/
etc/
lib/
src/Abilities/
src/Abilities/Skills/
src/Abilities/Spells/
src/Abilities/Spells/Enums/
src/Affects/
src/ArtheaConsole/
src/ArtheaConsole/Properties/
src/ArtheaGUI/Properties/
src/Clans/Enums/
src/Commands/Communication/
src/Commands/ItemCommands/
src/Connections/
src/Connections/Colors/
src/Connections/Enums/
src/Connections/Players/
src/Connections/Players/Enums/
src/Continents/
src/Continents/Areas/
src/Continents/Areas/Characters/
src/Continents/Areas/Characters/Enums/
src/Continents/Areas/Items/
src/Continents/Areas/Items/Enums/
src/Continents/Areas/Rooms/
src/Continents/Areas/Rooms/Enums/
src/Continents/Areas/Rooms/Exits/
src/Creation/
src/Creation/Attributes/
src/Creation/Interfaces/
src/Database/
src/Database/Interfaces/
src/Environment/
src/Properties/
src/Scripts/Enums/
src/Scripts/Interfaces/
#region Arthea License

/***********************************************************************
*  Arthea MUD by R. Jennings (2007)      http://arthea.googlecode.com/ *
*  By using this code you comply with the Artistic and GPLv2 Licenses. *
***********************************************************************/

#endregion

using System;
using Arthea.Connections.Players;
using Arthea.Environment;

namespace Arthea.Commands.Admin
{
    /// <summary>
    /// Implements admin powers.
    /// </summary>
    public enum Powers
    {
        /// <summary>
        /// can save the world
        /// </summary>
        Save,
        /// <summary>
        /// can see ids and other useful info
        /// </summary>
        HolyLight,
        /// <summary>
        /// admins get bugs reported to them
        /// </summary>
        BugNet
    }

    /// <summary>
    /// Implementation of a grant command.
    /// </summary>
    public class GrantCommand : Command
    {
        #region [rgn] Constructors (1)

        /// <summary>
        /// Initializes a new instance of the <see cref="GrantCommand"/> class.
        /// </summary>
        public GrantCommand() : base("grant", "grants various powers for administrators", Levels.Admin)
        {
        }

        #endregion [rgn]

        #region [rgn] Methods (2)

        // [rgn] Public Methods (2)

        /// <summary>
        /// Processes the command for a player.
        /// </summary>
        /// <param name="player">The player.</param>
        /// <param name="argument">The argument.</param>
        public override void Process(Player player, String argument)
        {
            if (!argument)
            {
                player.WriteLine("Grant who what?");
                return;
            }

            String arg = argument.FirstArg();

            Player admin = Lists.Players.FindName(arg);

            if (admin == null)
            {
                player.WriteLine("No such admin.");
                return;
            }

            if (admin.Level != Levels.Admin)
            {
                player.WriteLine("{0} is not an admin.", admin.Name);
                return;
            }

            try
            {
                Powers power = (Powers) Enum.Parse(typeof (Powers), argument, true);
                if (admin.Powers[power])
                {
                    admin.Powers.Remove(power);
                    player.WriteLine("You revoke the {0} power from {1}.", power, admin);
                    player.Act(null, admin, Act.ToVictim,
                               "You no longer have access to the {0} power.", power);
                }
                else
                {
                    admin.Powers.Add(power);
                    player.WriteLine("You grant {0} the {1} power.", admin, power);
                    player.Act(null, admin, Act.ToVictim,
                               "You have been granted access to the {0} power.", power);
                }
            }
            catch
            {
                Command cmd = Lists.Commands.FindName(argument);

                if (cmd == null || cmd.Level != Levels.Admin)
                {
                    player.WriteLine("That is not an admin command.");

                    ValidPowers(player);

                    return;
                }

                if (admin.Powers[cmd])
                {
                    admin.Powers.Remove(cmd);
                    player.WriteLine("You revoke the {0} command from {1}.", cmd, admin);
                    player.Act(null, admin, Act.ToVictim,
                               "You no longer have access to the {0} command.", cmd);
                }
                else
                {
                    admin.Powers.Add(cmd);
                    player.WriteLine("You grant {0} the {1} command.", admin, cmd);
                    player.Act(null, admin, Act.ToVictim,
                               "You have been granted access to the {0} command.", cmd);
                }
            }
        }

        /// <summary>
        /// Displays powers to a player.
        /// </summary>
        /// <param name="player">The player.</param>
        public static void ValidPowers(Player player)
        {
            player.WriteLine();

            player.WriteLine("Powers:");

            Columns.Show(player, 5, 10, Enum.GetNames(typeof (Powers)));

            player.WriteLine();

            player.WriteLine("Commands:");

            Columns.Show(player, 5, 10, Lists.Commands.FindAdmin());
        }

        #endregion [rgn]
    }
}