#include <mudlib.h> inherit ROOM ; void create() { object obj ; ::create(); set ("light", 1) ; set ("long", "This is a small and pathetically dirty hut. The entire population of\n"+ "Smallville lives here.\n") ; set ("short", "Hut in Smallville") ; set ("exits", ([ "south" : "/d/grid/rooms/11,3.grid" ]) ) ; seteuid(getuid()) ; obj = clone_object("/obj/magic_scroll") ; obj -> set_spell("vision") ; obj -> move(this_object()) ; }