alanthia/area/
alanthia/gods/
alanthia/player/
#AREADATA
Name Elder City~
Builders Fluffy Halodar~
VNUMs 900 999
Credits {6    60} Halodar     Elder City~
Security 9
Version 1
End



#MOBILES
#901
adyb lord elder~
Adyb~
Adyb, the Lord of the Elders, sits here on his throne.
~
Here sits the ancient Adyb, eldest of the Elders in this city.  Truly
ancient, his wise eyes pierce his surroundings with an incredible depth. 
Although he is one of the oldest beings in Alanthia, he retains great
strength and power.  
~
unique~
ABCQ BDFHNT 1000 0
60 0 50d5+4000 60d9+100 5d10+28 none
-30 -30 -30 -3
EIKU 0 0 0
stand stand male 5000
AHMV ABCDEFGHIJK medium 0
#902
Viradus thief souls~
Viradus the Thief of Souls~
Viradus, the Thief of Souls, lies here in chains.
~
Here sits Viradus, ancient evil and enemy of all races of Alanthia.  This
creature has no external features, he is rather a shade in the shape of a
humanoid.  Chained to the wall, with his powers stripped from him, he rots
in this dungeon forever.  
~
unique~
ABCS BDFHNT 1000 0
51 0 50d5+3050 25d9+100 5d8+20 none
-21 -21 -21 3
EFNU 0 0 0
stand stand male 2000
AHMV ABCDEFGHIJK medium 0
#903
Dradon messenger~
Dradon~
Dradon, the Messenger of the Elders, awaits an assignment.
~
This is the messenger of the Elders.  He waits here for a message to
deliver to the outside world, but one rarely comes.  Clad in his worn
deerskin boots and silver crown, he is the picture of aged wisdom.  
~
unique~
ACS BDFHNPT 1000 0
56 0 50d5+3050 28d9+100 10d4+23 none
-25 -25 -25 -1
BEFJNU 0 0 0
stand stand male 2500
AHMV ABCDEFGHIJK medium 0
#904
Lothiras~
Lothiras~
Lothiras is dining here.
~
Lothiras, younger brother of Adyb, lives now in the Castle of the Elders.
He has lived out a long life and performed many famous deeds, and lives as
the rest of the Elders in peace.  
~
unique~
ABCR BDFHNT 1000 0
59 0 50d5+3550 59d9+100 10d4+24 none
-28 -28 -28 -9
FU 0 0 0
sit stand male 5000
AHMV ABCDEFGHIJK medium 0
#905
astigorin bard~
Astigorin~
Astigorin the bard is here, playing a tune.
~
This jovial bard is strumming on a lyre, smiling and humming as he plays.
A dangerous looking bow leans by his side.  It appears he knows more than
music.  
~
unique~
ABC BDFHNT 1000 0
58 0 50d5+3550 29d9+100 5d10+25 none
-28 -28 -28 1
EFNU 0 0 0
stand stand male 2000
AHMV ABCDEFGHIJK medium 0
#906
Nomag~
Nomag~
Nomag is here, planning something with his maps.
~
Nomag, the vicious warrior of old, studies some maps.  Scowling, he
notices something he doesn't like and begins to write something on a scroll.
~
unique~
ABCF BDFHT -1000 0
59 0 50d5+3950 29d9+100 8d6+26 none
-29 -29 -29 1
EFNU 0 0 0
stand stand male 2500
AHMV ABCDEFGHIJK medium 0
#907
Galeiria~
Galeiria~
Galeiria is relaxing here.
~
Adyb's favorite daughter is sitting on a couch eating grapes.  She smiles
and picks a seed out of her teeth with a well-groomed nail.  
~
unique~
ABC BDFHNT 1000 0
56 0 50d5+3550 28d9+100 10d4+24 none
-26 -26 -26 1
EFNU 0 0 0
stand stand female 3000
AHMV ABCDEFGHIJK medium 0
#908
vog smith~
Vog the Smith~
Vog the Smith is here, crafting great weapons.
