alanthia/area/
alanthia/gods/
alanthia/player/
#AREADATA
Name Tyerian's Hunting Ground~
Builders Fluffy Halodar~
VNUMs 11100 11199
Credits {40   70} Roland      Hunting Grounds~
Security 9
Version 1
End



#MOBILES
#11100
blue dragon~
a mammoth blue dragon~
An enormous blue dragon surveys the room through golden eyes.
~
Golden orbs shift from side to side, dragging black spots that slide
across the rounded surfaces like drops of oil.  An enormous tail, covered in
blue scales that shimmer like mica, flips in sudden, spontaneous movement,
and eyebrows the color of the sky on a rainy day arch in gentle suspicion,
settling back into their gentle line after a few moments.  The huge beast's
body rises and falls in slow rhythm with his breathing, and a faint trail of
smoke leads from his wide nostrils up towards the ceiling.  
~
unique~
ABF DEFJTZ 0 0
70 0 0d0+0 0d0+0 0d0+0 claw
0 0 0 0
CKMO Q EHIJKL L
stand stand male 0
AHZ ACDEFHJKLOPQUVWXY medium scales
#11101
kesthai azul~
a kesthai azul~
A kesthai azul is masked by fierce war paint.
~
A tall, statuesque figure, larger than your average human, has eyes of
the purest blue like the sky after rain clouds clear and skin the color of
death.  Long legs with wiry, flexible joints can span enormous distances,
and thin arms have become muscular from constant service to the dragons. 
Dedication shines in the vivid blue eyes, and faith is written in the
markings of the elaborate face paintings.  
~
unique~
AG EFJZ 0 0
63 0 0d0+0 0d0+0 0d0+0 pound
0 0 0 0
AFOUV 0 BDFGI H
stand stand either 0
AHMVZ ABCDEFGHIJKLOPQUVWXY medium unknown
#11102
stag deer~
a stag~
A stag stands poised for flight.
~
An enormous rack of horns caps the head of the magnificent stag, weighing
down the soft, liquid brown eyes and twitching ears.  Dark brown spots
dapple the tan coat, and a fluffy white tail perks in the forest breezes.  
~
unique~
ABW Z 0 0
46 0 0d0+0 0d0+0 0d0+0 bite
0 0 0 0
FH 0 AB CR
stand stand none 0
AGV ACDEFHJKQW medium unknown
#11103
condor~
a condor~
A condor searches for leftover scraps of flesh.
~
A huge bird, the condor has a wingspan of about four feet and sports
feathers tipped with white at the edges of its wings, contrasting its dark
body.  Claws tip scrawny yellow feet, and a hooked beak extends from the
sharp face of the bird.  
~
unique~
AC FT 0 0
53 0 0d0+0 0d0+0 0d0+0 claw
0 0 0 0
FHRX 0 BR E
stand stand either 0
AGW ACDEFHKP medium feathers
#11104
queen ant~
the queen ant~
The queen ant minds her eggs.
~
The queen ant is huge, towering at nearly fifteen feet with antennae that
add another seven feet.  Giant mandibles clack threateningly in a constant
rhythm on either side of a gaping mouth, and six long, jointed legs provide
support for the insect.  
~
unique~
A Za 0 0
65 0 0d0+0 0d0+0 0d0+0 bite
0 0 0 0
CKR 0 FI E
rest rest female 0
ABGO ACK medium unknown
#11105
gnarled tree~
a gnarled tree~
An old tree winks at you as you pass.
~
Long ago, the King's men were cutting down some timber for the winter,
when they stumbled upon this monstrosity.  They were quickly loosened from
their axes, only to reunite with them in the middle of their foreheads.  The
cut marks are clearly visible on the bottom of this creature, oozing with a
syrupy blood.
~
unique~
ABCGT V -1000 0
55 9 300d10+6200 1d1+699 10d9+10 slice
-62 -62 -62 -31
EFHIKN 0 0 H
stand stand male 9200
AHMV ABCDEFGHIJK medium wood
#11106
glowing pebble~
a glowing pebble~
A glowing pebble lies in the brook.
~
This small rock is flecked with dried blood and small tufts of human hair.
The great warriors of King Tyerian's Court once tried to clear this forest of
its deadly beings, but this piece of marble left them face down in the brook.
~
unique~
ABGT HTa -1000 0
53 10 300d10+6500 1d1+499 20d5+10 none
-63 -63 -63 -32
EFK 0 0 0
stand stand none 9500
AHMV ABCDEFGHIJK small stone
#11107
forest ranger~
a forest ranger~
A forest ranger monitors the area for signs of trouble.
~
This forest ranger is dressed in brown and dark green garments to blend in
with the environment.  He was assigned to make sure adventurers are safe
from the dangers that dwell in the hunting grounds.
~
unique~
AGT d 1000 0
65 9 300d10+6400 1d1+499 10d9+10 slash
-63 -63 -63 -32
EFINRS 0 0 0
stand stand male 9400
AHMV ABCDEFGHIJK medium unknown
#11108
mantikora creature human head wings lion body~
a mantikora~
A strange creature arches feathered wings above its lion-like body.
~
Lush fur coats the lion-like body of the fabled mantikora, tapering off
into a tasselled tail that flicks back and forth emphatically.  The golden
coat blends into dark skin at the neck, where a human head tops the heavy,
well-muscled torso.  Sharp claws tip the large paws, and snow white feathers
spread from the wings that crown the strange creature like a holy aura.  
~
unique~
ABGHT LVZ -1000 0
41 10 300d10+6600 1d1+499 20d5+10 slice
-65 -65 -65 -32
EFHI 0 ABD C
stand stand none 9700
AGV ACDEFJKQV medium unknown
#11109
giant boar~
a giant boar~
A giant boar is here, dwarfing small trees.
