#AREADATA Name Port of Aachen~ Builders Fluffy Halodar~ VNUMs 400 599 Credits {50 80} Froth Port of Aachen~ Security 9 Version 1 End #MOBILES #400 seagull gull~ a seagull~ A seagull glides about, searching for food. ~ White and grey markings pattern the stomach of the black-backed gull as it peers as the familiar coastal world out of shiny, dark-rimmed eyes. ~ unique~ AGUW FTb 0 400 51 0 2d6+10 1d1+1 1d4+0 peckb 9 9 9 9 FH 0 R 0 stand stand either 0 AGW ACDEFHKLPQU small 0 #401 pelican~ a pelican~ A large pelican shifts from leg to leg. ~ The snowy pelican is a large fishing bird with a highly specialized beak much like a large net, which it uses to catch fish and hold them before gulping them down. ~ unique~ AGUW FTb 0 400 52 0 2d7+21 1d1+1 1d5+0 peckb 8 8 8 8 FH 0 R 0 stand stand either 0 AGW ACDEFHKLPQU small 0 #402 Ishmael~ Ishmael~ Ishmael is here, hawking his wares. ~ Ishmael is a very skinny fellow - so skinny, in fact, that his wooden leg is roughly the same diameter as his real one. He deals in the import business, and his attire reflects his trade, sparkling with pretty rhinestones and beautiful brocade. His skinny, hooked nose draws attention from his clothes up to his tanned, thin face, and makes his shiny brown eyes seem squinty and devious. ~ unique~ ABCGMY 0 1000 400 300 100 50d10+9500 1d1+1 8d6+28 punch -30 -30 -30 -30 HO 0 0 0 stand stand male 100000 AGHMV ABCDEFGHIJKL medium 0 #403 one thumb bartender~ One-Thumb~ One-Thumb is tending bar here. ~ One-Thumb is a large, powerful man who lost his thumb in a knife fight decades ago. He is a veritable legend in Aachen, and knows much about what goes on in town. ~ unique~ ABCGMY 0 1000 400 300 100 50d10+9500 1d1+1 8d6+28 punch -30 -30 -30 -30 HO 0 0 0 stand stand male 100000 AGHMV ABCDEFGHIJKL medium 0 #404 joe bartender~ Joe~ Joe is tending bar here. ~ Joe is a permanent fixture at the Ginger Man, his bar. He is an ale fanatic, and is doing his best to convert the entire populace into ale drinkers. Joe is a young man, sandy-haired and blue-eyed, tan from living on the shore, and he is known by the locals to be quite a ladies man. ~ unique~ ABCGMY 0 1000 400 300 100 50d10+9500 1d1+1 8d6+28 punch -30 -30 -30 -30 HO 0 0 0 stand stand male 100000 AGHMV ABCDEFGHIJKL medium 0 #405 mykono sail~ Mykono~ Mykono is carefully mending torn sails. ~ Mykono is a short, withered man who has spent almost all of his life creating and repairing sails for the many ships that stop at the Port of Aachen. His work has left him permanently hunched over, and his hands are so calloused that it has made it nearly impossible for Mykono to take care of himself. Long white hair runs unkempt down his back, snarling towards the ends of the strands, and his clothing is covered with stains and spots. ~ unique~ ABCGMY 0 1000 400 300 100 50d10+9500 1d1+1 8d6+28 punch -30 -30 -30 -30 HO 0 0 0 stand stand male 100000 AGHMV ABCDEFGHIJKL medium 0 #406 port authority guard~ a port guard~ A port authority guard presides over the piers. ~ The guard is stern, but even tempered, used to the jibes of the sailors who have been in the same compant for too long. Dark hair flows across his wrinkled forehead, accenting the solemn brown of his eyes, and his mouth is turned down at the corners. A life of cargo inspection and tariff collection calls for a harsh devotion to the job, oftentimes. ~ unique~ ABGT 0 500 401 65 0 3d9+208 1d1+1 2d6+3 punch -2 -2 -2 -2 EFNU 0 0 0 stand stand male 1500 AGHMV ABCDEFGHIJKL medium 0 #407 blacksmith bruce~ Bruce~ Bruce the Blacksmith is here, offering his fine wares. ~ Bruce is an immense mountain of a man. Long years at the forge have made him strong and hardy. He is known as an honest, hard working man. He deals heavily with the shipyard, and is an expert smith. ~ unique~ ABCGMY 0 1000 400 300 100 50d10+9500 1d1+1 8d6+28 punch -30 -30 -30 -30 HO 0 0 0 stand stand male 100000 AGHMV ABCDEFGHIJKL medium 0 #408 dock worker~ a dock worker~ A dock worker is here, moving boxes around. ~ Her looks back at you indignantly, mutters something about his aching back, and gets on with his work. ~ unique~ ABGT 0 500 402 55 0 2d6+60 1d1+1 1d6+1 punch 5 5 5 5 CEFNX 0 0 0 stand stand male 1500 AGHMV ABCDEFGHIJKL medium 0 #409 warehouse worker~ a warehouse worker~ A warehouse worker is here, stacking boxes. ~ He is too busy to notice you looking at him. ~ unique~ ABGT 0 500 402 58 0 2d7+96 1d1+1 1d7+2 punch 3 3 3 3 CEFNX 0 0 0 stand stand male 1500 AGHMV ABCDEFGHIJKL medium 0 #410 shipwright worker~ a shipwright~ A shipwright is here, hacking away at a chunk of wood. ~ Manual labor has made the shipwright strong. He is preparing a large spar for placement onto the hull of a ship under construction. ~ unique~ ABGTU 0 500 402 60 0 2d7+121 1d1+1 2d4+2 punch 1 1 1 1 DEFNX 0 0 0 stand stand male 1500 AGHMV ABCDEFGHIJKL medium 0 #411 foreman ~ the foreman~ The foreman is here, telling people what to do. ~ He has worked here long enough to run the place. He looks very frustrated with the pace of construction, and is shouting orders at the workers. ~ unique~ ABGT 0 500 402 65 0 3d9+208 1d1+1 2d6+3 punch -2 -2 -2 -2 CDEFN 0 0 0 stand stand male 1500 AGHMV ABCDEFGHIJKL medium 0 #412 shady rogue~ a shady rogue~ A shady rogue eyes you furtively. ~ He is dressed in shabby, dirty clothes. He has a hungry look in his beady little eyes. Must be of house Jhereg or Orca. ~ unique~ ABGT 0 -500 403 60 2 2d7+121 1d1+1 2d4+2 punch -2 -2 -2 -2 EFW 0 0 0 stand stand male 1500 AGHMV ABCDEFGHIJKL medium 0 #413 mercanary shady~ a shady mercenary~ A shady mercenary is here, looking for work or easy profit. ~ The mercenary makes a living by his sword, and is currently looking for employment. ~ unique~ ABGT 0 -750 403 63 0 2d10+170 1d1+1 2d5+3 punch -1 -1 -1 -1 CFX 0 0 0 stand stand male 1500 AGHMV ABCDEFGHIJKL medium 0 #414 sailor~ a sailor~ A sailor on shore leave is here, in a drunken stupor. ~ He looks like he just got back from a long voyage. Unshaven and unclean, he is drowning his inhibitions in cheap liquor. ~ unique~ ABGT 0 500 401 65 0 3d9+208 1d1+1 2d6+3 punch -2 -2 -2 -2 EFN 0 0 0 stand stand male 1500 AGHMV ABCDEFGHIJKL medium 0 #415 sailor duty~ a sailor~ A sailor is on duty here. ~ He is constantly in motion, trimming sails, tying ropes, making adjustments to the winches and tie lines. His life depends on the state of the ship, and he is doing his best to make sure he survives the voyage. ~ unique~ ABGT 0 500 401 65 0 3d9+208 1d1+1 2d6+3 punch -2 -2 -2 -2 DEFN 0 0 0 stand stand male 1500 AGHMV ABCDEFGHIJKL medium 0 #416 captain ~ the captain~ The captain is here, plotting the ships course. ~ The captain is an experienced sailor and looks wise beyond his years. ~ unique~ ABGT 0 500 401 70 3 3d9+333 1d1+1 2d8+5 punch -4 -4 -4 -4 DFKX 0 0 0 stand stand male 1500 AGHMV ABCDEFGHIJKL medium 0 M give 400 3186~ M speech 401 passage~ #417 mate first~ the first mate~ The first mate is here, making sure things are going smoothly. ~ He is second in command to the captain. He looks like he was born at sea, with darkly tanned skin, lines in his face from squinting into the sun, and bleached blonde hair. ~ unique~ ABGT 0 500 401 69 2 3d9+300 1d1+1 2d7+4 punch -4 -4 -4 -4 DFKX 0 0 0 stand stand male 1500 AGHMV ABCDEFGHIJKL medium 0 #418 sailor crusty old~ a crusty old sailor~ A crusty old sailor is here, telling stories. ~ He looks thin and wispy now, but in his prime he must have been a strong and powerful sailor. He is telling fabulous stories about faraway lands with large lizards, pirate treasures, and of dangerous sea-creatures. ~ unique~ ABGT 0 500 401 65 0 3d9+208 1d1+1 2d6+3 punch -2 -2 -2 -2 EFN 0 0 0 stand stand male 1500 AGHMV ABCDEFGHIJKL medium 0 #419 smuggler shady~ a shady smuggler~ A shady smuggler is here, hiding from the port authorities. ~ Obviously of House Orca, he has a round face, is rather squat, and is obviously involved in organized crime. He squints back at you warily. ~ unique~ ABGT 0 500 401 60 0 2d7+121 1d1+1 2d4+2 punch 1 1 1 1 EFKNV 0 0 0 stand stand male 1500 AGHMV ABCDEFGHIJKL medium 0 #420 serena prostitute~ Serena the prostitute~ Serena lounges gracefully here, waiting for a big, strong man. ~ She looks like a cheap whore, which is what she is. She looks back at you expectantly, waiting for you to proposition her. ~ unique~ ABGT 0 500 401 8 0 2d7+96 1d1+1 1d7+2 none 2 2 2 2 FN 0 0 0 stand stand female 1500 AGHMV ABCDEFGHIJKL medium 0 #421 daphne prostitute woman~ Daphne the prostitute~ Daphne the prostitute is here, plying her trade. ~ Daphne looks back at you and says, "Would you like to get a room?" She is quite beautiful, despite her situation. You can't help but feel that perhaps she did not choose this life for herself. ~ unique~ ABGT 0 500 401 58 0 2d7+96 1d1+1 1d7+2 none 2 2 2 2 EFN 0 0 0 stand stand female 1500 AGHMV ABCDEFGHIJKL medium 0 #422 lorus bard~ Lorus Taervald~ Lorus Taervald the bard is here, telling tales of wonder. ~ Lorus is a regular sight