#AREADATA Name Elder City~ Builders Fluffy Halodar~ VNUMs 900 999 Credits {6 60} Halodar Elder City~ Security 9 Version 1 End #MOBILES #901 adyb lord elder~ Adyb~ Adyb, the Lord of the Elders, sits here on his throne. ~ Here sits the ancient Adyb, eldest of the Elders in this city. Truly ancient, his wise eyes pierce his surroundings with an incredible depth. Although he is one of the oldest beings in Alanthia, he retains great strength and power. ~ unique~ ABCQ BDFHNT 1000 0 60 0 50d5+4000 60d9+100 5d10+28 none -30 -30 -30 -3 EIKU 0 0 0 stand stand male 5000 AHMV ABCDEFGHIJK medium 0 #902 Viradus thief souls~ Viradus the Thief of Souls~ Viradus, the Thief of Souls, lies here in chains. ~ Here sits Viradus, ancient evil and enemy of all races of Alanthia. This creature has no external features, he is rather a shade in the shape of a humanoid. Chained to the wall, with his powers stripped from him, he rots in this dungeon forever. ~ unique~ ABCS BDFHNT 1000 0 51 0 50d5+3050 25d9+100 5d8+20 none -21 -21 -21 3 EFNU 0 0 0 stand stand male 2000 AHMV ABCDEFGHIJK medium 0 #903 Dradon messenger~ Dradon~ Dradon, the Messenger of the Elders, awaits an assignment. ~ This is the messenger of the Elders. He waits here for a message to deliver to the outside world, but one rarely comes. Clad in his worn deerskin boots and silver crown, he is the picture of aged wisdom. ~ unique~ ACS BDFHNPT 1000 0 56 0 50d5+3050 28d9+100 10d4+23 none -25 -25 -25 -1 BEFJNU 0 0 0 stand stand male 2500 AHMV ABCDEFGHIJK medium 0 #904 Lothiras~ Lothiras~ Lothiras is dining here. ~ Lothiras, younger brother of Adyb, lives now in the Castle of the Elders. He has lived out a long life and performed many famous deeds, and lives as the rest of the Elders in peace. ~ unique~ ABCR BDFHNT 1000 0 59 0 50d5+3550 59d9+100 10d4+24 none -28 -28 -28 -9 FU 0 0 0 sit stand male 5000 AHMV ABCDEFGHIJK medium 0 #905 astigorin bard~ Astigorin~ Astigorin the bard is here, playing a tune. ~ This jovial bard is strumming on a lyre, smiling and humming as he plays. A dangerous looking bow leans by his side. It appears he knows more than music. ~ unique~ ABC BDFHNT 1000 0 58 0 50d5+3550 29d9+100 5d10+25 none -28 -28 -28 1 EFNU 0 0 0 stand stand male 2000 AHMV ABCDEFGHIJK medium 0 #906 Nomag~ Nomag~ Nomag is here, planning something with his maps. ~ Nomag, the vicious warrior of old, studies some maps. Scowling, he notices something he doesn't like and begins to write something on a scroll. ~ unique~ ABCF BDFHT -1000 0 59 0 50d5+3950 29d9+100 8d6+26 none -29 -29 -29 1 EFNU 0 0 0 stand stand male 2500 AHMV ABCDEFGHIJK medium 0 #907 Galeiria~ Galeiria~ Galeiria is relaxing here. ~ Adyb's favorite daughter is sitting on a couch eating grapes. She smiles and picks a seed out of her teeth with a well-groomed nail. ~ unique~ ABC BDFHNT 1000 0 56 0 50d5+3550 28d9+100 10d4+24 none -26 -26 -26 1 EFNU 0 0 0 stand stand female 3000 AHMV ABCDEFGHIJK medium 0 #908 vog smith~ Vog the Smith~ Vog the Smith is here, crafting great weapons. ~ This towering, powerful Elder is the Smith of this city. His bulging muscles flex with each swing of his hammer, and sparks fly