~
One of the largest game in the area, this boar dwarfs nearby small trees.  In the cool air you notice the steam from respiration coming from its mouth.
~
unique~
AGT a -1000 0
48 10 300d10+7000 1d1+499 10d10+10 pierce
-67 -67 -67 -33
CFIU 0 0 0
stand stand female 10000
AGV ACDEFHJK large unknown
#11110
larvae~
a larva~
A larva squirms on the ground.
~
A white larva squirms on the ground, lacking any form of locomotion to
leave the area.  Two black spots serve as semi-formed eyes, glazed over with
a frosty haze that proclude their use as any type of sensory organ.  
~
unique~
AB A 0 0
42 0 0d0+0 0d0+0 0d0+0 suction
0 0 0 0
OR 0 F EHI
stand stand none 0
ABGO AK medium unknown
#11111
giant boar chief venerable~
the giant boar chief~
A venerable boar paws the ground uneasily.
~
The boar is covered with some sort of war paint.  The orange and blue
swirls of paint cover his matted brown hair.  There is a real intelligence
in this creature's eyes, and his brightly decorated tusks glow with a bluish
hue.  
~
unique~
ABG Oa -1000 0
55 11 300d10+7800 1d1+499 10d11+10 charge
-72 -72 -72 -36
CFI AB C D
stand stand male 10800
AGV ACDEFHJK large unknown
#11112
guard ant drone~
an ant drone~
A drone ant hums a soft warning.
~
A giant ant hums a soft warning drone to alert his fellow workers.  It
stands about fifteen feet tall, and the legs alone must be roughly eight
feet apiece by themselves, jointed in three approximately even pieces.  
~
unique~
A 0 0 0
58 0 0d0+0 0d0+0 0d0+0 bite
0 0 0 0
FIR 0 FI E
stand stand male 0
ABGO ACK large unknown
#11113
aphid~
an aphid~
An aphid secretes some slimy goo.
~
A small green bug secretes a trail of slimy goo behind it as it moves
slowly along, stretching its six legs at strange angles to achieve
locomotion.  Tiny antennae thinner than a human hair twitch back and forth
spastically, swerving in every direction.  
~
unique~
A W 1000 0
52 0 0d0+0 0d0+0 0d0+0 bite
0 0 0 0
0 0 FI E
stand stand none 0
AGO ACK small unknown
#11114
dung beetle~
a dung beetle~
A dung beetle scurries about.
~
This dung beetle is covered in dung.  It has two pairs of wings and three
pairs of legs.  It can't fly, but the wings are very hard.  It does not see
or hear well, but its tactile sense is sharp.
~
unique~
ACG 0 0 0
55 0 0d0+0 0d0+0 0d0+0 bite
0 0 0 0
HIOV 0 0 0
stand stand either 0
AGHMV ABCDEFGHIJKQV small unknown
#11115
squirrel~
a squirrel~
A squirrel forages for food.
~
The squirrel is a chestnut brown, with a long, bushy tail.  It scampers
along the floor, looking for food to forage.
~
unique~
AGH 0 0 0
40 0 0d0+0 0d0+0 0d0+0 none
0 0 0 0
FH 0 0 0
stand stand either 0
AGV ACDEFHJK tiny unknown
#11116
woodchuck~
a woodchuck~
A woodchuck burrows a small hole.
~
This small animal has short legs, a heavy-set body, and grizzled brownish
fur.  It is also called a groundhog, and it busies itself by digging tunnels.
~
unique~
AGH 0 0 0
42 0 0d0+0 0d0+0 0d0+0 none
0 0 0 0
FH 0 0 0
stand stand either 0
AGV ACDEFHJK small unknown
#11117
bunny~
a small bunny~
A small bunny nibbles on a dandelion.
~
The bunny has dark brown fur with black dots.  It is very small and quick.
~
unique~
AGH 0 0 0
40 0 0d0+0 0d0+0 0d0+0 slash
0 0 0 0
FH 0 0 0
stand stand either 0
AGV ACDEFHJK small unknown
#11118
sheep~
a sheep~
A sheep grazes on the grass.
~
It looks like a normal sheep.  It's about four feet in length, and looks to
weigh about one hundred pounds.  It has a cream-colored fleece.
~
unique~
AGH 0 0 0
46 0 0d0+0 0d0+0 0d0+0 bite
0 0 0 0
H 0 0 0
stand stand either 0
AGV ACDEFHJKUV medium unknown
#11119
ram~
a ram~
A ram paws the ground, readying for a charge.
~
The ram has a white coat of fur, and two large horns that curl back on top of
its head.
~
unique~
AFGH 0 0 0
48 0 0d0+0 0d0+0 0d0+0 none
0 0 0 0
CHR 0 0 0
stand stand male 0
AGV ACDEFHJKUV medium unknown
#11120
gazelle~
a gazelle~
A gazelle frolicks in the clearing.
~
This animal is very graceful.  It has long legs and horns directed upward
and backward.
~
unique~
AGH 0 0 0
48 0 0d0+0 0d0+0 0d0+0 none
0 0 0 0
FH 0 0 0
stand stand none 0
AGV ACDEFHJKUV medium unknown
#11121
female druid~
a sylvan druid~
A female druid is here, gathering herbs.
~
She is adorned in simple green and brown robes that match the color of her
environment.  She has elven features, and looks very beautiful.  It looks
like she leads a very simple life, tending the needs of the forest and the
fauna.
~
unique~
ABGQ DFH 0 0
63 0 0d0+0 0d0+0 0d0+0 none
0 0 0 0
0 0 B Z
stand stand female 0
AHMV ABCDEFGHIJK medium flesh
#11122
roc~
a roc~
A roc is here, guarding her nest.
