// File : /include/body.h // // The general user body defines (used by USER, GHOST, and MONSTER) // ---------------------------------------------------------------- // Define DEBUG if you wish to get a debug output of various // user processes, particularily during setup() //#define DEBUG // Define LOGOUT_MSG to be the message displayed to users as they // logout from the mud. #define LOGOUT_MSG "See you again soon!\n" // Define IDLE_DUMP to equal the number of seconds a player // may be idle before call_idle_dump() is initiated within the player. #define IDLE_DUMP 30 * 60 // Define LINKDEAD_DUMP to equal the number of seconds a linkdead // statue can exist before it is removed. #define LINKDEAD_DUMP 30 * 60 // Define AUTOSAVE to the number of seconds in the interval between // the auto save of character data. #define AUTOSAVE 10 * 60 // Define GHOST_START_LOCATION to where you want the ghost of a player // to appear after their death. Simply undefine it if you want it to // stay with the player's corpse. #define GHOST_START_LOCATION "/d/Fooland/cemetery" // Define BAD_FORCE_VERBS to be an array of verbs that you do not wish // called by the body.c's force_me() - command() combination. #define BAD_FORCE_VERBS ({ "at", "banish", "call", "changepath", \ "clone", "cp", "demote", "dest", \ "dewiz", "eval", "find", "force", \ "from", "hibernate", "in", "mail", \ "makewiz", "master", "mkdir", "mv", \ "nuke", "passwd", "pipe", "rm", \ "rmdir", "shutdown", "snoop", "spew", \ "sponsor", "student", "su", "to", \ "times", "trace", "tsh", "wall", \ }) // Define REAPPEAR_AT_QUIT if you want players to reappear at the place // they were when they quit, next time they log in. // #define REAPPEAR_AT_QUIT 1 // Define MESSAGE_BUFFER if you wish to allow users to store incoming messages // in a buffer while they are busy (ie: writing a board/mail note) #define MESSAGE_BUFFER