#AREADATA Name High Tower~ Builders Fluffy Halodar~ VNUMs 1300 1499 Credits {125 175} Skylar Tower of Sorcery~ Security 9 Version 1 End #MOBILES #1300 shadow guardian~ a {Dshadow {cguardian{X~ {wA {Dshadow {cguardian{w patrols the grove.{x ~ It seems to be made of nothing more than darkness ... ~ unique~ ACG DJLV -350 0 133 0 2d6+110 4d9+100 1d8+2 none 2 2 2 8 DEIN 0 M S stand stand none 5 AHMV ABCDEFGHIJK medium darkness M greet 1300 100~ #1301 lost adventurer~ a lost adventurer~ An emaciated adventurer is here looking lost and hopeless. ~ He looks haggard and sickly; no doubt he's been lost here for quite some time. ~ unique~ ABCQ 0 750 0 135 0 2d7+96 8d9+100 1d7+2 pound 3 3 3 8 EIK 0 0 0 sit stand male 14 AHMV ABCDEFGHIJK medium 0 #1302 edgar~ Edgar~ {wEdgar the Human Swordpupil.{X ~ Edgar says 'pardon me, can you tell me where to buy cups?' You see before you, one of Midgaard's finest fighting elite, the mighty bunny slayer himself, Edgar the Horrible! ~ unique~ ACEGH c 1000 0 175 0 2d6+10 0d9+100 1d4+0 punch 9 9 9 10 EFKNU 0 Q GS stand stand male 1 AHMV ABCDEFGHIJK medium 0 #1303 diamond golem~ the golem~ A huge diamond golem is standing guard here. ~ It looks quite strong. ~ unique~ AB D 500 0 137 0 5d10+450 11d9+100 3d6+6 crush -6 -6 -6 6 CEFNOU 0 D 0 stand stand none 49 ADHMVZ ABCDEFGHIJKLOPQUVWXY huge diamond #1304 mage young ~ a young mage~ A young mage wanders about, reciting a newly learned spell. ~ He seems to be contemplating life, love and the mysteries of the universe. Then again, he may just have a headache. ~ unique~ AGHR DFT -1000 0 140 0 2d6+110 10d9+100 1d8+1 slap 2 2 2 6 CEFIU Q CL S stand stand male 21 AHMVZ ABCDEFGHIJK medium 0 #1305 strick bartender~ Strick the bartender~ The bartender, Strick is here, levitating drinks to his customers. ~ He looks rather harmless, but then again so does a sleeping dragon. ~ unique~ ABGR D 750 0 300 0 5d10+550 12d9+100 2d10+7 none -7 -7 -7 6 EFNU A 0 0 stand stand male 100000 AHMV ABCDEFGHIJK medium 0 #1306 tatorious wizard~ Tatorious~ Tatorious the wizard is here counting his earnings. ~ Tatorious winks at you mischievously. ~ unique~ AB D 900 0 300 0 5d10+500 25d9+100 4d4+6 none -6 -6 -6 2 FU A 0 0 stand stand male 100000 AHMV ABCDEFGHIJK medium 0 #1307 ezmerelda cook~ Ezmerelda~ The Cook, Ezmerelda, is here stirring a large pot of something. ~ She's cooking up something mighty tastey in there. ~ unique~ ABGR Da -500 0 139 0 3d9+308 20d9+100 3d4+4 punch -4 -4 -4 3 CEFHJKN A BC G stand stand female 54 AHMV ABCDEFGHIJK medium 0 #1308 assisstant cook~ the cook's assistant~ The cook's assistant is here, fetching and toting for the Cook. ~ {wThe cook's assistant is here, fetching and toting for the Cook. Looking very tired and overworked. {X ~ unique~ ABHR DFe -200 0 139 0 2d7+121 11d9+100 1d7+2 slap 1 1 1 6 CFKUVW A BDE FI stand stand male 5 AHMV ABCDEFGHIJK medium unknown #1309 prisoner~ the prisoner~ A prisoner is shackled to the wall. ~ Though his clothes are all in rags, you can see that at one time they must have been fine garments. A metal muzzle has been fitted over the poor wretch's mouth, whether to keep him from screaming, or to silence his spell casting you cannot tell. He looks quite mad, no doubt he's been mistreated horribly. ~ unique~ ABCR MYe 100 0 150 0 3d9+208 16d9+100 2d5+3 punch -2 -2 -2 4 CFIVW A C 0 stand stand male 0 AHMV ABCDEFGHIJK medium 0 #1310 executioner~ the executioner~ The Executioner laughs haughtily at you before the punishment begins. ~ He looks rather dirty. ~ unique~ ABR D 100 0 141 0 3d9+233 17d9+100 1d12+3 none -2 -2 -2 4 CFJKVX AB EI 0 stand stand male 66 AHMV ABCDEFGHIJK medium 0 #1311 staff maker~ a staff maker~ One of the Tower's staff maker, sits here smoothing down a long gnarled willow branch. ~ A nastly little hobgoblin sits here working away on a new staff yet to be enchanted ~ unique~ ABCR DF -1000 0 165 0 2d7+71 3d9+100 1d7+1 none 4 4 4 8 CEFJVX ABF CLQ 0 stand stand none 0 AHMV ABCDEFGHIJKY medium unknown #1312 disembodied hands~ a pair of disembodied hands~ A pair of disembodied hands float in the air here. ~ The hands twitch with anticipation of strangling someone. ~ unique~ AGR 0 1000 0 143 0 2d6+110 4d9+100 1d8+2 slap 2 2 2 8 EFKNVW AB D C stand stand none 1 AHMV DEFGI medium 0 #1313 floating eye~ a floating eye~ A floating eye drips splatters of goo onto the floor. ~ The eye smolders with hatred. ~ unique~ AGR DFV -1000 0 143 0 3d9+208 7d9+100 2d6+3 charge -2 -2 -2 7 CEFVX AB HP N stand stand none 1 AHMV ABCDEFGHIJK medium 0 #1314 visiting mage~ a visiting mage~ A visiting mage is here, snoring away in peaceful slumber. ~ He looks quite sleepy. ~ unique~ ABHR DVa 1000 0 143 0 2d8+134 12d9+100 1d8+2 blast 1 1 1 6 EFJKLNP ABQ CL 0 sleep sleep male 36 AHMVZ ABCDEFGHIJK medium 0 #1315 apprentice young magic~ a young apprentice magic user~ A young apprentice of Magic is here doing her magical studies. ~ She looks quite intent on her studies. ~ unique~ ABR CGT 750 0 145 0 2d7+71 7d9+100 1d5+1 slap 4 4 4 7 EFKLNPV AB C 0 sit sit female 18 AHMV ABCDEFGHIJK medium 0 #1316 apprentice necromancer~ a necromancer apprentice~ A necromancer apprentice lies on his cot, studying the dark magicks. ~ He looks to be oblivious to all but the spell he is memorizing. ~ unique~ ABR Zc -999 0 145 0 2d7+71 7d9+100 1d5+1 none 4 4 4 7 EFJKVWX ABQ CL N stand stand male 24 AHMVZ ABCDEFGHIJK medium 0 #1317 young sorceror~ a young sorceror~ A young sorceror is sound asleep on his assigned cot. ~ He seems to be dreaming. ~ unique~ ABGR DFV 1000 0 145 0 2d7+71 7d9+100 1d5+1 punch 4 4 4 7 FJNPVW AB BC Z sleep sleep male 10 AHMV ABCDEFGHIJK medium 0 #1318 studious apprentice~ a studious apprentice~ A studious apprentice is here, his nose stuck in a book of spells. ~ He looks like a mischievous youth. ~ unique~ ABHR CDFG -750 0 147 0 2d7+71 7d9+100 1d5+1 peckb 4 4 4 7 CFJKV A BD Z stand stand male 19 AHMV ABCDEFGHIJK medium 0 #1319 calico kitten~ a small kitten~ A small calico kitten is pawing at a tiny sprite. ~ The little ball of fur looks intent on snatching the buzziny lil bit of magic. ~ unique~ ABHRS BV 750 0 147 0 2d6+10 0d9+100 1d4+0 claw 9 9 9 10 EFHKNVW AB GHKQ 0 stand stand female 0 AGHMV ABCDEFGHIJKQUV medium unknown #1320 student~ a student~ A student of spells is here looking quite bored. ~ The student yawns. ~ unique~ ABGR 0 750 0 145 0 2d6+85 8d9+100 1d6+1 slap 4 4 4 7 FIKVW AB CELQ F sit sit male 13 AHMV ABCDEFGHIJK medium 0 #1321 instructor teacher mage~ an instructor of magic~ The Instructor screams at your interruption and attacks. ~ He looks quite angry at your interruption. ~ unique~ ABR DFT -999 0 149 0 2d10+170 14d9+100 1d10+2 none -1 -1 -1 5 CFJKVW AQ BCL 0 stand stand male 44 AHMVZ ABCDEFGHIJKV small 0 #1322 student spells~ a student of spells~ A student of spells is here trying to master invisibility. ~ He blinks in and out of existence, trying to master the spell. ~ unique~ ABGR BD -750 0 149 0 2d6+85 8d9+100 1d6+1 punch 4 4 4 7 CFGJKV A BC 0 stand stand male 10 AHMV ABCDEFGHIJK medium 0 #1323 spell teacher~ a spell teacher~ A Teacher of Spells is displeased by the interruption. ~ He simply must be obeyed. ~ unique~ ABR BD 750 0 149 0 2d10+190 15d9+100 1d10+3 smash -1 -1 -1 5 CFJKVX B AD N stand stand male 62 AHMV ABCDEFGHIJK medium 0 #1324 wizard training~ wizard in training~ A wizard in training is trying not to giggle as she listens. ~ Obviously she has noticed whats hanging from the old teacher's nose. ~ unique~ ABGR D 400 0 151 0 2d7+96 9d9+100 1d7+1 slap 3 3 3 7 EFJKVW AB FGM 0 sleep sleep female 28 AHMV ABCDEFGHIJK medium 0 #1325 old wizard~ a wizard~ An old wizard is here making a speech. ~ An old wizard is here making a speech. One wonders if he feels the booger hanging out of his nose. ~ unique~ ABGR DV -500 0 151 0 3d9+258 18d9+100 2d6+3 blast -3 -3 -3 4 FJKV AB CD 0 stand stand male 500 AHMV ABCDEFGHIJK medium 0 #1326 young mage~ a young mage~ A younge mage watches with great interest. ~ He hopes to be a great mystical warrior someday. ~ unique~ ABGR D 300 0 151 0 2d7+96 9d9+100 1d7+1 chop 3 3 3 7 FHJVW AB C H stand stand male 34 AHMV ABCDEFGHIJK medium 0 #1327 mistress battle~ the battle mistress~ The Battle Mistress is here, teaching the fine art of dagger use. ~ She looks quite rugged. In fact, she more resembles a warrior than a magic user. ~ unique~ ABGT CDGa -1000 0 153 0 3d9+233 17d9+100 1d12+3 slap -2 -2 -2 4 CFIJKLVX AB C GN stand stand female 160 AHMV ABCDEFGHIJK medium 0 #1328 professor of magic~ a professor of magic~ A magic professor relaxes a bit before his next class. ~ He looks like he couldn't care less. ~ unique~ ABGR D 0 0 153 0 2d10+190 15d9+100 1d10+3 charge -1 -1 -1 5 EFJKNV AB CD 0 rest rest male 50 AHMV ABCDEFGHIJK medium 0 #1329 aged wizard~ an aged wizard~ An aged wizard is here napping. ~ He is quite old, and quite a wizard. ~ unique~ ABGR D 350 0 153 0 3d9+308 20d9+100 3d4+4 smash -4 -4 -4 3 CFJVX A BI H sleep sleep male 78 AHMVZ ABCDEFGHIJKLOPQUVWXY medium 0 #1330 scribe~ a scribe~ A hunched-back scribe is here translating some ancient texts. ~ Busy busy busy. No time to talk! ~ unique~ ABCGR BDc -999 0 155 0 2d10+170 14d9+100 1d10+2 chop -1 -1 -1 5 CFJKVX A B OZ stand stand male 15 AHMV ABCDEFGHIJK medium 0 #1331 drow scribe~ a scribe~ A drow scribe hurriedly translates passages of a forgotten dialect. ~ She's quite cute. Too bad her only interest seems to be the words of lore she is translating. ~ unique~ ABGR D 500 0 155 0 2d10+190 15d9+100 1d10+3 none -1 -1 -1 5 CFJKLUV AQ CL S stand stand female 34 AHMVZ ABCDEFGHIJK medium 0 #1332 master scribe~ the master scribe~ The master scribe is here lookinga little upset. ~ He seems to be so old, his skin has become nothing but a giant wrinkle. The master scribe screams 'How dare you interrupt my important work???' ~ unique~ ABGR D -750 0 155 0 4d10+360 22d9+100 2d7+5 none -5 -5 -5 3 CFKPVX AB D H stand stand male 281 AHMV ABCDEFGHIJK medium 0 #1333 scribe's assistant~ the scribe's assistant~ The scribe's assistant is here folding parchments. ~ His fingers are full of papercuts. Poor guy. ~ unique~ ABR D -1000 0 157 0 3d9+208 16d9+100 2d5+3 smash -2 -2 -2 4 CFKLUV AB 0 FI stand stand male 52 AHMV ABCDEFGHIJK medium 0 #1334 Master Enchanter Mage~ the Master Enchanter~ The Master Enchanter is here, blessing his weapons. ~ He's having a jolly time making weapons glow. ~ unique~ ABGR D 0 0 157 0 5d10+400 23d9+100 2d8+5 peckb -5 -5 -5 3 CFJKVX AB C 0 stand stand male 340 AHMV ABCDEFGHIJK medium 0 #1335 dancing sword~ a dancing sword~ A magical sword dances about the room. ~ It looks quite sharp. ~ unique~ ABGR a -750 0 157 0 2d7+121 5d9+100 2d4+2 charge 1 1 1 8 EFHNVX AB D C stand stand none 0 AHMV ABCDEFGHIJK