alanthia/area/
alanthia/gods/
alanthia/player/
#AREADATA
Name Holiday Area~
Builders Skull~
VNUMs 200 299
Credits {1   150} Staff       Holiday Area~
Security 0
Version 1
End



#MOBILES
#200
demon~
the demon~
A giant demon rises before you!
~
A giant demon erupts from the altar.  Its wings spread wide as the blood
of those sacrificed fill its once cold body.  With demonic laughter and a
giant swoop of his massive hand, he scoops up the body parts around him and
devours them greedily.  He turns his glistening eyes toward you.  
~
unique~
ABCR DFGOTZ -1000 0
60 6 50d5+3050 30d9+100 8d6+28 wrath
-30 -30 -30 -30
CEFKVX AB HLQ IKNS
stand stand male 600
AHMV ABCDEFGHIJKUVW huge unknown
#201
dancing witch~
the dancing witch~
A witch is dancing around a bonfire.
~
The witch circles the fire burning high and throws rocks and everything
else she can get her hands upon at the burning figures.  She jabbers at her
victims, "How do you like being burned to death...  HMMM?!"  
~
unique~
ABCR EFGJZ -800 0
40 4 15d10+1850 20d9+100 4d8+13 none
-13 -13 -13 0
FIKV AQ L HNS
stand stand female 400
AHMVZ ABCDEFGHIJKLOPQUVWXY medium unknown
#202
warlock man~
the warlock~
A striking man is baptising witches here.
~
Hair the color of midnight forms into a widow's peak atop this handsome
man's head.  He is dressed in black satin robes and wearing several symbols
of power.  The man is waving his arms in cryptic ways, conjuring unspeakable
images to race through your mind.  
~
unique~
ABCR EFG -800 0
50 5 50d10+4000 50d9+100 6d6+17 blast
-19 -19 -19 -4
EKV AB CI N
stand stand male 800
AHMV ABCDEFGHIJK medium unknown
#203
flying witch~
the witch~
A witch is trying out her broomstick.
~
Dripping with a foul black liquid, the witch rides atop a broom and
cackles with insane glee.  She wears a pointed hat that flops over at the
top, and an ebony robe covers her entire body.  
~
unique~
ABR FGJT -600 0
45 5 25d10+3000 22d9+100 8d4+16 none
-15 -15 -15 0
FHV A B Z
stand stand female 600
AHMV ABCDEFGHIJK medium unknown
#204
ethynus merchant~
Ethynus~
A merchant looks a little worse for wear.
~
Looking bored out of his mind and trying hard to sell his merchandise to
the witches, Ethynus looks you over with glazed eyes.  A barely audible
mutter comes from his lips, "What do you want?"  
~
unique~
ABCM Z -500 0
300 2 4d10+360 10d9+100 4d4+5 punch
-5 -5 -5 7
KV AB 0 0
stand stand male 100000
AHMV ABCDEFGHIJK medium unknown
#205
orphaned girl ~
an orphaned girl~
A small girl sits along the wall, moaning and wailing.
~
Here sits a small girl, vacant eyed and slack jawed.  She is dormant in a
foul pool of her making, clothed in a tattered spider-ridden smock that
barely covers her soot dark skin.  She is an orphaned child, her parents
lost to some vile plague long ago.  She looks to you and moans incoherently.
~
unique~
AB X 0 0
5 0 2d6+60 1d1+99 1d6+1 slap
7 5 5 10
I A 0 0
sit sit female 5
AHMV ABCDEFGHIJK medium flesh
#206
man plagued sickly~
a plagued man~
Shivering in one corner huddles a sickly man.
~
The face of this man wrenches your soul tight.  The skin on the left side
of his face has deteriorated into a rotten pulp of puss that sags off his
near visible skull.  He is infected with some malicious plague that eats its
victim slowly, rotting it over a slow period of many years.  
