#AREADATA Name Tower of the Fey-Born~ Builders Fluffy Halodar~ VNUMs 25500 25599 Credits {100 130} Rihan Fey-Born Tower~ Security 9 Version 1 End #MOBILES #25501 elzarian mage~ Elzarion~ Elzarian looks you over searching for who knows what. ~ Elzarian is a strange looking man, tall, gangly, with extremely dry brown skin. He wears an outlandishly huge red rimmed hat with a pointy tip, and a ridiculously large purple robe. Few in Khaipur understand why he is allowed to keep his little shop in such a prime location like the Fey-Born Tower market since he deals in oddities only. All know few fey-worked items are sold or bought here, yet his little shop continues to stay open. Most believe the Nomads buy in bulk from him for their strange rituals, but this has yet to be proven. ~ unique~ ABGMR DFHJNT 200 0 300 50 4d20+20 4d20+20 4d20+20 pound 0 0 0 0 ART BCOP 0 M stand stand male 100000 AHMV ABCDEFGHIJK medium 0 #25502 azhdeen mage~ Azhdeen~ Azhdeen carefully mixes a new batch of chemicals. ~ Azhdeen is an enormous muscular man, who is suppose to be burned on half his body by the very chemicals he mixes. Rumors are whispered throughout the city this is the only reason Azhdeen attempts to perfect the revitalizing Spring Tonic potion, to restore his physique to its former glory. Many more whisper that it was the BloodWatch Lord who was the one who burned Azhdeen for offering aid to a vampire, a vampire who, when mortal was Azhdeens' friend. Don't stand between the two if ever they meet again. ~ unique~ ABGMT DFJNT 200 0 300 50 4d20+30 4d20+10 4d20+30 crush 10 10 10 10 DEFHIKORT ABEFHIKMOPQ 0 0 stand stand male 100000 AHMV ABCDEFGHIJK large 0 #25503 venkelos turtle~ Venkelos~ Venkelos is fretting about. ~ Venkelos, or the Turtle of Fey as he is occasionally called by his fellow mages, is a mature gnome. With small wire-rimmed glasses, he is forever cataloging the ancient scrolls and staves that make their way into his grand shop. Known to be ever stubborn as he is curious, Venkelos is known to spend years dechiphering scrolls that turn out to be mere love letters from a long forgotten time. Still, he is unyielding once he sets his mind on something, truly he is a master of lore, and he indeed holds that very post in the Fey-Wielders' Brotherhood. ~ unique~ ABCGMR 0 500 0 300 50 3d10+10 3d20+20 3d10+10 punch 5 5 5 5 AQRT BCDFKMOP 0 0 stand stand male 100000 AMV ADE small 0 #25504 kiy mage~ Kiy~ Kiy grins with a knowing smile at you. ~ Standing a mere four and a half feet tall, this ancient looking woman looks more like a pale raisin then a powerful sha`ir. Still, her powers are renowned throughout the lands of Nidus and fooling with her is not something to be taken lightly. It is said even the Taken pay heed not to anger Kiy, though that would be hard indeed, for Kiy is also known to be highly carefree. Still, her knowing smile can sometimes be irritating, for you know not why she smiles, or why her gen is forever cackling. ~ unique~ ABGMR DFJN 500 0 300 50 3d10+20 4d30+30 2d30+40 none 20 20 20 20 AT BFNOP 0 0 stand stand female 100000 AHMV ABCDEFGHIJK small 0 #25505 Mage sentry~ the Battle-Mage Sentry~ A Battle-Mage watches over the inner Chambers of Fey ~ Versed in all forms of combat magic's, this Sha`ir Battle-Master has adapted his gen for power and ingenuity. One does not only face a Sha`ir Battle Master, but also his Gen. A Battle Master is mighty indeed, for how else could one explain the existence of all those Fey Wielding Taken. Only a fool would attempt to enter the inner Chambers of Fey by force, a fool indeed. ~ unique~ ABFGJRT BDJNT 300 0 125 60 2d30+20 3d10+20 3d20+20 none 20 20 20 20 ADEFHKQTU BOP B Z stand stand male 0 AHMV ABCDEFGHIJK medium 0 #25506 apprentice mage~ the apprentice~ The apprentice tries to make sure you are comfortable in your stay ~ Very few apprentice's are as lucky as this one, for this young man is apprenticed to the Mistress of Fey herself. In exchange for such a grand honor, the apprentice must make sure all visitors are comfortable here while they learn to shape and mold the Fey. Thus does the apprentice go willingly to extremes to make sure you are happy here. ~ unique~ ABGR N 700 0 110 30 3d10+20 2d10+10 2d10+20 punch 0 0 0 0 LNQU 0 0 0 stand stand male 0 AHMV ABCDEFGHIJK medium 0 #25507 gen purple~ a purple gen~ A 2 foot purple gen snickers at your pathetic bargaining skills ~ This gen is by far one of the most capricious of his kind, and quite unfriendly. He has been here for years now, awaiting a foolish sha`ir to try to strike a bargain with him. This gen will only entertain a bargain if the conditions of servitude are high, the servitude of the sha`ir that is. Muhahaha!!! ~ unique~ ADFGJR DNTU -500 0 117 30 1d10+10 2d10+20 1d10+10 blast 0 0 0 0 HR COP 0 0 stand stand male 0 V BCF small 0 #25508 gen bounce bouncing~ a bouncing gen~ A gen bounces continually on a fey-made ball ~ This particular gen seems quite content in waiting here for a sha`ir to pick him. This gen is like most gens, carefree and fun-loving before bargaining with a sha`ir. However, once a deal is struck, almost all gens become quite serious, for the relationship between a gen and a sha`ir is a great deal indeed. ~ unique~ ADFGJR DNTU 500 0 130 30 1d10+10 2d20+20 1d10+10 blast 0 0 0 0 FGHR COP 0 0 stand stand male 0 V BCF small 0 #25509 caliph sha`ir lady master guildmaster~ the Lady Caliph~ The Lady Caliph is attended by numerous gens of power ~ Gens of every known plane attend this beautiful and tremendously powerful sha`ir. Once prisoner to soldiers of Dream's evil army, she escaped and dedicated her life to attaining powers to gain her revenge. Thus she is here freely offering her knowledge to all who would see Dream's minions brought low. Even the followers of Dreams' way are welcomed, for how much sweeter is revenge, when served from within... ~ unique~ ABCDFGHJKNQRTUVY DFHLNOTU 200 0 130 70 3d20+20 3d40+30 4d20+30 wrath 20 20 0 0 AEFGHQRSU ABFGHIJKNOPQ C EM stand stand female 0 CDHMV ABCDEFGHIJK medium 0 #25510 master magician member~ a Magician Council Member~ A Magician Council Member sits here judging your worth ~ This Magician Master is one of the thirteen council members that has the right to deny you into the Fey-Wielders Brotherhood. However, almost always there are merely three Council Memebers ever present for judging, since most magician masters are off on personal missions. Never anger this man, for he holds your fate in his hands. ~ unique~ ABGR DFJLN 0 0 125 50 3d20+20 3d30+30 3d20+20 none 0 0 0 0 AQU ABFMOPQ 0 Y stand stand male 0 AHMV ABCDEFGHIJK medium 0 #25511 sha`ir master member~ a Sha`ir Council Member~ This Sha`ir Master is assessing your mettle from within ~ This lovely elfin sha`ir female looks kindly at you with such soft and beautiful features. Somehow, you believe she would never turn anyone down from the chance to become a mage, even you. Still, you better not stare to much, lest she be offended, for lovely as she is, she is still determining your fate in life. ~ unique~ ABFGJR DFHJNT 450 0 127 50 3d20+20 3d30+30 3d20+20 none 0 0 0 0 AQU ABFMOPQ B Z stand stand female 0 AHMV ABCDEFGHIJK medium 0 #25512 elemental master member~ an Elemental Council Member~ A huge rock shaped creature grins evilly at you ~ This Elemental Master stands before you as an earth elemental, a truly powerful feat. Even behind the stony visage of the elementals face, you can see the contempt in the eyes of the Earth Master. 