Chant' 	'Bloodwort and mangle wurzle'
	Step	1 'Chant' 	'Stitch it and pack'
	Step	0 'Cast Spell'
	Step	1 'Echo' 	'room' 'victim'
 			'' 
			'Your wounds are magically healed!'
			'@v2 is surrounded with a golden glow!'  
	Step	0 'Heal'	'victim'	'spell'	
				'heal_hits'	'heal_low'
	Step	1 'Chant' 	'Should be right now'


 SPELL "cure serious"
	Desc	Heals some damage on the recipient.~
	Target	2
	Mana	20
	Diff	10
	Skill	"cure serious"
	Effect	"cure serious"
	Step	1 'Prepare Spell'
	Step	1 'Chant' 	'Bloodwort and mangle wurzle'
	Step	1 'Chant' 	'Aquavita to clean'
	Step	1 'Chant' 	'Stitch it and pack'
	Step	0 'Cast Spell'
	Step	1 'Echo' 	'room' 'victim'
 			'' 
			'Your wounds are magically healed!'
			'@v2 is surrounded with a golden glow!'  
	Step	0 'Heal'	'victim'	'spell'	
				'heal_hits'	'heal_medium'
	Step	1 'Chant' 	'Should be right now'


 SPELL "cure critical"
	Desc	Heals a lot of damage on the recipient.~
	Target	2
	Mana	40
	Diff	20
	Skill	"cure critical"
	Effect	"cure critical"
	Step	1 'Prepare Spell'
	Step	1 'Chant' 	'Bloodwort and mangle wurzle'
	Step	1 'Chant' 	'Aquavita to clean'
	Step	1 'Chant' 	'Set the bone with hazel'
	Step	1 'Chant' 	'Stitch it and pack'
	Step	0 'Cast Spell'
	Step	1 'Echo' 	'room' 'victim'
 			'' 
			'Your wounds are magically healed!'
			'@v2 is surrounded with a golden glow!'  
	Step	0 'Heal'	'victim'	'spell'	
				'heal_hits'	'heal_high'
	Step	1 'Chant' 	'Should be right now'


 SPELL "heal"
	Desc	Heal near fatal damage to the recipient.~
	Target	2
	Mana	50
	Diff	20
	Skill	"heal"
	Effect	"heal"
	Step	1 'Prepare Spell'
	Step	1 'Chant' 	'Bloodwort and mangle wurzle'
	Step	1 'Chant' 	'Aquavita to clean'
	Step	1 'Chant' 	'Set the bone with hazel'
	Step	1 'Chant' 	'Stitch it and pack'
	Step	1 'Chant' 	'Azathoth! Clense this mortal!'
	Step	0 'Cast Spell'
	Step	1 'Echo' 	'room' 'victim'
 			'' 
			'Your wounds are magically healed!'
			'@v2 is surrounded with a bright golden glow!'  
	Step	0 'Heal'	'victim'	'spell'	
				'heal_hits'	'heal_fatal'
	Step	1 'Chant' 	'Should be right now'


 SPELL "restore limb"
	Desc	Heal damaged limbs.~
	Target	2
	Mana	150
	Diff	35
	Skill	"heal"
	Effect	"restore limb"
	Step	1 'Prepare Spell'
	Step	1 'Chant' 	'Bloodwort and mangle wurzle'
	Step	1 'Chant' 	'Aquavita to clean'
	Step	1 'Chant' 	'Set the bone with hazel'
	Step	1 'Chant' 	'Stitch it and pack'
	Step	1 'Chant' 	'Azathoth! Clense this mortal!'
	Step	1 'Chant' 	'Join, what been chopped off before!'
	Step	0 'Cast Spell'
	Step	1 'Echo' 	'room' 'victim'
 			'' 
			'Your wounds are magically healed!'
			'@v2 is surrounded with a bright golden glow!'  
	Step	0 'Effect' 'restore limb'
	Step	1 'Chant' 	'Should be right now'


 SPELL "remove curse"
	Desc	Attempts to remove all curse affects on the recipient.~
	Target	2
	Mana	25
	Diff	10
	Skill	"remove curse"
	Effect	"remove curse"
 

 SPELL "cure blindness"
	Desc	Attempts to restore the victims vision.~
	Target	2
	Mana	20
	Skill	"cure blindness"
	Effect	"cure blindness"
	Step	1 'Prepare Spell'
	Step	1 'Chant' 'Open my Eyes.'
	Step	1 'Cast Spell'
	Step	1 'Chant' 'Make me see again!'
	Step	1 'Effect' 'cure blindness'


 SPELL "cure poison"
	Desc	Attempts to remove all poisons from the recipients body.~
	Target	2
	Mana	25
	Diff	10
	Skill	"cure poison"
	Effect	"cure poison"


 SPELL "step lightly"
	Desc	Increases the recipients move points.~
	Target	2
	Mana	15
	Skill	"refresh"
	Step	1 'Prepare Spell'
	Step	1 'Chant' 	'Legs be nimble! Legs be strong!'
	Step	0 'Cast Spell'
	Step	1 'Chant' 	'Legs be nimble! Legs be strong!'
	Step	1 'Heal'	'victim' 'massage' 'heal_move' 'heal_medium'


 SPELL "refresh"
	Desc	Reinvigourates the recipient, removes spell fatigue.~
	Target	2
	Mana	20
	Skill	"refresh"
	Effect	"refresh"


 SPELL "cure disease"
	Desc	Cures whatever diseases the recipient is afflicted by.~
	Target	2
	Mana	20
	Skill	"cure disease"
	Effect	"cure disease"


