#AREADATA Name Xeryl~ Builders Fluffy Halodar~ VNUMs 8000 8099 Credits {235 265} Glory Xeryl~ Security 9 Version 1 End #MOBILES #8000 hellion~ a hellion~ A hellion's eyes glitter at you. ~ The demonspawn is the result of human and demonic coupling. The creature's soul has been tainted dark as night, embracing the worst of both races. ~ unique~ AC 0 -400 0 235 0 2d6+60 2d9+100 1d6+1 none 5 5 5 9 EFNU 0 0 0 stand stand male 0 AHMV ABCDEFGHIJK medium 0 #8001 cendrid~ a cendrid~ A cendrid scurries up your leg. ~ The cendrid has the body of a giant centipede, and the head of a human infant. Patches of skin cover the eye sockets, and its mouth opens and closes as if searching for its mother's teat. ~ unique~ ACG Z -500 0 240 0 2d7+121 5d9+100 2d4+2 none 1 1 1 8 EFNU 0 FI E stand stand none 0 ABGHMOV ABCDEFGHIJK medium 0 #8002 gutter snipe~ a gutter snipe~ A gutter snipe plays in the muck. ~ A vampire child frequents the gutters in search for a rat to feed from. The child is obviously well fed. ~ unique~ AGT DGTZ -600 0 247 0 3d9+258 8d9+100 3d4+4 bite -3 -3 -3 7 EFNU LQ Q HNS stand stand male 0 AHMV ABCDEFGHIJK medium 0 M greet 8000 7~ #8003 ice demon~ an ice demon~ An ice demon gazes at you coldly. ~ Ice shards hang from its wings and frost forms in the air with each breath it exhales. ~ unique~ ACG GJTZ -600 0 246 0 3d9+233 8d9+100 2d6+4 none -2 -2 -2 7 EFNU I LQ HKNS stand stand male 0 AHMV ABCDEFGHIJKUVW medium 0 #8004 drow spectre~ a drow spectre~ A drow spectre flickers in and out of sight. ~ A spectral vision of a drow floats before you, mouthing words in an unintelligble tongue. ~ unique~ ACGHS DEFGJQTU -600 0 240 0 2d6+110 5d9+100 1d8+2 none 2 2 2 8 BEFJNU Q L HNS stand stand none 0 AHMVZ ABCDEFGHIJKLOPQUVWXY medium 0 #8005 little devil~ a little devil~ A little devil dances around you cackling. ~ She has a shapely body and is quite young. She has a lot to learn about the virtues of darkness. Perhaps you can be her teacher. ~ unique~ ACG GTZ -400 0 244 0 2d10+190 7d9+100 1d12+3 none -1 -1 -1 8 EFNU 0 HLQ IKNS stand stand female 0 AHMV ABCDEFGHIJKUVW medium 0 #8006 incubus~ an incubus~ An incubus gazes around for women to seduce. ~ A striking being with jet black hair and crystal blue eyes, he has wings sprouting from his shoulders. His body is lean and muscular and able to satisfy even the most frigid of women. ~ unique~ AG DFGTZ -1000 0 250 0 3d9+333 10d9+100 2d8+5 none -4 -4 -4 7 EFNU 0 HLQ IKNS stand stand male 0 AHMV ABCDEFGHIJKUVW medium 0 M bribe 8003 1000~ M greet 8002 9~ #8007 succubus~ a succubus~ A succubus rubs her hands slowly along her body. ~ She is dark and sultry with full ruby red lips. ~ unique~ ACQ DFGJTZ -600 0 252 0 5d10+400 11d9+100 4d4+6 none -5 -5 -5 7 EFNU 0 HLQ IKNS stand stand female 0 AHMV ABCDEFGHIJKUVW medium 0 M bribe 8003 1000~ M greet 8002 9~ #8008 skaven~ a skaven~ A skaven looks rabid. ~ The skaven stands about 6 feet tall and is covered in coarse grey fur. Its rat-like face peers at you with beady little eyes. ~ unique~ ABCS DF -900 0 255 0 5d10+550 12d9+100 2d10+7 none -7 -7 -7 6 EFNU 0 0 0 stand stand none 0 AGHMV ABCDEFGHIJK medium 0 #8009 human assassin~ an assassin~ A human assassin attempts to cloak his presence. ~ The assassin is shrouded with a thick cloak. It is difficult to hold him in your sights. ~ unique~ ACS DFQ -400 0 249 0 3d9+308 9d9+100 2d7+5 none -4 -4 -4 7 EFNU 0 0 0 stand stand male 0 AHMV ABCDEFGHIJK medium 0 #8010 archfiend~ the Archfiend~ The Archfiend watches over his thriving town. ~ He is a powerful demon, resolved to provide the citizens with their utmost pleasures. His wings extend widely from his body, ready to crush all that stand in his way. ~ unique~ ABGR BDFGHTZ -1000 0 260 3 6d12+853 15d9+100 4d6+8 none -9 -9 -9 6 EFNU 0 HLQ IKNS stand stand male 0 AHMV ABCDEFGHIJKUVW medium 0 #8011 shopkeeper crystal~ the shopkeeper~ The shopkeeper is cleaning a crystal. ~ You see a tall lean man, his fangs barely noticeable. He has the hands of an artisan, but you instinctively know his craft does not deter him from his feedings. ~ unique~ ABG DFGTZ -600 0 300 0 4d10+360 10d9+100 4d4+5 none -5 -5 -5 7 0 CDLQ Q HNS stand stand male 100000 AHMV ABCDEFGHIJK medium 0 #8012 butcher demon~ the butcher~ A demon stands behind the counter, his apron splattered with blood. ~ He does not seem pleased this day. Bits of flesh are buried under his talons, and his wings have lost their luster. ~ unique~ ABG GTZ -600 0 300 0 4d10+360 10d9+100 4d4+5 none -5 -5 -5 7 EFNU CD HLQ IKNS stand stand male 100000 AHMV ABCDEFGHIJKUVW medium 0 #8013 shopkeeper herbal~ the shopkeeper~ The shopkeeper is covered with dust. ~ A surly looking man with a head full of scraggly white hair. ~ unique~ ABG DF -600 0 300 0 4d10+360 10d9+100 4d4+5 none -5 -5 -5 7 0 CDLQ 0 0 stand stand male 100000 AHMV ABCDEFGHIJK medium unknown #8014 barkeeper female orc orkagna~ Orkagna~ A female orc tends to the bar. ~ She is a stocky, drooling, disgusting orc who seems to be fluttering her eyelashes at you. ~ unique~ ABG DFJ -600 0 300 0 4d10+360 10d9+100 4d4+5 none -5 -5 -5 7 0 CD Q S stand stand female 100000 AHMV ABCDEFGHIJK medium unknown #8015 dominatrix marlina~ Marlina~ A statuesque dominatrix eyes you. ~ She stands about 6 feet tall and gives you the impression she means business. You feel restless in her presence. ~ unique~ ABT DFH -600 0 260 0 6d12+850 15d9+100 4d6+7 none -9 -9 -9 3 EFIK 0 0 0 stand stand female 3000 AHMV ABCDEFGHIJK medium unknown M greet 8001 50~ #8016 christoff man~ Christoff~ A muscular man awaits your approach. ~ His muscles are clearly defined, yet not overstated. His black leggings leave nothing to the imagination, and the top of his billowing silken white shirt is unbuttoned half-way. He has soft dark brown hair that rests lightly at his shoulders. ~ unique~ ABGT DFH -600 0 260 0 6d12+900 15d9+100 4d6+7 punch -9 -9 -9 3 FIKNV 0 0 0 stand stand male 3000 AHMV ABCDEFGHIJK medium unknown #8017 gryphon~ a gryphon~ A gryphon is here. ~ ~ unique~ ABIU DFLT 0 0 30 3 1d1+450 1d1+499 4d7+7 claw -9 -9 -9 6 CFH L 0 S stand stand either 0 ABGHMVZ ABCDEFGHIJKQVX medium unknown #8018 petkeeper~ petkeeper~ The petkeeper grumbles at you. ~ His is a thankless job. ~ unique~ ABM DJ -600 0 300 0 5d10+450 11d9+100 3d6+6 none -6 -6 -6 6 EFNU ABCD Q S stand stand male 1000 AHMV ABCDEFGHIJK medium unknown #8019 werebear~ a werebear~ A werebear is here. ~ ~ unique~ ABIU 0 0 0 35 4 1d1+525 1d1+499 6d4+11 claw -11 -11 -11 3 DEO 0 EI 0 stand stand either 0 AGV ABCDEFHJKUV medium unknown #8020 wyvern~ a wyvern~ A wyvern is here. ~ ~ unique~ ABIU DFLT 0 0 40 4 1d1+600 1d1+499 4d8+13 claw -13 -13 -13 5 CFH L 0 S stand stand either 0 ABGZ ACDEFHJKQVX medium unknown #8021 highland elf~ a highland elf~ A highland elf has been left here to rot. ~ What a pitiful looking soul. He appears gaunt and malnourished. ~ unique~ ABU 0 0 0 230 0 1d1+7 1d1+99 1d3+0 none 10 10 10 10 EFJV AB 0 C stand stand male 10 AMV ABCDEFHJKQU medium unknown #8022 sprite princess~ a sprite princess~ A sprite princess spits in your face. ~ What a little priss! She tosses her head at you and gives you that 'holier than thou' look. Why don't you just kill her and get it over with! ~ unique~ ABFHU 0 0 0 230 0 1d1+7 1d1+99 1d3+0 claw 10 10 10 10 EFHJKV AB 0 C stand stand none 10 AMV ABCDEFHJKQU medium unknown #8023 giant slime~ a giant slime~ A giant slime slurps in your direction. ~ You see a non-descript quivering pile of green slime. ~ unique~ ABU 0 0 0 230 0 1d1+7 1d1+99 1d3+0 claw 10 10 10 10 EFV AB 0 C stand stand none 10 AMV ABCDEFHJKQU medium unknown #8024 giant millipede~ a giant millipede~ An aggressive millipede lunges for you! ~ So many legs with which to kill, so little time. ~ unique~ ABFU 0 0 0 230 0 1d1+7 1d1+99 1d4+0 none 10 10 10 10 EK AB 0 C stand stand none 10 AMV ABCDEFHJKQU medium unknown #8025 young vampire~ a young vampire~ A young vampire awaits you. ~ This creature keeps itself nourished by feeding off of initiates' corpses. ~ unique~ ABU JT 0 0 233 1 2d4+30 1d1+99 1d6+1 bite 8 8 8 10 EFN AB 0 C stand stand none 30 AMV ABCDEFHJKQU medium unknown #0 #OBJECTS #0 #ROOMS #8001 Dimension Gate~ Rising high out of the shifting sands is a distortion flickering in and out of sight. The desert heat bears down against you, causing you to melt beneath your armor. ~ 0 0 1 D0 ~ ~ 0 0 5062 S #8002 Entrance to Xeryl~ A stone archway bridges the rocky path south. Atop the archway, a small stone demon rests its head in its hands, flashing a mischevous grin. The sky seems to be frozen with twilight hues. The passing of time means nothing here. ~ 0 4 1 D2 ~ ~ 0 0 8003 S #8003 Intersection of Perversity and Impiety~ An eight foot post has a latern dangling from it, marking the intersection. East is the Path of Impiety. South is the Path of Perversity. To the west is a merchant surrounded by cages. North is the entrance to Xeryl. ~ 0 0 1 E sign~ Young Initiates Only! ~ D0 ~ ~ 0 0 8002 D1 ~ ~ 0 0 8010 D2 ~ ~ 0 0 8004 D3 ~ ~ 0 0 8021 D5 ~ ~ 0 0 8035 S #8004 Path of Perversity~ You continue along the Path of