~
unique~
AB X 0 0
12 0 2d10+150 6d9+100 1d10+3 punch
0 0 0 8
FI A 0 0
sit sit male 5
AHMV ABCDEFGHIJK medium flesh
#207
decaying old lady~
the decaying old lady~
A decaying old lady sits up in the bathtub and reaches toward you.
~
She is nude, and her wizened body is covered with deep black burns and
puncture wounds.  What little hair remains on her head is wispy and grey. 
Her fingernails are long and yellow and beginning to curl at the ends.  
~
unique~
AB DFUZ -900 0
32 3 10d10+1000 16d9+100 6d4+9 none
-10 -10 -10 0
DKV ALQ JQ DHNS
stand stand female 1600
AHMV ABCDEFGHIJK medium unknown
#208
makrin creature~
Makrin~
An enormous hulking clawed creature stands here.
~
The hulking form before you is encased in a hard ichorous shell, slick
with mortal blood and gore.  Its massive claws drips crimson waste that
puddles to the floor.  It growls mightily and stomps upon the ground as it
moves about impatiently.  
~
unique~
ABCT DFGLTZ -900 0
78 8 380d5+5900 1d1+499 17d5+5 claw
-38 -38 -38 -13
FKORVX AB HLQ IKNS
stand stand none 7800
AHMV ABCDEFGHIJKUVW medium unknown
#209
caretaker man gaunt~
the Caretaker~
A shadow-garbed gaunt man sneers at you.
~
His face bears the horrors cultivated from the nightmares of children,
pale and thin.  His grin has been cut into his face by his own hand, the
scars thick and red.  His white hair hangs in a tangled mess underneath his
large brimmed hat.  The Caretaker is a master of the macabre, quick with a
razor and the inevitably delicious pain that it brings.  
~
unique~
ABCR DFGHZ -1000 0
130 140 10d130+11000 1d1+999 25d20+50 punch
-70 -70 -70 -70
FKRVX AB C N
stand stand male 1300
AHMV ABCDEFGHIJK medium flesh
#210
pupiless white eyes monster wolf-man~
the monster under the bed~
Two pupilless white eyes glare balefully at you from beneath the bed.
~
A bizarre, hairless wolf-man with milky white eyes and florid red skin
crouches beneath the bed, ready to drag under any creature unfortunate
enough to come too close.  Thick, oozing saliva drips from a snarling mouth
bristling with pointed yellow fangs, and you can feel its hot, fetid breath
as it exhales with a sharp, rasping sound.  
~
unique~
AB GTZ -750 0
40 2 100d3+1100 1d1+499 10d4+10 bite
-27 -27 -27 -13
F AB HLQ IKNS
stand stand male 0
AHMV ABCDEFGHIJKUVW medium flesh
#211
you me~
your bloated corpse~
You are hanging suspended in mid-air from a short noose.
~
A short noose holds you suspended in mid-air.  Your body is horribly
bloated, and your skin is a purplish-blue color.  Your black tongue
protrudes from your half-open mouth, and your sightless eyes stare straight
ahead.  
~
unique~
ABT X 0 0
10 1 2d8+134 5d9+100 2d4+2 punch
1 1 1 8
0 A 0 H
stand stand none 80
AHMV ABCDEFGHIJK medium unknown
#212
greatest fear~
your greatest fear~
Your greatest fear awaits you.
~
Your greatest fear is ever-changing.  One nightmare after another is
portrayed, never settling on one, never slowing the desperate rhythm of
change.  
~
unique~
ABR DFNOc 0 0
150 150 10d200+5000 10d100+1000 25d40+50 wrath
-70 -70 -70 -25
DEFKV AB 0 0
stand stand none 5000
AHMV ABCDEFGHIJK medium unknown
#213
voice~
a voice~
A voice whispers softly to you.
~
Nothing is visible, but a low voice is barely audible.  It seems to come
from everywhere all at once, and it whispers of evil and mischievous notions
that are simultaneously appealing and disgusting.  