from his latest creation. ~ unique~ ABC BDFHNT 1000 0 55 0 50d5+3550 27d9+100 10d4+23 none -25 -25 -25 2 EFKNU 0 0 0 stand stand male 3000 AHMV ABCDEFGHIJK medium 0 #909 oldstyle handmaid golden~ A Golden Maiden~ A Handmaid of gold is here, assisting the smith. ~ As you gaze upon this creation, you realize that she is made from solid gold. She seems to be very lifelike as she assists the smith in his work. ~ unique~ ABCT BDFHNT 0 0 26 0 39d5+585 13d9+100 4d10+10 none -7 -7 -7 6 CDEIKLU 0 0 0 stand stand female 50 AHMV ABCDEFGHIJK medium 0 #910 soldier~ A Soldier~ A soldier is here, assisting Nomag. ~ This main is waiting on Nomag. Although he does not look very strong, he is indeed well-trained by the warrior lord. ~ unique~ ABCF BDFHT 0 0 35 0 10d10+1300 17d9+100 4d7+11 none -11 -11 -11 5 EFNU 0 0 0 stand stand male 250 AHMV ABCDEFGHIJK medium 0 #911 oldstyle musician apprentice~ an apprentice musician~ A musician is here, learning from Astigorin. ~ This man has mastered his first profession, and is now studying music from the master bard Astigorin. ~ unique~ ABC BDFHT 1000 0 14 0 2d10+190 7d9+100 1d12+3 none -1 -1 -1 8 EFNU 0 0 0 stand stand male 125 AHMV ABCDEFGHIJK medium 0 #912 boy serving servant~ A serving boy~ A servant is here, feeding Galeiria her grapes. ~ This muscular boy was hand-picked to serve Galeiria herself. ~ unique~ ABC BDFHT 1000 0 6 0 2d7+71 3d9+100 1d7+1 none 4 4 4 9 EFNU 0 0 0 stand stand male 25 AHMV ABCDEFGHIJK medium 0 #913 oldstyle hound dog war~ A hound of war~ A large hound snarls at you. ~ This great beast can barely be called a dog. It has been bred to cause fear on the battle field, and you have no doubt that it does its job well. ~ unique~ ABCF BDFHT -600 0 35 0 10d10+1300 17d9+100 4d7+11 none -11 -11 -11 5 EFNU 0 0 0 stand stand none 0 AHMV ABCDEFGHIJK medium 0 #914 Glauch storyteller~ Glauch the Storyteller~ Glauch the Storyteller reclines here, taking a break from his travels. ~ Resting here in a fine chair is none other than Glauch the Storyteller, the famed traveller and collector of tales. He appears to be visiting the royal family of this remote city. ~ unique~ ABC BDFHNT 1000 0 60 0 50d5+3550 30d9+100 8d6+28 none -30 -30 -30 0 EFNU 0 0 0 stand stand male 5000 AHMV ABCDEFGHIJK medium 0 #915 Gann grocer greengrocer~ Gann the Green Grocer~ Gann the Green Grocer stands here. ~ This jovial man has devoted his life to selling fruit and other foods to the inhabitants of this city. Although he may seem like a wimp, it would be wise not to underestimate him. He smiles warmly at you and shows you his selection of delicious looking foods. ~ unique~ ABC BDFHNT 1000 0 200 0 50d10+4500 25d9+100 5d8+19 none -20 -20 -20 3 EFNU 0 0 0 stand stand male 100000 AHMV ABCDEFGHIJK medium 0 #916 alchemist~ the Alchemist~ The ancient, wizened Alchemist stands here. ~ Skilled in all manner of magic, as well as the ancient art of alchemy, he stands ready to supply the occasional customer with all manner of arcane supplies. ~ unique~ ABC BDFHNT 1000 0 50 0 50d10+4500 25d9+100 5d8+19 none -20 -20 -20 3 EFNU 0 0 0 stand stand male 100000 AHMV ABCDEFGHIJK medium 0 #917 sayhar~ Sayhar the Weapons Master~ Sayhar te Weapons Master is practicing with his bow and axe. ~ Sayhar is very big and tough, from years of serving in Adyb's army centuries ago. ~ unique~ ABC BDFHNT 1000 0 50 0 50d10+4500 25d9+100 5d8+19 none -20 -20 -20 3 EFNU 0 0 0 stand stand male 100000 AHMV ABCDEFGHIJK medium 0 #918 Gyb armorer~ Gyb the Armorer~ Gyb the Armorer stands here selling fine protective pieces. ~ Gyb the armorer is a large, tough man from years of handling heavy armor and weapons in combat. Now he keeps shop here and sells armor. ~ unique~ ABC BDFHNT 1000 0 34 0 10d10+1200 17d9+100 4d7+10 none -11 -11 -11 5 EFNU 0 0 0 stand stand male 100000 AHMV ABCDEFGHIJK medium 0 #919 Ocorin runaki hero~ Ocorin~ The legendary Runaki hero Ocorin is here, resting in his retirement. ~ Resting here in a soft chair is the legendary hero Ocorin, last of the great race of the Runaki. Now retired, he spends his days here in the city of the Elders, doing things he likes in his old age. ~ unique~ ABC BDFHNT 1000 0 60 0 50d5+3050 30d9+100 8d6+28 none -30 -30 -30 0 EFHNR 0 0 0 stand stand male 5000 AGV ACDEFHJK medium 0 #920 chimera~ a chimera~ A chimera prowls the cell. ~ This bizarre creature has three heads - one of a goat, one of a lion, and one of a dragon. It growls as you enter the cell, and strains against its chain. ~ unique~ ABCF BDFHT -1000 0 34 0 10d10+1200 17d9+100 4d7+10 none -11 -11 -11 5 EFNU 0 0 0 stand stand male 50 AHMV ABCDEFGHIJK medium 0 #921 Afisa wife~ Afisa~ Afisa, wife of Adyb, stands here. ~ Afisa, the wife of Adyb the Eldest, is here. She has stood by his side over the eons of their lives, supporting him on his quest through the ages. Now she lives with him in this castle, isolated from the world they once ruled. ~ unique~ ABCQ BDFHNT 1000 0 59 0 50d10+9000 59d9+100 6d8+26 none -29 -29 -29 -3 EIKU 0 0 0 stand stand female 5000 AHMV ABCDEFGHIJK medium 0 #922 tame roc~ a roc~ A tame roc is here, trailing a leash. ~ A jewelled collar rests around the neck of this giant bird. A fine leather leash trails behind it, as it walks about freely. ~ unique~ AC BDFHNT 0 0 25 0 5d10+550 12d9+100 2d10+7 none -7 -7 -7 6 EFNU 0 0 0 stand stand none 250 AHMV ABCDEFGHIJK medium 0 #923 oldstyle citizen resident~ A citizen~ A citizen of this town is strolling about here. ~ He looks happy and carefree. He smiles and tips his hat to you. ~ unique~ ACS BDFHNT 1000 0 6 0 2d6+60 3d9+100 1d6+1 none 5 5 5 9 BEFJNU 0 0 0 stand stand male 3 AHMV ABCDEFGHIJK medium 0 #924 oldstyle pegasus horse~ a pegasus~ A large horse with wings is here. ~ This horse is snow white with large wings. Although it doesn't look very threatening, it seems as though it would be dangerous if provoked. ~ unique~ AC BDFHNT 0 0 14 0 2d10+190 7d9+100 1d12+3 none -1 -1 -1 8 EFNU 0 0 0 stand stand none 40 AHMV ABCDEFGHIJK medium 0 #925 cook~ A Cook~ A cook is here, hard at work. ~ This sweaty man obviously spends a lot of time in the kitchen. His cook's outfit is streaked with flour and grease. ~ unique~ ABC BDFHNT 1000 0 8 0 2d7+96 4d9+100 1d7+2 none 3 3 3 9 EFNU 0 0 0 stand stand male 5 AHMV ABCDEFGHIJK medium 0 #926 oldstyle jailer~ The Jailer~ The jailer is here, watching for intruders. ~ He looks as though he has spent a lot of time underground, guarding the prisoners. ~ unique~ ABCR BDFHNT 0 0 22 0 4d10+360 22d9+100 2d7+5 none -5 -5 -5 3 FU 0 0 0 stand stand male 50 AHMV ABCDEFGHIJK medium 0 #927 chef~ the Chef~ The Chef stands here cooking delicasies and directing the kitchen workers. ~ This man, dressed in an immaculate white chef's uniform, bustles about whipping up complex courses. Every once in awhile he pauses to shout at one of the cooks, or direct another. ~ unique~ ABST BDFHNT 1000 0 45 0 0d0+0 0d0+0 0d0+0 crush 0 0 0 0 C 0 0 0 stand stand none 800 AHMV ABCDEFGHIJK medium unknown #0 #OBJECTS #0 #ROOMS #901 Mountain~ You are climbing a large mountain which towers over Ofcol. The path continues up the mountain, but part of it is gone. There is no way to continue by land. ~ 0 4 5 D2 ~ ~ 0 0 8139 D4 ~ ~ 0 -1 902 S #902 Mountain~ You are making your way up the mountain. The rigorous climb has left you tired, and you are ready to take a break. ~ 0 0 9 D4 ~ ~ 0 -1 903 D5 ~ ~ 0 -1 901 S #903 Mountain~ You have finally reached the top of the mountain. The air here is so thin that you must gasp for breath. To the north, you see what seems to be the entrance to a city. ~ 0 0 9 D0 ~ ~ 0 -1 904 D5 ~ ~ 0 -1 902 S #904 Entrance~ This appears to be the entrance to a large city perched on the top of this mountain. Large buildings soar into the very clouds, a sign of much wealth in this community. ~ 0 0 1 D0 ~ ~ 0 -1 905 D2 ~ ~ 0 -1 903 S #905 Adyb Street~ This large, well-cobbled street runs north, away from the city entrance. To the west lies a small store, and smells of baking bread and treats emanates from it. Private homes line the street, covered on the street side by tall stone walls with wrought-iron gates for security. ~ 0 0 1 D0 The street continues. ~ ~ 0 -1 906 D2 ~ ~ 0 -1 904 D3 ~ ~ 0 -1 924 S #906 Adyb Street~ You are walking down what appears to be the main street of this city. You see large residences to the east and west, while the street continues to the north and south. ~ 0 0 1 D0 ~ ~ 0 -1 907 D1 ~ ~ 0 -1 925 D2 The street continues. ~ ~ 0 -1 905 D3 ~ ~ 0 -1 926 S #907 Adyb Street~ This wide, cobbled street runs north and south. It appears to be the main thoroughfare of this city. A store entrance lies west. ~ 0 0 1 D0 ~ ~ 0 -1 908 D2 ~ ~ 0 -1 906 D3 ~ ~ 0 -1 927 S #908 Adyb Street~ You are on the main thoroughfare of this city. To the north is an imposing castle, and to the east a smaller road branches off. ~ 0 0 1 D0 ~ ~ 0 -1 909 D1 ~ ~ 0 -1 928 D2 ~ ~ 0 -1 907 S #909 Castle Entryway~ This spacious, marble-lined room is the entryway of a large castle. It is very beautiful, with large paintings and a thick, spongy carpet. Jovial laughter echoes from the north, while smaller corridors branch off to the east and west. ~ 0 8 1 D0 ~ ~ 0 -1 910 D1 ~ ~ 0 -1 915 D2 ~ ~ 0 -1 908 D3 ~ ~ 0 -1 911 S #910 Throne Room~ Vaulted ceilings rise high above the polished grey marble floor of this huge room. Paintings of the city below the castle hang on the walls, and a line of portraits depict the ancestors of the royal