Perversity. A group of winged imps flutter ~ 0 0 1 D0 An intersection lies in this direction. ~ ~ 0 0 8003 D2 ~ ~ 0 0 8005 S #8005 Intersection of Perversity and Rage~ A circular structure rests in the middle of the intersection. It has been carved from a dark glittering stone and is filled with liquid. Roadway of Rage stretches to the west. Path of Perversity extends north and south. ~ 0 0 1 D0 ~ ~ 0 0 8004 D1 ~ ~ 0 0 8011 D2 ~ ~ 0 0 8006 D5 ~ ~ 0 0 6734 S #8006 Intersection of Perversity and Suffering~ A young elven woman is bound and gagged sitting up against a lantern pole. Open wounds along her bare skin are oozing puss. A shaker of salt has been tied to the pole at an angle, allowing a slow stream of salt to pour into her wounds. She writhes in unbearable agony. ~ 0 0 1 D0 ~ ~ 0 0 8005 D1 ~ ~ 0 0 8012 D2 ~ ~ 0 0 8007 D3 ~ ~ 0 0 8023 S #8007 Intersection of Perversity and Obscenity~ Something knocks against your head as you pass by a lantern post. You look up to see an unclothed castrated man dangling peacefully from the top of the post, a grim reminder of the sickening deeds the residents of this town revel in. Perversity continues north and south. Obscenity extends to the east. ~ 0 0 1 D0 ~ ~ 0 0 8006 D1 ~ ~ 0 0 8013 D2 ~ ~ 0 0 8008 D3 ~ ~ 0 0 8024 S #8008 Path of Perversity~ Raucous laughter eminates from the south, and a gang of demons exit the southern building, stumbling past you. Luckily, they are too intoxicated to bother with the likes of you. Path of Perversity extends to the north. ~ 0 0 1 D0 ~ ~ 0 0 8007 D2 ~ door~ 1 0 8009 S #8009 A Dingy Tavern~ The floor is sticky with spilled alcohol and various other fluids. The tavern, as always, is doing a healthy amount of business. You see the bar to the south. ~ 0 8 1 D0 ~ door~ 1 0 8008 D1 ~ ~ 0 0 8014 D2 ~ ~ 0 0 8020 D3 ~ ~ 0 0 8025 S #8010 Path of Impiety~ The path is illuminated with a dim glow, a mixture of the hues of twilight and a scattering of hanging lanterns. Scuttling across the path are large multi-legged insects with very tiny human infant heads. Their quiet squallings grate against your nerves. ~ 0 0 1 D1 ~ ~ 0 0 8015 D3 ~ ~ 0 0 8003 S #8011 Roadway of Rage~ A disconcerting crunch vibrates through your footwear with each step you take. A fear gnaws at you as your gaze is drawn downward. Partially decomposed body parts litter the roadway, rats swarming over the rotting meat. Nausea is quickly becoming your best friend. ~ 0 1 1 D1 ~ ~ 0 0 8017 D3 ~ ~ 0 0 8005 S #8012 Path of Suffering~ You find yourself in an open square. The shadows from the lanterns splash over various torturing devices. A spiked column stained with a dark substance stands at the northern end of the square, while scattered around you are tables and chairs with pulleys, levers, and spikes. In the center of the square is a massive whetstone. ~ 0 0 1 D1 ~ ~ 0 0 8018 D3 ~ ~ 0 0 8006 S #8013 Obscenity Road~ A large statue of a winged demon adorns the center of the road. The detail is breathtakingly real. You can see every ripple of