alanthia/area/
alanthia/gods/
alanthia/player/
#AREADATA
Name mud school~
Builders Fluffy Halodar~
VNUMs 3700 3799
Credits {1     5} Hatchet     Mud School~
Security 9
Version 1
End



#MOBILES
#3700
retired paladin~
a retired warrior~
A retired paladin rests here. "Go west," he says.
~
He's big and bad.  Don't mess with him.
~
unique~
ABCDEFGQTV ABCDEFGH 1000 0
30 10 1d1+999 1d1+999 2d4+30 none
-15 -15 -15 -15
ABCDEFGHIKN ABCD ABC ABC
stand stand male 0
ABCHMV ABCDEFGHIJK medium 0
#3701
blob~
the blob~
The blob is here, waiting to eat you up.
~
He is big, he is bad.  You don't want to fight him when he isn't chained up.
Perhaps now would be a good time to flee from him!!!  If you don't flee, you
would really suffer the consequences.
~
unique~
ABCDEFG ABCDEFG 0 0
5 -5 1d1+49 1d1+99 1d1+0 digestion
-15 -15 -15 -15
ABCDEFGN ABC ABCD ABC
stand stand none 0
ABCSc ABC large 0
M fight 3701 100~
#3702
monster~
a wimpy aggressive monster~
A wimpy aggressive monster is here, eyeing you.
~
He looks mean, but you feel comfortable that you can kill him, especially since
he is leashed up, and you are not.
~
unique~
ABCDEFGU ABCDEFG 0 0
1 0 1d1+7 1d1+99 1d3+0 claw
10 10 10 10
ABCDEFG ABC ABC ABC
stand stand none 10
ABCMV ABCDEFHJKQU medium 0
#3703
monster~
a monster~
A monster is standing here.
~
He looks wimpy.  You feel comfortable that you can kill him, especially since
he is leashed up, and you are not.
~
unique~
ABCDEFGHU ABCDEFG 0 0
1 0 1d1+7 1d1+99 1d2+0 claw
10 10 10 10
ABCDEFGO ABC ABC ABC
stand stand none 10
ABCMV ABCDEFHJKQU medium 0
#3704
monster~
an aggressive monster~
An aggressive monster is here, wanting to kill you
~
He looks mean, but you feel comfortable that you can kill him, especially since
he is leashed up, and you are not.
~
unique~
ABCDEFGU ABCDEFG 0 0
1 0 1d1+7 1d1+99 1d4+0 claw
10 10 10 10
ABCDEFGK ABC ABC ABC
stand stand none 10
ABCMV ABCDEFHJKQU medium 0
#3705
monster~
a wimpy monster~
A wimpy monster is here, cowering in the corner.
~
He looks mean, but you feel comfortable that you can kill him, especially since
he is leashed up, and you are not.
~
unique~
ABCDEFGHU ABCDEFG 0 0
1 0 1d1+7 1d1+99 1d3+0 claw
10 10 10 10
ABCDEFGJ ABC ABC ABC
stand stand none 10
ABCMV ABCDEFHJKQU medium 0
#3706
big creature~
the big creature~
There is a big creature hulking over your form.
~
He looks mean, and you just might have a small problem killing him, but he
looks like a great prize!!!
~
unique~
ABCDEFGU ABCDEFGJZ 0 0
2 1 2d2+20 1d1+99 1d4+1 claw
8 8 8 10
ABCDEFGN ABC ABC ABC
stand stand none 25
ABCMV ABCDEFHJKQU medium 0
#3707
acolyte cleric cecilya~
an acolyte of Cecilya~
The acolyte of Cecilya is here, protecting you.
~
~
unique~
ABCDEFGQTV ABCDEFGH 1000 0
30 10 1d1+999 1d1+999 2d4+30 none
-15 -15 -15 -15
ABCDEFGHIKN ABCD ABC ABC
stand stand female 0
ABCHMV ABCDEFGHIJK medium 0
#3708
adept cleric y'golan ygolan~
the adept of Y'golan~
An adept of Y'golan is here, grudgingly offering you help.
~
~
unique~
ABCDEFGQTV ABCDEFGH 1000 0
30 10 1d1+999 1d1+999 2d4+30 none
-15 -15 -15 -15
ABCDEFGHIKN ABCD ABC ABC
stand stand male 0
ABCHMV ABCDEFGHIJK medium 0
#3709
rabbit~
the rabbit~
A rabbit is bouncing around here.
~
The rabbit smiles at you, completely harmless!
~
unique~
ABCDEFGHU ABCDEFG 100 0
1 0 1d1+10 1d1+99 1d3+0 bite
10 10 10 10
ABCDEFGH ABC ABC ABC
stand stand either 0
ABCGV ABCDEFHJK tiny 0
#3710
lizard~
the lizard~
A lizard slithers up to you.
~
It smiles at you, and tries to eat your leg.
~
unique~
ABCDEFGU ABCDEFG -100 0
2 0 2d2+20 1d1+99 1d4+1 bite
8 8 8 10
ABCDEFGR ABC ABCL ABCI
stand stand either 0
ABCGXc ABCDEFHKQV small 0
#3711
boar~
the boar~
A boar tries to run you over.
~
It grunts at you.
~
unique~
ABCDEFGU ABCDEFG 0 0
3 1 3d3+30 1d1+99 1d6+1 charge
7 7 7 9
ABCDEFGR ABC ABC ABC
stand stand either 0
ABCGV ABCDEFHJK medium 0
#3712
fox~
the fox~
A fox is here staring at you.
~
It's fur might be worth money.
~
unique~
ABCDEFGHU ABCDEFGZ 100 0
1 1 1d1+12 1d1+99 1d3+1 bite
8 8 8 10
ABCDEFGHNR ABC ABC ABC
stand stand either 0
ABCGV ABCDEFHJKQV small 0
#3713
snail~
the snail~
A snail is trying to get out of your way.
~
You don't see much but slime about it.
~
unique~
ABCDEFGU ABCDEFG 0 0
