<!doctype html public "-//w3c//dtd html 4.0 transitional//en"> <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> <meta name="Author" content="jh"> <meta name="GENERATOR" content="Mozilla/4.73 [en] (Win98; I) [Netscape]"> <title>Flags</title> </head> <body background="paper.jpg" nosave> <a NAME="Act"></a><b><u><font size=+3>Act:</font></u></b> <br> <ol> <li> <font color="#FF0000">SENTINEL:</font> The mob is stationary. It doesn't do random movement even though it might be moved by progs.</li> <li> <font color="#FF0000">SCAVENGER</font>: The mob collects stuff it finds lying on the floor - mean in conjuncion with disarm.</li> <li> <font color="#FF0000">NIGHT_ACTIVE</font>: The mob disappears during daytime.</li> <li> <font color="#FF0000">AGGRESSIVE</font>: The wob will attack everyone who's not very superior in level.</li> <li> <font color="#FF0000">STAY-AREA</font>: The mob will not leave its area.</li> <li> <font color="#FF0000">STAY-SUBAREA</font>: The mob will not leave its subarea.</li> <li> <font color="#FF0000">WIMPY</font>: The mob will flee if seriously hurt.</li> <li> <font color="#FF0000">PET</font>: The mob can be used as bought pet.</li> <li> <font color="#FF0000">PRACTICE</font>: You can practice here.</li> <li> <font color="#FF0000">VAMPIRE</font>: Enables vampire commands.</li> <li> <font color="#FF0000">WERE</font>: Enables were commands.</li> <li> <font color="#FF0000">BOUND</font>: Temporary flag for bondage - DO NOT SET!</li> <li> <font color="#FF0000">MOUNT</font>: Can be ridden - if it's charmed or a pet.</li> <li> <font color="#FF0000">UNDEAD</font>: Undead offensive set.</li> <li> <font color="#FF0000">CLERIC</font>: Cleric offensive set.</li> <li> <font color="#FF0000">MAGE</font>: Mage offensive set.</li> <li> <font color="#FF0000">THIEF</font>: Thief offensive set.</li> <li> <font color="#FF0000">WARRIOR</font>: Warrior offensive set.</li> <li> <font color="#FF0000">NOALIGN</font>: Killing this mob will not affect your alignment.</li> <li> <font color="#FF0000">NOPURGE</font>: The mob can't be purged - DO NOT SET if you don't know what you're doing!</li> <li> <font color="#FF0000">DREAM-NATIVE</font>: The mob can't dream but can't as well not be denied.</li> <li> <font color="#FF0000">BRAINSUCKED</font>: Marks a mob as non-food for mi-go. Usually no need to set on average mobs.</li> <li> <font color="#FF0000">CRIMINAL</font>: This mob can be quested for.</li> <li> <font color="#FF0000">ALIENIST</font>: Here you get a therapy.</li> <li> <font color="#FF0000">HEALER</font>: Here you get healing.</li> <li> <font color="#FF0000">TELEPOP</font>: The mob teleports on repop - ASK before you set it.</li> <li> <font color="#FF0000">UPDATE-ALWAYS</font>: Changes will immediately update to the mob. Usually no need to set on average mobs.</li> <li> <font color="#FF0000">RANDOM-KIT</font>: The mob is sometimes outfitted with random pieces of equipment. Only give this to average human citicens - preferably dreamlands.</li> <li> <font color="#FF0000">AUTO-HOME</font>: The mob returns to his repop place on tick.</li> <li> <font color="#FF0000">INVADER</font>: The mob attacks players as well as other mobs.</li> <li> <font color="#FF0000">WATCHER</font>: Invisible to every mortal - needed to handle some progs.</li> <li> <font color="#FF0000">PROTECTED</font>: This mob is protected - killing it will give you a criminal flag and/or a bounty.</li> <li> <font color="#FF0000">MARTIAL</font>: This mob only appears under Martial Law conditions and has its very own guard style.