~
The roc is a huge bird, almost looking too big to be real.  It spans sixty
feet in length, and the wingspan is probably trible that.  It resembles a
large eagle with dark brown plumage from head to tail.
~
unique~
ABFG T -100 0
60 0 0d0+0 0d0+0 0d0+0 claw
0 0 0 0
CFH 0 0 0
stand stand female 0
AGW ACDEFHKP huge unknown
#11123
small roc~
a small roc~
A small roc flies in the air.
~
Even though this is a small roc, it is still large.  It stretches up to
twenty feet in length, and has a wingspan double that.  It has very sharp
claws, and it scans the area below for prey.
~
unique~
AGH T -100 0
52 0 0d0+0 0d0+0 0d0+0 claw
0 0 0 0
FH 0 0 0
stand stand either 0
AGW ACDEFHKP medium unknown
#11124
no name~
(no short description)~
(no long description)
~
~
unique~
A 0 0 0
0 0 0d0+0 0d0+0 0d0+0 none
0 0 0 0
0 0 0 0
stand stand none 0
0 0 medium unknown
#11125
hill giant~
a hill giant~
A hill giant lumbers through the area.
~
The hill giant is barbaric in appearance, with overly long arms, stopped
shoulders, and low foreheads.  Their limbs are very muscular and massive.
It towers to sixteen feet tall, and easily weighs over two tons.  It has
deep ruddy brown skin, black hair, and black eyes.
~
unique~
AFT 0 0 0
62 0 0d0+0 0d0+0 0d0+0 crush
0 0 0 0
CDIR 0 0 0
stand stand either 0
AHMV ABCDEFGHIJK huge flesh
#0



#OBJECTS
#0



#ROOMS
#11100
Outside the Northern Gate~
The northern gate of the castle rises high above, an obsidian arch carved
with the figures of warriors and beasts alike.  A huge crater, nearly two
hundred feet in length, scars the northern wall, and a turret is missing
entirely on the eastern side.  An enormous oak forest opens across the moat
to the north, riddled with faint trails that lead into the depths of the
hunting grounds.  There is a small {yplaque{x embedded in a tree.  
~
0 4 1
E
plaque~
Area modifications done by Fluffy.
~
D0
~
~
0 0 11101
D2
~
~
0 0 11029
S
#11101
On the Northern Drawbridge~
A vast drawbridge spans the moat around the castle, acrid water swirling
menacingly under the stone in odd patterns of forest green and navy blue. 
The northern gate of the castle lies to the south, and the game forests
spread across the rocky terrain to the north, a vast green haven in the
brown monotony of the land.  
~
0 0 2
D0
~
~
0 0 11102
D2
~
~
0 0 11100
S
#11102
Along the Main Road~
The road cotinues to the north and south.  
~
0 0 2
D0
~
~
0 0 11103
D2
~
~
0 0 11101
S
#11103
A Bend in the Road~
The road doesn't seem to get much used this far from the castle.  It
veers off to the west, and also goes back towards the castle to the south.  
~
0 0 2
D2
~
~
0 0 11102
D3
~
~
0 0 11104
S
#11104
On the Outskirts of King Arthurs Game Reserve~
A large game reserve looms to the north.  The reserve is known for its
fantastic hunting, and for containing the most unusual creatures.  Some say
that the forest is "stocked" with good hunting animals, but some creatures
have only been known to be found here.  Nevertheless, it is guaranteed that
some interesting adventure lies in wait of anyone who enters.  
~
0 0 3
D1
~
~
0 0 11103
D3
~
~
0 0 11105
S
#11105
Entering the Forest of King Arthurs Game Reserve~
You begin to pass within the thick forest.  The trees here seem too
animated, moving by themselves without any assistance from animals or the
wind.  The path contines east and west.  
~
0 1 3
D1
~
~
0 0 11104
D3
~
~
0 0 11106
S
#11106
A Turn in the Path Through the Forest~
The clear path is a little more overgrown here.  The trail continues to
the north, and also goes back to the east.  
~
0 1 3
D0
~
~
0 0 11107
D1
~
~
0 0 11105
S
#11107
The Path Ends~
You stand in the middle of a road.  You can continue north without a
trail to guide you or head south on the road.  
~
0 1 3
D0
~
~
0 0 11108
D2
~
~
0 0 11106
S
#11108
A Guard Post~
You have come upon a decrepit old guard house.  It is not much more than
a shack now, and the walls seems to have been eaten away by some very large
creature.  In fact, you walk right through the structure unhindered.  From
beneath what is left of this post, you notice the only directions that are
passable are to the north, and back to the south.  The way is getting more
overgrown.  
~
0 1 3
D0
~
~
0 0 11109
D2
~
~
0 0 11107
S
#11109
The Bubbling Brook~
You come across a little bubbling brook.  The clear water gives off a
strange order, almost like decaying meat.  The water is extremely warm, and
as you watch the water pass for a bit, you see small skeletons of fish
floating with the twigs and pine cones.  From here you can make your way to
the east or to the south.  
~
0 1 3
D1
~
~
0 0 11110
D2
~
~
0 0 11108
S
#11110
A Crossroads in the Forest~
An intersection allows exit in all four cardinal directions, paths
splitting off from the main trails and disappearing among the trees in the
distance.  Thick underbrush and rotting stumps cover the ground, obscuring
the rich soil from view in piles of brown and green organic matter.  
~
0 1 3
D0
~
~
0 0 11111
D1
~
~
0 0 11144
D2
~
~
0 0 11139
D3
~
~
0 0 11109
S
#11111
A Boar Hunting Camp~
A makeshift camp has been set up here.  There are many tracks of people
who have passed through here, and also dried blood along the trail.  There
is a big sign on one of the trees.  
