COMPUTE_AUTOLOAD_ARRAY(L)LOCAL COMMANDS COMPUTE_AUTOLOAD_ARRAY(L) NAME compute_autoload_array() - compute a list of objects to save for later SYNOPSIS void compute_autoload_array() ; DESCRIPTION The compute_autoload_array() lfun is defined in /std/user/autoload.c. Any object may declare itself to be autoloading by defining the query_auto_load() lfun to return something non-zero. When the user saves, all his inventory objects are checked to see if they are autoloading, and if so, an array with their names and data is saved as part of the player .o file. This is done by calling the compute_autoload_array() lfun in the player object. SEE ALSO query_auto_load(), load_autoload_obj(), destroy_autoload_obj(), /std/user/autoload.c AUTHOR Mobydick@TMI-2 TMI-2 Release 0.9 Last change: 4-2-93