</li> </ol> <br> <p><a NAME="Aff"></a><b><u><font size=+3>Affects:</font></u></b> <br> <ol> <li> <font color="#FF0000">BLIND</font>: The victim can't see and is utterly helpless. DO NOT use it as permanent affect.</li> <li> <font color="#FF0000">INVISIBLE</font>: The character is invisible.</li> <li> <font color="#FF0000">DETECT-EVIL</font>: The character detects alignment based aurae.</li> <li> <font color="#FF0000">DETECT-INVIS</font>: The character detects invisible stuff.</li> <li> <font color="#FF0000">DETECT-MAGIC</font>: The character detects magic objects.</li> <li> <font color="#FF0000">DETECT-HIDDEN</font>: The character detects hidden/sneaking characters and concealed objects.</li> <li> <font color="#FF0000">MIND-MELD</font>: Intelligence isreduced, spell casting is very limited.</li> <li> <font color="#FF0000">SANCTUARY</font>: Protective aura - damage is reduced.</li> <li> <font color="#FF0000">FAERIE-FIRE</font>: The character is easy to hit.</li> <li> <font color="#FF0000">INFRARED</font>: A limited version of DARK-VISION.</li> <li> <font color="#FF0000">CURSE</font>: The character is cursed.</li> <li> <font color="#FF0000">FEAR</font>: The character is frightened and unable to attack.</li> <li> <font color="#FF0000">POISON</font>: the character is poisoned. If you want to create a poisonous character, use the SPEC.</li> <li> <font color="#FF0000">PROTECT-GOOD</font>: 25% protection against good.</li> <li> <font color="#FF0000">PROTECT-EVIL</font>: 25% protection against evil.</li> <li> <font color="#FF0000">SNEAK</font>: The character is sneaking.</li> <li> <font color="#FF0000">HIDE</font>: The character is hiding.</li> <li> <font color="#FF0000">HASTE</font>: One extra attack in combat.</li> <li> <font color="#FF0000">CALM</font>: Counters berserk but turns characters unable to fight.</li> <li> <font color="#FF0000">SLEEP</font>: The character is put to sleep. DO NOT use it as a permanent affect.</li> <li> <font color="#FF0000">CHARM</font>: The character is charmed. DO NOT use it as permanent affect.</li> <li> <font color="#FF0000">FLYING</font>: The character is flying.</li> <li> <font color="#FF0000">PASS-DOOR</font>: The character can move through closed doors and walls.</li> <li> <font color="#FF0000">PLAGUE</font>: The character is infacted by the plague.</li> <li> <font color="#FF0000">WEAKEN</font>: Strength is reduced.</li> <li> <font color="#FF0000">DARK-VISION</font>: Simulates the effect of a light.</li> <li> <font color="#FF0000">BERSERK</font>: More attack, less defense and unable to flee.</li> <li> <font color="#FF0000">SWIM</font>: Ability to swim.</li> <li> <font color="#FF0000">REGENERATION</font>: Increased regenerative abilities.</li> <li> <font color="#FF0000">ABSORB</font>: Defense against all magical attacks.</li> <li> <font color="#FF0000">WATER-BREATHING</font>: No damage in NO-AIR rooms.</li> <li> <font color="#FF0000">DARKNESS</font>: The character is covered in darkness.</li> <li> <font color="#FF0000">AURA</font>: The character has an aura of his alignment.</li> <li> <font color="#FF0000">HALLUCINATING</font>: The character is hallucinating (annoying!).</li> <li> <font color="#FF0000">RELAXED</font>: The character is protected against most fright checks.</li> <li> <font color="#FF0000">FIRE-SHIELD</font>: The character is protected by an offensive fire shield.</li> <li> <font color="#FF0000">FROST-SHIELD</font>: The character is protected by an offensive frost shield.</li> <li> <font color="#FF0000">SLOWED</font>: Counters HASTE. One Attack less in combat.