~
0 0 3
E
sign~
West - Boar Hunting Grounds
North - Forest
South - Crossroads
~
D0
~
~
0 0 11113
D2
~
~
0 0 11110
D3
~
~
0 0 11135
M 200 H 200
S
#11112
Entryway Into the Dung Mound~
You stand in the entryway into the dung mound.  The place is overwhelming
with the smell of feces.  Everything here is made of dung.  Even though the
place is made of disgusting material, it is expertly designed and sturdy. 
You see a hole in the dung wall.  West and down lead further into the mound.
~
0 1 13
D3
~
~
0 0 11146
D5
~
~
0 0 11142
S
#11113
Deep Within the Northern Forest~
The way to the north and west is blocked by a throng of fallen trees. 
From here you can go to the east or south to the boar hunting camp.  
~
0 1 3
D1
~
~
0 0 11123
D2
~
~
0 0 11111
S
#11114
-~

~
0 5 3
S
#11115
A Sparse Forest Area~
There are more mature trees here, along with many saplings, but there
does not seem to be numerous stumps here, like along the deer trail.  Small
animals have made this their little home.  There is a faint footpaht leading
west.  South leads back to the main deer trail, while east and north
continue in the sparse forest area.  
~
0 1 3
D0
~
~
0 0 11117
D1
~
~
0 0 11116
D2
~
~
0 0 11152
D3
~
~
0 0 11118
S
#11116
A Sparse Forest Area~
Crickets chirp and birds sing their songs as you travel through this part
of the forest.  An occasional bunny hops out of its hole and darts across
the floor and disappears.  
~
0 1 3
D0
~
~
0 0 11120
D3
~
~
0 0 11115
S
#11117
A Sparse Forest Area~
This is the quiet part of this sparse forest area.  There don't seem to
be any animals here, or the chirping of crickets and the singing of birds. 
You see a lot of stumps here, and barely any saplings.  Either the animals
avoid this part or they hide very well.  
~
0 1 3
D1
~
~
0 0 11120
D2
~
~
0 0 11115
S
#11118
A Small Footpath~
You follow a small, faint footpath, well-traversed by animals and humans
alike.  Birds seem to chirp to provide a song for you on your travels.  The
footpath leads south to a waterhole, and east to the sparse forest area.  
~
0 1 3
D1
~
~
0 0 11115
D2
~
~
0 0 11119
S
#11119
A Water Hole~
This place is cool and refreshing.  Shade is well-provided by the many
fully grown trees in this area.  Lots of fauna come here to sip at the water
hole.  This feels like a safe place to rest and recuperate from your travels
and adventures.  
~
0 1025 3
D0
~
~
0 0 11118
M 200 H 200
S
#11120
A Sparse Forest Area~
Lots of small animals inhabit this place, but you notice that none of the
deer seem to be here, nor do you spot their tracks along the grassy floor. 
The trees here are mostly saplings, with a few mature ones spread amongst
themselves.  You also see a few stumps.  
~
0 1 3
D2
~
~
0 0 11116
D3
~
~
0 0 11117
S
#11121
A Small Clearing~
This small clearing is populated by a handful of large animals.  Nearby
sheep can be seen grazing on the grassy field, and rams are butting heads in
challenges and territorial disputes.  
~
0 1 2
D1
~
~
0 0 11183
D2
~
~
0 0 11182
D3
~
~
0 0 11122
S
#11122
A Small Clearing~
You stand at the beginning of a small clearing.  The many trees and
saplings bordering the clearing seem to be very different from the ones in
the rest of this forest.  An occasional stump or root can be found on the
floor of the clearing.  The clearing spreads out east and south.  North
leads back to the deer trail.  
~
0 5 2
D0
~
~
0 0 11187
D1
~
~
0 0 11121
D2
~
~
0 0 11181
S
#11123
A Walk in the Woods~
The forest here has let up a little, allowing easier traveling. 
Uninterestingly enough, the only ways you can go are to the east and to the
west.  
~
0 5 3
D1
~
~
0 0 11124
D3
~
~
0 0 11113
S
#11124
A Path of Stomped Down Trees~
A huge swath of trees have been beaten aside as if it they were
toothpicks.  It seems this is a very large trail.  You can explore further
to the north or east to see who needs such a large road, or you can retreat
to the west and let someone else wonder about it.  
~
0 1 3
D1
~
~
0 0 11128
D3
~
~
0 0 11123
S
#11128
A Path of Stomped Down Trees~
The way is easy going, a pleasant break from the bushwacking you had to
do before getting here.  The stumps from the splintered trees have been
uprooted and tossed aside, along with the rest of the trees.  The "road"
continues to the east and west.  
~
0 1 3
D1
~
~
0 0 11129
D3
~
~
0 0 11124
S
#11129
A Path of Stomped Down Trees~
This is a slightly more traveled region of the road, making you believe
you are approaching a more populated area.  You are not sure what kind of
population, but you are pretty certain that the creatures must be big.  The
road extends to the east and west from here.  
~
0 1 3
D1
~
~
0 0 11130
D3
~
~
0 0 11128
S
#11130
A House For Hill Giants~
You have come upon a large fort structure.  The walls rise about eighty
feet in the air, and consist of tree trunks planted into the ground like
bean poles.  There is no roof, and the front door (which you just walked
through) is wide open.  You can exit the place by going west, or you can
explore it further by going north or east.  
