#AREADATA Name Catacombs~ Builders Fluffy Halodar~ VNUMs 2000 2099 Credits {130 160} Fate Dwarven Catacombs~ Security 9 Version 1 End #MOBILES #2000 fat bartender~ A fat bartender~ {wA short man is here, pouring drinks for the customers. ~ ~ unique~ A 0 0 0 0 0 0d0+0 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown #2001 oldstyle bat~ a bat~ A bat flaps wildly at you! ~ Your typical smelly, blind flying mammal. ~ unique~ ABF FTZ 0 0 5 0 2d6+60 2d9+100 1d6+1 none 5 5 5 9 EFHNR 0 0 S stand stand none 0 AGV ACDEFHJKP medium 0 #2002 oldstyle page templar~ a templar page~ A templar page in training is here looking mildly confused. ~ He has lost his family and everything of his former life. ~ unique~ AH 0 200 0 7 0 2d6+85 3d9+100 1d8+1 none 4 4 4 9 EFNU 0 0 0 stand stand male 30 AHMV ABCDEFGHIJK medium 0 #2003 oldstyle spelunker explorer~ a spelunker~ A spelunker knows his way around these tunnels. ~ He recently discovered these catacombs and wants to see where they lead. He just hopes he doesn't get killed in the process. He carries only essential exploration gear; if there IS anything down here, he probably won't last long. ~ unique~ ACH F 100 0 8 0 2d7+96 4d9+100 1d7+2 none 3 3 3 9 EFNU 0 0 0 stand stand male 40 AHMV ABCDEFGHIJK medium 0 #2004 oldstyle gravedigger digger robber graverobber~ a graverobber~ A graverobber uncovers dead bodies. ~ Working for an evil necromancer isn't the greatest thing in the world. They seem like little more than zombie servants themselves. ~ unique~ ACF 0 -500 0 9 0 2d6+110 4d9+100 1d8+2 none 2 2 2 8 EFNU 0 0 0 stand stand male 5 AHMV ABCDEFGHIJK medium 0 #2005 oldstyle mist swirling~ the mist~ Some mist swirls about you here ... it seems ALIVE! ~ In fact it IS alive in a magical sort of sense. ~ unique~ AG HPU 0 0 10 0 2d7+121 5d9+100 2d4+2 none 1 1 1 8 EFNU 0 0 0 stand stand none 10 AHMV ABCDEFGHIJK medium 0 #2006 mist~ the mist~ Some mist swirls about you here ... it seems ALIVE! ~ ~ unique~ ABFG 0 0 0 10 0 2d7+121 5d9+100 2d4+2 none 1 1 1 8 EFNU 0 0 0 stand stand none 50 AHMV ABCDEFGHIJK medium 0 #2007 oldstyle skeleton skeletal soldier~ a skeleton~ A skeletal soldier fights in the battle of the underworld. ~ Even though he has died in the physical sense of the word, the battle continues for him in his charmed state. ~ unique~ ACF 0 -290 0 11 0 2d8+134 5d9+100 1d10+2 none 1 1 1 8 EFNU 0 0 0 stand stand male 55 AHMV ABCDEFGHIJK medium 0 #2008 oldstyle templar~ a templar~ A templar shouts "AKK! SLAY THE INFIDEL!" ~ As you peer closely he peers back at you A templar peers closely at you. A templar tells you, "You are an evil force trying to spread your ways!". A templar tells you, "You must die for your sin!". ~ unique~ ACF 0 600 0 12 0 2d10+150 6d9+100 1d10+3 none 0 0 0 8 EFNU 0 0 0 stand stand male 25 AHMV ABCDEFGHIJK medium 0 #2009 oldstyle wraith~ a mysterious wraith~ A mysterious ghostly wraith forms before your eyes. ~ Hard to tell much about the mysterious form even upon further inspection. ~ unique~ ACF FU 0 0 12 0 2d10+150 6d9+100 1d10+3 none 0 0 0 8 EFNU 0 0 0 stand stand male 30 AHMV ABCDEFGHIJK medium 0 #2010 oldstyle officer templar~ the templar officer~ A templar officer keeps an eye on things here. ~ A templar officer tells you "Better move along evil one!" ~ unique~ AF D 700 0 13 0 2d10+170 6d9+100 2d5+3 none -1 -1 -1 8 EFNU 0 0 0 stand stand male 30 AHMV ABCDEFGHIJK medium 0 #2011 oldstyle zombie mage~ zombie~ A blank-faced zombie mage joins the battle. ~ He seems to lack real interest in what he is doing. ~ unique~ ACFR 0 -100 0 13 0 2d10+150 13d9+100 2d4+2 none 0 0 0 5 FU 0 0 0 stand stand male 27 AHMV ABCDEFGHIJK medium 0 #2012 oldstyle shadow shadows~ the shadow~ Eerie shadows fill the room. ~ Looks vaguely you-shaped. ~ unique~ A FPU 0 0 14 0 2d10+190 7d9+100 1d12+3 none -1 -1 -1 8 EFNU 0 0 0 stand stand none 40 AHMV ABCDEFGHIJK medium 0 #2013 oldstyle bat vampire~ The vampire~ A bat flaps wildly at you! ~ A rather LARGE "bat" ... ~ unique~ ABF FTZ -100 0 15 0 3d9+208 7d9+100 2d6+3 none -2 -2 -2 7 EFHNR 0 0 S stand stand male 50 AGV ACDEFHJKP medium 0 #2014 oldstyle necromancer necro cleric~ the evil necromancer~ The evil necromancer makes undead soldiers from corpses. ~ Though he seems absorbed in his work, you'd bet he'd take the time out to kill you to get a fresh corpse! ~ unique~ ABF 0 -888 0 15 0 3d9+208 7d9+100 2d6+3 none -2 -2 -2 7 EFNU 0 0 0 stand stand male 55 AHMV ABCDEFGHIJK medium 0 #2015 oldstyle grand templar leader~ the grand templar~ The grand templar stands here quietly observing your actions ~ A slight, tolerant smile comes briefly across his face. In the blink of an eye he seems stern again. ~ unique~ AB DFH 1000 0 16 0 3d9+233 8d9+100 2d6+4 none -2 -2 -2 7 EFNU 0 0 0 stand stand male 75 AHMV ABCDEFGHIJK medium 0 #2016 oldstyle prism dragon prismdragon~ the prism dragon~ The light shines off a beautiful but dangerous dragon lurking here. ~ The spray of colored light bouncing off his scales is almost blinding. ~ unique~ ABF DF -303 0 20 0 3d9+333 10d9+100 2d8+5 none -4 -4 -4 7 EFNU 0 0 0 stand stand male 1500 AHMV ABCDEFGHIJK medium 0 #2017 oldstyle darken dark beast darkenbeast~ The DarkenBeast~ You hear and smell the presence of the darkenbeast. ~ You see nothing more than the sense of darkness and evil. ~ unique~ ABF 0 -1000 0 24 0 5d10+500 12d9+100 2d10+6 none -6 -6 -6 6 EFNU 0 0 0 stand stand none 1000 AHMV ABCDEFGHIJK medium 0 #0 #OBJECTS #0 #ROOMS #2048 Twisty cavern~ The cavern twists this way and that, and it's all you can do to keep your head from spinning. The air is very cold here, and layers of ice form on the wall. The sounds of metal on ice echo through the cavern. A side passage leads east, and the main passage goes north and south. ~ 0 265 2 D0 ~ ~ 0 -1 2040 D1 ~ ~ 0 -1 2049 D2 ~ ~ 0 -1 2056 S #2049 Striped tunnel~ The walls of the tunnel have many briliant colors in them from the various veins of crystals running through. An odd twinkling comes from the east. ~ 0 265 2 D1 ~ ~ 0 -1 2050 D3 ~ ~ 0 -1 2048 S #2050 Prism cave~ The roof of this cave peaks over a hundred feet high making it one of the biggest in the catacombs. Crystals of every color cast prismatic sprays of light everywhere. The light from your lamp causes almost a blinding flare of brilliance as more light is added to the multi-colored twinkling phenomenon that exists here. This is also the lair of the fabled and feared Prism Dragon. ~ 0 8 