// The tower on the grid. Entered from grid room 10,13. // Might not be a bad idea to eventally disconnect it, otherwise players // will get in here. // Mobydick@TMI-2, 9-3-92 #include <mudlib.h> inherit ROOM ; void create () { object ob ; ::create(); seteuid(getuid()) ; set ("light", 1) ; set ("short", "Wizard Headquarters") ; set ("long", "You are in the wizard's lounge on this MUD. Wizards hang out here and\n"+ "generally have a good time. To the north is the archive reading board,\n"+ "which lets wizards read the archived posts from the bulletin boards. To\n"+ "the south is the wizard conference room where wizard meetings may be\n"+ "held. East will take you to the adventurer's hall in Fooland, and out\n"+ "will put you out on the wilderness grid. A winding stone staircase\n"+ "leads up the the next floor of the tower.\n") ; set ("exits", ([ "east" : "/d/Fooland/hall", "up" : "/d/Fooland/tower2", "west" : "/d/Fooland/vote_room", "south" : "/d/Fooland/conf_room", "north" : "/d/Fooland/archiverm", "out" : "/d/grid/rooms/10,13.grid", ]) ) ; set ("exit_msg", ([ "east" : "$N takes a little trip to Footown.", ]) ) ; }