alanthia/area/
alanthia/gods/
alanthia/player/
#AREADATA
Name Xeryl~
Builders Fluffy Halodar~
VNUMs 8000 8099
Credits {235 265} Glory       Xeryl~
Security 9
Version 1
End



#MOBILES
#8000
hellion~
a hellion~
A hellion's eyes glitter at you.
~
The demonspawn is the result of human and demonic coupling.  The
creature's soul has been tainted dark as night, embracing the worst of both
races.  
~
unique~
AC 0 -400 0
235 0 2d6+60 2d9+100 1d6+1 none
5 5 5 9
EFNU 0 0 0
stand stand male 0
AHMV ABCDEFGHIJK medium 0
#8001
cendrid~
a cendrid~
A cendrid scurries up your leg.
~
The cendrid has the body of a giant centipede, and the head of a human
infant.  Patches of skin cover the eye sockets, and its mouth opens and
closes as if searching for its mother's teat.  
~
unique~
ACG Z -500 0
240 0 2d7+121 5d9+100 2d4+2 none
1 1 1 8
EFNU 0 FI E
stand stand none 0
ABGHMOV ABCDEFGHIJK medium 0
#8002
gutter snipe~
a gutter snipe~
A gutter snipe plays in the muck.
~
A vampire child frequents the gutters in search for a rat to feed from. 
The child is obviously well fed.  
~
unique~
AGT DGTZ -600 0
247 0 3d9+258 8d9+100 3d4+4 bite
-3 -3 -3 7
EFNU LQ Q HNS
stand stand male 0
AHMV ABCDEFGHIJK medium 0
M greet 8000 7~
#8003
ice demon~
an ice demon~
An ice demon gazes at you coldly.
~
Ice shards hang from its wings and frost forms in the air with each
breath it exhales.  
~
unique~
ACG GJTZ -600 0
246 0 3d9+233 8d9+100 2d6+4 none
-2 -2 -2 7
EFNU I LQ HKNS
stand stand male 0
AHMV ABCDEFGHIJKUVW medium 0
#8004
drow spectre~
a drow spectre~
A drow spectre flickers in and out of sight.
~
A spectral vision of a drow floats before you, mouthing words in an
unintelligble tongue.  
~
unique~
ACGHS DEFGJQTU -600 0
240 0 2d6+110 5d9+100 1d8+2 none
2 2 2 8
BEFJNU Q L HNS
stand stand none 0
AHMVZ ABCDEFGHIJKLOPQUVWXY medium 0
#8005
little devil~
a little devil~
A little devil dances around you cackling.
~
She has a shapely body and is quite young.  She has a lot to learn about
the virtues of darkness.  Perhaps you can be her teacher.  
~
unique~
ACG GTZ -400 0
244 0 2d10+190 7d9+100 1d12+3 none
-1 -1 -1 8
EFNU 0 HLQ IKNS
stand stand female 0
AHMV ABCDEFGHIJKUVW medium 0
#8006
incubus~
an incubus~
An incubus gazes around for women to seduce.
~
A striking being with jet black hair and crystal blue eyes, he has wings
sprouting from his shoulders.  His body is lean and muscular and able to
satisfy even the most frigid of women.  
~
unique~
AG DFGTZ -1000 0
250 0 3d9+333 10d9+100 2d8+5 none
-4 -4 -4 7
EFNU 0 HLQ IKNS
stand stand male 0
AHMV ABCDEFGHIJKUVW medium 0
M bribe 8003 1000~
M greet 8002 9~
#8007
succubus~
a succubus~
A succubus rubs her hands slowly along her body.
~
She is dark and sultry with full ruby red lips.  
~
unique~
ACQ DFGJTZ -600 0
252 0 5d10+400 11d9+100 4d4+6 none
-5 -5 -5 7
EFNU 0 HLQ IKNS
stand stand female 0
AHMV ABCDEFGHIJKUVW medium 0
M bribe 8003 1000~
M greet 8002 9~
#8008
skaven~
a skaven~
A skaven looks rabid.