5 D0 ~ ~ 0 -1 2044 D1 ~ ~ 0 -1 2058 D2 ~ ~ 0 -1 2057 D3 ~ ~ 0 -1 2049 S #2051 Ruined monument~ A monument to a famous king once stood here, though not much is left to even signify its existance. A building of some sort can be entered through a basement to the east. The southern gate of the grounds is to the south. ~ 0 9 4 D0 ~ ~ 0 -1 2045 D1 ~ ~ 0 -1 2052 D2 ~ ~ 0 -1 2054 S #2052 Basement~ It's dark and it smells like.... BATS down here! All you see is a swirl of the darkness and lots of scratching bats madly flailing around. A set of stairs go up into the building and a broken window leads west. ~ 0 9 4 D3 ~ ~ 0 -1 2051 D4 ~ ~ 0 -1 2046 S #2053 Fresh graves~ The graves here seem very recent. You notice many signs of digging and defilement. There are piles of fresh bodies here awaiting burial. A strange sense of evil magic from the south makes the hairs on the back of your neck to stand on end! ~ 0 9 4 D0 ~ ~ 0 -1 2047 D2 ~ ~ 0 -1 2055 S #2054 Southern gate~ A rusty gate here no longer keeps anyone out or in. You see a lonely E/W passage to the south. A little used trail winds east through a crack in the wall. ~ 0 9 2 D0 ~ ~ 0 -1 2051 D1 ~ ~ 0 -1 2066 D2 ~ ~ 0 -1 2059 S #2055 Scene of ghastly horror~ An army of undead creatures of all types are lined up patiently. Their leader is an evil demonoid necromancer. His plans to use his army of undead to take over the world seem about ready to commence. ~ 0 9 5 D0 ~ ~ 0 -1 2053 D2 ~ ~ 0 -1 2062 S #2056 Twisty passage~ The passage bends north and east here. To the east your not certain what lies ahead due to all the twists and turns you've made. To the north is seems cold. ~ 0 265 2 D0 ~ ~ 0 -1 2048 D1 ~ ~ 0 -1 2057 S #2057 Cross of caverns~ A little-used cavern enters from the south. A passage twists away to the west. An odd twinkling comes from the cave to the north. ~ 0 265 2 D0 ~ ~ 0 -1 2050 D2 ~ ~ 0 -1 2066 D3 ~ ~ 0 -1 2056 S #2058 Lonely tunnel~ Something indescribable makes you feel lonesome and sad here. It's just a feeling you get from this tunnel. Exits extend east and west. ~ 0 265 2 D1 ~ ~ 0 -1 2059 D3 ~ ~ 0 -1 2050 S #2059 Lonely tunnel~ Something indescribable makes you feel lonesome and sad here. You see a gate to a burial ground to the north. This lonesome tunnel sighs along west and east. ~ 0 265 2 D0 ~ ~ 0 -1 2054 D1 ~ ~ 0 -1 2060 D3 ~ ~ 0 -1 2058 S #2060 Bend in the lonely tunnel~ Something indescribable makes you feel lonesome and sad here. The tunnel bends west and south. ~ 0 265 2 D2 ~ ~ 0 -1 2061 D3 ~ ~ 0 -1 2059 S #2061 Lonely tunnel~ Something indescribable makes you feel lonesome and sad here. The very walls of the tunnel seems To groan. To the north the tunnel bends and east is an intersection. ~ 0 265 2 D0 ~ ~ 0 -1 2060 D1 ~ ~ 0 -1 2062 S #2062 Intersection~ To the north you enter the burial grounds. A trail of blood leads that direction. You feel an ominous sense of evil magic from there. The tunnel to the west creaks and sighs as if alive. To the south you smell a hint of fresh air. ~ 0 265 2 D0 ~ ~ 0 -1 2055 D2 ~ ~ 0 -1 2063 D3 ~ ~ 0 -1 2061 S #2063 Tunnel~ The tunnel heads north and south. North you see an intersection and far to the south you sense light and smell a fresh