Glob objects in room descriptions. Glob objects when dropping. Remove all immunities on mobs. Make eq break. Allow Clerics to get XP for healing Change imms to resistances persistent objects deal with powerlevelling fix who list FIXED - Let players steal from one another FIXED - Fix chain lightning FIXED - Fix vamps FIXED - Finish luggage code FIXED - Add NO_EXP flag. FIXED - changed lightning bolt to bolt change + {GChanges: change + {G* {xlowered damage on chain change + {G* {xmade all lightning spells depend on weather change + {G* {xchanged 'lightning bolt' spell to 'bolt' change + {G* {xadded message to room when someone 'orders' a pet change + {G* {xlowered vamp recovery hit points change + {G* {xpstealing now allowed for pk'ers change + {G* {xchanged the corpse bag name change + {G* {xmade it impossible to get XP from guardians/summoned mobs change + {G* {xdwarfs get more bonus from fighting drunk change + {G* {xupdated help multiplay change + {G* {xupdated wizlist #2 When a low level dwarf is drunk, some mobs (guards in amber palace) hit him for negative damage, and it actually heals them. Don't know if this happens for other lvls or mobs or races. #3 Forgot to include that a player can rescue a thief/assassin, and the thief/assassin can backstab the mob. No one does this though. Barely anyone groups. #4 Mobs show up as someones if mob is hidden (invis?), if time is night, and if player has detect spells on. Happens a lot in rainforest area. I'm pretty sure this applies to players as being someones also under these conditions. If player does not have detect spells, mob is hidden, and time is night, the mob then shows its name when attacking. #5 Mobs do lesser damage when equiped with a weapon, at least for high lvls. Mobs like the onyx dragons in Z'tari Tomb are an example.