~
This towering, powerful Elder is the Smith of this city.  His bulging
muscles flex with each swing of his hammer, and sparks fly from his latest
creation.  
~
unique~
ABC BDFHNT 1000 0
55 0 50d5+3550 27d9+100 10d4+23 none
-25 -25 -25 2
EFKNU 0 0 0
stand stand male 3000
AHMV ABCDEFGHIJK medium 0
#909
oldstyle handmaid golden~
A Golden Maiden~
A Handmaid of gold is here, assisting the smith.
~
As you gaze upon this creation, you realize that she is made from solid
gold.  She seems to be very lifelike as she assists the smith in his work.
~
unique~
ABCT BDFHNT 0 0
26 0 39d5+585 13d9+100 4d10+10 none
-7 -7 -7 6
CDEIKLU 0 0 0
stand stand female 50
AHMV ABCDEFGHIJK medium 0
#910
soldier~
A Soldier~
A soldier is here, assisting Nomag.
~
This main is waiting on Nomag.  Although he does not look very strong, he
is indeed well-trained by the warrior lord.  
~
unique~
ABCF BDFHT 0 0
35 0 10d10+1300 17d9+100 4d7+11 none
-11 -11 -11 5
EFNU 0 0 0
stand stand male 250
AHMV ABCDEFGHIJK medium 0
#911
oldstyle musician apprentice~
an apprentice musician~
A musician is here, learning from Astigorin.
~
This man has mastered his first profession, and is now studying music from the
master bard Astigorin.
~
unique~
ABC BDFHT 1000 0
14 0 2d10+190 7d9+100 1d12+3 none
-1 -1 -1 8
EFNU 0 0 0
stand stand male 125
AHMV ABCDEFGHIJK medium 0
#912
boy serving servant~
A serving boy~
A servant is here, feeding Galeiria her grapes.
~
This muscular boy was hand-picked to serve Galeiria herself.  
~
unique~
ABC BDFHT 1000 0
6 0 2d7+71 3d9+100 1d7+1 none
4 4 4 9
EFNU 0 0 0
stand stand male 25
AHMV ABCDEFGHIJK medium 0
#913
oldstyle hound dog war~
A hound of war~
A large hound snarls at you.
~
This great beast can barely be called a dog.  It has been bred to cause fear
on the battle field, and you have no doubt that it does its job well.
~
unique~
ABCF BDFHT -600 0
35 0 10d10+1300 17d9+100 4d7+11 none
-11 -11 -11 5
EFNU 0 0 0
stand stand none 0
AHMV ABCDEFGHIJK medium 0
#914
Glauch storyteller~
Glauch the Storyteller~
Glauch the Storyteller reclines here, taking a break from his travels.
~
Resting here in a fine chair is none other than Glauch the Storyteller,
the famed traveller and collector of tales.  He appears to be visiting the
royal family of this remote city.  
~
unique~
ABC BDFHNT 1000 0
60 0 50d5+3550 30d9+100 8d6+28 none
-30 -30 -30 0
EFNU 0 0 0
stand stand male 5000
AHMV ABCDEFGHIJK medium 0
#915
Gann grocer greengrocer~
Gann the Green Grocer~
Gann the Green Grocer stands here.
~
This jovial man has devoted his life to selling fruit and other foods to the
inhabitants of this city.  Although he may seem like a wimp, it would be wise
not to underestimate him.  He smiles warmly at you and shows you his selection
of delicious looking foods.
~
unique~
ABC BDFHNT 1000 0
200 0 50d10+4500 25d9+100 5d8+19 none
-20 -20 -20 3
EFNU 0 0 0
stand stand male 100000
AHMV ABCDEFGHIJK medium 0
#916
alchemist~
the Alchemist~
The ancient, wizened Alchemist stands here.
~
Skilled in all manner of magic, as well as the ancient art of alchemy, he
stands ready to supply the occasional customer with all manner of arcane
supplies.  
