/
etc/
lib/
src/Abilities/
src/Abilities/Skills/
src/Abilities/Spells/
src/Abilities/Spells/Enums/
src/Affects/
src/ArtheaConsole/
src/ArtheaConsole/Properties/
src/ArtheaGUI/Properties/
src/Clans/Enums/
src/Commands/Communication/
src/Commands/ItemCommands/
src/Connections/
src/Connections/Colors/
src/Connections/Enums/
src/Connections/Players/
src/Connections/Players/Enums/
src/Continents/
src/Continents/Areas/
src/Continents/Areas/Characters/
src/Continents/Areas/Characters/Enums/
src/Continents/Areas/Items/
src/Continents/Areas/Items/Enums/
src/Continents/Areas/Rooms/
src/Continents/Areas/Rooms/Enums/
src/Continents/Areas/Rooms/Exits/
src/Creation/
src/Creation/Attributes/
src/Creation/Interfaces/
src/Database/
src/Database/Interfaces/
src/Environment/
src/Properties/
src/Scripts/Enums/
src/Scripts/Interfaces/
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    <AppDesignerFolder>Properties</AppDesignerFolder>
    <RootNamespace>Arthea</RootNamespace>
    <AssemblyName>Arthea</AssemblyName>
    <StartupObject>
    </StartupObject>
    <TargetZone>LocalIntranet</TargetZone>
    <GenerateManifests>false</GenerateManifests>
    <ApplicationIcon>Arthea.ico</ApplicationIcon>
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  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
    <DebugSymbols>True</DebugSymbols>
    <DebugType>full</DebugType>
    <Optimize>False</Optimize>
    <OutputPath>bin\Debug\</OutputPath>
    <DefineConstants>TRACE;DEBUG</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
    <DocumentationFile>bin\Debug\Arthea.XML</DocumentationFile>
    <OutputType>Library</OutputType>
    <AssemblyName>Arthea</AssemblyName>
    <AllowUnsafeBlocks>False</AllowUnsafeBlocks>
    <CheckForOverflowUnderflow>True</CheckForOverflowUnderflow>
    <PlatformTarget>x86</PlatformTarget>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
    <DebugType>pdbonly</DebugType>
    <Optimize>True</Optimize>
    <OutputPath>bin\Release\</OutputPath>
    <DefineConstants>TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
    <OutputType>Library</OutputType>
    <AssemblyName>Arthea</AssemblyName>
    <DebugSymbols>True</DebugSymbols>
    <AllowUnsafeBlocks>False</AllowUnsafeBlocks>
    <CheckForOverflowUnderflow>True</CheckForOverflowUnderflow>
    <DocumentationFile>bin\Release\Arthea.XML</DocumentationFile>
    <PlatformTarget>x86</PlatformTarget>
  </PropertyGroup>
  <ItemGroup>
    <Reference Include="ICSharpCode.SharpZipLib, Version=0.85.4.369, Culture=neutral, PublicKeyToken=1b03e6acf1164f73, processorArchitecture=MSIL">
      <SpecificVersion>False</SpecificVersion>
      <HintPath>..\ICSharpCode.SharpZipLib.dll</HintPath>
    </Reference>
    <Reference Include="System" />
    <Reference Include="System.Data" />
    <Reference Include="System.Runtime.Remoting, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
    <Reference Include="System.XML" />
  </ItemGroup>
  <ItemGroup>
    <Compile Include="Abilities\Skills\KickSkill.cs" />
    <Compile Include="Abilities\Skills\Skill.cs" />
    <Compile Include="Abilities\Spells\Enums\SpellTarget.cs" />
    <Compile Include="Affects\Affect.cs" />
    <Compile Include="Affects\AffectFlags.cs" />
    <Compile Include="Affects\AffectList.cs" />
    <Compile Include="Clans\ClanMemberList.cs" />
    <Compile Include="Clans\Enums\Alignment.cs" />
    <Compile Include="Clans\Enums\Ethos.cs" />
    <Compile Include="Classes\ClassValues.cs" />
    <Compile Include="Commands\Admin\GotoCommand.cs" />
    <Compile Include="Commands\Admin\ListCommand.cs" />
    <Compile Include="Commands\Information\AreasCommand.cs" />
    <Compile Include="Commands\PlayerCommands\AfkCommand.cs" />
    <Compile Include="Commands\PlayerCommands\CompressCommand.cs" />
    <Compile Include="Commands\PlayerCommands\DeleteCommand.cs" />
    <Compile Include="Commands\PlayerCommands\PasswordCommand.cs" />
    <Compile Include="Connections\ConnectionFlags.cs" />
    <Compile Include="Connections\Enums\ConnectionState.cs" />
    <Compile Include="Connections\Players\Enums\Stat.cs" />
    <Compile Include="Connections\Telnet.cs" />
    <Compile Include="Continents\Areas\Characters\Character.cs" />
    <Compile Include="Continents\Areas\Area.cs" />