family. A huge throne, covered in gold leaf and silk, rests on a low dais in the center of the room. ~ 0 8 1 E throne~ This huge golden throne looks as if it has been here for ages. As you study it carefully, you notice that it is not firmly attached to the floor ... perhaps you could slide it? ~ D0 ~ ~ 0 -1 923 D2 ~ ~ 0 -1 909 D5 ~ throne trapdoor~ 1 0 918 S #911 Western Wing~ This is the western wing of the castle. A thick rug runs down the center, muffling any footsteps. The entrance hall lies to the east, while this hallway continues west. ~ 0 8 1 D1 ~ ~ 0 -1 909 D3 ~ ~ 0 -1 912 S #912 Western Wing~ This hall runs through the western wing of the castle, leading east and north. Plush carpeting covers the floor. Paintings and statues decorate the walls between doorways leading to private rooms to the west and south. ~ 0 8 1 D0 ~ ~ 0 -1 913 D1 ~ ~ 0 -1 911 D2 ~ ~ 0 -1 930 D3 ~ ~ 0 -1 929 S #913 Western Wing~ This is the western wing of the castle. The hallway continues south, and the sound of pots and pans rattling can be heard to the north. ~ 0 8 1 D0 ~ ~ 0 -1 914 D2 ~ ~ 0 -1 912 S #914 Kitchen~ This is the kitchen of this catle. It is a flurry of activity, as servants bustle about preparing food for the royal family and their guests. Hot air rushes from the ovens whenever they are opened, heating the room to an uncomfortable level. ~ 0 8 1 D2 ~ ~ 0 -1 913 S #915 Eastern Wing~ This is the eastern wing of the castle. A thick rug runs down the center, muffling any footsteps. The entrance hall lies to the west, while this hallway continues east. ~ 0 8 1 D1 ~ ~ 0 -1 916 D3 ~ ~ 0 -1 909 S #916 Eastern Wing~ This hall runs through the eastern wing of the castle, leading west and north. Plush carpeting covers the floor, and valuable paintings and statuary decorate the walls. Doorways lead to private rooms to the east and south. ~ 0 8 1 D0 ~ ~ 0 -1 917 D1 ~ ~ 0 -1 931 D2 ~ ~ 0 -1 932 D3 ~ ~ 0 -1 915 S #917 Eastern Wing~ This is a hallway in the eastern wing of the castle. Animals can be heard to the north, while the hall leads south. ~ 0 12 1 D0 ~ ~ 0 -1 933 D2 ~ ~ 0 -1 916 S #918 Dungeon~ This is Adyb's dungeon. Locked away here are creatures so terrible and powerful that even mighty Adyb fears them enough to imprison them. ~ 0 9 1 D0 ~ ~ 0 -1 919 D4 ~ ~ 1 0 910 S #919 Dungeon~ This is the center of Adyb's dungeon, prison to creatures most foul and vile. There are heavy cell doors to the north, east, and west. Gutteral noises can be heard from the east and west cells, but from the north, cold silence. ~ 0 9 1 D0 ~ ~ 2 927 920 D1 ~ ~ 2 927 922 D2 ~ ~ 0 -1 918 D3 ~ ~ 2 927 921 S #920 Cell~ You are in a small, cramped, dirty cell. It is a horrid place. ~ 0 9 1 D2 ~ ~ 2 927 919 S #921 Cell~ You are in a small, cramped, dirty cell. It is a horrid place. ~ 0 9 1 D1 ~ ~ 2 927 919 S #922 Cell~ You are in a small, cramped, dirty cell. It is a horrid place. ~ 0 9 1 D3 ~ ~ 2 927 919 S #923 Stairway~ A large stairway leads up from here, to the second floor of the castle. To the south is the throne room of Adyb. ~ 0 8 1 D2 ~ ~ 0 -1 910 D4 ~ ~ 0 -1 939 S #924 Grocery~ This small store supplies the residents of