~
unique~
AB BDF -666 0
8 1 2d7+96 4d9+100 1d7+2 blast
3 3 3 9
0 AB FG 0
stand stand none 500
AHMV ABCDEFGHIJK medium unknown
#214
ghost young girl spirit~
a young ghost~
The ghost of a young girl weeps over her corpse.
~
The spirit of a young child hovers before you, with tears rolling down
her ghostly face.  She looks quite lost and frightened, and calls out for
her mommy in between shuddering sobs.  Despite the fact that she is dead,
she seems unable to completely free herself from her corpse and depart from
this world.  
~
unique~
AB TUZ 0 0
13 0 13d5+65 1d1+499 2d6+12 chill
-9 -9 -9 -4
G ABLQ EFGJQ DHNS
stand stand female 0
ADHIJMV ABCDEFGHIJK medium ectoplasm
#215
roget undead master~
Roget~
The undead master of the house welcomes you with bared fangs.
~
Roget has been dead for several centuries, though his body has not aged a
moment from the day he was embraced.  An elder among his kind, he is not
adverse to welcoming you into his fold in order to propogate his species.  A
nice chalice of blood may distract him from his growing hunger, though only
a fool would rely upon such petty tactics.  
~
unique~
ABCOR BGQTZac -1000 0
80 8 100d5+7500 1d1+600 10d6+30 frbite
-40 -40 -40 -30
EFHKVX ALQ EQ HNS
stand stand male 4500
AHMV ABCDEFGHIJK medium unknown
#216
memories~
memories~
Memories fill the room with longing and regret.
~
The memories have been gathering for so long, they have a tangible
quality to them.  As you try to look at them, you are filled with visions of
your own moments of regret and despair.  Your body involuntarily reacts and
your mind begins to distract you from your explorations.  
~
unique~
ABQ HTU 0 0
19 2 3d9+308 9d9+100 2d7+5 blast
-4 -4 -4 0
F AB 0 C
stand stand none 500
ADHKMV ABCDEFGHIJK medium unknown
#217
embalmed man corpse~
the embalmed man~
Shambling towards you is a slime-covered corpse.
~
Groaning incoherently through lips sewn shut, this man stumbles about the
tub, refusing Death the chance to claim him.  A powerful wizard in his day,
this man has outstepped his demise time and again, channeling arcane magic
and infusing it with his dark will.  He claims life through death,
destroying others so that he may yet survive.  
~
unique~
ABO e 0 0
26 3 5d10+600 13d9+100 3d7+7 punch
-7 -7 -7 0
CV AB CE H
stand stand male 1600
AHMV ABCDEFGHIJK medium flesh
#218
buzzelbub corpse demon~
Buzzelbub~
Buzzelbub, Lord of the Flies, dangles above you.
~
Hanging from the meat hooks dangling from the ceiling, this rotting demon
constantly drips maggots to the floor.  His head slowly turns toward you
before he beckons the flies around him to attack!  
~
unique~
AB GHJLOTZd -1000 0
100 100 10d120+7000 1d100+10000 17d4+14 drain
-70 -70 -70 -68
EFKV AB HLQ IKNS
stand stand male 6500
AHMV ABCDEFGHIJKUVW medium unknown
#219
swarm flies~
a swarm of flies~
A swarm of flies defend their Lord!
~
BzzzzZZzzZZzZzZzzzzZZzttt!  
~
unique~
ABF Tb 0 0
5 0 2d6+60 1d1+99 1d6+1 bite
5 5 5 9
FH A FR E
stand stand none 50
AGW ACDEFHKP medium unknown
#220
wall bone~
a wall of bone~
A wall of bone appears to be moving.
~
A huge section of the wall moves toward you and attacks with a score of
skeletal arms, feet, and hooves.  
~
unique~
ABT c -300 0
25 3 5d10+550 12d9+100 2d10+7 charge
-7 -7 -7 6
CEF AB F H
stand stand none 100
AHJMV ABCDEFGHIJK medium bone
#221
skeleton bones body~
a skeleton~
The bones around the room begin to lift off of the ground.
~
The scattering of bones rise from the cavern ground and slowly begin to
form a skeletal body.  
