#include <mudlib.h> inherit ARMOR ; void create() { set ("id", ({ "skin" }) ) ; set ("long",@EndText This is the dark rough potato skin worn by your,general couch potato it appears as if you can "equip" it EndText ); set ("mass", 500) ; set ("bulk", 25) ; set ("value", ({ 150, "gold" }) ) ; set ("type", "shield") ; set ("armor", 2) ; }