breeze. ~ 0 265 2 D0 ~ ~ 0 -1 2062 D2 ~ ~ 0 -1 2064 S #2064 Tunnel~ The tunnel slopes noticeably down to the north and you sense the surface could be reached to the south. ~ 0 265 2 D0 ~ ~ 0 -1 2063 D2 ~ ~ 0 -1 2065 S #2065 Southern entrance to the catacombs~ Through a trapdoor above you streams light. Through a doorway to the south streams darkness. A message has been scrawled upon the wall here. The message reads: Adventure for the strong yet calculating Death for the weak and shallow Treasure for the smart and lucky Death for the stupid and accursed An ancient Glyph above the entrance keeps monsters from wandering up from the catacombs. ~ 0 4 2 D0 ~ ~ 0 -1 2064 D4 ~ floorboard board~ 1 -1 6527 S #2066 Unknown passage~ Oh dear you seem to have lost your way. You look back from whence you came but there's no exit there anymore. There are exits in other directions but you have a feeling that you are hopelessly lost. ~ 0 269 2 D1 ~ ~ 0 -1 2067 D2 ~ ~ 0 -1 2068 S #2067 Unknown passage~ Oh dear you seem to have lost your way. You look back from whence you came but there's no exit there anymore. There are exits in other directions but you have a feeling that you are hopelessly lost. ~ 0 269 2 D2 ~ ~ 0 -1 2069 D3 ~ ~ 0 -1 2066 S #2068 Unknown passage~ Oh dear you seem to have lost your way. You look back from whence you came but there's no exit there anymore. There are exits in other directions but you have a feeling that you are hopelessly lost. ~ 0 269 2 D0 ~ ~ 0 -1 2066 D1 ~ ~ 0 -1 2069 S #2069 Unknown passage~ Oh dear you seem to have lost your way. You look back from whence you came but there's no exit there anymore. There are exits in other directions but you have a feeling that you are hopelessly lost. ~ 0 269 2 D0 ~ ~ 0 -1 2067 D3 ~ ~ 0 -1 2068 S #2001 North entrance to the catacombs~ You are almost surprised to see a tunnel leading off to the south into utter darkness. The floorboards above you appear to have not been moved in a long time. A beam of light from the opening above falls upon a message scrawled on the wall. The message reads: Adventure for the strong yet calculating. Death for the weak and shallow Treasure for the smart and lucky Death for the dim and accursed An ancient glyph above the entrance keeps monsters from wandering out of the catacombs. ~ 0 4 1 D2 ~ ~ 0 -1 2002 D4 ~ floorboard board~ 1 -1 6524 S #2002 North/south tunnel~ This part of the catacombs looks roughly hewn and man-made. There is a large cross painted on the floor of the tunnel. To the south it seems a bit lighter, and to the north a ray of light beams in from a hole in the ceiling. ~ 0 264 0 E cross paint floor~ The cross is a Templar's cross. It seems to have had a fresh coat of paint recently.~ D0 ~ ~ 0 -1 2001 D2 ~ ~ 0 -1 2007 S #2003 Weapon training area~ This is a place for the templars to keep up on their weapon skills. Much of the equipment looks old and worn, but upon further inspection seems in fact quite sturdy. ~ 0 264 0 D1 ~ ~ 0 -1 2004 D2 ~ ~ 0 -1 2008 S #2004 Prayer training area~ The templar's curious mix of religion and fighting is evident here. A central painting depicts a cross composed of swords. The elders teach the ancient art of prayer to the