    <Compile Include="Continents\Areas\Characters\Enums\Position.cs" />
    <Compile Include="Continents\Areas\Characters\Enums\Sex.cs" />
    <Compile Include="Continents\Areas\Characters\Enums\Size.cs" />
    <Compile Include="Continents\Areas\Resets\CharReset.cs" />
    <Compile Include="Continents\Areas\Resets\ContainerReset.cs" />
    <Compile Include="Continents\Areas\Resets\EquipReset.cs" />
    <Compile Include="Continents\Areas\Resets\ItemReset.cs" />
    <Compile Include="Continents\Areas\Resets\RoomReset.cs" />
    <Compile Include="Continents\Areas\Rooms\ExitList.cs" />
    <Compile Include="Continents\Areas\Rooms\Exits\Exit.cs">
      <SubType>Code</SubType>
    </Compile>
    <Compile Include="Clans\ClanMember.cs" />
    <Compile Include="Clans\LythranClan.cs" />
    <Compile Include="Classes\ClericClass.cs" />
    <Compile Include="Classes\MagicianClass.cs" />
    <Compile Include="Classes\ThiefClass.cs" />
    <Compile Include="Classes\WarriorClass.cs" />
    <Compile Include="Continents\Areas\AreaFlags.cs" />
    <Compile Include="Database\DbHandler.cs" />
    <Compile Include="Database\DbWriter.cs" />
    <Compile Include="Database\Interfaces\Indexed.cs" />
    <Compile Include="Scripts\Interfaces\Scriptable.cs" />
    <Compile Include="Creation\Attributes\CustomEditAttribute.cs" />
    <Compile Include="Creation\Attributes\TextEdit.cs" />
    <Compile Include="Races\RaceList.cs" />
    <Compile Include="Connections\Colors\Color.cs" />
    <Compile Include="Connections\Colors\ColorValue.cs" />
    <Compile Include="Connections\Colors\CustomColor.cs" />
    <Compile Include="Collections\SerializableDictionary.cs" />
    <Compile Include="Abilities\AbilityList.cs" />
    <Compile Include="Collections\SocialList.cs" />
    <Compile Include="Commands\Admin\CreateCommand.cs" />
    <Compile Include="Commands\Admin\GrantCommand.cs" />
    <Compile Include="Commands\CastCommand.cs" />
    <Compile Include="Continents\Areas\Rooms\Exits\ExitFlags.cs" />
    <Compile Include="Connections\Players\PlayerConfig.cs" />
    <Compile Include="Creation\Interfaces\CustomEditType.cs" />
    <Compile Include="Continents\Areas\Items\Enums\ItemType.cs" />
    <Compile Include="Continents\Areas\Items\Enums\WeaLocation.cs" />
    <Compile Include="Continents\Areas\Items\Enums\WeaponClass.cs" />
    <Compile Include="Creation\Attributes\EditIgnore.cs" />
    <Compile Include="Creation\Attributes\EditShow.cs" />
    <Compile Include="Creation\FieldEditer.cs" />
    <Compile Include="Races\DwarfRace.cs" />
    <Compile Include="Races\ElfRace.cs" />
    <Compile Include="Races\HumanRace.cs" />
    <Compile Include="Races\PlayerRace.cs" />
    <Compile Include="Races\Race.cs" />
    <Compile Include="Clans\Clan.cs" />
    <Compile Include="Classes\Class.cs" />
    <Compile Include="Continents\Areas\Characters\CharIndexList.cs" />
    <Compile Include="Continents\Areas\AreaList.cs" />
    <Compile Include="Clans\ClanList.cs" />
    <Compile Include="Classes\ClassList.cs" />
    <Compile Include="Collections\CombatList.cs" />
    <Compile Include="Continents\ContinentList.cs" />
    <Compile Include="Collections\HelpList.cs" />
    <Compile Include="Continents\Areas\Items\ItemIndexList.cs" />
    <Compile Include="Continents\Areas\Resets\ResetList.cs" />
    <Compile Include="Continents\Areas\Rooms\RoomList.cs" />
    <Compile Include="Collections\StringList.cs" />
    <Compile Include="Commands\Admin\LockDownCommand.cs" />
    <Compile Include="Commands\Admin\PeaceCommand.cs" />
    <Compile Include="Commands\Admin\RebootCommand.cs" />
    <Compile Include="Commands\Admin\ShutdownCommand.cs" />
    <Compile Include="Commands\PlayerCommands\ColorCommand.cs" />
    <Compile Include="Commands\ItemCommands\DropCommand.cs" />
    <Compile Include="Commands\Admin\EditCommand.cs" />
    <Compile Include="Commands\ItemCommands\EquipmentCommand.cs" />
    <Compile Include="Commands\Information\ExitsCommand.cs" />
    <Compile Include="Commands\ItemCommands\GetCommand.cs" />
    <Compile Include="Commands\Information\HelpCommand.cs" />
    <Compile Include="Commands\Information\InventoryCommand.cs" />
    <Compile Include="Commands\KillCommand.cs" />