0 0 1d1+0 1d1+99 1d1+0 digestion
10 10 10 10
ABCDEFG ABC ABC ABC
stand stand none 0
ABCGQc ABCFHM tiny 0
#3714
beast~
the beast~
A beast tries to feed off of you.
~
It looks mean.  You'd better run.
~
unique~
ABCDEFGTU ABCDEFGZ 0 0
5 1 5d5+55 1d1+99 1d6+3 bite
5 5 5 8
ABCDEFGKM ABC ABCHI ABC
stand stand none 50
ABCMV ABCDEFHJKQU large 0
#3715
bear~
the bear~
A bear is here growling at you.
~
The bear must be bigger than you!  It wants to rip your head off.
~
unique~
ABCDEFGU ABCDEFG 0 0
4 1 4d4+44 1d1+99 1d6+2 claw
6 5 6 7
ABCDEFGOR ABC ABCEI ABC
stand stand either 0
ABCGV ABCDEFHJKUV large 0
#3716
wolf~
the wolf~
A wolf is here snarling at you.
~
The wolf doesn't want to be bothered.
~
unique~
ABCDEFGU ABCDEFGZ 0 0
4 0 4d4+44 1d1+99 1d6+2 bite
7 7 7 10
ABCDEFGHNR ABC ABC ABC
stand stand either 0
ABCGV ABCDEFJKQV medium 0
#3717
adept cleric qalethiel~
the adept of Qalethiel~
An adept of Qalethiel is here, muttering and selling you things.
~
~
unique~
ABCDEFGQTV ABCDEFGH 1000 0
200 10 1d1+999 1d1+999 2d4+30 none
-15 -15 -15 -15
ABCDEFGHIKN ABCD ABC ABC
stand stand male 100000
ABCHMV ABCDEFGHIJK medium 0
#3718
patient training monk~
the Training Monk~
A patient monk meditates here, waiting to train young students.
~
He looks like a peaceful man...just don't provoke him.
~
unique~
ABCDEFGJQTV ABCDEFGH 1000 0
30 10 1d1+999 1d1+999 2d4+30 none
-15 -15 -15 -15
ABCDEFGHIKN ABCD ABC ABC
stand stand male 0
ABCHMV ABCDEFGHIJK medium 0
#3719
wise old cleric~
a wise old cleric~
A wise old cleric stands here, ready to help you practice your skills and spells.
~
She smiles warmly at you, and asks sweetly, "What wish you to learn?"
~
unique~
ABCDEFGKQTV ABCDEFGH 1000 0
30 10 1d1+999 1d1+999 2d4+30 none
-15 -15 -15 -15
ABCDEFGHIKN ABCD ABC ABC
stand stand female 0
ABCHMV ABCDEFGHIJK medium 0
#3720
diploma beast~
the diploma beast~
The hideous diploma beast is here, holding your graduation present!
~
This horrible creature is your final test for mud school.  Kill him, and the
diploma is yours.
~
unique~
ABCDEFGU ABCDEFGJ 0 0
3 1 2d4+30 1d1+99 1d6+1 claw
8 8 8 10
ABCDEFGN ABC ABC ABC
stand stand none 30
ABCMV ABCDEFHJKQU medium 0
#3721
Errtu~
Errtu~
Errtu the mudschool demon, stands here.
~
A large demon stands before you.  Perhaps you should run instead of tring
to kill him....  
~
unique~
ABCDEFGU ABCDEFG 0 0
3 0 1d5+10 1d1+99 1d4+2 claw
10 10 10 10
ABCDEFGK ABC ABC ABC
stand stand none 50
ABCMV ABCDEFHJKQU medium unknown
#3722
weary combatant~
A weary combatant awaits slaughter at your hands.~
A wear combatant awaits slaughter at your hands.
~
She doesn't look like much challenge.
~
unique~
ABCDEFGU ABCDEFG 0 0
3 0 1d5+10 1d1+99 1d4+2 slap
11 11 11 11
ABCDEFG ABC ABC ABC
stand stand female 150
ABCMV ABCDEFHJKQU medium unknown
#3723
aggressive combatant~
an aggressive combatant~
An aggressive combatant is here, preparing to "train" you.
~
He looks haggard and weak... basically your average pushover
~
unique~
ABCDEFGU ABCDEFG 0 0
3 0 1d5+10 1d1+99 1d4+2 none
8 8 8 8
ABCDEFG ABC ABC ABC
stand stand male 150
ABCMV ABCDEFHJKQU medium unknown
#3724
standing combatant~
A standing combatant~
A combatant stands tall, ready to fight for his life.
~
Although ready to fight, he doesn't appear to be very well trained.
~
unique~
ABCDEFGU ABCDEFG 0 0
3 0 1d5+10 1d1+99 1d4+2 punch
8 8 8 8
ABCDEFG ABC ABC ABC
stand stand none 200
ABCMV ABCDEFHJKQU medium unknown
#3725
ghost lost adventurer~
the ghost of a lost adventurer~
The ghost of a lost adventurer floats here, clutching its final treasure.
~
This poor soul appears to be the ghost of an adventurer who got lost in
the Mud School and starved to death.  Floating near his hands is a small
stone or jewel, which seems important to him.  
~
unique~
ABCDEFG ABCDEFGT -1000 0
5 0 0d0+0 0d0+0 0d0+0 none
0 0 0 0
ABCDEFG ABCL ABCJQ ABCFHN
stand stand male 0
ABCHMV ABCDEFGHIJK medium unknown
#3726
newbie guide~
the newbie guide~
A newbie guide is here to help you.
~
Hello and Welcome to Alanthia!
~
unique~
ABCDEFGMa ABCDEFG 1000 0
50 0 0d0+0 0d0+0 0d0+0 none
0 0 0 0
ABCDEFG ABC ABC ABC
stand stand female 0
ABCHMV ABCDEFGHIJK medium flesh
M speech 3702 jobs~
M grall 3700 99~
#0