this town with fresh food. The air is full of the smells of ripe fruit and other fresh produce. ~ 0 8 1 D1 ~ ~ 0 -1 905 S #925 Residence~ This large house is strongly built and well-decorated. Spears and armor hang on the walls and various stands, and marble busts of long-dead people stare blankly into the room. There are several tapestries on the walls, some depicting war and others depicting beauty and peace. ~ 0 8 1 D3 ~ ~ 0 -1 906 S #926 Residence~ This is the residence of one of the wealthier inhabitants of this town. Sheet music rests on any available surface, and several instruments of varying complexity lean here and there about the room. ~ 0 8 1 D1 ~ ~ 0 -1 906 S #927 Mystic Shop~ This store smells strongly of incense and various magical substances. The shelves behind the counter hold myriad small objects to aid a magic user, and barrels around you appear to be filled with basic bulk supplies. ~ 0 8 1 D1 ~ ~ 0 -1 907 S #928 Nomag Street~ This smaller road branches off from the main street west of here. To the east, several shops can be seen on either side of the road. ~ 0 8 1 D1 ~ ~ 0 -1 934 D3 ~ ~ 0 -1 908 S #929 Guest Quarters~ These rooms are private quarters, reserved for important visitors to the palace. The contents of the room are luxurious, if a bit anonymous. ~ 0 8 1 D1 ~ ~ 0 -1 912 S #930 Storage Room~ You are in a storage room of the castle. There isn't much here, just a few boxes filled with old junk. ~ 0 8 1 D0 ~ ~ 0 -1 912 S #931 Guest Quarters~ These rooms are private quarters, reserved for important visitors to the palace. The contents of the room are luxurious, if a bit anonymous. ~ 0 8 1 D3 ~ ~ 0 -1 916 S #932 Storage Room~ You are in a storage room of the castle. There isn't much here, just a lot of dust. ~ 0 8 1 D0 ~ ~ 0 -1 916 S #933 Stable~ This stable is filled with stalls for a variety of creatures, some magical and some not. Leather tackle and saddlery hang on pegs and hooks by each stall, and there are bales of hay and less readily identifiable substances stacked in the rear. ~ 0 8 1 D2 ~ ~ 0 -1 917 S #934 Nomag Street~ This is the east end of Nomag Street. There is a noisy smithy to the north, and an armoury to the south. A weapons shop can be seen to the east. ~ 0 8 1 D0 ~ ~ 0 -1 937 D1 ~ ~ 0 -1 936 D2 ~ ~ 0 -1 935 D3 ~ ~ 0 -1 928 S #935 Armoury~ This small store is nearly empty. There is not much here, but a few choice pieces are displayed in cases behind the counter. ~ 0 8 1 D0 ~ ~ 0 -1 934 S #936 Weapon Shop~ A modest selection of weapons hangs and leans behind the counter of this small store. What the weapons lack in quantity they make up for in quality, each the creation of Vog the Smith. ~ 0 8 1 D3 ~ ~ 0 -1 934 S #937 Smithy~ The noise of metal against hot metal fills this room with a deafening cacophony. All the occupants are hard at work, crafting high quality weapons and armor. The west wall is clear of equipment, and appears to be made of a different material than the rest. ~ 0 8 1 D2 ~ ~ 0 -1 934 D3 You see a concealed door! ~ door concealed~ 1 -1 938 S #938 The Planning Room~ A huge table covered in maps dominates this spacious room. The