/
etc/
lib/
src/Abilities/
src/Abilities/Skills/
src/Abilities/Spells/
src/Abilities/Spells/Enums/
src/Affects/
src/ArtheaConsole/
src/ArtheaConsole/Properties/
src/ArtheaGUI/Properties/
src/Clans/Enums/
src/Commands/Communication/
src/Commands/ItemCommands/
src/Connections/
src/Connections/Colors/
src/Connections/Enums/
src/Connections/Players/
src/Connections/Players/Enums/
src/Continents/
src/Continents/Areas/
src/Continents/Areas/Characters/
src/Continents/Areas/Characters/Enums/
src/Continents/Areas/Items/
src/Continents/Areas/Items/Enums/
src/Continents/Areas/Rooms/
src/Continents/Areas/Rooms/Enums/
src/Continents/Areas/Rooms/Exits/
src/Creation/
src/Creation/Attributes/
src/Creation/Interfaces/
src/Database/
src/Database/Interfaces/
src/Environment/
src/Properties/
src/Scripts/Enums/
src/Scripts/Interfaces/
#region Arthea License

/************************************************************************
*  Arthea MUD by R. Jennings (2007)      http://arthea.googlecode.com/  *
*  By using this code you comply with the Artistic and GPLv2 Licenses.  *
************************************************************************/

#endregion

using System.Collections.Generic;
using Arthea.Abilities.Skills;
using Arthea.Abilities.Spells;

namespace Arthea.Abilities
{
    /// <summary>
    /// Implementation of a ability list.
    /// </summary>
    public class AbilityList : List<Ability>
    {
        #region [rgn] Constructors (1)

        /// <summary>
        /// Initializes a new instance of the <see cref="AbilityList"/> class.
        /// </summary>
        public AbilityList()
        {
            Log.Info("Initializing abilities...");

            Add(new MagicMissileSpell());
            Add(new KickSkill());
        }

        #endregion [rgn]

        #region [rgn] Methods (3)

        // [rgn] Public Methods (3)

        /// <summary>
        /// Finds the name.
        /// </summary>
        /// <param name="name">The name.</param>
        /// <returns>an ability</returns>
        public Ability FindName(String name)
        {
            return Find(delegate(Ability skill) { return name == skill.Name; });
        }

        /// <summary>
        /// Finds the skill.
        /// </summary>
        /// <param name="name">The name.</param>
        /// <returns>a skill</returns>
        public Skill FindSkill(String name)
        {
            return
                Find(
                    delegate(Ability ability) { return ability is Skill && name.IsPrefixOf(ability.Name); }) as
                Skill;
        }

        /// <summary>
        /// Finds the spell.
        /// </summary>
        /// <param name="name">The name.</param>
        /// <returns> a spell</returns>
        public Spell FindSpell(String name)
        {
            return
                Find(
                    delegate(Ability ability) { return ability is Spell && name.IsPrefixOf(ability.Name); }) as
                Spell;
        }

        #endregion [rgn]
    }
}