cthulu3/
cthulu3/backup/
cthulu3/distribution/
cthulu3/gods/
cthulu3/html/help/basic/
cthulu3/html/help/skills/
cthulu3/log/
cthulu3/player/
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<p><b><font face="Arial"><font color="#006600"><font size=+2>Introduction</font></font></font></b></center>

<p><br>
<br>
<p><font face="Arial"><font color="#000000"><font size=+0>Resets are required
if your area is to restore itself after players have come through, slaughtered
all the poor mobiles and hauled off every object not nailed down. A series
of resets lets the area re-load the mobiles and objects you want in it
every time the area "resets" itself. The frequency of this action depends
on whether there are players present in the area. Areas reset much faster
without players present, as presumably the players will leave an area once
they cleaned it out. The delayed reset while players are present is to
prevent them from becoming overwhelmed by a continually regenerating army
of mobiles. Note: If you want an ever regenering horde of mobiles, simply
add MOBprograms that load up copies of the mobs each time they die. Otherwise
you will have to be satisfied that your mobiles and objects will only be
present once for each reset defined until the area resets itself.</font></font></font>
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<p><a NAME="resetsorder"></a><b><font face="Arial"><font color="#006600"><font size=+1>Order
of Resets</font></font></font></b></center>

<p><font face="Arial"><font color="#000000"><font size=+0>The order of
your resets must follow a logical progression, especially if you plan on
equiping mobiles with items or having containers reset with items inside
them. Object resets intended for a mobile to wear or carry need to be set
directly after the reset for the mobile. The same applies for objects reseting
inside container objects. First define the reset for the container object
in the room or on a mob (with the mobile reset defined first). Then define
the resets for the objects to be placed inside the container object. To
view the current order of resets in a room, simply use the <tt>RESETS</tt>
command.</font></font></font>
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<p><a NAME="resetsmob"></a><b><font face="Arial"><font color="#006600"><font size=+1>Mobile
Resets</font></font></font></b></center>

<p><b><font face="Arial"><font color="#3366FF"><font size=+0>MRESET [VNUM]
[MAX #]</font></font></font></b>
<p><font face="Arial"><font color="#000000"><font size=+0><b>[MAX #]</b>
is the maximum number of mobiles allowed and will default to 1 if no value
is specified. This regulator works, even if mobs wander off.</font></font></font>
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<p><a NAME="resetsobj"></a><b><font face="Arial"><font color="#006600"><font size=+1>Object
Resets</font></font></font></b></center>

<p><b><font face="Arial"><font color="#3366FF"><font size=+0>ORESET [VNUM]
[MAX #]</font></font></font></b>
<br><b><font face="Arial"><font color="#3366FF"><font size=+0>ORESET [VNUM]
[MAX #] [IN_OBJECT NAME]</font></font></font></b>
<br><b><font face="Arial"><font color="#3366FF"><font size=+0>ORESET [VNUM]
[MAX #] [ON_MOB NAME] [WEAR LOCATION]</font></font></font></b>
<p><font face="Arial"><font color="#000000"><font size=+0><b>[MAX]</b>
should be set to 1 unless the mobile will carry two of the same item (it
wears two rings for example, but each ring will require a separate reset).</font></font></font>
<br><font face="Arial"><font color="#000000"><font size=+0><b>[LOCATION
ON BODY]</b> loads the object with the mobile wearing the item in that
equipment slot. <tt>None</tt> loads the object in the mobile's inventory.
The list of locations is:</font></font></font>
<br><font color="#000000"></font>&nbsp;
<br><font color="#000000"></font>&nbsp;
<table COLS=4 WIDTH="100%" >
<tr>
<td><font color="#000000">none</font></td>

<td><font color="#000000">light</font></td>

<td><font color="#000000">lfinger</font></td>

<td><font color="#000000">rfinger</font></td>
</tr>

<tr>
<td><font color="#000000">neck1</font></td>

<td><font color="#000000">neck2</font></td>

<td><font color="#000000">body</font></td>

<td><font color="#000000">head</font></td>
</tr>

<tr>
<td><font color="#000000">legs</font></td>

<td><font color="#000000">feet</font></td>

<td><font color="#000000">hands</font></td>

<td><font color="#000000">arms</font></td>
</tr>

<tr>
<td><font color="#000000">shield</font></td>

<td><font color="#000000">about</font></td>

<td><font color="#000000">waist</font></td>

<td><font color="#000000">lwrist</font></td>
</tr>

<tr>
<td><font color="#000000">rwrist</font></td>

<td><font color="#000000">wiended</font></td>

<td><font color="#000000">hold</font></td>

<td><font color="#000000">pride</font></td>
</tr>

<tr>
<td><font color="#000000">ears</font></td>

<td><font color="#000000">float</font></td>

<td><font color="#000000">face</font></td>

<td><font color="#000000">eyes</font></td>
</tr>

<tr>
<td><font color="#000000">back</font></td>

<td><font color="#000000">tattoo</font></td>

<td><font color="#000000"></font></td>

<td><font color="#000000"></font></td>
</tr>

<tr>
<td><font color="#000000"></font></td>

<td><font color="#000000"></font></td>

<td><font color="#000000"></font></td>

<td><font color="#000000"></font></td>
</tr>

<tr>
<td><font color="#000000"></font></td>

<td><font color="#000000"></font></td>

<td><font color="#000000"></font></td>

<td><font color="#000000"></font></td>
</tr>
</table>
<font color="#000000"></font>
<p><br>
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<BR><font face="Arial"><font size=+0></font></font>
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<p><a NAME="resetsshop"></a><b><font face="Arial"><font color="#006600"><font size=+1>Shop
Resets</font></font></font></b></center>

<p><font face="Arial"><font color="#000000"><font size=+0>Items to be sold
in shops are added to the shopkeeper flagged mobile with resets in the
same way regular mobiles are equipped. You must specify the location as
<b><tt>None</tt></b>. The maximum number may be disregarded as the reset
strips this value on a shopkeeper mobile. Note, however, that a shopkeeper
does not need to have shop types defined to sell items--they are only required
if the shopkeeper is intended to buy specific types of items. Selling items
merely requires that all the objects to be sold are defined with resets
in the shopkeeper's inventory.</font></font></font>
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<center>
<p><a NAME="resetsdel"></a><b><font face="Arial"><font color="#006600"><font size=+1>Deleting
Resets</font></font></font></b></center>

<p><b><font face="Arial"><font color="#3366FF"><font size=+0>RESET [#]
DELETE</font></font></font></b>
<p><font face="Arial"><font color="#000000"><font size=+0>Nothing more
to it. These are all the commands you will require to succesfully establish
resets within your area.</font></font></font>
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