young pages. ~ 0 264 0 D1 ~ ~ 0 -1 2005 D3 ~ ~ 0 -1 2003 S #2005 Junction of hallways~ Training facilities are evident to the west. To the south lies a hallway which has doors every couple of feet, looks like living quarters of some sort. To the east the tunnel leads back into the natural catacombs. ~ 0 264 0 D1 ~ ~ 0 -1 2006 D2 ~ ~ 0 -1 2010 D3 ~ ~ 0 -1 2004 S #2006 Hallway~ The hallway appears more developed to the west. To the east you see a deep darkness. ~ 0 268 0 D1 ~ ~ 0 -1 2007 D3 ~ ~ 0 -1 2005 S #2007 Intersection~ The tunnel continues to the north and the south, becoming less hewn and more natural to the south. A passageway lined with paneling leads west. ~ 0 264 0 D0 ~ ~ 0 -1 2002 D2 ~ ~ 0 -1 2012 D3 ~ ~ 0 -1 2006 S #2008 Pages' sleeping quarters~ Several bunk beds are lined up across the room. It looks rather spartan and there is little evidence of toys or games. Most of the desks are filled with books and papers of little interest. ~ 0 264 0 D0 ~ ~ 0 -1 2003 D1 ~ ~ 0 -1 2009 S #2009 Templar Knights sleeping quarters~ This is a huge room which is filled wall to wall with beds. Apparently all the low level knights sleep in this one room. A door on the south wall is labeled "Elders only!" . ~ 0 264 0 D2 ~ ~ 0 -1 2013 D3 ~ ~ 0 -1 2008 S #2010 N/S hallway~ The hallway leads north an south. A door leads to a templar's room to the east. The decoration looks rather sparse here. ~ 0 264 0 D0 ~ ~ 0 -1 2005 D1 ~ ~ 1 -1 2011 D2 ~ ~ 0 0 2014 S #2011 A Middle-aged templar's room~ This is a room typical of a low level templar scribe. No real amenities, but better than communal sleeping quarters. As far as you can tell, the owner of this room must be a rank equivalent to a Sergeant. ~ 0 264 0 D3 ~ ~ 1 -1 2010 S #2012 Humid, damp tunnel~ As the tunnel leads south, it becomes steadily more humid. Moss and ferns cover the walls and grow out of cracks. To the north it seems much more sterile. ~ 0 265 2 D0 ~ ~ 0 -1 2007 D2 ~ ~ 0 -1 2019 S #2013 Administration room~ The elders gather here to discuss training strategies and keep track of their coffers. You notice what appear to be important documents lying around. An escape passage leads west. ~ 0 264 0 E papers documents secrets~ It seems that the loot comes from raids on the towns in the surrounding areas above ground. From the documents it seems that the pages and trainees are kidnapped from the villages too! ~ D0 ~ ~ 0 -1 2009 D2 ~ ~ 0 -1 2016 D3 ~ ~ 0 -1 2069 S #2014 N/S hallway~ The construction quality of the hallway improves as you wander south. A room to the east looks to be rather pleasant compared to others you have encountered. ~ 0 264 0 D0 ~ ~ 0 -1 2010 D1 ~ ~ 0 -1 2015 D2 ~ ~ 0 -1 2017 S #2015 Mid-level leader's room~ This is a rather nice looking room, considering the drab living conditions. Though the room has been tastefully decorated, you can still see evidence of water leakage along the walls and ceiling. ~ 0 264 0 D3 ~ ~ 0 -1 2014 S #2016 Mess hall~ A huge table with an immaculate white table cloth extends far to the south. The room is kept extremely clean by the knights themselves. They truly believe that cleanliness is next to godliness. ~ 0 264 0 D0 ~ ~ 0 -1 2013 D2 ~ ~ 0 -1 2023 S #2017 N/S