#OBJECTS
#3700
rusted mace newbie~
a rusted mace~
A rusted mace has been tossed aside.~
bronze~
weapon U AN
mace 1 4 pound 0
1 35 0 0 P
E
mace~
This rusted mace was once a fine weapon, but years of being passed down
from trainee to trainee have taken their toll.
~
#3701
crooked dagger newbie~
a crooked dagger~
A crooked dagger points the wrong way.~
bronze~
weapon U AN
dagger 1 4 pierce 0
1 15 0 0 P
E
dagger~
This dagger, while less than well made, will certainly do in a pinch.
~
#3702
warped sword newbie~
a warped sword~
A warped sword leans slightly to one side.~
bronze~
weapon U AN
sword 1 4 slash 0
1 50 0 0 P
E
sword~
This sword has warped with time. Hopefully it won't be too long before you find another.
~
#3703
tattered vest newbie~
a tattered vest~
A vest lies in tatters.~
leather~
armor U AD
2 0 2 0 0
1 25 4 0 P
E
vest~
These fragments of a garment will offer little protection.
~
#3704
dented shield newbie~
a dented shield~
A dented shield is covered with dust.~
wood~
armor U AJ
0 2 0 2 0
1 30 4 0 P
E
shield~
This shield has so many dents as to be almost concave.
~
#3716
jar fireflies flies newbie~
a jar of fireflies~
A jar of fireflies flickers.~
cloth~
light AG A
0 0 10 0 0
1 10 5 0 P
A
18 1
E
jar~
This jar of fireflies gives off little light.
~
E
fireflies~
A firefly blinks weakly in the darkness.
~
#3717
spear newbie~
a bowed spear~
A spear isn't as straight as it should be.~
wood~
weapon U AN
staff 1 4 thrust 0
1 20 0 0 P
E
spear~
This spear has been bowed to be more of an arc than straight.
~
#3718
gnarled staff newbie~
a gnarled staff~
A gnarled staff collects dust.~
wood~
weapon U AN
polearm 1 4 pound F
1 25 0 0 P
A
19 1
E
staff~
This staff so covered in knots it's hard to hold.
~
#3719
dull axe newbie~
a dull axe~
An axe has lost its edge.~
bronze~
weapon U AN
axe 1 4 chop 0
1 45 0 0 P
E
axe~
This axe is so dull it's more likely to bash anything you tried to cut with it.
~
#3720
rusted flail newbie~
a flail with a rusty chain~
A flail gets rustier as time passes.~
bronze~
weapon U AN
flail 1 4 crush 0
1 30 0 0 P
E
flail~
The chain on this flail is nearly rusted solid.
~
#3721
willow switch newbie~
a whillow switch~
A willow switch has fallen from the tree.~
leather~
weapon U AN
whip 1 4 none 0
1 15 0 0 P
E
whip~
This willow switch is good for disciplining naughty children, but that's about it.
~
#3722
bloodied glaive newbie~
a bloodied glaive~
A glaive is covered in dried blood.~
wood~
weapon U AN
polearm 1 4 slash F
1 25 0 0 P
E
glaive~
This glaive has been well used and badly cleaned. The remains of enemies slain before coat the blade.
~
#0



#ROOMS
#3700
The Entrance~
The Alanthian Mud School is open only to those players level five and
below.  It begins through the door to the north.  Go there to learn the ways
of the world, if you are a beginner here.  
~
0 1036 0
D0
The Creation begins to the north.
~
~
0 0 3757
D2
You see the one way door into the Arena of Mud School.
~
door~
1 -1 3744
D5
The Temple of Midgaard lies below.  
~
~
0 0 3001
S
#3701
A Room in Mud School~
You are in a square white room.  The walls are all blank, with no
windows.  Light fluoresces off the ceiling in soft white tones.  Of course,
there is a sign on the wall.  The exits are west and south.  A small plaque
is on the wall.  
~
0 131084 0
E
sign~
Equipment check time!  Type 'EQUIPMENT' to see your current equipment.  Right
now, you have just a vest, a shield, and a weapon.  As you go through Mud
School you will acquire a complete set of equipment.

To pick up items on the ground as you see them, type 'GET item'.
To wear a piece of armor, type 'WEAR item'.
To hold a light source, type 'HOLD item'.
To wield a weapon, type 'WIELD weapon'.
To wear, hold, and wield everything you have, type 'WEAR ALL'.
To stop using a piece of equipment, type 'REMOVE item'.
Finally, to see the items in your inventory, type 'INVENTORY'.

