UNWIELD_WEAPON(L) LOCAL FUNCTIONS UNWIELD_WEAPON(L) NAME unwield_weapon() - Cause a monster to stop wielding a weapon. SYNOPSIS void unwield_weapon (object weapon) ; DESCRIPTION The unwield_weapon() lfun is defined in /std/monster.c. It causes a monster to stop wielding the passed weapon. It does not check to make sure that the passed weapon is actually wielded - you must do this yourself. It sets the monster's weapon1 property to 0, and calls unwield in the passed weapon. SEE ALSO unwield(), wield_weapon() AUTHOR Mobydick@TMI-2 TMI-2 Release 0.9 Last change: 4-2-93