hallway~ The hallway continues north and south. You can see a peculiar glow further down the hallway to the south. The room to the east appears to be the lap of luxury. ~ 0 264 0 D0 ~ ~ 0 -1 2014 D1 ~ ~ 0 -1 2018 D2 ~ ~ 0 -1 2024 S #2018 High officer's room~ Every inch of paneling in this room is made of fine cedar, and the first thing you notice is the pleasant aroma. A painting of an elegant knight hangs on the wall. ~ 0 264 0 E painting elegant knight~ Something oddly familiar about the knight. He carries a glowing sword with a silvery blade. ~ D3 ~ ~ 0 -1 2017 S #2019 Mossy intersection~ The main passage leads north and south. A small rivulet of water seeps in from the east, and you hear what sounds like birds from that direction. The air is very humid and damp here. ~ 0 265 2 D0 ~ ~ 0 -1 2012 D1 ~ ~ 0 -1 2020 D2 ~ ~ 0 -1 2026 S #2020 The holy grove~ A small grove of birch trees seem to grow from solid rock. You hear birds singing, but try as you might you can't find any. A strange glow emanates from the southeast. ~ 0 520 3 D1 ~ ~ 0 -1 2021 D3 ~ ~ 0 -1 2019 S #2021 The holy grove~ The trees seem real enough, yet you wonder how they receive nourishment here. You hear small animals scampering through the light undergrowth. The grove continues south, east, and west and an odd passageway heads north. ~ 0 520 3 D0 ~ ~ 0 -1 2068 D1 ~ ~ 0 -1 2022 D2 ~ ~ 0 -1 2027 D3 ~ ~ 0 -1 2020 S #2022 The holy grove~ You see a glow coming from the south somewhere. The grove continues west and south. ~ 0 520 3 D2 ~ ~ 0 -1 2028 D3 ~ ~ 0 -1 2021 S #2023 Mess hall~ "Mess" isn't exactly the best word to describe this room. In fact, it is immaculately clean. A very long table stretches off to the north. The hallway is to the east. ~ 0 264 0 D0 ~ ~ 0 -1 2016 D1 ~ ~ 0 -1 2024 S #2024 End of a hallway~ You hear voices coming from a room to the west, and to the east lies a room which seems to glow with power and piety. The hallway extends north. ~ 0 264 0 D0 ~ ~ 0 -1 2017 D1 ~ ~ 0 -1 2025 D3 ~ ~ 0 -1 2023 S #2025 Grand Templar's room~ The items contained in this room appear quite ancient, yet they give a sense of great power and value. There is an aura of immense holiness about the room. ~ 0 264 0 D3 ~ ~ 0 -1 2024 S #2026 Very dark passage~ This room is so dark that even powerful magic lights can barely illuminate the ground in front of you. The exit to the south appears even darker. ~ 0 265 2 D0 ~ ~ 0 -1 2019 D2 ~ ~ 0 -1 2030 S #2027 The holy grove~ A faint humming sound reaches your ears from the east. The grove continues east and north. ~ 0 520 3 D0 ~ ~ 0 -1 2021 D1 ~ ~ 0 -1 2028 S #2028 The holy grove~ All of a sudden the mysterious sounds of the grove stop. Or perhaps the strange humming from a clearing to the south is drowning everything out. There appears to be a magical barrier on the door to the south. ~ 0 520 3 D0 ~ ~ 0 -1 2022 D2 a glowing forcefield with a small circular hole in it. ~ glow glowing field forcefield door~ 2 2001 2032 D3 ~ ~ 0 -1 2027 S #2029 Very dark caveway~ An overwhelming sense of evil flows from the east, filling you with the urge to run and run fast. ~ 0 265 2 D1 ~ ~ 0 -1 2030 D3 ~ ~ 0 -1 2033 S #2030 Deep within the catacombs~ It stinks like