~
The skaven stands about 6 feet tall and is covered in coarse grey fur. 
Its rat-like face peers at you with beady little eyes.  
~
unique~
ABCS DF -900 0
255 0 5d10+550 12d9+100 2d10+7 none
-7 -7 -7 6
EFNU 0 0 0
stand stand none 0
AGHMV ABCDEFGHIJK medium 0
#8009
human assassin~
an assassin~
A human assassin attempts to cloak his presence.
~
The assassin is shrouded with a thick cloak.  It is difficult to hold him
in your sights.  
~
unique~
ACS DFQ -400 0
249 0 3d9+308 9d9+100 2d7+5 none
-4 -4 -4 7
EFNU 0 0 0
stand stand male 0
AHMV ABCDEFGHIJK medium 0
#8010
archfiend~
the Archfiend~
The Archfiend watches over his thriving town.
~
He is a powerful demon, resolved to provide the citizens with their
utmost pleasures.  His wings extend widely from his body, ready to crush all
that stand in his way.  
~
unique~
ABGR BDFGHTZ -1000 0
260 3 6d12+853 15d9+100 4d6+8 none
-9 -9 -9 6
EFNU 0 HLQ IKNS
stand stand male 0
AHMV ABCDEFGHIJKUVW medium 0
#8011
shopkeeper crystal~
the shopkeeper~
The shopkeeper is cleaning a crystal.
~
You see a tall lean man, his fangs barely noticeable.  He has the hands
of an artisan, but you instinctively know his craft does not deter him from
his feedings.  
~
unique~
ABG DFGTZ -600 0
300 0 4d10+360 10d9+100 4d4+5 none
-5 -5 -5 7
0 CDLQ Q HNS
stand stand male 100000
AHMV ABCDEFGHIJK medium 0
#8012
butcher demon~
the butcher~
A demon stands behind the counter, his apron splattered with blood.
~
He does not seem pleased this day.  Bits of flesh are buried under his
talons, and his wings have lost their luster.  
~
unique~
ABG GTZ -600 0
300 0 4d10+360 10d9+100 4d4+5 none
-5 -5 -5 7
EFNU CD HLQ IKNS
stand stand male 100000
AHMV ABCDEFGHIJKUVW medium 0
#8013
shopkeeper herbal~
the shopkeeper~
The shopkeeper is covered with dust.
~
A surly looking man with a head full of scraggly white hair.  
~
unique~
ABG DF -600 0
300 0 4d10+360 10d9+100 4d4+5 none
-5 -5 -5 7
0 CDLQ 0 0
stand stand male 100000
AHMV ABCDEFGHIJK medium unknown
#8014
barkeeper female orc orkagna~
Orkagna~
A female orc tends to the bar.
~
She is a stocky, drooling, disgusting orc who seems to be fluttering her
eyelashes at you.  
~
unique~
ABG DFJ -600 0
300 0 4d10+360 10d9+100 4d4+5 none
-5 -5 -5 7
0 CD Q S
stand stand female 100000
AHMV ABCDEFGHIJK medium unknown
#8015
dominatrix marlina~
Marlina~
A statuesque dominatrix eyes you.
~
She stands about 6 feet tall and gives you the impression she means
business.  You feel restless in her presence.  
~
unique~
ABT DFH -600 0
260 0 6d12+850 15d9+100 4d6+7 none
-9 -9 -9 3
EFIK 0 0 0
stand stand female 3000
AHMV ABCDEFGHIJK medium unknown
M greet 8001 50~
#8016
christoff man~
Christoff~
A muscular man awaits your approach.
~
His muscles are clearly defined, yet not overstated.  His black leggings
leave nothing to the imagination, and the top of his billowing silken white
shirt is unbuttoned half-way.  He has soft dark brown hair that rests
lightly at his shoulders.  