at the Crown and Anchor, where he usually performs his act. ~ unique~ ABGT 0 500 401 68 3 3d9+285 1d1+1 2d7+4 punch -4 -4 -4 -4 EFNV 0 0 0 stand stand male 15000 AGHMV ABCDEFGHIJKL medium 0 #423 guard security east-west~ a security guard~ A guard stands here, guarding the entrance. ~ He looks back at you, waiting for you to try and get past him. He is trained to react, not act. At least you have that in your favor... ~ unique~ ABGT 0 500 401 65 1 3d9+212 1d1+1 2d7+3 punch -2 -2 -2 -2 CDEFX 0 0 0 stand stand male 1500 AHMV ABCDEFGHIJK medium 0 #424 sentry scruffy~ a scruffy sentry~ A scruffy looking sentry is here, guarding the exit. ~ He watches you carefully, preparing to bar your entry into the room beyond this one. ~ unique~ ABGT 0 500 401 58 0 2d7+96 1d1+1 1d7+2 punch 2 2 2 2 CEFX 0 0 0 stand stand male 1500 AGHMV ABCDEFGHIJKL medium 0 #425 sentry thief scruffy west~ a scruffy sentry~ A scruffy looking sentry is here, guarding the exit. ~ He watches you carefully, preparing to bar your entry into the room beyond this one. ~ unique~ ABGT 0 500 401 58 0 2d7+96 1d1+1 1d7+2 punch 2 2 2 2 CEFX 0 0 0 stand stand male 1500 AGMV ABCDEFGHIJKL medium 0 #426 sentry thief scruffy east~ a scruffy sentry~ A scruffy looking sentry is here, guarding the exit. ~ He watches you carefully, preparing to bar your entry into the room beyond this one. ~ unique~ ABGT 0 500 401 58 0 2d7+96 1d1+1 1d7+2 punch 2 2 2 2 CEFX 0 0 0 stand stand male 1500 AGHMV ABCDEFGHIJKL medium 0 #427 fisherman man~ a fisherman~ A fisherman is here, trying to catch a fish from the pier. ~ He watches the water expectantly, and hardly seems to notice you. ~ unique~ ABGT 0 500 401 53 0 2d6+36 1d1+1 1d4+2 punch 2 1 2 1 EFN 0 0 0 stand stand male 300 AGHMV ABCDEFGHIJKL medium 0 #428 hakeem fishmonger~ Hakeem the fishmonger~ Hakeem the fishmonger is here, selling fishing supplies. ~ A large scar stretches from above his left eye down to his chin. It is rumored that he acquired the scar in a fight with a burglar. At any rate, Hakeem knows much about the traffic in and out of the port. He looks quite well off, and spends most of his time raising fish in his aquariums in the back room. ~ unique~ ABCGMY 0 1000 400 300 100 50d10+9500 1d1+1 8d6+28 punch -30 -30 -30 -30 HO 0 0 0 stand stand male 100000 AGHMV ABCDEFGHIJKL medium 0 #429 guard security east~ a security guard~ A guard stands here, guarding the entrance. ~ He looks back at you, waiting for you to try and get past him. He is trained to react, not act. At least you have that in your favor... ~ unique~ ABGT 0 500 401 65 1 3d9+212 1d1+1 2d7+3 punch -2 -2 -2 -2 DFKNX 0 0 0 stand stand male 1500 AGHMV ABCDEFGHIJKL medium 0 #430 guard security west~ a security guard~ A guard stands here, guarding the entrance. ~ He looks back at you, waiting for you to try and get past him. He is trained to react, not act. At least you have that in your favor... ~ unique~ ABGT 0 500 401 65 1 3d9+212 1d1+1 2d7+3 punch -2 -2 -2 -2 DFKNX 0 0 0 stand stand male 1500 AGHMV ABCDEFGHIJKL medium 0 #431 guard security north~ a security guard~ A guard stands here, guarding the entrance. ~ He looks back at you, waiting for you to try and get past him. He is trained to react, not act. At least you have that in your favor... ~ unique~ ABGT 0 500 401 65 1 3d9+212 1d1+1 2d7+3 punch -2 -2 -2 -2 DFKNX 0 0 0 stand stand male 1500 AGHMV ABCDEFGHIJKL medium 0 #432 guildmaster rogue~ the Rogue guildmaster~ The guildmaster for Rogues stands here patiently. ~ The guildmasters in Aachen complete the training of young recruits. The city Rogues carry a reputation of being thieves. Outside the city, Rogues are used as trackers or bards and are well-respected. This guildmaster is now your master. Throughout the day, he provides a strict regiment of training for his pupils. ~ unique~ ABGJKMSb CDEFHZ 1000 3700 300 0 1d1+1999 1d1+999 3d8+24 pierce -15 -15 -15 -15 0 0 0 0 stand stand male 1 AHMV ABCDEFGHIJK medium 0 #433 rogue mobguard~ The Rogue guard~ A guard keeps watch here at the Rogue's Guild. ~ Rogues are found in many professions: woodsmen, bards, merchants, diplomats, or even as thieves. Their knowledge of stealth, commerce, and combat makes the profession very diversified. The guild is protective of its knowledge, and for this reason, guards its secrets from the other guilds. The guard watches you carefully and seems to blend in with the surroundings. ~ unique~ ABGS CDEFQc 300 3700 70 3 5d10+400 1d1+99 4d4+6 punch -4 -6 -4 0 EFNW 0 0 0 stand stand either 1 AHMV ABCDEFGHIJK medium 0 #434 ship merchant~ a ship merchant~ A ship merchant is here. ~ He's your average merchant. ~ unique~ ABGM 0 0 0 50 0 0d0+0 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand male 0 AHMV ABCDEFGHIJK medium unknown M greet 26510 100~ M bribe 26511 300000~ #435 first officer 1~ a first officer 1~ A first officer 1 stands here, looking bored. ~ ~ unique~ ABGM 0 0 0 100 0 0d0+0 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand male 0 AHMV ABCDEFGHIJK medium unknown M give 26512 501~ M speech 26513 yes~ M speech 26514 no~ #436 first officer 2~ the first officer 2~ The first officer is here 2. ~ ~ unique~ ABGM 0 0 0 100 0 0d0+0 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand male 0 AHMV ABCDEFGHIJK medium unknown M speech 26515 thalos~ M speech 26516 midgaard~ M delay 26517 100~ #0 #OBJECTS #0 #ROOMS #400 Dolphin Road~ The corridor appears to be cut into the rock of the steep slope, extends downwards to the south and rising to the north where it meets with a forest and disappears among the trees. A small ugly plaque is here, firmly attached to the boulders that border the walkway. ~ 0 262144 1 E small plaque~ The small plaque reads: ____________________________________________________________ The Port area was created by Froth of Dyre MUD. Modifications made by Pinto. Area originally created for DYRE Mud on 18 February 1997. _____________________________________________________________ ~ D0 ~ ~ 0 0 8213 D2 The road continues. ~ ~ 0 -1 401 S #401 Dolphin Road~ Dolphin Road, leading from the city of Aachen to the port that provides for it, runs along the rocky land on this coastal shore. The road slopes from the north to the south, and sheer rock faces block passage to the east and west. The tall wooden masts of a flock of sailing ships bob over the roof tops to the south, the full length of each boat visible between the buildings at intervals. ~ 0 262144 1 D0 The road leads back to Aachen ~ ~ 0 -1 400 D2 An intersection is visible. ~ ~ 0 -1 402 S #402 Intersection of Dolphin and Orca~ From the intersection of Dolphin and Orca, rough dirt roads lead off in every direction. Dolphin leads down a steep slope to the south, back to the sea, while to the north it runs straight into Aachen. Orca is more like a back alley running east and west behind the two buildings that lie to the south. ~ 0 262144 1 D0 A road leads north. ~ ~ 0 -1 401 D1 ~ ~ 0 -1 444 D2 A road leads south. ~ ~ 0 -1 403 D3 ~ ~ 0 -1 456 S #403 Dolphin Road~ Dolphin Road extends north and south, running among the buildings that crop up randomly on the rocky shore. The sides of two such structures border the road on the east and west, and rough faded paint on the eastern wall identify it as some sort of bar, the writing almost etched in the wood over the years. The masts of several ships bob over and among the other buildings that are scattered over the landscape to the south. ~ 0 262144 1 D0 An intersection is visible. ~ ~ 0 -1 402 D2 A large intersection is visible. ~ ~ 0 -1 404 S #404 Intersection of Dolphin and Bittern~ This is the intersection of Dolphin Road and Bittern Street. Bittern heads east and west from here, and Dolphin continues to the north and south. The sea is clearly visible to the south, with a large pier sitting on the coast to the southeast. Two large warehouses are located to the south, on either side of Dolphin Road. ~ 0 262144 1 D0 A road leads north. ~ ~ 0 -1 403 D1 ~ ~ 0 -1 429 D2 A road leads south. ~ ~ 0 -1 405 D3 ~ ~ 0 -1 477 S #405 Dolphin Road~ Dolphin Road runs north and south between two large warehouses, neither of which is accessible from here. To the south, the rough dirt road dips down, allowing a full view of the sea in the break between the buildings, and in the other direction, it winds away north towards the city of Aachen. ~ 0 262144 1 D0 A large intersection is visible. ~ ~ 0 -1 404 D2 The road continues between the buildings. ~ ~ 0 -1 406 S #406 Dolphin Road~ To the south, Dolphin Road intersects with another street before running down to the sea, and it twists and winds its way to the city of Aachen to the north. A few dry yellow grasses have sprung up here among the rocks and parched dirt, gracing the coast with a bit of color to break up the drab brown. ~ 0 262144 1 D0 The road continues between large buildings. ~ ~ 0 -1 405 D2 A large intersection can be seen. ~ ~ 0 -1 407 S #407 Intersection of Dolphin and Bywater~ Dolphin Road