~
unique~
AG c -800 0
0 0 3d9+233 8d9+100 2d6+4 none
-2 -2 -2 7
CEK AB F H
stand stand none 800
AHMV ABCDEFGHIJK medium unknown
#0



#OBJECTS
#0



#ROOMS
#200
Beginning of the Madness~
Thick tangles of deformed trees seem to grasp at you.  In the distance
you hear mixed screams of agony and cackles of delight.  A dim light of a
bonfire can be seen dancing between the tree limbs to the south.  The path
you are travelling upon stretches north toward a dark structure, and south
toward the bonfire.  You catch a glimpse of a grey structure to the west.  
~
0 0 3
D0
~
~
0 0 205
D2
~
~
0 0 201
D3
~
~
0 0 220
S
#201
At the Stake~
In the center of a clearing is a large stake surrounded by a roaring
fire.  Secured to the stake is a bishop screaming and writhing in pain. 
Black smoke billows from the fire and reeks of sulfur and burning flesh. 
Within the fire itself are the half-charred bodies of little altar boys
being burnt to death.  The forest ground surrounding the bonfire is trampled
down where various creatures have danced around the fire.  The splashing of
water can be heard to the east.  
~
0 0 3
D0
~
~
0 0 200
D1
~
~
0 0 202
D2
~
~
0 0 203
S
#202
Baptismal~
A large pool of water bubbles up from the center of the clearing you are
in.  Surrounding the pool are several copper vases that contain a foul black
liquid that you realize was gathered from the pond itself.  An odor of
sulfur and stench lingers in the air.  Several brooms lean against a
malformed oak tree along the edge of the clearing.  Inside the pool, a man
adorned in a black satin robe dunks witches, baptising them with the putrid
muck.  As each witch is baptised, they snatch a broom from the oak tree and
soar into the sky.  
~
0 0 3
D3
~
~
0 0 201
S
#203
Wicked Carnival~
You have stumbled upon a carnival in the woods, but this is no ordinary
carnival.  Each booth has some demonic purpose.  The first one you see has
little children throwing balls at a box, trying to release a demon.  Another
has six nuns standing upon each other in a pyramid shape while contestants
throw huge balls at them, attempting to knock them into a huge vat of
boiling mud.  
~
0 0 3
D0
~
~
0 0 201
D1
~
~
0 0 204
S
#204
The Summoning~
A large dias rises from the ground.  Upon it is carved an inverted
pentagram with small piles of sulfur placed at each of its corners.  An
altar rising from the center of the pentagram is stained red, and several
entrails and body parts surround it.  
~
0 0 3
D3
~
~
0 0 203
S
#205
End of the Forest Path~
A chilled wind gusts across your path, swirling around you with icy
fingers.  Dead leaves deposited by the surrounding trees billow up and dance
along the gust.  Deep throated growls seem to be aimed at you from the
tangled forest, and you become acutely aware of the lack of any other signs
of life.  A delapidated structure rises up from the end of the path.  Its
turrets are intact, but the outer walls are peeling with weathered grey
paint.  
~
0 0 3
D0
~
door~
1 0 206
D2
~
~
0 0 200
S
#206
The Parlor~
The floor is made from long planks of pine that appear to still carry a
sheen beneath the thick coating of dust.  An ornate chandelier made of
crystal prisms dangles precariously from the ceiling, and you can hear a
soft tinkling sound as a draft brushes the prisms together.  A harpsichord
rests in the center of the large room upon a round rug detailed with fine
needlework.  Several pieces of tasteful furniture are scattered about the
room, though it appears they have not been rested upon for several years.  A
soft glow illuminates the open doorway to the east, and a staircase rises up
from the northwest corner of the room.  You spy what seems to be an
especially loose floorboard.  
