#AREADATA Name Tyerian's Hunting Ground~ Builders Fluffy Halodar~ VNUMs 11100 11199 Credits {40 70} Roland Hunting Grounds~ Security 9 Version 1 End #MOBILES #11100 blue dragon~ a mammoth blue dragon~ An enormous blue dragon surveys the room through golden eyes. ~ Golden orbs shift from side to side, dragging black spots that slide across the rounded surfaces like drops of oil. An enormous tail, covered in blue scales that shimmer like mica, flips in sudden, spontaneous movement, and eyebrows the color of the sky on a rainy day arch in gentle suspicion, settling back into their gentle line after a few moments. The huge beast's body rises and falls in slow rhythm with his breathing, and a faint trail of smoke leads from his wide nostrils up towards the ceiling. ~ unique~ ABF DEFJTZ 0 0 70 0 0d0+0 0d0+0 0d0+0 claw 0 0 0 0 CKMO Q EHIJKL L stand stand male 0 AHZ ACDEFHJKLOPQUVWXY medium scales #11101 kesthai azul~ a kesthai azul~ A kesthai azul is masked by fierce war paint. ~ A tall, statuesque figure, larger than your average human, has eyes of the purest blue like the sky after rain clouds clear and skin the color of death. Long legs with wiry, flexible joints can span enormous distances, and thin arms have become muscular from constant service to the dragons. Dedication shines in the vivid blue eyes, and faith is written in the markings of the elaborate face paintings. ~ unique~ AG EFJZ 0 0 63 0 0d0+0 0d0+0 0d0+0 pound 0 0 0 0 AFOUV 0 BDFGI H stand stand either 0 AHMVZ ABCDEFGHIJKLOPQUVWXY medium unknown #11102 stag deer~ a stag~ A stag stands poised for flight. ~ An enormous rack of horns caps the head of the magnificent stag, weighing down the soft, liquid brown eyes and twitching ears. Dark brown spots dapple the tan coat, and a fluffy white tail perks in the forest breezes. ~ unique~ ABW Z 0 0 46 0 0d0+0 0d0+0 0d0+0 bite 0 0 0 0 FH 0 AB CR stand stand none 0 AGV ACDEFHJKQW medium unknown #11103 condor~ a condor~ A condor searches for leftover scraps of flesh. ~ A huge bird, the condor has a wingspan of about four feet and sports feathers tipped with white at the edges of its wings, contrasting its dark body. Claws tip scrawny yellow feet, and a hooked beak extends from the sharp face of the bird. ~ unique~ AC FT 0 0 53 0 0d0+0 0d0+0 0d0+0 claw 0 0 0 0 FHRX 0 BR E stand stand either 0 AGW ACDEFHKP medium feathers #11104 queen ant~ the queen ant~ The queen ant minds her eggs. ~ The queen ant is huge, towering at nearly fifteen feet with antennae that add another seven feet. Giant mandibles clack threateningly in a constant rhythm on either side of a gaping mouth, and six long, jointed legs provide support for the insect. ~ unique~ A Za 0 0 65 0 0d0+0 0d0+0 0d0+0 bite 0 0 0 0 CKR 0 FI E rest rest female 0 ABGO ACK medium unknown #11105 gnarled tree~ a gnarled tree~ An old tree winks at you as you pass. ~ Long ago, the King's men were cutting down some timber for the winter, when they stumbled upon this monstrosity. They were quickly loosened from their axes, only to reunite with them in the middle of their foreheads. The cut marks are clearly visible on the bottom of this creature, oozing with a syrupy blood. ~ unique~ ABCGT V -1000 0 55 9 300d10+6200 1d1+699 10d9+10 slice -62 -62 -62 -31 EFHIKN 0 0 H stand stand male 9200 AHMV ABCDEFGHIJK medium wood #11106 glowing pebble~ a glowing pebble~ A glowing pebble lies in the brook. ~ This small rock is flecked with dried blood and small tufts of human hair. The great warriors of King Tyerian's Court once tried to clear this forest of its deadly beings, but this piece of marble left them face down in the brook. ~ unique~ ABGT HTa -1000 0 53 10 300d10+6500 1d1+499 20d5+10 none -63 -63 -63 -32 EFK 0 0 0 stand stand none 9500 AHMV ABCDEFGHIJK small stone #11107 forest ranger~ a forest ranger~ A forest ranger monitors the area for signs of trouble. ~ This forest ranger is dressed in brown and dark green garments to blend in with the environment. He was assigned to make sure adventurers are safe from the dangers that dwell in the hunting grounds. ~ unique~ AGT d 1000 0 65 9 300d10+6400 1d1+499 10d9+10 slash -63 -63 -63 -32 EFINRS 0 0 0 stand stand male 9400 AHMV ABCDEFGHIJK medium unknown #11108 mantikora creature human head wings lion body~ a mantikora~ A strange creature arches feathered wings above its lion-like body. ~ Lush fur coats the lion-like body of the fabled mantikora, tapering off into a tasselled tail that flicks back and forth emphatically. The golden coat blends into dark skin at the neck, where a human head tops the heavy, well-muscled torso. Sharp claws tip the large paws, and snow white feathers spread from the wings that crown the strange creature like a holy aura. ~ unique~ ABGHT LVZ -1000 0 41 10 300d10+6600 1d1+499 20d5+10 slice -65 -65 -65 -32 EFHI 0 ABD C stand stand none 9700 AGV ACDEFJKQV medium unknown #11109 giant boar~ a giant boar~ A giant boar is here, dwarfing small trees. ~ One of the largest game in the area, this boar dwarfs nearby small trees. In the cool air you notice the