When you are ready to continue, go west.
~
E
plaque~
This zone (Mud School) is created by Hatchet for any Merc Mud.
Copyright 1992, 1993.
~
D2
You see a path into another room.
~
~
0 -1 3757
D3
You see a path into another room.
~
~
0 -1 3702
S
#3702
The Center Room~
You are in a square white room.  The walls are all blank, with no
windows.  Light fluoresces off the ceiling in soft white tones.  Of course,
there is a sign on the wall.  Exits lead in ALL directions.  
~
0 131084 0
E
sign~
This is the direction practicing room.  The directions you can go in any
room are: north, south, east, west, up, or down.  Of course, not all rooms
have all exits available.

To see the obvious exits in a room, type 'EXITS'.

Sometimes doors are closed, or locked, or secret.  Then you have to notice
clues in the room description, or try going into that direction and seeing
if you bump into a door.

Try going into each direction from here.  When you are done, go NORTH.
~
D0
You see the room north that will lead you to the next section.
~
~
0 0 3703
D1
You see a room.
~
~
0 0 3701
D2
You see a room.
~
~
0 0 3705
D3
You see a room.
~
~
0 0 3704
D4
You see a room.
~
~
0 0 3708
D5
You see a room.
~
~
0 0 3707
S
#3703
A Room in Mud School~
You are in a square white room.  The walls are all blank, with no
windows.  Light fluoresces off the ceiling in soft white tones.  Of course,
there is a sign on the wall.  Exits lead north and south.  
~
0 131084 0
E
sign~
Since you are here, let us have another lesson.  You can see the statistics on
yourself by typing 'SCORE'.  Do that right now.  At higher levels, 'SCORE'
gives you more information.
~
D0
You see the next station ahead.
~
~
0 -1 3709
D2
You see the central room.
~
~
0 0 3702
S
#3704
A Room in Mud School~
You are in a square white room.  The walls are all blank, with no
windows.  Light fluoresces off the ceiling in soft white tones.  Of course,
there is a sign on the wall.  The only exit is east.  
~
0 131084 0
E
sign~
Just go east to the central room.
~
D1
You see the central room.
~
~
0 0 3702
S
#3705
A Room in Mud School~
You are in a square white room.  The walls are all blank, with no
windows.  Light fluoresces off the ceiling in soft white tones.  Of course,
there is a sign on the wall.  The only exit is north.  
~
0 131084 0
E
sign~
Just go north to the central room.
~
D0
You see the central room.
~
~
0 0 3702
S
#3706
A Cage~
You are in a cage.  Blood and gore are everywhere.  The keepers must be
lax in the upkeep here!  The only exit is north.  
~
0 131072 0
D0
~
~
0 0 3761
S
#3707
A Room in Mud School~
You are in a square white room.  The walls are all blank, with no
windows.  Light fluoresces off the ceiling in soft white tones.  Of course,
there is a sign on the wall.  The only exit is up.  
~
0 131084 0
E
sign~
Just go up to the central room.
~
D4
You see the central room.
~
~
0 0 3702
S
#3708
A Room in Mud School~
You are in a square white room.  The walls are all blank, with no
windows.  Light fluoresces off the ceiling in soft white tones.  Of course,
there is a sign on the wall.  The only obvious exit is down.  
~
0 131084 0
E
sign~
Just go down to the central room.
~
D4
~
~
5 0 3764
D5
You see the central room.
~
~
0 0 3702
S
#3709
A Room in Mud School~
You are in a square white room.  The walls are all blank, with no
windows.  Light fluoresces off the ceiling in soft white tones.  Of course,
there is a sign on the wall.  Exits reach west and down.  
~
0 131084 0
E
sign~
Welcome to combat training.

The first lesson is knowing whom to fight.  Use the command 'CONSIDER' to
consider killing a monster.  Avoid fighting monsters that will kill you
easily.

The second lesson is running away.  There is a monster in the room down.
He is too strong for you to kill, but he won't kill you.  So go 'DOWN' from
here, then 'CONSIDER' him, then 'KILL' him.  After a while, type 'FLEE' to
escape from him.

You can also set your character to flee automatically with the 'WIMPY' command.
Type 'HELP WIMPY' to find out more about 'WIMPY'.

After you flee, you will be back in this room.  When you are ready to go on
to the next station, go 'WEST'.
~
D2
~
~
0 0 3703
D3
~
~
0 -1 3711
D5
You see a cage.
~
~
0 0 3710
S
#3710
The Blob Cage~
You are in a smelly cage.  Strangely, the walls are still clean!  You see
a sign here.  The only exit is up.  
~
0 131080 0
E
sign~
Remember, don't fight the blob to the finish!  Just type 'KILL BLOB', then
when you are fighting, type 'FLEE', until you flee and are out of here.
~
D4
You see a safe room up.
~
~
0 0 3709
S
#3711
A Room in Mud School~
You are in a square white room.  The walls are all blank, with no
windows.  Light fluoresces off the ceiling in soft white tones.  Of course,
there is a sign on the wall.  
~
0 131084 0
E
sign~
Welcome to the next station.  Here, you will actually fight real monsters,
without fleeing!  Kill every mob, since they hold some equipment you need.
To start, go down.
~
D1
~
~
0 0 3709
D5
You see the combat hall.
~
~
0 0 3712
S
#3712
The Cage Room~
You are in the cage room.  All around are 4 cages.  Light fluoresces off
the ceiling in soft white tones.  Of course, there is a big sign on the
wall.  Exits lead into the cardinal directions plus down.  
~
0 131084 0
E
sign~
Welcome to the cage room.  The adepts of mud school have captured some
monsters for you to kill.  In the four cages are four monsters of various
types.  Kill them all!