comes to a dead end where it intersects with Bywater Road along the waterfront. Dolphin heads back north to the city of Aachen, winding its way up the rocky coastline towards the distant town, and Bywater travels among the piers right along the shore to the east and west. A large jetty is visible to the west, and a lighthouse is perched atop it, tiny against the immense spans of ocean and sky. ~ 0 262144 1 D0 A road leads north. ~ ~ 0 -1 406 D1 The road stretches to the east. ~ ~ 0 -1 408 D3 ~ ~ 0 -1 479 S #408 Bywater Road at Shruna Pier~ Bywater Road meanders along the shore to the east and west behind the multitude of piers that extend out into the gulf waters. Shruna Pier, the largest in sight, connects to the shore here, catering to the larger ships that come into port to unload their hefty cargos into the warehouse that lies to the south. ~ 0 262144 1 D0 ~ ~ 1 -1 498 D1 ~ ~ 0 -1 413 D2 A pier heads south over the water. ~ ~ 0 -1 409 D3 The road continues. ~ ~ 0 -1 407 S #409 Shruna Pier~ The largest of the long wooden piers that support the Port of Aachen, Shruna is capable of hosting up to six ships at one time. At the present moment, only two large fishing boats take advantage of her hospitality, and they are anchored to the south on either side of the pier. Bywater Road runs along the backs of the piers to the north, allowing for the transportation of goods along the coast and inland. ~ 0 1310720 1 D0 The pier heads back to land. ~ ~ 0 -1 408 D2 The pier continues over the water. ~ ~ 0 -1 410 S #410 Shruna Pier~ A huge three-masted schooner is docked off the east side of Shruna Pier, and a wide plank leads up off the dock into the ship. Another ship stands closer to the end of the pier to the south, and to the north, Bywater Road runs along the back side of Shruna and three other docks. The gulf that the Port of Aachen sits in is contained by a huge jetty that is barely visible, the lighthouse on the tip of it winking merrily. ~ 0 1310720 1 E ship~ The ship is a large three masted schooner. Men are loading and unloading cargo furiously, as if the ship were preparing to set sail soon. Scrawled on the bow are the words: "H.M.S. Voyager" In smaller print, you can make out: "We come in peace, we leave you in pieces" ~ E sign~ The sign reads: __________________________ H.M.S. Voyager Sails to the Spice Islands. __________________________ ~ D0 Back to Bywater. ~ ~ 0 -1 409 D1 ~ ~ 0 -1 485 D2 Out to sea. ~ ~ 0 -1 411 S #411 Shruna Pier~ A good sized fishing vessel is tethered off Shruna Pier to the west, its huge barnacle-covered hull bumping against the buffers as the waves roll in. The dock ends to the south, a small raft of wood amid the immense sea that affords a magnificent view of the mainland and the other piers of the port. To the north, the dock retreats to the shore, where a small dirt road winds along the back side of the piers. ~ 0 1310720 1 E ship~ The boat is crusted with barnacles and looks like it has advanced hull rot. You know not by what force is remains afloat, but it has been a part of the fishing fleet since before the emperor was born. A long time, indeed. ~ E sign~ The sign reads: __________________________ The Sandpiper Deep Sea Fishing No Trespassing! __________________________ ~ D0 The pier heads back toward land. ~ ~ 0 -1 410 D2 The pier heads out to sea. ~ ~ 0 -1 412 D3 ~ ~ 0 -1 486 S #412 End of Pier~ Shruna Pier ends suddenly, the wooden planking dropping off into the wide span of gulf that the Port of Aachen sits on. Two good-sized ships, a schooner and a fishing vessel, flank the dock to the north as it heads back inland towards Bywater Road and the large warehouse that provides temporary storage for offloaded goods. ~ 0 1310720 1 D0 The pier heads back to land ~ ~ 0 -1 411 S #413 Intersection of Bywater and Romen Alley~ Romen Alley runs into Bywater Road, a narrow street built up by wood and stone to about fifteen feet above the tide line that runs east and west behind the piers that sit on this shore. The alley leads north off of Bywater between two warehouses that store the cargo of the various ships that dock in the Port of Aachen, and a clear view of most of the gulf is available from the seawall, looking to the south. ~ 0 262144 1 D0 ~ ~ 0 -1 431 D1 ~ ~ 0 -1 414 D3 The road continues. ~ ~ 0 -1 408 S #414 Bywater Road at a Warehouse~ One of the many wooden piers that serves the Port of Aachen extends out to the south over the gulf, and several more piers lie to the east and west. A large warehouse for storage of offloaded cargo sits to the north on the other side of Bywater Road, a rough dirt track that runs along the backside of the piers and connects them to each other and the mainland. ~ 0 262144 1 D1 ~ ~ 0 -1 415 D2 ~ ~ 0 -1 432 D3 The road continues. ~ ~ 0 -1 413 S #415 Bywater Road at a Warehouse~ A large warehouse, storing goods brought off the ships that dock at the piers to the east and west, blocks the north side of Bywater Road. Bywater intersects with an alley to the west, at the head of one of the larger piers in the Port of Aachen, and to the south, sea and sky blend together over the edge of the stone seawall. ~ 0 262144 1 D1 ~ ~ 0 -1 416 D3 The road continues. ~ ~ 0 -1 414 S #416 Intersection of Bywater and Rhun~ A peaceful coastal scene, complete with tall-masted ships sliding slowly out to sea, dominates the view, spreading out to the south like a massive blue and brown blanket. A shipyard with a few boats in various stages of completion opens up to the east, and there is a large wooden pier to the south and several more to the west. ~ 0 262144 1 D1 ~ ~ 0 -1 417 D2 ~ ~ 0 -1 435 D3 The road continues. ~ ~ 0 -1 415 S #417 Bywater at the Shipyard~ The vast shipyard that helps maintain the traffic in this port is to the north, settled among the rocky crags that make up the coast of this protected gulf. Bywater Road slopes down to sea level to the east and mingles with the sand to blend into the narrow beach, a low spot on the shore where many of the smaller dories coming off the massive ships in the harbor can land safely. ~ 0 262144 1 D1 ~ ~ 0 -1 418 D3 The road continues. ~ ~ 0 -1 416 S #418 Bywater at the Shipyard~ The enormous shipyard that serves the Port of Aachen stretches out to the north, a landmark visible from every direction due to the huge skeleton of a schooner that sits in the yard. A long row of logs used to roll the ships down to the sea after their completion lays across the road, angled towards the open sea to the south, and a wide river drains into the ocean to the east and in the opposite direction lie the busy piers of the well-frequented port. ~ 0 262144 1 D0 ~ ~ 0 -1 528 D1 ~ ~ 0 -1 419 D3 The road continues. ~ ~ 0 -1 417 S #419 Intersection of Bywater and Formen~ Bywater Road ends abruptly here at the bank by the river's mouth, where it connects at a right angle with Formen Road. A skeleton of a ship's hull protrudes into the sky to the north, marking the location of the professional shipyard for the port, and Formen Road runs north along the river bank, appearing to melt into the brown, silty river in the distance. ~ 0 262144 1 D0 ~ ~ 0 -1 420 D3 The road continues. ~ ~ 0 -1 418 S #420 Formen Road~ Formen Road slopes down from north to south, heading for the sea where it meets the river and forms a small whirlpool. To the east, the bank slopes down to the muddy river, and huge piles of timber and debris border the edge of the shipyard to the west, blocking entrance into the yard from this direction. The bare ribs of a half-completed schooner rise above the stacks like an ancient mammoth stripped bare of flesh. ~ 0 262144 1 D0 ~ ~ 0 -1 421 D2 ~ ~ 0 -1 419 S #421 Bend in Formen Road~ A small landing has been established by the shipyard, extending from the bank out over the mucky water for the shipyard workers to retrieve the logs that the lumberjacks float down. The yard lies to the south along Formen Road, and another small wooden building sits to the east, cradled among the rocky crags that define the rough shore. ~ 0 262144 1 D2 ~ ~ 0 -1 420 D3 ~ ~ 0 -1 422 S #422 Intersection of Bittern and Formen~ Formen and Bittern Roads form a massive intersection, running between the smithy, the shipyard, the piers, and the mighty Anorien River with the odors of smoke, fresh wood, and salt air dancing on the ocean breezes. Logs and small watercraft float by on the river, and a few of the outlying buildings of the city of Aachen are visible on a rise to the north. ~ 0 262144 1 D0 ~ ~ 0 -1 453 D1 ~ ~ 0 -1 421 D2 ~ ~ 0 -1 525 D3 ~ ~ 0 -1 423 S #423 Bittern at the Shipyard and Smithy~ Acrid smoke spews constantly out of the stacks of the smithy, cavorting with the fresh salt air on the ocean breezes that roll in from the south. The sea lies just beyond the shipyard to the south, blue waves peeking through the half-completed ships and low buildings, and a river flows down to the ocean in the east, where the muddy brown water deposits