~
unique~
ABGT DFH -600 0
260 0 6d12+900 15d9+100 4d6+7 punch
-9 -9 -9 3
FIKNV 0 0 0
stand stand male 3000
AHMV ABCDEFGHIJK medium unknown
#8017
gryphon~
a gryphon~
A gryphon is here.
~
~
unique~
ABIU DFLT 0 0
30 3 1d1+450 1d1+499 4d7+7 claw
-9 -9 -9 6
CFH L 0 S
stand stand either 0
ABGHMVZ ABCDEFGHIJKQVX medium unknown
#8018
petkeeper~
petkeeper~
The petkeeper grumbles at you.
~
His is a thankless job.  
~
unique~
ABM DJ -600 0
300 0 5d10+450 11d9+100 3d6+6 none
-6 -6 -6 6
EFNU ABCD Q S
stand stand male 1000
AHMV ABCDEFGHIJK medium unknown
#8019
werebear~
a werebear~
A werebear is here.
~
~
unique~
ABIU 0 0 0
35 4 1d1+525 1d1+499 6d4+11 claw
-11 -11 -11 3
DEO 0 EI 0
stand stand either 0
AGV ABCDEFHJKUV medium unknown
#8020
wyvern~
a wyvern~
A wyvern is here.
~
~
unique~
ABIU DFLT 0 0
40 4 1d1+600 1d1+499 4d8+13 claw
-13 -13 -13 5
CFH L 0 S
stand stand either 0
ABGZ ACDEFHJKQVX medium unknown
#8021
highland elf~
a highland elf~
A highland elf has been left here to rot.
~
What a pitiful looking soul.  He appears gaunt and malnourished.  
~
unique~
ABU 0 0 0
230 0 1d1+7 1d1+99 1d3+0 none
10 10 10 10
EFJV AB 0 C
stand stand male 10
AMV ABCDEFHJKQU medium unknown
#8022
sprite princess~
a sprite princess~
A sprite princess spits in your face.
~
What a little priss!  She tosses her head at you and gives you that
'holier than thou' look.  Why don't you just kill her and get it over with! 
~
unique~
ABFHU 0 0 0
230 0 1d1+7 1d1+99 1d3+0 claw
10 10 10 10
EFHJKV AB 0 C
stand stand none 10
AMV ABCDEFHJKQU medium unknown
#8023
giant slime~
a giant slime~
A giant slime slurps in your direction.
~
You see a non-descript quivering pile of green slime.  
~
unique~
ABU 0 0 0
230 0 1d1+7 1d1+99 1d3+0 claw
10 10 10 10
EFV AB 0 C
stand stand none 10
AMV ABCDEFHJKQU medium unknown
#8024
giant millipede~
a giant millipede~
An aggressive millipede lunges for you!
~
So many legs with which to kill, so little time.  
~
unique~
ABFU 0 0 0
230 0 1d1+7 1d1+99 1d4+0 none
10 10 10 10
EK AB 0 C
stand stand none 10
AMV ABCDEFHJKQU medium unknown
#8025
young vampire~
a young vampire~
A young vampire awaits you.
~
This creature keeps itself nourished by feeding off of initiates' corpses.  
~
unique~
ABU JT 0 0
233 1 2d4+30 1d1+99 1d6+1 bite
8 8 8 10
EFN AB 0 C
stand stand none 30
AMV ABCDEFHJKQU medium unknown
#0



#OBJECTS
#0



#ROOMS
#8001
Dimension Gate~
Rising high out of the shifting sands is a distortion flickering in and
out of sight.  The desert heat bears down against you, causing you to melt
beneath your armor.  
~
0 0 1
D0
~
~
0 0 5062
S
#8002
Entrance to Xeryl~
A stone archway bridges the rocky path south.  Atop the archway, a small
stone demon rests its head in its hands, flashing a mischevous grin.  The
sky seems to be frozen with twilight hues.  The passing of time means
nothing here.  