medium 0 #1336 alchemist~ the Mad Alchemist~ The Mad Alchemist is here, babbling to himself. ~ He looks like he's been quaffing too many potions. His eyes dart around wildly, and he starts to drool. The Mad Alchemist throws back his head and cackles with insane glee! ~ unique~ AB DF 0 0 300 0 5d10+450 24d9+100 4d4+5 none -6 -6 -6 2 0 BCD 0 0 stand stand male 100000 AHMV ABCDEFGHIJK medium flesh #1337 master summoner~ the Master Summoner~ The Master Summoner is here keeping the magical gateway open. ~ The Master Summoner is here, tis best not to get in his way. ~ unique~ ABFGHR DF -750 0 159 0 4d10+360 22d9+100 2d7+5 punch -5 -5 -5 3 FHKVX AB C GN stand stand male 50 AHMV ABCDEFGHIJK medium 0 #1338 master charmer~ the Master Charmer~ The Master Charmer utters the word "uuuzzldctz". ~ The master charmer sizes you up, always looking for a new pet. ~ unique~ ABR DV -400 0 159 0 5d10+400 23d9+100 2d8+5 slap -5 -5 -5 3 CFHKUVX AB D IL stand stand male 1000 AHMV ABCDEFGHIJK medium 0 #1339 wooden golem~ a wooden golem~ A wooden golem stands a silent vigil here, guarding the stairs. ~ He looks flammable. ~ unique~ ABGR Da 100 0 161 0 3d9+233 8d9+100 2d6+4 pound -2 -2 -2 7 CDEFJKNO A BG H stand stand none 50 AHMV ABCDEFGHIJK medium 0 #1340 Master Spellbinder~ the Master SpellBinder~ The Master Spellbinder magically recharges a pulsating wand. ~ The master spell binder snarls at you and attacks. ~ unique~ ABCGR D -500 0 161 0 5d10+400 23d9+100 2d8+5 chop -5 -5 -5 3 CEFJKVX ABP E F stand stand male 115 AHMV ABCDEFGHIJK medium 0 #1341 Master golem maker~ the Master Golem Maker~ The Master Golem Maker chisels away at a chunk of stone. ~ The Master Golem Maker chisels away at a chunk of stone. ~ unique~ ABGR D 750 0 161 0 3d9+333 21d9+100 2d7+4 none -4 -4 -4 3 CFJPVX AB G N stand stand male 133 AHMV ABCDEFGHIJK medium 0 #1342 granite golem~ a granite golem~ A Granite Golem stands here waiting to do its Master's bidding. ~ It looks like a statue, until you see it shamble towards you. ~ unique~ ABGR NO 300 0 163 0 3d9+333 10d9+100 2d8+5 smash -4 -4 -4 7 CDEFNO AB DJ 0 stand stand none 0 AHMV ABCDEFGHIJK medium 0 #1343 bronze golem~ {ya bronze golem{x~ A bronze golem stands here shining in the light. ~ He looks rather dim witted. ~ unique~ ABGR 0 750 0 163 0 3d9+283 9d9+100 2d7+4 blast -3 -3 -3 7 CDEFNOV AB H J stand stand none 0 AHMV ABCDEFGHIJK medium 0 #1344 flesh golem~ a flesh golem~ A flesh golem stands guard here. ~ It looks to be made of a potpourri of different body parts; some don't even resemble anything human. ~ unique~ ABGR 0 200 0 163 0 2d10+150 6d9+100 1d10+3 slap 0 0 0 8 CEFJKVX AB 0 0 stand stand none 0 AHMV ABCDEFGHIJK medium 0 #1345 cloth golem~ a cloth golem~ A cloth Golem wanders around here. ~ It looks like a bunch of old rags, quite surprising it can actually walk. ~ unique~ ABGR 0 750 0 165 0 2d7+96 4d9+100 1d7+2 charge 3 3 3 9 CEFJV AB C H stand stand none 0 AHMV ABCDEFGHIJK medium 0 #1346 golem adamantite~ an adamantite golem~ An adamantite golem stands here looking very dangerous. ~ It seems to be forged of dark metal. It looks strong and durable, but somewhat un-intelligent. ~ unique~ ABGR 0 350 0 165 0 5d10+550 12d9+100 2d10+7 blast -7 -7 -7 6 CDFIKO AB FG C stand stand none 500 AHMV ABCDEFGHIJK medium 0 #1347 golem clay~ a clay golem~ A clay golem stands guard here. ~ A golem made of earthen clay stands guard here, crumbling just a bit. ~ unique~ ABGR D 200 0 165 0 3d9+208 7d9+100 2d6+3 none -2 -2 -2 7 CEFJKNV AB CH 0 stand stand none 0 AHMV ABCDEFGHIJK medium 0 #1348 master illusionist mage dragon~ the Master of Illusions~ An enormous three-headed dragon growls at you. ~ The image of an ugly dragon flickers slightly, and where the dragon was now stands a small harmless looking old man. ~ unique~ ABCGHR D 1000 0 167 0 3d9+333 21d9+100 2d7+4 smash -4 -4 -4 3 FJKNV AB D J stand stand male 117 AHMV ABCDEFGHIJK medium 0 #1349 necromancer master~ the Necromancer~ The Necromancer is here, raising undead servants. ~ Attired all in black, the Necromancer is tall and gangly, but still quite an imposing figure. A dark cowl shrouds most of his face, but two blazing embers which serve as eyes can be seen through the shadow. The Necromancer shrieks some obscenities and orders his minions to attack. ~ unique~ ABGR DN -950 0 167 0 5d10+500 25d9+100 4d4+6 peckb -6 -6 -6 2 CFIJKVX AB C 0 stand stand male 584 AHMV ABCDEFGHIJK medium 0 #1350 skeleton undead~ an animated skeleton~ An animated skeleton screams silently. ~ It feels no pain, and hacks at you ruthlessly. ~ unique~ ABGR D -500 0 169 0 3d9+208 7d9+100 2d6+3 chop -2 -2 -2 7 CEFKNV AB D CG stand stand none 0 AHMV ABCDEFGHIJK medium 0 #1351 undead giant~ an undead giant~ An undead giant lumbers towards you. ~ He will kick your ass if he ever regains his eyesight. ~ unique~ ABCGR AD -500 0 169 0 3d9+283 9d9+100 2d7+4 none -3 -3 -3 7 CEFKNO AB CF 0 stand stand none 0 AHMV ABCDEFGHIJK giant 0 #1352 witch hag~ an ugly witch~ An ugly witch is here scrying out secrets ~ She has no face at all, just blank skin, rather disturbing. From about where her mouth should be, comes a disgusting giggling sound that makes your skin crawl with revulsion. ~ unique~ ABGR D -1000 0 169 0 3d9+308 20d9+100 3d4+4 blast -4 -4 -4 3 CEFJVX AB C 0 stand stand female 107 AHMV ABCDEFGHIJK medium 0 #1353 librarian mage~ the Librarian~ {wThe Librarian has fallen asleep at his desk here.{X ~ He looks like a rather peaceful old man. ~ unique~ ABGR DV 1000 0 169 0 5d10+400 23d9+100 2d8+5 none -5 -5 -5 3 CFKUV AB FHL G sleep sleep male 64 AHMV ABCDEFGHIJK medium 0 #1354 apprentice~ the master's apprentice~ The master's apprentice leaps to halt your passage. ~ A powerful wizard in his own right, the apprentice of the master of balance has given up his station in the mage guild hierarchy in order to serve the great master in hopes of gleaning secrets one could never hope to uncover alone. ~ unique~ ABGR D -1000 0 171 0 5d10+450 24d9+100 4d4+5 none -6 -6 -6 2 CFJKUV AB C N stand stand male 336 AHMV ABCDEFGHIJK medium 0 #1355 cat grey familiar~ a grey cat~ A grey cat is lounging lazily here. ~ The grey cat cocks an ear towards you, sensing your scrutiny, then purrs contentedly. It looks rather harmless, until you notice its very large claws. ~ unique~ ABFGR BPZ -1000 0 171 0 2d10+190 15d9+100 1d10+3 claw -1 -1 -1 5 FHRVW AB C N stand stand female 0 AGV ACDEFHJKQUV medium 0 #1356 master guildmaster grey~ master guild master~ The Master of Neutrality stands here contemplating the balance of the universe. ~ He looks quite peaceful. ~ unique~ ABGR D 0 0 175 0 6d12+778 30d9+100 5d4+7 punch -9 -9 -9 1 CFKNVX AB KN 0 stand stand male 767 AHMV ABCDEFGHIJK medium 0 #1357 apprentice black~ a black robed apprentice~ A black robed apprentice hides in the shadows. ~ She bears a wicked looking scar down the side of her face, though once she must have been beautiful, now the scar combined with what seems to be a permanent scowl make her looks quite fearsome. ~ unique~ ABCGR DP -750 0 173 0 3d9+308 20d9+100 3d4+4 slap -4 -4 -4 3 CFKNUV AB HN FG stand stand female 693 AHMV ABCDEFGHIJK medium 0 #1358 cat black familiar~ a black cat~ A black cat hisses at you. ~ It looks both mean and dangerous. Petting seems to be completely out of the question. ~ unique~ ABGR DPZ -800 0 178 0 3d9+208 16d9+100 2d5+3 charge -2 -2 -2 4 FHVW AB D C stand stand none 0 AGV ACDEFHJKQUV medium 0 #1359 master guildmaster black~ the master of the black robes~ The Master of the Black Robes is here plotting vile deeds. ~ The master glares at you. ~ unique~ ABCGR DO -1000 0 173 0 6d12+778 30d9+100 5d4+7 pound -9 -9 -9 1 CFJKNV AB GHK 0 stand stand male 1105 AHMV ABCDEFGHIJK medium 0 #1360 apprentice white~ a white robed apprentice~ A white-robed apprentice screams at your desecration of goodness. ~ He looks like a fanatic. The apprentice screams 'Thou art unworthy of this honor!' ~ unique~ ABFGR DN 1000 0 175 0 3d9+308 20d9+100 3d4+4 slap -4 -4 -4 3 FKNUV AB C KM stand stand male 370 AHMV ABCDEFGHIJK medium 0 #1361 cat white familiar~ a white cat~ A white cat is here preening its fur. ~ It seems to be nothing more than a large ball of fluff with claws. ~ unique~ ABGR DPZ 800 0 175 0 2d10+190 15d9+100 1d10+3 claw -1 -1 -1 5 FHVW AB C 0 stand stand none 0 AGV ACDEFHJKQUV medium 0 #1362 master goodness guildmaster~ The Master of Goodness~ The Master of Goodness frowns at your intrusion. ~ He looks like a self-righteous bastard. ~ unique~ ABGR D 1000 0 175 0 6d12+778 30d9+100 5d4+7 smash -9 -9 -9 1 FKNV AB HJKN C stand stand male 1095 AHMV ABCDEFGHIJK medium 0 #1363 cat calico familiar~ A calico cat~ A large calico cat is here. ~ It looks incredibly large for a cat, no doubt a giant of its species. A beautiful jewel encrusted collar about its neck is its only adornment. ~ unique~ ABGR DPZ 800 0 175 0 5d10+500 25d9+100 4d4+6 claw -6 -6 -6 2 FHRVW AB 0 F stand stand female 0 AGV ACDEFHJKQUV medium 0 #1364 grand mistress~ the Grand Mistress~ The Grand Mistress of Magic sits here. ~ She looks quite comfortable on her emerald throne. Amazingly young and pretty for one of such stature in the guild, no doubt she has kept her youthful appearance through the use of strong magics. The Grand Master pets her familiar and smiles at you in confidence. ~ unique~ ABGR DH 0 0 175 0 50d10+4000 50d9+100 6d6+17 blast -19 -19 -19 -4 FIJKNX AB I 0 sit stand female 2500 AHMV ABCDEFGHIJK medium 0 #1365 wandering wizard~ a wizard~ A wandering wizard is here mumbling to himself. ~ Like most men, he isnt making much sense. ~ unique~ ACGR DP 1000 0 175 0 3d9+233 17d9+100 1d12+3 chop -2 -2 -2 4 CFKNUVX AB 0 0 stand stand male 160 AHMV ABCDEFGHIJK medium 0 #1367 tarith demon oppression~ Tarith the demon~ A demon of oppression lurks in the shadows. ~ He's not going to let your people go. ~ unique~ ABR BDFJPQT -1000 0 142 0 0d0+0 0d0+0 0d0+0 pound 0 0 0 0 CEFKNVX AB HLQ N stand stand none 1000 AHMV ABCDEFGHIJKUVW medium unknown #1368 vampire~ a vampire~ A vampire emerges from the shadows ~ He looks pretty thirsty and pale. ~ unique~ ABFT BCDFTc -1000 0 141 0 0d0+0 0d0+0 0d0+0 none 0 0 0 0 EFGHKNVW ABCL Q HNS stand stand male 1000 AHMV ABCDEFGHIJK medium unknown #1369 oozing blob slime~ an oozing blob of slime~ An oozing blob of slime sprays you with acidic mucous. ~ It's going to slime you! ~ unique~ ABS AV -1000 0 141 0 0d0+0 0d0+0 0d0+0 charge 0 0 0 0 CDEFNVa AB BJQ 0 rest stand none 1 ABS DEFJKU large unknown #1370 kobold slave~ a kobold slave~ A kobold slave is here keeping the fire blazing like a furnace. ~ {wA charmed kobold slave is here keeping the fire blazing like a furnace.