'It' will not let you in, of this you are sure, your only hope is that the other two Fey-Wielding Masters find you worthy. ~ unique~ ABCGRT DFHJN -500 0 124 70 3d20+30 3d20+30 4d20+30 crush 0 0 0 0 ACDEIOQU ABCFGHIJLMOPQR D 0 stand stand male 0 HMV B huge 0 #25513 battle sha`ir master~ a Sha`ir Battle Master~ A Sha`ir Battle Master guards the passage to the Chambers of Fey ~ A Sha`ir Battle Master, standing ever ready against any threat, percieved and imagined. One of the well known traits of all the Battle Masters are their extreme eagerness to use violence to settle any disagreements. With dirks and battle-globes at their disposal, and with the helping hands of their gens, these sha`irs' are truly one of the most dangerous powers on all of Nidus. ~ unique~ ABCGRT DFJN 0 0 128 40 2d20+10 3d20+30 2d20+20 none 0 0 0 0 EFHIJKLNOPU ABFLMNOPQ 0 HIZ stand stand male 0 AHMV ABCDEFGHIJK medium 0 #25514 apprentice~ an apprentice mage~ An apprentice tries to study over the noise ~ This apprentice is trying to cram in some more Fey lore before he meets with the Mistress of Fey. Unfortunately, his fellow roommates are making it tough on him with all the noise they are making. It's ok though, he plans on returning the favor when THEY have to go and finally meet with the Mistress of Fey. Revenge, it makes the world go round. ~ unique~ ABCG N 350 0 104 20 2d5+10 2d5+10 2d5+10 punch 0 0 0 0 U 0 0 0 stand stand male 0 AHMV ABCDEFGHIJK medium 0 #25515 apprentice bully~ an apprentice~ An apprentice throws pillows at his fellow classmates ~ Bored just waiting for his meeting time to be assigned to him, he decides to make life terrible for them. With general mayhem on his mind, he is truly the bully of the class. Go ahead, pick on him, stand up to him. ~ unique~ ABCGH N 555 0 105 20 2d5+10 2d5+10 2d5+10 pound 0 0 0 0 0 0 0 0 stand stand male 0 AHMV ABCDEFGHIJK medium 0 #25516 apprentice~ an apprentice~ An apprentice goes along with the class bully ~ This apprentice is rather shy, and starved for power and attention. Thus, this apprentice is willing to follow whatever person is in power at the moment. What a terrible thing peer pressure is, isn't it? Oh well, thus is life in the Fey-Born Tower. ~ unique~ ABCG N 750 0 104 10 2d5+10 2d5+10 2d5+10 punch 0 0 0 0 0 0 0 0 stand stand male 0 AHMV ABCDEFGHIJK medium 0 #25517 elemental earth~ an Earth Elemental~ A large Earth Elemental protects the gates of the Fey-Born Tower ~ The Earth of Nidus itself protects the majestic gates of the Fey-Born Tower. Just one of the many powers at the command of the mighty and grand Fey-Wielders inside, to attempt forced entry would be a foolhardy task indeed. The Earth Elemental is totally impassive, awaiting some unknown trigger to occur so as to quickly spring to the defense of the Tower. Dangerous indeed is the force of nature known as the Fey. ~ unique~ ABGT JN -500 0 120 0 3d20+20 0d0+0 3d20+20 crush 0 0 0 0 CDEIOP FGHILQ C 0 stand stand male 0 HMV B huge 0 #25518 librarian mage magician~ The Tower Librarian~ The Tower Librarian catalogues yet another series of books here. ~ The Tower Librarian is always busy cataloging yet another series of ancient history books. The Tower Magicians are very proud of its vast and famous collection of history books dating back further then almost any other known texts. The ancient proverb of 'Knowledge is Power' is very sacred to the Fey-Wielder's Brotherhood, and well it should be. ~ unique~ ABCGR N 0 0 115 30 2d20+10 2d20+10 2d20+10 none 0 0 0 0 0 BFLMOPQ 0 EZ stand stand male 0 AHMV ABCDEFGHIJK medium 0 #25519 magician mage magician master~ the Magician Master~ One of the Magician Masters is immersed in a book of lore ~ One of the teachers of the apprentice mages, this particular master is obsessed with some long forgotten mask of power. The Tower could crash down upon him, and he would never noticed, for the Mask of Dream is all he wishes to possess. Sleep is a word unknown to this Master, thus are his lessons getting shorter and shorter. This will one day get him in trouble with the Mistress of Fey if he is not careful. ~ unique~ ABGR DFHJN 0 0 128 40 2d20+10 4d20+20 2d20+10 none 0 0 0 0 P ABFLMOPQ 0 Z stand stand male 0 AHMV ABCDEFGHIJK medium 0 #25520 apprentice~ an apprentice ~ One of many apprentices who hopes to uncover a secret also. ~ One of the many apprentices who has fallen prey to the allure of quick power. Spending all his free time here, he hopes that with just one of these volumes he will uncover a relic of unimaginable power. Such are the dreams of all apprentices, but some don't recognize them as just that, a dream. ~ unique~ ABG DFHJN 0 0 103 0 0d0+0 0d0+0 0d0+0 pound 0 0 0 0 0 0 0 0 stand stand male 0 AHMV ABCDEFGHIJK medium 0 #25521 magician mage fey-wielder wielder~ a Magician~ A Fey-Wielder goes about his own business. ~ Just relaxing within the Tower after some grand adventure in the Plains of Faraim, the magician strolls along. Once accepted into the Brotherhood of the Fey-Wielders, a magician will always belong, and be welcomed into the Fey-born Tower. Many Fey-Wielders in fact, donate many fey-worked items for study and gold into the Tower Treasury, to pay back for the knowledge they gained there. ~ unique~ AFGJR DFJN -300 0 129 40 2d20+30 3d20+20 3d20+30 none 0 0 0 0 S ACFLMOPQ B Z stand stand male 0 AHMV ABCDEFGHIJK medium 0 #25522 apprentice~ an apprentice~ An apprentice jumps up and down with some gold in his hands. ~ Screaming and jumping about, this apprentice cheers on his choice to win the wrestling bout. He has a small handful of gold coins in his hands, what he probably has bet on the match. He'd bet with you too, if you have the gold to bet that is. ~ unique~ ABGH N -300 0 103 0 0d0+0 0d0+0 0d0+0 pound 0 0 0 0 0 0 0 0 stand stand male 0 AHMV ABCDEFGHIJK medium 0 #25523 apprentice~ an apprentice~ An apprentice struggles to pin his opponent. ~ Fighting with all his strength to pin his fellow apprentice's shoulders to the floor, he isn't to successful. Still, he has a weeks worth of chores on this, not the mention some gold on his success, so he struggles on. Try not to get in the way, you may cost one of them the match if you do. ~ unique~ ABGH N 0 0 103 0 0d0+0 0d0+0 0d0+0 pound 0 0 0 0 0 0 0 0 stand stand male 0 AHMV ABCDEFGHIJK medium 0 #25524 apprentice~ an apprentice~ A sleeping apprentice is sprawled on the floor. ~ This apprentice is quite tired from his daily lessons with the Sha`ir Masters. Most of the elder apprentices stay in this room, so they can try and get some peace and quiet. Step carefully lest you step on one of them, and try to keep it down, for they would be very anger if you woke them up. ~ unique~ ABG N 100 0 104 0 0d0+0 0d0+0 0d0+0 pound 0 0 0 0 0 0 0 0 stand stand male 0 AHMV ABCDEFGHIJK medium 0 #25525 grendek master battle battle-mage mage~ Grendek the Battle-Mage Master~ Grendek prepares to strike you down! ~ You look upon the Master of Battle, the Battle-Mage Master in charge of teaching apprentices the art of battle. By entering his private quarters you have forfeited your life, for his privacy is considered sacred. Know then, that you have been killed by one of the Masters of Death, a true professional killer. Say hello to the