~
0 1 4
D0
~
~
0 0 11131
D3
~
~
0 0 11129
S
#11131
A Hill Giant Dining Room~
You have entered another room in this monstrous structure.  A large fire
pit is in the center of the room, and some trees, snapped in half as if they
were sticks, lie next to it.  About thirty deer carcasses are piled up in
one corner, completely stripped of meat.  Flies buzz around the heap,
searching for morsels.  
~
0 1 1
D1
~
~
0 0 11132
D2
~
~
0 0 11130
S
#11132
A Hill Giant Living Room~
Piles of leaves are found in three corners of this room.  You determine
that the leaves must act as chairs for very large creatures, by examining
the way the leaves have been compressed.  You can venture further into the
home by going north, or you can leave it by going west.  
~
0 1 1
D0
~
~
0 0 11133
D3
~
~
0 0 11131
S
#11133
A Hill Giant Bedroom~
A big hole filled with tons of dried leaves is in the center of this
room.  The only exit is back to the south.  
~
0 1 1
D2
~
~
0 0 11132
S
#11134
A Fading Trail~
The trail here begins to fade to the north, leading to a small clearing
in the forest.  The wastes of the boar isn't as plentiful here as along the
other parts of the trail, but the smell is still bothersome.  The trail
leads back east.  
~
0 1 3
D0
~
~
0 0 11173
D1
~
~
0 0 11137
S
#11135
Boar Country~
The trail is much more distinct here, but it seems to not be maintained
by human travels.  The path takes strange turns around trees and seems very
disorganized.  Very large droppings litter the ground.  You can continue
east or west.  
~
0 5 3
D1
~
~
0 0 11111
D3
~
~
0 0 11136
S
#11136
Deep Within Boar Country~
You hear the sounds of boars in the air.  The ground here has a lot of
depression marks, as though something large traveled through here.  The boar
range continues south.  
~
0 1 3
D1
~
~
0 0 11135
D2
~
~
0 0 11137
S
#11137
A Fork in the Trail~
The trail is very distinct here.  The giant boars were considerate enough
to relieve themselves on the side of their trail, but the smell is still
pretty awful.  You can continue to the south or west, or head back to the
north.  
~
0 1 3
D0
~
~
0 0 11136
D2
~
~
0 0 11138
D3
~
~
0 0 11134
S
#11138
End of a Thin Trail~
The trail ends here, leading to a lot of large holes in the ground.  In
some of the holes you see boars sleeping.  Some of them are quite deep,
making it impossible to tell what is inside them without actually going in
it.  The only way is back to the trail.  
~
0 1 3
D0
~
~
0 0 11137
S
#11139
A Risky Path~
Drainage off a hillside has created a precarious path of leaves and mud
which leads up to the top of a nearby tree.  The tree seems to be dead from
the constant mud slides, but you notice a very large birds nest perched on
one of the top branches.  It might be worth the risky path to see what is in
the nest.  From here you can climb the tree by going south, or head back to
the trail by going north.  
~
0 1 3
D0
~
~
0 0 11110
D2
~
~
0 0 11140
S
#11140
A Risky Path~
The slippery path continues up towards the top of the tree.  You find
yourself quite high above the ground.  You can go east to get to the tree,
or you can go back down the wobbly trail to the north.  
~
0 1 3
D0
~
~
0 0 11139
D1
~
~
0 0 11141
S
#11141
On Top of A Large Tree~
You are on the tree.  You can go back west, or you can walk across the
branch to the birds nest to the north.  
~
0 1 3
D0
~
~
0 0 11143
D3
~
~
0 0 11140
S
#11142
A Small Tunnel~
This is a very small tunnel that was burrowed in the dung mound.  To the
west it opens up to a wider room.  Up leads to the entryway into the mound. 
~
0 513 13
D3
~
~
0 0 11147
D4
~
~
0 0 11112
S
#11143
In A Giant Birds Nest~
You are in a huge birds nest!  Half of Midgaard could fit up here.  Of
course it goes without saying, but: where there is a big birds nest, there
is likely to be big birds.  
~
0 1 3
D2
~
~
0 0 11141
S
#11144
A Three Way Intersection~
The trail splits three ways, heading off through the deadwood to the
east, west, and north.  Rotting tree trunks spread out in every other
direction, bordering and surrounding the paths as they wind their way into
oblivion, disappearing among the thick roots and low brush.  
~
0 1 3
D0
~
~
0 0 11145
D1
~
~
0 0 11149
D3
~
~
0 0 11110
S
#11145
Among the Dead Trees~
Dead, rotting stumps seem to be all that remains of a once-strong forest,
a dense wood now populated by husks of trees that threaten to topple with
every breath of wind.  Tough vegetation creeps low across the ground,
avoiding the hot, moist air that hangs like an invisible pall over the
region.  
~
0 1 3
D1
~
~
0 0 11162
D2
~
~
0 0 11144
S
#11146
A Small Room~
This is a small room in the dung mound.  It definitely isn't made for
biped species.  Strewn about are bits and pieces of plants and food that
probably are being stored for the inhabitants.  
~
0 1 13
D1
~
~
0 0 11112
S
#11147
Nesting Area~
All around you are small dung beetles transporting and carrying food and
spherical-like brown objects.  They are intent on their work.  You also see
some very small beetles, probably newly-born.  There is a small tunnel to
the east.  The room continues north.  
~
0 1 13
D0
~
~
0 0 11148
D1
~
~
0 0 11142
S
#11148
Nesting Area~
This part of the room is filled with those small spherical-like dark
objects.  You see beetles organizing them, rotating them, and transporting
them to the other side of the room.  Some accidentally bump into you and
contine on their way.  