steam from respiration coming from its mouth. ~ unique~ AGT a -1000 0 48 10 300d10+7000 1d1+499 10d10+10 pierce -67 -67 -67 -33 CFIU 0 0 0 stand stand female 10000 AGV ACDEFHJK large unknown #11110 larvae~ a larva~ A larva squirms on the ground. ~ A white larva squirms on the ground, lacking any form of locomotion to leave the area. Two black spots serve as semi-formed eyes, glazed over with a frosty haze that proclude their use as any type of sensory organ. ~ unique~ AB A 0 0 42 0 0d0+0 0d0+0 0d0+0 suction 0 0 0 0 OR 0 F EHI stand stand none 0 ABGO AK medium unknown #11111 giant boar chief venerable~ the giant boar chief~ A venerable boar paws the ground uneasily. ~ The boar is covered with some sort of war paint. The orange and blue swirls of paint cover his matted brown hair. There is a real intelligence in this creature's eyes, and his brightly decorated tusks glow with a bluish hue. ~ unique~ ABG Oa -1000 0 55 11 300d10+7800 1d1+499 10d11+10 charge -72 -72 -72 -36 CFI AB C D stand stand male 10800 AGV ACDEFHJK large unknown #11112 guard ant drone~ an ant drone~ A drone ant hums a soft warning. ~ A giant ant hums a soft warning drone to alert his fellow workers. It stands about fifteen feet tall, and the legs alone must be roughly eight feet apiece by themselves, jointed in three approximately even pieces. ~ unique~ A 0 0 0 58 0 0d0+0 0d0+0 0d0+0 bite 0 0 0 0 FIR 0 FI E stand stand male 0 ABGO ACK large unknown #11113 aphid~ an aphid~ An aphid secretes some slimy goo. ~ A small green bug secretes a trail of slimy goo behind it as it moves slowly along, stretching its six legs at strange angles to achieve locomotion. Tiny antennae thinner than a human hair twitch back and forth spastically, swerving in every direction. ~ unique~ A W 1000 0 52 0 0d0+0 0d0+0 0d0+0 bite 0 0 0 0 0 0 FI E stand stand none 0 AGO ACK small unknown #11114 dung beetle~ a dung beetle~ A dung beetle scurries about. ~ This dung beetle is covered in dung. It has two pairs of wings and three pairs of legs. It can't fly, but the wings are very hard. It does not see or hear well, but its tactile sense is sharp. ~ unique~ ACG 0 0 0 55 0 0d0+0 0d0+0 0d0+0 bite 0 0 0 0 HIOV 0 0 0 stand stand either 0 AGHMV ABCDEFGHIJKQV small unknown #11115 squirrel~ a squirrel~ A squirrel forages for food. ~ The squirrel is a chestnut brown, with a long, bushy tail. It scampers along the floor, looking for food to forage. ~ unique~ AGH 0 0 0 40 0 0d0+0 0d0+0 0d0+0 none 0 0 0 0 FH 0 0 0 stand stand either 0 AGV ACDEFHJK tiny unknown #11116 woodchuck~ a woodchuck~ A woodchuck burrows a small hole. ~ This small animal has short legs, a heavy-set body, and grizzled brownish fur. It is also called a groundhog, and it busies itself by digging tunnels. ~ unique~ AGH 0 0 0 42 0 0d0+0 0d0+0 0d0+0 none 0 0 0 0 FH 0 0 0 stand stand either 0 AGV ACDEFHJK small unknown #11117 bunny~ a small bunny~ A small bunny nibbles on a dandelion. ~ The bunny has dark brown fur with black dots. It is very small and quick. ~ unique~ AGH 0 0 0 40 0 0d0+0 0d0+0 0d0+0 slash 0 0 0 0 FH 0 0 0 stand stand either 0 AGV ACDEFHJK small unknown #11118 sheep~ a sheep~ A sheep grazes on the grass. ~ It looks like a normal sheep. It's about four feet in length, and looks to weigh about one hundred pounds. It has a cream-colored fleece. ~ unique~ AGH 0 0 0 46 0 0d0+0 0d0+0 0d0+0 bite 0 0 0 0 H 0 0 0 stand stand either 0 AGV ACDEFHJKUV medium unknown #11119 ram~ a ram~ A ram paws the ground, readying for a charge. ~ The ram has a white coat of fur, and two large horns that curl back on top of its head. ~ unique~ AFGH 0 0 0 48 0 0d0+0 0d0+0 0d0+0 none 0 0 0 0 CHR 0 0 0 stand stand male 0 AGV ACDEFHJKUV medium unknown #11120 gazelle~ a gazelle~ A gazelle frolicks in the clearing. ~ This animal is very graceful. It has long legs and horns directed upward and backward. ~ unique~ AGH 0 0 0 48 0 0d0+0 0d0+0 0d0+0 none 0 0 0 0 FH 0 0 0 stand stand none 0 AGV ACDEFHJKUV medium unknown #11121 female druid~ a sylvan druid~ A female druid is here, gathering herbs. ~ She is adorned in simple green and brown robes that match the color of her environment. She has elven features, and looks very beautiful. It looks like she leads a very simple life, tending the needs of the forest and the fauna. ~ unique~ ABGQ DFH 0 0 63 0 0d0+0 0d0+0 0d0+0 none 0 0 0 0 0 0 B Z stand stand female 0 AHMV ABCDEFGHIJK medium flesh #11122 roc~ a roc~ A roc is here, guarding her nest. ~ The roc is a huge bird, almost looking too big to be real. It spans sixty feet in length, and the wingspan is probably trible that. It resembles a large eagle with dark brown plumage from head to tail. ~ unique~ ABFG T -100 0 60 0 0d0+0 0d0+0 0d0+0 claw 0 0 0 0 CFH 0 0 0 stand stand female 0 AGW ACDEFHKP huge unknown #11123 small roc~ a small roc~ A small roc flies in the air. ~ Even though this is a small roc, it is still large. It stretches up to twenty feet in length, and has a wingspan double that. It has very sharp claws, and it scans the area below for prey. ~ unique~ AGH T -100 0 52 0 