~
unique~
ABC BDFHNT 1000 0
50 0 50d10+4500 25d9+100 5d8+19 none
-20 -20 -20 3
EFNU 0 0 0
stand stand male 100000
AHMV ABCDEFGHIJK medium 0
#917
sayhar~
Sayhar the Weapons Master~
Sayhar te Weapons Master is practicing with his bow and axe.
~
Sayhar is very big and tough, from years of serving in Adyb's army
centuries ago.
~
unique~
ABC BDFHNT 1000 0
50 0 50d10+4500 25d9+100 5d8+19 none
-20 -20 -20 3
EFNU 0 0 0
stand stand male 100000
AHMV ABCDEFGHIJK medium 0
#918
Gyb armorer~
Gyb the Armorer~
Gyb the Armorer stands here selling fine protective pieces.
~
Gyb the armorer is a large, tough man from years of handling heavy armor
and weapons in combat.  Now he keeps shop here and sells armor.  
~
unique~
ABC BDFHNT 1000 0
34 0 10d10+1200 17d9+100 4d7+10 none
-11 -11 -11 5
EFNU 0 0 0
stand stand male 100000
AHMV ABCDEFGHIJK medium 0
#919
Ocorin runaki hero~
Ocorin~
The legendary Runaki hero Ocorin is here, resting in his retirement.
~
Resting here in a soft chair is the legendary hero Ocorin, last of the
great race of the Runaki.  Now retired, he spends his days here in the city
of the Elders, doing things he likes in his old age.  
~
unique~
ABC BDFHNT 1000 0
60 0 50d5+3050 30d9+100 8d6+28 none
-30 -30 -30 0
EFHNR 0 0 0
stand stand male 5000
AGV ACDEFHJK medium 0
#920
chimera~
a chimera~
A chimera prowls the cell.
~
This bizarre creature has three heads - one of a goat, one of a lion, and
one of a dragon.  It growls as you enter the cell, and strains against its
chain.  
~
unique~
ABCF BDFHT -1000 0
34 0 10d10+1200 17d9+100 4d7+10 none
-11 -11 -11 5
EFNU 0 0 0
stand stand male 50
AHMV ABCDEFGHIJK medium 0
#921
Afisa wife~
Afisa~
Afisa, wife of Adyb, stands here.
~
Afisa, the wife of Adyb the Eldest, is here.  She has stood by his side
over the eons of their lives, supporting him on his quest through the ages. 
Now she lives with him in this castle, isolated from the world they once
ruled.  
~
unique~
ABCQ BDFHNT 1000 0
59 0 50d10+9000 59d9+100 6d8+26 none
-29 -29 -29 -3
EIKU 0 0 0
stand stand female 5000
AHMV ABCDEFGHIJK medium 0
#922
tame roc~
a roc~
A tame roc is here, trailing a leash.
~
A jewelled collar rests around the neck of this giant bird.  A fine
leather leash trails behind it, as it walks about freely.  
~
unique~
AC BDFHNT 0 0
25 0 5d10+550 12d9+100 2d10+7 none
-7 -7 -7 6
EFNU 0 0 0
stand stand none 250
AHMV ABCDEFGHIJK medium 0
#923
oldstyle citizen resident~
A citizen~
A citizen of this town is strolling about here.
~
He looks happy and carefree.  He smiles and tips his hat to you.
~
unique~
ACS BDFHNT 1000 0
6 0 2d6+60 3d9+100 1d6+1 none
5 5 5 9
BEFJNU 0 0 0
stand stand male 3
AHMV ABCDEFGHIJK medium 0
#924
oldstyle pegasus horse~
a pegasus~
A large horse with wings is here.
~
This horse is snow white with large wings.  Although it doesn't look very
threatening, it seems as though it would be dangerous if provoked.
~
unique~
AC BDFHNT 0 0
14 0 2d10+190 7d9+100 1d12+3 none
-1 -1 -1 8
EFNU 0 0 0
stand stand none 40
AHMV ABCDEFGHIJK medium 0
#925
cook~
A Cook~
A cook is here, hard at work.