a lair in here. A rotten smell of humaniod flesh lingers. You stumble over what you think are corpses in the utter darkness. You hear an evil growl from somewhere in the room, maybe everywhere in the room... ~ 0 9 5 D0 ~ ~ 0 -1 2026 D1 ~ ~ 0 -1 2031 D3 ~ ~ 0 -1 2029 S #2031 Very dark cavern~ The cavern is hard to describe due to the extreme magical darkness. Probing with a light source seems to reveal nothing but more darkness. ~ 0 9 5 D2 ~ ~ 0 -1 2034 D3 ~ ~ 0 -1 2030 S #2032 The holy place~ A glowing stone lies in the center of the clearing. You recognize it as the stone of the Excalibur. The strange humming glowing makes it difficult to see if the Excalibur is there or not. Might want to take a closer look if possible. ~ 0 520 3 D0 a glowing forcefield with a small circular hole in it. ~ glow glowing field forcefield door~ 2 2001 2028 S #2033 Misty passageway~ Warm mist swirls about you making you feel threatened yet protected at the same time. The swirling mist makes it difficult to tell directions clearly, but you seem to be able to go north or south. The mist gets denser to the south. ~ 0 265 2 D0 ~ ~ 0 -1 2029 D2 ~ ~ 0 -1 2042 S #2034 Intersection of caverns~ Caverns head north, south and east from this peculiar spot. Medium sized caverns from the east and the north join to form a huge cavern heading south. The walls of the cavern are made of a bizarre mixture of many shiny crystals. ~ 0 9 5 D0 ~ ~ 0 -1 2031 D1 ~ ~ 0 -1 2035 D2 ~ ~ 0 -1 2044 S #2035 Entrance to the burial grounds~ You have entered what appears to be a burial ground of sorts. The templars buried their dead here. Chills go down your spine as you feel something watching you. You hear the random groan of a ghost, the howl of a wraith, and the dry clanking of bones. ~ 0 9 5 D1 ~ ~ 0 -1 2036 D3 ~ ~ 0 -1 2034 S #2036 The burial grounds~ Random tombs to unknown warriors were lain in rows as far as the eye can see. To your horror many of the graves are empty and desecrated. A gap in the rows of tombs leads south and there are more graves to the east and west. ~ 0 9 5 D1 ~ ~ 0 -1 2037 D2 ~ ~ 0 -1 2045 D3 ~ ~ 0 -1 2035 S #2037 The burial grounds~ It seems as if many of the warriors cannot stop fighting, even in death. They battle amongst each other and flail at any living being that wanders near. ~ 0 9 5 D1 ~ ~ 0 -1 2038 D3 ~ ~ 0 -1 2036 S #2038 The burial grounds~ Legions of skeletal warriors wander by and battle unseen enemies. Old battlelines have been forgotten and new ones made. It's a gruesome scene. ~ 0 9 5 D1 ~ ~ 0 -1 2039 D3 ~ ~ 0 -1 2037 S #2039 New graves~ The tombs in this section seem somewhat newer than the previous. Rotting zombie warriors groan and wail with blank stares. You hear sounds of digging to the south. ~ 0 9 5 D2 ~ ~ 0 -1 2047 D3 ~ ~ 0 -1 2038 S #2040 Misty cavern~ A chilling icy mist swirls about you. The dampness and warmth has become bitter cold. The walls of ice before you are several feet think, don't even think about trying to pick through them. ~ 0 265 2 D1 ~ ~ 0 -1 2041 D2 ~ ~ 0 -1 2048 S #2041 Misty cavern~ The temperature is pleasant and mild here. This is due to a a warm wind blowing in from the east and a chilling breeze blowing in from the west. The