~
0 4 1
D2
~
~
0 0 8003
S
#8003
Intersection of Perversity and Impiety~
An eight foot post has a latern dangling from it, marking the
intersection.  East is the Path of Impiety.  South is the Path of
Perversity.  To the west is a merchant surrounded by cages.  North is the
entrance to Xeryl.  
~
0 0 1
E
sign~
Young Initiates Only!  
~
D0
~
~
0 0 8002
D1
~
~
0 0 8010
D2
~
~
0 0 8004
D3
~
~
0 0 8021
D5
~
~
0 0 8035
S
#8004
Path of Perversity~
You continue along the Path of Perversity.  A group of winged imps flutter 
~
0 0 1
D0
An intersection lies in this direction.
~
~
0 0 8003
D2
~
~
0 0 8005
S
#8005
Intersection of Perversity and Rage~
A circular structure rests in the middle of the intersection.  It has
been carved from a dark glittering stone and is filled with liquid.  Roadway
of Rage stretches to the west.  Path of Perversity extends north and south. 
~
0 0 1
D0
~
~
0 0 8004
D1
~
~
0 0 8011
D2
~
~
0 0 8006
D5
~
~
0 0 6734
S
#8006
Intersection of Perversity and Suffering~
A young elven woman is bound and gagged sitting up against a lantern
pole.  Open wounds along her bare skin are oozing puss.  A shaker of salt
has been tied to the pole at an angle, allowing a slow stream of salt to
pour into her wounds.  She writhes in unbearable agony.  
~
0 0 1
D0
~
~
0 0 8005
D1
~
~
0 0 8012
D2
~
~
0 0 8007
D3
~
~
0 0 8023
S
#8007
Intersection of Perversity and Obscenity~
Something knocks against your head as you pass by a lantern post.  You
look up to see an unclothed castrated man dangling peacefully from the top
of the post, a grim reminder of the sickening deeds the residents of this
town revel in.  Perversity continues north and south.  Obscenity extends to
the east.  
~
0 0 1
D0
~
~
0 0 8006
D1
~
~
0 0 8013
D2
~
~
0 0 8008
D3
~
~
0 0 8024
S
#8008
Path of Perversity~
Raucous laughter eminates from the south, and a gang of demons exit the
southern building, stumbling past you.  Luckily, they are too intoxicated to
bother with the likes of you.  Path of Perversity extends to the north.  
~
0 0 1
D0
~
~
0 0 8007
D2
~
door~
1 0 8009
S
#8009
A Dingy Tavern~
The floor is sticky with spilled alcohol and various other fluids.  The
tavern, as always, is doing a healthy amount of business.  You see the bar
to the south.  
~
0 8 1
D0
~
door~
1 0 8008
D1
~
~
0 0 8014
D2
~
~
0 0 8020
D3
~
~
0 0 8025
S
#8010
Path of Impiety~
The path is illuminated with a dim glow, a mixture of the hues of
twilight and a scattering of hanging lanterns.  Scuttling across the path
are large multi-legged insects with very tiny human infant heads.  Their
quiet squallings grate against your nerves.  
~
0 0 1
D1
~
~
0 0 8015
D3
~
~
0 0 8003
S
#8011
Roadway of Rage~
A disconcerting crunch vibrates through your footwear with each step you
take.  A fear gnaws at you as your gaze is drawn downward.  Partially
decomposed body parts litter the roadway, rats swarming over the rotting
meat.  Nausea is quickly becoming your best friend.  
~
0 1 1
D1
~
~
0 0 8017
D3
~
~
0 0 8005
S
#8012
Path of Suffering~
You find yourself in an open square.  The shadows from the lanterns
splash over various torturing devices.  A spiked column stained with a dark
substance stands at the northern end of the square, while scattered around
you are tables and chairs with pulleys, levers, and spikes.  In the center
of the square is a massive whetstone.  