0d0+0 0d0+0 0d0+0 claw 0 0 0 0 FH 0 0 0 stand stand either 0 AGW ACDEFHKP medium unknown #11124 no name~ (no short description)~ (no long description) ~ ~ unique~ A 0 0 0 0 0 0d0+0 0d0+0 0d0+0 none 0 0 0 0 0 0 0 0 stand stand none 0 0 0 medium unknown #11125 hill giant~ a hill giant~ A hill giant lumbers through the area. ~ The hill giant is barbaric in appearance, with overly long arms, stopped shoulders, and low foreheads. Their limbs are very muscular and massive. It towers to sixteen feet tall, and easily weighs over two tons. It has deep ruddy brown skin, black hair, and black eyes. ~ unique~ AFT 0 0 0 62 0 0d0+0 0d0+0 0d0+0 crush 0 0 0 0 CDIR 0 0 0 stand stand either 0 AHMV ABCDEFGHIJK huge flesh #0 #OBJECTS #0 #ROOMS #11100 Outside the Northern Gate~ The northern gate of the castle rises high above, an obsidian arch carved with the figures of warriors and beasts alike. A huge crater, nearly two hundred feet in length, scars the northern wall, and a turret is missing entirely on the eastern side. An enormous oak forest opens across the moat to the north, riddled with faint trails that lead into the depths of the hunting grounds. There is a small {yplaque{x embedded in a tree. ~ 0 4 1 E plaque~ Area modifications done by Fluffy. ~ D0 ~ ~ 0 0 11101 D2 ~ ~ 0 0 11029 S #11101 On the Northern Drawbridge~ A vast drawbridge spans the moat around the castle, acrid water swirling menacingly under the stone in odd patterns of forest green and navy blue. The northern gate of the castle lies to the south, and the game forests spread across the rocky terrain to the north, a vast green haven in the brown monotony of the land. ~ 0 0 2 D0 ~ ~ 0 0 11102 D2 ~ ~ 0 0 11100 S #11102 Along the Main Road~ The road cotinues to the north and south. ~ 0 0 2 D0 ~ ~ 0 0 11103 D2 ~ ~ 0 0 11101 S #11103 A Bend in the Road~ The road doesn't seem to get much used this far from the castle. It veers off to the west, and also goes back towards the castle to the south. ~ 0 0 2 D2 ~ ~ 0 0 11102 D3 ~ ~ 0 0 11104 S #11104 On the Outskirts of King Arthurs Game Reserve~ A large game reserve looms to the north. The reserve is known for its fantastic hunting, and for containing the most unusual creatures. Some say that the forest is "stocked" with good hunting animals, but some creatures have only been known to be found here. Nevertheless, it is guaranteed that some interesting adventure lies in wait of anyone who enters. ~ 0 0 3 D1 ~ ~ 0 0 11103 D3 ~ ~ 0 0 11105 S #11105 Entering the Forest of King Arthurs Game Reserve~ You begin to pass within the thick forest. The trees here seem too animated, moving by themselves without any assistance from animals or the wind. The path contines east and west. ~ 0 1 3 D1 ~ ~ 0 0 11104 D3 ~ ~ 0 0 11106 S #11106 A Turn in the Path Through the Forest~ The clear path is a little more overgrown here. The trail continues to the north, and also goes back to the east. ~ 0 1 3 D0 ~ ~ 0 0 11107 D1 ~ ~ 0 0 11105 S #11107 The Path Ends~ You stand in the middle of a road. You can continue north without a trail to guide you or head south on the road. ~ 0 1 3 D0 ~ ~ 0 0 11108 D2 ~ ~ 0 0 11106 S #11108 A Guard Post~ You have come upon a decrepit old guard house. It is not much more than a shack now, and the walls seems to have been eaten away by some very large creature. In fact, you walk right through the structure unhindered. From beneath what is left of this post, you notice the only directions that are passable are to the north, and back to the south. The way is getting more overgrown. ~ 0 1 3 D0 ~ ~ 0 0 11109 D2 ~ ~ 0 0 11107 S #11109 The Bubbling Brook~ You come across a little bubbling brook. The clear water gives off a strange order, almost like decaying meat. The water is extremely warm, and as you watch the water pass for a bit, you see small skeletons of fish floating with the twigs and pine cones. From here you can make your way to the east or to the south. ~ 0 1 3 D1 ~ ~ 0 0 11110 D2 ~ ~ 0 0 11108 S #11110 A Crossroads in the Forest~ An intersection allows exit in all four cardinal directions, paths splitting off from the main trails and disappearing among the trees in the distance. Thick underbrush and rotting stumps cover the ground, obscuring the rich soil from view in piles of brown and green organic matter. ~ 0 1 3 D0 ~ ~ 0 0 11111 D1 ~ ~ 0 0 11144 D2 ~ ~ 0 0 11139 D3 ~ ~ 0 0 11109 S #11111 A Boar Hunting Camp~ A makeshift camp has been set up here. There are many tracks of people who have passed through here, and also dried blood along the trail. There is a big sign on one of the trees. ~ 0 0 3 E sign~ West - Boar Hunting Grounds North - Forest South - Crossroads ~ D0 ~ ~ 0 0 11113 D2 ~ ~ 0 0 11110 D3 ~ ~ 0 0 11135 M 200 H 200 S #11112 Entryway Into the Dung Mound~ You stand in the entryway into the dung mound. The place is overwhelming with the smell of feces. Everything here is made of dung. Even though the place is made of disgusting material, it is expertly designed and sturdy. You see a hole in the dung wall. West and down lead further into