walls are hung with charts and maps, depicting the regions of Alanthia and the activities of the various inhabitants. ~ 0 9 1 D1 ~ ~ 0 -1 937 S #939 Second Floor~ This is the second floor of the Castle of the Elders. Bright light streams in from tall windows decorated with bright silk curtains. The carpet is very thick and spongy, insulating the floor below from the noise of peoples' passage here. ~ 0 8 1 D0 ~ ~ 0 -1 940 D1 ~ ~ 0 -1 943 D2 ~ ~ 0 -1 941 D3 ~ ~ 0 -1 942 D5 ~ ~ 0 -1 923 S #940 Northern Hall~ You are in the northern hallway. There is a private room to the north, and the stairs leading down are to the south. ~ 0 8 1 D0 ~ ~ 0 -1 947 D2 ~ ~ 0 -1 939 S #941 Southern Hall~ This hallway leads south to a brightly lit room, and north to the stairs leading to the first floor. ~ 0 8 1 D0 ~ ~ 0 -1 939 D2 ~ ~ 0 -1 944 S #942 Western Hall~ You are in the western hallway. There is a private room to the west, and the stairs leading down are to the east. ~ 0 8 1 D1 ~ ~ 0 -1 939 D3 ~ ~ 0 -1 945 S #943 Eastern Hall~ This is the eastern hallway on the second floor. There is a private room to the east, and stairs leading down are to the west. ~ 0 8 1 D1 ~ ~ 0 -1 946 D3 ~ ~ 0 -1 939 S #944 High Balcony~ This room is filled with bright sunlight streaming in from the south, which is an open balcony overlooking the city and the land below the mountain the city is built upon. ~ 0 8 1 D0 ~ ~ 0 -1 941 S #945 Bed Room~ This bedroom, the home of Afisa and the Elder Lord Adyb, is luxuriously furnished and sports a huge portrait of the Elder couple. Adyb's legendary armor rests in the corner on a golden stand. ~ 0 8 1 D1 ~ ~ 0 -1 942 S #946 Bed Room~ This is the bed room of one of the castle residents. Decorated with tapestries, paintings, and a few sculptures, it is well-lived-in and personalized. ~ 0 8 1 D3 ~ ~ 0 -1 943 S #947 Bed Room~ This simple bedroom is only a small room, undecorated, with a plain bed in the corner. It doesn't appear to be very lived-in. ~ 0 8 1 D2 ~ ~ 0 -1 940 S #0 #SPECIALS M 901 spec_cast_cleric M 903 spec_thief M 904 spec_cast_mage M 905 spec_cast_adept M 907 spec_cast_adept M 909 spec_guard M 919 spec_cast_mage M 920 spec_breath_fire M 921 spec_cast_cleric M 922 spec_poison M 923 spec_thief M 926 spec_cast_mage S #RESETS D 0 910 5 1 D 0 918 4 1 D 0 919 0 2 D 0 919 1 2 D 0 919 3 2 D 0 920 2 2 D 0 921 1 2 D 0 922 3 2 D 0 937 3 1 M 0 923 10 904 2 M 0 923 10 905 2 M 0 923 10 906 2 M 0 923 10 907 2 M 0 923 10 908 2 M 0 901 1 910 1 M 0 925 4 914 4 M 0 925 4 914 4 M 0 927 1 914 1 M 0 926 1 918 1 M 0 902 1 920 1 M 0 920 2 921 1 M 0 920 2 922 1 M 0 915 1 924 1 M 0 907 1 925 1 M 0 912 4 925 4 M 0 912 4 925 4 M 0 905 1 926 1 M 0 911 4 926 4 M 0 911 4 926 4 M 0 916 1 927 1 M 0 923 10 928 2 M 0 914 1 929 1 M 0 919 1 931 1 M 0 922 3 933 3 M 0 922 3 933 3 M 0 924 3 933 3 M 0 924 3 933 3 M 0 923 10 934 2 M 0 918 1 935 1 M 0 917 1 936 1 M 0 908 1 937 1 M 0 909 4 937 4 M 0 909 4 937 4 M 0 906 1 938 1 M 0 910 4 938 4 M 0 910 4 938 4 M 0 921 1 945 1 M 0 904 1 946 1 M 0 903 1 947 1 S #SHOPS 915 1 8 13 15 19 100 50 0 23 916 0 0 0 0 0 100 50 0 23 917 5 0 0 0 0 100 50 0 23 918 0 9 0 0 0 100 50 0 23 0 #$