~
0 1 13
D2
~
~
0 0 11147
S
#11149
On a Deer Trail~
Stumps rot into the damp ground on all sides, melting into the dark
topsoil as if it was water.  A deer trail has been trampled in the moist
earth, hoof prints still visible in the organic material that is layered
across the path from the low-lying vegetation.  What few trees do still
stand tall form a scanty canopy over the forest floor.  
~
0 1 3
D2
~
~
0 0 11150
D3
~
~
0 0 11144
S
#11150
On a Deer Trail~
A high hillside blocks the way to the south, but a cave has been carved
naturally into the slope.  The deer trail extends to the north and east,
growing more faint as it maneuvers among the trees and stumps in the eastern
direction, and the trees become more plentiful, shielding the forest floor
with a leafy canopy.  
~
0 1 3
D0
~
~
0 0 11149
D1
~
~
0 0 11152
D2
~
~
0 0 11151
S
#11151
A Dark Cave~
The cave extends deep into the high hillside, narrowing to nothing more
than a rocky slit towards the end in the darkness.  A few flakes of rough
hay are scattered around on the soil, which has been pounded dry and flat
over the years, and a rack of bones is settled against the eastern wall of
the cave, leaning at an odd angle.  
~
0 1 3
D0
~
~
0 0 11150
D2
~
~
0 0 14165
S
#11152
Along the Main Deer Trail~
The meandering deer trail curls to the south and west, navigating a tight
corner around a stack of uprooted stumps that have clustered together in a
small hollow.  Thin saplings mingle with the taller trees that make up the
forest, mere spindles among the thicker trunks.  There is a much smaller
trail leading to the north.  The main deer trail continues west and south.  
~
0 1 3
D0
~
~
0 0 11115
D2
~
~
0 0 11153
D3
~
~
0 0 11150
S
#11153
On the Deer Trail~
The deer trail bends north and east, winding among the trees of the
forest on an age-old path carved by frequent travel.  Rotting stumps dapple
the peaceful landscape, and the ground is moist and wet, the soil itself
seeming to exude heat and dampness.  Leaves of the taller trees form a
scanty canopy overhead, shielding the low-lying vegetation and smaller
saplings.  
~
0 1 3
D0
~
~
0 0 11152
D1
~
~
0 0 11154
S
#11154
On the Deer Trail~
The deer trail winds through the forest, dodging trunks and roots as it
runs east, north, and west through the trees.  The ground is moist and warm,
and impressions mar the soil, marking the passage of many woodland animals
in prints and skids.  A small clearing is south of here.  The deer trail
continues west and east.  
~
0 5 3
D1
~
~
0 0 11155
D2
~
~
0 0 11187
D3
~
~
0 0 11153
S
#11155
A Field of Deer Carcasses~
White bones spike the floor of the huge open field like albino grass,
racks of ribs spread open in the air and crossing each other in intricate
geometric patterns.  A faint trail leads off west into the forest, melting
among the trees, and the field extends to the north.  
~
0 0 2
D0
~
~
0 0 11156
D3
~
~
0 0 11154
S
#11156
A Field of Deer Carcasses~
Bones and carcasses of deer are stacked high, obscuring the grass and
soil of the huge field that spreads to the south and east.  White rocks,
granular and easily broken up, litter the field to the north, scattered
among the bones, and a gigantic mound of dirt is piled to the east, reaching
almost to the treetops with its rounded dome.  
~
0 0 2
D1
~
~
0 0 11157
D2
~
~
0 0 11155
S
#11157
A Huge Mound of Dirt~
A huge mound of dirt has been meticulously piled to form a earthen dome
of gigantic proportions.  A hole in the top, roughly six feet in diameter,
allows entrance into the mound from the crest, and a small path leads down
the outside edge to the west, where a field opens up among the trees.  The
soil is moist and warm, heated from beneath by a hidden force.  
~
0 5 2
D3
~
~
0 0 11156
D5
~
~
0 0 11158
S
#11158
In a Giant Mound~
A bit of natural light filters down through the giant hole in the top of
the mound, drifting through the vertical tunnel that stretches an amazing
eight foot in diameter.  Another passageway connects with it perpendicularly
and extends to the east through the dark moist soil far below the ground
surface.  
~
0 1 2
D1
~
~
0 0 11159
D4
~
~
0 0 11157
S
#11159
A Tunnel~
A narrow tunnel runs through the soil, forming a horizontal cylinder
perhaps eight foot in diameter that bends to the north and west in a gentle
curve.  The walls have been smoothed to accurately rounded arcs that join
imperceptibly with similar ceiling and floor quarter-circles.  
~
0 9 0
D0
~
~
0 0 11160
D2
~
~
0 0 11174
D3
~
~
0 0 11158
S
#11160
The Chamber of Guards~
Deep scratches and scrapes mar the walls of the domed room, dipping into
the dirt and resurfacing several feet away.  It arches high overhead,
peaking several stories in the air in a smooth soil ceiling that was
carefully sculpted from the surrounding earth.  
~
0 9 0
D1
~
~
0 0 11176
D2
~
~
0 0 11159
S
#11161
The Queen's Chamber~
The rounded ceiling of the underground cavern peaks nearly twenty feet in
the air, and the only exit is a smaller tunnel to the west that twists off
into the darkness.  Hard-packed earth forms the walls of the cavern, and
soil has been mounded to form a nest in one corner, a half-circle of
containment that connects securely to the walls.  
~
0 13 0
D3
~
~
0 0 11177
S
#11162
In the Valley~
The temperature is warm and the moisture in the air brings a hot, sticky
film to all it comes in contact with.  The lower plants drip water into the
soggy ground in a constant rhythm, and the rocks are slick with moisture
that drifts in off a bank of steamy fog to the north.  