the mound. ~ 0 1 13 D3 ~ ~ 0 0 11146 D5 ~ ~ 0 0 11142 S #11113 Deep Within the Northern Forest~ The way to the north and west is blocked by a throng of fallen trees. From here you can go to the east or south to the boar hunting camp. ~ 0 1 3 D1 ~ ~ 0 0 11123 D2 ~ ~ 0 0 11111 S #11114 -~ ~ 0 5 3 S #11115 A Sparse Forest Area~ There are more mature trees here, along with many saplings, but there does not seem to be numerous stumps here, like along the deer trail. Small animals have made this their little home. There is a faint footpaht leading west. South leads back to the main deer trail, while east and north continue in the sparse forest area. ~ 0 1 3 D0 ~ ~ 0 0 11117 D1 ~ ~ 0 0 11116 D2 ~ ~ 0 0 11152 D3 ~ ~ 0 0 11118 S #11116 A Sparse Forest Area~ Crickets chirp and birds sing their songs as you travel through this part of the forest. An occasional bunny hops out of its hole and darts across the floor and disappears. ~ 0 1 3 D0 ~ ~ 0 0 11120 D3 ~ ~ 0 0 11115 S #11117 A Sparse Forest Area~ This is the quiet part of this sparse forest area. There don't seem to be any animals here, or the chirping of crickets and the singing of birds. You see a lot of stumps here, and barely any saplings. Either the animals avoid this part or they hide very well. ~ 0 1 3 D1 ~ ~ 0 0 11120 D2 ~ ~ 0 0 11115 S #11118 A Small Footpath~ You follow a small, faint footpath, well-traversed by animals and humans alike. Birds seem to chirp to provide a song for you on your travels. The footpath leads south to a waterhole, and east to the sparse forest area. ~ 0 1 3 D1 ~ ~ 0 0 11115 D2 ~ ~ 0 0 11119 S #11119 A Water Hole~ This place is cool and refreshing. Shade is well-provided by the many fully grown trees in this area. Lots of fauna come here to sip at the water hole. This feels like a safe place to rest and recuperate from your travels and adventures. ~ 0 1025 3 D0 ~ ~ 0 0 11118 M 200 H 200 S #11120 A Sparse Forest Area~ Lots of small animals inhabit this place, but you notice that none of the deer seem to be here, nor do you spot their tracks along the grassy floor. The trees here are mostly saplings, with a few mature ones spread amongst themselves. You also see a few stumps. ~ 0 1 3 D2 ~ ~ 0 0 11116 D3 ~ ~ 0 0 11117 S #11121 A Small Clearing~ This small clearing is populated by a handful of large animals. Nearby sheep can be seen grazing on the grassy field, and rams are butting heads in challenges and territorial disputes. ~ 0 1 2 D1 ~ ~ 0 0 11183 D2 ~ ~ 0 0 11182 D3 ~ ~ 0 0 11122 S #11122 A Small Clearing~ You stand at the beginning of a small clearing. The many trees and saplings bordering the clearing seem to be very different from the ones in the rest of this forest. An occasional stump or root can be found on the floor of the clearing. The clearing spreads out east and south. North leads back to the deer trail. ~ 0 5 2 D0 ~ ~ 0 0 11187 D1 ~ ~ 0 0 11121 D2 ~ ~ 0 0 11181 S #11123 A Walk in the Woods~ The forest here has let up a little, allowing easier traveling. Uninterestingly enough, the only ways you can go are to the east and to the west. ~ 0 5 3 D1 ~ ~ 0 0 11124 D3 ~ ~ 0 0 11113 S #11124 A Path of Stomped Down Trees~ A huge swath of trees have been beaten aside as if it they were toothpicks. It seems this is a very large trail. You can explore further to the north or east to see who needs such a large road, or you can retreat to the west and let someone else wonder about it. ~ 0 1 3 D1 ~ ~ 0 0 11128 D3 ~ ~ 0 0 11123 S #11128 A Path of Stomped Down Trees~ The way is easy going, a pleasant break from the bushwacking you had to do before getting here. The stumps from the splintered trees have been uprooted and tossed aside, along with the rest of the trees. The "road" continues to the east and west. ~ 0 1 3 D1 ~ ~ 0 0 11129 D3 ~ ~ 0 0 11124 S #11129 A Path of Stomped Down Trees~ This is a slightly more traveled region of the road, making you believe you are approaching a more populated area. You are not sure what kind of population, but you are pretty certain that the creatures must be big. The road extends to the east and west from here. ~ 0 1 3 D1 ~ ~ 0 0 11130 D3 ~ ~ 0 0 11128 S #11130 A House For Hill Giants~ You have come upon a large fort structure. The walls rise about eighty feet in the air, and consist of tree trunks planted into the ground like bean poles. There is no roof, and the front door (which you just walked through) is wide open. You can exit the place by going west, or you can explore it further by going north or east. ~ 0 1 4 D0 ~ ~ 0 0 11131 D3 ~ ~ 0 0 11129 S #11131 A Hill Giant Dining Room~ You have entered another room in this monstrous structure. A large fire pit is in the center of the room, and some trees, snapped in half as if they were sticks, lie next to it. About thirty deer carcasses are piled up in one corner, completely stripped of meat. Flies buzz around the heap, searching for morsels. ~ 0 1 1 D1 ~ ~ 0 0 11132 D2 ~ ~ 0 0 11130 S #11132 A Hill Giant Living Room~ Piles of leaves are found in three corners of this room. You determine