{X ~ unique~ ABR CDGV -1000 0 142 0 0d0+0 0d0+0 0d0+0 none 0 0 0 0 CEFHJKNVW AB L C stand stand either 1 ABHMV ABCDEFGHIJKQ small unknown #1371 human glass blower~ a glass blower~ The glass blower hoovers close to the heat, making small vials. ~ The glass blower hoovers close to the heat, a small hollow reed between his lips, making small vials out of melted globs of sand and metal. ~ unique~ ABR BLT 0 0 144 0 0d0+0 0d0+0 0d0+0 smash 0 0 0 0 EFKNVW AB H F stand stand male 1 AHMV ABCDEFGHIJK medium unknown #1372 kobold slave~ a kobold slave~ A kobold slave is here making a perfect mix of sand and metals. ~ A nastly little kobold sifts the sand then measure out the perfect amount of grains and metal alloys. ~ unique~ ABR CDG -1000 0 148 0 0d0+0 0d0+0 0d0+0 slap 0 0 0 0 DEKX 0 L CN stand stand none 1 ABHMV ABCDEFGHIJKQ medium unknown #1373 smoldering flame~ a smoldering flame~ A smoldering flame burst into life and tries to consume you. ~ It's starting to sting a little. ~ unique~ ABFR BTX 0 0 170 0 0d0+0 0d0+0 0d0+0 blast 0 0 0 0 EFHK AB HLQ I stand stand either 1 AHMV ABCDEFGHIJKUVW medium unknown #1374 sprite~ a sprite~ A tiny glowing sprite flits about, leaving a trail of magical dust. ~ Achoo! ~ unique~ ABFR TV 0 0 170 0 0d0+0 0d0+0 0d0+0 wrath 0 0 0 0 DEFKNVW AB F IZ stand stand female 1 AHMV ABCDEFGHIJK small unknown #1375 student~ A student~ A student is here trying to get some studying done. ~ Please whisper when you try to kill him. ~ unique~ AB 0 1000 0 167 0 0d0+0 0d0+0 0d0+0 punch 0 0 0 0 FKNVW AB 0 0 stand stand none 0 AHMV ABCDEFGHIJK small unknown #0 #OBJECTS #0 #ROOMS #1300 {mEntrance {Wto the {DShadow {cGrove{X~ Before you, the grove of shadows lies. Looming grey trees stand like giants in the thick shadows. A great sense of both power and menace permeates the air. Evil is drawn to this place as the darkness begins to shroud all that begin to go north and enter {WThe {DShadow {cGrove{X. ~ 0 4 3 D0 ~ ~ 0 0 1301 S #1301 {WThe {DShadow {cGrove{X~ Stepping into the shadow grove strange sounds of moaning and growling echos off the giant trees. Fingers of enchanted mists curl all about anything that dares walk along the path. Every direction draws one further into the haunting grove. ~ 0 8193 3 D0 The shadows seem different in this direction. ~ ~ 0 0 1302 D1 The shadows cloud your vision. ~ ~ 0 0 1302 D2 The shadows cloud your vision. ~ ~ 0 0 1300 D3 The shadows cloud your vision. ~ ~ 0 0 1302 S #1302 {WThe {DShadow {cGrove{X~ Stepping further into the shadow grove strange sounds of moaning and growling echos off the giant trees. Fingers of enchanted mists curl all about anything that dares walk along the path. Every direction draws one further into the haunting grove. ~ 0 8193 3 D0 The shadows seem different in this direction. ~ ~ 0 0 1303 D1 The shadows cloud your vision. ~ ~ 0 0 1301 D2 The shadows cloud your vision. ~ ~ 0 0 1301 D3 The shadows cloud your vision. ~ ~ 0 0 1301 S #1303 {WThe {DShadow {cGrove{X~ Stepping further into the shadow grove strange sounds of moaning and growling echos off the giant trees. Fingers of enchanted mists curl all about anything that dares walk along the path. Every direction draws one further into the haunting grove. ~ 0 1 3 D0 The shadows seem different in this direction. ~ ~ 0 0 1304 D1 The shadows cloud your vision. ~ ~ 0 0 1302 D2 The shadows cloud your vision. ~ ~ 0 0 1302 D3 The shadows cloud your vision. ~ ~ 0 0 1301 S #1304 {WThe {DShadow {cGrove{X~ Stepping further into the shadow grove strange sounds of moaning and growling echos off the giant trees. Fingers of enchanted mists curl all about anything that dares walk along the path. Every direction draws one further into the haunting grove. ~ 0 8193 3 D0 The shadows seem different in this direction. ~ ~ 0 0 1305 D1 The shadows cloud your vision. ~ ~ 0 0 1302 D2 The shadows cloud your vision. ~ ~ 0 0 1303 D3 Dark gates loom in the mist. ~ ~ 0 0 2201 S #1305 {WThe {DShadow {cGrove{X~ Stepping further into the shadow grove strange sounds of moaning and growling echos off the giant trees. Fingers of enchanted mists curl all about anything that dares walk along the path. Every direction draws one further into the haunting grove. ~ 0 8193 3 D0 The shadows seem different in this direction. ~ ~ 0 0 1306 D1 The shadows cloud your vision. ~ ~ 0 0 1303 D2 The shadows cloud your vision. ~ ~ 0 0 1304 D3 The shadows cloud your vision. ~ ~ 0 0 1304 S #1306 {WThe {DShadow {cGrove{X~ Stepping further into the shadow grove strange sounds of moaning and growling echos off the giant trees. Fingers of enchanted mists curl all about anything that dares walk along the path. Every direction draws one further into the haunting grove. ~ 0 8193 3 D0 The shadows seem different in this direction. ~ ~ 0 0 1307 D1 The shadows cloud your vision. ~ ~ 0 0 1303 D2 The shadows cloud your vision. ~ ~ 0 0 1305 D3 You see a dimly-lit tavern shrouded in the mist. ~ ~ 0 0 9301 S #1307 {WThe {DShadow {cGrove{X~ Stepping further into the shadow grove strange sounds of moaning and growling echos off the giant trees. Fingers of enchanted mists curl all about anything that dares walk along the path. Every direction draws one further into the haunting grove. ~ 0 1 3 D0 The shadows seem different in this direction. ~ ~ 0 0 1308 D1 The shadows cloud your vision. ~ ~ 0 0 1303 D2 The shadows cloud your vision. ~ ~ 0 0 1306 D3 The shadows cloud your vision. ~ ~ 0 0 1301 S #1308 {WThe {DShadow {cGrove{X~ Stepping further into the shadow grove strange sounds of moaning and growling echos off the giant trees. Fingers of enchanted mists curl all about anything that dares walk along the path. Every direction draws one further into the haunting grove. ~ 0 8193 3 D0 The shadows seem different in this direction. ~ ~ 0 0 1309 D1 The shadows cloud your vision. ~ ~ 0 0 1305 D2 The shadows cloud your vision. ~ ~ 0 0 1307 D3 The shadows cloud your vision. ~ ~ 0 0 1303 S #1309 {WThe {DShadow {cGrove{X~ Stepping further into the shadow grove strange sounds of moaning and growling echos off the giant trees. Fingers of enchanted mists curl all about anything that dares walk along the path. Every direction draws one further into the haunting grove. ~ 0 8193 3 D0 The shadows seem different in this direction. ~ ~ 0 0 1310 D1 The shadows cloud your vision. ~ ~ 0 0 1307 D2 The shadows cloud your vision. ~ ~ 0 0 1308 D3 The shadows cloud your vision. ~ ~ 0 0 1306 S #1310 {WThe {DShadow {cGrove{X~ Stepping further into the shadow grove strange sounds of moaning and growling echos off the giant trees. Fingers of enchanted mists curl all about anything that dares walk along the path. Every direction draws one further into the haunting grove. ~ 0 8193 3 D0 A small clearing beckons in the mist. ~ ~ 0 0 1311 D1 The shadows cloud your vision. ~ ~ 0 0 1301 D2 The shadows cloud your vision. ~ ~ 0 0 1309 D3 The shadows cloud your vision. ~ ~ 0 0 1304 S #1311 {WA {DSmall {mClearing{X~ Not a single sound can be heard. Even the shadows seem to hang back in the grove, not daring to follow you. The vegatation seems distorted and in a constant state of dying. To the north stands a huge tower, a faint glow coming from the magical stones that erect it. Almost seeming to pulse with a life of its own. ~ 0 4 3 D0 One can almost see the entrance to the tower. ~ ~ 0 0 1312 D1 The shadows cloud your vision. ~ ~ 0 0 1301 D2 The shadows cloud your vision. ~ ~ 0 0 1310 D3 The shadows cloud your vision. ~ ~ 0 0 1303 S #1312 {WEntrance to the {DHigh {mTower{X~ On the stone stairs of this mystical place, an aura of magic swirls and tumbles all around. The stretching tower seems to disappear into the clouds. The {Wcrystal gate{X hums and vibrates if one touches the {Bsapphire handle{X, telling the tower that someone has arrived. ~ 0 4 11 D0 ~ gate crystal~ 1 -1 1313 D2 A small clearing is almost visible. ~ ~ 0 0 1311 S #1313 {WInside {wthe {DHigh Tower {wof {mSorcerery{X~ It is in this Tower that the sacred and ancient knowledge of magic is passed on to those with the gift to learn the craft. North of here is a common room, where students and teachers alike gather to converse. To the west are double doors leading to the huge dining room. Looking to the east one sees a simple corridor. And going south leads one out of the gates. ~ 0 8 0 D0 The common room looks quite busy and noisy. ~ ~ 0 -1 1314 D1 One sees a quiet hallway ~ ~ 0 -1 1315 D2 ~ gate crystal~ 1 -1 1312 D3 The doors to the dining room. ~ door~ 1 -1 1316 S #1314 {DCommon {mRoom{X~ This is the common room, where many a times those that learn and teach may come to talk or rest or, perhaps, play a game or two. There are benches, tables and a small water fountain. The stone floor has a large woven rug covering most of it. Piles of books rest upon one of the tables, one lying open to a page that reads "Spells of Transformation". ~ 0 8 0 D0 ~ ~ 0 -1 1317 D1 The mages bar can be seen to the east. ~ ~ 0 -1 1318 D2 ~ ~ 0 -1 1313 D3 ~ ~ 0 -1 1319 S #1315 {WThe {DEastern {mHallway{X~ You are in a long hallway, it seems rather unremarkable. The hallway continues east and back west. ~ 0 8 0 D1 ~ ~ 0 -1 1330 D3 ~ ~ 0 -1 1313 S #1316 {WThe {DDining {mRoom{X~ This is the dining area from those that reside here. From the number of tables and chairs here, you can see that this room could easily seat a very large crowd of people. Each table is already set, ready for the next meal. The kitchen is to the west. Going east takes you back to the foyer. ~ 0 8 0 D1 ~ ~ 1 -1 1313 D3 ~ door wooden~ 1 -1 1320 S #1317 {WA {DDark {mHallway{X~ You are in a dark hallway. It is apparent that this area is seldom used by the regular occupants of the tower. Dust covers the floors here. The faint outline of a trapdoor can be seen in the dust. ~ 0 9 0 D2 ~ ~ 0 -1 1314 D5 ~ trapdoor~ 1 -1 1321 S #1318 {WThe {DMage's {mTavern{X~ The air here is smokey and filled with smells of foreign foods and drink. A few small round table with stools are circled about the room. Strick, the bartender, is behind the bar cleaning a glass and humming to himself. He glances up, wondering how he can be of service. ~ 0 8 0 D3 ~ ~ 0 -1 1314 S #1319 {WThe {DMagic {mShop{X~ You are in the High Tower's store of magic. Tatorious stands behind the counter, selling all sorts of herbs, parchment and other reagents used in magical studies. The only exit leads back east to the common room. ~ 0 8 0 D1 ~ ~ 0 -1 1314 S #1320 {WThe {DTower {mKitchen{X~ The heat from the oven engulfs all that are here. This kitchen is stocked with the usual items for preparing the meals comsumed here. The {Dhuge black oven {Rglows{w from constant use. On the opposite wall is an enormous meat locker, large enough to comfortably store several hapless adventurers. ~ 0 8 0 D1 ~ door wooden~ 1 -1 1316 S #1321 {WBelow {wthe {DTrap{mDoor{X~ Only a very few shafts of light from around the edges of the trap door offer any light down here. A faint sound of dripping water seems to bounce off the shadows from below. A molded rope ladder leads down. ~ 0 9 0 D4 ~ trapdoor~ 1 -1 1317 D5 ~ ~ 0 -1 1322 S #1322 {WA {DDamp {mIntersection{X~ You are in a damp intersection of what seems to be the dungeon of the tower. The sound of running water can be heard coming from the south, other than that, an almost tangible stillness fills the air. Passages lead off in all directions, and a ladder leads up. ~ 0 9 0 D0 ~ ~ 0 -1 1323 D1 A faint light can be seen in the distance up the east passage. ~ ~ 0 -1 1324 D2 ~ ~ 0 -1 1325 D3 ~ ~ 0 -1 1326 D4 ~ ~ 0 -1 1321 S #1323 {WA {DDark {mPassage{X~ You are at the end of a dark passage which ends in a stout wooden door. Other then through the door, the only apparent exit is back the way you came. ~ 0 9 0 D0 ~ oak door~ 1 1323 1327 D2 ~ ~ 0 -1 1322 S #1324 {WA {DDark {mPassage{X~ Inching your way through this dark passage, one sees a flicker of light coming from a half opened door further east. The stone walls feel dank and slimy. Sounds are stifled by the thickness of the air that is here. Going west leads one to the dungeon intersection. ~ 0 8201 0 D1 A half opened door. ~ door~ 1 -1 1328 D3 Back to the damp intersection. ~ ~ 0 -1 1322 S #1325 {WThe {DStagnant {mPool{X~ Standing at the edge of this rancid pool of filthy water, one is splashed by droplets of the stench as the oozing liquid burps and bubbles. Fine curling mists of {ysulphuric{w gases wander up and begin to cling to everything they touch. One can retreat back to the north, or take a dive and see what at the bottom of this puddle. ~ 0 9 0 D0 ~ ~ 0 -1 1322 D5 No light penetrates the gloom of the stagnant pool. ~ ~ 0 -1 1329 S #1326 {WA {DDark {mPassage{X~ You are in a dark passage, which comes to an abrupt stop at what appears to be a cave-in to the west. It is certainly unpassable, and perhaps quite dangerous just being this close. The only exit leads back east. ~ 0 9 0 D1 ~ ~ 0 -1 1322 S #1327 {WA {DDark {mCell{X~ The putrid order of rotting flesh assails one as they enter this small dark cell. Straw covers the dirt floor. Something scurries about, looking for a place to hide or ,perhaps, someone to nibble on. ~ 0 9 0 D2 ~ oak door~ 1 -1 1323 S #1328 {WThe {DHolding {mArea{X~ The room smells of fear. It is here new tresspassers are brought before punishment is administered. Shackles and iron hand cuffs are bolted to the wall. A few instruments of torture rest on a shelf. ~ 0 8 0 D3 ~ door~ 1 -1 1324 S #1329 {WBelow {wthe {DStagnant {mPool{X~ As you dive beneath the putrid waters, you feel a strong tug and a whirlpool drags you under. You are sucked into blackness. You feel your lungs burst from lack of oxygen. Just as you feel your life fading, you notice a change in direction ... And are sucked under by a rip tide. ~ 0 13 0 S #1330 {WThe {DEastern {mHallway {wContinues{X~ You are in a long hallway leading east and west. The walls emit a faint magical glow which provides enough light to see by. ~ 0 8 0 D0 ~ door wooden~ 1 -1 1332 D1 ~ ~ 0 -1 1331 D2 ~ door wooden~ 1 -1 1333 D3 ~ ~ 0 -1 1315 S #1331 {WA {DBend {win the {mHallway{X~ You are at a bend in the hallway. The walls emit a faint magical glow which provides enough light to see by. ~ 0 8 0 D0 ~ door~ 1 -1 1334 D1 ~ door~ 1 -1 1336 D2 ~ door~ 1 -1 1335 D3 ~ ~ 0 -1 1330 S #1332 {WThe {DGlass{X {mBlower{X~ The heat is fierce in this large room. A large fire is constantly stoked to keep the sands and metals at melting temperature so all the vials can be made for the potions the Tower offers. ~ 0 9 0 D2 ~ door wooden~ 1 -1 1330 S #1333 {WThe {DStaff{X {mMakers{X~ The smell of sandle wood and magic fill the air here. This is the room where staffs of all kind are crafted before being enchanted and sold. ~ 0 9 0 D0 ~ door wooden~ 1 -1 1330 S #1334 {WA {DHall{mWay{X~ You are in a long hallway leading north and south. The walls emit a faint magical glow which provides enough light to see by. ~ 0 8 0 E walls wall~ The walls shed a warm light ~ D0 ~ ~ 0 -1 1338 D1 ~ door~ 1 -1 1337 D2 ~ door~ 1 -1 1331 S #1335 {WThe {DGuardians{X {mChamber{X~ You are in the chamber of the tower guardians. It is rather sparsely furnished, but then again the odd occupants don't look to need furniture. Here and there a disembodied pair of hands or eyes flits about. ~ 0 8 0 D0 ~ door wooden~ 1 -1 1331 S #1336 {WA {DGuest{X {mBedroom{X~ You are in a small guest bedroom. A small cot is in one corner, and a dusty mirror on one wall, other than that the room looks quite bare, and unused. The only apparent exit leads back west to the hallway. ~ 0 8 0 E mirror~ Why, someone seems to be looking back at you from the other side! ~ D3 ~ door wooden~ 1 -1 1331 S #1337 {WA {DGuest{X {mBedroom{X~ This small bedroom looks quite comfortable. A small globe of magical energy floats overhead, providing light. A small cot is in one corner just waiting to provide someone with a good night's sleep. ~ 0 8 0 D3 ~ door wooden~ 1 -1 1334 S #1338 {WA {DHall{X{mWay{X~ You are in a long hallway leading from the south. The walls emit a faint magical glow which provides enough light to see by. Stairs lead up to the next level and the hallway leads back south. ~ 0 8 0 D1 ~ door~ 1 -1 1339 D2 ~ ~ 0 -1 1334 D4 ~ ~ 0 -1 1340 S #1339 {WThe {DBurnt {mRoom{X~ You are in what looks to have once been a guest bed room. The walls are blackened and burnt by what you could only imagine to be magical fire. There is no sign of the previous occupant, undoubtedly he left in a hurry. The only exit leads back west to the hallway. ~ 0 9 0 D3 ~ door charred~ 1 -1 1338 S #1340 {WA {DHall{X{mWay{X~ You are in a long hallway leading west from here. The walls emit a faint magical glow which provides enough light to see by. Some faint light can be seen in the culdesac to the east. The hallway continues west and stairs lead down to the level below. ~ 0 8 0 D0 ~ door~ 1 -1 1342 D1 A faint aura of light can be seen. ~ ~ 0 -1 1341 D3 ~ ~ 0 -1 1343 D5 ~ ~ 0 -1 1338 S #1341 {WA {DSmall{X {mCuldesac{X~ A window to the east is letting in a soft aura of light and a soft breeze. Through it, the surrounding country side can be gazed upon. West leads back to the hallway. ~ 0 8 0 E window east~ Stretching out as far as the eye can see is a canopy of dark tree tops which can only be the Haon-Dor-Dark Forest. A faint light in the distance to the northeast marks what is probably the city of midgaard. ~ D3 ~ ~ 0 -1 1340 S #1342 {WThe {DApprentice's{X {mBarracks{X~ Here is where the apprentice magic users come to rest or gain some private study time after classes. Rows of neatly made cots line the wall, each adorned with a small nightstand that holds some of the personal items of each student. The room continues west. ~ 0 8 0 D2 ~ door oak~ 1 -1 1340 D3 ~ ~ 0 -1 1344 S #1343 {WA {DHall{X{mWay{X~ You are in a long hallway leading east and west. The walls emit a faint magical glow which provides enough light to see by. There is a door to the north, and the hallway continues west or back east. ~ 0 8 0 D0 ~ door oak~ 1 -1 1344 D1 ~ ~ 0 -1 1340 D3 ~ ~ 0 -1 1345 S #1344 {WThe {DApprentice's {mBarracks{X~ Rows of cots line the wall, some topped with things that belong to the one assigned to it. It is here the students come to sleep or gain some private studying time. ~ 0 8 0 D1 ~ ~ 0 -1 1342 D2 ~ door~ 1 -1 1343 S #1345 {WA {DHall{X{mWay{x~ You are in a long hallway leading east and west. The walls emit a faint magical glow which provides enough light to see by. Flashes of light can be seen under the doorway to the north. ~ 0 8 0 D0 A flash of blue light momentarily lights up the doors outline ~ door oak~ 1 -1 1346 D1 ~ ~ 0 -1 1343 D3 ~ ~ 0 -1 1347 S #1346 {WThe {DApprentice's {mWorkshop{X~ This is a small workshop for the apprentice's to come and study together. Writing implements and parchment are strewn about on a few worktables. Small stools are in a disarray about the room. ~ 0 8 0 D2 ~ door oak~ 1 -1 1345 S #1347 {WA {DBend {win the {mHallway{X~ You are at a bend in the hallway. The walls emit a faint magical glow which provides enough light to see by. The hallway continues south and back east. ~ 0 8 0 D1 ~ ~ 0 -1 1345 D2 ~ ~ 0 -1 1348 S #1348 {WThe {DHall{X{mWay{X~ You are in a long hallway leading north and south. The walls emit a faint magical glow which provides enough light to see by. There is a closed metal door to the west. ~ 0 8 0 D0 ~ ~ 0 -1 1347 D2 ~ ~ 0 -1 1350 D3 ~ door metal~ 1 -1 1349 S #1349 {WA {DClass{X{mRoom{X~ This is but one of the classrooms in the tower. Half erased spells are on the blackboard. A few small tables are in two rows, each matched with two wooden stools for the students to sit upon. A shelf lined with books of all kinds lies on the far wall. ~ 0 8 0 D1 ~ door metal~ 1 -1 1348 S #1350 {WA {DHall{X{mWay{X~ You are in a long hallway leading north and south. The walls emit a faint magical glow which provides enough light to see by. ~ 0 8 0 D0 ~ ~ 0 -1 1348 D2 ~ ~ 0 -1 1351 D3 ~ door metal~ 1 -1 1352 S #1351 {WA {DHall{X{mWay{X~ You are in a long hallway leading north and south. The walls emit a faint magical glow which provides enough light to see by. ~ 0 8 0 D0 ~ ~ 0 -1 1350 D2 ~ ~ 0 -1 1353 D3 ~ door metal~ 1 -1 1354 S #1352 {WAn {DEmpty{X {mClassroom{X~ You are in an empty classroom. Some strange sigils are written on a blackboard which is floating in the air here. Other than a few desks, it is bare of furnishings. The only apparent exit leads back east to the hallway. ~ 0 8 0 D1 ~ door metal~ 1 -1 1350 S #1353 {WA {DBend {win the {mHallway{X~ You are at a bend in the hallway. The walls emit a faint magical glow which provides enough light to see by. The hallway continues east and north. ~ 0 8 0 D0 ~ ~ 0 -1 1351 D1 ~ ~ 0 -1 1355 S #1354 An empty classroom~ You are in an apparently empty classroom. A strange feeling of being watched comes over you, and you hear the faint rustle of robes. The only apparent exit is back east to the hallway. ~ 0 8 0 D1 ~ door metal~ 1 -1 1351 S #1355 {WA {DHall{X{mWay{X~ You are in a long hallway leading east and west. The walls emit a faint magical glow which provides enough light to see by. A sturdy iron door can be seen to the south. ~ 0 8 0 D1 ~ ~ 0 -1 1356 D2 ~ door sturdy iron~ 1 -1 1357 D3 ~ ~ 0 -1 1353 S #1356 {WA {DHall{X{mWay{X~ You are in a long hallway leading east and west. The walls emit a faint magical glow which provides enough light to see by. There is a large oaken door to the south. ~ 0 8 0 D1 ~ ~ 0 -1 1358 D2 ~ door large oaken~ 1 -1 1359 D3 ~ ~ 0 -1 1355 S #1357 {WThe {DAmphi{X{mtheater{X~ You are in a small amphitheater. Rows of comfortable looking chairs circle a large podium. The echos of your footsteps seem very loud here. The only apparent exit leads north to the hallway. ~ 0 8 0 D0 ~ door sturdy iron~ 1 -1 1355 S #1358 {WA {DHall{mWay{X~ You are in a long hallway leading east and west. The walls emit a faint magical glow providing enough light to see by. A small door can be seen to the south. ~ 0 8 0 D1 ~ ~ 0 -1 1360 D2 ~ door small~ 1 -1 1361 D3 ~ ~ 0 -1 1356 S #1359 {WThe {DTraining {mRoom{X~ You are in a large training room. It is filled with battle scared manikins , and many other devices used in the practice of fighting. ~ 0 8 0 D0 ~ door~ 1 -1 1356 S #1360 {WA {DBend {win the {mHallway{X~ You are at a bend in the hallway. The walls emit a faint magical glow which provides enough light to see by. The hallway continues north and west. ~ 0 8 0 D0 ~ ~ 0 -1 1362 D3 ~ ~ 0 -1 1358 S #1361 {WA {DDueling {mRoom{X~ You are in a large room used for duals arcane. The walls, ceiling and floor all bare the scars of many fiery spells, but still look quite strong and hold fast. The only exit leads north to the hallway. ~ 0 8 0 D0 ~ door small~ 1 -1 1358 S #1362 {WA {DHall{X{mWay{X~ You are in a long hallway leading north and south. The walls emit a faint magical glow which provides enough light to see by. A doorway can be seen to the east. ~ 0 8 0 D0 ~ ~ 0 -1 1363 D1 ~ door~ 1 -1 1364 D2 ~ ~ 0 -1 1360 S #1363 {WA {DHall{X{mWay{X~ You are in a long hallway leading north and south. The walls emit a faint magical glow which provides enough light to see by. A wooden door can been seen to the east. ~ 0 8 0 D0 ~ ~ 0 -1 1366 D1 ~ door~ 1 -1 1365 D2 ~ ~ 0 -1 1362 S #1364 {WThe {DSpellmaster's {mLounge{X~ You are in a large comfortable looking lounge. Off duty spell teachers come here to relax in their idle time. A large coffee machine is against the far wall. The only apparent exit leads back west to the hallway. ~ 0 8 0 D3 ~ door wooden~ 1 -1 1362 S #1365 {WA {DMaster{X {mBedchamber{X~ You are in a large, plush bedroom. The owner is obviously someone of high standing in the magical community here. An ice mirror is on one wall, and a scrying globe sit on a stand in the middle of the room. An enormous bed can be seen floating about a meter above the floor. The only exit leads back west to the hallway. ~ 0 8 0 D3 ~ door~ 1 -1 1363 S #1366 {WA {DHall{X{mWay{X~ You are in a long hallway leading north and south. The walls emit a faint magical glow providing enough light to see by. A glass door can be seen to the east. ~ 0 8 0 D0 ~ ~ 0 -1 1368 D1 ~ door glass~ 1 -1 1367 D2 ~ ~ 0 -1 1363 S #1367 {WThe {DScribe's {mStudy{X~ You are in a small, well kept study. Ancient tomes are on shelves on the walls, A huge table sits in the middle of the room, with maps weighted down upon it. The only light source here comes from an interestingly non- magical oil lamp. The only apparent exit leads back west to the hallway. ~ 0 8 0 D3 ~ door glass~ 1 -1 1366 S #1368 {DBelow {wthe {mStairs{X~ You are at the end of a long hallway. The walls emit a faint magical glow which provides enough light to see by. A lesser guardian is here keeping silent watch on the entrance to the levels above. Stairs lead up and the hallway continues back south. ~ 0 8 0 D2 ~ ~ 0 -1 1366 D4 ~ ~ 0 -1 1369 S #1369 {DAtop {wthe {mStairway{X~ You are atop a stairway. The halls here look quite a bit less used than those below. Obviously access to these magic filled corridors is limited to those of the upper echelon of mages. The walls here emit a faint blue magical aura which provides some light. The hallway leads west from here and the stairs go down. ~ 0 8 0 D3 ~ ~ 0 -1 1370 D5 ~ ~ 0 -1 1368 S #1370 {WA {DHall{X{mWay{X~ You are in a long hallway stretching east and west. The walls here emit a faint magical energy providing enough light to see by. There is a thick looking wooden door to the north. ~ 0 8 0 D0 ~ door wooden~ 1 -1 1371 D1 ~ ~ 0 -1 1369 D3 ~ ~ 0 -1 1372 M 500 H 500 S #1371 {WA {DSmall {mOffice{X~ You are in a small office. It looks like a calligrapher's study, there are quills, inkpots and parchments all about on desks and worktables. A section to the west seems to be curtained off, but the flicker of a candle can be seen through the curtain. ~ 0 8 0 D2 ~ door wooden~ 1 -1 1370 D3 ~ curtain~ 1 -1 1373 S #1372 {WA {DHall{X{mWay{X~ You are in a long hallway leading east and west. The walls emit a faint magical glow which provides enough light to see by. ~ 0 8 0 D1 ~ ~ 0 -1 1370 D3 ~ ~ 0 -1 1374 S #1373 {WThe {DScrib's{X {mWorkshop{X~ You are in the workshop of the tower's master scribe. Many half finished scrolls lay on the writing table in the center of the room. A giant candle flickering with soft blue flames provides the only light here. The only apparent exit is the way you came in. ~ 0 8 0 D1 ~ curtain~ 1 -1 1371 S #1374 {WA {DHall{X{mWay{X~ You are in a long hallway leading east and west. The walls emit a faint magical glow which provides enough light to see by. A half closed door can be seen to the north. ~ 0 8 0 D0 A dark room can be seen through the half opened door ~ door wooden~ 1 -1 1375 D1 ~ ~ 0 -1 1372 D3 ~ ~ 0 -1 1376 S #1375 {WA {DStore {mRoom{X~ You are in a small dark store room. A few common items are stacked upon the shelves here, but very little looks interesting. ~ 0 9 0 D2 ~ door wooden~ 1 -1 1374 S #1376 {WA {DBend {win the {mHallway{X~ You are at a bend in the long hallway. The walls emit a faint magical glow which provides enough light to see by. The hallway continues south and east from here. ~ 0 8 0 D1 ~ ~ 0 -1 1374 D2 ~ ~ 0 -1 1377 S #1377 {WA {DHall{X{mWay{X~ You are in a long hallway leading north and south. The walls emit a faint magical glow which provides enough light to see by. An iron bound door can be seen to the west. ~ 0 8 0 D0 ~ ~ 0 -1 1376 D2 ~ ~ 0 -1 1378 D3 ~ door iron~ 1 -1 1379 S #1378 {WA {DHall{mWay{X~ You are in a long hallway leading north and south. The walls emit a faint magical glow which provides enough light to see by. The sharp sound of metal on metal can be heard to the west. ~ 0 8 0 D0 ~ ~ 0 -1 1377 D2 ~ ~ 0 -1 1380 D3 ~ door iron~ 1 -1 1381 S #1379 {WA {DStore {mRoom{X~ You are in a large store room. Bins of ores, minerals and other rare materials are here along with many neatly stacked piles of precious metals. A large cabinet with sigils of warding is bolted to one wall. The ring of metal on metal can be heard to the south. ~ 0 8 0 D1 ~ door iron~ 1 -1 1377 D2 ~ ~ 0 -1 1381 S #1380 {WA {DHall{mWay{X~ You are in a long hallway leading north and south. The walls emit a faint magical glow which provides enough light to see by. ~ 0 8 0 D0 ~ ~ 0 -1 1378 D2 ~ ~ 0 -1 1383 S #1381 {wA {DVery Hot {mRoom{X~ You are in a very hot room. Against one wall is a large forge, magical fires crackle within and heavy blue smoke pours into a vent in the ceiling. A rune-encrusted mithril anvil is in the center of the room, looking well used. Other tools of metallurgy hang on a rack which floats about three meters in the air of its own force. ~ 0 8 0 D0 ~ ~ 1 -1 1379 D1 ~ door iron~ 1 -1 1378 D2 ~ door ~ 1 -1 1382 D4 ~ vent~ 1 -1 1412 S #1382 {wThe {DMaster {cEnchanter's {mChamber{X~ You have entered the master enchanter's chamber. Upon all the walls here are racks of finely crafted weapons. A huge chest with a glowing lock is set to one side. Several unfinished looking blades rest atop a small work table. ~ 0 8 0 D0 ~ door~ 1 -1 1381 S #1383 {WA {DBend {win the {mHallway{X~ You are at a bend in a long hallway. The walls emit a faint magical glow which provides enough light to see by. The hallway continues north and east. ~ 0 8 0 D0 ~ ~ 0 -1 1380 D1 ~ ~ 0 -1 1384 S #1384 {WA {DHall{mWay{X~ You are in a long hallway leading east and west. The walls emit a faint magical glow which provides enough light to see by. A steel door can be seen to the south. ~ 0 8 0 D1 ~ ~ 0 -1 1385 D2 ~ door steel~ 1 -1 1386 D3 ~ ~ 0 -1 1383 S #1385 {WA {DHall{mWay{X~ You are in a long hallway leading east and west. The walls emit a faint magical glow which provides enough light to see by. ~ 0 8 0 D1 ~ ~ 0 -1 1387 D3 ~ ~ 0 -1 1384 S #1386 A Laboratory~ You are in a small laboratory. Many strange instruments, vials, bottles and some scrawled notes are piled about a workbench. This room is very untidy, looking almost abandoned, or used by a madman. The only apparent exits are east and north. ~ 0 8 0 D0 ~ door steel~ 1 -1 1384 D1 ~ ~ 0 -1 1388 S #1387 {WA {DHall{mWay{X~ You are in a long hallway leading east and west. The walls emit a faint magical glow which provides enough light to see by. You can see a steel door to the south. ~ 0 8 0 D1 ~ ~ 0 -1 1389 D2 ~ door steel~ 1 -1 1390 D3 ~ ~ 0 -1 1385 S #1388 The Mad Alchemist's Workroom~ You are in the workroom of The Mad Alchemist. Bubbling braziers, long glass tubes and scores of oddly shaped vials and bottles are everywhere. It is incredibly messy here, crushed glass and other trash litter the floor. The only apparent exit is the one you entered by. ~ 0 262152 0 D3 ~ ~ 0 -1 1386 S #1389 {WA {DBend {win the {mHallway{X~ You are at a bend in a long hallway. The walls emit a faint magical glow which provides enough light to see by. The hallway continues north and west. ~ 0 8 0 D0 ~ ~ 0 -1 1391 D3 ~ ~ 0 -1 1387 S #1390 {WThe {DPentagram {mChamber{X~ You are in a large room with a five pointed star etched into the floor. A crackling energy field can be seen to the south, it looks quite dangerous. ~ 0 8 0 D0 ~ door steel~ 1 -1 1387 D2 The energy field crackles and glows, nothing seems to be beyond. ~ ~ 0 -1 1392 S #1391 {WA {DHall{mWay{X~ You are in a long hallway leading north and south. The walls emit a faint magical glow which provides enough light to see by. A bronze door can be seen to the east. ~ 0 8 0 D0 ~ ~ 0 -1 1393 D1 ~ door bronze~ 1 -1 1394 D2 ~ ~ 0 -1 1389 S #1392 {WInside {wthe {DEnergy {mField{X~ You feel a stomach twisting sensation as you enter the energy field. Nice going! You might as well wait here until the wizard who built this trap comes back to imprison your soul as well as your body. ~ 0 8200 0 D5 ~ ~ 0 0 3460 D1 ~ ~ 0 0 5113 D3 ~ ~ 0 0 7428 D2 ~ ~ 0 0 9141 D4 ~ ~ 0 0 938 S #1393 {WA {DHall{mWay{X~ You are in a long hallway leading north and south. The walls emit a faint magical glow which provides enough light to see by. A bronze door can be seen to the east. ~ 0 8 0 D0 ~ ~ 0 -1 1396 D1 ~ door bronze~ 1 -1 1395 D2 ~ ~ 0 -1 1391 S #1394 {WAn {DEmpty {mRoom{X~ You are in an empty room. It is both quiet and comfortable here, it looks like a safe place to rest. ~ 0 12 0 D3 ~ door bronze~ 1 -1 1391 S #1395 {WThe {DCharm Master's {mChamber{X~ You are in the chambers