 SPELL "word of health"
	Desc	Cures a disease within a subare.~
	Target	2
                Range    "area"
	Mana	160
                Diff         15
	Skill	"cure disease"
	Effect	"cure disease"
	Step	1 'Prepare Spell'
	Step	1 'Chant' 'Morphine and Pennizilline!'
	Step	0 'Cast Spell'
	Step	1 'Chant'	'Health for everyone!'
	Step	0 'Effect'	'cure disease'


 SPELL "regeneration"
	Desc	Caused the recipient to heal much faster than normal.~
	Target	2
	Mana	50
	Diff	10
	Skill	"regeneration"
	Effect	"regeneration"


 SPELL "remove fear"
	Desc	Stops the victim being afraid.~
	Target	2
	Mana	15
	Skill	"remove fear"
	Effect	"remove fear"


 SPELL "ghastly sobriety"
	Desc	Makes the victim as sober as a judge.~
	Target	2
	Mana	25
	Diff	15
	Skill	"body control"
	Effect	"ghastly sobriety"
	Comp	"hair of dog" 


 SPELL "slender lines"
	Desc	Cures obesity.~
	Target	2
	Mana	20
	Diff	15
	Skill	"body control"	
	Effect	"slender lines"
	Comp	"yellow leech" 


 SPELL "mana transfer"
	Desc	Transfers mana from you to someone else..~
	Target	2
	Mana	50
	Diff	10
	Skill	"spell casting"	
	Effect	"mana transfer"



#
# Mass curative spells
#

 SPELL "mass healing"
	Desc	Heals all friends within the same area.~
	Mana	100
	Diff	30
	Music	gospel	35
	Skill	"mass healing"
	Effect	"mass healing"
	Step	1 'Prepare Spell'
	Step	1 'Chant' 	'Blood and guts!'
	Step	1 'Chant' 	'Torn muscle, shattered joint'
	Step	1 'Chant' 	'Foul infections'
	Step	1 'Chant' 	'All be gone!'
	Step	1 'Chant' 	'Azathoth! Cleanse these mortals!'
	Step	0 'Cast Spell'
	Step	1 'Echo' 	'area' 		'actor'
			'You feel all the wounded around you!'
 			'' 
			'{YYou see a burning image of @a2!{x'  
	Step	0 'Area_Heal'	'area'		'actor'
				'friend'	'energy'	
				'heal_hits'	'heal_medium'


 SPELL "calm"
	Desc	Reduces fear and berserk effects, stops combat!~
	Mana	30
	Skill	"calm"
	Effect	"calm"



#
# Detection spells
#

 SPELL "detect evil"
	Desc	Lets you see when things are evil!~
	Target	1
	Mana	15
	Skill	"detect evil"
	Effect	"detect evil"


 SPELL "detect invis"
	Desc	Lets you see invisible things!~
	Target	1
	Mana	15
	Effect	"detect invis"
	Skill	"detect invis"


 SPELL "detect magic"
	Desc	Lets you see magic!~
	Target	1
	Mana	15
	Effect	"detect magic"
	Skill	"detect magic"


 SPELL "detect poison"
	Desc	Lets you see when things are poisoned!~
	Target	4
	Mana	15
	Skill	"detect poison"
	Effect	"detect poison"
	Comp	"amythyst"


 SPELL "dispel evil"
	Desc	Tries to get rid of evil thing!~
	Target	3 
	Mana	15
	Skill	"dispel evil"
	Effect	"dispel evil"
	Comp	"silver needle"


 SPELL "detect hidden"
	Desc	Lets you see hidden things!~
	Target	1
	Mana	15
	Skill	"detect hidden"
	Effect	"detect hidden"


 SPELL "identify"
	Desc	Gives you lots of information about an object!~
	Target	4
	Mana	120
	Diff	20
	Skill	"identify"
	Effect	"identify"


 SPELL "know alignment"
	Desc	Tells you a persons alignment!~
	Target	2
	Mana	15
	Skill	"know alignment"
	Effect	"know alignment"


 SPELL "faerie fog" 
	Desc	Reveales all hidden or invisible items or mobs in a room!~
	Mana	20
	Effect	"faerie fog"
	Skill	"faerie fog"


 SPELL "infravision"
	Desc	Lets you see in the dark!~
	Target	2
	Mana	20
	Effect	"infravision"
	Skill	"vision"
	Step	1 'Prepare Spell'
	Step	1 'Chant' 'Grant me'
	Step	0 'Cast Spell'
	Step	1 'Chant' 'Infravision!'
	Step	0 'Effect'	'infravision'


 SPELL "farsight"
	Desc	Improves your vision!~
	Target	2
	Diff 	10
	Mana	50
	Effect	"farsight"
	Skill	"vision"
	Step	1 'Prepare Spell'
	Step	1 'Chant' 'Grant me'
	Step	0 'Cast Spell'
	Step	1 'Chant' 'Farsight!'
	Step	0 'Effect'	'farsight'


 SPELL "detect good"
	Desc	Lets you see when things are good!~
	Target	1
	Mana	15
	Skill	"detect good"
	Effect	"detect good"



#
# Environmental Control
#

 SPELL "control weather"
	Desc	Lets you tamper with the weather!~
	Mana	25
	Diff	10
        	Info	"parse"
	Skill	"control weather"
	Effect	"control weather"