that the leaves must act as chairs for very large creatures, by examining the way the leaves have been compressed. You can venture further into the home by going north, or you can leave it by going west. ~ 0 1 1 D0 ~ ~ 0 0 11133 D3 ~ ~ 0 0 11131 S #11133 A Hill Giant Bedroom~ A big hole filled with tons of dried leaves is in the center of this room. The only exit is back to the south. ~ 0 1 1 D2 ~ ~ 0 0 11132 S #11134 A Fading Trail~ The trail here begins to fade to the north, leading to a small clearing in the forest. The wastes of the boar isn't as plentiful here as along the other parts of the trail, but the smell is still bothersome. The trail leads back east. ~ 0 1 3 D0 ~ ~ 0 0 11173 D1 ~ ~ 0 0 11137 S #11135 Boar Country~ The trail is much more distinct here, but it seems to not be maintained by human travels. The path takes strange turns around trees and seems very disorganized. Very large droppings litter the ground. You can continue east or west. ~ 0 5 3 D1 ~ ~ 0 0 11111 D3 ~ ~ 0 0 11136 S #11136 Deep Within Boar Country~ You hear the sounds of boars in the air. The ground here has a lot of depression marks, as though something large traveled through here. The boar range continues south. ~ 0 1 3 D1 ~ ~ 0 0 11135 D2 ~ ~ 0 0 11137 S #11137 A Fork in the Trail~ The trail is very distinct here. The giant boars were considerate enough to relieve themselves on the side of their trail, but the smell is still pretty awful. You can continue to the south or west, or head back to the north. ~ 0 1 3 D0 ~ ~ 0 0 11136 D2 ~ ~ 0 0 11138 D3 ~ ~ 0 0 11134 S #11138 End of a Thin Trail~ The trail ends here, leading to a lot of large holes in the ground. In some of the holes you see boars sleeping. Some of them are quite deep, making it impossible to tell what is inside them without actually going in it. The only way is back to the trail. ~ 0 1 3 D0 ~ ~ 0 0 11137 S #11139 A Risky Path~ Drainage off a hillside has created a precarious path of leaves and mud which leads up to the top of a nearby tree. The tree seems to be dead from the constant mud slides, but you notice a very large birds nest perched on one of the top branches. It might be worth the risky path to see what is in the nest. From here you can climb the tree by going south, or head back to the trail by going north. ~ 0 1 3 D0 ~ ~ 0 0 11110 D2 ~ ~ 0 0 11140 S #11140 A Risky Path~ The slippery path continues up towards the top of the tree. You find yourself quite high above the ground. You can go east to get to the tree, or you can go back down the wobbly trail to the north. ~ 0 1 3 D0 ~ ~ 0 0 11139 D1 ~ ~ 0 0 11141 S #11141 On Top of A Large Tree~ You are on the tree. You can go back west, or you can walk across the branch to the birds nest to the north. ~ 0 1 3 D0 ~ ~ 0 0 11143 D3 ~ ~ 0 0 11140 S #11142 A Small Tunnel~ This is a very small tunnel that was burrowed in the dung mound. To the west it opens up to a wider room. Up leads to the entryway into the mound. ~ 0 513 13 D3 ~ ~ 0 0 11147 D4 ~ ~ 0 0 11112 S #11143 In A Giant Birds Nest~ You are in a huge birds nest! Half of Midgaard could fit up here. Of course it goes without saying, but: where there is a big birds nest, there is likely to be big birds. ~ 0 1 3 D2 ~ ~ 0 0 11141 S #11144 A Three Way Intersection~ The trail splits three ways, heading off through the deadwood to the east, west, and north. Rotting tree trunks spread out in every other direction, bordering and surrounding the paths as they wind their way into oblivion, disappearing among the thick roots and low brush. ~ 0 1 3 D0 ~ ~ 0 0 11145 D1 ~ ~ 0 0 11149 D3 ~ ~ 0 0 11110 S #11145 Among the Dead Trees~ Dead, rotting stumps seem to be all that remains of a once-strong forest, a dense wood now populated by husks of trees that threaten to topple with every breath of wind. Tough vegetation creeps low across the ground, avoiding the hot, moist air that hangs like an invisible pall over the region. ~ 0 1 3 D1 ~ ~ 0 0 11162 D2 ~ ~ 0 0 11144 S #11146 A Small Room~ This is a small room in the dung mound. It definitely isn't made for biped species. Strewn about are bits and pieces of plants and food that probably are being stored for the inhabitants. ~ 0 1 13 D1 ~ ~ 0 0 11112 S #11147 Nesting Area~ All around you are small dung beetles transporting and carrying food and spherical-like brown objects. They are intent on their work. You also see some very small beetles, probably newly-born. There is a small tunnel to the east. The room continues north. ~ 0 1 13 D0 ~ ~ 0 0 11148 D1 ~ ~ 0 0 11142 S #11148 Nesting Area~ This part of the room is filled with those small spherical-like dark objects. You see beetles organizing them, rotating them, and transporting them to the other side of the room. Some accidentally bump into you and contine on their way. ~ 0 1 13 D2 ~ ~ 0 0 11147 S #11149 On a Deer Trail~ Stumps rot into the damp ground on all sides, melting into the dark topsoil as if it was water. A deer trail has been trampled in the moist earth, hoof prints still visible in the organic material