muscle, every crease of skin. It is quite apparent that this demon is ready and able to spread his demonseed to the next fertile female he finds. ~ 0 0 1 D1 ~ ~ 0 0 8019 D3 ~ ~ 0 0 8007 S #8014 A Dingy Tavern~ This part of the tavern is brightly lit, allowing you a full view of a succubus performing a lap dance for a human. A Mul is chained in a corner, beating upon a drum in time with the succubus's gyrations. ~ 0 8 1 D3 ~ ~ 0 0 8009 S #8015 Corner of Impiety and Debauchery~ Gazing north into the falling night, you see small winged demons dancing in a circle around a young human girl. She is strapped to a stone slab with a transparent covering that hides nothing. Even from this distance you can see the demons' hungry eyes glittering. ~ 0 0 1 D2 ~ ~ 0 0 8016 D3 ~ ~ 0 0 8010 S #8016 Debauchery Lane~ The smell of sweat and lust drifts in on a breeze from the east. This lane seems to be a bit busier than the rest. An unfamiliar aching begins to course through your body. ~ 0 0 1 E sign~ Throt and Gleep's Megger Store est. 2107 ~ D0 ~ ~ 0 0 8015 D1 ~ none~ 0 0 8026 D2 ~ ~ 0 0 8017 S #8017 Intersection of Debauchery and Rage~ Shadowy forms slip by you, sending a chill along your skin everytime they brush against you. Roadway of Rage extends to the west while Debauchery continues north and south. You are shocked to find you are beginning to enjoy the feel of this town. ~ 0 0 1 D0 ~ ~ 0 0 8016 D2 ~ ~ 0 0 8018 D3 ~ ~ 0 0 8011 S #8018 Intersection of Debauchery and Suffering~ It is becoming more and more difficult not to feel at home here. The freedom of exploring your darkest fantasies is enticing. Debauchery continues north and south. Path of Suffering extends west. ~ 0 0 1 D0 ~ ~ 0 0 8017 D1 ~ ~ 0 0 8034 D2 ~ ~ 0 0 8019 D3 ~ ~ 0 0 8012 S #8019 Intersection of Debauchery and Obscenity~ Obscenity Road to the west seems to be shrouded in darkness. You must journey in that direction if you wish to discover what the darkness is protecting. Debauchery extends north of you. ~ 0 0 1 D0 ~ ~ 0 0 8018 D3 ~ ~ 0 0 8013 S #8020 The Bar~ A long wooden bar stretches the length of the southern wall. Everything you touch is sticky and wet. You opt not to take a seat on any of the stools before you. Your throat is very dry, and you eye the collection of liquid filled bottles behind the bar. ~ 0 8 1 D0 ~ ~ 0 0 8009 S #8021 Keeper of Sins~ Cages surround a crouched being. High-pitched whinings and quiet growls invade your ears as the creatures restlessly stir within their cages. You notice that others are examining the cages and haggling with the merchant. ~ 0 4104 0 D0 ~ ~ 0 0 8041 D1 ~ ~ 0 0 8003 S #8022 Pet Storage~ Pet storage. Remember to _always_ put this directly after petshop. ~ 0 12 0 E case~ The display case contains the deadly nightshade and a curious root in the shape of a human. ~ S #8023 Demon Deli~ The deli is in desperate need of cleaning. Chunks of unidentifiable meat lie in bloody heaps on the floor. You start to drool uncontrollably. What is wrong with you?? ~ 0 8 0 D1 ~ ~ 0 