the silt and mingles with the fresh, clear sea water. ~ 0 262144 1 D0 ~ ~ 0 -1 524 D1 ~ ~ 0 -1 422 D3 ~ ~ 0 -1 424 S #424 Intersection of Bittern and Rhun~ Bittern Road makes a small intersection with Rhun, bordered by buildings on all sides as it heads east past the shipyard and west between two buildings, narrowing to the width of a simple alley. Rhun Road runs down to the sea, ending in a pier to the south, and climbing to the north up the craggy shore towards Aachen, the city that maintains this port. ~ 0 262144 1 D0 An intersection. ~ ~ 0 -1 450 D1 ~ ~ 0 -1 423 D2 ~ ~ 0 -1 437 D3 ~ ~ 0 -1 425 S #425 Bittern Road~ An ancient wooden sign is skewed above the doorway of the low building to the north, and Bittern Road runs east and west among the shops and warehouses that populate the piers. There are small intersections along Bittern in either direction where alleys branch off to run between the buildings and provide access to the various piers. ~ 0 262144 1 E sign~ The sign has a picture of a fish painted upon it. The fish has been hooked, and is splashing out of some blue water. ~ D0 ~ ~ 0 -1 439 D1 ~ ~ 0 -1 424 D3 ~ ~ 0 -1 426 S #426 Intersection of Bittern Road and Poseidon~ Poseidon leads off of Bittern Road, sliding into the thin gap between two buildings to form a small alleyway to the north, and an enormous warehouse borders Bittern to the south, blocking traffic in that direction. A few crates have been stacked like a pyramid by the side of the road. ~ 0 262144 1 D0 ~ ~ 0 -1 451 D1 ~ ~ 0 -1 425 D3 ~ ~ 0 -1 427 S #427 Intersection of Bittern and Romen~ Ocean waves are barely visible breaking on the rocky shore to the south, where an alley slopes down to waterlevel between two low buildings from Bittern Road. The wall of a large warehouse blocks the northern edge of the road as it runs east and west through the shops and warehouses that service the district, and several other alleys branch off the road in either direction. ~ 0 262144 1 D0 ~ ~ 0 -1 523 D1 ~ ~ 0 -1 426 D2 ~ ~ 0 -1 430 D3 ~ ~ 0 -1 428 S #428 Bittern Road at an Alley~ A narrow alley tumbles out of the gap between two warehouses and empties into Bittern Road, stopping abruptly when it hits the wall of the large warehouse to the south. The road runs to the east and west and is bordered on either side by a myriad of warehouses, shops, and various other establishments. ~ 0 262144 1 D0 ~ ~ 0 -1 452 D1 ~ ~ 0 -1 427 D3 ~ ~ 0 -1 429 S #429 Bittern Road~ A huge two-story warehouse rises from the craggy shore to the south and extends east along the edge of Bittern Road, blocking any travel in that direction. The road continues east and west, running parallel to the coast about a third of the way up the rocky slope, and the outlying houses and shops of the city of Aachen are just barely visible on the top of the hill to the north. ~ 0 262144 1 D0 ~ ~ 0 -1 509 D1 ~ ~ 0 -1 428 D2 ~ ~ 0 -1 501 D3 ~ ~ 0 -1 404 S #430 Romen Alley~ Romen Alley slopes down from the north, running between two tall buildings similar to the hundreds of other shops and warehouses that populate the shore of the harbor. A long pier and the broad gulf are visible to the far south, and to the north, there is a three-way intersection that splits the alley. ~ 0 262144 1 D0 ~ ~ 0 -1 427 D2 ~ ~ 0 -1 431 S #431 Romen Alley~ Large buildings made of wood and stone sweep down towards the water, carrying along Roman Alley positioned between two of them. A busy pier stands at the end of the alleyway to the south, and there is an intersection of two streets to the north, including this one. ~ 0 262144 1 D0 ~ ~ 0 -1 430 D2 ~ ~ 0 -1 413 S #432 On the Pier~ A weathered wooden pier creaks and groans as the waves buffet the pilings that hold it mere feet above the waters of the Gulf of Aachen. The pier continues south and a large ship is anchored on the far end, while to the north, an alleyway runs uphill through the shops and warehouses that sit on the shore and service the crews and companies that work in the city. ~ 0 1310720 1 D0 ~ ~ 0 -1 414 D2 ~ ~ 0 -1 433 S #433 On the Pier~ A ship is docked to the west, midway down the long wooden pier that serves the Port of Aachen, and a plank runs up off of the wooden decking to provide passage into the ship for the less adventurous. The waters of the gulf spread out to the south, flowing away from the pier in every direction. ~ 0 1310720 1 D0 ~ ~ 0 -1 432 D2 ~ ~ 0 -1 434 D3 ~ ~ 0 -1 487 S #434 End of the Pier~ The sea spreads out to the south, seemingly endless in every direction as the gulf opens up, surrenduring its land-bound safety to the whims of the waves. A huge ship is anchored at the end of the pier, a monster that clings precariously to the thin walk of wood that holds it to the shore. ~ 0 1310720 1 D0 ~ ~ 0 -1 433 S #435 On a Pier~ Several ships are moored to this short wooden pier alongside smaller sailboats and dories that serve to fish the nearby rivers and run to the ships that are anchored farther out in the harbor. This pier is lower than the others visible along the rocky shore and there is but a short drop off the side of the dock to the beach below. ~ 0 1310720 1 E boats ships sailboats sail~ The boats have their sails furled and tied down, their anchors are in the water, and they don't look ready to sail. Barnacles are growing below the waterline on their hull. These are the personal boats of the citizens of Aachen, and await use by their owners for pleasure cruises, fishing trips and the like. ~ D0 ~ ~ 0 -1 416 D2 ~ ~ 0 -1 436 D5 ~ ~ 0 -1 553 S #436 End of Pier~ A flock of small sailboats hover at the end of the pier, skittish in the waves that drift in and break against the pilings of the dock. More piers lie to the west, standing in for the larger ships and schooners that come to the Port of Aachen from other lands. ~ 0 1310720 1 E boats ships sailboats sail~ The boats are small wooden sailboats, which belong to the well-to-do citizens of Aachen, who use them for cruises, smuggling and fishing trips. They are not ready for use, and require crews of a few men to operate. ~ D0 ~ ~ 0 -1 435 S #437 Rhun Road~ The road slopes down to the sea to the south, tumbling over a small seawall and down the rocky shore to the water's edge. A large warehouse is situated on the western side of the road, and several half-completed skeletons of ships mark the location of the shipyard to the east, visible to travellers far out in the gulf. Scrambling up the gradual hill to the north, Rhun Road heads for the well-populated city of Aachen. ~ 0 262144 1 D0 ~ ~ 0 -1 424 D2 ~ ~ 0 -1 438 S #438 Rhun Road~ Rhun Road slopes on a gradual grade, running down to the sea to the south and up the hill to the city of Aachen to the north. The vast shipyard of the port lies to the east, with the ribs of a massive schooner jutting into the sky, and a large warehouse sits sturdy and secure to the west. Coarse seagrass grows in clumps along the sides of the road, the only sign of green life on this rocky coastline. ~ 0 262144 1 D0 ~ ~ 0 -1 437 S #439 The Bait and Tackle Shop~ There is a counter here, and several aisles crammed overfull with fishing tackle, bait, ropes, nets, strings, small implements of aquarian genocide, and other assorted gear. An open doorway leads north into another room. ~ 0 1310728 0 D0 ~ ~ 0 -1 440 D1 ~ ~ 0 -1 442 D2 ~ ~ 0 -1 425 S #440 A Storage Room in the Tackle Shop~ This small room is full of many small boxes, presumably of fishing tackle and other gear. There are a few shelves and displays of things for sale in this room, too. A wooden door is located on the eastern wall. ~ 0 1310720 1 D1 ~ ~ 0 -1 441 D2 ~ ~ 0 -1 439 S #441 A Back Room~ This is obviously a storage room of some sort. Several crates are stacked against the back wall. The room has been spared most of the clutter prevalent in the shop, and even has a rug on the floor. ~ 0 1310720 1 D2 ~ ~ 0 -1 442 D3 ~ ~ 0 -1 440 D5 The rug rolls away, revealing a trapdoor set in the floor! ~ trap door rug floor trapdoor~ 1 -1 443 S #442 A Fishy Room~ This room is the display and storage area for the live bait. Several tanks rest against the eastern wall, teeming with aquatic life. ~ 0 1310720 1 D0 ~ ~ 0 -1 441 D3 ~ ~ 0 -1 439 S #443 A Cellar~ Little more than a hole in the ground, this cellar is surprisingly clean. The walls are rock, like the ground above. There is a trapdoor in the ceiling, and a tunnel leading to the west. ~ 0 1310729 1 D3 ~ ~ 0 -1 547 D4 A trapdoor is set into the ceiling here. ~ ceiling trap door trapdoor~ 1 -1 441 S #444 Orca Street~ A high rock face blocks the northern side of the road. The port was carved in to the stone and the ground was made lower in height to make Aachen more easily defensible, should the attack come from the sea. A building lies to the south, and you can see more to the east and west along the street. ~ 0 262144 1 D1 ~ ~ 0 -1 445 D3 ~ ~ 0 -1 402 S #445 Intersection of Orca and Romen~ An alleyway lies to the south, between two