that is layered across the path from the low-lying vegetation. What few trees do still stand tall form a scanty canopy over the forest floor. ~ 0 1 3 D2 ~ ~ 0 0 11150 D3 ~ ~ 0 0 11144 S #11150 On a Deer Trail~ A high hillside blocks the way to the south, but a cave has been carved naturally into the slope. The deer trail extends to the north and east, growing more faint as it maneuvers among the trees and stumps in the eastern direction, and the trees become more plentiful, shielding the forest floor with a leafy canopy. ~ 0 1 3 D0 ~ ~ 0 0 11149 D1 ~ ~ 0 0 11152 D2 ~ ~ 0 0 11151 S #11151 A Dark Cave~ The cave extends deep into the high hillside, narrowing to nothing more than a rocky slit towards the end in the darkness. A few flakes of rough hay are scattered around on the soil, which has been pounded dry and flat over the years, and a rack of bones is settled against the eastern wall of the cave, leaning at an odd angle. ~ 0 1 3 D0 ~ ~ 0 0 11150 D2 ~ ~ 0 0 14165 S #11152 Along the Main Deer Trail~ The meandering deer trail curls to the south and west, navigating a tight corner around a stack of uprooted stumps that have clustered together in a small hollow. Thin saplings mingle with the taller trees that make up the forest, mere spindles among the thicker trunks. There is a much smaller trail leading to the north. The main deer trail continues west and south. ~ 0 1 3 D0 ~ ~ 0 0 11115 D2 ~ ~ 0 0 11153 D3 ~ ~ 0 0 11150 S #11153 On the Deer Trail~ The deer trail bends north and east, winding among the trees of the forest on an age-old path carved by frequent travel. Rotting stumps dapple the peaceful landscape, and the ground is moist and wet, the soil itself seeming to exude heat and dampness. Leaves of the taller trees form a scanty canopy overhead, shielding the low-lying vegetation and smaller saplings. ~ 0 1 3 D0 ~ ~ 0 0 11152 D1 ~ ~ 0 0 11154 S #11154 On the Deer Trail~ The deer trail winds through the forest, dodging trunks and roots as it runs east, north, and west through the trees. The ground is moist and warm, and impressions mar the soil, marking the passage of many woodland animals in prints and skids. A small clearing is south of here. The deer trail continues west and east. ~ 0 5 3 D1 ~ ~ 0 0 11155 D2 ~ ~ 0 0 11187 D3 ~ ~ 0 0 11153 S #11155 A Field of Deer Carcasses~ White bones spike the floor of the huge open field like albino grass, racks of ribs spread open in the air and crossing each other in intricate geometric patterns. A faint trail leads off west into the forest, melting among the trees, and the field extends to the north. ~ 0 0 2 D0 ~ ~ 0 0 11156 D3 ~ ~ 0 0 11154 S #11156 A Field of Deer Carcasses~ Bones and carcasses of deer are stacked high, obscuring the grass and soil of the huge field that spreads to the south and east. White rocks, granular and easily broken up, litter the field to the north, scattered among the bones, and a gigantic mound of dirt is piled to the east, reaching almost to the treetops with its rounded dome. ~ 0 0 2 D1 ~ ~ 0 0 11157 D2 ~ ~ 0 0 11155 S #11157 A Huge Mound of Dirt~ A huge mound of dirt has been meticulously piled to form a earthen dome of gigantic proportions. A hole in the top, roughly six feet in diameter, allows entrance into the mound from the crest, and a small path leads down the outside edge to the west, where a field opens up among the trees. The soil is moist and warm, heated from beneath by a hidden force. ~ 0 5 2 D3 ~ ~ 0 0 11156 D5 ~ ~ 0 0 11158 S #11158 In a Giant Mound~ A bit of natural light filters down through the giant hole in the top of the mound, drifting through the vertical tunnel that stretches an amazing eight foot in diameter. Another passageway connects with it perpendicularly and extends to the east through the dark moist soil far below the ground surface. ~ 0 1 2 D1 ~ ~ 0 0 11159 D4 ~ ~ 0 0 11157 S #11159 A Tunnel~ A narrow tunnel runs through the soil, forming a horizontal cylinder perhaps eight foot in diameter that bends to the north and west in a gentle curve. The walls have been smoothed to accurately rounded arcs that join imperceptibly with similar ceiling and floor quarter-circles. ~ 0 9 0 D0 ~ ~ 0 0 11160 D2 ~ ~ 0 0 11174 D3 ~ ~ 0 0 11158 S #11160 The Chamber of Guards~ Deep scratches and scrapes mar the walls of the domed room, dipping into the dirt and resurfacing several feet away. It arches high overhead, peaking several stories in the air in a smooth soil ceiling that was carefully sculpted from the surrounding earth. ~ 0 9 0 D1 ~ ~ 0 0 11176 D2 ~ ~ 0 0 11159 S #11161 The Queen's Chamber~ The rounded ceiling of the underground cavern peaks nearly twenty feet in the air, and the only exit is a smaller tunnel to the west that twists off into the darkness. Hard-packed earth forms the walls of the cavern, and soil has been mounded to form a nest in one corner, a half-circle of containment that connects securely to the walls. ~ 0 13 0 D3 ~ ~ 0 0 11177 S #11162 In the Valley~ The temperature is warm and the moisture in the air brings a hot, sticky film to