</li> <li> <font color="#FF0000">GLOBE-OF-PROTECTION</font>: A magical protection. Allows flying underwater.</li> <li> <font color="#FF0000">INCARNATED</font>: Makes immortals vulnerable. Use with caution.</li> <li> <font color="#FF0000">MIST</font>: Mistform. Use with caution.</li> <li> <font color="#FF0000">ELDER-SHIELD</font>: Strongest protection. DO NOT use it as permanent affect.</li> <li> <font color="#FF0000">MASK</font>: Masks a character similar to the mask self spell.</li> </ol> <br> <p><a NAME="Nature"></a><b><u><font size=+3>Nature:</font></u></b> <br> <ol> <li> <font color="#FF0000">STRONG</font>: +STR</li> <li> <font color="#FF0000">FEEBLE</font>: -STR</li> <li> <font color="#FF0000">SMART</font>: +INT</li> <li> <font color="#FF0000">DUMB</font>: -INT</li> <li> <font color="#FF0000">AGILE</font>: +DEX</li> <li> <font color="#FF0000">LUMBERING</font>: -DEX</li> <li> <font color="#FF0000">SLY</font>: +WIS</li> <li> <font color="#FF0000">GULLIBLE</font>: -INT</li> <li> <font color="#FF0000">ROBUST</font>: +CON</li> <li> <font color="#FF0000">SICKLY</font>: -CON</li> <li> <font color="#FF0000">STURDY</font>: +HP</li> <li> <font color="#FF0000">FRAGILE</font>: -HP</li> <li> <font color="#FF0000">MAGICAL</font>: +MANA</li> <li> <font color="#FF0000">MUNDAIN</font>: -MANA</li> <li> <font color="#FF0000">VISCIOUS</font>: +DAM</li> <li> <font color="#FF0000">HARMLESS</font>: -DAM</li> <li> <font color="#FF0000">ARMOURED</font>: better AC</li> <li> <font color="#FF0000">EXPOSED</font>: worse AC</li> <li> <font color="#FF0000">MONSTEROUS</font>: bonus combo</li> </ol> <br> <p><a NAME="Off"></a><b><u><font size=+3>Offensive:</font></u></b> <br> <ol> <li> <font color="#FF0000">AREA-ATTACK</font>: The mob attacks everyone in the room with one hit.</li> <li> <font color="#FF0000">BACKSTAB</font>: The mob tries to initiate combat with a backstab (skill needed!).</li> <li> <font color="#FF0000">BASH</font>: The mob uses Bash command.</li> <li> <font color="#FF0000">BERSERK</font>: The mob uses Berserk command.</li> <li> <font color="#FF0000">DISARM</font>: The mob uses Disarm command. Interesting in combination with ACT_SCAVENGER.</li> <li> <font color="#FF0000">DODGE</font>: The mob can dodge.</li> <li> <font color="#FF0000">FADE</font>: The mob can evade attacks by fading away. Part of the UNDEAD package.</li> <li> <font color="#FF0000">FAST</font>: One extra attack. Be careful with fast newbie mobs.</li> <li> <font color="#FF0000">KICK</font>: The mob uses Kick command.</li> <li> <font color="#FF0000">KICK-DIRT</font>: The mob uses Kick Dirt command.</li> <li> <font color="#FF0000">PARRY</font>: The mob can parry.</li> <li> <font color="#FF0000">RESCUE</font>: This rarely makes sense. The mob can act as bodyguard and attract your attacks.</li> <li> <font color="#FF0000">TAIL</font>: Tail attack. The mob needs a long tail. Additionally the mob can be poisonois.</li> <li> <font color="#FF0000">TRIP</font>: The mob uses Trip command.</li> <li> <font color="#FF0000">CRUSH</font>: The mob uses Crush command.</li> <li> <font color="#FF0000">ASSIST-ALL</font>: The mob assists all mobs against players.</li> <li> <font color="#FF0000">ASSIST-ALIGN</font>: The mob assists everyone of its align type.</li> <li> <font color="#FF0000">ASSIST-RACE</font>: The mob assists all members of its race.</li> <li> <font color="#FF0000">ASSIST-PLAYER</font>: The mob assists players. That can be so annoying - perfect kill stealing.