updrafts create bizarre icy-steamy mists which dance along the walls. ~ 0 265 2 D1 ~ ~ 0 -1 2042 D3 ~ ~ 0 -1 2040 S #2042 Mist cavern~ A warm wind blows in from the east. The air is stifling hot in here despite the breeze. The mist seems thick enough to be alive... ~ 0 265 2 D0 ~ ~ 0 -1 2033 D1 ~ ~ 0 -1 2043 D3 ~ ~ 0 -1 2041 S #2043 Waterfall of mist~ A torrent of mist pours down from an opening up above. It reminds you of a ghostly waterfall. The mists gather in beautiful swirls around your feet. ~ 0 265 2 E hole height waterfall cascade~ The hole is much too high up for you to reach. ~ D3 ~ ~ 0 -1 2042 S #2044 Huge multicolored tunnel~ The tunnel leads north and south. To the south there is an odd twinkling phenomenon. ~ 0 265 2 D0 ~ ~ 0 -1 2034 D2 ~ ~ 0 -1 2050 S #2045 Desolate ruins~ Several mausoleums used to grace this room, but most have been torn down and burned by looters. There appear to be some still intact to the south. To the northwest is a field of tombs of soldiers, now a battleground for the undead. ~ 0 9 5 D2 ~ ~ 0 -1 2051 S #2046 Curators place~ The undertaker, the historian and the curator used to be here. Now they too have joined the legions of the undead. From the looks of the place they seem to have starved to death. Rickety stairs head down into a sort of basement. ~ 0 9 4 E stairs basement~ Surprisingly the stairs look sturdy enough. ~ D1 ~ ~ 0 -1 2047 D5 ~ ~ 0 -1 2052 S #2047 Fresh graves~ Graves of recent casualties lie here. Even the most recent don't seem to have been left undisturbed. You hear sounds of digging in progress further to the south. ~ 0 9 4 D0 ~ ~ 0 -1 2039 D2 ~ ~ 0 -1 2053 D3 ~ ~ 0 -1 2046 S #0 #SPECIALS M 2007 spec_cast_undead M 2009 spec_cast_undead M 2011 spec_cast_mage M 2013 spec_cast_undead M 2014 spec_cast_undead M 2016 spec_breath_any M 2017 spec_poison S #RESETS D 0 2065 4 1 D 0 2001 4 1 D 0 2010 1 1 D 0 2011 3 1 D 0 2028 2 2 D 0 2032 0 2 M 0 2006 7 2049 1 M 0 2016 1 2050 1 M 0 2001 6 2052 3 M 0 2001 6 2052 3 M 0 2001 6 2052 3 M 0 2013 1 2052 1 M 0 2001 6 2052 3 M 0 2001 6 2052 3 M 0 2001 6 2052 3 M 0 2004 4 2053 2 M 0 2004 4 2053 2 M 0 2011 4 2053 1 M 0 2004 4 2055 2 M 0 2004 4 2055 2 M 0 2014 1 2055 1 M 0 2003 2 2064 1 M 0 2003 2 2002 1 M 0 2008 12 2003 1 M 0 2008 12 2004 1 M 0 2008 12 2005 1 M 0 2008 12 2006 1 M 0 2002 8 2008 8 M 0 2002 8 2008 8 M 0 2002 8 2008 8 M 0 2002 8 2008 8 M 0 2002 8 2008 8 M 0 2002 8 2009 8 M 0 2002 8 2009 8 M 0 2008 12 2009 3 M 0 2008 12 2009 3 M 0 2008 12 2009 3 M 0 2002 8 2010 8 M 0 2010 6 2015 1 M 0 2008 12 2016 3 M 0 2008 12 2016 3 M 0 2008 12 2016 3 M 0 2010 6 2016 2 M 0 2010 6 2016 2 M 0 2010 6 2016 2 M 0 2010 6 2018 1 M 0 2006 7 2019 1 M 0 2008 12 2023 2 M 0 2008 12 2023 2 M 0 2010 6 2023 1 M 0 2015 1 2025 1 M 0 2012 2 2026 2 M 0 2006 7 2028 1 M 0 2017 1 2030 1 M 0 2006 7 2033 1 M 0 2005 9 2033 1 M 0 2007 4 2035 1 M 0 2006 7 2036 1 M 0 2007 4 2036 1 M 0 2011 4 2036 1 M 0 2007 4 2037 1 M 0 2011 4 2037 1 M 0 2007 4 2038 1 M 0 2006 7 2039 1 M 0 2009 2 2039 2 M 0 2006 7 2040 1 M 0 2005 9 2040 2 M 0 2005 9 2040 2 M 0 2005 9 2041 2 M 0 2005 9 2041 2 M 0 2005 9 2042 1 M 0 2005 9 2043 3 M 0 2005 9 2043 3 M 0 2005 9 2043 3 M 0 2009 2 2047 2 M 0 2011 4 2047 4 S #SHOPS 0 #$