of the tower's master of charm. Some straw and dirt litters the floor here, it looks to have been recently used by wild animals. Strange sounds can be heard through the bars to the north. ~ 0 8 0 D0 ~ cage bars~ 1 -1 1397 D3 ~ door bronze~ 1 -1 1393 S #1396 {WA {DHall{X{mWay{X~ You are in a long hallway leading north and south. The walls emit a faint magical glow which provides enough light to see by. ~ 0 8 0 D0 ~ ~ 0 -1 1398 D2 ~ ~ 0 -1 1393 S #1397 {WThe {DAnimal {mPens{X~ You are in the animal pens. Many caged animals are here looking unhappy. Obviously they are destined to be enslaved, or used in some cruel magical experimentation. ~ 0 8 0 D2 ~ cage bars~ 1 -1 1395 S #1398 {WThe {DEnd {wof the {mHallway{X~ You are at the end of a long north-south hallway. The walls emit a faint magical glow which provides enough light to see by. Stairs here lead up to the next level, and the hallway continues south. ~ 0 8 0 D2 ~ ~ 0 -1 1396 D4 ~ ~ 0 -1 1399 S #1399 {DAtop {wthe{m Stairway{X~ You are atop the stairway to the upper levels of the high tower. The walls emit a faint magical glow which provides enough light to see by. A hallway leads west from here, and the stairs lead down. ~ 0 8 0 D3 ~ ~ 0 -1 1400 D5 ~ ~ 0 -1 1398 S #1400 {WA {DHall{X{mWay{X~ You are in a long hallway leading east and west. The walls emit a faint magical glow which provides enough light to see by. A silver door can be seen to the north. ~ 0 8 0 D0 ~ door silver~ 1 -1 1401 D1 ~ ~ 0 -1 1399 D3 ~ ~ 0 -1 1404 S #1401 {WA {DStore {mRoom{X~ You are in a large store room. Raw materials are neatly bundled and piled here and here. Many freshly cut staves rods and wands of different sizes are here. You can see a silver door to the west. ~ 0 8 0 D2 ~ door silver~ 1 -1 1400 D3 ~ door silver~ 1 -1 1402 S #1402 {WThe {DMaster Spellbinder's {mChamber{X~ You are in the chambers of the master spell binder. Unlike other work shops of similar nature, this one is without furnishings or tools. The spell binder obviously needs none for the working of his art. A silver door can be seen to the west. ~ 0 8 0 D1 ~ door silver~ 1 -1 1401 D3 ~ door silver~ 1 -1 1403 S #1403 {WThe {DSpellbinder's {mCache{X~ You have discovered the cache of the master spell binder. There are two very large silver chased cabinets here, other than that, the room is bare. A silver door can be seen to the south. ~ 0 8 0 D1 ~ door silver~ 1 -1 1402 D2 ~ door silver~ 1 -1 1405 S #1404 {WA {DHall{X{mWay{X~ You are in a long hallway leading east and west. The walls emit a faint magical glow which provides enough light to see by. ~ 0 8 0 D1 ~ ~ 0 -1 1400 D3 ~ ~ 0 -1 1405 S #1405 {WA {DHall{X{mWay{X~ You are in a long hallway leading east and west. The walls emit a faint magical glow which provides enough light to see by. A silver door can be seen to the north. ~ 0 8 0 D0 ~ door silver~ 1 -1 1403 D1 ~ ~ 0 -1 1404 D3 ~ ~ 0 -1 1406 S #1406 {WA {DBend {win the {mHallway{X~ You are at a bend in the long hallway. The walls emit a faint magical glow which provides enough light to see by. The hallway continues east and south. ~ 0 8 0 D1 ~ ~ 0 -1 1405 D2 ~ ~ 0 -1 1407 S #1407 {WA {DHall{X{mWay{X~ You are in a long hallway leading north and south. The walls emit a faint magical glow which provides enough light to see by. ~ 0 8 0 D0 ~ ~ 0 -1 1406 D2 ~ ~ 0 -1 1408 S #1408 {WA {DHall{X{mWay{X~ You are in a long hallway leading north and south. The walls emit a faint magical glow which provides enough light to see by. A rusty old door can be seen to the west. ~ 0 8 0 D0 ~ ~ 0 -1 1407 D2 ~ ~ 0 -1 1413 D3 ~ door rusty~ 1 -1 1409 S #1409 {WThe {DGolem Master's {mWorkshop{X~ You are in the golem master's workshop. A few unfinished looking humanoid forms of different make are here, some moving, some not. The animated forms lunge to attack you. ~ 0 8 0 D0 ~ ~ 0 -1 1410 D1 ~ door rusty~ 1 -1 1408 D2 ~ ~ 0 -1 1411 D5 ~ trapdoor~ 1 -1 1412 S #1410 {WA {DStore {mRoom{X~ You are in a small store room. Large chunks of clay, stone, wood and many other raw materials are here. ~ 0 8 0 D2 ~ ~ 0 -1 1409 S #1411 {DThe {mGolem {CChamber{X~ You are in the golem chamber. Golems made of every imaginable material are here, ranging in size from a hand-span to nearly the ceiling. They all seem to be sleeping. ~ 0 8 0 D0 ~ ~ 0 -1 1409 S #1412 {DIt's Very Very {mDark {DHere...{X~ It is very dark here... ~ 0 9 0 D4 ~ trapdoor~ 1 -1 1409 D5 ~ vent~ 1 -1 1381 S #1413 {DA {mHallway{X~ You are in a long hallway leading north and south. The walls emit a faint magical glow which provides enough light to see by. ~ 0 8 0 D0 ~ ~ 0 -1 1408 D2 ~ ~ 0 -1 1414 S #1414 {DA {mBend {Din the {mHallway{X~ You are at a bend in the long hallway. The walls emit a faint magical glow which provides enough light to see by. The hallway continues north and east from here. ~ 0 8 0 D0 ~ ~ 0 -1 1413 D1 ~ ~ 0 -1 1415 S #1415 {DA {mHallway{X~ You are in a long hallway leading east and west. The walls emit a faint magical glow which provides enough light to see by. ~ 0 8 0 D1 ~ ~ 0 -1 1416 D3 ~ ~ 0 -1 1414 S #1416 {DA {mHallway{X~ You are in a long hallway leading east and west. The walls emit a faint magical glow which provides enough light to see by. An emerald door can be seen to the south. ~ 0 8 0 D1 ~ ~ 0 -1 1419 D2 ~ door emerald~ 1 -1 1417 D3 ~ ~ 0 -1 1415 S #1417 {DThe {mMaster {Dof {cIllusion's {DChamber{X~ You are in the chamber of the master of illusions. The walls here are ever-changing in color and texture, as if they were reforming before your very eyes. Many splendorous treasures lie all around in heaps and piles, or at least they seem to be treasures... ~ 0 8 0 D0 ~ door emerald~ 1 -1 1416 D3 ~ ~ 0 -1 1418 S #1418 {DA {mBedroom{X~ You are in the bedroom of the master of illusions. Strange looking items and artifacts float here and there in the air. The ripples of strong magic can be felt everywhere. The room seems much larger than it looks... ~ 0 8 0 D1 ~ ~ 0 -1 1417 S #1419 {DA {mHallway{X~ You are in a long hallway leading east and west. The walls emit a faint magical glow which provides enough light to see by. A glass door can be seen to the south. ~ 0 8 0 D1 ~ ~ 0 -1 1421 D2 ~ door glass~ 1 -1 1420 D3 ~ ~ 0 -1 1416 S #1420 {DThe {mMeditation {DChamber{X~ You are in a meditation chamber. It is very silent here, in fact you can not even hear your own footsteps. You feel very peaceful. ~ 0 524 0 D0 ~ door glass~ 1 -1 1419 S #1421 {DA {mBend {Din the {mHallway{X~ You are at a bend in the long hallway. The walls emit a faint magical glow which provides enough light to see by. The hallway continues north and west from here. ~ 0 8 0 D0 ~ ~ 0 -1 1422 D3 ~ ~ 0 -1 1419 S #1422 {DA {mHallway{X~ You are in a long hallway leading north and south. The walls emit a faint magical glow which provides enough light to see by. A blackened door can be seen to the east. ~ 0 8 0 D0 ~ ~ 0 -1 1426 D1 ~ door black~ 1 -1 1423 D2 ~ ~ 0 -1 1421 S #1423 {DA {mDark {DRoom{X~ You are in a large dark room. The air here seems quite stale, and a sense of extreme dread comes over you. The stench of rotten flesh seems to be wafting in from the open doorway to the north. ~ 0 9 0 D0 ~ ~ 0 -1 1424 D3 ~ door black~ 1 -1 1422 S #1424 {DA {mDark {DRoom{X~ You are in a large dark room. The stench here makes you gag and wretch. There are body parts and half rotted corpses strewn about with complete abandon. Several operating tables with still forms that resemble nothing you've ever seen alive are here. Tortured screams can be heard from the north. ~ 0 9 0 D0 Upon gazing northwards, you are filled with deep dread ~ ~ 0 -1 1425 D2 ~ ~ 0 -1 1423 S #1425 {DThe {mNecromancer's {cLair{X~ You are in the lair of the evil Necromancer. Undead minions of all types, human and otherwise stand here waiting to do their master's bidding. Some glowing arcane sigils have been etched into walls and floor, no doubt to protect the evil master from his own ungodly creations. ~ 0 9 0 D2 ~ ~ 0 -1 1424 S #1426 {DA {mHallway{X~ You are in a long hallway leading north and south. The walls emit a faint magical glow which provides enough light to see by. ~ 0 8 0 D0 ~ ~ 0 -1 1427 D2 ~ ~ 0 -1 1422 S #1427 {DA {mHallway{X~ You are in a long hallway leading north and south. The walls emit a faint magical glow which provides enough light to see by. ~ 0 8 0 D0 ~ ~ 0 -1 1428 D2 ~ ~ 0 -1 1426 S #1428 {DThe {mEnd {Dof the {cHallway{X~ You are at the end of a long hallway. The walls here glow with a faint magical energy which provides plenty of light. Stairs lead up to the next level here and the hallway continues south. ~ 0 8 0 D2 ~ ~ 0 -1 1427 D4 ~ ~ 0 -1 1429 S #1429 {DA {mCorridor{X~ You are at the east end of a long corridor. Obsidian walls engraved with ancient runes of power stretch out before you. Magical energies seem to crackle with power all around and whisper in tongues long forgotten, almost as if the corridor it self were alive. ~ 0 8 0 D3 ~ ~ 0 -1 1430 D5 ~ ~ 0 -1 1428 S #1430 {DA {mCorridor{X~ You are in a long corridor. Obsidian walls engraved with ancient runes of power stretch out before you. Magical energies seem to crackle with power all around and whisper in tongues long forgotten, almost as if the corridor itself were alive. ~ 0 8 0 D1 ~ ~ 0 -1 1429 D3 ~ ~ 0 -1 1431 S #1431 {DA {mBend {Din the {cCorridor{X~ You are at a bend in the long corridor. Obsidian walls engraved with ancient runes of power stretch out before you. Magical energies seem to crackle with power all around and whisper in tongues long forgotten, almost as if the corridor itself were alive. ~ 0 8 0 D1 ~ ~ 0 -1 1430 D2 ~ ~ 0 0 1432 S #1432 {DA {mCorridor{X~ You are in a long corridor leading north and south. Obsidian walls engraved with ancient runes of power stretch out before you. Magical energies seem to crackle with power all around and whisper in tongues long forgotten, almost as if the corridor itself were alive. ~ 0 8 0 D0 ~ ~ 0 0 1431 D2 ~ ~ 0 0 1433 S #1433 {DAn {mIntersection{X~ You are at an intersection in the corridor. The obsidian walled halls lead off in every direction from here, pulsing with the power of their ancient runes. ~ 0 8 0 D0 ~ ~ 0 0 1432 D1 ~ ~ 0 -1 1434 D2 ~ ~ 0 0 1446 D3 ~ ~ 0 -1 1436 S #1434 {DA {mCorridor{X~ You are at the end of a long corridor. Obsidian walls engraved with ancient runes of power stretch out before you. A darkened door is to the east. Tendrils of mist cling to the floor here, they seem to be seeping from under the door. ~ 0 8 0 D1 ~ door black~ 1 -1 1435 D3 ~ ~ 0 -1 1433 S #1435 {DThe {mScrying {cChamber{X~ You are in the scrying chamber of the high tower of sorcerery. It is here that arcane rituals are performed to enable those of the art to look in upon denizens throughout the