~
0 8193 3
D0
~
~
0 0 11163
D3
~
~
0 0 11145
S
#11163
Adjacent to a Lake of Steam~
Dry land melts into a lake cloaked with a steam so thick that it appears
material, covering the waters like a swirling white blanket.  The ground is
damp, moist with the condensation from the steam that laps at the edge of
the soil, and water droplets fall from the lower vegetation that struggles
to grow by the side of the lake.  
~
0 8193 3
D1
~
~
0 0 11164
D2
~
~
0 0 11162
S
#11164
The Boggy Marsh~
Only sludge remains of the deep pond that once filled this shallow
valley, dried matter bearing testimony to the quick evaporation of the
waters.  An intense heat invades the area from the south, moisture riding
the thick breeze like the air before a powerful storm hits.  
~
0 8193 3
D2
~
~
0 0 11165
D3
~
~
0 0 11163
S
#11165
Past the Point of No Return~
A steep cliff rises out of the bog, jetting some sixty feet straight up
into the moist air, where green fungus and organic matter drip from the edge
and hang in the void.  The dense bog is swampy with rotting material and
stagnant water, punctuated by dead cypress, and rancid with mold and
coagulating goo.  
~
0 8193 3
D1
~
~
0 0 11166
M 70 H 70
S
#11166
At the Edge of the Lava Pond~
Mushy bog melts into a pool of lava with red, brown, and green goo mixing
and swirling together like a horrible fingerpainting.  Heat blows off of the
lava, lifting steamy moisture into the air, and the organic matter in the
swampwater smokes and hisses gently as it burns slowly into the lava, where
it dissolves into the red liquid as it slides out of sight.  
~
0 8193 3
D0
~
~
0 0 11167
D3
~
~
0 0 11165
M 50 H 50
S
#11167
On the Pond of Lava~
Intense heat rises from the pool of hot lava that surrounds the small
trail of stepping stones, enveloping the air above the rock in a steamy
moisture.  Glowing red rocks bubble to the surface of the pond and then sink
back to the depths in a neverending cycle.  
~
0 8193 3
D1
~
~
0 0 11168
D2
~
~
0 0 11166
M 50 H 50
S
#11168
On the Pond of Lava~
A pool of pure red heat spreads in every direction, away from the thin
path of stepping stones that lead across the molten pond.  Flat rocks just
within jumping distance of each other form a trail across the pond like
fiery lilypads, a mixture of silver and sickly green streaked with red
flames.  
~
0 8193 10
D2
~
~
0 0 11169
D3
~
~
0 0 11167
M 50 H 50
S
#11169
The Valley of Death~
Carcasses line the sides of a path of the dead that winds through the
valley, curving gently to the north and east among the assorted corpses.  A
nearly intolerable stench rises from the rotting flesh as it bakes in the
intense heat that emanates from the east, and various body parts have fallen
into the walkway, littering the soil with deteriorating skin and organs.  
~
0 1 2
D0
~
~
0 0 11168
D1
~
~
0 0 11170
M 70 H 80
S
#11170
The Valley of Death~
Stacks of corpses form a corridor for travel through the valley, allowing
passage east and west along the makeshift path.  Fierce heat emanates from a
gigantic cave of steel and swirling fire that opens to the east, and the
trail disappears around a curve far to the west.  Horrible fumes are almost
visible as they rise from the bodies that bake in the wretched heat.  
~
0 8192 2
D1
~
~
0 0 11171
D3
~
~
0 0 11169
M 80 H 80
S
#11171
The Entrance to the Steel Cave~
Wrought from tons of hot steel, a fiery cave arches high overhead, silver
and red mixing in a molten swirl that lights the room in an orange glow.  An
immense amount of heat radiates through the cave from the south, where it
continues to melt into a substance that resembles silver lava flowing in the
shape of an archway.  
~
0 8200 0
D2
~
~
0 0 11172
D3
~
~
0 0 11170
M 60 H 60
S
#11172
The End of the Steel Cave~
The molds of skeletons have been burnt into the walls of pure, melted
steel by a force of heat that must be roughly equivalent to that at the
center of the planet.  The walls, ceiling, and floor of the huge cave are
colored silver, reflecting any light like a warped mirror that twists forms
and shapes, and the hot, dry air is reminiscent of the interior of an oven. 
~
0 8200 0
D0
~
~
0 0 11171
M 60 H 60
S
#11173
A Small Clearing~
This clearing was somewhat made naturally.  Many of the trees encircling
it have huge gashes on them, made from the boar tusks.  The clearing is
actually filled with felled trees that have either been stomped flat or
decayed.  
~
0 1 3
D2
~
~
0 0 11134
S
#11174
Tunnel to Ant Graveyard~
Lots of large worker ants are here, crawling with ant bodies in their
huge mandibles.  The ants they have in their mandibles look dead, and they
are taking them east.  
~
0 9 0
D0
~
~
0 0 11159
D1
~
~
0 0 11175
S
#11175
An Ant Graveyard~
You stand in the ant graveyard.  Worker ants are sent to retrieve their
dead and stack them here.  This graveyard is huge, the room probably close
to fifty feet in diameter.  There is also a huge pile of ant bodies.  
~
0 9 0
D3
~
~
0 0 11174
S
#11176
A Large Opening~
The tunnel leads to a large room that opens up.  You can smell the stench
of decaying corpses to the south and east.  Ants seem to come into this room
and drop off bodies and plants for storage.  
~
0 9 0
D0
~
~
0 0 11177
D1
~
~
0 0 11179
D2
~
~
0 0 11178
D3
~
~
0 0 11160
S
#11177
Tunnel to the Queen Ant~
The large tunnel bends east and south.  To the east you can see a huge
ant surrounded with white things.  To the south you see ants dragging in and
piling things.  You also catch the scent of rotting flesh.  