</li> <li> <font color="#FF0000">ASSIST-GUARD</font>: The typical guard/police behavior including stun attacks and looking for a jail.</li> <li> <font color="#FF0000">ASSIST-VNUM</font>: The mob assists mobs of its own type.</li> <li> <font color="#FF0000">STUN</font>: This mob prefers stun attacks.</li> <li> <font color="#FF0000">DISTRACT</font>: This mob uses the distract command, leaving you defensless against all other attackers.</li> </ol> <br> <p><a NAME="Extra"></a><b><u><font size=+3>Extra:</font></u></b> <br> <ol> <li> <font color="#FF0000">GLOW</font>: Well, it glows - used to show players without detect-magic, this object is special.</li> <li> <font color="#FF0000">HUM</font>: Well, it hums - used to show players without detect-magic, this object is special.</li> <li> <font color="#FF0000">DARK</font>: This thing is hard to find in the dark.</li> <li> <font color="#FF0000">NEUTRAL</font>: This balances your align toward neutrality.</li> <li> <font color="#FF0000">EVIL</font>: This balances your align towards evil.</li> <li> <font color="#FF0000">BLESS</font>: This balances your align towards good.</li> <li> <font color="#FF0000">INVIS</font>: This object is invisible.</li> <li> <font color="#FF0000">CONCEALED</font>: This object is hidden until someone takes it.</li> <li> <font color="#FF0000">MAGIC</font>: This object has a magic aura and is a bit more resistant towards some spells. Other spells need magic objects.</li> <li> <font color="#FF0000">NODROP</font>: You can't drop it... CURSED.</li> <li> <font color="#FF0000">NOREMOVE</font>: You can't remove it... CURSED.</li> <li> <font color="#FF0000">ANTI-GOOD</font>: Good characters can't use it.</li> <li> <font color="#FF0000">ANTI-NEUTRAL</font>: Neutral characters can't use it.</li> <li> <font color="#FF0000">ANTI-EVIL</font>: Evil characters can't use it.</li> <li> <font color="#FF0000">INVENTORY</font>: Unlimited item - like stuff, a shopkeeper sells - be careful with this flag.</li> <li> <font color="#FF0000">NOPURGE</font>: This object can't be purged - DO NOT SET if you don't know what you're doing!</li> <li> <font color="#FF0000">ROT-AFTER-DEATH</font>: You death causes the objects decay timer to start, if you carry it.</li> <li> <font color="#FF0000">VIS-AFTER-DEATH</font>: Your death makes it bekom visible, if you carry it. Only makes sense if it's invis.</li> <li> <font color="#FF0000">NO_SAC</font>: The object can't be sacrificed. Makes sense with almost all notake objects.</li> <li> <font color="#FF0000">NO_COND</font>: Object can't be damaged.</li> <li> <font color="#FF0000">SCENIC</font>: The object does not show up as object - do not forget to mention it in your room description. Scenics can never be taken.</li> <li> <font color="#FF0000">NODISARM</font>: Does only make sense on a weapon - it can't be disarmed.</li> <li> <font color="#FF0000">USABLE</font>: This object is allowed to trigger a use event. After triggering it - it is destroyed.</li> <li> <font color="#FF0000">USABLE_INFINITE</font>: This object is allowed to trigger a use event.</li> <li> <font color="#FF0000">HYPERTECH</font>: It's only usable by migo and extremely intelligent others.</li> <li> <font color="#FF0000">ANIMATED</font>: DO NOT SET THAT MANUALLY!</li> <li> <font color="#FF0000">MELT-DROP</font>: Dropping this object will destroy it.</li> <li> <font color="#FF0000">NO-LOCATE</font>: This object can't be located.</li> <li> <font color="#FF0000">SELL-EXTRACT</font>: This object is destroyed when sold - similar to TRASH objects.