    <Compile Include="Commands\LookCommand.cs" />
    <Compile Include="Commands\MoveCommand.cs" />
    <Compile Include="Commands\PlayerCommands\PromptCommand.cs" />
    <Compile Include="Commands\QuitCommand.cs" />
    <Compile Include="Commands\ItemCommands\RemoveCommand.cs" />
    <Compile Include="Commands\SaveCommand.cs" />
    <Compile Include="Commands\Communication\SayCommand.cs" />
    <Compile Include="Commands\PlayerCommands\TitleCommand.cs" />
    <Compile Include="Commands\ItemCommands\WearCommand.cs" />
    <Compile Include="Commands\Information\WhoCommand.cs" />
    <Compile Include="Continents\Continent.cs" />
    <Compile Include="Continents\Areas\Rooms\Enums\Direction.cs" />
    <Compile Include="Continents\Areas\Rooms\Enums\RoomType.cs" />
    <Compile Include="Help.cs" />
    <Compile Include="Log.cs" />
    <Compile Include="Creation\Olc.cs" />
    <Compile Include="Abilities\Ability.cs" />
    <Compile Include="Scripts\CharScript.cs" />
    <Compile Include="Scripts\Enums\ConditionKeyword.cs" />
    <Compile Include="Scripts\Enums\OperatorType.cs" />
    <Compile Include="Scripts\Enums\TriggerType.cs" />
    <Compile Include="Scripts\ItemScript.cs" />
    <Compile Include="Scripts\RoomScript.cs" />
    <Compile Include="Scripts\Script.cs" />
    <Compile Include="Scripts\ScriptCode.cs" />
    <Compile Include="Scripts\ScriptCodeList.cs" />
    <Compile Include="Scripts\ScriptList.cs" />
    <Compile Include="Server.cs" />
    <Compile Include="Social.cs" />
    <Compile Include="Abilities\Spells\MagicMissileSpell.cs" />
    <Compile Include="Abilities\Spells\Spell.cs" />
    <Compile Include="String.cs" />
    <Compile Include="Environment\Levels.cs" />
    <Compile Include="Environment\Lists.cs" />
    <Compile Include="Environment\Paths.cs" />
    <Compile Include="Continents\Areas\Items\Item.cs" />
    <Compile Include="Continents\Areas\Items\ItemIndex.cs" />
    <Compile Include="Continents\Areas\Characters\CharList.cs" />
    <Compile Include="Commands\Command.cs" />
    <Compile Include="Commands\CommandList.cs" />
    <Compile Include="Connections\Connection.cs" />
    <Compile Include="Connections\ConnectionList.cs" />
    <Compile Include="Environment\Globals.cs" />
    <Compile Include="Continents\Areas\Characters\CharIndex.cs" />
    <Compile Include="Continents\Areas\Items\ItemList.cs" />
    <Compile Include="Connections\Players\Player.cs" />
    <Compile Include="Connections\Players\PlayerList.cs" />
    <Compile Include="Continents\Areas\Resets\Reset.cs" />
    <Compile Include="Properties\AssemblyInfo.cs" />
    <Compile Include="Continents\Areas\Rooms\Room.cs" />
    <Compile Include="Updates\AreaUpdateAction.cs" />
    <Compile Include="Updates\CharacterUpdateAction.cs" />
    <Compile Include="Updates\CombatUpdateAction.cs" />
    <Compile Include="Updates\ItemUpdateAction.cs" />
    <Compile Include="Updates\MobWanderAction.cs" />
    <Compile Include="Updates\UpdateManager.cs" />
    <Compile Include="Updates\PriorityQueue.cs" />
    <Compile Include="Updates\TimerAction.cs" />
    <Compile Include="Updates\TimerRegister.cs" />
    <Compile Include="Util.cs" />
    <Compile Include="./Abilities/Skills/SkillValues.cs" />
    <Compile Include="./Connections/Players/PlayerStats.cs" />
    <Compile Include="Creation\StringEditor.cs" />
    <Compile Include="./Flag.cs" />
    <Compile Include="./Commands/Information/CommandsCommand.cs" />
  </ItemGroup>
  <ItemGroup>
    <Content Include="Arthea.ico" />
  </ItemGroup>
  <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
       Other similar extension points exist, see Microsoft.Common.targets.
  <Target Name="BeforeBuild">
  </Target>
  <Target Name="AfterBuild">
  </Target>
  -->
  <PropertyGroup>
    <PreBuildEvent>
    </PreBuildEvent>
    <PostBuildEvent>if not exist "$(SolutionDir)$(TargetFileName)" goto Copy

del "$(SolutionDir)$(TargetFileName)"

if exist "$(SolutionDir)$(TargetFileName)" goto Rename

goto Copy

:Rename
rename "$(SolutionDir)$(TargetFileName)" "$(TargetName).%25TIME:~0,-9%25-%25TIME:~3,-6%25-%25TIME:~6,-3%25"

if exist "$(SolutionDir)$(TargetFileName)" goto Done

:Copy
copy /Y "$(TargetPath)" "$(SolutionDir)"

:Done</PostBuildEvent>
  </PropertyGroup>
</Project>