After you kill each monster, get all of the equipment from their corpses
with the command 'GET ALL CORPSE'.  You can then use the command 'WEAR ALL'
to wear your newly won equipment.

When you are done with the corpse, 'SACRIFICE CORPSE' to give it to your God.
God will reward you for this.

Between combat, you may need to rest or sleep to regenerate hit points.
You can 'REST' to regenerate hit points, or you can 'SLEEP'.  'SLEEP' will
refresh you faster than 'REST', but you will be less aware of your
surroundings.
~
D0
You see the aggressive monster inside!
~
~
0 -1 3713
D1
You see the unmodified monster inside!
~
~
0 -1 3716
D2
You see the wimpy monster inside!
~
~
0 -1 3715
D3
You see the aggressive wimpy monster inside!
~
~
0 -1 3714
D5
~
~
0 0 3761
S
#3713
A Cage~
You are in a cage.  Blood and gore are everywhere.  The keepers must be
lax in the upkeep here!  There is a sign on the wall.  The only exit is
south.  
~
0 131080 0
E
sign~
There is an aggressive monster in this room.  Kill him and get out of here
fast!  Remember to loot and sacrifice the corpse.
~
D2
You see the Cage Room.
~
~
0 -1 3712
S
#3714
A Cage~
You are in a cage.  Blood and gore are everywhere.  The keepers must be
lax in the upkeep here!  There is a sign on the wall.  The only exit is
east.  
~
0 131080 0
E
sign~
There is a wimpy, aggressive monster in this room.  Kill him and get out of
here fast!  Remember to loot and sacrifice the corpse.
~
D1
You see the Cage Room.
~
~
0 -1 3712
S
#3715
A Cage~
You are in a cage.  Blood and gore are everywhere.  The keepers must be
lax in the upkeep here!  There is a sign on the wall.  The only exit is
north.  
~
0 131080 0
E
sign~
There is a wimpy monster in this room.  Kill him and get out of here fast!
Remember to loot and sacrifice the corpse.
~
D0
You see the Cage Room.
~
~
0 -1 3712
S
#3716
A Cage~
You are in a cage.  Blood and gore are everywhere.  The keepers must be
lax in the upkeep here!  There is a sign on the wall.  The only exit is
west.  
~
0 131080 0
E
sign~
There is a monster in this room.  Kill him and get out of here fast!
Remember to loot and sacrifice the corpse.
~
D3
You see the Cage Room.
~
~
0 -1 3712
S
#3717
A Room in Mud School~
You are in a square white room.  The walls are all blank, with no
windows.  Light fluoresces off the ceiling in soft white tones.  Of course,
there is a sign on the wall.  Find your own exit here.  
~
0 131084 0
E
sign~
By now, you must be hungry and thirsty.  Time to buy groceries!
To the south is a store.  Inside the store, you can use these commands:

    BUY    Buy an item
    LIST   List what is for sale

After buying some food and drink, you can 'EAT' and 'DRINK' it.

After that, find the next exit yourself.
~
D1
~
door~
1 -1 3719
D2
You see the Shop.
~
~
0 0 3718
D4
~
~
0 0 3761
S
#3718
The Store in Mud School~
You are in a cramped room.  Stacked neatly on shelves everywhere are
items and packages.  Light fluoresces off the ceiling in soft white tones. 
Of course, there is a sign on the wall.  The only exit is north.  
~
0 131080 0
E
sign~
The sign reads:

   Buy   - Buy something from the storekeeper.
   List  - The storekeeper will tell you what's for sale.
   Value - The storekeeper will tell you how much he will give to you for
           that item.
   Sell  - Sell that item to the storekeeper.
~
D0
You see the only exit out of here.
~
~
0 0 3717
S
#3719
A Room in Mud School~
You are in a square white room.  The walls are all blank, with no
windows.  Light fluoresces off the ceiling in soft white tones.  Of course,
there is a sign on the wall.  The exits are north and west, with a door to
the east.  
~
0 131084 0
E
sign~
North of you is a dark room.  I hope you still have the lantern!  If not,
you have to back to the store and buy one.