#
# Alteration Spells
#

 SPELL "recharge"
	Desc	Recharges a pulsed spell effect!~
	Target	4
	Mana	50
	Diff	5
	Skill	"taumathurgy"
	Effect	"recharge"


 SPELL "enchant weapon"
	Desc	Magically improves a weapon!~
	Target	4
	Mana	100
	Diff	15
	Skill	"enchant weapon"
	Effect	"enchant weapon"


 SPELL "personalize weapon"
	Desc	Magically personalizes a weapon!~
	Target	4
	Mana	75
	Diff	20
	Skill	"enchant weapon"
	Effect	"personalize weapon"
	Step	1 'Prepare Spell'
	Step	1 'Chant' 'Weapon be true!'
	Step	1 'Chant' 'Weapon be mine!'
	Step	0 'Cast Spell'
	Step	1 'Echo' 	'room' 'actor' 
                                                ''
			'You feel empatic with your weapon.'
			'@a2s weapon looks somehow different.'
	Step	0 'Effect'	'personalize weapon'


 SPELL "animate weapon"
	Desc	Magically animates a weapon to return to its owner!~
	Target	4
	Mana	135
	Diff	20
	Skill	"taumathurgy"
	Effect	"animate weapon"
	Step	1 'Prepare Spell'
	Step	1 'Chant' 'Weapon behold me!'
	Step	1 'Chant' 'Weapon return!'
	Step	0 'Cast Spell'
	Step	1 'Echo' 	'room' 'actor' 
                                                ''
			'You feel an invisible bond between you and your weapon.'
			'@a2s weapon looks somehow different.'
	Step	0 'Effect'	'animate weapon'


 SPELL "blade of fury"
	Desc	Turns your weapon into a flaming blade!~
	Target	4
	Mana	40
	Diff	35
	Dis 	enchantment
	Skill	"frenzy"
	Effect	"blade affect"
	Step	1 'Prepare Spell'
	Step	1 'Chant' 'Blade of Fury!'
	Step	1 'Chant' 'Blade of Rage!'
	Step	1 'Cast Spell'
	Step	1 'Chant' 'Eat Flesh!'
	Step	1 'Chant' 'Drink Blood!'
	Step	1 'Effect'	'blade affect'


 SPELL "giant strength"
	Desc	Makes the recipient a lot stronger!~
	Target	2
	Mana	20
	Skill	"giant strength"
	Effect	"giant strength"
	Step	1 'Prepare Spell'
	Step	1 'Chant' 'Muscles!'
	Step	1 'Cast Spell'
	Step	1 'Chant' 'Muscles!'
	Step	1 'Effect'	'giant strength'
	Step	1 'Chant' 'Muscles!'


 SPELL "fly"
	Desc	Enables you to fly through the air!~
	Target	2
	Mana	30
	Diff	15
	Skill	"fly"
	Effect	"fly"


 SPELL "invis"
	Desc	Makes you invisible!~
	Target	2
	Mana	25
	Diff	10
	Skill	"invis"
	Effect	"invis"


 SPELL "poison"
	Desc	Poisons the victim!~
	Target	3
	Mana	30
	Diff	10
	Skill	"poison"
	Effect	"poison"
	Comp	"poison" 


 SPELL "ventriloquate"
	Desc	Lets you cast spells while mute!~
	Mana	5
        	Info	"parse"
	Skill	"ventriloquate"
	Effect	"ventriloquate"


 SPELL "pass door"
	Desc	Lets you walk through most locked doors!~
	Target	1
 	Dis	air
	Mana	20
	Effect	"pass door"
	Skill	"pass door"


 SPELL "change sex"
	Desc	Changes the recipients sex!~
	Target	2
	Mana	20
	Skill	"chaos magic"
	Effect	"change sex"


 SPELL "youth"
	Desc	Makes the recipient younger!~
	Target	2
 	Mana	200
	Diff	40
	Skill	"youth"
	Effect	"youth"


 SPELL "age"
	Desc	Makes the victim older!~
	Target	3
	Mana	200
	Diff	35
	Dis 	curses
	Skill	"age"
	Effect	"age"
	Step	1 'Prepare Spell'
	Step	1 'Chant' 'My curse upon you!'
	Step	1 'Chant' 'The curse of old age about you!'
	Step	1 'Cast Spell'
	Step	2 'Chant' 'May your Bones break!'
	Step	1 'Chant' 'May you lose your Hair!'
	Step	1 'Effect'	'age'


 SPELL "haste"
	Desc	Makes the recipient move faster!~
	Target	2
	Mana	30
	Skill	"haste"
	Effect	"haste"
	Step	1 'Prepare Spell'
	Step	1 'Chant' 'Byakhee! Speed my pace!'
	Step	1 'Chant' 'Xastur, give me haste!'
	Step	0 'Cast Spell'
	Step	1 'Echo' 	'room' 'actor' 
                                                ''
			'You get a hurried look!'
			'@v2 gets a hurried look!'  
	Step	0 'Effect'	'haste'


 SPELL "slow"
	Desc	Makes the recipient move slower!~
	Target	3
                Diff         20
	Mana	90
	Skill	"haste"
	Effect	"slow"
	Step	1 'Prepare Spell'
	Step	1 'Chant' 'Masters of the Cthonier!'
	Step	1 'Chant' 'Lords of the Lloigor!'
	Step	0 'Cast Spell'
	Step	1 'Chant' 'Weigh my foes down with Lethargy!'
	Step	1 'Echo' 	'room' 'actor' 
                                                ''
			'You get a lethargic look!'
			'@v2 gets a lethargic look!'  
	Step	0 'Effect'	'slow'

