#region Arthea License
/***********************************************************************
* Arthea MUD by R. Jennings (2007) http://arthea.googlecode.com/ *
* By using this code you comply with the Artistic and GPLv2 Licenses. *
***********************************************************************/
#endregion
using System;
using System.Text;
using System.Xml.Serialization;
using Arthea.Continents.Areas.Rooms;
using Arthea.Environment;
namespace Arthea.Continents.Areas.Resets
{
/// <summary>
/// Implements a base reset
/// </summary>
[Serializable]
[XmlInclude(typeof (RoomReset))]
[XmlInclude(typeof (ItemReset))]
[XmlInclude(typeof (CharReset))]
[XmlInclude(typeof (ContainerReset))]
[XmlInclude(typeof (EquipReset))]
public abstract class Reset
{
#region [rgn] Fields (1)
private uint room;
#endregion [rgn]
#region [rgn] Constructors (2)
/// <summary>
/// Initializes a new instance of the <see cref="Reset"/> class.
/// </summary>
/// <param name="room">The room.</param>
public Reset(Room room)
{
this.room = room.Id;
}
/// <summary>
/// Initializes a new instance of the <see cref="Reset"/> class.
/// </summary>
public Reset()
{
}
#endregion [rgn]
#region [rgn] Properties (1)
/// <summary>
/// Gets or sets the room.
/// </summary>
/// <value>The room.</value>
public uint Room
{
get { return room; }
set { room = value; }
}
#endregion [rgn]
#region [rgn] Methods (1)
// [rgn] Public Methods (1)
/// <summary>
/// Returns a <see cref="T:System.String"></see> that represents the current <see cref="T:System.Object"></see>.
/// </summary>
/// <returns>
/// A <see cref="T:System.String"></see> that represents the current <see cref="T:System.Object"></see>.
/// </returns>
public override string ToString()
{
StringBuilder buf = new StringBuilder();
buf.Append(" - Room: ").AppendLine(Lists.Rooms[room].Name);
return buf.ToString();
}
#endregion [rgn]
}
}