<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <PropertyGroup> <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> <ProductVersion>8.0.50727</ProductVersion> <SchemaVersion>2.0</SchemaVersion> <ProjectGuid>{A37386A5-DB29-422F-9F7B-7E8C581AEAF1}</ProjectGuid> <OutputType>Library</OutputType> <AppDesignerFolder>Properties</AppDesignerFolder> <RootNamespace>Arthea</RootNamespace> <AssemblyName>Arthea</AssemblyName> <StartupObject> </StartupObject> <TargetZone>LocalIntranet</TargetZone> <GenerateManifests>false</GenerateManifests> <ApplicationIcon>Arthea.ico</ApplicationIcon> </PropertyGroup> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> <DebugSymbols>True</DebugSymbols> <DebugType>full</DebugType> <Optimize>False</Optimize> <OutputPath>bin\Debug\</OutputPath> <DefineConstants>TRACE;DEBUG</DefineConstants> <ErrorReport>prompt</ErrorReport> <WarningLevel>4</WarningLevel> <DocumentationFile>bin\Debug\Arthea.XML</DocumentationFile> <OutputType>Library</OutputType> <AssemblyName>Arthea</AssemblyName> <AllowUnsafeBlocks>False</AllowUnsafeBlocks> <CheckForOverflowUnderflow>True</CheckForOverflowUnderflow> <PlatformTarget>x86</PlatformTarget> </PropertyGroup> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> <DebugType>pdbonly</DebugType> <Optimize>True</Optimize> <OutputPath>bin\Release\</OutputPath> <DefineConstants>TRACE</DefineConstants> <ErrorReport>prompt</ErrorReport> <WarningLevel>4</WarningLevel> <OutputType>Library</OutputType> <AssemblyName>Arthea</AssemblyName> <DebugSymbols>True</DebugSymbols> <AllowUnsafeBlocks>False</AllowUnsafeBlocks> <CheckForOverflowUnderflow>True</CheckForOverflowUnderflow> <DocumentationFile>bin\Release\Arthea.XML</DocumentationFile> <PlatformTarget>x86</PlatformTarget> </PropertyGroup> <ItemGroup> <Reference Include="ICSharpCode.SharpZipLib, Version=0.85.4.369, Culture=neutral, PublicKeyToken=1b03e6acf1164f73, processorArchitecture=MSIL"> <SpecificVersion>False</SpecificVersion> <HintPath>..\ICSharpCode.SharpZipLib.dll</HintPath> </Reference> <Reference Include="System" /> <Reference Include="System.Data" /> <Reference Include="System.Runtime.Remoting, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" /> <Reference Include="System.XML" /> </ItemGroup> <ItemGroup> <Compile Include="Abilities\Skills\KickSkill.cs" /> <Compile Include="Abilities\Skills\Skill.cs" /> <Compile Include="Abilities\Spells\Enums\SpellTarget.cs" /> <Compile Include="Affects\Affect.cs" /> <Compile Include="Affects\AffectFlags.cs" /> <Compile Include="Affects\AffectList.cs" /> <Compile Include="Clans\ClanMemberList.cs" /> <Compile Include="Clans\Enums\Alignment.cs" /> <Compile Include="Clans\Enums\Ethos.cs" /> <Compile Include="Classes\ClassValues.cs" /> <Compile Include="Commands\Admin\GotoCommand.cs" /> <Compile Include="Commands\Admin\ListCommand.cs" /> <Compile Include="Commands\Information\AreasCommand.cs" /> <Compile Include="Commands\PlayerCommands\AfkCommand.cs" /> <Compile Include="Commands\PlayerCommands\CompressCommand.cs" /> <Compile Include="Commands\PlayerCommands\DeleteCommand.cs" /> <Compile Include="Commands\PlayerCommands\PasswordCommand.cs" /> <Compile Include="Connections\ConnectionFlags.cs" /> <Compile Include="Connections\Enums\ConnectionState.cs" /> <Compile Include="Connections\Players\Enums\Stat.cs" /> <Compile Include="Connections\Telnet.cs" /> <Compile Include="Continents\Areas\Characters\Character.cs" /> <Compile Include="Continents\Areas\Area.cs" /> <Compile Include="Continents\Areas\Characters\Enums\Position.cs" /> <Compile Include="Continents\Areas\Characters\Enums\Sex.cs" /> <Compile Include="Continents\Areas\Characters\Enums\Size.cs" /> <Compile Include="Continents\Areas\Resets\CharReset.cs" /> <Compile Include="Continents\Areas\Resets\ContainerReset.cs" /> <Compile