all it comes in contact with. The lower plants drip water into the soggy ground in a constant rhythm, and the rocks are slick with moisture that drifts in off a bank of steamy fog to the north. ~ 0 8193 3 D0 ~ ~ 0 0 11163 D3 ~ ~ 0 0 11145 S #11163 Adjacent to a Lake of Steam~ Dry land melts into a lake cloaked with a steam so thick that it appears material, covering the waters like a swirling white blanket. The ground is damp, moist with the condensation from the steam that laps at the edge of the soil, and water droplets fall from the lower vegetation that struggles to grow by the side of the lake. ~ 0 8193 3 D1 ~ ~ 0 0 11164 D2 ~ ~ 0 0 11162 S #11164 The Boggy Marsh~ Only sludge remains of the deep pond that once filled this shallow valley, dried matter bearing testimony to the quick evaporation of the waters. An intense heat invades the area from the south, moisture riding the thick breeze like the air before a powerful storm hits. ~ 0 8193 3 D2 ~ ~ 0 0 11165 D3 ~ ~ 0 0 11163 S #11165 Past the Point of No Return~ A steep cliff rises out of the bog, jetting some sixty feet straight up into the moist air, where green fungus and organic matter drip from the edge and hang in the void. The dense bog is swampy with rotting material and stagnant water, punctuated by dead cypress, and rancid with mold and coagulating goo. ~ 0 8193 3 D1 ~ ~ 0 0 11166 M 70 H 70 S #11166 At the Edge of the Lava Pond~ Mushy bog melts into a pool of lava with red, brown, and green goo mixing and swirling together like a horrible fingerpainting. Heat blows off of the lava, lifting steamy moisture into the air, and the organic matter in the swampwater smokes and hisses gently as it burns slowly into the lava, where it dissolves into the red liquid as it slides out of sight. ~ 0 8193 3 D0 ~ ~ 0 0 11167 D3 ~ ~ 0 0 11165 M 50 H 50 S #11167 On the Pond of Lava~ Intense heat rises from the pool of hot lava that surrounds the small trail of stepping stones, enveloping the air above the rock in a steamy moisture. Glowing red rocks bubble to the surface of the pond and then sink back to the depths in a neverending cycle. ~ 0 8193 3 D1 ~ ~ 0 0 11168 D2 ~ ~ 0 0 11166 M 50 H 50 S #11168 On the Pond of Lava~ A pool of pure red heat spreads in every direction, away from the thin path of stepping stones that lead across the molten pond. Flat rocks just within jumping distance of each other form a trail across the pond like fiery lilypads, a mixture of silver and sickly green streaked with red flames. ~ 0 8193 10 D2 ~ ~ 0 0 11169 D3 ~ ~ 0 0 11167 M 50 H 50 S #11169 The Valley of Death~ Carcasses line the sides of a path of the dead that winds through the valley, curving gently to the north and east among the assorted corpses. A nearly intolerable stench rises from the rotting flesh as it bakes in the intense heat that emanates from the east, and various body parts have fallen into the walkway, littering the soil with deteriorating skin and organs. ~ 0 1 2 D0 ~ ~ 0 0 11168 D1 ~ ~ 0 0 11170 M 70 H 80 S #11170 The Valley of Death~ Stacks of corpses form a corridor for travel through the valley, allowing passage east and west along the makeshift path. Fierce heat emanates from a gigantic cave of steel and swirling fire that opens to the east, and the trail disappears around a curve far to the west. Horrible fumes are almost visible as they rise from the bodies that bake in the wretched heat. ~ 0 8192 2 D1 ~ ~ 0 0 11171 D3 ~ ~ 0 0 11169 M 80 H 80 S #11171 The Entrance to the Steel Cave~ Wrought from tons of hot steel, a fiery cave arches high overhead, silver and red mixing in a molten swirl that lights the room in an orange glow. An immense amount of heat radiates through the cave from the south, where it continues to melt into a substance that resembles silver lava flowing in the shape of an archway. ~ 0 8200 0 D2 ~ ~ 0 0 11172 D3 ~ ~ 0 0 11170 M 60 H 60 S #11172 The End of the Steel Cave~ The molds of skeletons have been burnt into the walls of pure, melted steel by a force of heat that must be roughly equivalent to that at the center of the planet. The walls, ceiling, and floor of the huge cave are colored silver, reflecting any light like a warped mirror that twists forms and shapes, and the hot, dry air is reminiscent of the interior of an oven. ~ 0 8200 0 D0 ~ ~ 0 0 11171 M 60 H 60 S #11173 A Small Clearing~ This clearing was somewhat made naturally. Many of the trees encircling it have huge gashes on them, made from the boar tusks. The clearing is actually filled with felled trees that have either been stomped flat or decayed. ~ 0 1 3 D2 ~ ~ 0 0 11134 S #11174 Tunnel to Ant Graveyard~ Lots of large worker ants are here, crawling with ant bodies in their huge mandibles. The ants they have in their mandibles look dead, and they are taking them east. ~ 0 9 0 D0 ~ ~ 0 0 11159 D1 ~ ~ 0 0 11175 S #11175 An Ant Graveyard~ You stand in the ant graveyard. Worker ants are sent to retrieve their dead and stack them here. This graveyard is huge, the room probably close to fifty feet in diameter. There