// A basic grid room, with non-grid exits. // The shrubbery for the shrub quest is here. // Mobydick@TMI-2, 11-12-92 #include <mudlib.h> inherit ROOM ; void create () { object shrubbery ; ::create() ; seteuid(getuid()) ; shrubbery = clone_object ("/d/Fooland/items/shrubbery") ; shrubbery->move(this_object()) ; set_outside("Fooland") ; set ("short", "Valley") ; set ("long", "You are in the middle of a small mountain valley, with much\n"+ "exciting flora and fauna.\n") ; set ("exits", ([ "south" : "/d/grid/rooms/8,3.grid", "north" : "/d/grid/rooms/6,3.grid", "east" : "/d/grid/rooms/7,4.grid", "west" : "/d/grid/rooms/7,2.grid", ]) ) ; } void init() { add_action ("show_view", "view") ; } int show_view() { write ( "To the south you can see the city of Footown spread out along the north\n"+ "shore of the Bay of Wetness. A long sandy beach runs along the bay shore.\n"+ "This road leads north from Footown, and a second road leads west from\n"+ "Footown to the village of Smallville. The Flowing River runs into the\n"+ "bay from the northeast, flowing more or less parallel to this road. A\n"+ "small brook passes under the road to the north, and flows into the river\n"+ "soon thereafter. The brook comes down from some high mountains off to the\n"+ "west; you can see that there is a small valley between two spines of the\n"+ "mountains. To the east is a smaller hill, and on the near slope, east and\n"+ "a little south of here is a tall, dark tower. North of here you can see\n"+ "a small forest of oak and pine trees: the road detours around it to the\n"+ "east.\n") ; return 1 ; }