</li> <li> <font color="#FF0000">NO-UNCURSE</font>: Remove curse will not work on this object - be careful. That can ve extremely mean.</li> <li> <font color="#FF0000">BURN-PROOF</font>: The object will resist elementar damage.</li> <li> <font color="#FF0000">ARTIFACT</font>: This enables the artifact set of variables.</li> <li> <font color="#FF0000">VANISH</font>: This object vanishes for good, when carried out of its home area.</li> </ol> <br> <br> <p><a NAME="Room"></a><b><u><font size=+3>Room:</font></u></b> <br> <ol> <li> <font color="#FF0000">DARK</font>: The room is dark - you need a light of some sort.</li> <li> <font color="#FF0000">DUMP</font>: Everything dropped here will decay shortly after.</li> <li> <font color="#FF0000">NO_MOB</font>: Mobs don't wander in by random movement, but they can reset here or move in when following or progged.</li> <li> <font color="#FF0000">INSIDE</font>: No weather effect, protection against flying TELEHUNTERS.</li> <li> <font color="#FF0000">PRIVATE</font>: Room is being saved like morgue rooms.</li> <li> <font color="#FF0000">SAFE</font>: This is a protected room - no offensive actions can happen here.</li> <li> <font color="#FF0000">PET_SHOP</font>: Used to mark the pet storage of a Pet Shop.</li> <li> <font color="#FF0000">NO_RECALL</font>: You can't recall from here, you can't portal, gate (,...) to here.</li> <li> <font color="#FF0000">SOLITARY</font>: Only 1 player can be in here at the same time.</li> <li> <font color="#FF0000">IMP_ONLY</font>: Only imms of the IMP rank can enter.</li> <li> <font color="#FF0000">GODS_ONLY</font>: Only imms can enter.</li> <li> <font color="#FF0000">HEROES_ONLY</font>: Only heroes or imms can enter.</li> <li> <font color="#FF0000">NEWBIE_ONLY</font>: Only newbies, imms or helpers can enter.</li> <li> <font color="#FF0000">LAW</font>: Some basic stuff like charming is forbidden here - good for central areas without aggros.</li> <li> <font color="#FF0000">FASTHEAL</font>: Double regeneration - but you can do that as well with the regeneration variables.</li> <li> <font color="#FF0000">RENT</font>: This room can be leased. Do not forget to set the rent cost.</li> <li> <font color="#FF0000">AUCTION</font>: This marks an auction hall - ASK before you set it.</li> <li> <font color="#FF0000">BOUNTY_OFFICE</font>: This marks a bounty office - ASK before you set it.</li> <li> <font color="#FF0000">PKILL</font>: Marks a free PK room - meaningless in full PK mode.</li> <li> <font color="#FF0000">MISTY</font>: Disables scanning in this room.</li> <li> <font color="#FF0000">ECHO</font>: Enables rooom-to-room WEV echoes.</li> <li> <font color="#FF0000">BUILDING_PATTERN</font>: Marks this room as building pattern - NEVER EVER SET WITHOUT ASKING!</li> <li> <font color="#FF0000">VEHICLE</font>: This is used to dynamically mark a vehicles interior - NEVER EVER SET WITHOUT ASKING!</li> <li> <font color="#FF0000">GAS</font>: Gas Station, where you can refuel your vehicles.</li> <li> <font color="#FF0000">DREAM_SAFE</font>: Dreaming here will never result in a nightmare.</li> <li> <font color="#FF0000">NO_DREAM</font>: Dreaming is disabled here.</li> <li> <font color="#FF0000">NO_FLEE</font>: You can't flee from this room.</li> <li> <font color="#FF0000">TREE</font>: Marks that a tree is here - NO NEED TO SET THAT MANUALLY.</li> <li> <font color="#FF0000">ALWAYS_RESET</font>: The room will reset on TICK, no matter if there is a player in it or not. Good in crowded newbie areas without many aggros.</li> <li> <font color="#FF0000">NOMAGIC</font>: No magic is possible here. Roomwide version of the NOMAGIC area flag.