/
etc/
lib/
src/Abilities/
src/Abilities/Skills/
src/Abilities/Spells/
src/Abilities/Spells/Enums/
src/Affects/
src/ArtheaConsole/
src/ArtheaConsole/Properties/
src/ArtheaGUI/Properties/
src/Clans/Enums/
src/Commands/Communication/
src/Commands/ItemCommands/
src/Connections/
src/Connections/Colors/
src/Connections/Enums/
src/Connections/Players/
src/Connections/Players/Enums/
src/Continents/
src/Continents/Areas/
src/Continents/Areas/Characters/
src/Continents/Areas/Characters/Enums/
src/Continents/Areas/Items/
src/Continents/Areas/Items/Enums/
src/Continents/Areas/Rooms/
src/Continents/Areas/Rooms/Enums/
src/Continents/Areas/Rooms/Exits/
src/Creation/
src/Creation/Attributes/
src/Creation/Interfaces/
src/Database/
src/Database/Interfaces/
src/Environment/
src/Properties/
src/Scripts/Enums/
src/Scripts/Interfaces/
#region Arthea License

/***********************************************************************
*  Arthea MUD by R. Jennings (2007)      http://arthea.googlecode.com/ *
*  By using this code you comply with the Artistic and GPLv2 Licenses. *
***********************************************************************/

#endregion

namespace Arthea.Connections.Enums
{
    /// <summary>
    /// Implements a connection state
    /// </summary>
    public enum ConnectionState
    {
        /// <summary>
        /// Connection is entering a name
        /// </summary>
        EnterName,
        /// <summary>
        /// Connection is confirming a new name
        /// </summary>
        ConfirmNewName,
        /// <summary>
        /// Connection is entering a password
        /// </summary>
        EnterPassword,
        /// <summary>
        /// Connection is re-entering a new password
        /// </summary>
        EnterNewPassword,
        /// <summary>
        /// Connection is confirming a new password
        /// </summary>
        ConfirmNewPassword,
        /// <summary>
        /// Connection is rolling stats
        /// </summary>
        RollStats,
        /// <summary>
        /// Connection is setting their class
        /// </summary>
        GetClass,
        /// <summary>
        /// Connection is setting their race
        /// </summary>
        GetRace,
        /// <summary>
        /// Connection is reconnecting
        /// </summary>
        ConfirmReconnect,
        /// <summary>
        /// Displays up to date information before logging in
        /// </summary>
        ReadMOTD,
        /// <summary>
        /// Connection is playing
        /// </summary>
        Playing,
        /// <summary>
        /// Connection is disconnected
        /// </summary>
        Disconnected
    }
}