/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * Envy Diku Mud improvements copyright (C) 1994 by Michael Quan, David * * Love, Guilherme 'Willie' Arnold, and Mitchell Tse. * * * * EnvyMud 2.0 improvements copyright (C) 1995 by Michael Quan and * * Mitchell Tse. * * * * In order to use any part of this Envy Diku Mud, you must comply with * * the original Diku license in 'license.doc', the Merc license in * * 'license.txt', as well as the Envy license in 'license.nvy'. * * In particular, you may not remove either of these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ /* How to make a string look drunk... by Apex (robink@htsa.hva.nl) */ /* Modified and enhanced for envy(2) by the Maniac from Mythran */ #if defined(macintosh) #include <types.h> #else #include <sys/types.h> #endif #include <stdio.h> #include <stdlib.h> #include <string.h> #include <time.h> #include "merc.h" #include "utils.h" char *makedrunk(char *string, CHAR_DATA * ch) { /* This structure defines all changes for a character */ struct struckdrunk drunk[] = { {3, 10, {"a", "a", "a", "A", "aa", "ah", "Ah", "ao", "aw", "oa", "ah"}}, {8, 5, {"b", "b", "b", "B", "B", "be"}}, {3, 5, {"c", "c", "C", "cC", "Cc", "cc"}}, {5, 2, {"d", "d", "D"}}, {3, 3, {"e", "e", "eh", "E"}}, {4, 5, {"f", "f", "ff", "fff", "fFf", "F"}}, {8, 2, {"g", "g", "G"}}, {9, 6, {"h", "h", "hh", "hhh", "Hhh", "HhH", "H"}}, {7, 6, {"i", "i", "I", "i", "I", "I", "I"}}, {9, 5, {"j", "j", "jj", "Jj", "jJ", "J"}}, {7, 2, {"k", "ku", "K"}}, {3, 2, {"l", "l", "L"}}, {5, 8, {"m", "m", "mm", "mmm", "mMm", "mmmmmm", "MmM", "mM", "M"}}, {6, 6, {"n", "n", "nn", "Nn", "nn", "nNn", "N"}}, {3, 6, {"o", "o", "ooo", "ao", "aOoo", "OooOo", "ooOo"}}, {3, 2, {"p", "p", "P"}}, {5, 5, {"q", "q", "Q", "qq", "ququ", "qq"}}, {4, 2, {"r", "r", "R"}}, {2, 5, {"s", "ss", "sss", "ssZssZs", "sSzzsZss", "ssZss"}}, {5, 2, {"t", "tt", "T"}}, {3, 6, {"u", "u", "uh", "Uh", "Uhuhhuh", "uhU", "uhhu"}}, {4, 2, {"v", "v", "V"}}, {4, 2, {"w", "ww", "W"}}, {5, 6, {"x", "x", "X", "x", "X", "X", "x"}}, {3, 2, {"y", "y", "Y"}}, {2, 9, {"z", "z", "ZzzZz", "Zzz", "Zsszzsz", "zzz", "zZZs", "ZSz", "zZ", "Z"}} }; char buf[1024]; char temp; int pos = 0; int drunklevel; int randomnum; if (ch->race == race_lookup("sprite")) return spritespeak(string, ch); /* Check how drunk a person is... */ if (IS_NPC(ch)) drunklevel = 0; else drunklevel = ch->pcdata->condition[COND_DRUNK]; if (drunklevel > 0) { do { temp = UPPER(*string); if ((temp >= 'A') && (temp <= 'Z')) { if (drunklevel > drunk[temp - 'A'].min_drunk_level) { randomnum = number_range(0, drunk[temp - 'A'].number_of_rep); strcpy(&buf[pos], drunk[temp - 'A'].replacement[randomnum]); pos += strlen(drunk[temp - 'A'].replacement[randomnum]); } else buf[pos++] = *string; } else { if ((temp >= '0') && (temp <= '9')) { temp = '0' + number_range(0, 9); buf[pos++] = temp; } else buf[pos++] = *string; } } while (*string++); buf[pos] = '\0'; /* Mark end of the string... */ snprintf(string, MIL, buf); return (string); } return (string); }