world and spy out their darkest secrets. A huge black cauldron is in the center of the room, bubbling and gurgling, it pours forth a constant stream of smokey fog into the air about you. Here and there on stands of different sizes are crystal balls and oddly shaped mirrors. ~ 0 9 0 D3 ~ door black~ 1 -1 1434 S #1436 {DA {mCorridor{X~ You have reached an end in the long corridor. Obsidian walls engraved with ancient runes of power stretch out before you. The sound of snoring can barely be heard through the door to the west. ~ 0 8 0 D1 ~ ~ 0 -1 1433 D3 ~ door wooden~ 1 -1 1437 S #1437 {DThe {mEntrance {Dto the {cLibrary{X~ You are in the entrance to the great library of magic. A giant desk is here, covered with books parchments and scrolls. Long shelves loaded with row upon row of books stretch out in every direction as far as the eye can see. ~ 0 8 0 D0 ~ ~ 0 -1 1439 D1 ~ ~ 0 -1 1436 D2 All you can see are books ~ ~ 0 -1 1440 D3 All you can see are books ~ ~ 0 -1 1438 S #1438 {DIn the {mLibrary{X~ You are in the great library of magic. A strong musty smell permeates the entire area. Upon shelves which float just out of reach are hundreds of books, tomes and scrolls of every possible shape size and color. The elusive books seem to wink in and out of existence before your untrained eyes. It is very quiet here. ~ 0 8 0 D0 ~ ~ 0 -1 1441 D1 ~ ~ 0 -1 1437 D2 ~ ~ 0 -1 1442 D3 ~ ~ 0 -1 1443 S #1439 {DIn the {mLibrary{X~ You are in the great library of magic. A strong musty smell permeates the entire area. Upon shelves which float just out of reach are hundreds of books, tomes and scrolls of every possible shape size and color. The elusive books seem to wink in and out of existence before your untrained eyes. It is very quiet here. ~ 0 8 0 D0 ~ ~ 0 -1 1440 D1 ~ ~ 0 -1 1442 D2 ~ ~ 0 -1 1437 D3 ~ ~ 0 -1 1441 S #1440 {DIn the {mLibrary{X~ You are in the great library of magic. A strong musty smell permeates the entire area. Upon shelves which float just out of reach are hundreds of books, tomes and scrolls of every possible shape size and color. The elusive books seem to wink in and out of existence before your untrained eyes. It is very quiet here. ~ 0 8 0 D0 ~ ~ 0 -1 1437 D1 ~ ~ 0 -1 1441 D2 ~ ~ 0 -1 1439 D3 ~ ~ 0 -1 1442 S #1441 {DIn the {mLibrary{X~ You are in the great library of magic. A strong musty smell permeates the entire area. Upon shelves which float just out of reach are hundreds of books, tomes and scrolls of every possible shape size and color. The elusive books seem to wink in and out of existence before your untrained eyes. It is very quiet here. ~ 0 8 0 D0 ~ ~ 0 -1 1442 D1 ~ ~ 0 -1 1439 D2 ~ ~ 0 -1 1438 D3 ~ ~ 0 -1 1440 S #1442 {DIn the {mLibrary{X~ You are in the great library of magic. A strong musty smell permeates the entire area. Upon shelves which float just out of reach are hundreds of books, tomes and scrolls of every possible shape size and color. The elusive books seem to wink in and out of existence before your untrained eyes. It is very quiet here. ~ 0 8 0 D0 ~ ~ 0 -1 1438 D1 ~ ~ 0 -1 1440 D2 ~ ~ 0 -1 1441 D3 ~ ~ 0 -1 1439 S #1443 {DIn the {mLibrary{X~ You are in the great library of magic. A strong musty smell permeates the entire area. Upon shelves which float just out of reach are hundreds of books, tomes and scrolls of every possible shape size and color. The elusive books seem to wink in and out of existence before your untrained eyes. It is very quiet here. ~ 0 8 0 D1 ~ ~ 0 -1 1438 D3 ~ ~ 0 -1 1444 S #1444 {DBetween the {mShelves{X~ You are in the great library of magic. The shelves seem uncomfortably close here, you can barely maneuver between them. The musty smell is still strong, and the elusive books still hover just out of reach. A faint flicker of light can barely be made out to the north. ~ 0 8 0 D0 ~ ~ 0 -1 1445 D1 ~ ~ 0 -1 1443 S #1445 {DThe {mReading {DRoom{X~ You are in a small room completely devoid of furnishings. The only thing here is an enormous tome, lying face open on the floor. The great book looks both heavy and ancient. Its jewel encrusted bindings are well worn as the bark of a tree. Spidery writings seem to crawls across the pages, totally incomprehensible to your mortal eye. Something seems to be wedged between the pages. ~ 0 8 0 D2 ~ ~ 0 -1 1444 S #1446 {DA {mCorridor{X~ You are in a long corridor leading north and south. Obsidian walls engraved with ancient runes of power stretch out before you. Magical energies seem to crackle with power all around and whisper in tongues long forgotten, almost as if the corridor itself were alive. ~ 0 12 0 D0 ~ ~ 0 0 1433 D2 ~ ~ 0 0 1484 S #1447 {DThe {mEnd {Dof the {cCorridor{X~ You are at the end of a long corridor. The obsidian walls come to an abrupt halt at the edge of a golden archway here. The hum of power is so strong it nearly numbs your body. The archway lies before you, glowing and pulsing with energy. ~ 0 12 0 D0 ~ ~ 0 0 1446 D2 ~ ~ 0 0 1448 S #1448 {DThe {mArched {cEntrance{X~ You feel a slight tingle as you pass through the archway, as if the living magical energies here had infused your body, found it wanting and left. The intense glow from the arch above you is almost blinding. Through the light you can barely make out a stairway leading up. ~ 0 8 0 D0 ~ ~ 0 0 1447 D4 ~ ~ 0 -1 1449 S #1449 {DThe {cLanding{X~ You are on a small landing in the middle of a long stairway leading up. Your senses seem dulled here, no sound or smell can be detected at all, and the only thing you can see in any direction is endless stairway. ~ 0 8 0 D4 ~ ~ 0 -1 1450 D5 ~ ~ 0 -1 1448 S #1450 {DAn {mIntersection{X~ You are at an intersection of several hallways. You feel as if strange mystical forces are pushing and pulling at each other from all around you. The sensation of being trapped, in the middle is almost tangible in the air here. A grey tiled hallway leads south, black tiled east, white tiled west, and a multi-colored hallway swirling with patterns that remain just barely unrecognizable is to the north. ~ 0 8 0 D0 ~ ~ 0 -1 1473 D1 ~ ~ 0 -1 1458 D2 ~ ~ 0 -1 1451 D3 ~ ~ 0 -1 1465 D5 ~ ~ 0 -1 1449 S #1451 {DA Grey Tiled {mHallway{X~ You are in a grey tiled hallway leading north and south. Dim balls of energy float here and there shedding a warm light, and showing the way. A feeling of peace and balance comes over you. ~ 0 8 0 D0 ~ ~ 0 -1 1450 D2 ~ ~ 0 -1 1452 S #1452 {DA Grey Tiled {mHallway{X~ You are in a grey tiled hallway leading north and south. Dim balls of energy float here and there shedding a warm light, and showing the way. A feeling of peace and balance comes over you. Large grey metal double doors can be seen to the south. ~ 0 8 0 D0 ~ ~ 0 -1 1451 D2 ~ door grey~ 1 -1 1453 S #1453 {DThe {mAntechamber{X~ You are in the antechamber of the master magician of the grey light. A feeling of strong magic floats in the air about you, almost as if you could taste the power held within these walls. Once your eyes adjust to the semi-light, you can make out a larger room to the south. ~ 0 8 0 D0 ~ door grey~ 1 -1 1452 D2 ~ ~ 0 -1 1454 S #1454 {DThe {mMain {cChamber{X~ A feeling of tranquility comes over you as you enter the main chamber of neutrality. Some artifacts are hung on the walls here, or set on stands. The room in general looks both comfortable and official. Probably where the master of neutrality holds audience. ~ 0 8 0 D0 ~ ~ 0 -1 1453 D1 ~ ~ 0 -1 1456 D2 ~ ~ 0 -1 1457 D3 ~ ~ 0 -1 1455 S #1455 {DThe {mStudy{X~ You are in a large study. Shelves filled with many books or arcane knowledge are on every wall. A large oaken desk is in the center, with many parchments and scrolls on it. The most notable thing in the room is a small set of scales, which floats about eye level. In perfect balance, the scales are no doubt a sign of the master's neutrality. ~ 0 8 0 D1 ~ ~ 0 -1 1454 S #1456 {DA {mCloset{X~ You are in a small closet. It is filled with many cloaks, and some other apparel. ~ 0 9 0 D3 ~ ~ 0 -1 1454 S #1457 {DA {mBedroom{X~ You are in the bedroom of the master magician of neutrality. Curtained windows can be seen on the south wall. A large comfortable looking bed takes up most of the room. ~ 0 8 0 D0 ~ ~ 0 -1 1454 S #1458 {DA {mDark {cHallway{X~ You are in a long dark hallway leading east and west. Not much can be seen in the unnatural darkness here, but you get a deep sense of dread the further you go. ~ 0 9 0 D1 ~ ~ 0 -1 1459 D3 ~ ~ 0 -1 1450 S #1459 {DA {mDark {cHallway{X~ You are in a long dark hallway leading east and west. Not much can be seen in the unnatural darkness here, but you get a deep sense of dread the further you go. ~ 0 9 0 D1 ~ ~ 0 -1 1460 D3 ~ ~ 0 -1 1458 S #1460 {DThe {mEnd {Dof the {cHallway{X~ You are at the end of a long dark hallway. The darkness here is almost tangible in its thickness. A deep sense of fear and loathing comes over you. A pair of obsidian doors can be seen to the east. ~ 0 9 0 D1 ~ door obsidian~ 1 -1 1461 D3 ~ ~ 0 -1 1459 S #1461 {DThe {mChamber {Dof {cDarkness{X~ You are in a vast chamber. The walls fade into darkness, leaving you with a very vague idea of the actual size of the room. Swirling here and there in the dark, are patches of pure black which seem to suck in your light and leave it that much darker here. ~ 0 9 0 D0 ~ ~ 0 -1 1462 D1 ~ ~ 0 -1 1464 D2 ~ ~ 0 -1 1463 D3 ~ door obsidian~ 1 -1 1460 S #1462 {DIt's Very Very Dark in Here...