0 8006 S #8024 Herbal Shop~ A fine dust surrounds you as you enter, making your eyes water. Tightly packed shelves cover every wall in the shop. The herbs are stored in a collection of jars and vials shoved together onto the shelves. ~ 0 8 0 D1 ~ ~ 0 0 8007 S #8025 A Dingy Tavern~ Several of the tables and chairs lie broken on the floor. Smashed glasses and bits of trash are scattered about. Rats are busy nosing through the debris. ~ 0 8 0 D1 ~ ~ 0 0 8009 S #8026 A Dark Dwelling~ You stand before a two-story building crafted in reflection of gothic architecture. You hear a variety of muffled sounds from within, intermixed with animalistic moans and cries. The ache in your body has taken over. It is difficult to resist entering the structure. ~ 0 8 0 E sign~ To open insert card. ~ D0 ~ door~ 1 8013 8027 D3 ~ none~ 0 0 8016 S #8027 Lustful Gathering~ You are no longer thinking with your mind, but rather by instinct. Intoxicating smells reach your nose, causing your blood to pump heatedly throughout your body. Lounging about the room are various forms entwined closely, oblivious to your entrance. An open staircase leads up. ~ 0 8 0 D2 ~ door~ 1 8013 8026 D4 ~ ~ 0 0 8028 S #8028 Hall of Pleasures~ A short hallway stretches before you with doors on either side. Heavy breathing can be heard filling the hall, and loud rustlings bring shocking images to mind. ~ 0 8 0 D0 ~ ~ 0 0 8029 D5 ~ ~ 0 0 8027 S #8029 Hall of Pleasures~ Heavy wooden doors are to the east and west. You consider peeping in through the keyholes. The hall extends north and south. ~ 0 8 0 D0 ~ ~ 0 0 8030 D1 ~ door~ 1 0 8032 D2 ~ ~ 0 0 8028 D3 ~ door~ 1 0 8031 S #8030 Hall of Pleasures~ A door is to the north at the end of the hall. The walls to the east and west are adorned with pictures of beings in various stages of carnal pleasures. The hall extends south. ~ 0 8 0 D0 ~ door~ 1 0 8033 D2 ~ ~ 0 0 8029 S #8031 Room of Bondage~ The walls are dark grey in color and hold several brightly blazing torches. A large pile of straw has been spread out to create a makeshift bed. Bottles of oil are warming over a small fire. ~ 0 8 0 D1 ~ door~ 1 0 8029 S #8032 Room of Seduction~ The walls are mauve in color, and several soft plush fur rugs cover the wooden floor. Fragrant flowers have been placed around the room, filling your head with visions of grassy fields. Your muscles relax as a heavy warmth washes through you. ~ 0 8 0 D3 ~ door~ 1 0 8029 S #8033 Aftermath~ The room appears to have been recently used. Tousled sheets and soft blankets have been discarded on the floor. The air is warm, and a soft hint of musk tickles your nose. ~ 0 8 0 D2 ~ door~ 1 0 8030 S #8034 Rocks and Crystals~ You have wandered into a shop cluttered with a variety of rocks and crystals. There is a display case set apart from the rest. Encased within are two prize specimen of nightshade and mandrake. A set of protective gloves rest upon the display case. ~ 0 12 0 D3 ~ ~ 0 0 8018 S #8035 Training Dungeon~ The floor is deep with muck, and you