Taken while you wallow in the Abyss. ~ unique~ ABCFGRT DFHJLNTU -400 0 130 60 3d20+40 4d30+30 4d20+40 wrath 0 0 0 0 ADEFHKO ABFLMNOPQ CG Z stand stand male 0 AHMV ABCDEFGHIJK medium 0 #25526 magician mage master~ a Magician Master~ A sleeping magician master snores quietly. ~ Sleeping after a long day of lessons, the magician snores ever so quietly. Awaking him would be one of the greatest mistakes ever made in the history of Nidus, for everyone knows the price for entering the private quarters of a Magician Master. Well then, with all that now hanging over your head, dare you snoop around some more and risk awaking him? ~ unique~ ABGR DFJN 250 0 125 40 2d20+30 3d30+30 3d20+20 none 0 0 0 0 AP ABFLMOPQ 0 Z sleep stand male 0 AHMV ABCDEFGHIJK medium 0 #25527 master magician mage~ a Magician Master~ A Magician Master plots his next lesson. ~ This Magician Master is one of the most devious and sadistic Masters. Any foolish apprentices who decide to take out their personal aggression and duels inside the Learning Grounds are considered to be personal pawns by the Magician Master. All those who enter are subject to all the Fey-made creatures the Master deems to throw into the Grounds. Cackle! ~ unique~ ABFGJR DEFJN -625 0 129 30 2d20+20 3d20+30 3d20+10 none 0 0 0 0 AH ABFMOPQ L EHNSZ stand stand male 0 AHZ ACDEFHJKLOPQUVWXY medium 0 #25528 tiger fey~ a fey-made tiger~ A fey-made tiger leaps to the attack! ~ This tiger is a product made up entirely of Fey, formed at the behest of the Magician Master to 'teach his pawns' true battle skills. This creaure knows no pain or fear, only hate for anything in sight. Such is the whim of its' sadistic master. Inside the Learning Grounds, all is fair. ~ unique~ ABFG N -500 0 110 10 10d10+10 10d10+10 10d10+10 claw 0 0 0 0 DP CO 0 Z stand stand none 0 CDGMV ACDEFU large 0 #25529 citizen fey~ fey-made citizen~ A fey-made citizen crowds you so you can't use your weapon. ~ Such are the games the Master Magician plays with his apprentices. These fey-made citizens are here just to harass and slow you down, so your opponent can gain an advantage. No one ever said becoming a magician was easy, and now you know why. ~ unique~ ABG N -200 0 107 10 1d10+10 0d0+0 1d10+10 punch 0 0 0 0 P CO 0 Z stand stand male 0 AHMV ABCDEFGHIJK medium 0 #25530 mammoth~ a fey-made mammoth~ A fey-made mammoth munches on some fey-made lichen. ~ Large and hairy, this mammoth goes along its way just munching on some lichen. Large and dumb, and quite extinct, this beast is just here for scenery. Or is it? ~ unique~ ABFG N 200 0 110 10 1d10+10 0d0+0 2d10+10 smash 0 0 0 0 OP CO 0 Z stand stand none 0 CDGMV ACDEFY huge 0 #25531 muck feces creature~ a creature of feces~ Something grabs at your leg from below the muck. ~ A creature covered in feces and muck, or maybe made up of muck. Who knows, all you know is that it wants to drag you down to either feed on you, or just to kill you. Either way, you can't let that happen, not when you are so close to escaping this hell. ~ unique~ AFGY PQ -950 0 105 10 1d10+10 1d10+10 1d10+10 slime 0 0 0 0 0 CFGO 0 EZ stand stand male 0 JSc EFN giant 0 #0 #OBJECTS #0 #ROOMS #25501 Elzarian's Exotica~ One of the many little fey-shops surrounding the vaunted Fey-Born Tower, this particular shop is probably the strangest. All about you are the strangest and the most rare items in all of Nidus. Beside the arm of a snake, and the leg of a dismembered eye, are also curious little eggs of wyverns, and eggs merely marked 'Dragons of Lore'. Even an odd human hand, or dwarf head has been bottled and preserved for some of the odder rituals performed by fey-less witch doctors. Yet hidden on some of these shelves beside the eyes of newt and the bat guano are some rare little treasures, if you know what to look for. Elzarian is both willing to sell you his so called Exotica or buy some of yours, if you even knew you had any. ~ 0 1032 0 D3 The spiraling staircase of Fey's glow reaches even here. ~ door~ 1 -1 25508 S #25502 Curious Castings~ Upon entering you are quickly overwhelmed by a sweet musty scent, that of ancient books and manuscripts. The entirety of this shop is filled with shelves upon shelves of scrolls, books, and numerous little diaries and curious scribblings. The age of some of these documents must surely date back to before the Holy Wars, and yet these scrolls are all strewn about carelessly upon racks of shelves. Behind all this mess is an ancient little man mumbling out loud about cataloging yet one more series of ancient texts. Looking straight over the man's tiny wizened head you see the entire back wall lined with staves and wands of every conceivable height, style, shape, and material. How anyone could ever find anything they needed in this shop is even more amazing then actually seeing so many fey-worked staves and wands in one place. Of course, where else would such a collection be, but at the foot of the Fey-Born Tower, where the Chambers of Fey are said to be located and where every magician is said to gain their control over the Fey. ~ 0 1032 0 D1 The spiraling staircase of Fey's glow reaches even here. ~ door~ 1 -1 25508 S #25503 Azhdeen's Apothecary Shoppe~ The acidic stench of chemicals assaults your sense of smell the moment you open the door, causing tears to stream from your eyes. Jars holding almost every known chemical agent are carefully secured behind the massive counter, each meticulously labeled in a strange and cryptic code. Azhdeen's Apothecary Shoppe is known throughout Khaipur for the magical revitalizing elixir known as Spring Tonic. Other tonics, pills, potions, and balms of health are also sold in some abundance here, so long as the Mistress of Fey continues to permit Azhdeen to share the Necromantic secrets of prolonged and healthy life... At a cost. ~ 0 1032 0 D0 The spiraling staircase of Fey's glow reaches even here. ~ door~ 1 -1 25508 S #25504 Wonders of Fey~ The small and faded wooden sign above this quaint little shop is quite deceiving indeed. A more appropriate name would be useless odds and ends. While some of the trinkets found in this store are in fact fey-worked, they are no wonders of fey as the sign claims. Keys, moldy foods, antique furniture's, and some of the worst tasting drinks in all of Nidus make up the wares in this so called Fey-shop. The shriveled old woman running this shop merely smiles and giggles at the disdain on your face for her wares. Almost a knowing smile, maybe this witch does sell something of value here, how else does one explain this shop being allowed to stay and operate at the foot of the Fey-Born Tower? How else indeed. ~ 0 1032 0 D2 The spiraling staircase of Fey's glow reaches even here. ~ door~ 1 -1 25508 S #25505 Entrance to the Lands Beyond~ To the Lands Beyond, the central meeting place for all Sha`irs' and their mighty gens. Rumors say that it is here, and only here that would be Sha`ir's may bargain with the Lands Beyond to gain their own gens and become true Sha`irs, the Masters of GensGens, the source of a Sha`ir's power, the bringers and shapers of the mystic force of Nidus known only as Fey. Power awaits those wishing to shape and control the Fey, for those wanting to be a Sha`ir, for those willing to bargain for a gen... At almost any cost. ~ 0 525324 0 D4 You see before you a wall of pure raw fey. ~ ~ 0 -1 