In the room is a monster with a key that you need.  After killing the
monster and getting the key, come back here, UNLOCK EAST, OPEN EAST,
and continue east.
~
D0
You see a darkened room inside.
~
~
0 0 3720
D1
~
door~
2 3714 3721
D3
You see the room you just came from.
~
door~
1 -1 3717
S
#3720
The Darkened Room~
This room was purposefully darkened so that you would need to hold on to
a light source to go through.  The walls are, of course, blank, and white. 
The only exit is south.  
~
0 131081 0
D2
You see the room that you have come from.
~
~
0 0 3719
S
#3721
The End of Mud School!~
This is a very bright room, with a marble pedestal in the center.  Behind
the pedestal stands a person cloaked in Silver.  Tapestries flow from every
wall, and you feel very happy to be here right now.  There is a big sign
here.  The only exit is on the other side of the gate north of you.  
~
0 131080 0
E
sign~
You have graduated from Mud School!
~
D0
You see the Arena ahead.
~
gate~
1 -1 3722
D3
~
~
0 0 3719
S
#3722
South Wall of Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena,
just go up.  Ceilings can barely be seen in this huge Arena.  You feel as if
you are being watched by some divine being.  
~
0 131080 0
D0
~
~
0 0 3729
D1
~
~
0 0 3725
D3
~
~
0 0 3723
D4
You see the EXIT.
~
~
0 0 3760
S
#3723
South Wall of Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena,
just go up.  Ceilings can barely be seen in this huge Arena.  You feel as if
you are being watched by some divine being.  
~
0 131080 0
D0
~
~
0 0 3728
D1
~
~
0 0 3722
D3
~
~
0 0 3724
D4
You see the EXIT.
~
~
0 0 3760
S
#3724
South West Corner of Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena,
just go up.  Ceilings can barely be seen in this huge Arena.  You feel as if
you are being watched by some divine being.  
~
0 131080 0
D0
~
~
0 0 3727
D1
~
~
0 0 3723
D4
You see the EXIT.
~
~
0 0 3760
S
#3725
South Wall of Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena,
just go up.  Ceilings can barely be seen in this huge Arena.  You feel as if
you are being watched by some divine being.  
~
0 131080 0
D0
~
~
0 0 3730
D1
~
~
0 0 3726
D3
~
~
0 0 3722
D4
You see the EXIT.
~
~
0 0 3760
S
#3726
South East Corner of Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena,
just go up.  Ceilings can barely be seen in this huge Arena.  You feel as if
you are being watched by some divine being.  
~
0 131080 0
D0
~
~
0 0 3731
D3
~
~
0 0 3725
D4
You see the EXIT.
~
~
0 0 3760
S
#3727
West Wall of Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena,
just go up.  Ceilings can barely be seen in this huge Arena.  You feel as if
you are being watched by some divine being.  
~
0 131080 0
D0
~
~
0 0 3732
D1
~
~
0 0 3728
D2
~
~
0 0 3724
D4
You see the EXIT.
~
~
0 0 3760
S
#3728
Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena,
just go up.  Ceilings can barely be seen in this huge Arena.  You feel as if
you are being watched by some divine being.  
~
0 131080 0
D0
~
~
0 0 3733
D1
~
~
0 0 3729
D2
~
~
0 0 3723
D3
~
~
0 0 3727
D4
You see the EXIT.
~
~
0 0 3760
S
#3729
Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena,
just go up.  Ceilings can barely be seen in this huge Arena.  You feel as if
you are being watched by some divine being.  
~
0 131080 0
D0
~
~
0 0 3734
D1
~
~
0 0 3730
D2
~
~
0 0 3722
D3
~
~
0 0 3728
D4
You see the EXIT.
~
~
0 0 3760
S
#3730
Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena,
just go up.  Ceilings can barely be seen in this huge Arena.  You feel as if
you are being watched by some divine being.  
~
0 131080 0
D0
~
~
0 0 3735
D1
~
~
0 0 3731
D2
~
~
0 0 3725
D3
~
~
0 0 3729
D4
You see the EXIT.
~
~
0 0 3760
S
#3731
East Wall of Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena,
just go up.  Ceilings can barely be seen in this huge Arena.  You feel as if
you are being watched by some divine being.  
~
0 131080 0
D0
~
~
0 0 3736
D2
~
~
0 0 3726
D3
~
~
0 0 3730
D4
You see the EXIT.
~
~
0 0 3760
S
#3732
West Wall of Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena,
just go up.  Ceilings can barely be seen in this huge Arena.  You feel as if
you are being watched by some divine being.  
~
0 131080 0
D0
~
~
0 0 3737
D1
~
~
0 0 3733
D2
~
~
0 0 3727
D4
You see the EXIT.
~
~
0 0 3760
S
#3733
Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena,
just go up.  Ceilings can barely be seen in this huge Arena.  You feel as if
you are being watched by some divine being.  
~
0 131080 0
D0
~
~
0 0 3738
D1
~
~
0 0 3734
D2
~
~
0 0 3728
D3
~
~
0 0 3732
D4
You see the EXIT.
~
~
0 0 3760
S
#3734
Center of Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena,
just go up.  Ceilings can barely be seen in this huge Arena.  You feel as if
you are being watched by some divine being.  There is a BIG SIGN here.  
~
0 131080 0
E
sign~
Those with high bravery or low senses of cautiousness might wish to go below
to the Dungeon.  However, know that there are aggressive monsters down there,
and there is no quick escape back out of here when you are in the dungeon.
~
D0
~
~
0 0 3739
D1
~
~
0 0 3735
D2
~
~
0 0 3729
D3
~
~
0 0 3733
D4
You see the EXIT.
~
~
0 0 3760
D5
You see a dark murky dungeon below.
~
grate~
1 -1 3748
S
#3735
Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena,
just go up.  Ceilings can barely be seen in this huge Arena.  You feel as if
you are being watched by some divine being.  
~
0 131080 0
D0
~
~
0 0 3740
D1
~
~
0 0 3736
D2
~
~
0 0 3730
D3
~
~
0 0 3734
D4
You see the EXIT.
~
~
0 0 3760
S
#3736
East Wall of Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena,
just go up.  Ceilings can barely be seen in this huge Arena.  You feel as if
you are being watched by some divine being.  
~
0 131080 0
D0
~
~
0 0 3741
D2
~
~
0 0 3731
D3
~
~
0 0 3735
D4
You see the EXIT.
~
~
0 0 3760
S
#3737
West Wall of Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena,
just go up.  Ceilings can barely be seen in this huge Arena.  You feel as if
you are being watched by some divine being.  
~
0 131080 0
D0
~
~
0 0 3742
D1
~
~
0 0 3738
D2
~
~
0 0 3732
D4
You see the EXIT.
~
~
0 0 3760
S
#3738
Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena,
just go up.  Ceilings can barely be seen in this huge Arena.  You feel as if
you are being watched by some divine being.  
~
0 131080 0
D0
~
~
0 0 3743
D1
~
~
0 0 3739
D2
~
~
0 0 3733
D3
~
~
0 0 3737
D4
You see the EXIT.
~
~
0 0 3760
S
#3739
Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena,
just go up.  Ceilings can barely be seen in this huge Arena.  You feel as if
you are being watched by some divine being.  
~
0 131080 0
D0
~
~
0 0 3744
D1
~
~
0 0 3740
D2
~
~
0 0 3734
D3
~
~
0 0 3738
D4
You see the EXIT.
~
~
0 0 3760
S
#3740
Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena,
just go up.  Ceilings can barely be seen in this huge Arena.  You feel as if
you are being watched by some divine being.  
~
0 131080 0
D0
~
~
0 0 3745
D1
~
~
0 0 3741
D2
~
~
0 0 3735
D3
~
~
0 0 3739
D4
You see the EXIT.
~
~
0 0 3760
S
#3741
East Wall of Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena,
just go up.  Ceilings can barely be seen in this huge Arena.  You feel as if
you are being watched by some divine being.  
~
0 131080 0
D0
~
~
0 0 3746
D2
~
~
0 0 3736
D3
~
~
0 0 3740
D4
You see the EXIT.
~
~
0 0 3760
S
#3742
North West Corner of Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena,
just go up.  Ceilings can barely be seen in this huge Arena.  You feel as if
you are being watched by some divine being.  
~
0 131080 0
D1
~
~
0 0 3743
D2
~
~
0 0 3737
D4
You see the EXIT.
~
~
0 0 3760
S
#3743
