#AREADATA Name Hurricane Stix II~ Builders Amir~ VNUMs 5400 5499 Credits {200 230} Amir Hurricane Stix II~ Security 0 Version 1 End #MOBILES #0 #OBJECTS #0 #ROOMS #5400 Open sky~ You are in open sky. Great gusts of wind blow from below keeping you aloft. To the east is a great swirling storm. To the west is a cluster of white fluffy clouds. ~ 0 0 0 D1 ~ ~ 0 0 1021 D3 ~ ~ 0 0 5401 S #5401 White {mFluffy {RClouds~ It seems you are standing on nothing. An invisible platform seems to be holding you up. A fluffy cloud seems to surround the whole area. Both to the north and south lie swirling gateways. ~ 0 0 0 D0 ~ ~ 0 0 5402 D1 ~ ~ 0 0 5400 D2 ~ ~ 0 0 5403 S #5402 Gateway to Elsewhere~ A gaping hole between worlds, this place is a bridge over the abyss. A span of space and time which is here only to serve you safe passage. To the south you see a speck of light. ~ 0 0 0 D2 ~ ~ 0 0 5401 S #5403 Gateway to Elsewhere~ This place seems to be a mix of nonexistence and existence, nothing yet everything. The ground itself is swirling yet it doesn't move at all. You try to see up ahead and just see light. Looking back it is the same. ~ 0 0 0 D0 ~ ~ 0 0 5401 S #5404 Escape Tunnel~ This long passageway is filled with cobwebs and dust. The silence is reminiscent of a tomb. The west you can see a black portal. ~ 0 0 0 D1 ~ ~ 5 0 1060 D3 ~ ~ 0 0 5405 S #5405 {DA {!Shimmering {DBlack Portal {x~ This hole into the abyss is a puncture wound connecting two planes. Dark magics are keeping this portal open. Eddies of black smoke billow around you. Screaming and horrendous laughter echo from some far off corner. ~ 0 0 0 D1 ~ ~ 0 0 5404 S #5420 {!Sh{!ri{!ne {!to {!Am{!ir{x~ {gYou are deep within the temple of {GCeleste{g. This room is lit by numerous candles strewn all over the floor and candlebras. A great statue of some dead king is in the center of the room. {g Through the door to the south you can access the main hall of the temple. ~ 0 1028 0 D2 ~ ~ 1 0 5421 M 200 H 200 S #5421 {GT{ge{Gm{gp{Gl{ge {GC{ge{Gl{ge{Gs{gt{Ge{x~ There is a pulpit in the center of the room protruding from the central column holding up the roof. The room is lit by color changing candles placed in the chandelier over head. There are doors to the north, east, and west. ~ 0 0 0 D0 ~ ~ 1 0 5420 D1 ~ ~ 1 0 5423 D2 ~ ~ 0 0 5422 D3 ~ ~ 1 0 5424 S #5422 {GT{ge{Gm{gp{Gl{ge {GC{ge{Gl{ge{Gs{gt{Ge{x~ This hallway is illuminated by a bright light coming from where the ceiling should be. The pillars here are real trees. The trees form a canopy above your head. The stone walls to the east and west have oak doors placed in the middle of them. ~ 0 0 0 D0 ~ ~ 0 0 5421 D1 ~ ~ 1 0 5426 D2 ~ ~ 0 0 5425 D3 ~ ~ 1 0 5427 S #5423 {mRoom in Flux{x~ This room is in the shape of a triangle. The door to the west is place in a corner opposite a window in the wall. The window is covered in turquoise drapes. ~ 0 0 0 D3 ~ ~ 1 0 5421 S #5424 {mRoom in Flux{x~ You are standing on a ledge sticking out of a wall. The guard rails are the only things between you and the abyss below you. A cold draft blows up from the empty space beneath you. ~ 0 0 0 D1 ~ ~ 1 0 5421 S #5425 {GT{ge{Gm{gp{Gl{ge {GC{ge{Gl{ge{Gs{gt{Ge{x~ This cathedral size chamber is held up by massive arches. Twenty four pillars line the room. Each pillar contains a carved image and a coat of arms. Looking at the pillar beside you you see a rendering of a humanoid warrior weilding a samurai sword. The figure's face is covered and only its eyes can be seen. The coat of arms reads "Flathgar". ~ 0 0 0 D0 ~ ~ 0 0 5422 D2 ~ ~ 0 0 5428 S #5426 {mRoom in Flux{x~ This square shaped room has a pillar in each corner. Nothing seems to be out of the ordinary here. You can feel a slight breeze coming from the north wall. ~ 0 0 0 D3 ~ ~ 1 0 5422 S #5427 {mRoom in Flux{x~ This round room is made of ordinary brick. The walls curve into the ceiling making a nice dome. The only thing unusual is the round stone in the middle of the floor with a rune painted on it. ~ 0 0 0 D1 ~ ~ 1 0 5422 S #5428 {GT{ge{Gm{gp{Gl{ge {GC{ge{Gl{ge{Gs{gt{Ge{x~ The walls are lined with roots which have wiggled through the stones. This room is the base of the whole spire. Four great columns in the shape of Oak trees hold up the roof. Torches circling the room give off a green light. There is a stairway that leads up and a passage leading north. ~ 0 0 0 D0 ~ ~ 0 0 5425 D4 ~ ~ 0 0 1052 S #0 #SPECIALS S #RESETS D 0 5404 1 1 D 0 5420 2 1 D 0 5421 0 1 D 0 5421 1 1 D 0 5421 3 1 D 0 5422 1 1 D 0 5422 3 1 D 0 5423 3 1 D 0 5424 1 1 D 0 5426 3 1 D 0 5427 1 1 S #SHOPS 0 #$