buildings. A sheer rock face blocks all passage and view to the north. Buildings are visible to the east and west along the street. ~ 0 262144 1 D1 ~ ~ 0 -1 446 D2 ~ ~ 0 -1 452 D3 ~ ~ 0 -1 444 S #446 Orca Street~ A building lies to the south, and a sheer rock face to the north. Several buildings are visible to the west along the street. The river is barely visible to the east. ~ 0 262144 1 D1 ~ ~ 0 -1 447 D3 ~ ~ 0 -1 445 S #447 Intersection of Orca and Poseidon~ A large road slopes upward from the south here. The road heads south to the side of a large warehouse. A rather large building with a large chimney is to the southeast. From this raised vantage point, you can see the sea and the masts of tall ships docked at the piers of Aachen's port. ~ 0 262144 1 D1 ~ ~ 0 -1 448 D2 ~ ~ 0 -1 451 D3 ~ ~ 0 -1 446 S #448 Orca Street~ A sheer rock face blocks all vision and movement to the north. A building to the south blocks your view of the sea, as well. The river is visible to he east now, and you can make out many boats and ships on the water. ~ 0 262144 1 D1 ~ ~ 0 -1 449 D3 ~ ~ 0 -1 447 S #449 Intersection of Orca and Rhun~ A road slopes upward from the south here. The street continues to the east and west. The sea can be seen beyond the road heading south. The road terminates at a pier far in the distance, and you can make out the shapes of several ships docked there. ~ 0 262144 1 D1 ~ ~ 0 -1 455 D2 ~ ~ 0 -1 450 D3 ~ ~ 0 -1 448 S #450 Rhun Road~ A building with a large chimney looms to the east. A small building is on the west side of the road. No entrance is visible to either building from this road. There are intersections to the south and north of here. ~ 0 262144 1 D0 A road leads north. ~ ~ 0 -1 449 D2 An intersection. ~ ~ 0 -1 424 S #451 Poseidon's Alley~ A small statue of a man holding a trident is set against the wall of the building to the west. It is a local custom to put flowers around the statue to bring good luck on voyages. ~ 0 262144 1 D0 ~ ~ 0 -1 447 D2 ~ ~ 0 -1 426 S #452 Romen Alley~ This is a small alley that descends from the north to the south. Buildings line both the east and west side of the alley. Intersections are visible to the north and south. ~ 0 262144 1 D0 ~ ~ 0 -1 445 D2 ~ ~ 0 -1 428 S #453 Formen Road~ The road heads north and south along the river here. You can see many small ships sailing up and down the river, as well as several large rafts made of trees being floated into the shipyards to the south. ~ 0 262144 1 D0 ~ ~ 0 -1 454 D2 ~ ~ 0 -1 422 S #454 Intersection of Formen and Orca~ Formen road ends at the rock face to the north, but the road continues as Orca to the west. The river blocks passage to the east. Although ships and large rafts can traverse the water, personal craft would be swept out to sea. Several large rafts and ships can be seen on the water from here. The ships head upriver with cargo, and the rafts float down to the shipyards to the south. ~ 0 262144 1 D2 ~ ~ 0 -1 453 D3 ~ ~ 0 -1 455 S #455 Orca Street~ A large wood and stone building lies to the south. A large chimney pokes from its roof. You can see the river to the east and the street is lined with buildings to the west. ~ 0 262144 1 D1 ~ ~ 0 -1 454 D3 ~ ~ 0 -1 449 S #456 Orca Street~ A narrow street heads east and west from here. A large intersection is visible to the east, and another can be seen to the west. The back of a good sized wooden building can be seen to the south. A sheer rock face blocks vision and movement to the north. It appears that the area was carved from the bedrock to make the city proper more easy to defend. ~ 0 262144 1 D1 ~ ~ 0 -1 402 D3 ~ ~ 0 -1 457 S #457 Orca at Andune Alley~ A narrow alley leads south between two wooden buildings. A large warehouse can be seen off to the south. The masts of ships poke above the rooftops to the south. ~ 0 262144 1 D1 ~ ~ 0 -1 456 D2 ~ ~ 0 -1 474 D3 ~ ~ 0 -1 458 S #458 Orca Street~ A small wooden building lies to the south. More buildings line the southern side of the street to the east. A sheer rock wall lies to the north, and another is visible to the west. ~ 0 262144 1 D1 ~ ~ 0 -1 457 D3 ~ ~ 0 -1 459 S #459 Intersection of Orca and Pike~ A narrow street slopes downward to the south. A long jetty is visible to the south, as well. High rock faces block all passage and vision to the north and west. The rock continues to the east and south. ~ 0 262144 1 D1 ~ ~ 0 -1 458 D2 ~ ~ 0 -1 460 S #460 Pike Road~ A high rock face blocks all passage to the west. A small building lies to the east. No entrances are visible on this side of the building. There is an intersection to the south. ~ 0 262144 1 D0 A road leads north. ~ ~ 0 -1 459 D2 ~ ~ 0 -1 461 S #461 Intersection of Pike and Bittern~ A large road leads to the east from here. Buildings line the north and south side of the road as far as you can see. A large jetty is visible to the south, and the fountain square lies to the southeast. ~ 0 262144 1 D0 A road leads north. ~ ~ 0 -1 460 D1 ~ ~ 0 -1 476 D2 ~ ~ 0 -1 462 S #462 Pike at Fountain Square~ A large fountain with a garden is visible to the east. It is enclosed by a rusty iron fence. Lush flower bushes surround the fountain. ~ 0 262144 1 E flowers~ The bushes have large, red blossoms of fragrant flowers. They make the garden a peaceful refuge from the hustle and bustle of the port. ~ D0 A road leads north. ~ ~ 0 -1 461 D1 ~ ~ 0 -1 494 D2 ~ ~ 0 -1 463 S #463 Intersection of Pike and Bywater~ A large stone jetty lies to the south. A lighthouse can be seen at its end. The sea is visible to the south, and spans the entire horizon. Ships of all sizes and makes can be seen at the piers to the east. A warehouse is visible to the east. ~ 0 262144 1 D0 A road leads north. ~ ~ 0 -1 462 D1 ~ ~ 0 -1 478 D2 ~ ~ 0 -1 464 S #464 On the Jetty~ Several large stone blocks were placed here to form the jetty. A lighthouse was built on the edge of the jetty for navigation. The jetty is at least 300 feet across and over 200 feet above sea level. The jetty extends further to the south. ~ 0 1310720 1 D0 A road leads north. ~ ~ 0 -1 463 D2 ~ ~ 0 -1 465 S #465 On the Jetty~ You are about one-third out on the jetty. Large stone blocks form this structure that protects the port from high seas. A large lighthouse is visible south out on the jetty. ~ 0 1310720 1 D0 A road leads north. ~ ~ 0 -1 464 D2 ~ ~ 0 -1 466 S #466 On the Jetty~ You are halfway out on the jetty. A lighthouse is visible to the south. Several piers can be seen to the east, and many ships are sailing to and from them. The sea stretches to the south, across the entire horizon. ~ 0 1310720 1 D0 A road leads north. ~ ~ 0 -1 465 D2 ~ ~ 0 -1 467 S #467 On the Jetty~ About two thirds of the way to the end, this jetty widens out from its narrow origins by the shore. The surface of the pier turns to an upward angle, affording a panoramic view of the greater area of Aachen to the north, and the rest of the jetty and a lighthouse to the south. A few jagged rocks jut from the sea on either side of the narrow path, remnants of a much larger natural formation, now sunk beneath the waves. ~ 0 1310720 1 D0 A road leads north. ~ ~ 0 -1 466 D2 ~ ~ 0 -1 468 S #468 On a Jetty Before the Lighthouse~ Not far south of here, the jetty terminates in a tall, white lighthouse. The blocks of stone have gradually given way to the living rock, part of a natural formation protruding from the water. This was once a stony island, but now it is a wide part of this jetty. Patches of stringy grass cling haphazardly to bits of sparse earth caught in cracks in the stone, evidence that this section of ground is usually above the waves. ~ 0 1310720 1 D0 A road leads north. ~ ~ 0 -1 467 D2 ~ ~ 0 -1 469 S #469 Jetty at the Lighthouse~ Rising above the end of the jetty is a tall, white lighthouse. Steps lead to a landing before a small door several feet above the stone foundation. Above the door, a carved wooden sign proclaims, "Aachen Lighthouse." ~ 0 1310720 1 D0 A road leads north. ~ ~ 0 -1 468 D4 ~ ~ 0 -1 470 S #470 Landing of the Lighthouse~ A wooden door leads south into the lighthouse from the landing, which is constructed of wooden planks with wrought-iron railings. Wooden steps descend to the long, stone jetty heading north, and the white brick lighthouse rises far above. ~ 0 1310720 1 D2 ~ door wooden~ 1 498 471 D5 ~ ~ 0 -1 469 S #471 First Floor in the Lighthouse~ Hanging over the door connecting to the landing to the north is a huge sharp-toothed fish. Nets and navigational maps are tacked to the walls, and a large stone fireplace graces the eastern wall. A set of steel stairs spirals upwards from the southwest corner. ~ 0 1310720 1 D0 A road leads north. ~ door wood~ 1 498 470 D4 ~ ~ 0 -1 472 S #472 Second Floor in Lighthouse~ The second floor of the Aachen lighthouse is a small, round, bare-walled room. Kegs marked "Kerosene" are stacked three barrels high on the perimeter, with various other boxes of supplies lying neatly in