North Wall of Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena,
just go up.  You can barely see the ceiling.  You feel as if you are being
watched by some divine being.  
~
0 131080 0
D1
~
~
0 0 3744
D2
~
~
0 0 3738
D3
~
~
0 0 3742
D4
You see the EXIT.
~
~
0 0 3760
S
#3744
North Wall of Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena,
just go up.  Ceilings can barely be seen in this huge Arena.  You feel as if
you are being watched by some divine being.  
~
0 131080 0
D1
~
~
0 0 3745
D2
~
~
0 0 3739
D3
~
~
0 0 3743
D4
You see the EXIT.
~
~
0 0 3760
S
#3745
North Wall of Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena,
just go up.  Ceilings can barely be seen in this huge Arena.  You feel as if
you are being watched by some divine being.  
~
0 131080 0
D1
~
~
0 0 3746
D2
~
~
0 0 3740
D3
~
~
0 0 3744
D4
You see the EXIT.
~
~
0 0 3760
S
#3746
North East Corner of Arena~
You are in the Arena.  Remember, if you wish to get out of this Arena,
just go up.  Ceilings can barely be seen in this huge Arena.  You feel as if
you are being watched by some divine being.  
~
0 131080 0
D2
~
~
0 0 3741
D3
~
~
0 0 3745
D4
You see the EXIT.
~
~
0 0 3760
S
#3747
A Cage~
You are in a cage.  Blood and gore are everywhere.  The keepers must be
lax in the upkeep here!  The only exit is south.  
~
0 131080 0
D2
~
~
0 0 3761
S
#3748
The Center of the Dungeon~
You are in the center of a large room.  A faint light from above shows
that the floors are all covered with slime.  A feeling of dread comes over
you as you notice that this is NOT a great place to go.  Exits go in all
directions.  Of special note is the one that brings you back up!!!  
~
0 131080 0
D0
You see the north wall.
~
~
0 0 3750
D1
You see the east wall.
~
~
0 0 3753
D2
You see the south wall.
~
~
0 0 3755
D3
You see the west wall.
~
~
0 0 3752
D4
You see safety!
~
grate~
1 -1 3734
S
#3749
The North West Corner of the Dungeon~
You are against a wall in the dungeon.  It is quite dark here.  The lack
of any windows in the area explains the smell around you.  
~
0 131081 0
D1
You see the north wall.
~
~
0 0 3750
D2
You see the south wall.
~
~
0 0 3752
S
#3750
The North Wall of the Dungeon~
You are against a wall in the dungeon.  It is quite dark here.  The lack
of any windows in the area explains the smell around you.  
~
0 131081 0
D1
You see the north east corner.
~
~
0 0 3751
D2
You see the center of the dungeon.
~
~
0 0 3748
D3
You see the north west corner.
~
~
0 0 3749
S
#3751
The North East Corner of the Dungeon~
You are against a wall in the dungeon.  It is quite dark here.  The lack
of any windows in the area explains the smell around you.  
~
0 131081 0
D2
You see the east wall.
~
~
0 0 3753
D3
You see the north wall.
~
~
0 0 3750
S
#3752
The West Wall of the Dungeon~
You are against a wall in the dungeon.  It is quite dark here.  The lack
of any windows in the area explains the smell around you.  
~
0 131081 0
D0
You see the north west corner.
~
~
0 0 3749
D1
You see the center of the dungeon.
~
~
0 0 3748
D2
You see the south west corner.
~
~
0 0 3754
S
#3753
The East Wall of the Dungeon~
You are against a wall in the dungeon.  It is quite dark here.  The lack
of any windows in the area explains the smell around you.  
~
0 131081 0
D0
You see the north east corner.
~
~
0 0 3751
D2
You see the south east corner.
~
~
0 0 3756
D3
You see the center of the dungeon.
~
~
0 0 3748
S
#3754
The South West Corner of the Dungeon~
You are against a wall in the dungeon.  It is quite dark here.  The lack
of any windows in the area explains the smell around you.  
~
0 131081 0
D0
You see the north wall.
~
~
0 0 3752
D1
You see the south wall.
~
~
0 0 3755
S
#3755
The South Wall of the Dungeon~
You are against a wall in the dungeon.  It is quite dark here.  The lack
of any windows in the area explains the smell around you.  
~
0 131081 0
D0
You see the center of the dungeon.
~
~
0 0 3748
D1
You see the south east corner.
~
~
0 0 3756
D3
You see the south west corner.
~
~
0 0 3754
S
#3756
The South East Corner of the Dungeon~
You are against a wall in the dungeon.  It is quite dark here.  The lack
of any windows in the area explains the smell around you.  
~
0 131081 0
D0
You see the east wall.
~
~
0 0 3753
D3
You see the south wall.
~
~
0 0 3755
S
#3757
A Hallway in the Mud School~
You are at the beginning of a hall leading north into the Mud School. 
There are rooms to the East and West that beginners should explore before
going any further.  Be sure to read any signs you see, they contain vital
information.  
~
0 132108 0
D0
Creation evolves to the north.  
~
~
0 0 3701
D1
CeleDi's Guild Room lies to the east, open for skill practice.  
~
~
0 0 3759
D2
An exit from the area lies to the south.  
~
~
0 0 3700
D3
Ming-Dao's Training Room is available for improving attributes.  
~
~
0 0 3758
S
#3758
The Beginner's Training Room~
You find yourself in a plain room.  The floor is covered with soft mats,
and there is a shelf filled with teaching scrolls.  The smell of sweat and
hard work wafts through the air, reminding you of the hard training that
takes place here.  There is a {gsign {xon the wall.  
~
0 131084 1
E
sign~
Welcome, beginners, to the Training Room.  Here you can train your
attributes.  To train an attribute, you need enough training sessions.  To
find out how many training sessions you have, type 'train' while you are in
this room.  It is also listed in 'score.  ' To train for a specific
attribute, type 'train <attr>' where attr is the first 3 letters of the
attribute you want increased.  Type 'help train' for more information.  
~
D1
You see the room you came from, and the room you should go to.
~
~
0 0 3757
S
#3759
The Beginner's Practice Room~
You are in a room filled with weapons, books, and many combat dummies,
some cut and stabbed many times, others burnt to a crisp.  The room is
filled with sweat and an aura of magic.  There is a {gsign {xon the wall.  
~
0 131084 1
E
sign~
Welcome to The Beginner's Guild Room.  Here you will learn your skills
and spells.  To find out what skills and spells you can practice and how
many practice sessions you have, type 'practice'.  To practice the specific
skill, type 'practice <skill>', where 'skill' is the skill or spell you wish
to practice.  Practicing increases the amount you know of that skill or
spell, up to a certain maximum.  When you have practiced all you wish to
practice, go west.  
~
D3
You see the room you came from and the room you should go to.
~
~
0 0 3757
S
#3760
A Safe Room~
You are in a safe room, away from all the mean rabbits and snails of the
Arena.  You can rest here, and go up to go back to the Temple of Midgaard.  
~
0 1036 0
D4
~
~
0 0 3001
S
#3761
The Cage Room~
You are in the cage room.  All around are 4 cages.  Light fluoresces off
the ceiling in soft white tones.  Exits lead into the cardinal directions
plus down.  
~
0 131080 0
D0
~
~
0 0 3747
D1
~
~
0 0 3763
D2
~
~
0 0 3706
D3
~
~
0 0 3762
D4
~
~
0 0 3712
D5
~
~
0 0 3717
S
#3762
A Cage~
You are in a cage.  Blood and gore are everywhere.  The keepers must be
lax in the upkeep here!  The only exit is east.  
~
0 131080 0
D1
~
~
0 0 3761
S
#3763
A Cage~
You are in a cage.  Blood and gore are everywhere.  The keepers must be
lax in the upkeep here!  The only exit is west.  
~
0 131080 0
D3
~
~
0 0 3761
S
#3764
A Secret Room~
This hidden room appears to be an attic of some sort.  There are small
windows from which you can see the roof of Mud School.  Beyond that you can
spot a little bit of Midgaard in the distance.  The air in here is musty and
stale, and smells a little rotten.  
~
0 8 0
D5
~
~
5 0 3708
S
#0