25506 D5 ~ ~ 0 -1 25526 S #25506 The Lands Beyond~ Into the Lands Beyond you enter. Gens of every size, sex, color, and power appear and disappear faster then you can form a thought. Many gens here already have masters, while many still await to bargain with a would-be sha`ir. All about you raw fey is transformed by the sheer will of the gens into energies and powers useable by mere mortals. No, not mere mortals, by the mighty Sha`ir! Strike then your deal, and then proceed upwards into the very heart of the Lands Beyond, where awaits the Lady Caliph of all Shai`irs. ~ 0 525324 0 D4 The heart of the Lands Beyond. ~ ~ 0 -1 25507 D5 You see before you a wall of pure raw fey. ~ ~ 0 -1 25505 M 115 H 115 S #25507 Lands Beyond~ Floating within the center of the chamber is the Lady Caliph of all Sha`irs, known also as the Bringer of Gens, the FeyBride, and Keeper of the Fey. This sha`ir is someone to be inspired by, to be awed by, to lust after, and especially to fear. Numerous gens attend to her every whim and desire, for even they have learned to respect the power at her command. It is here, within her strong guiding hands that all sha`irs learn coexists and work with their gens to shape the mystic force of Nidus, the power of Fey. Go forth now, back into the dark torrent of the ^Crimson^Lust^, or descend once more into the Lands Beyond to deal with the capricious gens, all in the name of Fey. ~ 0 525324 0 D4 . ~ ~ 0 -1 25509 D5 . ~ ~ 0 -1 25506 M 150 H 150 S #25508 Fey-Shop Market ~ The Fey-Born Tower looms above. It is home to the Masters of the Mystic Life-Force of Nidus, the Wielders of Fey. Power pulsates from every stone, almost strong enough to drown out the all-encompassing aura of peace that the Cathedral radiates. The inhabitants of the Tower are known to be powerful and there is a chance to see and buy some of their creations while here in the Fey-Shop Market. Up the spiraling stairs is the entrance to the Tower, while down the stairs take you back to New Thalos. ~ 0 1024 1 D0 A tiny store with a faded sign lays this way. ~ door~ 1 -1 25504 D1 Elzarian's Exotica is located here. ~ door~ 1 -1 25501 D2 Azhdeen's Apothecary Shoppe stinks to high heaven. ~ door~ 1 -1 25503 D3 A shop with the sign of Curious Castings above its door is here. ~ door~ 1 -1 25502 D4 The rocky steps to the Fey-Born Tower begin here. ~ ~ 0 -1 25518 S #25509 The Fey-Gates~ Up the last few steps, you reach the very top level of the Fey-born Tower. The chamber is made up of four amethyst archways, each facing out in one of the four main cardinal directions. The fey-energies that the Tower has been funneling upwards culminate here, focusing the Fey energy upon the open space between each archway. Thus is the chamber turned into The Fey-Gates, a series of magical and permanent portals, making travel within the vast city of Khaipur quick and relatively safe for all Magicians. ~ 0 532488 0 D5 The Lady Caliph awaits your return. ~ ~ 0 -1 25507 S #25510 The Sewers of the Tower~ Foolish indeed were you to consider yourself worthy to become one with the Brotherhood of Feywielders. Banished, now and always, to be forever forsaken in the grime and muck of the Towers waste. No hope of escape now, or ever, truly your life is over. ~ 0 532489 5 D0 No hope, no chance. ~ ~ 0 -1 25511 M 0 H 0 S #25511 The Sewers of the Tower~ Moving through the feces of a hundred magicians, you are overcome by the sheer stench as you gag and choke. Adding your own vomit into the waist high muck, you are even deprived the sheer joy of screaming. You despair in disgust, for such is the sentence you now face, to forever live in silence and failure. Know ye now that hope cannot exist here, you are truly wretched indeed. ~ 0 532489 5 D0 No hope, no chance. ~ ~ 0 -1 25512 D2 No hope, no chance. ~ ~ 0 -1 25510 M 0 H 0 S #25512 The Sewers of the Tower~ Lowest of the low, you are truly one to be shown pity to, but alas, none will ever give it here. You are doomed to die here, alone with the dead or dying failures such as yourself, to tear at each other for food and from hatred. Soon, the end will come soon, when you shall finally give up any hope of survival and escape, and lay down face first into the human feces, and breath in the glorious death. ~ 0 532993 5 D0 No hope, no chance. ~ ~ 0 -1 25513 D2 No hope, no chance. ~ ~ 0 -1 25511 M 0 H 0 S #25513 The Sewers of the Tower~ More grime and muck, as you continue to move along the stagnant lake of waste and garbage. You continue to hope, when there is no hope, when there is no escape, as all the floating skeletons can attest to. Yet you continue on, and for once, your stupidity pays off. High above you is a tiny beam of sunlight shinning through an iron grate. If only you could reach it, and what is that pulling at your leg? ~ 0 532489 5 D2 No hope, no chance. ~ ~ 0 -1 25512 D3 A small grate is high above you, shining in sunlight. ~ grate~ 1 25543 25509 M 0 H 0 S #25514 Fey-born Tower Council Chamber~ High and deep into the Fey-Born Tower you enter what appears to be the council chamber of the Master Magicians. The northern side of the chamber has set into it thirteen chairs arranged in a semi-circle. The center chair is slightly more elevated then the others and appears to be more of a throne then an actual chair. A similar semi-circle of chairs is set against the south end of the room, with the only difference being that the chairs are about thirteen feet lower then those on the opposite side. Here then is where a would-be magician is accepted for training or rebuffed to the role of a lowly sewer slave for even daring to consider themselves worthy to become a Magician. LOOK upon the FEY and speak the words out aloud and see if you shall be accepted into the lofty ranks of the mighty Fey-Wielders. ~ 0 1036 0 E FEY~ Fey, the great and mystical force of Nidus. Responsible for all life, and for all death, the great creator and the dreaded destroyer. This force is the source for the CHAOS visited upon Nidus, the reason for all that is and shall be. This is the force you seek to control and tame, power incarnate. This is the reason you are willing to trade your soul in a bargain with a gen, or risk your life and soul to become a necromancer, just in order to control the very deadly and powerful life force of Nidus. Speak then the words and know ye that you shall be either welcomed into the ancient Brotherhood of Fey-Wielders, or be forever sentenced to the bowls of the Fey-born Tower, to toil in the sewers for all eternity Speak The Words Speak Them! "Fey is Life, and Life is Fey, I am Fey for I am Life" ~ D5 The spiraling staircase of Fey takes you back to the fey-shop market. ~ ~ 0 -1 25508 M 50 H 50 S #25515 Apprentices' Quarters~ Littered throughout the entire room are huge piles of blankets and pillows along with books of Fey lore. Most of these apprentices await the Mistress of Fey to appoint them each to their own particular master so that they may begin their training in earnest. They are quite content in the meantime to merely learn and study what little Fey lore is made available to them at this time, and to rough-house and bond with the other young men, for almost all Mages begin their training at the age of 17, when puberty won't interfere with the channeling of Fey energies. ~ 0 8 0 D2 The dormitory mess hall is just outside. ~ door~ 1 -1 25535 M 50 H 50 S #25516 Fey-Master's' Quarters~ Inside the quarters of one of the Fey-Master, you know that if you are caught you will face the ultimate punishment, death. Yet, the threat of death just for a tiny peek inside the private quarters of a Fey-Master seems well worth the risk. As it is always said, Life is Fey, and Fey is capricious, so ultimately you are highly disappointed with what you find within the Fey-Master's quarters. Nothing, nothing but a comfortable bed and a few scattered personal belongings are to be seen, not a single book with earth-shattering secrets or a single staff of power to be seen. What a waste of time, for the Fey-Master must not trust the prying eyes of the apprentices, and for good reason it seems. Wouldn't you agree? ~ 0 8 0 D2 The only exit is here. ~ door~ 1 -1 25539 M 50 H 50 S #25517 Into the Fey-Born Tower~ Higher up you continue to climb on the spiraling staircase of Fey, up into the Fey-Born Tower. You can see the fey being directed upwards through the very stones of the Fey-born Tower, being focused to the tip of the Tower, or so you guess. Why, you do not know, but you hope it will all be made clear to you, if you are accepted into the Brotherhood of the Fey-Wielders that is. No, not If you are accepted, but When you are accepted you tell yourself. The spiraling staircase leads further up to yet another landing, for you have traveled to far to think about turning back now. ~ 0 8200 0 D2 The third landing lays before you. ~ ~ 0 -1 25525 D5 The spiraling staircase lights your way back down. ~ ~ 0 -1 25523 S #25518 The Gates of the Fey-Born Tower~ The rocky steps wind up to a set of ivory doors, the very entrance into the Fey-Born Tower. Beyond the ivory double-doors is the spiraling staircase of Fey, one of the greatest wonders of Khaipur. The staircase is made of pure Fey harnessed and changed into solid energy by the most powerful Fey-Masters and helped by the most powerful gens, and this all at the behest of the Mistress of Fey herself. Entering into the Fey-Born Tower is strictly forbidden, lest one is of the Brotherhood, or if one plans to petition admittance into the Brotherhood of Fey-Wielders. Make your choice, enter and be subject to the ruling of the Fey-Born Council, or turn back, to the safety of the streets of Khaipur. ~ 0 0 5 D0 The Ivory doors of the Fey-Born Tower stand before you. ~ Ivory-doors door doors~ 1 -1 25519 D5 The Fey-Shope Market is at the foot of the steps. ~ ~ 0 -1 25508 S #25519 Into the Fey-Born Tower~ What lays before you could never be fully described with any mere words. The shimmering energies of solid Fey hypnotize and mesmerize you as stare in awe at the spiraling staircase that leads you up into the heart of the Fey-Born Tower. Behind you, the ivory doors close as you need but take a single step onto the staircase to begin your grand journey into the heart of the Fey-born Tower. One small step for man, one giant leap for... Well, you know. ~ 0 8200 0 D0 ~ ~ 0 0 25546 D2 The rocky steps lead back the way to the Fey-Shop Market. ~ Ivory-doors door doors~ 1 -1 25518 D4 ~ ~ 0 -1 25520 S #25520 Into the Fey-Born Tower~ Up the spiraling staircase you move with ease, as the Fey energies seem to refresh you as you make your way along. Every step you make is greeted with a sparkling shower of Fey energies dazzling to the eye and yet soothing to the mindThe first landing is here to the south, or you may return down to the spiraling staircase and to the ivory doors of the Fey-Born Tower. ~ 0 8200 0 D2 The first landing awaits you. ~ ~ 0 -1 25521 D5 The spiraling staircase lights your way back down. ~ ~ 0 -1 25519 S #25521 A Landing ~ A quaint little window shaped like the Tower itself greets you as you step upon the first of what will surely be many landings along the spiraling staircase. Looking upwards into the Tower you are unable to see to the very top and end of the spiraling staircase. The staircase continues upwards into the heart of the Tower, while those unwilling or unable to make the climb may return north now, and back down to the streets below. ~ 0 8200 0 E window~ Looking out the Tower window you realize that you have somehow managed to climb further up then you first thought. Fully three stories up you can see the citizens of Khaipur moving about like busy little ants. The Cathedral Bell Tower looms high in the distance, almost like a beacon to those seeking a respite in the non-stop battle against the dreaded ^Crimson^Lust^. ~ D0 The spiraling staircase sparkles and shines with fey energy. ~ ~ 0 -1 25520 D4 The spiraling staircase continues ever upwards. ~ ~ 0 -1 25522 S #25522 Into the Fey-Born Tower~ Onwards and upwards you continue your never-ending climb into the heart of the Fey-Born Tower. What awaits at the end of the spiraling staircase is unknown to you, all you know is that you must continue, that you must meet your destiny. With every energy splashing step you make your determination strengthens, the powers to wield and control Fey were made for you, they await you even now, and absolutely nothing can convince you otherwise. The second landing is now within view as you are still unable to see the end of the staircase, and now you are even unable to see the beginning of it either. ~ 0 8200 0 D0 The second landing lays before you. ~ ~ 0 -1 25523 D5 The spiraling staircase lights your way back down. ~ ~ 0 -1 25521 S #25523 A Landing~ Stepping onto the second landing on your journey to the top of the Fey-Born Tower you feel a nice strong gust of fresh air. Again, another window shaped like the Tower is here on the northern wall, over-looking the Strait of Torments. The spiraling staircase continues on, leading you ever closer to the Fey-Born Council Chamber, and then to the very heart of the Tower, the Chambers of Fey themselves. ~ 0 8200 0 E window~ In the distance you can make out the dark clouds that always cover the Strait of Torments. The shinning brilliance of the BloodWatch Guards catch your eye as they seem to be amassing in force as the Crimson Pike is readied for yet another voyage into the Strait of Torments, and if luck is with her, into the Serenity Sea. The size of the storm at the Strait of Torments looks to be huge indeed, you hope they make it back, if only so you may brave the Strait yourself one day. ~ D2 The spiraling staircase sparkles and shines with fey energy. ~ ~ 0 -1 25522 D4 The spiraling staircase continues ever upwards. ~ ~ 0 -1 25517 S #25524 Into the Fey-Born Tower~ Now, as you continue along the spiraling staircase, you begin to tire of the endless and monotonous motion of step, stair, step, stair, step, stair. This never-ending stairway would try even the patience of a Taken. You begin to think that the Chambers of Fey may not actually exist, and that flinging yourself over the edge of the staircase would indeed be a wiser choice then continuing onwards. Stubborn as a dwarf though, you continue onwards with the drudgery of each step and of each stair. Step, stair, step, stair, step, stair. ~ 0 8200 0 D4 The spiraling staircase continues ever upwards. ~ ~ 0 -1 25514 D5 The spiraling staircase lights your way down. ~ ~ 0 -1 25525 S #25525 A Landing~ Again you are greeted with a tower-shaped window on the southern wall. Looking down the Tower your head begins to swim as a small