find yourself hoping that your boots have no holes. The room has been carved from the land and lends a musty smell to the air. Exits lead north, east, south, and west. ~ 0 131084 0 D0 ~ ~ 0 0 8039 D1 ~ ~ 0 0 8036 D2 ~ ~ 0 0 8038 D3 ~ ~ 0 0 8037 D4 ~ ~ 0 0 8003 D5 ~ ~ 0 0 8040 M 150 H 150 S #8036 Dungeon~ The room is small and claustrophobic. The dungeonkeeper is apprently not concerned with sanitation. ~ 0 131080 0 D3 ~ ~ 0 0 8035 S #8037 Dungeon~ Globs of dirt and grime shower down against you as creatures plod along the roads above. The sight of this room is truly offensive. Fluids and debris are puddled on the floor. ~ 0 131072 0 D1 ~ ~ 0 0 8035 S #8038 Dungeon~ The air is oppressive in this little room, as if a giant suction is slurping up all the oxygen. You begin to feel light-headed. ~ 0 131080 0 D0 ~ ~ 0 0 8035 S #8039 Dungeon~ Watch Out! Scurrying sounds surround you. You feel as if a horde of insects are about to attack! ~ 0 131080 0 D2 ~ ~ 0 0 8035 S #8040 The Final Test~ You have done well, young initiate, but can you defeat he who walks the night? This shall be your new beginning. ~ 0 131080 0 D4 ~ ~ 0 0 8035 S #8041 Pier~ A small path ends at a sturdy pier. You can see the great expanse of the sea in the distance, the waves rhythmically pounding against the wooden structure. In contrast to the rest of Xeryl, the pier area is well-kept. ~ 0 0 0 D2 ~ ~ 0 0 8021 S #0 #SPECIALS M 8003 spec_cast_mage M 8004 spec_thief M 8006 spec_cast_mage M 8007 spec_cast_mage M 8008 spec_thief M 8009 spec_thief M 8010 spec_cast_mage S #RESETS D 0 8008 2 1 D 0 8009 0 1 D 0 8026 0 1 D 0 8027 2 1 D 0 8029 1 1 D 0 8029 3 1 D 0 8030 0 1 D 0 8031 1 1 D 0 8032 3 1 D 0 8033 2 1 M 0 8000 8 8003 2 M 0 8000 8 8003 2 M 0 8009 6 8004 2 M 0 8009 6 8004 2 M 0 8002 6 8005 2 M 0 8002 6 8005 2 M 0 8004 3 8006 1 M 0 8002 6 8008 2 M 0 8002 6 8008 2 M 0 8005 4 8009 2 M 0 8005 4 8009 2 M 0 8000 8 8009 2 M 0 8000 8 8009 2 M 0 8001 5 8010 3 M 0 8001 5 8010 3 M 0 8001 5 8010 3 M 0 8005 4 8011 2 M 0 8005 4 8011 2 M 0 8008 3 8011 1 M 0 8008 3 8012 1 M 0 8009 6 8012 2 M 0 8009 6 8012 2 M 0 8001 5 8013 2 M 0 8001 5 8013 2 M 0 8003 2 8014 1 M 0 8007 9 8014 1 M 0 8002 6 8015 2 M 0 8002 6 8015 2 M 0 8000 8 8016 2 M 0 8000 8 8016 2 M 0 8009 6 8017 2 M 0 8009 6 8017 2 M 0 8004 3 8018 1 M 0 8000 8 8019 2 M 0 8000 8 8019 2 M 0 8004 3 8020 1 M 0 8010 1 8020 1 M 0 8014 1 8020 1 M 0 8018 1 8021 1 M 0 8017 1 8022 1 M 0 8019 1 8022 1 M 0 8020 1 8022 1 M 0 8012 1 8023 1 M 0 8013 1 8024 1 M 0 8003 2 8025 1 M 0 8006 8 8025 1 M 0 8008 3 8025 1 M 0 8006 8 8026 2 M 0 8006 8 8026 2 M 0 8007 9 8026 2 M 0 8007 9 8026 2 M 0 8006 8 8027 2 M 0 8006 8 8027 2 M 0 8007 9 8027 2 M 0 8007 9 8027 2 M 0 8006 8 8028 2 M 0 8006 8 8028 2 M 0 8007 9 8028 2 M 0 8007 9 8028 2 M 0 8015 1 8031 1 M 0 8016 1 8032 1 M 0 8011 1 8034 1 M 0 8021 1 8036 1 M 0 8022 1 8037 1 M 0 8023 1 8038 1 M 0 8024 1 8039 1 M 0 8025 1 8040 1 S #SHOPS 8011 8 0 0 0 0 100 50 0 23 8012 19 0 0 0 0 100 50 0 23 8013 8 0 0 0 0 100 50 0 23 8014 17 0 0 0 0 100 50 0 23 0 #$