~
This sweaty man obviously spends a lot of time in the kitchen.  His
cook's outfit is streaked with flour and grease.  
~
unique~
ABC BDFHNT 1000 0
8 0 2d7+96 4d9+100 1d7+2 none
3 3 3 9
EFNU 0 0 0
stand stand male 5
AHMV ABCDEFGHIJK medium 0
#926
oldstyle jailer~
The Jailer~
The jailer is here, watching for intruders.
~
He looks as though he has spent a lot of time underground, guarding the
prisoners.
~
unique~
ABCR BDFHNT 0 0
22 0 4d10+360 22d9+100 2d7+5 none
-5 -5 -5 3
FU 0 0 0
stand stand male 50
AHMV ABCDEFGHIJK medium 0
#927
chef~
the Chef~
The Chef stands here cooking delicasies and directing the kitchen workers.
~
This man, dressed in an immaculate white chef's uniform, bustles about
whipping up complex courses.  Every once in awhile he pauses to shout at one
of the cooks, or direct another.  
~
unique~
ABST BDFHNT 1000 0
45 0 0d0+0 0d0+0 0d0+0 crush
0 0 0 0
C 0 0 0
stand stand none 800
AHMV ABCDEFGHIJK medium unknown
#0



#OBJECTS
#0



#ROOMS
#901
Mountain~
You are climbing a large mountain which towers over Ofcol.  The path
continues up the mountain, but part of it is gone.  There is no way to
continue by land.  
~
0 4 5
D2
~
~
0 0 8139
D4
~
~
0 -1 902
S
#902
Mountain~
You are making your way up the mountain.  The rigorous climb has left you
tired, and you are ready to take a break.  
~
0 0 9
D4
~
~
0 -1 903
D5
~
~
0 -1 901
S
#903
Mountain~
You have finally reached the top of the mountain.  The air here is so
thin that you must gasp for breath.  To the north, you see what seems to be
the entrance to a city.  
~
0 0 9
D0
~
~
0 -1 904
D5
~
~
0 -1 902
S
#904
Entrance~
This appears to be the entrance to a large city perched on the top of
this mountain.  Large buildings soar into the very clouds, a sign of much
wealth in this community.  
~
0 0 1
D0
~
~
0 -1 905
D2
~
~
0 -1 903
S
#905
Adyb Street~
This large, well-cobbled street runs north, away from the city entrance. 
To the west lies a small store, and smells of baking bread and treats
emanates from it.  Private homes line the street, covered on the street side
by tall stone walls with wrought-iron gates for security.  
~
0 0 1
D0
The street continues.
~
~
0 -1 906
D2
~
~
0 -1 904
D3
~
~
0 -1 924
S
#906
Adyb Street~
You are walking down what appears to be the main street of this city. 
You see large residences to the east and west, while the street continues to
the north and south.  
~
0 0 1
D0
~
~
0 -1 907
D1
~
~
0 -1 925
D2
The street continues.
~
~
0 -1 905
D3
~
~
0 -1 926
S
#907
Adyb Street~
This wide, cobbled street runs north and south.  It appears to be the
main thoroughfare of this city.  A store entrance lies west.  
~
0 0 1
D0
~
~
0 -1 908
D2
~
~
0 -1 906
D3
~
~
0 -1 927
S
#908
Adyb Street~
You are on the main thoroughfare of this city.  To the north is an
imposing castle, and to the east a smaller road branches off.  
~
0 0 1
D0
~
~
0 -1 909
D1
~
~
0 -1 928
D2
~
~
0 -1 907
S
#909
Castle Entryway~
This spacious, marble-lined room is the entryway of a large castle.  It
is very beautiful, with large paintings and a thick, spongy carpet.  Jovial
laughter echoes from the north, while smaller corridors branch off to the
east and west.  