</li> </ol> <br> <p><a NAME="Raff"></a><b><u><font size=+3>Raffects:</font></u></b> <br> <ol> <li> <font color="#FF0000">HOLY_GROUND</font>: Holy damage to evil characters.</li> <li> <font color="#FF0000">EVIL_GROUND</font>: Negative damage to good characters.</li> <li> <font color="#FF0000">SILENCE</font>: IC communications & verbal spells disabled.</li> <li> <font color="#FF0000">DARKNESS</font>: Light effects disabled.</li> <li> <font color="#FF0000">WILD-MAGIC</font>: Spells are being randomized within their own target type.</li> <li> <font color="#FF0000">LOW-MAGIC</font>: Magic is less effective here.</li> <li> <font color="#FF0000">HIGH-MAGIC</font>: Magic is more effective here.</li> <li> <font color="#FF0000">NO_BREATHE</font>: Causes damage.</li> <li> <font color="#FF0000">DRAIN</font>: Causes damage.</li> <li> <font color="#FF0000">MARE</font>: You can only have nightmares here.</li> <li> <font color="#FF0000">ENCLOSED</font>: There is no way to enter or exit this room - usually only used as TEMPORARY spell affect.</li> <li> <font color="#FF0000">NO_MORGUE</font>: If you die here, your corpse stays here.</li> <li> <font color="#FF0000">FATIGUE</font>: Causes stun damage.</li> <li> <font color="#FF0000">DESTRUCTIVE</font>: Destroys your equipment.</li> </ol> <br> <p><a NAME="Exit"></a><b><u><font size=+3>Exits:</font></u></b> <br> <ol> <li> <font color="#FF0000">DOOR</font>: There is a door => Closeable.</li> <li> <font color="#FF0000">CLOSED</font>: (Needs <font color="#3366FF">DOOR</font>!) The door is closed by default.</li> <li> <font color="#FF0000">LOCKED</font>: (Needs <font color="#3366FF">DOOR</font>, <font color="#3366FF">CLOSED</font>!) The door is locked by default.</li> <li> <font color="#FF0000">PICKPROOF</font>: (Needs <font color="#3366FF">DOOR</font>, <font color="#3366FF">CLOSED</font>, <font color="#3366FF">LOCKED</font>!) You can't pick the lock on that door.</li> <li> <font color="#FF0000">HIDDEN</font>: (Needs <font color="#3366FF">DOOR</font>, <font color="#3366FF">CLOSED</font>!) The door is hidden - you need to search.</li> <li> <font color="#FF0000">NO_PASS</font>: (Needs <font color="#3366FF">DOOR</font>, <font color="#3366FF">CLOSED</font>!) Pass Door spell won't help you getting through.</li> <li> <font color="#FF0000">ECHO_ALL</font>: All kinds of WEVs will be transmitted through the exit.</li> <li> <font color="#FF0000">ECHO_SOUND</font>: Only audible WEVs will be transmitted.</li> <li> <font color="#FF0000">ECHO_VISION</font>: Only visible WEVs will be transmitted.</li> <li> <font color="#FF0000">ROBUST</font>: (Needs <font color="#3366FF">DOOR</font>!) The door is hard to smash.</li> <li> <font color="#FF0000">ARMOURED</font>: (Needs <font color="#3366FF">DOOR</font>!) The door is harder to smash.</li> <li> <font color="#FF0000">WALL</font>: (Needs <font color="#3366FF">DOOR</font>, <font color="#3366FF">CLOSED</font>!) The door is actually a wall, you can destroy (smash, explosives,...)</li> <li> <font color="#FF0000">CREAKY</font>: (Needs <font color="#3366FF">DOOR</font>!) The door emits a sound when opened/closed. You can trigger on that event.</li> <li> <font color="#FF0000">TRICKY</font>: (Needs <font color="#3366FF">DOOR</font>, <font color="#3366FF">CLOSED</font>, <font color="#3366FF">LOCKED</font>!) You can pick that lock, but it's hard.</li> </ol> <br> <p><a NAME="Spec"></a><b><u><font size=+3>Specs:</font></u></b> <br> <ol> <li> <font color="#FF0000">BREATH_ANY</font>: Randomly selected breath attack.