~
0 0 1
D1
~
~
0 0 8018
D3
~
~
0 0 8006
S
#8013
Obscenity Road~
A large statue of a winged demon adorns the center of the road.  The
detail is breathtakingly real.  You can see every ripple of muscle, every
crease of skin.  It is quite apparent that this demon is ready and able to
spread his demonseed to the next fertile female he finds.  
~
0 0 1
D1
~
~
0 0 8019
D3
~
~
0 0 8007
S
#8014
A Dingy Tavern~
This part of the tavern is brightly lit, allowing you a full view of a
succubus performing a lap dance for a human.  A Mul is chained in a corner,
beating upon a drum in time with the succubus's gyrations.  
~
0 8 1
D3
~
~
0 0 8009
S
#8015
Corner of Impiety and Debauchery~
Gazing north into the falling night, you see small winged demons dancing
in a circle around a young human girl.  She is strapped to a stone slab with
a transparent covering that hides nothing.  Even from this distance you can
see the demons' hungry eyes glittering.  
~
0 0 1
D2
~
~
0 0 8016
D3
~
~
0 0 8010
S
#8016
Debauchery Lane~
The smell of sweat and lust drifts in on a breeze from the east.  This
lane seems to be a bit busier than the rest.  An unfamiliar aching begins to
course through your body.  
~
0 0 1
E
sign~
Throt and Gleep's Megger Store est. 2107
~
D0
~
~
0 0 8015
D1
~
none~
0 0 8026
D2
~
~
0 0 8017
S
#8017
Intersection of Debauchery and Rage~
Shadowy forms slip by you, sending a chill along your skin everytime they
brush against you.  Roadway of Rage extends to the west while Debauchery
continues north and south.  You are shocked to find you are beginning to
enjoy the feel of this town.  
~
0 0 1
D0
~
~
0 0 8016
D2
~
~
0 0 8018
D3
~
~
0 0 8011
S
#8018
Intersection of Debauchery and Suffering~
It is becoming more and more difficult not to feel at home here.  The
freedom of exploring your darkest fantasies is enticing.  Debauchery
continues north and south.  Path of Suffering extends west.  
~
0 0 1
D0
~
~
0 0 8017
D1
~
~
0 0 8034
D2
~
~
0 0 8019
D3
~
~
0 0 8012
S
#8019
Intersection of Debauchery and Obscenity~
Obscenity Road to the west seems to be shrouded in darkness.  You must
journey in that direction if you wish to discover what the darkness is
protecting.  Debauchery extends north of you.  
~
0 0 1
D0
~
~
0 0 8018
D3
~
~
0 0 8013
S
#8020
The Bar~
A long wooden bar stretches the length of the southern wall.  Everything
you touch is sticky and wet.  You opt not to take a seat on any of the
stools before you.  Your throat is very dry, and you eye the collection of
liquid filled bottles behind the bar.  
~
0 8 1
D0
~
~
0 0 8009
S
#8021
Keeper of Sins~
Cages surround a crouched being.  High-pitched whinings and quiet growls
invade your ears as the creatures restlessly stir within their cages.  You
notice that others are examining the cages and haggling with the merchant.  
~
0 4104 0
D0
~
~
0 0 8041
D1
~
~
0 0 8003
S
#8022
Pet Storage~
Pet storage.  Remember to _always_ put this directly after petshop.  
~
0 12 0
E
case~
The display case contains the deadly nightshade and a curious root in the
shape of a human.  
~
S
#8023
Demon Deli~
The deli is in desperate need of cleaning.  Chunks of unidentifiable meat
lie in bloody heaps on the floor.  You start to drool uncontrollably.  What
is wrong with you??  
~
0 8 0
D1
~
~
0 0 8006
S
#8024
Herbal Shop~
A fine dust surrounds you as you enter, making your eyes water.  Tightly
packed shelves cover every wall in the shop.  The herbs are stored in a
collection of jars and vials shoved together onto the shelves.  
~
0 8 0
D1
~
~
0 0 8007
S
#8025
A Dingy Tavern~
Several of the tables and chairs lie broken on the floor.  Smashed
glasses and bits of trash are scattered about.  Rats are busy nosing through
the debris.  