~
0 9 0
D0
~
~
0 0 223
D1
~
~
0 0 207
D2
~
~
1 0 205
D3
~
~
0 0 209
D4
~
~
0 0 210
D5
~
floorboard~
1 0 216
S
#207
Chamber of Tortures~
You enter a vile smelling vast room darkened to the eye.  What light
dares shatter the darkness comes from glowing braziers lining the walls. 
Hanging along the top of the walls are figures pinned with thorned hooks and
other implements of terror.  Some moan at you, barely alive, writhing in
place, held fast to the wall which dribbles their blood in long rivulets to
puddle onto the floor.  Tables are set periodically across the room, each
covered with a thin crimson layer of leather and holding an array of
wickedly sharp instruments, all caked with innocent blood.  
~
0 8 0
D0
~
~
0 0 208
D3
~
~
0 0 206
S
#208
The Infirmary~
Long bloodied white tables line the crimson splattered walls in this
small and vile smelling room.  Some of the tables are occupied with writhing
bodies wracked with immense pain from hooks and needles embedded within
their frames.  Moans of agony and pain have made the air thick and barely
breathable.  Puddles of bodily fluids dot the floor; traversing the length
of the room may prove difficult.  
~
0 8 0
D2
~
~
0 0 207
S
#209
Lavatory~
The moment you enter the room, a soft red glow appears, giving the walls
and fixtures a bloody hue.  A bathtub is built into the western wall and is
shallowly filled with lukewarm water.  You hear a rhythmic metallic pound,
as if someone or something is methodically pounding against the water pipes
feeding this lavatory.  
~
0 8 0
D1
~
~
0 0 206
S
#210
Stairway~
A wispy blanket of blue-gray mist creeps its way along the stairs,
lending a soft dim glow to the stairwell.  Each step you take causes the
stairs to groan with resistance.  The walls along the stairwell hold a
number of portraits, each one depicting scenes of torture and bloodletting
under the guise of night.  
~
0 8 0
D4
~
~
0 0 211
D5
~
~
0 0 206
S
#211
Landing~
You have come to the head of the stairwell leading to the first level of
the structure.  A wide hallway lined with a crimson runner stretches to the
north.  Large torches mounted along the hall flicker in and out,
extinguished and relit by an unseen source.  The floorboards and walls creak
loudly as the wind outside beats against the house.  
~
0 8 0
D0
~
~
0 0 212
D5
~
~
0 0 210
S
#212
Hallway~
The hallway ends here at two heavy wooden doors, while a grime-covered
window to the north lets in very little light.  The window rattles as though
someone or something were trying to get in.  The air here feels cold and
almost alive, and countless voices whisper tales of fear and hatred in your
ear.  Although you cannot make out the source of these voices, you sense the
presence of shadowy beings flitting just beyond your line of sight.  A
section of the ceiling is outlined as if it could be opened.  
~
0 8 0
E
window~
Peering out the window, you find yourself staring straight into the
grinning face of a black-furred, manlike abomination.  Hanging onto the
ledge with the long, filthy claws of one hand while attempting to break the
window with the other, it does not look as though it intends to spend the
night outside.  Cruelly intelligent red eyes glare back at you with the
promise of a slow, painful death once the creature breaks through the
window.  
~
D1
~
door~
1 0 213
D2
~
~
0 0 211
D3
~
door~
1 0 214
D4
~
ceiling~
1 0 219
S
#213
Bedroom~
This appears to have once been the bedroom of a young child.  Cracked,
peeling paint, formerly a sunny yellow hue but now faded to a sickly pale
green, flakes away from the walls in large chips.  Mutilated dolls and
dismembered teddy bears lie along the dusty rows of toy shelves lining one
wall.  In the center of the room stands a rickety old bed, crawling with
roaches and topped with the tattered, moldy remnants of a pink canopy.  A
strong odor of decaying flesh seems to originate in the closet along the
north wall.  
~
0 8 0
E
canopy bed~
Pink, mildewed sheets are tangled up in a pile at the foot of this bed,
while huge black roaches crawl in and out of holes that have been chewed
into the mattress.  Moth-riddled shreds of fabric hang limply from the tops
of four wooden posts, all that remains of the bed's canopy cover.  You
notice a series of five long gashes extending from the top of the mattress
and running down along its side, ending in rips in the frilly skirt of the
bed.  Trailing alongside these gashes is a rust-red stain.  