 
SPELL "mortalize"
	Desc	Makes an immortal vulnerable!~
	Target	2
                Diff         40
	Mana	250
	Skill	"divine magic"
	Effect	"mortalize"
	Step	1 'Prepare Spell'
	Step	1 'Chant' 'Elder Gods!'
	Step	1 'Chant' 'Old Ones!'
	Step	1 'Chant' 'I dont fear your power!'
	Step	0 'Cast Spell'
	Step	1 'Chant' 'Like Barzai I challenge You!'
	Step	1 'Chant' 'Hide! Run!'
	Step	1 'Yell' 'Fear my Wrath!'
	Step	1 'Echo' 	'universe' 'actor' 
                                                ''
			'You feel your power vanishing!'
			'You feel a the world changing a little bit!'  
	Step	0 'Effect'	'mortalize'


 SPELL "frenzy"
	Desc	Drives the recipient into a killing frenzy!~
	Target	2
	Mana	30
	Skill	"frenzy"
	Effect	"frenzy"


 SPELL "enchant armor"
	Desc	Magically improves armour!~
	Target	4
	Mana	100
	Diff	10
	Skill	"enchant armor"
	Effect	"enchant armor"


 SPELL "brand"
	Desc	Creates a magical 'power' upon a weapon!~
	Target	4
	Mana	100
	Skill	"brand"
	Effect	"brand"


 SPELL "negate alignment"
	Desc	Strips alignment specific restrictions from items!~
	Target	4
	Mana	50
	Skill	"negate alignment"
	Effect	"negate alignment"


 SPELL "mask self"
	Desc	Changes your look to that of someone else!~
	Target	2 
	Mana	25
	Skill	"mask self"
	Effect	"mask self"
	Step	1 'Prepare Spell'
	Step	1 'Chant'	'Nyarlathotep!'
	Step	1 'Chant'	'Master of Chaos!'
	Step	1 'Chant'	'Help me to decieve...'
	Step	1 'Echo' 	'room' 'actor'
 			'You reshape your face.' 
			''
			'@a2 reshapes @a3 face.'  
	Step	1 'Chant'	'Help me to walk among the mere mortals!'
 	Step	0 'Cast Spell'
	Step	0 'Effect'	'mask self'


 SPELL "incognito"
	Desc	Changes your look to that of someone else anywhere!~
	Target	5 
	Mana	100
                Diff         15
	Skill	"mask self"
	Effect	"incognito"
	Step	1 'Prepare Spell'
	Step	1 'Chant'	'Nyarlathotep!'
	Step	1 'Chant'	'Master of Chaos!'
	Step	1 'Chant'	'Help me to decieve...'
	Step	1 'Chant'	'Help me find my victim...'
	Step	1 'Chant'	'Help me to be silent...'
	Step	1 'Echo' 	'room' 'actor'
 			'You reshape your face.' 
			''
			'@a2 reshapes @a3 face.'  
	Step	1 'Chant'	'Help me to walk among the mere mortals!'
 	Step	0 'Cast Spell'
	Step	1 'Chant'	'Incognito!'
	Step	0 'Effect'	'incognito'


 SPELL "water breathing"
	Desc	Lets you breath underwater!~
	Target	2
	Mana	20
	Skill	"water breathing"	
	Effect	"water breathing"
	Comp	"dried frog" 
	Step	1 'Prepare Spell'
	Step	1 'Chant'	'Prepare my Lungs!'
	Step	1 'Chant'	'Dagon!'
	Step	1 'Chant'	'Hydra!'
 	Step	1 'Cast Spell'
	Step	1 'Chant'	'Dive among the Deep Ones!'
	Step	1 'Effect'	'water breathing'



#
# Mass alteration spells
#

 SPELL "mass invis"
	Desc	Turns many people in the same room invisible.~
	Mana	30
	Diff	15
	Music	chant 40
	Skill	"mass invis"
	Effect	"mass invis"
	Step	1 'Prepare Spell'
	Step	1 'Chant'	'Hide our faces!'
	Step	1 'Chant'	'Hide our ways!'
 	Step	1 'Cast Spell'
	Step	1 'Chant'	'Vanish from Sight!'
	Step	1 'Effect'	'mass invis'



#
# Utility Spells
#

 SPELL "locate object"
	Desc	Finds a specific object!~
	Mana	35
                Diff 	5
        	Info	"parse"
	Skill	"locate object"
	Effect	"locate object"


 SPELL "mage light"
	Desc	Creates a small ball of light!~
	Mana	20
	Skill	"continual light"
	Effect	"mage light"
	Step	1 'Prepare Spell'
	Step	1 'Echo' 	'room' 'actor' 
			'{YYou put your hands togheter!'
			''
			'{Y@a2 puts his hands together!'  
	Step	0 'Cast Spell'
	Step	1 'Echo' 	'room' 'actor' 
			'{YYour hands start to glow!'
			''
			'{YSomething is brightly glowing inside @a2s hands!'  
	Step	0 'Effect'	'mage light'
	Step	1 'Echo' 	'room' 'actor' 
			'{YYou open your hands to reveal a ball of light!'
			''
			'{Y@a2 opens @a3 hands to reveal a ball of light!'  