case of vertigo overcomes you. You begin to wonder if there is even an end to the spiraling staircase, for if you do not reach the end soon, you will surely explode with frustration. The staircase continues to wind further and further upwards, ever closer to the Chambers of Fey, ever closer to the Fey-Born Tower Council Chamber. Always ever closer and yet always seemingly out of reach, soon, the end must be soon, or so you try and convince yourself. ~ 0 8200 0 E window~ So high are you, that you are unable to make out any citizens along the streets of Khaipur. Few specific buildings can be made out now, and among those that you can make out are the Cathedral, and the Bedouin Enclave. You are unsure exactly how high you are, or even if you are near the top of the Tower, you do however notice that the air seems to be thinning out quite a bit. The view is quite spectacular, when you are not being overcome by lightheadedness. ~ D0 The spiraling staircase lights your way down. ~ ~ 0 -1 25517 D4 The spiraling staircase continues ever upwards and onwards. ~ ~ 0 -1 25524 S #25526 Into the Chambers of Fey~ Up the final steps, the final goal of every would-be Magician is at hand. You stand before the very entrance to the Chambers of Fey, where the powers of the Fey are at their strongest, and where new Fey-Masters are made. If you feel you are ready, then enter into the wonders of the Chambers of Fey, but if you still doubt, dare not enter, lest the Fey find your weakness and consume you with it's power. ~ 0 8 0 D4 You see before you a wall of pure raw fey. ~ ~ 0 -1 25505 D5 The Tower Center is just a few steps down. ~ ~ 0 -1 25527 M 50 H 50 S #25527 The Tower Center~ Finally, within the inner chambers of the Tower, you find yourself at an intersection of hallways, the Tower Center. Above each hallway entrance, a plaque marks what lies at the end of each of the particular hallways. Northward lies the Tower Library, westward are the Apprentice Dorm rooms, eastward are all the Fey-Masters' Personal Quarters, and to the south awaits the actual Learning Grounds of the Fey-Wielders. One may also continue up into the actual Chambers of Fey to stand before and converse with the Mistress of Fey, or return down, back to the Council Chamber. ~ 0 8 0 E plaque~ . Tower Map Ke******* ------------******** * NORTH: Librar * ** ** ********** SOUTH: Learning Ground *** *** ** ********** EASTMaster Chamber *** *** ** WESTApprentice Dor ******** ******** . ~ D0 The Tower Library lays this way. ~ ~ 0 -1 25529 D1 The hallway leads to the personal quarters of the Fey-Masters. ~ ~ 0 -1 25538 D2 The Learning Grounds lies just through the hallway. ~ ~ 0 -1 25523 D3 The Apprentice Dorm rooms lay this way. ~ ~ 0 -1 25534 D4 The final steps into the Chambers of Fey. ~ ~ 0 -1 25526 D5 The steps lead back down into the Council Chamber. ~ ~ 0 -1 25528 M 50 H 50 S #25528 Steps to the Tower Center~ The words once spoken can never be denied. Now awaits the final verdict of your chosen path, that of the Fey-Wielders. Within this chamber the very Fey of the Tower measures your aptitude and affinity for the Fey. If you are found lacking in any aspect, you may never be allowed entry into the Tower Center, but if you are found to be worthy of learning the art of the Fey-Wielders, then you will become one with the Brotherhood of Fey-Wielders, a society of power, a brotherhood of the Fey. Go then, upwards into the Tower Center, if you are able that is. Otherwise, return to your miserable life and know ye that the Fey will forever be out of your grasp. ~ 0 8 0 D4 The steps lead up into the center of the Tower. ~ ~ 0 -1 25527 D5 The Council Chamber lies directly below you. ~ ~ 0 -1 25514 M 50 H 50 S #25529 A Hallway in the Tower~ Northward you go, seeking out the knowledge to be found in the now famous Fey-Born Tower Library. The hallway itself seems to be pulsating with fey-born energies, almost as if the very walls were alive. Purple mist creeps along the floor from further north, but you recognize it as what it truly is, raw Fey. Truly knowledge is power, and soon you hope to manipulate that power for your own needs. Such is the way of things, and you shant disappoint. ~ 0 8 0 D0 The Tower Library lays this way. ~ ~ 0 -1 25530 D2 The Tower Center lies to the south of you. ~ ~ 0 -1 25527 M 50 H 50 S #25530 The Tower Library Entrance~ Entering the library, you are greeted with the sweet, musty scent of old books and parchments. This library is reknown for having one of the largest collection of ancient history. Within these very books are suppose to be the records of Janus's birth, and of all the Taken, and with that, the True Names of the powers of Nidus. With such knowledge one could lay claim to the powers of the Taken, and rule over the world of Nidus. However, if all this is true, why hasn't anyone found those names yet? Maybe they weren't as thorough as they should of been, or as you will be? Maybe. The library is separated into three sections, the legends and lore to the east, to the west the histories of Nidus, and all available knowledge of the Fey to the north. ~ 0 8 0 D0 The Fey-Lore section of the library is this way. ~ ~ 0 -1 25531 D1 The Legends and Lore section of the library is this way. ~ ~ 0 -1 25533 D2 The Tower Center is at the end of the hallway. ~ ~ 0 -1 25529 D3 The History section of the library is this way. ~ ~ 0 -1 25532 M 50 H 50 S #25531 The Tower Library~ Shelves and shelves of ancient scrolls and books cover almost every inch of space. Some of these scrolls are so old that they aren't even written on actual parchment, but are written on everything from electrum sheets to sheep skin. The tomes range in almost every Fey-born topics, from the great CHAOS to the current discoveries of manipulation of the Fey. A small round table in the corner with a cushioned chair offers you a nice little place to put down your texts and relax while you drink in the knowledge. ~ 0 8 0 D2 The Library Entrance is here. ~ ~ 0 -1 25530 M 50 H 50 S #25532 The Tower Library~ Books the size of small tables line the south and north wall from the ceiling to the floor. The walls are in actuality ready made stone shelves, for only stone shelving's could support the sheer weight of all these enormous volumes of history. All the books are neatly arranged in chronological order, supposedly dating as far back as the birth of Janus himself. All of those records are suppose to be contained right here in this library, within one of these very volumes. A small alcove is located at the western wall with a small table and a wooden chair set into it, lit by a small shimmering mage-globe to read by. ~ 0 8 0 D1 The Library Entrance is here. ~ ~ 0 -1 25530 M 50 H 50 S #25533 The Tower Library~ The Legends and Lore section, possibly the most popular section of the entire library, is always full by both apprentices and by the Fey Masters. Both, apprentice and master, have dreams and fantasies of being the one to uncover the location of some long forgotten artifact or place of power. This entire section is brimming with rumors and folklore now ancient by even dwarven standards. Still, the slight hope of uncovering just one of these ancient relics of the past, when the Fey of Nidus was as yet untapped and real weapons of power existed, drive even the wisest of the Fey-Wielder brotherhood