~
0 8 1
D0
~
~
0 -1 910
D1
~
~
0 -1 915
D2
~
~
0 -1 908
D3
~
~
0 -1 911
S
#910
Throne Room~
Vaulted ceilings rise high above the polished grey marble floor of this
huge room.  Paintings of the city below the castle hang on the walls, and a
line of portraits depict the ancestors of the royal family.  A huge throne,
covered in gold leaf and silk, rests on a low dais in the center of the
room.  
~
0 8 1
E
throne~
This huge golden throne looks as if it has been here for ages.  As you study it
carefully, you notice that it is not firmly attached to the floor ... perhaps
you could slide it?
~
D0
~
~
0 -1 923
D2
~
~
0 -1 909
D5
~
throne trapdoor~
1 0 918
S
#911
Western Wing~
This is the western wing of the castle.  A thick rug runs down the
center, muffling any footsteps.  The entrance hall lies to the east, while
this hallway continues west.  
~
0 8 1
D1
~
~
0 -1 909
D3
~
~
0 -1 912
S
#912
Western Wing~
This hall runs through the western wing of the castle, leading east and
north.  Plush carpeting covers the floor.  Paintings and statues decorate
the walls between doorways leading to private rooms to the west and south.  
~
0 8 1
D0
~
~
0 -1 913
D1
~
~
0 -1 911
D2
~
~
0 -1 930
D3
~
~
0 -1 929
S
#913
Western Wing~
This is the western wing of the castle.  The hallway continues south, and
the sound of pots and pans rattling can be heard to the north.  
~
0 8 1
D0
~
~
0 -1 914
D2
~
~
0 -1 912
S
#914
Kitchen~
This is the kitchen of this catle.  It is a flurry of activity, as
servants bustle about preparing food for the royal family and their guests. 
Hot air rushes from the ovens whenever they are opened, heating the room to
an uncomfortable level.  
~
0 8 1
D2
~
~
0 -1 913
S
#915
Eastern Wing~
This is the eastern wing of the castle.  A thick rug runs down the
center, muffling any footsteps.  The entrance hall lies to the west, while
this hallway continues east.  
~
0 8 1
D1
~
~
0 -1 916
D3
~
~
0 -1 909
S
#916
Eastern Wing~
This hall runs through the eastern wing of the castle, leading west and
north.  Plush carpeting covers the floor, and valuable paintings and
statuary decorate the walls.  Doorways lead to private rooms to the east and
south.  
~
0 8 1
D0
~
~
0 -1 917
D1
~
~
0 -1 931
D2
~
~
0 -1 932
D3
~
~
0 -1 915
S
#917
Eastern Wing~
This is a hallway in the eastern wing of the castle.  Animals can be
heard to the north, while the hall leads south.  
~
0 12 1
D0
~
~
0 -1 933
D2
~
~
0 -1 916
S
#918
Dungeon~
This is Adyb's dungeon.  Locked away here are creatures so terrible and
powerful that even mighty Adyb fears them enough to imprison them.  
~
0 9 1
D0
~
~
0 -1 919
D4
~
~
1 0 910
S
#919
Dungeon~
This is the center of Adyb's dungeon, prison to creatures most foul and
vile.  There are heavy cell doors to the north, east, and west.  Gutteral
noises can be heard from the east and west cells, but from the north, cold
silence.  
~
0 9 1
D0
~
~
2 927 920
D1
~
~
2 927 922
D2
~
~
0 -1 918
D3
~
~
2 927 921
S
#920
Cell~
You are in a small, cramped, dirty cell.  It is a horrid place.  
~
0 9 1
D2
~
~
2 927 919
S
#921
Cell~
You are in a small, cramped, dirty cell.  It is a horrid place.  
~
0 9 1
D1
~
~
2 927 919
S
#922
Cell~
You are in a small, cramped, dirty cell.  It is a horrid place.  
~
0 9 1
D3
~
~
2 927 919
S
#923
Stairway~
A large stairway leads up from here, to the second floor of the castle. 
To the south is the throne room of Adyb.  
~
0 8 1
D2
~
~
0 -1 910
D4
~
~
0 -1 939
S
#924
Grocery~
This small store supplies the residents of this town with fresh food. 