 SPELL "continual light"
	Desc	Creates a small, long lasting ball of light!~
	Mana	50
	Diff	20
	Skill	"continual light"
	Effect	"continual light"
	Step	1 'Prepare Spell'
	Step	1 'Chant' 	'Marduk!'
	Step	1 'Chant' 	'Edison!'
	Step	0 'Echo' 	'room' 'actor' 
			'{YYou are surrounded with a glowing light!'
			''
			'{Y@a2 is surrounded with a glowing light!'  
	Step	1 'Chant' 	'Phillips!'
	Step	0 'Cast Spell'
	Step	1 'Chant' 	'Photo luminescense!'
	Step	0 'Echo' 	'room' 'actor' 
			'{YYour glow is really bright!'
			''
			'{YSomething is brightly glowing inside @a2!'  
	Step	1 'Chant' 	'Smile please for St.Elmo!'
	Step	0 'Effect'	'continual light'
	Step	0 'Echo' 	'room' 'actor' 
			'{YYour glow condenses into a ball of light!'
			''
			'{Y@a2s glow condenses into a ball of light!'  


 SPELL "remove invis"
	Desc	Makes the invisible visible!~
	Target	4
	Mana	40
	Skill	"remove invis"
	Effect	"remove invis"


 SPELL "vocalize"
	Desc	Enables you to cast spells when muted!~
	Target	2
	Mana	50
	Skill	"vocalize"
	Effect	"vocalize"


 SPELL "universality"
	Desc	Stops objects evaporating when removed from their home zone!~
	Target	4
	Mana	50
	Diff	10
	Skill	"taumathurgy"	
	Effect	"universality"
	Comp	"yusefs dust" 


 SPELL "permanence"
	Desc	Makes a {ymagic{x object virtually indestructible.~
	Target	4
	Mana	150
	Diff	15
	Skill	"taumathurgy"	
	Effect	"permanence"
	Comp	"mithril shard" 


 SPELL "consistence"
	Desc	Makes an object not rot after your death..~
	Target	4
	Mana	100
	Diff	15
	Skill	"taumathurgy"	
	Effect	"consistence"
	Comp	"mithril shard" 


 SPELL "power word"
	Desc	Says a word or phrase with magic power behind it!~
	Mana	40
	Diff	10
	Info	"parse"
	Skill	"spell casting"
	Step	1 'Prepare Spell'
	Step	1 'Chant' 	'Hmmmm. Now let me see...'
	Step	0 'Cast Spell'
	Step	1 'PowerWord'	''	



#
# Transportation Spells
#

 SPELL "teleport" 
	Desc	Teleports the recipient to a random location!~
	Target	2
	Mana	35
	Diff	10
	Skill	"teleport"
	Effect	"teleport"


 SPELL "word of recall"
	Desc	Teleoprts you to a recall location!~
	Target	1
	Mana	25
	Skill	"word of recall"
	Effect	"word of recall"


 SPELL "summon"
	Desc	Teleports a specific mob/player to you!~
                Target    5
	Mana	50
	Diff	30
	Skill	"summon"
	Effect	"summon"
	Step	1 'Prepare Spell'
	Step	1 'Chant' 'Time and Space!'
	Step	1 'Chant' 'Fold as I Command.'
	Step	1 'Echo' 	'room' 'actor' 
			'You wave your hands in the air!'
			''
			'@a2 waves @a4 hands in the air!'  
	Step	0 'Cast Spell'
	Step	1 'Chant' 'Open a Passage through Space & Time.'
	Step	1 'Chant' 'And bring it to me!'
	Step	0 'Effect'	'summon'


 SPELL "summon old"
	Desc	Teleports a specific immortal to you!~
                Info         'immortal'
                Target    5
	Mana	250
	Diff	35
	Skill	"divine magic"
	Effect	"summon"
	Step	1 'Prepare Spell'
	Step	1 'Chant' 'Time and Space!'
	Step	1 'Chant' 'Fold as I Command.'
	Step	1 'Chant' 'For I am the Bearer of the Power of Gods.'
	Step	1 'Echo' 	'room' 'actor' 
			'You wave your hands in the air!'
			''
			'@a2 waves @a4 hands in the air!'  
	Step	0 'Cast Spell'
	Step	1 'Chant' 'Open a Passage through Space & Time.'
	Step	1 'Chant' 'And bring it to me!'
	Step	0 'Effect'	'summon'


 SPELL "gate"
	Desc	Teleports you to a specific mob!~
	Mana	80
	Diff	30
        	Info	"parse"
	Skill	"gate"
	Effect	"gate"
	Comp	"obsidian"
	Step	1 'Prepare Spell'
	Step	1 'Chant' 'Time and Space!'
	Step	1 'Chant' 'Take me!'
	Step	1 'Cast Spell'
	Step	1 'Chant' 'Where I want to be!'
	Step	1 'Effect'	'gate'


 SPELL "portal"
	Desc	Creates a magical portal to the victims location!~
	Mana	100
        	Info	"parse"
	Dis	transdimensional
	Skill	"portal"
	Effect	"portal"
	Comp	"obsidian"
	Step	1 'Prepare Spell'
	Step	1 'Chant' 'Yog Sothoth - Keeper of the gate...'
	Step	1 'Echo' 	'room' 'actor' 
			'You wave your hands in the air!'
			''
			'@a2 waves @a4 hands in the air!'  
	Step	0 'Cast Spell'
	Step	1 'Chant' '... open a Passage through Space & Time!'
	Step	1 'Echo' 	'room' 'actor' 
			'A shape forms in the air!'
			''
			'A shape forms in the air!'  
	Step	0 'Effect'	'portal'
	Step	1 'Echo' 	'room' 'actor' 
			'The portal swings open!'
			''
			'The portal swings open!'  