{X~ It is very dark here... ~ 0 9 0 D2 ~ ~ 0 -1 1461 S #1463 {DTorture {mChamber{X~ You are in an ill lit chamber. Instruments of torture hang from a rack on the wall, they seem to quiver with anticipation of a victim as if they had a mind of their own. An operating table is here, though it is bare. An extreme feeling of evil permeates the entire area. ~ 0 9 0 D0 ~ ~ 0 -1 1461 S #1464 {DThe {mInner Chamber{X~ You are in a small dark chamber. Upon the walls are glowing sigils of dark power, scrawled and traced in an evil language no longer known to most of this plane of existence. There is an obsidian altar here which seems to glow, but does not shed any light, in fact it seems to be taking light in. ~ 0 9 0 D3 ~ ~ 0 -1 1461 S #1465 {DA {WBright {mHallway{X~ You are in a long well lit hallway leading east and west. The walls here are a milky white color, and glow with a warm luminescence, as does the floor. A feeling of goodness permeates the area, and you feel unworthy to tread upon these sacred floors. ~ 0 8 0 D1 ~ ~ 0 -1 1450 D3 ~ ~ 0 -1 1466 S #1466 {DA {WBright {mHallway{X~ You are in a long well lit hallway leading east and west. The walls here are a milky white color, and glow with a warm luminescence, as does the floor. A feeling of goodness permeates the area, and you feel unworthy to tread upon these sacred floors. A huge set of double doors in finely worked ivory can be seen to the west. ~ 0 8 0 D1 ~ ~ 0 -1 1465 D3 ~ door ivory~ 1 -1 1467 S #1467 {DAn {mAntechamber{X~ You are in a small antechamber. It is well lit here, though the source of light cannot be seen. It is almost as if the room itself exudes a warm glow of goodness. A larger chamber can be seen to the west, but you do not feel worthy to pass into it. ~ 0 8 0 D1 ~ door ivory~ 1 -1 1466 D3 ~ ~ 0 -1 1469 S #1469 {DThe {mChamber {Dof the {WWhite Light{X~ You are in a vast chamber, its walls floor and ceiling are of an unknown metallic material, the brightest white, almost blindingly stark. A flickering flame is in the center of the room, seeming to feed off of darkness and cleansing the room of any evil. You feel a slight tug at your being as the flame flickers towards you. ~ 0 0 0 D0 ~ ~ 0 -1 1470 D1 ~ ~ 0 -1 1467 D2 ~ ~ 0 -1 1471 D3 ~ ~ 0 -1 1472 S #1470 {DThe {mMeditation {cChamber{X~ You are in a small meditation chamber. White silk cushions are everywhere, looking very comfortable. You get an easy peaceful feeling of relaxation here, almost making you want to lie down and fall asleep. ~ 0 8 0 D2 ~ ~ 0 -1 1469 S #1471 {DA {mStudy{X~ You are in a spacious study. It is extremely tidy here, to an almost antiseptic nature. One would wonder how anyone could study without a mess all around them, the master of this chamber obviously can. ~ 0 8 0 D0 ~ ~ 0 -1 1469 S #1472 {DA {mCloset{X~ You are in a small closet. Cloaks and vests hang from hooks in the wall, and a few old boots are all that can be seen here. Rather featureless. ~ 0 9 0 D1 ~ ~ 0 -1 1469 S #1473 {DA {mWide {cHallway{X~ You are in a large hallway, wide enough to accommodate several people standing abreast. The floor here is a swirl of multicolored patterns, in constant motion. A huge grey metal door blocks the way north, it looks quite sturdy. ~ 0 8 0 D0 ~ door metal grey~ 2 1473 1474 D2 ~ ~ 0 -1 1450 S #1474 {DA {mWide {cHallway{X~ You are in a large hallway, wide enough to accommodate several people standing abreast. The floor here is a swirl of multicolored patterns, in constant motion. A huge black obsidian door blocks the way north, it looks quite sturdy. ~ 0 8 0 D0 ~ door obsidian black~ 2 1474 1475 D2 ~ door metal grey~ 2 1473 1473 S #1475 {DA {mWide {cHallway{X~ You are in a large hallway, wide enough to accommodate several people standing abreast. The floor here is a swirl of multicolored patterns, in constant motion. A huge white ivory door blocks the way north, it looks quite sturdy. ~ 0 8 0 D0 ~ door ivory white~ 2 1475 1476 D2 ~ door obsidian black~ 2 1474 1474 S #1476 {DThe {mEntryway{X~ You are at the entrance to the audience chamber of the grand master of magic. Beautiful tapestries displaying the ancient masters of lore are on the walls, and the floor is covered with a plush multicolored carpet, which seems to rustle and move at the touch of your boots. ~ 0 8 0 D0 ~ ~ 0 -1 1477 D2 ~ door white ivory~ 2 1475 1475 S #1477 {DThe {mAudience {cChamber{X~ You are in a large chamber. Small bolts of energy leap from wall to wall, crackling with power. The floor is a swirl of indeterminable colors and patterns ever changing. Bright bursts of color seem to explode into the air and fade again at random times. All this splendor plays about and draws attention to a large throne in the center of the room, it seems to be cut from a single enormous emerald. ~ 0 8 0 E throne~ The giant emerald is flawless, and must be incredibly valuable. ~ D0 ~ ~ 0 -1 1480 D1 ~ ~ 0 -1 1478 D2 ~ ~ 0 -1 1476 D3 ~ ~ 0 -1 1479 S #1478 {DA {mDressing {cRoom{X~ You are in a plush dressing room. Fine garments of many styles and some outlandish colors hang from a rack suspended in mid air at eye level. The only other interesting feature in the room is a large silver mirror on a finely crafted gold stand. ~ 0 8 0 D3 ~ ~ 0 -1 1477 S #1479 {DThe {mLibrary{X~ You are in a small cozy looking library. A few well made books sit atop shelves which span every wall. A large oaken writing table is in the center of the room with odd papers and parchments on it. The illumination here, to your surprise is a quite un-magical oil lamp. ~ 0 8 0 D1 ~ ~ 0 -1 1477 S #1480 {DThe {mAltar{X~ You are in a small chapel designed around a beautifully crafted golden altar. Many icons to lesser deities line the room, but it is obvious by one glance at the symbols on the altar, that this room was designed for the worship of Mystra, the goddess of magic. ~ 0 8 0 D1 ~ door secret~ 1 -1 1481 D2 ~ ~ 0 -1 1477 D3 ~ door secret~ 1 -1 1482 S #1481 {DThe {mTreasury{X~ You are in a small chamber, the stale air here is testament to the fact that it has gone undisturbed for many years. ~ 0 8 0 D3 ~ door secret~ 1 -1 1480 S #1482 {DA {mPassage{X~ You are in a small dark passage, which would be unremarkable if not for the fact that it ends in a blinding blue light to the west. On hooks set into the wall here there hang several travel worthy cloaks, and a small leather backpack. It looks as if someone has prepared this room to be used in the event speedy of a evacuation. ~ 0 9 0 D3 ~ ~ 0 -1 1483 S #1483 {WIn the Light{X~ You seem to be floating in a magical energy field, though you cannot see the source of the energy, you can feel its power pushing at you from all sides, completely negating the effects of gravity. An imperfection in the uniform blue can be seen overhead, it might be an exit. ~ 0 8 0 D4 ~ ~ 0 -1 3001 S #1484 {DThe {mEnd {Dof the {cCorridor{X~ You are at the end of a long corridor. The obsidian walls come to an abrupt halt at the edge of a golden archway here. The hum of power is so strong it nearly numbs your body. The archway lies before you, glowing and pulsing with energy. ~ 0 4 0 D0 ~ ~ 0 0 1485 D2 ~ ~ 0 0 1448 S #1485 {DA {mCorridor{X~ You are in a long corridor leading north and south. Obsidian walls engraved with ancient runes of power stretch out before you. Magical energies seem to crackle with power all around and whisper in tongues long forgotten, almost as if the corridor itself were alive. ~ 0 0 0 D0 ~ ~ 0 0 1433 D2 ~ ~ 0 0 1486 S #1486 <here comes Gregorius>~ ,,.. ,@$$$$$. ~ 0 0 0 D0 ~ ~ 0 0 1433 D2 ~ ~ 0 0 1433 S #1499 Skylar's Hideout~ You are in a small, very messy room. An unmade bed is against one wall, and books and papers cover every available flat surface. Empty beer cans lie here and there, discarded with total abandon. A few over full ashtrays can be seen on a desk. ~ 0 524 0 S #0 #SPECIALS M 1300 spec_cast_undead M 1301 spec_cast_cleric M 1306 spec_cast_mage M 1315 spec_cast_mage M 1317 spec_cast_mage M 1318 spec_cast_mage M 1329 spec_breath_frost M 1331 spec_cast_mage M 1336 spec_cast_mage M 1352 spec_breath_acid M 1369 spec_breath_acid S #RESETS D 0 1312 0 1 D 0 1313 2 1 D 0 1313 3 1 D 0 1316 1 1 D 0 1316 3 1 D 0 1317 5 1 D 0 1320 1 1 D 0 1321 4 1 D 0 1323 0 2 D 0 1327 2 2 D 0 1330 0 1 D 0 1330 2 1 D 0 1331 0 1 D 0 1331 1 1 D 0 1331 2 1 D 0 1332 2 1 D 0 1333 0 1 D 0 1334 1 1 D 0 1334 2 1 D 0 1335 0 1 D 0 1336 3 1 D 0 1337 3 1 D 0 1338 1 1 D 0 1339 3 1 D 0 1340 0 1 D 0 1342 2 1 D 0 1343 0 1 D 0 1344 2 1 D 0 1345 0 1 D 0 1346 2 1 D 0 1348 3 1 D 0 1349 1 1 D 0 1350 3 1 D 0 1351 3 1 D 0 1352 1 1 D 0 1354 1 1 D 0 1355 2 1 D 0 1356 2 1 D 0 1357 0 1 D 0 1358 2 1 D 0 1359 0 1 D 0 1361 0 1 D 0 1362 1 1 D 0 1363 1 1 D 0 1364 3 1 D 0 1365 3 1 D 0 1366 1 1 D 0 1367 3 1 D 0 1370 0 1 D 0 1371 2 1 D 0 1371 3 1 D 0 1373 1 1 D 0 1374 0 1 D 0 1375 2 1 D 0 1377 3 1 D 0 1378 3 1 D 0 1379 1 1 D 0 1381 1 1 D 0 1381 2 1 D 0 1381 4 1 D 0 1382 0 1 D 0 1384 2 1 D 0 1386 0 1 D 0 1387 2 1 D 0 1390 0 1 D 0 1391 1 1 D 0 1393 1 1 D 0 1394 3 1 D 0 1395 0 1 D 0 1397 2 1 D 0 1400 0 1 D 0 1401 2 1 D 0 1401 3 1 D 0 1402 1 1 D 0 1402 3 1 D 0 1403 1 1 D 0 1403 2 1 D 0 1405 0 1 D 0 1408 3 1 D 0 1409 1 1 D 0 1409 5 1 D 0 1412 4 1 D 0 1412 5 1 D 0 1416 2 1 D 0 1417 0 1 D 0 1419 2 1 D 0 1420 0 1 D 0 1422 1 1 D 0 1423 3 1 D 0 1434 1 1 D 0 1435 3 1 D 0 1452 2 1 D 0 1453 0 1 D 0 1460 1 1 D 0 1461 3 1 D 0 1466 3 1 D 0 1467 1 1 D 0 1473 0 1 D 0 1474 0 1 D 0 1474 2 1 D 0 1475 0 1 D 0 1475 2 1 D 0 1476 2 1 D 0 1480 1 1 D 0 1480 3 1 D 0 1481 3 1 M 0 1302 1 1307 1 M 0 1300 6 1308 6 M 0 1303 25 1312 2 M 0 1303 25 1312 2 M 0 1304 7 1313 1 M 0 1304 7 1314 1 M 0 1304 7 1315 1 M 0 1304 7 1316 1 M 0 1304 7 1318 1 M 0 1305 1 1318 1 M 0 1304 7 1319 1 M 0 1306 1 1319 1 M 0 1307 1 1320 1 M 0 1308 25 1320 2 M 0 1308 25 1320 2 M 0 1367 25 1321 1 M 0 1368 25 1322 1 M 0 1369 25 1325 2 M 0 1369 25 1325 2 M 0 1309 1 1327 1 M 0 1310 1 1328 1 M 0 1370 25 1332 1 M 0 1372 25 1332 1 M 0 1371 25 1332 1 M 0 1311 2 1333 2 M 0 1311 2 1333 2 M 0 1312 10 1335 4 M 0 1312 10 1335 4 M 0 1313 7 1335 2 M 0 1313 7 1335 2 M 0 1314 1 1337 1 M 0 1373 25 1339 1 M 0 1312 10 1340 2 M 0 1315 2 1342 1 M 0 1316 2 1342 1 M 0 1317 2 1342 1 M 0 1315 2 1344 1 M 0 1316 2 1344 1 M 0 1317 2 1344 1 M 0 1318 25 1345 1 M 0 1374 25 1345 1 M 0 1319 1 1345 1 M 0 1318 25 1346 2 M 0 1318 25 1346 2 M 0 1320 4 1349 4 M 0 1320 4 1349 4 M 0 1320 4 1349 4 M 0 1320 4 1349 4 M 0 1321 1 1349 1 M 0 1322 4 1354 4 M 0 1322 4 1354 4 M 0 1322 4 1354 4 M 0 1322 4 1354 4 M 0 1323 1 1354 1 M 0 1324 3 1357 3 M 0 1324 3 1357 3 M 0 1324 3 1357 3 M 0 1325 1 1357 1 M 0 1326 3 1359 3 M 0 1326 3 1359 3 M 0 1326 3 1359 3 M 0 1327 1 1359 1 M 0 1328 25 1364 2 M 0 1328 25 1364 2 M 0 1329 1 1365 1 M 0 1330 25 1367 2 M 0 1330 25 1367 2 M 0 1312 10 1368 2 M 0 1339 5 1368 1 M 0 1331 2 1371 2 M 0 1331 2 1371 2 M 0 1332 1 1373 1 M 0 1333 1 1373 1 M 0 1313 7 1375 1 M 0 1334 1 1382 1 M 0 1335 1 1382 1 M 0 1336 1 1388 1 M 0 1337 1 1390 1 R 0 1392 6 M 0 1338 1 1395 1 M 0 1339 5 1398 2 M 0 1339 5 1398 2 M 0 1340 1 1402 1 M 0 1341 1 1409 1 M 0 1342 1 1409 1 M 0 1345 2 1409 2 M 0 1343 1 1411 1 M 0 1344 1 1411 1 M 0 1346 1 1411 1 M 0 1347 1 1411 1 M 0 1348 1 1417 1 M 0 1350 10 1421 2 M 0 1350 10 1421 2 M 0 1350 10 1422 2 M 0 1350 10 1422 2 M 0 1350 10 1423 2 M 0 1350 10 1424 1 M 0 1349 1 1425 1 M 0 1350 10 1425 4 M 0 1350 10 1425 4 M 0 1350 10 1425 4 M 0 1350 10 1425 4 M 0 1351 1 1425 1 M 0 1339 5 1428 2 M 0 1339 5 1428 2 M 0 1312 10 1430 2 M 0 1313 7 1433 2 M 0 1352 3 1435 3 M 0 1352 3 1435 3 M 0 1352 3 1435 3 M 0 1353 1 1437 1 M 0 1375 12 1438 2 M 0 1375 12 1438 2 M 0 1375 12 1439 2 M 0 1375 12 1439 2 M 0 1375 12 1440 2 M 0 1375 12 1440 2 M 0 1375 12 1441 2 M 0 1375 12 1441 2 M 0 1375 12 1442 2 M 0 1375 12 1442 2 M 0 1375 12 1445 2 M 0 1375 12 1445 2 M 0 1313 7 1449 1 M 0 1354 1 1453 1 M 0 1355 1 1454 1 M 0 1356 1 1454 1 M 0 1357 1 1461 1 M 0 1358 1 1464 1 M 0 1359 1 1464 1 M 0 1360 1 1467 1 M 0 1361 1 1469 1 M 0 1362 1 1469 1 M 0 1363 1 1477 1 M 0 1364 1 1477 1 S #SHOPS 1305 17 19 0 0 0 100 50 0 23 1306 2 3 4 10 21 100 50 0 23 1336 26 10 0 0 0 100 50 0 23 0 #$