~
0 9 0
D1
~
~
0 0 11161
D2
~
~
0 0 11176
S
#11178
Food Storage~
This room stores a lot of animals, most of them very fresh.  You see a
few ants migrating to this area to munch on a few carcasses.  More food
stockpiles are east.  
~
0 9 0
D0
~
~
0 0 11176
D1
~
~
0 0 11180
S
#11179
Food Storage~
You see a pile of carcasses stored here.  It is mostly composed of deer
carcass, most likely found from the end of the main deer trail where many
deer carcasses lay.  You see more food piles stored to the south.  
~
0 0 0
D2
~
~
0 0 11180
D3
~
~
0 0 11176
S
#11180
Food Storage~
In this room the ants store plants.  In most cases, the plants are small
saplings, chewed off at the base.  This could explain why there are so many
stumps in the forest.  To the north and west there are more food stockpiles.
~
0 9 0
D0
~
~
0 0 11179
D3
~
~
0 0 11178
S
#11181
A Small Clearing~
All of the stumps and roots in this part of the small clearing seems to
have been cleared, replaced by lush grass and small, colorful flowers.  The
trees stand tall, providing an impenetrable and protective barrier, both
from the sun and any predators.  
~
0 0 2
D0
~
~
0 0 11122
D1
~
~
0 0 11182
S
#11182
A Small Clearing~
The grass is a lush green, carpeting the clearing and providing
sustenance for the inhabitants.  Small flowers dot the carpeting, giving it
a moziac appearance.  The clearing extends north, east, and west.  To the
south you see a break in the barrier of trees.  
~
0 0 2
D0
~
~
0 0 11121
D1
~
~
0 0 11184
D2
~
~
0 0 11185
D3
~
~
0 0 11181
S
#11183
A Small Clearing~
You enter a part of the clearing where the dominate trees are saplings
instead of the mature ones.  This area looks very young, and these trees
look native to the rest of the forest, unlike the other trees located in
this clearing.  This place provides very little, if any, shade from the sun
or from any rain.  
~
0 0 2
D2
~
~
0 0 11184
D3
~
~
0 0 11121
S
#11184
A Small Clearing~
This place provides a lot of shade from the light.  A few animals lay on
the ground, on their backs, their feet in the air, basking in the coolness
provided by the trees.  
~
0 0 2
D0
~
~
0 0 11183
D3
~
~
0 0 11182
S
#11185
A Break in the Barrier of Trees~
There are many small animals in this place.  Rabbits dart from behind the
trees, squirrels scamper to the branches and to the ground, and birds sing
songs.  They do not seem to be phased by your presence.  A small path leads
south.  
~
0 0 2
D0
~
~
0 0 11182
D2
~
~
0 0 11186
S
#11186
A Druid's Home~
You set foot into a druid's home.  It is not build of anything artifical,
nor have the local plants been disturbed to create this place.  From the
looks of it, this looks like it was naturally formed.  A stump provides a
place to sit.  Herbs are scattered along the floor, and all sorts of exotic
plants and flowers blossom with life.  
~
0 524288 2
D0
~
~
0 0 11185
S
#11187
Path to a Small Clearing~
Tree stumps and roots have decayed and been trampled on for many years,
resulting in a trail leading to a small clearing.  There are many footprints
on the ground of a wide variety of animals leading to this clearing to the
south.  North leads back to the main deer trail.  
~
0 5 3
D0
~
~
0 0 11154
D2
~
~
0 0 11122
S
#0



#SPECIALS
M 11100 spec_breath_lightning
M 11112 spec_guard
M 11114 spec_poison
M 11121 spec_cast_cleric
S



#RESETS
M 0 11107 3 11104 1
M 0 11105 4 11105 2
M 0 11105 4 11105 2
M 0 11105 4 11106 2
M 0 11105 4 11106 2
M 0 11106 1 11109 1
M 0 11117 2 11116 2
M 0 11115 2 11117 1
M 0 11116 2 11117 1
M 0 11115 2 11118 1
M 0 11117 2 11120 2
M 0 11118 3 11121 1
M 0 11119 2 11121 1
M 0 11120 3 11122 1
M 0 11107 3 11123 1
M 0 11125 4 11128 2
M 0 11125 4 11131 2
M 0 11125 4 11133 2
M 0 11109 4 11136 1
M 0 11109 4 11138 2
M 0 11109 4 11138 2
M 0 11111 1 11138 1
M 0 11123 2 11140 1
M 0 11123 2 11141 1
M 0 11114 3 11142 1
M 0 11122 1 11143 1
M 0 11122 1 11143 1
M 0 11102 9 11145 1
M 0 11114 3 11146 1
M 0 11114 3 11148 1
M 0 11102 9 11150 1
M 0 11108 1 11151 1
M 0 11102 9 11153 1
M 0 11103 3 11155 1
M 0 11103 3 11156 1
M 0 11112 6 11158 2
M 0 11112 6 11159 1
M 0 11113 2 11159 1
M 0 11112 6 11160 3
M 0 11113 2 11160 1
M 0 11110 3 11161 1
M 0 11110 3 11161 1
M 0 11104 1 11161 1
M 0 11101 5 11165 1
M 0 11101 5 11166 1
M 0 11101 5 11168 1
M 0 11101 5 11170 1
M 0 11101 5 11171 1
M 0 11100 1 11172 1
M 0 11109 4 11173 1
M 0 11112 6 11175 3
M 0 11112 6 11179 3
M 0 11120 3 11181 1
M 0 11118 3 11182 1
M 0 11120 3 11182 1
M 0 11118 3 11183 1
M 0 11121 1 11186 1
S



#SHOPS
0



#$