alanthia/area/
alanthia/gods/
alanthia/player/
#AREADATA
Name Hurricane Stix II~
Builders Amir~
VNUMs 5400 5499
Credits {200 230} Amir        Hurricane Stix II~
Security 0
Version 1
End



#MOBILES
#0



#OBJECTS
#0



#ROOMS
#5400
Open sky~
You are in open sky.  Great gusts of wind blow from below keeping you
aloft.  To the east is a great swirling storm.  To the west is a cluster of
white fluffy clouds.  
~
0 0 0
D1
~
~
0 0 1021
D3
~
~
0 0 5401
S
#5401
White {mFluffy {RClouds~
It seems you are standing on nothing.  An invisible platform seems to be
holding you up.  A fluffy cloud seems to surround the whole area.  Both to
the north and south lie swirling gateways.  
~
0 0 0
D0
~
~
0 0 5402
D1
~
~
0 0 5400
D2
~
~
0 0 5403
S
#5402
Gateway to Elsewhere~
A gaping hole between worlds, this place is a bridge over the abyss.  A
span of space and time which is here only to serve you safe passage.  To the
south you see a speck of light.  
~
0 0 0
D2
~
~
0 0 5401
S
#5403
Gateway to Elsewhere~
This place seems to be a mix of nonexistence and existence, nothing yet
everything.  The ground itself is swirling yet it doesn't move at all.  You
try to see up ahead and just see light.  Looking back it is the same.  
~
0 0 0
D0
~
~
0 0 5401
S
#5404
Escape Tunnel~
This long passageway is filled with cobwebs and dust.  The silence is
reminiscent of a tomb.  The west you can see a black portal.  
~
0 0 0
D1
~
~
5 0 1060
D3
~
~
0 0 5405
S
#5405
{DA {!Shimmering {DBlack Portal {x~
This hole into the abyss is a puncture wound connecting two planes.  Dark
magics are keeping this portal open.  Eddies of black smoke billow around
you.  Screaming and horrendous laughter echo from some far off corner.  
~
0 0 0
D1
~
~
0 0 5404
S
#5420
{!Sh{!ri{!ne {!to {!Am{!ir{x~
{gYou are deep within the temple of {GCeleste{g.  This room is lit by
numerous candles strewn all over the floor and candlebras.  A great statue
of some dead king is in the center of the room.  {g Through the door to the
south you can access the main hall of the temple.  
~
0 1028 0
D2
~
~
1 0 5421
M 200 H 200
S
#5421
{GT{ge{Gm{gp{Gl{ge {GC{ge{Gl{ge{Gs{gt{Ge{x~
There is a pulpit in the center of the room protruding from the central
column holding up the roof.  The room is lit by color changing candles
placed in the chandelier over head.  There are doors to the north, east, and
west.  
~
0 0 0
D0
~
~
1 0 5420
D1
~
~
1 0 5423
D2
~
~
0 0 5422
D3
~
~
1 0 5424
S
#5422
{GT{ge{Gm{gp{Gl{ge {GC{ge{Gl{ge{Gs{gt{Ge{x~
This hallway is illuminated by a bright light coming from where the
ceiling should be.  The pillars here are real trees.  The trees form a
canopy above your head.  The stone walls to the east and west have oak doors
placed in the middle of them.  
~
0 0 0
D0
~
~
0 0 5421
D1
~
~
1 0 5426
D2
~
~
0 0 5425
D3
~
~
1 0 5427
S
#5423
{mRoom in Flux{x~
This room is in the shape of a triangle.  The door to the west is place
in a corner opposite a window in the wall.  The window is covered in
turquoise drapes.  
~
0 0 0
D3
~
~
1 0 5421
S
#5424
{mRoom in Flux{x~
You are standing on a ledge sticking out of a wall.  The guard rails are
the only things between you and the abyss below you.  A cold draft blows up
from the empty space beneath you.  
~
0 0 0
D1
~
~
1 0 5421
S
#5425
{GT{ge{Gm{gp{Gl{ge {GC{ge{Gl{ge{Gs{gt{Ge{x~
This cathedral size chamber is held up by massive arches.  Twenty four
pillars line the room.  Each pillar contains a carved image and a coat of
arms.  Looking at the pillar beside you you see a rendering of a humanoid
warrior weilding a samurai sword.  The figure's face is covered and only its
eyes can be seen.  The coat of arms reads "Flathgar".  
~
0 0 0
D0
~
~
0 0 5422
D2
~
~
0 0 5428
S
#5426
{mRoom in Flux{x~
This square shaped room has a pillar in each corner.  Nothing seems to be
out of the ordinary here.  You can feel a slight breeze coming from the
north wall.  
~
0 0 0
D3
~
~
1 0 5422
S
#5427
{mRoom in Flux{x~
This round room is made of ordinary brick.  The walls curve into the
ceiling making a nice dome.  The only thing unusual is the round stone in
the middle of the floor with a rune painted on it.  
~
0 0 0
D1
~
~
1 0 5422
S
#5428
{GT{ge{Gm{gp{Gl{ge {GC{ge{Gl{ge{Gs{gt{Ge{x~
The walls are lined with roots which have wiggled through the stones. 
This room is the base of the whole spire.  Four great columns in the shape
of Oak trees hold up the roof.  Torches circling the room give off a green
light.  There is a stairway that leads up and a passage leading north.  
~
0 0 0
D0
~
~
0 0 5425
D4
~
~
0 0 1052
S
#0



#SPECIALS
S



#RESETS
D 0 5404 1 1
D 0 5420 2 1
D 0 5421 0 1
D 0 5421 1 1
D 0 5421 3 1
D 0 5422 1 1
D 0 5422 3 1
D 0 5423 3 1
D 0 5424 1 1
D 0 5426 3 1
D 0 5427 1 1
S



#SHOPS
0



#$