The air is full of the smells of ripe fruit and other fresh produce.  
~
0 8 1
D1
~
~
0 -1 905
S
#925
Residence~
This large house is strongly built and well-decorated.  Spears and armor
hang on the walls and various stands, and marble busts of long-dead people
stare blankly into the room.  There are several tapestries on the walls,
some depicting war and others depicting beauty and peace.  
~
0 8 1
D3
~
~
0 -1 906
S
#926
Residence~
This is the residence of one of the wealthier inhabitants of this town. 
Sheet music rests on any available surface, and several instruments of
varying complexity lean here and there about the room.  
~
0 8 1
D1
~
~
0 -1 906
S
#927
Mystic Shop~
This store smells strongly of incense and various magical substances. 
The shelves behind the counter hold myriad small objects to aid a magic
user, and barrels around you appear to be filled with basic bulk supplies.  
~
0 8 1
D1
~
~
0 -1 907
S
#928
Nomag Street~
This smaller road branches off from the main street west of here.  To the
east, several shops can be seen on either side of the road.  
~
0 8 1
D1
~
~
0 -1 934
D3
~
~
0 -1 908
S
#929
Guest Quarters~
These rooms are private quarters, reserved for important visitors to the
palace.  The contents of the room are luxurious, if a bit anonymous.  
~
0 8 1
D1
~
~
0 -1 912
S
#930
Storage Room~
You are in a storage room of the castle.  There isn't much here, just a
few boxes filled with old junk.  
~
0 8 1
D0
~
~
0 -1 912
S
#931
Guest Quarters~
These rooms are private quarters, reserved for important visitors to the
palace.  The contents of the room are luxurious, if a bit anonymous.  
~
0 8 1
D3
~
~
0 -1 916
S
#932
Storage Room~
You are in a storage room of the castle.  There isn't much here, just a
lot of dust.  
~
0 8 1
D0
~
~
0 -1 916
S
#933
Stable~
This stable is filled with stalls for a variety of creatures, some
magical and some not.  Leather tackle and saddlery hang on pegs and hooks by
each stall, and there are bales of hay and less readily identifiable
substances stacked in the rear.  
~
0 8 1
D2
~
~
0 -1 917
S
#934
Nomag Street~
This is the east end of Nomag Street.  There is a noisy smithy to the
north, and an armoury to the south.  A weapons shop can be seen to the east.
~
0 8 1
D0
~
~
0 -1 937
D1
~
~
0 -1 936
D2
~
~
0 -1 935
D3
~
~
0 -1 928
S
#935
Armoury~
This small store is nearly empty.  There is not much here, but a few
choice pieces are displayed in cases behind the counter.  
~
0 8 1
D0
~
~
0 -1 934
S
#936
Weapon Shop~
A modest selection of weapons hangs and leans behind the counter of this
small store.  What the weapons lack in quantity they make up for in quality,
each the creation of Vog the Smith.  
~
0 8 1
D3
~
~
0 -1 934
S
#937
Smithy~
The noise of metal against hot metal fills this room with a deafening
cacophony.  All the occupants are hard at work, crafting high quality
weapons and armor.  The west wall is clear of equipment, and appears to be
made of a different material than the rest.  
~
0 8 1
D2
~
~
0 -1 934
D3
You see a concealed door!
~
door concealed~
1 -1 938
S
#938
The Planning Room~
A huge table covered in maps dominates this spacious room.  The walls are
hung with charts and maps, depicting the regions of Alanthia and the
activities of the various inhabitants.  
~
0 9 1
D1
~
~
0 -1 937
S
#939
Second Floor~
This is the second floor of the Castle of the Elders.  Bright light
streams in from tall windows decorated with bright silk curtains.  The
carpet is very thick and spongy, insulating the floor below from the noise
of peoples' passage here.  