</li> <li> <font color="#FF0000">BREATH _ACID</font>: Acid breath attack.</li> <li> <font color="#FF0000">BREATH_FIRE</font>: Fire breath attack.</li> <li> <font color="#FF0000">BREATH_FROST</font>: Frost breath attack.</li> <li> <font color="#FF0000">BREATH_GAS</font>: Poison breath attack.</li> <li> <font color="#FF0000">BREATH_LIGHTNING</font>: Lightning breath attack.</li> <li> <font color="#FF0000">CAST_ADEPT</font>: Uses 'mob adept' spell list. Does Spellups to newbies.</li> <li> <font color="#FF0000">CAST_CLERIC</font>: Uses 'mob cleric' spell list.</li> <li> <font color="#FF0000">CAST_MAGE</font>: Uses 'mob mage' spell list.</li> <li> <font color="#FF0000">CAST_UNDEAD</font>: Uses 'mob undead' spell list.</li> <li> <font color="#FF0000">CAST_JUDGE</font>: This is ROM compatibility. DO NOT SET.</li> <li> <font color="#FF0000">CAST_NATURE</font>: Uses 'mob nature' spell list.</li> <li> <font color="#FF0000">CAST_POWER</font>: Uses 'mob power' spell list.</li> <li> <font color="#FF0000">GUARD</font>: Attacks criminals.</li> <li> <font color="#FF0000">EXECUTIONER</font>: Mainly the same as guard but summons some other guards too.</li> <li> <font color="#FF0000">FIDO</font>: Devours corpses.</li> <li> <font color="#FF0000">JANITOR</font>: Collects worthless objects.</li> <li> <font color="#FF0000">MAYOR</font>: This is ROM compatibility. DO NOT SET.</li> <li> <font color="#FF0000">POISON</font>: The mob can poison you.</li> <li> <font color="#FF0000">PLAGUE</font>: The mob can plague you.</li> <li> <font color="#FF0000">THIEF</font>: The mob attempts to steal from you.</li> <li> <font color="#FF0000">NASTY</font>: A nasty mixture of attacking, stealing and running.</li> <li> <font color="#FF0000">PUFF</font>: This is ROM compatibility. DO NOT SET.</li> <li> <font color="#FF0000">CLANGUARD</font>: The mob attacks non-clannies. Add _soc_<num> to the name.</li> <li> <font color="#FF0000">HOMEGUARD</font>: The mob attacks everyone but the owner. Add _plr:<name> to the name.</li> <li> <font color="#FF0000">PLAYERSHOP</font>: Owned shopkeeper. Add _plr:<name> to the name.</li> <li> <font color="#FF0000">MINER</font>: Owned Miner. Add _plr:<name> to the name.</li> <li> <font color="#FF0000">TRANSLATOR</font>: The mob can translate books.</li> <li> <font color="#FF0000">MECHANIC</font>: The mob can repair vehicles.</li> <li> <font color="#FF0000">HUNTER</font>: Basic mob memory. The mob remembers who attacked it.</li> <li> <font color="#FF0000">TRACKER</font>: A hunter who tracks his enemy.</li> <li> <font color="#FF0000">TELETRACKER</font>: The mob tracks his enemy by teleporting but does not attack</li> <li> <font color="#FF0000">TELEHUNTER</font>: The mob tracks his enemy by teleporting and attacks at sight.</li> <li> <font color="#FF0000">HOUND</font>: A modified telehunter. ASK before you set.</li> <li> <font color="#FF0000">ARTIFACTTRACKER</font>: A teletracker with a special affinity to artifacts. ASK before you set.</li> <li> <font color="#FF0000">ARTIFACTHUNTER</font>: A telehunter with a special affinity to artifacts. ASK before you set.</li> <li> <font color="#FF0000">PATROLMAN</font>: Stops fighting. ROM compatibility but can come handy.</li> <li> <font color="#FF0000">TROLL_MEMBER</font>: ROM compatibility. Basic gang set.</li> <li> <font color="#FF0000">OGRE_MEMBER</font>: ROM compatibility. Basic gang set.</li> <li> <font color="#FF0000">SOCIAL</font>: Those mobs tend to group with other mobs of their kind.</li> </ol> <br> </body> </html>