// room used by the room description language compiler // written by Truilkan@TMI - 92/05 // updated 93/02 -- Tru #include <mudlib.h> inherit ROOM; mapping objects; void make_object(string name, string path) { object obj; if (!present(name,this_object())) { obj = new(path); obj->move(this_object()); } } void reset() { string *names; object obj; int j; names = keys(objects); for (j = 0; j < sizeof(names); j++) { make_object(names[j], objects[names[j]]); } } void add_object(string name, string path) { objects[name] = path; make_object(name,path); } void add_exits(mapping e) { set("exits", query("exits") + e); } int set_light(int l) { set("light", l); } void set_name(string str) { set("short", str); } void set_description(string str) { set("long", str); } void describe_item(string str1, string str2) { set("item_desc", query("item_desc") + ([ str1 : str2 ])); } void create() { ::create(); seteuid(getuid(this_object())); objects = ([]); set("exits", ([])); set("item_desc", ([])); }