~
0 8 1
D0
~
~
0 -1 940
D1
~
~
0 -1 943
D2
~
~
0 -1 941
D3
~
~
0 -1 942
D5
~
~
0 -1 923
S
#940
Northern Hall~
You are in the northern hallway.  There is a private room to the north,
and the stairs leading down are to the south.  
~
0 8 1
D0
~
~
0 -1 947
D2
~
~
0 -1 939
S
#941
Southern Hall~
This hallway leads south to a brightly lit room, and north to the stairs
leading to the first floor.  
~
0 8 1
D0
~
~
0 -1 939
D2
~
~
0 -1 944
S
#942
Western Hall~
You are in the western hallway.  There is a private room to the west, and
the stairs leading down are to the east.  
~
0 8 1
D1
~
~
0 -1 939
D3
~
~
0 -1 945
S
#943
Eastern Hall~
This is the eastern hallway on the second floor.  There is a private room
to the east, and stairs leading down are to the west.  
~
0 8 1
D1
~
~
0 -1 946
D3
~
~
0 -1 939
S
#944
High Balcony~
This room is filled with bright sunlight streaming in from the south,
which is an open balcony overlooking the city and the land below the
mountain the city is built upon.  
~
0 8 1
D0
~
~
0 -1 941
S
#945
Bed Room~
This bedroom, the home of Afisa and the Elder Lord Adyb, is luxuriously
furnished and sports a huge portrait of the Elder couple.  Adyb's legendary
armor rests in the corner on a golden stand.  
~
0 8 1
D1
~
~
0 -1 942
S
#946
Bed Room~
This is the bed room of one of the castle residents.  Decorated with
tapestries, paintings, and a few sculptures, it is well-lived-in and
personalized.  
~
0 8 1
D3
~
~
0 -1 943
S
#947
Bed Room~
This simple bedroom is only a small room, undecorated, with a plain bed
in the corner.  It doesn't appear to be very lived-in.  
~
0 8 1
D2
~
~
0 -1 940
S
#0



#SPECIALS
M 901 spec_cast_cleric
M 903 spec_thief
M 904 spec_cast_mage
M 905 spec_cast_adept
M 907 spec_cast_adept
M 909 spec_guard
M 919 spec_cast_mage
M 920 spec_breath_fire
M 921 spec_cast_cleric
M 922 spec_poison
M 923 spec_thief
M 926 spec_cast_mage
S



#RESETS
D 0 910 5 1
D 0 918 4 1
D 0 919 0 2
D 0 919 1 2
D 0 919 3 2
D 0 920 2 2
D 0 921 1 2
D 0 922 3 2
D 0 937 3 1
M 0 923 10 904 2
M 0 923 10 905 2
M 0 923 10 906 2
M 0 923 10 907 2
M 0 923 10 908 2
M 0 901 1 910 1
M 0 925 4 914 4
M 0 925 4 914 4
M 0 927 1 914 1
M 0 926 1 918 1
M 0 902 1 920 1
M 0 920 2 921 1
M 0 920 2 922 1
M 0 915 1 924 1
M 0 907 1 925 1
M 0 912 4 925 4
M 0 912 4 925 4
M 0 905 1 926 1
M 0 911 4 926 4
M 0 911 4 926 4
M 0 916 1 927 1
M 0 923 10 928 2
M 0 914 1 929 1
M 0 919 1 931 1
M 0 922 3 933 3
M 0 922 3 933 3
M 0 924 3 933 3
M 0 924 3 933 3
M 0 923 10 934 2
M 0 918 1 935 1
M 0 917 1 936 1
M 0 908 1 937 1
M 0 909 4 937 4
M 0 909 4 937 4
M 0 906 1 938 1
M 0 910 4 938 4
M 0 910 4 938 4
M 0 921 1 945 1
M 0 904 1 946 1
M 0 903 1 947 1
S



#SHOPS
915 1 8 13 15 19 100 50 0 23
916 0 0 0 0 0 100 50 0 23
917 5 0 0 0 0 100 50 0 23
918 0 9 0 0 0 100 50 0 23
0



#$