#ifndef _DEBUG_H #define _DEBUG_H /* debug(x,y) macro added by Truilkan@TMI 92/03/03: #define DEBUG_MACRO to cause the debug macro to be expanded (compiled). #undef DEBUG_MACRO to cause the preprocessor to strip the debug code out. If one wishes to use the debug(x,y) macro, DEBUG_MACRO should be defined prior to including this file (debug.h). */ #ifdef DEBUG_MACRO static int _debug_level; #define set_debug_level(x) _debug_level = x; #ifdef TELL /* debug tries to tell the player specifed by #define TELL "playername" */ #define debug(x,y) if (x & _debug_level) tell_object(find_player(TELL),y) #else #define debug(x,y) if (x & _debug_level) write(y) #endif #else /* here debug macro expands to nothing */ #define debug(x,y) #define set_debug_level(x) #endif DEBUG_MACRO /* end of debug(x,y) code */ #define T_UNKNOWN 0 #define T_INT 1 #define T_STRING 2 #define T_POINTER 3 #define T_OBJECT 4 #define TYPES ({ \ "UNKNOWN", \ "INT ", \ "STRING ", \ "POINTER", \ "OBJECT ", \ }) #endif _DEBUG_H