~
D0
~
closet~
1 0 215
D3
~
door~
1 0 212
S
#214
Master Bedroom~
An open window on the west wall allows a constant breeze to flow through
the room, ruffling the satin coverlet that has been spread across an immense
four poster bed.  The shutters of the window rattle loudly.  A rocking chair
next to the window is rocking rhythmically back and forth, whether from the
energy of the breeze or not is uncertain.  You notice a large indentation
along the satin coverlet as if it is supporting a heavy form, though it is
difficult to discern any strangers in the room with you.  
~
0 8 0
D1
~
door~
1 0 212
S
#215
Closet~
Your eyes water and your throat constricts as you are confronted with the
overpowering stench of rotten flesh.  The faint glow given off by some sort
of phosphorescent fungus growing on the walls provides just enough light for
you to make out the source of the odor.  
~
0 8 0
D2
~
closet~
1 0 213
M 50 H 50
S
#216
Death~
Silence dominates the room.  It is completely black, and the air seems
heavy and suffocating.  The room is amorphous, lacking any form, and
distance is unjudgeable.  
~
0 9 0
D0
~
~
0 0 217
D4
~
floorboard~
1 0 206
S
#217
Fear~
Visual noise flashes bright and fast like a strobe.  Images fly through:
water, falling, spiders, blood, and tight places present themselves in quick
succession, and the images continue their mad race onward.  
~
0 8 0
D2
~
~
0 0 216
D5
~
~
0 0 218
S
#218
Insanity~
Four walls of steep concrete lead upwards toward light and warmth, or so
it appears.  The air is freezing and thin here at the base, and the ground
underfoot is soft and spongy.  A low mumbling or humming is audible.  
~
0 8 0
D4
~
~
0 0 217
S
#219
Attic~
After making your way through the crawl space, you find yourself covered
in a thick layer of age old dust and silken webs.  In all directions you see
piles of discarded belongings that no longer have owners to claim them. 
Crumbling boxes with bits of clothing bursting from their seams, an old baby
carriage holding tattered baby blankets, faded toys jumbled amongst the
boxes, and sturdy chests holding treasures from long ago are all nestled
within this attic space.  
~
0 9 0
D5
~
ceiling~
1 0 212
M 150 H 150
S
#220
Grey Structure~
A pebbled path ends at a set of doors that await your opening.  You find
yourself before a wide structure colored a dingy grey and hosting no obvious
windows.  A carving of a winking gargoyle is propped above the doors,
melding well with the structure of the premises.  A hoot owl is perched upon
the roof, its head spinning around slowly, taking in its surroundings.  
~
0 0 3
D1
~
~
0 0 200
D3
~
doors~
1 0 221
S
#221
Mortuary~
The stank scent of cold death permeates this darkened room.  Long wooden
tubs filled with thick embalming fluids line the walls to the east and west,
the liquids bubbling and churning within.  As you near one of the tanks, you
can make out what appears to be a hand straining to rise up from the bottom.
It clutches feebly at the air, jerks, and slowly sinks back down.  From
within another of the tubs you can make out the sound of draining waters.  
~
0 8 0
D1
~
doors~
1 0 220
S
#222
The Embalming Tub~
The wet wooden walls are slick with oozing fluids, giving off a clinical
odor.  The bottom of the tub is dominated by a large, slotted drain which
has but recently clinked shut.  Just before the dank liquid embraces your
feet, you notice small holes lining the bottom of the walls, belching out
more death-preserving fluids.  
~
0 8 0
D4
~
~
0 0 221
S
#223
Kitchen~
Metal shelves and counters adorn the expansive kitchen.  Several pots and
pans and cutlery devises are hovering above you on deteriorating racks.  A
foul odor lingers in the air, and strung along the floor are the rotten
corpses of those who have been foolish enough to enter this room.  A steady
buzzing tickles your ears.  Circling all of the corpses is a swarm of flies
while little maggots crawl in and out of the deceased.  