to spend hours upon hours locked away just reading ancient tomes day after day for that hidden clue to the past. ~ 0 8 0 D3 The Library entrance is here. ~ ~ 0 -1 25530 M 50 H 50 S #25534 A Hallway in the Tower~ Heading towards the Apprentice Dorm rooms, you are greeted with the sounds of laughter reverberating down the hallway. This section of the Fey-Born Tower is one of the few where the would-be Wielders of Fey have full, and complete reign of their limited free time. The small hallway continues further west to the actual dorm rooms, the living center for the apprentices, while the Tower Center is just a bit east of here. ~ 0 8 0 D1 The Tower Center is just a bit to the east. ~ ~ 0 -1 25527 D3 Loud laughter and noises seem to be coming from the end of the hallway. ~ ~ 0 -1 25535 M 50 H 50 S #25535 The Apprentice Dormitory~ Closed doors greet you to the north, west, and south as you come into the Apprentice Dormitory. Loud noises and laughter spill forth from almost every door as the apprentices take full advantage of their own time, what little of it is ever provided. This room is set with an enormous stone table with stone benches running along on each side of it. Some small scraps of food are all that is left on the table, as it seems that most of today's grub has already been eaten and taken back into the apprentice's quarters. You may enter the sleeping quarters of the apprentices, though you doubt you would ever get much sleep with all the loud noises and laughter coming from them. ~ 0 8 0 D0 A small wooden door is closed here. ~ door~ 1 -1 25515 D1 The Tower Center is a ways off to the east from here. ~ ~ 0 -1 25534 D2 A small wooden door is closed here. ~ door~ 1 -1 25537 D3 A small wooden door is closed here. ~ door~ 1 -1 25536 M 50 H 50 S #25536 Apprentice's Quarters~ Entering you are almost bowled over by what at first appears to be a fight. You instinctively pull out your weapon and prepare to defend yourself, until you take a closer look. All the other apprentices seem to be cheering on one combatant or the other with money clutched tightly in their hands, in what appears to be an intense wrestling match. Maybe you can get in on the action. ~ 0 8 0 D1 The dormitory mess hall is just outside. ~ door~ 1 -1 25535 M 50 H 50 S #25537 Apprentice's Quarters~ Oddly enough, this room is extremely quiet compared to the ruckus emanating from the other rooms. Bathed in darkness, not a single candle nor mage-globe lights the room. Stepping in to get a closer look you see strewn about the room are exhausted apprentices, all sprawled out trying to get what little sleep they can get before their next session with their Fey-Master . These must be those apprentices that have met with the Mistress of Fey and have been assigned to a Fey-Master to guide their training, before they are finally allowed to tap the power that is the Fey. Be nice and don't wake them, just let them sleep. ~ 0 9 0 D0 The dormitory mess hall is just outside. ~ door~ 1 -1 25535 M 50 H 50 S #25538 A Hallway in the Tower~ Down the hallway, you walk cautiously for fear that someone may see you sneaking about. Only the Fey-Masters are allowed down this way, for the personal quarters of all the Fey-Masters are the only things in the eastern section of the Tower. All apprentices have been warned not to venture down this hallway, for if they are caught, the punishment for trespassing is death. Privacy is a staple of Fey-Wielders, and ware all those who would encroach upon the privacy of any Fey-Master, for their mastery of the Fey is mighty indeed, and their wrath is known to be even greater. Continue on then, if you dare, but know ye that you have been warned for the last time. ~ 0 8 0 D1 Down the hallway lay the private quarters of the Fey-Masters. ~ ~ 0 -1 25539 D3 The Tower Center is directly to the east of you. ~ ~ 0 -1 25527 M 50 H 50 S #25539 Fey-Master's Dormitory~ Here then, at the end of the eastern section of the Tower you find yourself facing three closed oak doors. The grand secrets of the Fey Masters that they won't teach you yet may await inside, or maybe only death awaits inside, if you are caught that is. Looking closely about you can't seem to spot any guard-runes or sigils protecting the doors from entry. Putting your ear up against each door, you convince yourself that all the Fey-Masters are either in a session, in the library, or off on some business in Khaipur. Dare you enter and risk being caught, or are the secrets within worth even the price of death? ~ 0 8 0 D0 A large oak door is shut before you. ~ door~ 1 -1 25516 D1 A large oak door is sealed before you, for a reason. ~ door~ 1 -6889 25540 D2 A large oak door is shut before you. ~ door~ 1 -1 25541 D3 The Tower Center is directly to the east of you. ~ ~ 0 -1 25538 M 50 H 50 S #25540 Fey-Master's Quarters~ Foolish indeed you have been for ever daring to enter the private chambers of one of the Fey-Masters. Before you in all his grand and glorious might stands Grendek, the Master of Battle Globes, and he is not pleased. You knew the price for trespassing, and now Grendek shall be the one to be collecting the price for your audacity and most foolish arrogance. Prepare for your final lesson in the use of Fey in battle, a lesson you shall wish you had never learned. ~ 0 8 0 D3 The only exit is here. ~ door~ 1 -6889 25539 M 50 H 50 S #25541 Fey-Master's Quarters~ Slowly opening the door, you peek inside to discover a sleeping Fey Master. The room is bathed in a soft golden light from a mage-globe on the night table, showering the entire contents of the room in an eerie light. From what you can see, no books or items of power can be readily seen. Dare you enter and risk waking your teacher, a powerful Fey-Master, just for the hope of finding something of power inside? Well, you have come this far haven't you, whats a little further... ~ 0 8 0 D0 The only exit is here. ~ door~ 1 -1 25539 M 50 H 50 S #25542 A Hallway in the Tower~ Sparks light the entire passageway as you get closer to the Learning Grounds. Within this section of the Tower the would-be Fey-Wielder learn how to best apply their new found knowledge and skills with fey in both creative and destructive forms. It is here that all magicians must learn to not just use the Fey, but to actually thrive in unison, as one with the Fey for a chance to survive the dreaded ^Crimson^Lust^ that plagues this, oh so harsh land of Nidus. Southward then, into the Learning Grounds, or return back north to the Tower Center. ~ 0 8 0 D0 The Tower Center is just a few steps away. ~ ~ 0 -1 25527 D2 ~ ~ 0 -1 25543 M 50 H 50 S #25543 Entrance to the Learning Grounds~ Entering the Learning Grounds is not recommended for any magician, lest they be the bravest and the strongest, for deaths are common place within the Grounds. The entire southern section of the Fey-Born Tower has been altered to reflect every terrain and condition currently known in the lands of Nidus. Personal duels and challenges occur here almost daily, and are fully sanctioned by the very Fey-Masters, but ware for they are known and quite fond of throwing in unforeseen obstacles, such as sneak attacks from other apprentices, and Fey-worked areas, in order to add the element of the unknown. Enter then, but know ye that death may follow you in, and you may never leave... ~ 0 