note + note + There are three paths in the Alanthia mythos, each with a patron diety. The note + gods are formless beings who tend to appear in various forms. They rarely note + come into contact with one another or with the mortal residents of Alanthia, note + preferring to keep their actions as inscrutable as thier motives. note + note + No one is certain from where the gods arose, but all are certain of their note + presence. They watch over Alanthia from the three moons, providing guidance note + and power to mortals in exchange for furthering their own eternal schemes. note + note + {rCecilya{x, residing in the {rRed Moon{x note + note + The path of order and creation. Players worshipping Cecilya place law and note + serenity above all else. Patron goddess of the healing arts, farmers, note + and craftspeople. Elves, Sprites, Wolves, and Chickens are inclined to worship note + Cecilya. note + note + Follower abilities: Heal spell bonus, zero-mana lower power heal, room-wide note + calm spell. note + note + {BQalethiel{X, residing in the {BBlue Moon{X note + note + The path of non-interferance and observation. Players worshipping Qalethiel note + tend to neither seek nor avoid conflict. A popular god amongst philosophers, note + artificers, teachers, and ascetics. Dwarves, Minotaurs, Gargoyles, and Dragons note + tend to accept the teachings of Qalethiel. note + note + Follower abilities: Enchant weapon/armor bonus, zero-mana free low power note + enchant, ?? note + note + {WY'golan{x, residing in the {WSilver Moon{x note + note + The path of entropy. Y'golan's most ardent supporters are said to obtain their note + greatest pleasure from destruction in all its forms. Y'golan is embraced by note + warriors of ill mean, thieves and assassins, and all manner of power seeking note + and self centered beings. Vampires, Wraiths, Demons, and the Drow will tend note + to lean toward worship of Y'golan. note + note + Follower abilities: ??, ??, room-wide aggrivate spell. note + note + Clerics, Paladins, and Monks will be required to follow a god. Those that do note + not, will not be able to advance in skills and spells, and will have a note + difficult time gaining experience. Following a god will require tithing of cash note + and ??, ??. note + note + Other classes will receive ?? from following a diety.