 SPELL "personalize portal"
	Desc	Locks a portal for all others!~
	Mana	25
                Diff         25
	Target	6
	Skill	"portal"
	Effect	"personalize portal"
	Step	1 'Prepare Spell'
	Step	1 'Chant' 'Portal, I call you!'
	Step	1 'Echo' 	'room' 'actor' 
			'You point at the portal!'
			''
			'@a2 points at the portal!'  
	Step	0 'Cast Spell'
	Step	1 'Chant' 'Come alive and obey your master!!'
	Step	0 'Effect'	'personalize portal'


 SPELL "destroy portal"
	Desc	Destroys a portal!~
	Mana	60
                Diff         10
	Target	6
	Skill	"portal"
	Effect	"destroy portal"
	Step	1 'Prepare Spell'
	Step	1 'Chant' 'Portal, I call you!'
	Step	1 'Echo' 	'room' 'actor' 
			'You point at the portal!'
			''
			'@a2 points at the portal!'  
	Step	0 'Cast Spell'
	Step	1 'Chant' 'Shut and never show again!'
	Step	0 'Effect'	'destroy portal'


 SPELL "dispel portals"
	Desc	Destroys all portals in a room!~
      	Range	"room"
	Mana	100
                Diff         20
	Target	6
	Skill	"portal"
	Effect	"destroy portal"
	Step	1 'Prepare Spell'
	Step	1 'Chant' 'Portals, I call you!'
	Step	1 'Echo' 	'room' 'actor' 
			'You point at all portals!'
			''
			'@a2 points at all portals!'  
	Step	0 'Cast Spell'
	Step	1 'Chant' 'Shut and never show again!'
	Step	1 'Chant' 'All of you, hear my command!'
	Step	0 'Effect'	'destroy portal'


 SPELL "bestow blessing"
	Desc	Bestows a blessing on a fountain or source!~
	Mana	160
                Diff         10
	Target	6
	Skill	"bless"
	Effect	"bestow blessing"
	Step	1 'Prepare Spell'
	Step	1 'Chant' 'By the Power of Marduk.'
	Step	1 'Chant' 'Protector of Mankind.'
	Step	1 'Echo' 	'room' 'actor' 
			'You dip your finger in the cold water.'
			''
			'@a2 dips @a3 finger in the cold water. !'  
	Step	0 'Cast Spell'
	Step	1 'Chant' 'Water be blessed!'
	Step	0 'Effect'	'bestow blessing'



#
# Necromantic Spells
#

 SPELL "animate dead"
	Desc	Animates a corpse as an undead servant!~
	Mana	100
	Diff	15
	Music 	blues 0
	Skill	"necromancy"
	Effect	"animate dead"
	Step	1 'Prepare Spell'
	Step	1 'Chant'	'Dead flesh!'
	Step	1 'Chant'	'Listen to me!'
	Step	0 'Cast Spell'
	Step	1 'Chant'	'I am your master and you are my servant!'
	Step	1 'Chant'	'Come back to terrorize the world!'
	Step	1 'Echo' 	'room' 'actor'
 			'Slowly the corpse begins to raise!' 
			''
			'Slowly the corpse begins to raise!'  
	Step	0 'Effect'	'animate dead'
	Step	0 'Sanity'	50 0 0


 SPELL "mummify"
	Desc	Animates a corpse as an mummy!~
	Mana	100
	Diff	25
        	Info	"parse"
	Dis	necromancy
	Skill	"necromancy"
	Effect	"mummify"
	Comp	"styrax resin"
	Step	1 'Prepare Spell'
	Step	1 'Echo' 	'room' 'actor'
 			'Carefully you mummify the corpse.' 
			''
			'Carefully @a2 mummifies the corpse.'  
	Step	5 'Chant'	'Mysteries from the Realm at the Nile!'
	Step	1 'Chant'	'Blood of the Pharaos!'
	Step	0 'Cast Spell'
	Step	1 'Chant'	'I am your master and you are my servant!'
	Step	1 'Chant'	'Come back to terrorize the world!'
	Step	1 'Echo' 	'room' 'actor'
 			'Slowly the mummy begins to raise!' 
			''
			'Slowly the mummy begins to raise!'  
	Step	0 'Effect'	'mummify'
	Step	0 'Sanity'	50 0 0


 SPELL "doppelganger"
	Desc	Creates an undead replica of yourself!~
	Mana	140
	Diff	25
	Dis	necromancy
	Skill	"necromancy"
	Comp	"magic mirror"
	Effect	"doppelganger"
	Step	1 'Prepare Spell'
	Step	1 'Chant'	'Mirror!'
	Step	1 'Chant'	'Listen to me!'
	Step	0 'Cast Spell'
	Step	1 'Chant'	'Duplicate thy Master!'
	Step	1 'Chant'	'Double Trouble!'
	Step	0 'Effect'	'doppelganger'
	Step	0 'Sanity'	60 0 0