#SPECIALS
M 3707 spec_cast_adept
M 3708 spec_cast_adept
M 3714 spec_fido
S



#RESETS
D 0 3700 2 1
D 0 3708 4 1
D 0 3717 1 1
D 0 3719 1 2
D 0 3719 3 1
D 0 3721 0 1
D 0 3734 5 1
D 0 3748 4 1
D 0 3764 5 1
M 0 3726 1 3700 1
M 0 3700 1 3701 1
M 0 3722 1 3706 1
M 0 3701 1 3710 1
M 0 3707 1 3712 1
M 0 3704 1 3713 1
M 0 3705 1 3714 1
M 0 3703 1 3715 1
M 0 3702 1 3716 1
M 0 3717 1 3718 1
M 0 3706 1 3720 1
M 0 3720 1 3721 1
M 0 3708 1 3721 1
M 0 3713 5 3724 5
M 0 3712 3 3726 3
M 0 3709 4 3734 4
M 0 3710 3 3742 3
M 0 3711 3 3746 3
M 0 3721 1 3747 1
M 0 3714 1 3749 1
M 0 3715 2 3751 2
M 0 3716 2 3754 2
M 0 3718 1 3758 1
M 0 3719 1 3759 1
M 0 3723 1 3762 1
M 0 3724 1 3763 1
M 0 3725 1 3764 1
S



#SHOPS
3717 1 15 17 19 0 100 50 0 23
0



#$