1036 2 D1 The unknown. ~ ~ 0 -1 25547 D2 The unknown. ~ ~ 0 -1 25546 D3 The unknown. ~ ~ 0 -1 25544 M 50 H 50 S #25544 The Learning Grounds~ High above the billowing clouds, you suddenly find yourself on a steep mountain side. Boulders the size of rooms surround you, providing an excellent place for an unseen assailant to lay in wait, and to look for the most opportune moment in which to strike you down in. The air up here is so thin that you find yourself struggling for every breath of air. Just then, you hear the same labored breathing as your own just beyond a set of boulder to the south, or was that just your imagination? ~ 0 8192 5 D1 The unknown. ~ ~ 0 -1 25543 D2 The unknown. ~ ~ 0 -1 25545 D4 The unknown. ~ ~ 0 -1 25552 D5 The unknown. ~ ~ 0 -1 25547 S #25545 The Learning Grounds~ Into a sandstorm you trudge along, with the noon sun beating down upon your weary shoulders, blistering your skin where-so-ever it finds it exposed. Parched from thirst, you don't know how much longer you can continue on, for even your thoughts are drowned out from the ever constant howling of the stinging sands upon your beaten body. Yet, with every single step you take, you know you near closer to your target, or is it that you yourself are now the target? Within the confines of this sandstorm, one would never know, for a person could walk right beside someone and be only a mere five feet away, and none would be the wiser. ~ 0 8704 10 D2 The unknown. ~ ~ 0 -1 25551 D1 The unknown. ~ ~ 0 -1 25546 D0 The unknown. ~ ~ 0 -1 25544 S #25546 The Learning Grounds~ Upon a tiny life-raft you find yourself, with only the endless sea to be seen in every direction. Adrift on a skiff, barely able to hold two, you take comfort in the knowledge that the intimacy of the moment will not be spoiled, for death is such a personal thing after all. Here on this raft, your victim will receive no S. O. S. , no last appeal to the Taken, just you and them, in a dark and ever final embrace, the coldest embrace, the embrace of death. ~ 0 8705 7 D3 The unknown. ~ ~ 0 -1 25545 D1 The unknown. ~ ~ 0 -1 25548 D2 The unknown. ~ ~ 0 -1 25550 S #25547 The Learning Grounds~ Night falls over you as you step into a tropical jungle, into a dark jungle in search of your prey. This jungle however is home to so many wild predators, where even you can become the one hunted, instead of the hunter. Swarms of insects continuously bite and harass you while the sounds of the jungles fill your ears. A low and guttural growl suddenly emanates from a dark shadow in a tree branch directly above you, your prey perhaps? Or maybe you're the prey now,... Perhaps.... ~ 0 8193 3 D2 The unknown. ~ ~ 0 -1 25548 D3 The unknown. ~ ~ 0 -1 25543 S #25548 The Learning Grounds~ Alone in the darkness of the deepest sea, here the only death you shall know is the one you make for yourself. Not even the feared ruler of the sea, the gargantuan Leviathan, ventures so far down in the ocean floor. The pressure starts to rise as your control over the Fey begins to wane, for so deep along the ocean bottom have you ventured. Staying here any longer would be folly, for without the protection of your most precious Fey, the sheer pressure of the ocean would crush the very life from you in but an instant. ~ 0 10241 7 D0 The unknown. ~ ~ 0 -1 25547 D1 The unknown. ~ ~ 0 -1 25551 D3 The unknown. ~ ~ 0 -1 25546 D2 The unknown. ~ ~ 0 -1 25549 D4 The unknown. ~ ~ 0 -1 25550 S #25549 The Learning Grounds~ On a busy thoroughfare, you find yourself moving through a throng of people in search of your elusive prey. With so many people crowding the streets, you just can't be sure if your prey is even here, and if they are, whether they are lurking in the crowd waiting to strike, or moving with the throng of people to a safer battleground. Your target could be anywhere, here or there. Best to keep moving along lest you are caught off guard, no need to hurt the innocent, is there? ~ 0 8200 1 D0 The unknown. ~ ~ 0 -1 25548 D3 The unknown. ~ ~ 0 -1 25550 S #25550 The Learning Grounds~ The biting cold of the snow causes even your Fey-protected body to shiver. Blinded by the sheer starkness of the pure white sea of snow, your breath is crystallized the moment it leaves the warm safety of your lungs. Here in the open, even you are an easy target, much like that wholly mammoth searching for food in this nature made hell, the hell of the frozen tundra. ~ 0 8193 10 D1 The unknown. ~ ~ 0 -1 25549 D3 The unknown. ~ ~ 0 -1 25551 D0 The unknown. ~ ~ 0 -1 25546 S #25551 The Learning Grounds~ Inside the privacy of an abandoned room, you prepare to make your stand. There are no places to hide in here, only the air between you and your foe stands in your way. The final stand will be made here, with no tricks, no hidden surprises, just you and your target, skill against skill. Prepare yourself, for only one person will walk away from here alive, the other will be paying a quick visit to the Angel of Death. Die then. ~ 0 8200 0 D1 The unknown. ~ ~ 0 -1 25550 D0 The unknown. ~ ~ 0 -1 25545 S #25552 The Learning Grounds~ In the open air, among the clouds and the care free birds. Far in the distance you can see a white dragon out on the hunt for live stock, or humans, whatever it may prefer today. Out in the open, away from the Fey that you rely upon to create the spells and affects you shall use in combat. Of course, this also means that your opponent will be unable to use their Fey-born powers to their fullest potential also... Who would need them more, you or your opponent, only time will tell. ~ 0 1 9 D5 The unknown. ~ ~ 0 -1 25544 S #0 #SPECIALS M 25501 spec_breath_any M 25502 spec_breath_fire M 25503 spec_breath_acid M 25504 spec_cast_mage M 25507 spec_cast_mage M 25508 spec_cast_mage M 25509 spec_breath_frost M 25510 spec_breath_fire M 25511 spec_breath_frost M 25512 spec_breath_lightning M 25513 spec_cast_mage M 25518 spec_cast_mage M 25525 spec_breath_gas M 25526 spec_cast_mage M 25527 spec_cast_mage S #RESETS D 0 25513 3 2 D 0 25515 2 1 D 0 25516 2 1 D 0 25518 0 1 D 0 25519 2 1 D 0 25535 0 1 D 0 25535 3 1 D 0 25536 1 1 D 0 25537 0 1 D 0 25539 0 1 D 0 25539 1 1 D 0 25539 2 1 D 0 25540 3 2 D 0 25541 0 1 M 0 25501 1 25501 1 M 0 25503 1 25502 1 M 0 25502 1 25503 1 M 0 25504 1 25504 1 M 0 25505 1 25505 1 M 0 25506 1 25506 1 M 0 25508 1 25506 1 M 0 25507 1 25506 1 M 0 25509 1 25507 1 M 0 25531 1 25513 1 M 0 25510 1 25514 1 M 0 25511 1 25514 1 M 0 25512 1 25514 1 M 0 25514 1 25515 1 M 0 25515 1 25515 1 M 0 25516 1 25515 1 M 0 25522 1 25517 1 M 0 25517 2 25518 2 M 0 25517 2 25518 2 M 0 25513 8 25521 8 M 0 25513 8 25521 8 M 0 25513 8 25523 8 M 0 25513 8 25523 8 M 0 25513 8 25525 8 M 0 25513 8 25525 8 M 0 25521 2 25527 2 M 0 25513 8 25528 8 M 0 25513 8 25528 8 M 0 25518 1 25530 1 M 0 25526 2 25532 2 M 0 25519 1 25533 1 M 0 25520 2 25533 2 M 0 25520 2 25533 2 M 0 25523 2 25536 2 M 0 25523 2 25536 2 M 0 25524 4 25537 4 M 0 25524 4 25537 4 M 0 25524 4 25537 4 M 0 25524 4 25537 4 M 0 25525 1 25540 1 M 0 25526 1 25541 1 M 0 25527 1 25543 1 R 0 25544 4 R 0 25545 4 R 0 25546 4 R 0 25547 4 M 0 25528 1 25547 1 R 0 25548 4 R 0 25549 4 M 0 25529 2 25549 2 M 0 25529 2 25549 2 R 0 25550 4 M 0 25530 1 25550 1 R 0 25551 4 R 0 25552 4 S #SHOPS 25501 9 13 0 0 0 100 50 0 23 25502 0 10 0 0 0 100 50 0 23 25503 2 4 3 0 0 100 50 0 23 25504 0 13 0 0 0 100 50 0 23 0 #$