 SPELL "lich"
	Desc	Turns yourself into a greater undead!~
	Mana	300
	Diff	35
	Music 	blues 35
	Target	1
	Dis	necromancy
	Skill	"necromancy"
	Effect	"lich"
	Comp	"demon skull"
	Step	1 'Prepare Spell'
	Step	1 'Echo' 	'room' 'actor'
 			'Slowly you prepare for your last moment alive.' 
			''
			'@a2 begins to hum softly.'  
	Step	1 'Chant'	'Oh honored Dead!'
	Step	1 'Chant'	'I am here to join you!'
	Step	1 'Chant'	'Creatures of the Night!'
	Step	1 'Chant'	'I am here to join you!'
	Step	1 'Echo' 	'room' 'actor'
 			'You gesticulate dramatically!' 
			''
			'@a2 gesticulates dramatically!'  
 	Step	0 'Cast Spell'
	Step	1 'Yell'	'Ready to die, I spit in Deaths bony face!'
	Step	1 'Yell'	'Never will come the day I die!'
	Step	1 'Echo' 	'room' 'actor'
 			'Screaming, you drop to the ground...' 
			''
			'Screaming @a2 drops to the ground...'  
	Step	0 'Effect'	'lich'
	Step	0 'Sanity'	120 0 0


 SPELL "soul blade"
	Desc	Creates an enchanted sword!~
	Mana	35
	Diff	10
        	Info	"parse"
	Skill	"necromancy"
	Effect	"soul blade"


 SPELL "chill touch"
	Desc	Chills the victim and drains their strength!~
	Target	3
	Mana	20
	Skill	"chill touch"
	Effect	"chill touch"



#
# Psyonic Spells
#

 SPELL "psi twister"
	Desc	Psyonic attack spell!~
	Mana	35
                Diff         5
	Skill	"way of the duellant"
	Effect	"psi twister"


 SPELL "chaos"
	Desc	Psyonic attack spell!~
	Target	3
 	Mana	30
	Diff	10
	Skill	"chaos magic"
	Effect	"chaos"


 SPELL "mind meld"
	Desc	Creates a psyonic link that calms the victim!~
	Target	3
	Mana	35
	Diff	15
	Skill	"mental magic"
	Effect	"mind meld"


 SPELL "psychic anchor"
	Desc	Lets you set a temporary recall location!~
	Mana	30
	Skill	"psychic anchor"
	Effect	"psychic anchor"


 SPELL "material anchor"
	Desc	Creates an anchor object for you.~
	Mana	120
                Diff 	25
                Info      	"focus"
	Skill	"psychic anchor"
	Effect	"greater creation"


 SPELL "entropy"
	Desc	Highly random psyonic attack spell!~
	Target	3
	Mana	30
                Diff         10
	Skill	"chaos magic"
	Effect	"entropy"
	Step	1 'Prepare Spell'
	Step	1 'Chant'	'Nyarlathotep!'
	Step	1 'Chant'	'Master of Chaos!'
	Step	1 'Chant'	'Give me the destructive Power...'
	Step	1 'Echo' 	'room' 'actor'
 			'You giggle in insane glee.' 
			''
			'@a2 giggles in insane glee.'  
	Step	1 'Chant'	'... of Chaos!'
 	Step	0 'Cast Spell'
	Step	0 'Effect'	'entropy'



#
# Dream Spells
#
	
 SPELL "true dreaming"
	Desc	Pulls a drem walker completely into the dream world!~
	Target	2
	Mana	30
	Diff	10
	Skill	"dream magic"	
	Effect	"true dreaming"
	Comp	"dream catcher" 


 SPELL "trance"
	Desc	Improves dreaming!~
	Target	1
	Mana	35
	Skill	"dream magic"	
	Effect	"trance"


 SPELL "rude awakening"
	Desc	Expells a dream walker from the dream world!~
	Target	3
	Mana	30
	Diff	10
	Skill	"dream magic"	
	Effect	"rude awakening"
	Comp	"silver bell" 


 SPELL "recurring dream"
	Desc	Returns an awakened dreamer to the point they awoke from!~
	Target	2
	Mana	20
	Diff	10
	Skill	"dream magic"	
	Effect	"recurring dream"
	Comp	"brass pendent" 


 SPELL "enchanted sleep"
	Desc	Sends some to sleep and then into the dream world!~
	Target	3
	Mana	20
	Diff	10
	Skill	"dream magic"	
	Effect	"enchanted sleep"
	Comp	"silver sand" 


 SPELL "consecrate doll"
	Desc	Consecratesa voodoo doll to a certain person.~
	Target	5
	Mana	150
	Diff	25
	Dis	curses
	Skill	"voodoo"	
	Effect	"consecrate doll"
	Comp	"voodoo doll" 
	Step	1 'Prepare Spell'
	Step	1 'Echo' 	'room' 'actor'
 			'Carefully you put the hair on your voodoo doll.' 
			''
			'@a2 carefully puts the hair on the voodoo doll.'  
	Step	1 'Chant'	'Nyarlathotep!'
	Step	1 'Chant'	'Master of sinister Arts!'
	Step	1 'Chant'	'See! This is my Foe!'
	Step	1 'Echo' 	'room' 'actor'
 			'You wave with the doll.' 
			''
			'@a2 waves with the doll.'  
	Step	1 'Chant'	'Give me the Power to scare him!'
	Step	1 'Chant'	'Give me the Power to harm him!'
	Step	1 'Chant'	'Give me the Power to kill him!'
	Step	1 'Echo' 	'room' 'actor'
 			'You throw the doll up in the air.' 
			''
			'@a2 throws the doll up in the air.'  
 	Step	0 'Cast Spell'
	Step	1 'Chant'	'Now be ready to feel my wrath!'
	Step	0 'Effect'	'consecrate doll'