Include="Continents\Areas\Resets\EquipReset.cs" /> <Compile Include="Continents\Areas\Resets\ItemReset.cs" /> <Compile Include="Continents\Areas\Resets\RoomReset.cs" /> <Compile Include="Continents\Areas\Rooms\ExitList.cs" /> <Compile Include="Continents\Areas\Rooms\Exits\Exit.cs"> <SubType>Code</SubType> </Compile> <Compile Include="Clans\ClanMember.cs" /> <Compile Include="Clans\LythranClan.cs" /> <Compile Include="Classes\ClericClass.cs" /> <Compile Include="Classes\MagicianClass.cs" /> <Compile Include="Classes\ThiefClass.cs" /> <Compile Include="Classes\WarriorClass.cs" /> <Compile Include="Continents\Areas\AreaFlags.cs" /> <Compile Include="Database\DbHandler.cs" /> <Compile Include="Database\DbWriter.cs" /> <Compile Include="Database\Interfaces\Indexed.cs" /> <Compile Include="Scripts\Interfaces\Scriptable.cs" /> <Compile Include="Creation\Attributes\CustomEditAttribute.cs" /> <Compile Include="Creation\Attributes\TextEdit.cs" /> <Compile Include="Races\RaceList.cs" /> <Compile Include="Connections\Colors\Color.cs" /> <Compile Include="Connections\Colors\ColorValue.cs" /> <Compile Include="Connections\Colors\CustomColor.cs" /> <Compile Include="Collections\SerializableDictionary.cs" /> <Compile Include="Abilities\AbilityList.cs" /> <Compile Include="Collections\SocialList.cs" /> <Compile Include="Commands\Admin\CreateCommand.cs" /> <Compile Include="Commands\Admin\GrantCommand.cs" /> <Compile Include="Commands\CastCommand.cs" /> <Compile Include="Continents\Areas\Rooms\Exits\ExitFlags.cs" /> <Compile Include="Connections\Players\PlayerConfig.cs" /> <Compile Include="Creation\Interfaces\CustomEditType.cs" /> <Compile Include="Continents\Areas\Items\Enums\ItemType.cs" /> <Compile Include="Continents\Areas\Items\Enums\WeaLocation.cs" /> <Compile Include="Continents\Areas\Items\Enums\WeaponClass.cs" /> <Compile Include="Creation\Attributes\EditIgnore.cs" /> <Compile Include="Creation\Attributes\EditShow.cs" /> <Compile Include="Creation\FieldEditer.cs" /> <Compile Include="Races\DwarfRace.cs" /> <Compile Include="Races\ElfRace.cs" /> <Compile Include="Races\HumanRace.cs" /> <Compile Include="Races\PlayerRace.cs" /> <Compile Include="Races\Race.cs" /> <Compile Include="Clans\Clan.cs" /> <Compile Include="Classes\Class.cs" /> <Compile Include="Continents\Areas\Characters\CharIndexList.cs" /> <Compile Include="Continents\Areas\AreaList.cs" /> <Compile Include="Clans\ClanList.cs" /> <Compile Include="Classes\ClassList.cs" /> <Compile Include="Collections\CombatList.cs" /> <Compile Include="Continents\ContinentList.cs" /> <Compile Include="Collections\HelpList.cs" /> <Compile Include="Continents\Areas\Items\ItemIndexList.cs" /> <Compile Include="Continents\Areas\Resets\ResetList.cs" /> <Compile Include="Continents\Areas\Rooms\RoomList.cs" /> <Compile Include="Collections\StringList.cs" /> <Compile Include="Commands\Admin\LockDownCommand.cs" /> <Compile Include="Commands\Admin\PeaceCommand.cs" /> <Compile Include="Commands\Admin\RebootCommand.cs" /> <Compile Include="Commands\Admin\ShutdownCommand.cs" /> <Compile Include="Commands\PlayerCommands\ColorCommand.cs" /> <Compile Include="Commands\ItemCommands\DropCommand.cs" /> <Compile Include="Commands\Admin\EditCommand.cs" /> <Compile Include="Commands\ItemCommands\EquipmentCommand.cs" /> <Compile Include="Commands\Information\ExitsCommand.cs" /> <Compile Include="Commands\ItemCommands\GetCommand.cs" /> <Compile Include="Commands\Information\HelpCommand.cs" /> <Compile Include="Commands\Information\InventoryCommand.cs" /> <Compile Include="Commands\KillCommand.cs" /> <Compile Include="Commands\LookCommand.cs" /> <Compile Include="Commands\MoveCommand.cs" /> <Compile Include="Commands\PlayerCommands\PromptCommand.cs" /> <Compile Include="Commands\QuitCommand.cs" /> <Compile Include="Commands\ItemCommands\RemoveCommand.cs" /> <Compile