// glass_box.c // This object is invisible to players, though not to wizards. // If a player becomes aware of its existence somehow, he can pick it // up and drop it and sell it and so on, and it will show up on his // inventory list, marked "invisible". // Probably this item isn't too useful, but you should be able to think // of all kinds of uses for invisible items in your own game. // Written for debugging purposes by Mobydick on 93-08-24. #include <mudlib.h> inherit OBJECT ; void create() { set ("id", ({ "box", "glass", "glass box" }) ) ; set ("short", "a fine glass box") ; set ("long", "The glass is so fine and transparent, you feel lucky to be able to see the\n"+ "box at all.\n") ; set ("invisible", 1) ; set ("mass", 100) ; set ("bulk", 15) ; set ("value", ({ 2, "platinum" }) ) ; }