 SPELL "curse of the mummy"
	Desc	A terrible version of the normal curse.~
	Target	5
	Mana	80
	Diff	20
	Dis	curses
	Skill	"curse"	
	Effect	"curse of the mummy"
	Comp	"scarab" 
	Step	1 'Prepare Spell'
	Step	1 'Echo' 	'area' 'actor'
 			'' 
			'You feel the anger of the Mummy!'
			'Cold shivers run down your spine.'  
	Step	1 'Chant'	'Nyarlathotep!'
	Step	1 'Chant'	'Dark ruler of Egypt!'
 	Step	0 'Cast Spell'
	Step	1 'Echo' 	'room' 'actor'
 			'You point in no special direction.' 
			''
			'@a2 points somewhere.'  
	Step	1 'Chant' 'A plague upon you!'
	Step	1 'Chant' 'A thousand troubles!'
	Step	1 'Chant' 'A curse upon your poxy life!'
	Step	1 'Chant' 'Suffer for all eternity!'
	Step	0 'Effect'	'curse of the mummy'


 SPELL "agony"
	Desc	Harms a victim anywhere in your zone.~
	Target	5
	Mana	135
	Diff	15
	Dis	curses
	Skill	"manipulation"	
	Effect	"agony"
	Step	1 'Prepare Spell'
	Step	1 'Chant'	'Feel my Power!'
	Step	1 'Chant'	'Feel my Wrath!'
 	Step	0 'Cast Spell'
	Step	1 'Echo' 	'room' 'actor'
 			'You point in no special direction.' 
			''
			'@a2 points somewhere.'  
	Step	1 'Chant' 'Terror upon you!'
	Step	1 'Chant' 'Agony upon you!'
	Step	0 'Effect'	'agony'


 SPELL "silence"
	Desc	Mute on a whole room!~
                Diff         15
 	Mana	90
	Skill	"mute"
	Effect	"silence"


 SPELL "darkness"
	Desc	Turn a room dark for a while!~
                Diff         5
 	Mana	30
	Skill	"necromancy"
	Effect	"darkness"


 SPELL "enclosure"
	Desc	Creates a magic enclosure around the room.~
                Diff         5
 	Mana	70
	Skill	"summon"
	Effect	"enclosure"
	Step	1 'Prepare Spell'
	Step	1 'Chant' 	'Lock tight!'
	Step	1 'Chant' 	'Lock shut!'
	Step	0 'Cast Spell'
	Step	1 'Chant' 	'No way to escape!'
	Step	0 'Effect'	'enclosure'


 SPELL "cause riot"
	Desc	Causes mobs to run amok!~
	Mana	95
	Diff	25
	Skill	"chaos magic"
	Effect	"cause riot"
	Step	1 'Prepare Spell'
	Step	1 'Chant' 	'Chaos upon all of you!'
	Step	0 'Cast Spell'
	Step	1 'Chant' 	'You are all doomed!'
	Step	0 'Effect'	'cause riot'


 SPELL "telekinesis"
	Desc	Moves an object from an adjacent room!~
	Mana	140
	Diff	15
        	Info	"parse"
	Skill	"way of the duellant"
	Effect	"telekinesis"
	Step	1 'Prepare Spell'
	Step	1 'Chant' 	'Fingers of Force!'
	Step	1 'Chant' 	'Powers unseen'
	Step	0 'Cast Spell'
	Step	1 'Chant' 	'Obey my Will!'
	Step	1 'Chant' 	'Defeat Gravitation!'
	Step	0 'Effect'	'telekinesis'


 SPELL "confuse hunters"
	Desc	Shakes off all mobs hunting you..~
	Mana	65
	Diff	10
	Skill	"invis"
	Effect	"confuse hunters"
                Step	1 'Prepare Spell'
	Step	1 'Cast Spell'
	Step	1 'Chant' 'Now I am Here...'
	Step	1 'Chant' '... now I am Gone!'
	Step	1 'Effect'	'confuse hunters'


 SPELL "astral walk"
	Desc	Transfers you into your astral body.~
	Mana	180
	Skill	"mental magic"
	Effect	"astral walk"
	Step	1 'Prepare Spell'
	Step	1 'Chant' 	'Mind and Body!'
	Step	1 'Chant' 	'Split!'
	Step	1 'Chant' 	'Astral Body, help me travel!'
	Step	0 'Cast Spell'
	Step	1 'Chant' 	'Free my thoughts!'
	Step	0 'Effect'	'astral walk'


 SPELL "astral blast"
	Desc	Destroys astral beings.~
	Target  	3
	Mana	75
	Diff	35
	Skill	"mental magic"
	Effect	"astral blast"
	Step	1 'Prepare Spell'
	Step	1 'Chant' 	'Astral Sphere!'
	Step	1 'Chant' 	'Unrest!'
	Step	1 'Chant' 	'Move!'
	Step	0 'Cast Spell'
	Step	1 'Chant' 	'Destoy!'
	Step	0 'Effect'	'astral blast'


 SPELL "lesser oracle"
	Desc	Creates a lesser oracle.~
	Mana	150
	Skill	"clairvoyance"
	Effect	"oracle"
	Step	1 'Prepare Spell'
	Step	1 'Chant' 	'Let me see the future!'
	Step	1 'Chant' 	'Give me a sign!'
	Step	1 'Chant' 	'Astral Body, help me travel!'
	Step	0 'Cast Spell'
	Step	1 'Echo' 	'room' 'actor'
 			'You feel an oracle coming.' 
			''
			''  
	Step	1 'Chant' 	'Tell the truth!'
	Step	1 'Echo' 	'room' 'actor'
 			'A message from the gods forms in your mind.' 
			''
			''  
	Step	0 'Effect'	'oracle'

#
# End of file
#
	
End