a pyramid-shaped pile. A spiral staircase takes up the center of the room, ascending to the third floor and leading to the base of the lighthouse as well. ~ 0 1310720 1 D4 ~ ~ 0 -1 473 D5 ~ ~ 0 -1 471 S #473 The Beacon Room~ This room is circular in design, with a large apparatus taking up the center. The walls are a full 360 degrees of skillfully cut crystal, allowing light from the giant lantern to warn ships from afar of the dangerous Aachen coastline. ~ 0 1310720 1 D5 ~ ~ 0 -1 472 S #474 Andune Alley~ The alley slopes down from north to south between two wooden buildings here. A rock face is visible to the north. A warehouse lies to the south. The masts of a few tall ships are visible over the top of the warehouse. A small building is visible to the west, although there is no entrance on this side. ~ 0 262144 1 D0 ~ ~ 0 -1 457 D2 ~ ~ 0 -1 475 S #475 Intersection of Bittern and Andune~ An alley leads north between two buildings. A warehouse blocks passage to the south. A large flower garden lies tot the southwest. A road leads to the east and west of here. Buildings line the road to the east. ~ 0 262144 1 D0 ~ ~ 0 -1 474 D1 ~ ~ 0 -1 477 D3 ~ ~ 0 -1 476 S #476 Bittern Road~ A large flower garden enclosed by a rusty iron fence lies to the south. A small wooden building sits on the north side of the road. The road heads to a rock face to the west, and is lined with more buildings to the east. ~ 0 262144 1 D0 ~ ~ 0 -1 495 D1 ~ ~ 0 -1 475 D2 A road leads north. ~ ~ 0 -1 494 D3 ~ ~ 0 -1 461 S #477 Bittern Road~ A large road heads east and west here. A wooden warehouse lies to the south. A wooden building which can only be a bar looms over the street to the north. Wooden buildings line the street to the east, and you can hear the sounds of the sea to the south. ~ 0 262144 1 D0 ~ ~ 0 -1 522 D1 ~ ~ 0 -1 404 D3 ~ ~ 0 -1 475 S #478 Bywater Road~ The jetty juts out into the sea to the west, and a pier lies to the east. You can see many ships docking and leaving the piers to the east. A rusty iron fence guards a lush garden to the north. ~ 0 262144 1 D0 ~ ~ 0 -1 494 D1 ~ ~ 0 -1 479 D3 ~ ~ 0 -1 463 S #479 Bywater Road at Pier~ A wooden pier heads out over the water to the south. The sea stretches out before you, as far as you can see tot he south and west. A warehouse is located to the north. A large intersection is directly to the east. More warehouses can be seen in the distance to the east. ~ 0 262144 1 D0 ~ ~ 0 -1 496 D1 ~ ~ 0 -1 407 D2 ~ ~ 0 -1 480 D3 ~ ~ 0 -1 478 S #480 The Pier~ The jetty can be seen to the west. More piers lie to the east. There are two ships tethered to the south at this pier. ~ 0 1310720 1 D0 A road leads north. ~ ~ 0 -1 479 D2 ~ ~ 0 -1 481 S #481 On a Pier~ A ship is tied to the pier to the east. A plank connects the pier to the ship, making passage onto the sip possible. There is an important looking sign here. ~ 0 1310720 1 E sign~ __________________________ H.M.S. Celebros Sailing to Freeport. __________________________ ~ E ship~ The ship is a large three masted schooner. It looks like it was designed for long sea voyages far from shore. Scrawled on its bow are the words: "H.M.S.Celebros" ~ D0 A road leads north. ~ ~ 0 -1 480 D1 ~ ~ 0 -1 484 D2 ~ ~ 0 -1 482 S #482 End of Pier~ The wooden pier ends here. A ship is tied to the west side of the pier, and a plank has been drawn to allow for boarding. There is an important looking sign here. ~ 0 1310720 1 E ship~ The ship is a large, three masted schooner. It looks like it was built to withstand the rigors of long sea voyages. barnacles are visible just above the waterline on it's hull, indicating its age and experience. ~ E sign~ __________________________ H.M.S. Algonquin Sailing to and from Freeport regularly. __________________________ ~ D0 A road leads north. ~ ~ 0 -1 481 D1 ~ ~ 0 0 26509 D3 ~ ~ 0 -1 483 S #483 On the Algonquin~ You are on a ship. A plank leads back to the pier to the east. You can see the port of Aachen to the north. Several warehouses are visible along the waterfront, and three more piers can be seen to the east. The jetty is to the west, with its lighthouse. ~ 0 1310720 1 D1 ~ ~ 0 -1 482 S #484 On the Celebros~ You are on a large three masted schooner. The ship will be departing soon, and sailors are scurrying around making preparations, loading and unloading cargo furiously. ~ 0 1310720 1 D3 ~ ~ 0 -1 481 S #485 On the Voyager~ You are on the deck of a good sized schooner. From the activity onboard, you determine that the ship is going to depart soon. ~ 0 0 1 D3 ~ ~ 0 -1 410 S #486 On Board the Sandpiper~ This is a medium sized fishing vessel. The Sandpiper is a well-known sight at the port of Aachen. It commonly fishes the waters just outside the port for fish, which it sells at the market. From the activity on board, you determine that the ship is about to set sail! ~ 0 1310720 1 D1 ~ ~ 0 -1 411 S #487 On Board the Nemesis~ This is a large ship of the line. Boasting four masts, a large hold, multiple decks and a host of large anti-ship weapons, this is a warship in the emperor's navy. The sails are furled and the anchor dropped. It does not appear that this ship will be leaving anytime soon. ~ 0 1310720 1 D0 ~ ~ 0 -1 492 D1 ~ ~ 0 -1 433 D2 ~ ~ 0 -1 491 D4 ~ ~ 0 -1 490 D5 ~ ~ 0 -1 488 S #488 Below Decks aboard the Nemesis~ You are below decks on the Nemesis. The hold is down below. This level is dedicated to crew quarters and anti-ship ballistae. ~ 0 1310721 1 D0 ~ ~ 0 -1 493 D4 ~ ~ 0 -1 487 D5 ~ ~ 0 -1 489 S #489 In the Hold of the Nemesis~ You are in the hold of the Nemesis. Large crates and barrels fill the space, all of it tied down with rope. ~ 0 1310729 1 D4 ~ ~ 0 -1 488 S #490 Up in the Crows Nest on the Nemesis~ You are in the crow's nest of the Nemesis. From here, you can see the port of Aachen over a large warehouse to the north, piers to the east and west, and the sea stretching out to the south as far as your eyes can see. Ships pass to and from the piers endlessly, in a swarm of commerce and trade that keeps Aachen the center of power in the Empire. ~ 0 1312768 1 D5 ~ ~ 0 -1 487 S #491 Forecastle of the Nemesis~ You are on the forecastle of the Nemesis. Two of the four masts the ship possesses rise from the floorboards here, and the anchor wich is fastened securely to the deck near the bowspit. You can see another ship docked at a pier to the west, and the pier this ship is docked to the east. ~ 0 1310720 1 D0 ~ ~ 0 -1 487 S #492 Aft of the Nemesis~ This is the rear section of the Nemesis. Below here is the officer's quarters and the mess hall. ~ 0 1310728 1 D2 ~ ~ 0 -1 487 D5 ~ ~ 0 -1 493 S #493 The Officer's Quarters of the Nemesis.~ The officers quarters of the Nemesis are here, underneath the aft section of the ship. These rooms are much more roomy and well-appointed than the regular crew's quarters. A passage leads south to the below decks area. ~ 0 1310729 1 D2 ~ ~ 0 -1 488 D4 ~ ~ 0 -1 492 S #494 The Garden of Poseidon~ This is a garden devoted to the god of the sea. It is enclosed by a rusty iron fence. There are many flower bushes here, which grow year round, making this garden perpetually beautiful and fresh-smelling. It is a common retreat for romantic interludes and quiet meditation. A tall wooden warehouse was built right up against the eastern boundary of the garden, and blocks the view in that direction. The sea beckons to the south, and there is a small wooden building to the north. ~ 0 262144 1 D0 A road leads north. ~ ~ 0 -1 476 D2 ~ ~ 0 -1 478 D3 ~ ~ 0 -1 462 S #495 Ishmael's Import Shop~ This is a small shop devoted to the selling of rare and expensive imported items from over the sea. It is filled with all sorts of wondrous junk, useful gadgets, and assorted rubbish. ** Caveat Emptor! ** ~ 0 1310728 0 D2 A road leads north. ~ ~ 0 -1 476 S #496 The Einzigen Warehouse~ You are inside a large wooden building. There are no walls on the interior, as it is a large warehouse for the storage of goods. The warehouse continues to the north. Tall stacks of crates and boxes make moving through the warehouse difficult. ~ 0 1310728 0 D0 ~ ~ 0 -1 497 D2 ~ ~ 0 -1 479 S #497 A Back Room in the Einzige Warehouse~ You are in the north section of the Einzige Warehouse. Tall crates of unknown origin fill the room. Some are labeled in languages you have never seen before, others are simply not labeled. ~ 0 1310728 0 D2 ~ ~ 0 -1 496 S #498 The Zweitze Warehouse~ This is the Zweitze Warehouse. There are dual staircases leading up to the second story, and hallways leading to the east and west. ~ 0 1310728 0 D1 ~ ~ 0 -1 503 D2 A pier heads south over the water. ~ ~ 1 -1 408 D3 ~ ~ 0 -1 499 D4 ~ ~ 0 -1 504 S #499 The Southwest Corner of the Warehouse~ This is a large room inside the warehouse. It is filled with boxes and crates of varying sizes. The air is thick with dust and the smell of spices. Hallways lead north and east. ~ 0 1310728 0 D0 ~ ~ 0 -1 500 D1 ~ ~ 0 -1 498 S #500 The Northwest Corner