DESTROY_AUTOLOAD_OBJ(L) LOCAL FUNCTIONS DESTROY_AUTOLOAD_OBJ(L) NAME destroy_autoload_obj() - destroy the user's autoloading objects SYNOPSIS void destroy_autoload_obj() ; DESCRIPTION The destroy_autoload_obj() lfun is defined in /std/user/autoload.c. Any object can declare itself to be autoloading by defining the query_auto_load() lfun to return something non-zero. Autoloading objects are destroyed when the user quits and are re-loaded the next time the user logs in, in his inventory. The destroy_autoload_obj() lfun is used to destroy the user's autoloading objects at quit time. KNOWN BUGS Autoload objects are destroyed after the player data is saved. This requires the encumbrance of those items to be subtracted from the player's limit before the save. It works, but it's a little dodgy. A future version of the mudlib may handle this task in a more streamlined fashion. SEE ALSO query_auto_load(), load_autoload_obj(), compute_autoload_array(), /std/user/autoload.c AUTHOR Mobydick@TMI-2 TMI-2 Release 0.9 Last change: 4-2-93