~
0 8 0
D1
~
~
0 0 8009
S
#8026
A Dark Dwelling~
You stand before a two-story building crafted in reflection of gothic
architecture.  You hear a variety of muffled sounds from within, intermixed
with animalistic moans and cries.  The ache in your body has taken over.  It
is difficult to resist entering the structure.  
~
0 8 0
E
sign~
To open insert card.
~
D0
~
door~
1 8013 8027
D3
~
none~
0 0 8016
S
#8027
Lustful Gathering~
You are no longer thinking with your mind, but rather by instinct. 
Intoxicating smells reach your nose, causing your blood to pump heatedly
throughout your body.  Lounging about the room are various forms entwined
closely, oblivious to your entrance.  An open staircase leads up.  
~
0 8 0
D2
~
door~
1 8013 8026
D4
~
~
0 0 8028
S
#8028
Hall of Pleasures~
A short hallway stretches before you with doors on either side.  Heavy
breathing can be heard filling the hall, and loud rustlings bring shocking
images to mind.  
~
0 8 0
D0
~
~
0 0 8029
D5
~
~
0 0 8027
S
#8029
Hall of Pleasures~
Heavy wooden doors are to the east and west.  You consider peeping in
through the keyholes.  The hall extends north and south.  
~
0 8 0
D0
~
~
0 0 8030
D1
~
door~
1 0 8032
D2
~
~
0 0 8028
D3
~
door~
1 0 8031
S
#8030
Hall of Pleasures~
A door is to the north at the end of the hall.  The walls to the east and
west are adorned with pictures of beings in various stages of carnal
pleasures.  The hall extends south.  
~
0 8 0
D0
~
door~
1 0 8033
D2
~
~
0 0 8029
S
#8031
Room of Bondage~
The walls are dark grey in color and hold several brightly blazing
torches.  A large pile of straw has been spread out to create a makeshift
bed.  Bottles of oil are warming over a small fire.  
~
0 8 0
D1
~
door~
1 0 8029
S
#8032
Room of Seduction~
The walls are mauve in color, and several soft plush fur rugs cover the
wooden floor.  Fragrant flowers have been placed around the room, filling
your head with visions of grassy fields.  Your muscles relax as a heavy
warmth washes through you.  
~
0 8 0
D3
~
door~
1 0 8029
S
#8033
Aftermath~
The room appears to have been recently used.  Tousled sheets and soft
blankets have been discarded on the floor.  The air is warm, and a soft hint
of musk tickles your nose.  
~
0 8 0
D2
~
door~
1 0 8030
S
#8034
Rocks and Crystals~
You have wandered into a shop cluttered with a variety of rocks and
crystals.  There is a display case set apart from the rest.  Encased within
are two prize specimen of nightshade and mandrake.  A set of protective
gloves rest upon the display case.  
~
0 12 0
D3
~
~
0 0 8018
S
#8035
Training Dungeon~
The floor is deep with muck, and you find yourself hoping that your boots
have no holes.  The room has been carved from the land and lends a musty
smell to the air.  Exits lead north, east, south, and west.  
~
0 131084 0
D0
~
~
0 0 8039
D1
~
~
0 0 8036
D2
~
~
0 0 8038
D3
~
~
0 0 8037
D4
~
~
0 0 8003
D5
~
~
0 0 8040
M 150 H 150
S
#8036
Dungeon~
The room is small and claustrophobic.  The dungeonkeeper is apprently not
concerned with sanitation.  
~
0 131080 0
D3
~
~
0 0 8035
S
#8037
Dungeon~
Globs of dirt and grime shower down against you as creatures plod along
the roads above.  The sight of this room is truly offensive.  Fluids and
debris are puddled on the floor.  
~
0 131072 0
D1
~
~
0 0 8035
S
#8038
Dungeon~
The air is oppressive in this little room, as if a giant suction is
slurping up all the oxygen.  You begin to feel light-headed.  