of the Warehouse~ You are in an open area in the warehouse. This section is filled with stacks of small wooden boxes. The air is thick with dust and the smell of strange spices. ~ 0 1310728 0 D1 ~ ~ 0 -1 501 D2 ~ ~ 0 -1 499 S #501 The Zweitze Warehouse North Entryway~ A large door is set in the northern wall of the warehouse here. It leads to Bittern Street. Some boxes and barrels are stacked against the southern wall of this wide hallway. The hallway leads to open areas to east and west. Passage to the south is blocked by a wooden wall. ~ 0 1310728 0 D0 ~ ~ 0 -1 429 D1 ~ ~ 0 -1 502 D3 ~ ~ 0 -1 500 S #502 Northeast Corner of the Warehouse~ This is an open area in the warehouse. It is filled with numerous large wine casks and barrels. A hallway leads south, and a wide passage leads to the west. ~ 0 1310728 0 D2 ~ ~ 0 -1 503 D3 ~ ~ 0 -1 501 S #503 Southeast Corner of the Warehouse~ This is the southeastern corner of the warehouse. It is a large room, filled with barrels and baskets of grain. The air is think with dust, chaff, and the smell of spices. ~ 0 1310728 0 D0 ~ ~ 0 -1 502 D3 ~ ~ 0 -1 498 S #504 Offices of the Zwietze Warehouse~ This is the office area of the warehouse. There are dual staircases heading back down to the ground level. A door is set in the north wall, and passageways lead both east and west from here. ~ 0 1310728 0 D0 ~ ~ 0 -1 507 D1 ~ ~ 0 -1 506 D3 ~ ~ 0 -1 505 D5 ~ ~ 0 -1 498 S #505 A Office in the Warehouse~ This is a small office. From here, the accountants keep track of inventory and balance the ledgers. ~ 0 1310728 0 D1 ~ ~ 0 -1 504 S #506 A Office in a Warehouse~ This is a small office. The room is well-appointed and has decorations from all over the civilized world. Several chairs occupy the corners along with a desk, cabinet, and a large couch. A strangely patterned rug covers the floor. ~ 0 1310728 0 D3 ~ ~ 0 -1 504 S #507 The Business Office in a Warehouse~ This is the business office of the warehouse, where deals are made and meetings are held. A set of heavy-looking doors are set in the eastern wall. ~ 0 1310728 0 D1 ~ ~ 1 -1 508 D2 ~ ~ 0 -1 504 S #508 A Storage Room~ The storage room is primarily used to store valuables of the wharehouse. The doors are three inches thick, made from a hardened wood, and reinforced with iron bars. ~ 0 1310728 0 D3 ~ ~ 0 -1 507 S #509 The Crown and Anchor~ This is the infamous sailor's dive, the Crown and Anchor. A bar is situated against the west wall, and a small stage is set into the eastern wall. There is a door in the northern wall. ~ 0 1310728 0 D0 ~ ~ 0 -1 510 D2 ~ ~ 0 -1 429 S #510 Back Room in the Crown and Anchor~ This is a small stairwell in the back of the bar. Stairs lead upwards to the second floor. A hallway leads to the east. ~ 0 1310728 0 D1 ~ ~ 0 -1 511 D2 ~ ~ 0 -1 509 D4 ~ ~ 0 -1 513 S #511 A Storage Room in the Crown and Anchor~ This is the storage room for the Crown and Anchor. You see several casks of wine, a few barrels of beer and some baskets containing vegetables and other foodstuffs. There is a filthy rug on the floor here. ~ 0 1310728 0 D3 ~ ~ 0 -1 510 D5 ~ ~ 1 -1 512 S #512 An Underground Tunnel Entrance~ You are underneath the Crown and Anchor pub, in a well-made tunnel. A tunnel heads off into darkness to the east. ~ 0 1048585 0 D1 ~ ~ 0 -1 531 D4 ~ ~ 1 -1 511 S #513 A Stairwell in the Crown and Anchor~ You are on the second floor of the Crown and Anchor, in the stairwell. Steps lead back down to ground level, and a lounge is north of here. ~ 0 1310728 0 D0 ~ ~ 0 -1 514 D5 ~ ~ 0 -1 510 S #514 The Lounge of the Crown and Anchor~ This is the lounge of the Crown and Anchor. Adventurers may take a room here for private conversations, or merely to rest up after a long adventure. A hallway heads east, and the stairs are to the south. ~ 0 1310728 0 D1 ~ ~ 0 -1 515 D2 ~ ~ 0 -1 513 S #515 A Hallway~ You are in a hallway in the Crown and Anchor. There is a door to the north, and another to the south. The hallway continues to the east. ~ 0 1310728 0 D0 ~ ~ 0 -1 516 D1 ~ ~ 0 -1 518 D2 ~ ~ 0 -1 517 D3 ~ ~ 0 -1 514 S #516 Room 1: The Honeymoon Suite~ This is a small room, sparsely furnished the floorboards creak as you walk across them. The only exit is a door leading south. ~ 0 1310728 0 D2 ~ ~ 0 -1 515 S #517 Room 2: The Presidential Suite~ You are in a sparsely furnished room in the Crown and Anchor. The only exit is a door to the north. ~ 0 1310728 0 D0 ~ ~ 0 -1 515 S #518 A Hallway~ You are in a hallway in the Crown and Anchor. There are doors to the north and south, and the hallway continues to the west. ~ 0 1310728 0 D0 ~ ~ 0 -1 519 D2 ~ ~ 0 -1 520 D3 ~ ~ 0 -1 515 S #519 Room 3: Ambassador's Suite~ You are in a sparsely furnished room in the Crown and Anchor. The only exit is to the south. ~ 0 1310728 0 D2 ~ ~ 0 -1 518 S #520 Room 4: The Businessman's Suite~ You are in a sparsely furnished room in the Crown and Anchor. The only exit is to the north. ~ 0 1310728 0 D0 ~ ~ 0 -1 518 S #521 A Small Shop~ You enter a nice and cozy shop that sells ships. ~ 0 0 0 D5 ~ ~ 0 0 479 S #522 The Gingerman~ This is the famous Gingerman. A pub of world renown. Famous for its wide selection of beers and other fine spirits, it vies only with the Crown and Anchor for customers. Dart boards have been set up in the corner, and patrons frequently play for the enjoyment and competition. ~ 0 1310728 0 E dart board dartboard corner~ There are two dart boards set up in the corner of the bar. Chalkboards are located within easy reach for score keeping. Booths and tables are close at hand for the players. This is truly paradise for the dart player. ~ D2 ~ ~ 0 -1 477 S #523 The Seaman's Supply Shop~ This is a shop that specializes in making sails or the many ships that frequent the port. There is a large open area where the sails are assembled, and several large heaps of fabric lying around the room. ~ 0 1310728 0 D2 ~ ~ 0 -1 427 S #524 The Smithy~ This is the smithy for the shipyard. A large forge roars constantly here, making braces, nails, screws, winches and pulleys for the many ships that are serviced in the shipyards. The smith also deals in fishing supplies, such as gaffs, harpoons and other weaponry. ~ 0 1310728 0 E forge~ The forge is a large pit of fire, kept going by a large billows. Large piles of coal and wood are kept nearby for fuel. Everything in the room is covered with a fine layer of soot from the raging fire that never goes out. ~ D2 ~ ~ 0 -1 423 S #525 The Shipyard~ This is the mighty shipyard of Aachen. Wood is brought in from upriver, and made into the many ships of the Imperial fleet. The tail end of what will be a massive ship is under construction here. The spars of the ship jut upward like the ribcage of a dragon's skeleton. You can see large piles of timber to the west, and a small building to the east. ~ 0 1310720 1 D0 ~ ~ 0 -1 422 D1 ~ ~ 0 -1 526 D2 ~ ~ 0 -1 528 D3 ~ ~ 0 -1 530 S #526 The Shipwright's Barracks~ This is the barracks for the shipwrights and the shipyard's indentured servants. There is a large kitchen here to feed the men, and several long tables for them to sit at. A hallway leads south. ~ 0 1310728 0 D2 ~ ~ 0 -1 527 D3 ~ ~ 0 -1 525 S #527 The Sleeping Quarters~ These are the sleeping quarters of the shipyard. Here the workers rest after a long day's work. Bunks and hammocks fill the room. ~ 0 1310728 0 D0 ~ ~ 0 -1 526 S #528 The Shipyard~ The front of a large ship is under construction here. The skeletal hull continues to the north. Large piles of timber are visible to the west, and a building can be seen to the east, although the entrance is located northeast from here. ~ 0 262144 1 D0 ~ ~ 0 -1 525 D2 ~ ~ 0 -1 418 D3 ~ ~ 0 -1 529 S #529 The Southern Timber Piles~ The is where timer is stored and processed for use in the construction of ships. You see several jigs for bending and positioning the wood for construction. A large pile of fresh timber can be seen to the north. A large ship is under construction to the east, and beyond the ship is the barracks for the shipyard. The sea lies to the south, and the mighty Anorien river flows to the east, beyond the building. A pier heads out over the water to the southwest. ~ 0 262144 1 D0 ~ ~ 0 -1 530 D1 ~ ~ 0 -1 528 S #530 The Northern Timber Piles~ Large neatly stacked piles of timber are stashed here for use in the shipyard. A well worn trail leads east then north to the river, from where the wood is brought into the shipyard. ~ 0 262144 1 D1 ~ ~ 0 -1 525 D2 ~ ~ 0 -1 529 S #531 An Underground Tunnel~ This is a neat tunnel under the port. The walls are slick with moisture, and water pools on the floor. Wooden supports keep the ceiling from collapsing. The tunnel heads east and west. ~ 0 1048585 1 D1 ~ ~ 0 -1 532 D3 ~ ~ 0 -1 512 S #532 An Underground Tunnel~ This is a neat tunnel under the port. The walls are slick with moisture, and water pools on the floor. Wooden supports keep the ceiling from collapsing. The tunnel heads east and west. ~ 0 