MOVE_AROUND(L) LOCAL FUNCTIONS MOVE_AROUND(L) NAME move_around() - cause a moving monster to move. SYNOPSIS void move_around() ; DESCRIPTIOn The move_around() lfun is defined in /std/monster.c. In the TMI-2 mudlib, you can cause a monster to move around automatically by setting two properties. The first, "mov- ing", identifies this monster as a moving one. The second, "speed", is the time in seconds between moves. If a monster's moving property is set to 1, then in the next heartbeat, the monster will call_out the move_around func- tion with a delay of "speed". The move_around function picks a random exit, moves through it, sets the "moving" property to -1 (so the heart_beat won't call_out again), and then call_outs itself for the next move. SEE ALSO move_player(), /std/monster.c. AUTHOR Mobydick@TMI-2 TMI-2 Release 0.9 Last change: 4-2-93