Include="Commands\SaveCommand.cs" /> <Compile Include="Commands\Communication\SayCommand.cs" /> <Compile Include="Commands\PlayerCommands\TitleCommand.cs" /> <Compile Include="Commands\ItemCommands\WearCommand.cs" /> <Compile Include="Commands\Information\WhoCommand.cs" /> <Compile Include="Continents\Continent.cs" /> <Compile Include="Continents\Areas\Rooms\Enums\Direction.cs" /> <Compile Include="Continents\Areas\Rooms\Enums\RoomType.cs" /> <Compile Include="Help.cs" /> <Compile Include="Log.cs" /> <Compile Include="Creation\Olc.cs" /> <Compile Include="Abilities\Ability.cs" /> <Compile Include="Scripts\CharScript.cs" /> <Compile Include="Scripts\Enums\ConditionKeyword.cs" /> <Compile Include="Scripts\Enums\OperatorType.cs" /> <Compile Include="Scripts\Enums\TriggerType.cs" /> <Compile Include="Scripts\ItemScript.cs" /> <Compile Include="Scripts\RoomScript.cs" /> <Compile Include="Scripts\Script.cs" /> <Compile Include="Scripts\ScriptCode.cs" /> <Compile Include="Scripts\ScriptCodeList.cs" /> <Compile Include="Scripts\ScriptList.cs" /> <Compile Include="Server.cs" /> <Compile Include="Social.cs" /> <Compile Include="Abilities\Spells\MagicMissileSpell.cs" /> <Compile Include="Abilities\Spells\Spell.cs" /> <Compile Include="String.cs" /> <Compile Include="Environment\Levels.cs" /> <Compile Include="Environment\Lists.cs" /> <Compile Include="Environment\Paths.cs" /> <Compile Include="Continents\Areas\Items\Item.cs" /> <Compile Include="Continents\Areas\Items\ItemIndex.cs" /> <Compile Include="Continents\Areas\Characters\CharList.cs" /> <Compile Include="Commands\Command.cs" /> <Compile Include="Commands\CommandList.cs" /> <Compile Include="Connections\Connection.cs" /> <Compile Include="Connections\ConnectionList.cs" /> <Compile Include="Environment\Globals.cs" /> <Compile Include="Continents\Areas\Characters\CharIndex.cs" /> <Compile Include="Continents\Areas\Items\ItemList.cs" /> <Compile Include="Connections\Players\Player.cs" /> <Compile Include="Connections\Players\PlayerList.cs" /> <Compile Include="Continents\Areas\Resets\Reset.cs" /> <Compile Include="Properties\AssemblyInfo.cs" /> <Compile Include="Continents\Areas\Rooms\Room.cs" /> <Compile Include="Updates\AreaUpdateAction.cs" /> <Compile Include="Updates\CharacterUpdateAction.cs" /> <Compile Include="Updates\CombatUpdateAction.cs" /> <Compile Include="Updates\ItemUpdateAction.cs" /> <Compile Include="Updates\MobWanderAction.cs" /> <Compile Include="Updates\UpdateManager.cs" /> <Compile Include="Updates\PriorityQueue.cs" /> <Compile Include="Updates\TimerAction.cs" /> <Compile Include="Updates\TimerRegister.cs" /> <Compile Include="Util.cs" /> <Compile Include="./Abilities/Skills/SkillValues.cs" /> <Compile Include="./Connections/Players/PlayerStats.cs" /> <Compile Include="Creation\StringEditor.cs" /> <Compile Include="./Flag.cs" /> <Compile Include="./Commands/Information/CommandsCommand.cs" /> </ItemGroup> <ItemGroup> <Content Include="Arthea.ico" /> </ItemGroup> <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" /> <!-- To modify your build process, add your task inside one of the targets below and uncomment it. Other similar extension points exist, see Microsoft.Common.targets. <Target Name="BeforeBuild"> </Target> <Target Name="AfterBuild"> </Target> --> <PropertyGroup> <PreBuildEvent> </PreBuildEvent> <PostBuildEvent>if not exist "$(SolutionDir)$(TargetFileName)" goto Copy del "$(SolutionDir)$(TargetFileName)" if exist "$(SolutionDir)$(TargetFileName)" goto Rename goto Copy :Rename rename "$(SolutionDir)$(TargetFileName)" "$(TargetName).%25TIME:~0,-9%25-%25TIME:~3,-6%25-%25TIME:~6,-3%25" if exist "$(SolutionDir)$(TargetFileName)" goto Done :Copy copy /Y "$(TargetPath)" "$(SolutionDir)" :Done</PostBuildEvent> </PropertyGroup> </Project>