is also a huge pile of ant bodies. ~ 0 9 0 D3 ~ ~ 0 0 11174 S #11176 A Large Opening~ The tunnel leads to a large room that opens up. You can smell the stench of decaying corpses to the south and east. Ants seem to come into this room and drop off bodies and plants for storage. ~ 0 9 0 D0 ~ ~ 0 0 11177 D1 ~ ~ 0 0 11179 D2 ~ ~ 0 0 11178 D3 ~ ~ 0 0 11160 S #11177 Tunnel to the Queen Ant~ The large tunnel bends east and south. To the east you can see a huge ant surrounded with white things. To the south you see ants dragging in and piling things. You also catch the scent of rotting flesh. ~ 0 9 0 D1 ~ ~ 0 0 11161 D2 ~ ~ 0 0 11176 S #11178 Food Storage~ This room stores a lot of animals, most of them very fresh. You see a few ants migrating to this area to munch on a few carcasses. More food stockpiles are east. ~ 0 9 0 D0 ~ ~ 0 0 11176 D1 ~ ~ 0 0 11180 S #11179 Food Storage~ You see a pile of carcasses stored here. It is mostly composed of deer carcass, most likely found from the end of the main deer trail where many deer carcasses lay. You see more food piles stored to the south. ~ 0 0 0 D2 ~ ~ 0 0 11180 D3 ~ ~ 0 0 11176 S #11180 Food Storage~ In this room the ants store plants. In most cases, the plants are small saplings, chewed off at the base. This could explain why there are so many stumps in the forest. To the north and west there are more food stockpiles. ~ 0 9 0 D0 ~ ~ 0 0 11179 D3 ~ ~ 0 0 11178 S #11181 A Small Clearing~ All of the stumps and roots in this part of the small clearing seems to have been cleared, replaced by lush grass and small, colorful flowers. The trees stand tall, providing an impenetrable and protective barrier, both from the sun and any predators. ~ 0 0 2 D0 ~ ~ 0 0 11122 D1 ~ ~ 0 0 11182 S #11182 A Small Clearing~ The grass is a lush green, carpeting the clearing and providing sustenance for the inhabitants. Small flowers dot the carpeting, giving it a moziac appearance. The clearing extends north, east, and west. To the south you see a break in the barrier of trees. ~ 0 0 2 D0 ~ ~ 0 0 11121 D1 ~ ~ 0 0 11184 D2 ~ ~ 0 0 11185 D3 ~ ~ 0 0 11181 S #11183 A Small Clearing~ You enter a part of the clearing where the dominate trees are saplings instead of the mature ones. This area looks very young, and these trees look native to the rest of the forest, unlike the other trees located in this clearing. This place provides very little, if any, shade from the sun or from any rain. ~ 0 0 2 D2 ~ ~ 0 0 11184 D3 ~ ~ 0 0 11121 S #11184 A Small Clearing~ This place provides a lot of shade from the light. A few animals lay on the ground, on their backs, their feet in the air, basking in the coolness provided by the trees. ~ 0 0 2 D0 ~ ~ 0 0 11183 D3 ~ ~ 0 0 11182 S #11185 A Break in the Barrier of Trees~ There are many small animals in this place. Rabbits dart from behind the trees, squirrels scamper to the branches and to the ground, and birds sing songs. They do not seem to be phased by your presence. A small path leads south. ~ 0 0 2 D0 ~ ~ 0 0 11182 D2 ~ ~ 0 0 11186 S #11186 A Druid's Home~ You set foot into a druid's home. It is not build of anything artifical, nor have the local plants been disturbed to create this place. From the looks of it, this looks like it was naturally formed. A stump provides a place to sit. Herbs are scattered along the floor, and all sorts of exotic plants and flowers blossom with life. ~ 0 524288 2 D0 ~ ~ 0 0 11185 S #11187 Path to a Small Clearing~ Tree stumps and roots have decayed and been trampled on for many years, resulting in a trail leading to a small clearing. There are many footprints on the ground of a wide variety of animals leading to this clearing to the south. North leads back to the main deer trail. ~ 0 5 3 D0 ~ ~ 0 0 11154 D2 ~ ~ 0 0 11122 S #0 #SPECIALS M 11100 spec_breath_lightning M 11112 spec_guard M 11114 spec_poison M 11121 spec_cast_cleric S #RESETS M 0 11107 3 11104 1 M 0 11105 4 11105 2 M 0 11105 4 11105 2 M 0 11105 4 11106 2 M 0 11105 4 11106 2 M 0 11106 1 11109 1 M 0 11117 2 11116 2 M 0 11115 2 11117 1 M 0 11116 2 11117 1 M 0 11115 2 11118 1 M 0 11117 2 11120 2 M 0 11118 3 11121 1 M 0 11119 2 11121 1 M 0 11120 3 11122 1 M 0 11107 3 11123 1 M 0 11125 4 11128 2 M 0 11125 4 11131 2 M 0 11125 4 11133 2 M 0 11109 4 11136 1 M 0 11109 4 11138 2 M 0 11109 4 11138 2 M 0 11111 1 11138 1 M 0 11123 2 11140 1 M 0 11123 2 11141 1 M 0 11114 3 11142 1 M 0 11122 1 11143 1 M 0 11122 1 11143 1 M 0 11102 9 11145 1 M 0 11114 3 11146 1 M 0 11114 3 11148 1 M 0 11102 9 11150 1 M 0 11108 1 11151 1 M 0 11102 9 11153 1 M 0 11103 3 11155 1 M 0 11103 3 11156 1 M 0 11112 6 11158 2 M 0 11112 6 11159 1 M 0 11113 2 11159 1 M 0 11112 6 11160 3 M 0 11113 2 11160 1 M 0 11110 3 11161 1 M 0 11110 3 11161 1 M 0 11104 1 11161 1 M 0 11101 5 11165 1 M 0 11101 5 11166 1 M 0 11101 5 11168 1 M 0 11101 5 11170 1 M 0 11101 5 11171 1 M 0 11100 1 11172 1 M 0 11109 4 11173 1 M 0 11112 6 11175 3 M 0 11112 6 11179 3 M 0 11120 3 11181 1 M 0 11118 3 11182 1 M 0 11120 3 11182 1 M 0 11118 3 11183 1 M 0 11121 1 11186 1 S #SHOPS 0 #$