~
0 8 0
D0
~
door~
1 0 224
D2
~
~
0 0 206
S
#224
Beyond the Mansion~
Thick brambles and sprawling branches form a natural tunnel through this
section of the woods.  The mansion rises behind you, a sentinel of darkness.
A slightly cleared path extends from beneath your feet northward. 
Glittering eyes blink at you from beyond the brambles, and you can almost
detect the feel of hot breath against your skin.  
~
0 1 3
D0
~
~
0 0 225
D2
~
door~
1 0 223
S
#225
Cave Entrance~
The brambled canopy continues overhead and ends at a stony formation.  A
darkened cave opening yawns before you to the north.  Large bones and teeth
are set into the perimeter of the cave opening, forming what appears to be a
large mouth.  A cold wind blows out of the cave, and a faint odor of
decomposing flesh lingers in the air.  
~
0 5 3
D0
~
~
0 0 226
D2
~
~
0 0 224
S
#226
Cavernous Room~
The cave opens up to a large room in the cavern with exits leading east,
west, and south.  An assortment of bones are scattered around the room, some
still retaining bits of rotten flesh.  A steady wind blows from the east,
and a gnawing sound comes from the west.  
~
0 9 0
D1
~
~
0 0 227
D2
~
~
0 0 225
D3
~
~
0 0 229
S
#227
Bone Door~
The cavern ceiling slopes down sharply to the east.  Connected to the
ceiling and the floor is a large door constructed from the femurs of a
variety of creatures.  The darkened cavern is chilled and you can hear
rustles of movement from within the walls.  
~
0 9 0
D1
~
bones~
1 0 228
D3
~
~
0 0 226
S
#228
Cavernous Pit~
The mass pile of bones rolling beneath your feet gives way and you
plummet into a large pit.  The walls are smooth and contain no footholds nor
hand grips to facilitate escape.  You discover you have companions within
this darkened pit, though their lives were snuffed out eons ago.  
~
0 13 0
S
#229
Wall of Bones~
Aged bones and grinning skulls have been stacked and entwined together to
form a giant wall.  Bits of tattered flesh is strewn along the cavern floor,
mixed with splatterings of dried blood.  The sound of grinding bone fills
your ears.  
~
0 9 0
D1
~
~
0 0 226
S
#0



#SPECIALS
M 200 spec_cast_mage
M 202 spec_cast_mage
M 209 spec_cast_mage
M 212 spec_cast_mage
M 215 spec_cast_mage
M 217 spec_cast_mage
S



#RESETS
D 0 205 0 1
D 0 206 2 1
D 0 206 5 1
D 0 212 1 1
D 0 212 3 1
D 0 212 4 1
D 0 213 0 1
D 0 213 3 1
D 0 214 1 1
D 0 215 2 1
D 0 216 4 1
D 0 219 5 1
D 0 220 3 1
D 0 221 1 1
D 0 223 0 1
D 0 224 2 1
D 0 227 1 1
M 0 202 1 202 1
M 0 203 1 202 1
M 0 204 1 203 1
M 0 200 1 204 1
M 0 208 1 207 1
M 0 209 1 207 1
M 0 205 1 208 1
M 0 206 1 208 1
M 0 207 1 209 1
M 0 210 1 213 1
M 0 215 1 214 1
M 0 214 1 215 1
M 0 211 1 216 1
M 0 212 1 217 1
M 0 213 1 218 1
M 0 216 1 219 1
M 0 217 1 222 1
M 0 218 1 223 1
M 0 219 2 223 2
M 0 219 2 223 2
M 0 221 4 226 2
M 0 221 4 226 2
M 0 221 4 227 2
M 0 221 4 227 2
M 0 220 1 229 1
S



#SHOPS
204 9 19 0 0 0 100 50 0 23
0



#$