~
0 131080 0
D0
~
~
0 0 8035
S
#8039
Dungeon~
Watch Out!  Scurrying sounds surround you.  You feel as if a horde of
insects are about to attack!  
~
0 131080 0
D2
~
~
0 0 8035
S
#8040
The Final Test~
You have done well, young initiate, but can you defeat he who walks the
night?  This shall be your new beginning.  
~
0 131080 0
D4
~
~
0 0 8035
S
#8041
Pier~
A small path ends at a sturdy pier.  You can see the great expanse of the
sea in the distance, the waves rhythmically pounding against the wooden
structure.  In contrast to the rest of Xeryl, the pier area is well-kept.  
~
0 0 0
D2
~
~
0 0 8021
S
#0



#SPECIALS
M 8003 spec_cast_mage
M 8004 spec_thief
M 8006 spec_cast_mage
M 8007 spec_cast_mage
M 8008 spec_thief
M 8009 spec_thief
M 8010 spec_cast_mage
S



#RESETS
D 0 8008 2 1
D 0 8009 0 1
D 0 8026 0 1
D 0 8027 2 1
D 0 8029 1 1
D 0 8029 3 1
D 0 8030 0 1
D 0 8031 1 1
D 0 8032 3 1
D 0 8033 2 1
M 0 8000 8 8003 2
M 0 8000 8 8003 2
M 0 8009 6 8004 2
M 0 8009 6 8004 2
M 0 8002 6 8005 2
M 0 8002 6 8005 2
M 0 8004 3 8006 1
M 0 8002 6 8008 2
M 0 8002 6 8008 2
M 0 8005 4 8009 2
M 0 8005 4 8009 2
M 0 8000 8 8009 2
M 0 8000 8 8009 2
M 0 8001 5 8010 3
M 0 8001 5 8010 3
M 0 8001 5 8010 3
M 0 8005 4 8011 2
M 0 8005 4 8011 2
M 0 8008 3 8011 1
M 0 8008 3 8012 1
M 0 8009 6 8012 2
M 0 8009 6 8012 2
M 0 8001 5 8013 2
M 0 8001 5 8013 2
M 0 8003 2 8014 1
M 0 8007 9 8014 1
M 0 8002 6 8015 2
M 0 8002 6 8015 2
M 0 8000 8 8016 2
M 0 8000 8 8016 2
M 0 8009 6 8017 2
M 0 8009 6 8017 2
M 0 8004 3 8018 1
M 0 8000 8 8019 2
M 0 8000 8 8019 2
M 0 8004 3 8020 1
M 0 8010 1 8020 1
M 0 8014 1 8020 1
M 0 8018 1 8021 1
M 0 8017 1 8022 1
M 0 8019 1 8022 1
M 0 8020 1 8022 1
M 0 8012 1 8023 1
M 0 8013 1 8024 1
M 0 8003 2 8025 1
M 0 8006 8 8025 1
M 0 8008 3 8025 1
M 0 8006 8 8026 2
M 0 8006 8 8026 2
M 0 8007 9 8026 2
M 0 8007 9 8026 2
M 0 8006 8 8027 2
M 0 8006 8 8027 2
M 0 8007 9 8027 2
M 0 8007 9 8027 2
M 0 8006 8 8028 2
M 0 8006 8 8028 2
M 0 8007 9 8028 2
M 0 8007 9 8028 2
M 0 8015 1 8031 1
M 0 8016 1 8032 1
M 0 8011 1 8034 1
M 0 8021 1 8036 1
M 0 8022 1 8037 1
M 0 8023 1 8038 1
M 0 8024 1 8039 1
M 0 8025 1 8040 1
S



#SHOPS
8011 8 0 0 0 0 100 50 0 23
8012 19 0 0 0 0 100 50 0 23
8013 8 0 0 0 0 100 50 0 23
8014 17 0 0 0 0 100 50 0 23
0



#$