1048585 1 D1 ~ ~ 0 -1 533 D3 ~ ~ 0 -1 531 S #533 An Underground Tunnel~ This is a neat tunnel under the port. The walls are slick with moisture, and water pools on the floor. Wooden supports keep the ceiling from collapsing. The tunnel heads east and west. ~ 0 1048585 1 D1 ~ ~ 0 -1 534 D3 ~ ~ 0 -1 532 S #534 An Underground Tunnel~ This is a neat tunnel under the port. The walls are slick with moisture, and water pools on the floor. Wooden supports keep the ceiling from collapsing. The tunnel heads east and west. ~ 0 1048585 1 D0 ~ ~ 0 -1 535 D3 ~ ~ 0 -1 533 S #535 An Underground Tunnel~ The tunnel bends here. One passage leads north, and another leads west. The walls are slick with moisture, and there are large pools of water on the floor. The tunnel rises to the north. ~ 0 1048585 1 D0 ~ ~ 0 -1 536 D2 ~ ~ 0 -1 534 S #536 An Underground Tunnel~ The tunnel slopes upward here, and the dirt walls are augmented by stone. This section of the tunnel must be carved into the bedrock. The floor is almost completely dry. The tunnel heads south and east. ~ 0 1048585 1 D1 ~ ~ 0 -1 537 D2 ~ ~ 0 -1 535 S #537 An Underground Tunnel~ The tunnel slopes upward here, and walls are bare stone. This section of the tunnel must be carved into the bedrock. The floor is almost completely dry. The tunnel heads south and west. ~ 0 1048585 1 D2 ~ ~ 0 -1 538 D3 ~ ~ 0 -1 536 S #538 An Underground Tunnel~ The tunnel slopes upward to the north here, and the walls stone. This section of the tunnel must have been carved into the bedrock. The floor is almost completely dry. The tunnel heads north and south. ~ 0 1048585 1 D0 ~ ~ 0 -1 537 D2 ~ ~ 0 -1 539 S #539 A Bend in an Underground Tunnel~ The tunnel slopes upward to the north. The Walls are carved from the stone. The tunnel heads north and west from here. ~ 0 1048585 1 D0 ~ ~ 0 -1 538 D3 ~ ~ 0 -1 540 S #540 A Bend in the Tunnel~ The tunnel slopes down to the south. The walls are carved stone. The tunnel heads south and east from here. ~ 0 1048585 1 D1 ~ ~ 0 -1 539 D2 ~ ~ 0 -1 541 S #541 An Underground Intersection~ The tunnel heads off in four directions here. The ground looks drier to the north, and gets progressively wetter to the south. Passages head of to the east and west. ~ 0 1048585 1 D0 ~ ~ 0 -1 540 D1 ~ ~ 0 -1 543 D2 ~ ~ 0 -1 542 D3 ~ ~ 0 -1 548 S #542 An Underground Tunnel~ You have reached a dead end. The floor has given away to mud, and the ceiling drips muck onto your head. ~ 0 3145737 1 E dt~ The mud ceiling collapses on your head! Your sink deeper into the muck. Soon you will give up the will to fight, and die a slow death by suffocation! ~ D0 ~ ~ 0 -1 541 S #543 An Underground Tunnel~ The tunnel slopes upward to the east. The walls are made of carved stone. The tunnel heads east and west from here. ~ 0 1048585 1 D1 ~ ~ 0 -1 544 D3 ~ ~ 0 -1 541 S #544 An Underground Tunnel~ The tunnel heads west and north from here. The stone walls and floor are quite dry here. ~ 0 1048585 1 D0 ~ ~ 0 -1 545 D3 ~ ~ 0 -1 543 S #545 An Intersection of Tunnels~ Tunnel branch off here and lead to the north, west, and south from here. The floor slopes gently down from the north to the south. ~ 0 1048585 1 D0 ~ ~ 0 -1 546 D2 ~ ~ 0 -1 544 S #546 A Bend in an Underground Tunnel~ The tunnel has a bend here. One passage leads east and another leads south. ~ 0 1048585 1 D1 ~ ~ 0 -1 547 D2 ~ ~ 0 -1 545 S #547 An Underground Tunnel~ The tunnel is carved into the bedrock here. It is quite dry and the absence of debris indicate that it is quite sturdy, as well. ~ 0 1048585 1 D1 ~ ~ 0 -1 443 D3 ~ ~ 0 -1 546 S #548 An Underground Tunnel~ The tunnel opens up here, becoming wider and taller. You see a large carved stone portal to the west. ~ 0 1048585 1 D1 ~ ~ 0 -1 541 D3 ~ ~ 0 -1 549 S #549 The Entrance to the Den of Thieves~ This is the entrance to some kind of underground base, the hidden base of the thieves guild. The tunnel heads to the west. ~ 0 1048585 1 D1 ~ ~ 0 -1 548 D3 ~ ~ 0 -1 550 S #550 An Open Room~ This is a rather large open room. The floor is made of stone. The ceiling is supported by wooden beams set into the walls. Passages head off in all four cardinal directions. ~ 0 1048585 1 D0 ~ ~ 0 -1 551 D1 ~ ~ 0 -1 549 D2 ~ ~ 0 -1 554 D3 ~ ~ 0 -1 555 S #551 A Meeting Room~ This is a meeting room. A long table is set in the middle of the room, with many chairs surrounding it. A door is set in the western wall. ~ 0 1048585 1 D2 ~ ~ 0 -1 550 D3 ~ ~ 1 -1 552 S #552 A Private Room~ This is a small room. It appears to be the quarters of a high ranking person. The walls are decorated with rich tapestries. There is a door set in the eastern wall. ~ 0 1048585 1 D1 ~ ~ 1 -1 551 D4 A funny looking rock is set in the ceiling here. ~ rock trap door funny~ 1 -1 553 S #553 Under the Pier~ You are under a pier on the seashore. The pier is made of wood, and is built on top of a rocky shore. There is a funny looking rock back in the shadows. ~ 0 1048585 1 D4 ~ ~ 0 -1 435 D5 A funny looking rock lies on the ground here. ~ funny rock trapdoor trap~ 1 -1 552 S #554 The Barracks~ This is a barracks of sorts. There are many cots and pallets lying about on the floor. They don't look like they are used very often. ~ 0 1048585 1 D0 ~ ~ 0 -1 550 S #555 A Training Room~ This is the training room for the thieves den. There are all manner of training devices here, from weights to combat dummies. ~ 0 1048585 1 D1 ~ ~ 0 -1 550 S #556 On the ship~ ~ 0 4 0 S #0 #SPECIALS S #RESETS D 0 441 5 1 D 0 443 4 1 D 0 470 2 2 D 0 471 0 2 D 0 552 4 2 D 0 553 5 2 M 0 400 20 400 2 M 0 400 20 402 1 M 0 400 20 405 1 M 0 400 20 407 1 M 0 427 20 407 3 M 0 406 20 408 2 M 0 406 20 408 2 M 0 409 20 408 3 M 0 431 20 408 1 M 0 408 20 410 3 M 0 400 20 411 1 M 0 408 20 411 3 M 0 408 20 411 3 M 0 427 20 411 3 M 0 400 20 412 1 M 0 427 20 412 3 M 0 401 20 413 2 M 0 401 20 413 2 M 0 414 20 413 3 M 0 415 20 414 3 M 0 415 20 414 3 M 0 400 20 415 1 M 0 408 20 415 3 M 0 400 20 416 1 M 0 406 20 416 2 M 0 406 20 416 2 M 0 408 20 416 3 M 0 412 20 416 3 M 0 414 20 416 3 M 0 401 20 417 2 M 0 415 20 417 3 M 0 400 20 418 1 M 0 408 20 418 3 M 0 408 20 418 3 M 0 414 20 419 3 M 0 427 20 419 3 M 0 412 20 420 3 M 0 400 25 430 1 M 0 408 20 432 3 M 0 408 20 433 3 M 0 427 20 433 3 M 0 427 20 433 3 M 0 400 25 434 1 M 0 401 20 435 2 M 0 427 20 435 3 M 0 400 50 436 4 M 0 400 50 436 4 M 0 419 20 436 3 M 0 400 20 438 2 M 0 428 1 439 1 M 0 412 20 446 3 M 0 412 20 448 3 M 0 414 20 451 3 M 0 418 20 451 3 M 0 418 20 455 3 M 0 412 20 458 3 M 0 412 20 458 3 M 0 413 20 459 3 M 0 406 20 463 2 M 0 406 20 463 2 M 0 400 50 464 4 M 0 400 50 464 4 M 0 400 50 464 4 M 0 427 20 464 3 M 0 401 20 465 2 M 0 401 20 465 2 M 0 427 20 465 3 M 0 400 50 466 4 M 0 400 50 466 4 M 0 400 50 466 4 M 0 400 50 466 4 M 0 401 20 467 2 M 0 401 20 467 2 M 0 427 20 467 2 M 0 427 20 467 3 M 0 400 50 468 4 M 0 415 20 469 3 M 0 406 20 470 2 M 0 406 20 470 2 M 0 412 20 474 3 M 0 400 50 476 4 M 0 414 20 477 3 M 0 400 50 478 4 M 0 400 50 478 4 M 0 415 20 478 3 M 0 408 20 479 2 M 0 408 20 479 2 M 0 406 20 479 2 M 0 406 20 479 2 M 0 408 20 479 3 M 0 408 20 479 3 M 0 431 20 479 1 M 0 408 20 480 3 M 0 408 20 480 3 M 0 427 20 480 3 M 0 427 20 481 3 M 0 400 50 482 4 M 0 415 20 483 3 M 0 415 20 483 3 M 0 416 10 483 1 M 0 417 20 483 3 M 0 415 20 484 3 M 0 415 20 484 3 M 0 416 10 484 1 M 0 417 20 484 3 M 0 415 20 485 3 M 0 415 20 485 3 M 0 416 10 485 1 M 0 417 20 485 3 M 0 415 20 486 3 M 0 415 20 486 3 M 0 416 10 486 1 M 0 417 20 486 3 M 0 415 20 487 3 M 0 415 20 487 3 M 0 415 20 487 3 M 0 415 20 487 3 M 0 416 20 487 3 M 0 417 20 487 3 M 0 413 20 494 3 M 0 414 20 494 3 M 0 418 20 494 3 M 0 402 1 495 1 M 0 409 20 496 3 M 0 409 20 496 3 M 0 409 20 497 3 M 0 409 20 498 3 M 0 409 20 499 3 M 0 409 20 501 3 M 0 409 20 501 3 M 0 409 20 503 3 M 0 414 20 504 3 M 0 423 20 504 1 M 0 429 20 507 1 M 0 403 1 509 1 M 0 412 20 509 3 M 0 412 20 509 3 M 0 413 20 509 3 M 0 413 20 509 3 M 0 414 20 509 3 M 0 414 20 509 3 M 0 422 1 509 1 M 0 412 20 511 3 M 0 426 20 512 1 M 0 414 20 513 3 M 0 414 20 514 3 M 0 414 20 514 3 M 0 418 20 514 3 M 0 420 1 514 1 M 0 421 1 514 1 M 0 418 20 515 3 M 0 434 1 521 1 M 0 404 1 522 1 M 0 413 20 522 3 M 0 413 20 522 3 M 0 414 20 522 3 M 0 418 20 522 3 M 0 405 1 523 1 M 0 418 20 523 3 M 0 407 1 524 1 M 0 410 20 525 3 M 0 410 20 526 3 M 0 410 20 527 3 M 0 410 20 528 3 M 0 410 20 528 3 M 0 411 20 528 3 M 0 414 20 528 3 M 0 410 20 529 3 M 0 410 20 530 3 M 0 410 20 530 3 M 0 412 20 532 3 M 0 412 20 538 3 M 0 419 20 540 3 M 0 419 20 540 3 M 0 412 20 544 3 M 0 413 20 544 3 M 0 419 20 545 3 M 0 419 20 545 3 M 0 412 20 546 3 M 0 425 20 547 1 M 0 419 20 548 3 M 0 425 20 548 1 M 0 425 20 549 1 M 0 433 1 550 1 M 0 412 20 550 3 M 0 412 20 550 3 M 0 413 20 550 3 M 0 419 20 550 3 M 0 412 20 554 3 M 0 412 20 554 3 M 0 432 1 555 1 M 0 412 20 555 3 S #SHOPS 402 5 9 33 8 11 100 50 0 23 403 17 10 0 0 0 100 50 0 23 404 17 10 0 0 0 100 50 0 23 405 22 28 32 33 8 100 50 0 23 407 5 9 11 22 15 100 50 0 23 428 5 15 17 22 32 100 50 0 23 0 #$